US3193946A - Vehicle-driving games - Google Patents

Vehicle-driving games Download PDF

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US3193946A
US3193946A US233643A US23364362A US3193946A US 3193946 A US3193946 A US 3193946A US 233643 A US233643 A US 233643A US 23364362 A US23364362 A US 23364362A US 3193946 A US3193946 A US 3193946A
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conductor
contact
circuit
studs
vehicle
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Patuano Francois
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • A63F9/143Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric

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  • the present invention is a motor vehicle driving game in which the road or highway to be followed is represented by a cinematographic projection on a screen placed in front of the player and the vehicle by a small silhouette the displacement of which transversely to the road or highway is controlled by a player, the said silhouette being arranged in the path of the luminous rays between the road image projector and the screen in such manner that its image is superposed on the screen on that of the road or highway.
  • the game consists of the following apparatus: a rotary contact slide, turning in step with a motor unwinding a film of a road or highway, which co-operates with contact studs (known as error studs for faults due to failure to maneuver properly), each situated on a fixed disc at the point which will be reached by the slide at the instant when the vehicle reaches the place on the road or highway where one of the control elements should be operated or manipulated, so that the slide, at each of these points, forms a special circuit (known as an error circuit) which indicates and records the mistake if the said element has not been operated or manipulated properly.
  • This special circuit passes through a contact breaker controlled by the control element in question in such a manner that, if this element is properly operated at the appropriate time, the error circuit is broken by the contact breaker, which prevents the recording of an error which has not been made.
  • additional studs may be arranged on the disc to co-operate with the rotary contact slide (known as studs for errors due to incorrect maneuvering), each of which will close a corresponding error circuit if the player makes an incorrect maneuver, such as braking instead of accelerating, or vice-versa, or turning the steering wheel at the wrong moment, or also pressing simultaneously 0n the brake and accelerator pedals.
  • studs for errors due to incorrect maneuvering each of which will close a corresponding error circuit if the player makes an incorrect maneuver, such as braking instead of accelerating, or vice-versa, or turning the steering wheel at the wrong moment, or also pressing simultaneously 0n the brake and accelerator pedals.
  • These incorrect maneuver studs will naturally be arranged on the disc so that they are contacted by the slide either at the same time as a failure-to-maneuver stud (case of bearing on the two pedals simultaneously) or at other suitably selected instants.
  • each control element operates not a simple contact-breaker but a two-position switch which, in the normal state, closes the contact on a failure to maneuver circuit, and, when it is displaced by the control element, closes the circuit for an error due to an incorrect maneuver.
  • each mistake has its special error-circuit which can only remain closed for the period during which the slide remains in contact with the corresponding stud.
  • this circuit excites an electromagnet, actuating step by step an error-counter and simultaneously energises a relay, exlusive to the type of error made (steering, accelerating or braking) which, on the one hand, closes instantaneously a circuit lighting up a lamp signalling the kind of mistake made, placed within sight of the player, and, on the other hand, excites another associated relay which lights up another lamp signalling the number of mistakes, and keeps it lit until the perpetration of another mistake changes the circuits and replaces the said recording lamp by another recording a higher number.
  • a known kind of apparatus consisting of a notched disc rotated by a motor to close in rapid succession three contacts corresponding to the three control elements, can be interposed in the circuits of the electromagnet actuating the error counter, in such a manher as to prevent interferences between the different errorcircuits if two errors occur at the same time; generally, with this apparatus, only one mistake is recorded in this case.
  • FIG. 1 shows the external appearance of the machine and the position of the player, conforming to reality
  • FIG. 2 is a diagrammatic view, in side elevation, of the whole mechanism
  • FIG. 3 is a partial plan view, showing the control by the wheel of the miniature silhouette of the car
  • FIG. 4 is another partial plan View, showing the braking and accelerating elements, equipped with circuit breakers or switches for error circuits;
  • FIG. 5 is a diagrammatic view of a known type of projector
  • FIG. 6 is a corresponding plan view showing the synchronising linkage between the unreeling of the film of the road and the rotation of the slide contact; 7
  • FIG. 7 shows a front view of the contact slide and its control on the fixed disc
  • FIG. 8 shows a device particularly adapted to restrict displacements of the miniature vehicle
  • FIG. 9 is the electrical circuit diagram.
  • the known type of projector 1 of the film 2 projects the image of the road or highway, after reflection by mirrors, on the screen 3 located in front of the player sitting on the seat, as shown in FIG. 1.
  • the path of the projected light beam is inter cepted by a miniature silhouette V representing the ve hicle to be driven, and the image of the silhouette will consequently appear on the screen, superposed on that of the road or highway.
  • the silhouette V is mounted on an arm 4 (FIGS.
  • the end of the steering tube 7a is threaded and on it is mounted a nut 10 which is prevented from turning by bars 11 connecting two fixed stops 12, 12' in such a manner that, if the screw 7b rotates, the nut moves in the longitudinal direction, guided by the bars 11 and strikes against the stop 12 or 12', thus limiting the turning of the wheel.
  • N, N are two discs or washers pinned or keyed on the tube 7a and bearing on the fixed assembly 11-12-12 to fix the axial position of the wheel.
  • the tube 7a of the wheel thus causes turning, through the intermediary of the wire 8 of the contact slide d of a circuit breaker comprising three groups of pairs of studs fitted on the plate 6.
  • Each pair of studs, forming a cut-off for a circuit, can be short-circuited by the slide d.
  • the group d (FIG. 9) corresponds to an advance in an approximately straight line, and the two others d and d correspond to deviation in one direction or the other.
  • the slide a! is connected with the disc with error studs mentioned heretofore and represented at 21 (FIG. 9), and the outer studs of the three groups d d I end of a specified operating period.
  • FIG. 9 is the electrical circuit diagram. 'P designates counter which will be actuated step by step by the solenoid S and returned to zero by the solenoid S I the known current impulses by successive closing of contact-makers:
  • the time switch H is started by the circuit: mains terininal li, conductor 48,'closed contact 49 of R which is energized,conductor 5d, input and output terminals 51 and 520i the time switch, H, and mains terminal Y.
  • the relay 'R is firstrenergized by the circuit: terminal X, points 53 and 54', conductor 55, Winding of R and return through the conductor 56 and the time switch to theterminalY; V 1
  • the energizing or" R having closed its contact 57 establishes the following circuit: terminaLX, 'conductor'fifi, motor M, conductor 5%, point 60, conductor 61, contact 57 offR conductor 62, closed contact 63 of the relay R and return through the conductors 64 and 56, and the time H the time-switch which will top the apparatus at the X, Y denote the mains terminals, T and T3 are two transformers, constantly charged, the.
  • the transformer T is: charged cnly after insertion of the'necessary coin in theusual slot Q 1 in'the apparatus and pressing'of the starter button B;
  • the pulse generatorl is actuated as followsi 1
  • the transformer T is charged bythe circuit: X, points 53 and 54, primary of T point 6%, conductor 61, closed contact 57 of 'R conductor 62, contact 63 of R 'and return through 64, and thetime'switch between 65 and 52 to the mains terminal Y. i
  • the motor of the, impulser receives its current through the circuit; terminal 66 of the secondary of T conductor 67, point 63, motor M between'its terminals 69and 7'3, pointlill, conductor 7-2, and terminal '73 ofthe secondary
  • the player Y drives. his vehicle... He may make'mistalces' in steering, ac-
  • the relay R has the task of zeroing the counter-mechanism. Finally, a relay R is provided for cutting the operating circuits and stopping the apparatus contact breaker or switch of the acceleration pedal and'the 1 contact breaker or switch'of the brake pedal.
  • the required coin is inserted at Q and this short-cir cuits the two terminals at Q when passing through'the' slot of the apparatus.
  • the starter button B is then pushed which energizesthe relay R for starting operations .through the? circuit: 22', conductor 32, B, closed, contact 33 of Ri, conductor 34, closed contact of R which is not energized, conductor 36, winding of R to terminal 22.
  • r a The energizing of R brings about the'following operations: i r 1 (a)
  • the counter C isreturned to zero by the energizing of the solenoid-S as follows?
  • the relay/R ' isfirstenergised by conductor 23, point 24, conductor 37, winding of R point .38,conductor 39, point 40, closed contact 41of R This excites the relay R through the circuit: terminal 22 of the transformer T conductor,
  • the lighting up of this lamp indicates to the player that'he has just made amistake in steering The light is' extinguished as soon as the slide 20 leaves the error stud.
  • Terminal 66 of T conductors 67 and 74 contact between slide 20 and stud p switch A in either of its two positions, as the case determines, conductor 102, winding of the relay A points 75 and 76 and return to the terminal 73 of T (a)
  • the energized relay A closes its contact 103 producing the following circuit:
  • Terminal 87 of T conductor 95, ring 96, sliding contact 97 and stud of the counter on which the sliding contact had stopped and which is connected to a conductor, such as 99', lamp L and return to 82 of T (d)
  • the standard previously indicated of the skill of the player can be modified by the lighting of another lamp I through a circuit fed by T and passing through the counter and a wire such as 192 similar to 101.
  • Terminal 66 of T 67, 68, 74, contact between slide 20 and stud p switch F, winding of the relay F and return through 75, 76 and the conductor 72 to the terminal 73 of T (a) The energized relay F closes its contact 109 which excites the relay F through the following circuit:
  • the energized relay F closes its contact 111 and lights the lamp I through the circuit:
  • Accessory devices can be added in to the machine just described. For instance:
  • the lamp PG is lit by the circuit:
  • a lamp 136 lights up to show that the apparatus is free, through the circuit:
  • T TiltA device known under the name of tilt is required to cut the circuits and .stop the apparatus if it is shaken too roughly. It consists of a ball 141 suspended from a wire and normally, placed at a short distance from the contact 142 of conductor 143, but operating the contact in the case of shaking.
  • Terminal 22' of T the conductor 124, point 123, conductor 143, contact with 141, metal suspension thread and conductor 144 winding of R12, Conductors 145 and 37, point 24, conductor 23 and terminal 22 of T R thus energized opens its contact 29, which is normally closed, which cuts the starting circuit.
  • a lamp 106 lights up to indicate this fact, through the following circuit:
  • a vehicle driving game comprising in combinationa screen, means for'projecting a film of a moving scene a notched rotary disc driven in rotation by a motor to open and close said contacts in rapid succession to thereby control saiderror counters.
  • a drivers seathaving control means for displacing the silhouette of the vehicle transversely to thescene and other control means for braking and accelerating'the progression of )saidfilm, a fixed disc having pairs of contact *studs disposed in a circle thereon in relative positions corresponding to parts 'of the scene in which certain driving maneuvers must be made, a rotary slidecooperating with'said studs, means for driving said slide in synchronization with the unreeling of the film, electrical error circuits wherein .said pairs of studs form breaks in said circuits and said rotary slide is effective 'to close said breaks, other electrical meansresponsive to the condition of saidrerror circuits indicating to the driver that a necessary maneuver has not been made, and normally closed switch means in said error circuits in series with said pairs of studs, said switch means being responsive to the manipulation of said control means to prevent the closing of one of said electrical error circuits.
  • the firstmentioned control means includes a steering'wheel linked with a second sliding member disposed in the circuits of the above-mentioned relays and positioned to establish a steering error circuit wherein the second sliding member cooperates with fixed studs corresponding to operation of the vehicle in an approximately straight line or in a direction to either side thereof and which are each connected to the studs ofjthe disc coinciding with steering operations to be performed.
  • said switch means comprises a two-Way switch.

Description

July 13, 1965 F. PATUANO VEHICLE-DRIVING GAMES 4 Sheets-Sheet 1 Filed Oct. 29, 1962 INVENTOR feA/vco/s Pan/Alva ATTORNEY July 13, 1965 F. PATUANO 3,193,946
VEHICLE-DRIVING GAMES Filed 001;. 29, 1962 4 Sheets-Sheet 2 INVENT OR [AMA/com PA 70.4/V0
ATTORNEY July 13, 1965 F. PATUANO VEHICLE-DRIVING GAMES 4 Sheets-Sheet 5 Filed 001',- 29, 1962 INVENTOR [MA/ems IDA TUAA/O BY 4% ,I.
ATTORNEY July 13, 1965 F. PATUANO VEHICLE-DRIVING GAMES 4 Sheets-Sheet 4 Filed Oct. 29, 1962 hvvmrwe United States Patent 3,193,946 VEHECLE-DRHVING GAME Francois Patuano, 14} Ave. de Fabron, Nice, France Fiied Get. 29, 1962, Ser. No. asasas Claims priority, application France Apr. 13, 1%2 Claims. (1. 35-11) This invention relates to an automobile or motor vehicle driving game.
The present invention is a motor vehicle driving game in which the road or highway to be followed is represented by a cinematographic projection on a screen placed in front of the player and the vehicle by a small silhouette the displacement of which transversely to the road or highway is controlled by a player, the said silhouette being arranged in the path of the luminous rays between the road image projector and the screen in such manner that its image is superposed on the screen on that of the road or highway.
In one preferred embodiment of the invention the game consists of the following apparatus: a rotary contact slide, turning in step with a motor unwinding a film of a road or highway, which co-operates with contact studs (known as error studs for faults due to failure to maneuver properly), each situated on a fixed disc at the point which will be reached by the slide at the instant when the vehicle reaches the place on the road or highway where one of the control elements should be operated or manipulated, so that the slide, at each of these points, forms a special circuit (known as an error circuit) which indicates and records the mistake if the said element has not been operated or manipulated properly. This special circuit passes through a contact breaker controlled by the control element in question in such a manner that, if this element is properly operated at the appropriate time, the error circuit is broken by the contact breaker, which prevents the recording of an error which has not been made.
Furthermore, additional studs may be arranged on the disc to co-operate with the rotary contact slide (known as studs for errors due to incorrect maneuvering), each of which will close a corresponding error circuit if the player makes an incorrect maneuver, such as braking instead of accelerating, or vice-versa, or turning the steering wheel at the wrong moment, or also pressing simultaneously 0n the brake and accelerator pedals. These incorrect maneuver studs will naturally be arranged on the disc so that they are contacted by the slide either at the same time as a failure-to-maneuver stud (case of bearing on the two pedals simultaneously) or at other suitably selected instants. In this case, each control element operates not a simple contact-breaker but a two-position switch which, in the normal state, closes the contact on a failure to maneuver circuit, and, when it is displaced by the control element, closes the circuit for an error due to an incorrect maneuver.
Thus each mistake has its special error-circuit which can only remain closed for the period during which the slide remains in contact with the corresponding stud. When this circuit is closed, it excites an electromagnet, actuating step by step an error-counter and simultaneously energises a relay, exlusive to the type of error made (steering, accelerating or braking) which, on the one hand, closes instantaneously a circuit lighting up a lamp signalling the kind of mistake made, placed within sight of the player, and, on the other hand, excites another associated relay which lights up another lamp signalling the number of mistakes, and keeps it lit until the perpetration of another mistake changes the circuits and replaces the said recording lamp by another recording a higher number.
ice
A known kind of apparatus, called an impulser, consisting of a notched disc rotated by a motor to close in rapid succession three contacts corresponding to the three control elements, can be interposed in the circuits of the electromagnet actuating the error counter, in such a manher as to prevent interferences between the different errorcircuits if two errors occur at the same time; generally, with this apparatus, only one mistake is recorded in this case.
An embodiment of the invention will now be described, by way of example, with reference to the accompanying drawings, in which:
FIG. 1 shows the external appearance of the machine and the position of the player, conforming to reality;
FIG. 2 is a diagrammatic view, in side elevation, of the whole mechanism;
FIG. 3 is a partial plan view, showing the control by the wheel of the miniature silhouette of the car;
FIG. 4 is another partial plan View, showing the braking and accelerating elements, equipped with circuit breakers or switches for error circuits;
FIG. 5 is a diagrammatic view of a known type of projector;
FIG. 6 is a corresponding plan view showing the synchronising linkage between the unreeling of the film of the road and the rotation of the slide contact; 7
FIG. 7 shows a front view of the contact slide and its control on the fixed disc;
FIG. 8 shows a device particularly adapted to restrict displacements of the miniature vehicle; and
FIG. 9 is the electrical circuit diagram.
Referring now to the drawings, and firstly to FIG. 2, the known type of projector 1 of the film 2, projects the image of the road or highway, after reflection by mirrors, on the screen 3 located in front of the player sitting on the seat, as shown in FIG. 1. In accordance with the invention, the path of the projected light beam is inter cepted by a miniature silhouette V representing the ve hicle to be driven, and the image of the silhouette will consequently appear on the screen, superposed on that of the road or highway. The silhouette V is mounted on an arm 4 (FIGS. 2 and 3) which can turn about a spindle 5 on a fixed support 6 and which is controlled in known manner by the steering-wheel 7 by means of an endless wire 8 passing over small pulleys and wound on the tube 7a of the wheel 7 in such manner that, if the player turns his wheel, the image of the car V on the screen is displaced transversely towards the right or the left of the road or highway. The device shown in FIG. 8 is provided to prevent an' exaggerated turning of the wheel in the one direction which would cause the breaking of the wire 3. Referring to FIG. 8, the end of the steering tube 7a is threaded and on it is mounted a nut 10 which is prevented from turning by bars 11 connecting two fixed stops 12, 12' in such a manner that, if the screw 7b rotates, the nut moves in the longitudinal direction, guided by the bars 11 and strikes against the stop 12 or 12', thus limiting the turning of the wheel. N, N are two discs or washers pinned or keyed on the tube 7a and bearing on the fixed assembly 11-12-12 to fix the axial position of the wheel. The tube 7a of the wheel thus causes turning, through the intermediary of the wire 8 of the contact slide d of a circuit breaker comprising three groups of pairs of studs fitted on the plate 6. Each pair of studs, forming a cut-off for a circuit, can be short-circuited by the slide d. The group d (FIG. 9) corresponds to an advance in an approximately straight line, and the two others d and d correspond to deviation in one direction or the other. The slide a! is connected with the disc with error studs mentioned heretofore and represented at 21 (FIG. 9), and the outer studs of the three groups d d I end of a specified operating period.
d are connectedtoa common terminal going to a rela closed contact 42 of R which is not energized, conductor specifically for steering errors, aswill be hereinafter seen. In addition to the wheel, the player naturally has at his 7 disposal acceleration and braking'pedals l3 and 14,
43, closed contact 44 of R which is energized, point 25, and terminal 22' of T The relay R energized, has closed its, contact 45 and 8,, closed contact 47 of the counter in the'rest position,
shaft 16 which drives through tangential worm screw 17 and a chain 18, the shaft 19 of the rotary slide 2%} which will consequently travel at a constant, reduced speed, over the fixed disc 21 carrying the studs of the error circuits. FIG. 9 is the electrical circuit diagram. 'P designates counter which will be actuated step by step by the solenoid S and returned to zero by the solenoid S I the known current impulses by successive closing of contact-makers:
' the novel assembly of the projector, the disc with the error.
studs and the 'slideof FIG. C the usual type of mistake.
contact 450i R closed contact 42 of R conductor 43, closed contact 44 of R point 25, and terminal 22 of T (b) The time switch H is started by the circuit: mains terininal li, conductor 48,'closed contact 49 of R which is energized,conductor 5d, input and output terminals 51 and 520i the time switch, H, and mains terminal Y.
(c) The motor M of the project-or is started as follows:
The relay 'R is firstrenergized by the circuit: terminal X, points 53 and 54', conductor 55, Winding of R and return through the conductor 56 and the time switch to theterminalY; V 1
The energizing or" R having closed its contact 57, establishes the following circuit: terminaLX, 'conductor'fifi, motor M, conductor 5%, point 60, conductor 61, contact 57 offR conductor 62, closed contact 63 of the relay R and return through the conductors 64 and 56, and the time H the time-switch which will top the apparatus at the X, Y denote the mains terminals, T and T3 are two transformers, constantly charged, the. first supplying current for the general operation of the apparatus and the 7 second for the indicating and recording lamps and other 7 accessory lamps; The transformer T is: charged cnly after insertion of the'necessary coin in theusual slot Q 1 in'the apparatus and pressing'of the starter button B;
terminal 52 to the mains at Y.
I (d) the pulse generatorl is actuated as followsi 1 The transformer T is charged bythe circuit: X, points 53 and 54, primary of T point 6%, conductor 61, closed contact 57 of 'R conductor 62, contact 63 of R 'and return through 64, and thetime'switch between 65 and 52 to the mains terminal Y. i
The motor of the, impulser receives its current through the circuit; terminal 66 of the secondary of T conductor 67, point 63, motor M between'its terminals 69and 7'3, pointlill, conductor 7-2, and terminal '73 ofthe secondary When the. apparatus has thus been started, the player Y drives. his vehicle... He may make'mistalces' in steering, ac-
motor to turn. The relay R, has the task of zeroing the counter-mechanism. Finally, a relay R is provided for cutting the operating circuits and stopping the apparatus contact breaker or switch of the acceleration pedal and'the 1 contact breaker or switch'of the brake pedal.
Other components are provided which will be indic-ated in the following description of the manner offfun'ctioning:
The required coin is inserted at Q and this short-cir cuits the two terminals at Q when passing through'the' slot of the apparatus.
closed contact 27 of the counter Q'conductor 28,'cl;osed
contact 29 of the relay R which is not energized, conductor 30,closed contact 31 of relay R point 25, and return to 22' of the transformer T which'maintains R energized after the coin has dropped. Y I
The starter button B is then pushed which energizesthe relay R for starting operations .through the? circuit: 22', conductor 32, B, closed, contact 33 of Ri, conductor 34, closed contact of R which is not energized, conductor 36, winding of R to terminal 22. r a The energizing of R brings about the'following operations: i r 1 (a) The counter C isreturned to zero by the energizing of the solenoid-S as follows? The relay/R 'isfirstenergised by conductor 23, point 24, conductor 37, winding of R point .38,conductor 39, point 40, closed contact 41of R This excites the relay R through the circuit: terminal 22 of the transformer T conductor,
J and 8d and return to the terminal 73 of T and causes the counter C and return through 24 and 23 celerating orjbraking. We shall describe in succession what happens in'these three cases.
1) Steering error If a mistake is made, the slide 20 synchronised with the projector being on a stud such as p of the disc 21, for a steering error, and thus in series with the slide d, the following circuit is established: i v T'erminal 66 of T conductor 67, point 68, conductor '74, slide on p slide d, Winding of the relay D points 75 were, conductor 72,. and terminal '73 of T (a) The energized relay D closes its contact 77, producing the following circuit:
66, 67 point 78, contact 77, winding of D points 79 The energized relay D closes its contact 81 and establishes the'following circuit: t
Terminal82 of T conductor 83, point 84, conductor -85, contact 81, conductor 86, lamp I and return to the terminal 87 of T r The lighting up of this lamp indicates to the player that'he has just made amistake in steering The light is' extinguished as soon as the slide 20 leaves the error stud. (b) Theexicted relay D has also closedits contact 88 to advance .one step by the following circuit: 7 i Terminal 66 of T conductor 67,=point 89, conductor S t contact 88, conductor 91, contact (instantaneous) of the blades i of the impulser L'conductor 92 up to point 93, solenoid S and return through 94 and 72 to the termithe circuit: '22 of T1,
(c) Atthe same time, a lamp, indicating' the number of mitakes is litiup by the circuit: r
- 7 Terminal 87 of T conduct0r95, fixed conducting ring 9d, sliding contact 97 and stud 98 of the counter C, wire (not shown in the drawing, joining 98to 98), conductor,
99, lamp L recording errors, and return to the-terminal 82 of T It should be understood that there can be any desired number of lamps L, lighting up in succession, the preceding lamp being extinguished each time as a result of the advance of the sliding contact, due to an error of any kind, which contact, passing from a stud such as 98 to the following stud, gives current to successive conductors such as 99, terminating in successive lamps L.
(d) It is possible to add a panel of lamps, such as J indicating the standard of the player, each of them lighting up only after a predetermined number of mistakes have been made, as, moreover, is known practice. For this purpose, circuits such as the following are provided:
Terminal 87 of T conductor 95, stud 100 of the counter corresponding to the number of mistakes permissible for a player of such standard, conductor 1111, lamp J and return to the terminal 82 of T (2) Acceleration error:
If a mistake is made, the slide 20 in step with the projector and happening to be on an acceleration error stud such as p on the disc 21 and thus put in series with the switch A, the following circuit is established;
Terminal 66 of T conductors 67 and 74, contact between slide 20 and stud p switch A in either of its two positions, as the case determines, conductor 102, winding of the relay A points 75 and 76 and return to the terminal 73 of T (a) The energized relay A closes its contact 103 producing the following circuit:
66 of T 67 point 78, contact 103, winding of relay A and return through 80 and 72 to the terminal 73 of T The energized relay A closes its contact 104 and establishes the following circuit:
82 of T 83, 84, 85 and 105, contact 104, conductor 106, lamp I and return to the terminal 87 of T The lighting up of I indicates to the player that he has just made a mistake in accelerating.
(b) The advance through one step of the counter C is obtained as follows. A energized has similarly closed its contact 107 which has established the following circuit on 66 of T point 89, conductor 90, contact 107, conductor 100, contact (instantaneous) of the blades i, of the impulser, conductor 92, solenoid S and return through 94 and 72 to the terminal 73 of T (c) The lamp indicating the number of errors (one of the lamps L) is lit up by the circuit:
Terminal 87 of T conductor 95, ring 96, sliding contact 97 and stud of the counter on which the sliding contact had stopped and which is connected to a conductor, such as 99', lamp L and return to 82 of T (d) The standard previously indicated of the skill of the player can be modified by the lighting of another lamp I through a circuit fed by T and passing through the counter and a wire such as 192 similar to 101.
(3) Braking error:
If a mistake is made, the slide 20 happening to be on a braking error stud such as p on the disc 21 and thus put in series with the switch F, the following circuit is established:
Terminal 66 of T 67, 68, 74, contact between slide 20 and stud p switch F, winding of the relay F and return through 75, 76 and the conductor 72 to the terminal 73 of T (a) The energized relay F closes its contact 109 which excites the relay F through the following circuit:
66, 67, 68, contact 109, conductor 110, winding of F points 79, 8 0 and return through 72 to the terminal 73 Of T2.
The energized relay F closes its contact 111 and lights the lamp I through the circuit:
82 of T 83, 84 contact 11.1, conductor 112, I and terminal 87 of T (b) The relay F having similarly closed its contact 6 113, the counter is advanced by one step, through the circuit:
66, 67, 89, conductor 90, contact 113, conductor 114, contact (instantaneous) of the lamps i of the impulser, conductor 92, and solenoid S with return to T through 94 and 72.
(c) The changing of the lamp L is effected in the same way as previously set forth by the slide of the counter C putting in circuit another conductor such as 99".
(d) Similarly, the changing of the lamp J is effected by replacing a conductor such as 102 by another.
Accessory devicesAccessory devices can be added in to the machine just described. For instance:
Free turnIf the player does not reach a predetermined number of errors, a free turn is allowed, as follows:
In this event, the counter C closes its contacts and 122: the following circuit is established:
Terminal 22' of T conductor 32, point 25, contact 44 of T conductor 43, contact 42 of R contact 116 of R contact 115 of C, conductors 117 and 39, point 163, winding of R and return through 24 and 23 to the terminal 22 of T As a result, on termination of the game in which this result has been obtained, the relay R instead of being deenergized by the time switch, remains excited and enables the game to be started again without insertion of a fresh coin.
The free turn is indicated by a lamp PG through the action of a special relay R excited by the following circuit:
22 of T conductor 113, winding of R conductor 119, contact 120 of R conductor 121, contact 122 of the counter C, point 123, conductor 124, and terminal 22 of T R having closed its contact 125, the lamp PG is lit by the circuit:
82 of T conductor 85, contact 125 of R conductor 126, lamp P and return to 87 of T Indicator lampsTo show that the starting relay R is energized, the lamps 127 and 128 are lit by the circuit:
82 of T conductors 129 and 130, lamps, conductor 131, contact 132 of R conductor 133, contact 134 of R and return through the conductor 135 to 87 of T The lighting up of these lamps show that the starter button B can be pushed.
At the end of a game, a lamp 136 lights up to show that the apparatus is free, through the circuit:
82 of T conductor 129, lamp 136, conductor 137, contact 138 of R conductor 139, contact 140 of R conductor 135 and return to 87 of T TiltA device known under the name of tilt is required to cut the circuits and .stop the apparatus if it is shaken too roughly. It consists of a ball 141 suspended from a wire and normally, placed at a short distance from the contact 142 of conductor 143, but operating the contact in the case of shaking.
The circuit which closes in the case of shaking is the following:
Terminal 22' of T the conductor 124, point 123, conductor 143, contact with 141, metal suspension thread and conductor 144 winding of R12, Conductors 145 and 37, point 24, conductor 23 and terminal 22 of T R thus energized opens its contact 29, which is normally closed, which cuts the starting circuit.
At the same time, a lamp 106 lights up to indicate this fact, through the following circuit:
87 of T lamp 1446, conductor 147, closed contact 148 of R conductors 149 and 83 for a return to 82 of T As a cutting due to tilt is abrupt, the excitation of R is maintained by the following replacement circuit as otherwise the contact 29 of R would close and the motor of the projector would again start to operate until the expiration of the time switch.
22' of T conductor 124, point 123, conductor 143, closed contact 150 of R conductor (not shown in the drawing) extending from point 151 of R to 151' of the closed contact 152 of the de-energized relay R return conductor (not shown in the drawing) going from point 153 of R to point 153 of R winding of R conductors 145 and 37, point 24 and return through .23 to' 22 Of T1. :7 V V After the ,apparatusis stopped in'this way, it is necessary to wait for the expiration of the time switch in order to start a new game.
In the game and in accordance with the invention, the
player is placed in conditions identical with those in which he would'find himself if he were really travelling along the road or highway, having at his disposal the three,
control elements, steering wheel,acceleratin and brake pedal to manipulate. f r a Iclaim: l
1. A vehicle driving game comprising in combinationa screen, means for'projecting a film of a moving scene a notched rotary disc driven in rotation by a motor to open and close said contacts in rapid succession to thereby control saiderror counters. 1 a
to he travelled by said vehicle onto said screen, a movably mounted silhouette of the vehicle disposed to intercept a path of projection of said projector means on said screen,
a drivers seathaving control means for displacing the silhouette of the vehicle transversely to thescene and other control means for braking and accelerating'the progression of )saidfilm, a fixed disc having pairs of contact *studs disposed in a circle thereon in relative positions corresponding to parts 'of the scene in which certain driving maneuvers must be made, a rotary slidecooperating with'said studs, means for driving said slide in synchronization with the unreeling of the film, electrical error circuits wherein .said pairs of studs form breaks in said circuits and said rotary slide is effective 'to close said breaks, other electrical meansresponsive to the condition of saidrerror circuits indicating to the driver that a necessary maneuver has not been made, and normally closed switch means in said error circuits in series with said pairs of studs, said switch means being responsive to the manipulation of said control means to prevent the closing of one of said electrical error circuits.
4L A game. according .to claim 2 in which the firstmentioned control means includes a steering'wheel linked with a second sliding member disposed in the circuits of the above-mentioned relays and positioned to establish a steering error circuit wherein the second sliding member cooperates with fixed studs corresponding to operation of the vehicle in an approximately straight line or in a direction to either side thereof and which are each connected to the studs ofjthe disc coinciding with steering operations to be performed.
. and said switch means comprises a two-Way switch.
' 2. A game according to claim 1' wherein the electrical i 7 References Cited by theExaminer UNIT ED STATES PATENTS 2,260,432
10/41 Brown -11 2,269,444 1/42 Durham et'al; 35-11 2,273,091 2/42 De Silva 35-11 2,547,973 4/51 Richards '20-34 3,015,169 1 1/62 Chedister et a1. 35-11 "3,078,093 2/63 Hotkins et al. 35-11 JEROME 'SCHNALL, Primary Examiner.-
GEORGE NINAS, m, Examiner.

Claims (1)

1. A VEHICLE DRIVING GAME COMPRISING IN COMBINATION A SCREEN, MEANS FOR PROJECTING A FILM OF A MOVING SCENE TO BE TRAVELLED BY SAID VEHICLE DISPOSED TO INTERCEPT A MOUNTED SILHOUETTE OF THE VEHICLE DISPOSED TO INTERCEPT A PATH OF PROJECTION OF SAID PROJECTOR MEANS ON SAID SCREEN, A DRIVER''S SEAT HAVING CONTROL MEANS FOR DISPLACING THE SILHOUETTE OF THE VEHICLE TRANSVERSELY TO THE SCENE AND OTHER CONTROL MEANS FOR BRAKING AND ACCELERATING THE PROGRESSION OF SAID FILM, A FIXED DISC HAVING PAIRS OF CONTACT STUDS DISPOSED IN A CIRCLE THEREON IN RELATIVE POSITIONS CORRESPONDING TO PARTS OF THE SCENE IN WHICH CERTAIN DRIVING MANEUVERS MUST BE MADE, A ROTARY SLIDE COOPERATING WITH SAID STUDS, MEANS FOR DRIVING SAID SLIDE IN SYNCHRONIZATION WITH THE UNREELING OF THE FILM, ELECTRICAL ERROR CIRCUITS WHEREIN SAID PAIRS OF STUDS FORM BREAKS IN SAID CIRCUITS AND SAID ROTARY SLIDE IS EFFECTIVE TO CLOSE SAID BREAKS, OTHER ELECTRICAL MEANS RESPONSIVE TO THE CONDITION OF SAID ERROR CIRCUITS INDICATING TO THE DRIVER THAT A NECESSARY MANEUVER HAS NOT BEEN MADE, AND NORMALLY CLOSED SWITCH MEANS IN SAID ERROR CIRCUITS IN SERIES WITH SAID PAIRS OF STUDS, SAID SWITCH MEANS BEING RESPONSIVE TO THE MANIPULATION OF SAID CONTROL MEANS TO PREVENT THE CLOSING OF ONE OF SAID ELECTRICAL ERROR CIRCUITS.
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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3266174A (en) * 1964-09-22 1966-08-16 Gen Precision Inc Training apparatus
US3575413A (en) * 1968-06-24 1971-04-20 Kenzo Furukawa Vehicle-driving game
US4231571A (en) * 1977-12-28 1980-11-04 Tomy Kogyo Co., Inc. Portable obstacle toy
US4241925A (en) * 1978-10-16 1980-12-30 Tomy Kogyo Co., Inc. Toy having projectile movable in both coordinates of a plane
US4877240A (en) * 1988-02-27 1989-10-31 Nikko Co., Ltd. Projection toy
US5116051A (en) * 1989-01-12 1992-05-26 Atari Games Corporation Strain gauge pressure-sensitive video game control
US5299810A (en) * 1991-03-21 1994-04-05 Atari Games Corporation Vehicle simulator including cross-network feedback

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2260432A (en) * 1940-09-14 1941-10-28 Delehanty Inst Inc Testing apparatus
US2269444A (en) * 1936-07-17 1942-01-13 Hobart N Durham Testing device
US2273091A (en) * 1938-05-04 1942-02-17 Silva Harry R De Apparatus for ascertaining a subject's behavior when operating a motor vehicle
US2547973A (en) * 1947-08-20 1951-04-10 Henry I Richards Copyholder
US3015169A (en) * 1957-09-13 1962-01-02 Chedister Conkling Driver training and testing equipment
US3078093A (en) * 1959-12-10 1963-02-19 Capitol Projector Corp Auto test amusement device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2269444A (en) * 1936-07-17 1942-01-13 Hobart N Durham Testing device
US2273091A (en) * 1938-05-04 1942-02-17 Silva Harry R De Apparatus for ascertaining a subject's behavior when operating a motor vehicle
US2260432A (en) * 1940-09-14 1941-10-28 Delehanty Inst Inc Testing apparatus
US2547973A (en) * 1947-08-20 1951-04-10 Henry I Richards Copyholder
US3015169A (en) * 1957-09-13 1962-01-02 Chedister Conkling Driver training and testing equipment
US3078093A (en) * 1959-12-10 1963-02-19 Capitol Projector Corp Auto test amusement device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3266174A (en) * 1964-09-22 1966-08-16 Gen Precision Inc Training apparatus
US3575413A (en) * 1968-06-24 1971-04-20 Kenzo Furukawa Vehicle-driving game
US4231571A (en) * 1977-12-28 1980-11-04 Tomy Kogyo Co., Inc. Portable obstacle toy
US4241925A (en) * 1978-10-16 1980-12-30 Tomy Kogyo Co., Inc. Toy having projectile movable in both coordinates of a plane
US4877240A (en) * 1988-02-27 1989-10-31 Nikko Co., Ltd. Projection toy
US5116051A (en) * 1989-01-12 1992-05-26 Atari Games Corporation Strain gauge pressure-sensitive video game control
US5299810A (en) * 1991-03-21 1994-04-05 Atari Games Corporation Vehicle simulator including cross-network feedback

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