US3208754A - Dice game with a tetrahedron die - Google Patents

Dice game with a tetrahedron die Download PDF

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US3208754A
US3208754A US259964A US25996463A US3208754A US 3208754 A US3208754 A US 3208754A US 259964 A US259964 A US 259964A US 25996463 A US25996463 A US 25996463A US 3208754 A US3208754 A US 3208754A
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tetrahedron
solids
faces
die
game
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US259964A
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Fredda F S Sieve
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice

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  • the invention relates to a novel game comprising a plurality of separate solids having a plurality of separate surfaces, said solids being capable of coming to a position of rest so that only one of the said surfaces is in a common reading position on each solid, and a tetrahedron.
  • It is an object of the invention to provide a novel game comprising a plurality of solids capable of being thrown in a fashion similar to dice, one of the said solids being a tetrahedron.
  • the novel game of the invention is comprised of a plurality of separate solids having a plurality of separate surfaces bearing an identifying indicia thereon, said solids being capable of coming to a position of rest so that only one of the said surfaces of each solid is in a common reading position, and a tetrahedron solid whose surfaces bear an identifying indicia thereon.
  • the said solids and the tretrahedron are thrown together such as with the dice cup, one surface of each of the said solids is in a common reading position and three surfaces of the tetrahedron may be read.
  • Various rules can be used for scoring in the game using the indicia on the three showing faces of the tetrahedron and the indicia on each of the other solids in the common reading position.
  • the said solids may be of any desired shape so long as there is always one surface of the solid in a common reading position no matter how the solid is lying. Due to their natural form, the solids are preferably selected. from the group consisting of cubes, octahedrons, dode cahedrons and icosahedrons. The number of solids may vary from two to any desired number but it is preferred not to use more than four solids in addition to the tetrahedron for ease of handling.
  • FIGS. 1 and 2 illustrate two random positions of the solids and tetrahedron obtained when they were thrown together on a flat surface.
  • the solids are a dodecarhedron A, a cube B, an icosahedron C, and an octahedron D with the tetrahedron E in the center.
  • the surfaces of each of the solids are consecutively numbered from 1 to the total number of surfaces of the solids.
  • the surfaces of the tetrahedron E are numbered from 1 to 4 and the surfaces of the dodecarhedron A are numbered from 1 to 12 while the icosahedron C surfaces are numbered from 1 to 20.
  • numerals on the surfaces of the solids other identifying indicia such as varying numbers of dots or dashes or other indications may be used.
  • FIG. 2 which represents another random throw of the solids
  • the icosahedron C surface numbered 5 the cube B surface numbered 6
  • the dodecahedron A surface numbered 6 the dodecahedron A surface numbered 6
  • the octahedron D surface numbered 6 are in a common reading position while the tetrahedron E surfaces numbered 1, 2 and 4 are in a reading position.
  • the game can be played by two or more people and does not require any playing board or complicated accessories as in other prior art games.
  • the game is played by each player throwing in his turn all the solids at once and determining his score with the rotation of players being repeated until one player reaches a predetermined score.
  • One example of a method of scoring for the game is adding all paired or matching numerals on the faces of the solids in reading position and any number greater than 12 which may appear on the icosahedron for the score from one toss.
  • Various bonus amounts can be given if 3, 4 or 5 of the surfaces in the reading position have the same numeral.
  • the winning total can be any arbitrarily agreedupon amount such as or 250 points.
  • the octahedron D shows the numeral 3 and the tetrahedron E also shows the numeral 3 in the reading position and the icosahedron C shows the number 14. Therefore, the score for the throw of the solids in FIG. 1 is 3+3+l4 or a total of 20 points.
  • the numbers on the dodecahedron A and the cube B are not counted since they do not match with any other number in a reading position.
  • the octahedron D, dodecahedron A and the cube B all have the number 6 in the reading position.
  • the score for the throw illustrated in FIG. 2 would, therefore, be 6+6+6+bonus or 18 points plus a bonus for having three matching numbers.
  • the icosahedron C has number 5 in its reading position which is not greater than 12 and which does not match any number on the tetrahedron E. Therefore, the numbers on the tetrahedron and the icosahedron are not counted.
  • the matched number may be multiplied by the total number of surfaces on the solids on which the number occurs. For example, in FIG. 1 since the number 3 appears on the tetrahedron E and the octahedron D the score would be 3 times (4+8) which is the total number of the surfaces on the two solids for a total score of 36. In FIG. 2, since the number 6 appears on the octahedron D, the cube B and the dodecahedron A, the point score would be 6 times (8+6+l2) or 156 points plus any bonus for having three matched surfaces.
  • the solids may be made out of any suitable material such as wood, ivory, metal, etc. but plastic is preferred because it is inexpensive and relatively light as well as being sturdy. If desired, the solids can be balanced so g at they cannot be controlled any more than normal ice.
  • a game of the character described comprising a single die, shaped as a tetrahedron and providing four faces, different indicia on each of said faces distinguishing from the indicia on the other faces, a set of dice at least equal in number to the number of faces on said tetrahedron die, each die of said set having more faces than the number of faces on said tetrahedron die, the faces on each die of said set having different indica thereon, at least one said indicium being identical with the indicium on one face of said tetrahedron die.
  • the dice of said set comprise a cube, an octahedron, a dodecahedron, and an icosahedron, the indicia on the faces of each of said dice and said tetrahedron being in the form of consecutive numbers from 1 to the total number of faces on the die.

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  • Multimedia (AREA)
  • Toys (AREA)

Description

p 28,1965 F. F. s. SlEVE 3,208,754
DICE GAME WITH A TETRAHEDRON DIE Filed Feb. 20, 1963 g I A A IN NT FREDOA F-S SIEVE United States Patent 3,208,754 DICE GAME WITH A TETRAHEDRON DIE Fredda F. S. Sieve, 450 E. 63rd St., New York, NY. Filed Feb. 20, 1963, Ser. No. 259,964 4 Claims. (Cl. 273-146) The invention relates to a novel game comprising a plurality of separate solids having a plurality of separate surfaces, said solids being capable of coming to a position of rest so that only one of the said surfaces is in a common reading position on each solid, and a tetrahedron.
Various games employing dice have become popular over the years but usually these invlove complicated playing boards and other accessories and intricate rules. However many people prefer less complicated and more compact games which are still able to create and hold the interest of people over relatively long periods of time.
It is an object of the invention to provide a novel game comprising a plurality of solids capable of being thrown in a fashion similar to dice, one of the said solids being a tetrahedron.
Other objects and advantages of the invention will become obvious from the following detailed description.
The novel game of the invention is comprised of a plurality of separate solids having a plurality of separate surfaces bearing an identifying indicia thereon, said solids being capable of coming to a position of rest so that only one of the said surfaces of each solid is in a common reading position, and a tetrahedron solid whose surfaces bear an identifying indicia thereon. When the said solids and the tretrahedron are thrown together such as with the dice cup, one surface of each of the said solids is in a common reading position and three surfaces of the tetrahedron may be read. Various rules can be used for scoring in the game using the indicia on the three showing faces of the tetrahedron and the indicia on each of the other solids in the common reading position.
The said solids may be of any desired shape so long as there is always one surface of the solid in a common reading position no matter how the solid is lying. Due to their natural form, the solids are preferably selected. from the group consisting of cubes, octahedrons, dode cahedrons and icosahedrons. The number of solids may vary from two to any desired number but it is preferred not to use more than four solids in addition to the tetrahedron for ease of handling.
Referring to the drawings which illustrate the invention:
FIGS. 1 and 2 illustrate two random positions of the solids and tetrahedron obtained when they were thrown together on a flat surface.
In FIGS. 1 and 2, the solids are a dodecarhedron A, a cube B, an icosahedron C, and an octahedron D with the tetrahedron E in the center. The surfaces of each of the solids are consecutively numbered from 1 to the total number of surfaces of the solids. For example, the surfaces of the tetrahedron E are numbered from 1 to 4 and the surfaces of the dodecarhedron A are numbered from 1 to 12 while the icosahedron C surfaces are numbered from 1 to 20. Instead of numerals on the surfaces of the solids, other identifying indicia such as varying numbers of dots or dashes or other indications may be used.
In FIG. 1 the surface of the dodecahedron A bearing the numeral 8, the surface of the cube B bearing the numeral 6, the surface of the icosahedron C bearing the numeral 14 and the surface of the octahedron D bearing the number 3 are all in a common reading position while the surfaces of the tetrahedron E bearing the numbers 1, 3 and 4 are in a reading position. These numbers can now be used in the scoring of the game.
ice
In FIG. 2 which represents another random throw of the solids, the icosahedron C surface numbered 5, the cube B surface numbered 6, the dodecahedron A surface numbered 6 and the octahedron D surface numbered 6 are in a common reading position while the tetrahedron E surfaces numbered 1, 2 and 4 are in a reading position.
Various methods of keeping score in the game may be used but in any variation of the game the important feature of the game is the use of the tetrahedron since it has three numbered faces showing which may be read and it functions similarly to a wild card in card games. Since it has three faces which can be read, it increases the possible combinations.
The game can be played by two or more people and does not require any playing board or complicated accessories as in other prior art games. The game is played by each player throwing in his turn all the solids at once and determining his score with the rotation of players being repeated until one player reaches a predetermined score.
One example of a method of scoring for the game, using FIGS. 1 and 2 for illustrative purposes, is adding all paired or matching numerals on the faces of the solids in reading position and any number greater than 12 which may appear on the icosahedron for the score from one toss. Various bonus amounts can be given if 3, 4 or 5 of the surfaces in the reading position have the same numeral. The winning total can be any arbitrarily agreedupon amount such as or 250 points.
In the illustration shown in FIG. 1, the octahedron D shows the numeral 3 and the tetrahedron E also shows the numeral 3 in the reading position and the icosahedron C shows the number 14. Therefore, the score for the throw of the solids in FIG. 1 is 3+3+l4 or a total of 20 points. The numbers on the dodecahedron A and the cube B are not counted since they do not match with any other number in a reading position.
In FIG. 2 the octahedron D, dodecahedron A and the cube B all have the number 6 in the reading position. The score for the throw illustrated in FIG. 2 would, therefore, be 6+6+6+bonus or 18 points plus a bonus for having three matching numbers. The icosahedron C has number 5 in its reading position which is not greater than 12 and which does not match any number on the tetrahedron E. Therefore, the numbers on the tetrahedron and the icosahedron are not counted.
Other methods of scoring may be used. For example, instead of merely adding the sum of paired or matched numbers in the reading position, the matched number may be multiplied by the total number of surfaces on the solids on which the number occurs. For example, in FIG. 1 since the number 3 appears on the tetrahedron E and the octahedron D the score would be 3 times (4+8) which is the total number of the surfaces on the two solids for a total score of 36. In FIG. 2, since the number 6 appears on the octahedron D, the cube B and the dodecahedron A, the point score would be 6 times (8+6+l2) or 156 points plus any bonus for having three matched surfaces.
The solids may be made out of any suitable material such as wood, ivory, metal, etc. but plastic is preferred because it is inexpensive and relatively light as well as being sturdy. If desired, the solids can be balanced so g at they cannot be controlled any more than normal ice.
Various modifications of the game of the invention may be made without departing from the spirit or scope thereof and it is to be understood that the invention is intended to be limited only as defined in the appended calims.
I claim:
1. A game of the character described comprising a single die, shaped as a tetrahedron and providing four faces, different indicia on each of said faces distinguishing from the indicia on the other faces, a set of dice at least equal in number to the number of faces on said tetrahedron die, each die of said set having more faces than the number of faces on said tetrahedron die, the faces on each die of said set having different indica thereon, at least one said indicium being identical with the indicium on one face of said tetrahedron die.
2. A game as defined in claim 1 wherein the dice of said set are separate solids each having a different geometric configuration, said solids being capable of coming to a position of rest so that only one face of each solid is in a common reading position.
3. A game as defined in claim 1 wherein the dice of said set are separate solids, the indicia on the faces of each solid being in the form of consecutive numbers from 1 to the number of faces on said solid, said solids being capable of coming to a position of rest so that only one of the faces of each solid is in a common reading position, the indicia on the faces of said tetrahedron being in the form of consecutive numbers from 1 to 4.
4. A game as defined in claim 1 wherein the dice of said set comprise a cube, an octahedron, a dodecahedron, and an icosahedron, the indicia on the faces of each of said dice and said tetrahedron being in the form of consecutive numbers from 1 to the total number of faces on the die.
References Cited by the Examiner UNITED STATES PATENTS 645,112 3/00 Mapes 273146 723,314 3/03 Roth 273l46 1,223,365 4/17 Breitung 273-146 1,555,447 9/25 Bernstein 273146 1,587,127 6/26 Monson 273147 2,583,805 1/52 Astle 273147 2,922,652 1/ 60 Stange 273-146 FOREIGN PATENTS 358,725 10/31 Great Britain.
DELBERT B. LOWE, Primary Examiner.

Claims (1)

1. A GAME OF THE CHARACTER DESCRIBED COMPRISING A SINGLE DIE, SHAPED AS A TETRAHEDRON AND PROVIDING FOUR FACES, DIFFERENT INDICIA ON EACH OF SAID FACES DISTINGUISHING FROM THE INDICIA ON THE OTHER FACES, A SET OF DICE AT LEAST EQUAL IN NUMBER TO THE NUMBER OF FACES ON SAID TETRAHEDRON DIE, EACH DIE OF SAID SET HAVING MORE FACES THAN THE NUMBER OF FACES ON SAID TETRAHEDRON DIE, THE FACES ONE EACH DIE OF SAID SET HAVING DIFFERENT INDICIA THEREON, AT LEAST ONE SAID INDICIUM BEING IDENTICAL WITH THE INDICIUM ON ONE FACE OF SAID TETRAHEDRON DIE.
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Cited By (73)

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US3399897A (en) * 1965-09-08 1968-09-03 William N. Mitchell Numerically and physically balanced game playing die
US3603593A (en) * 1969-06-23 1971-09-07 Kenneth Chew I ching fortune-telling game
US3808892A (en) * 1971-12-03 1974-05-07 G Litton Measuring device
US3899838A (en) * 1973-12-13 1975-08-19 John J Lalley Teaching aid
US3904208A (en) * 1973-05-14 1975-09-09 Jack J Grossman Pseudo four dimensional dice and game
US3959893A (en) * 1974-06-26 1976-06-01 Theodore William Sigg Educational gaming apparatus
US4043559A (en) * 1975-11-11 1977-08-23 Manfred Eigen Educational game
US4055348A (en) * 1975-10-10 1977-10-25 Marzoni Jr Pettersen B Word building game
US4314698A (en) * 1980-03-20 1982-02-09 Diva Van Dolah Action sequencing game
GB2136697A (en) * 1983-02-10 1984-09-26 Hungry Owl Publications Limite Space game apparatus
DE3337670A1 (en) * 1983-10-17 1985-04-25 Rosenthal, Martin, 8000 München Dice game
US4524975A (en) * 1983-06-29 1985-06-25 Caughie Keith E Football game board
US4546978A (en) * 1984-06-28 1985-10-15 David Constant V Dice and games
US4573689A (en) * 1984-08-13 1986-03-04 Sultzbaugh S Ray Game
EP0205690A1 (en) * 1985-06-17 1986-12-30 Keith E. Caughie Football game board
US4635938A (en) * 1986-03-24 1987-01-13 Patrick Gray Board game
US4735419A (en) * 1986-10-06 1988-04-05 Koca Richard L Word and die game
WO1990005568A1 (en) * 1988-11-23 1990-05-31 Gillette Richard A Random indicia selector
US5031915A (en) * 1990-05-07 1991-07-16 Sanditen Thomas B Apparatus for randomly selecting numbers from a predetermined set
US5261666A (en) * 1993-03-25 1993-11-16 Chen Pan B S Game device
US5342059A (en) * 1993-09-28 1994-08-30 Briem Steven W Bowling board game apparatus
US5690331A (en) * 1996-08-07 1997-11-25 Tsr, Inc. Four-faced die
US5909874A (en) * 1996-08-14 1999-06-08 Daniel; Maurice Icosahedron decimal dice
US5918881A (en) * 1997-09-29 1999-07-06 Kirby; Matthew A. Participant selection via polyhedron arrow-indicia display
US6123333A (en) * 1997-03-17 2000-09-26 Mcginnis, Sr.; Richard G. Method of playing a wagering game
US6270077B1 (en) 1999-12-20 2001-08-07 Gene D. Cohen Non-competitive memory enhancement game
US20030123433A1 (en) * 2001-12-31 2003-07-03 Stafne Daniel E. Random multi-character code generating system
US6786485B2 (en) 2002-08-30 2004-09-07 Shlomo Ruvane Frieman Dice game apparatus and methods for using same
US20050040593A1 (en) * 2003-03-18 2005-02-24 Nicholas Sorge Method of play and game surface for a dice game having a progressive jackpot
US20050194737A1 (en) * 2004-03-04 2005-09-08 Ragsdale Daniel E. Combined gaming system for simulated professional wrestling
US20050280208A1 (en) * 2003-03-18 2005-12-22 Nicholas Sorge Method of play and game surface for a dice game
US7000918B1 (en) * 2001-02-01 2006-02-21 Tan Jude C Holistic game system
US20070057452A1 (en) * 2005-09-12 2007-03-15 Stan Dargue Roulette and dice game with poker hands
US8074986B1 (en) * 2007-06-14 2011-12-13 Gebhart Douglas A Set of five, fourteen sided poker dice
US20140159307A1 (en) * 2012-12-10 2014-06-12 Dianne Elizabeth MacIntyre-Melody Gresham dice/board game
US8833768B1 (en) * 2007-09-28 2014-09-16 Jacob G. R. Kramlich Storytelling game and method of play
US20150224391A1 (en) * 2014-02-10 2015-08-13 Kidaxis Llc Math Challenger
USD740372S1 (en) * 2013-06-06 2015-10-06 Las Vegas Sands Corp. Dodecahedron die
US20150321078A1 (en) * 2014-05-07 2015-11-12 Innovative Gaming Concepts, LLC Method of utilizing dice related to a side bet
USD745931S1 (en) * 2014-10-01 2015-12-22 Padmini Tirupati Game die
USD745930S1 (en) * 2014-10-01 2015-12-22 Padmini Tirupati Game die
USD746381S1 (en) * 2014-08-14 2015-12-29 Padmini Tirupati Game die
US20160136515A1 (en) * 2012-12-10 2016-05-19 Dianne Elizabeth MacIntyre Dice Board Game
US20160354682A1 (en) * 2015-06-08 2016-12-08 Brian Kelly Edwards Three Dimensional Character Dice, Game and Method of Making
USD777517S1 (en) * 2015-10-19 2017-01-31 Ut Brands, Llc Fortune glass
USD801438S1 (en) 2016-02-13 2017-10-31 Joseph Charles Fjelstad Ellipsoidal gaming die having three flatted surfaces
USD801439S1 (en) 2016-02-16 2017-10-31 Joseph Charles Fjelstad Ellipsoidal gaming die having five flatted surfaces
USD806175S1 (en) 2016-02-16 2017-12-26 Joseph Charles Fjelstad Ellipsoid based gaming die having five flatted surfaces
USD807435S1 (en) * 2016-01-22 2018-01-09 James Dykes Three dimensional magnetic game board
USD837902S1 (en) * 2017-02-08 2019-01-08 T. Dashon Howard Octahedral block
USD842385S1 (en) * 2017-02-08 2019-03-05 T. Dashon Howard Expanded octahedral block
USD843495S1 (en) * 2017-02-08 2019-03-19 T. Dashon Howard Expanded triangular block
USD843497S1 (en) * 2017-02-08 2019-03-19 T. Dashon Howard Tetrahedral block
USD843494S1 (en) * 2017-02-08 2019-03-19 T. Dashon Howard Expanded tetrahedral block
USD843496S1 (en) * 2017-02-08 2019-03-19 T. Dashon Howard Contracted triangular block
USD850449S1 (en) * 2016-09-02 2019-06-04 Design Pool Limited Cable having anchor element
USD863450S1 (en) * 2017-08-01 2019-10-15 Anthony W. Collette Thirty-two-sided special character die
USD917630S1 (en) * 2017-10-25 2021-04-27 Pedro CHUMILLAS ZURILLA Block from a construction set
USD932556S1 (en) * 2019-12-04 2021-10-05 Abraham GENAUER Dodecahedral die with Hebrew letters
USD943676S1 (en) * 2020-01-20 2022-02-15 David Zvi Kalman Icosahedral hebrew dice
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USD980327S1 (en) * 2022-08-30 2023-03-07 Jason William O'Kelly Dice
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USD1013047S1 (en) * 2022-03-04 2024-01-30 Christopher Romanowski Tetrahedron die

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Cited By (79)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3399897A (en) * 1965-09-08 1968-09-03 William N. Mitchell Numerically and physically balanced game playing die
US3603593A (en) * 1969-06-23 1971-09-07 Kenneth Chew I ching fortune-telling game
US3808892A (en) * 1971-12-03 1974-05-07 G Litton Measuring device
US3904208A (en) * 1973-05-14 1975-09-09 Jack J Grossman Pseudo four dimensional dice and game
US3899838A (en) * 1973-12-13 1975-08-19 John J Lalley Teaching aid
US3959893A (en) * 1974-06-26 1976-06-01 Theodore William Sigg Educational gaming apparatus
US4055348A (en) * 1975-10-10 1977-10-25 Marzoni Jr Pettersen B Word building game
US4043559A (en) * 1975-11-11 1977-08-23 Manfred Eigen Educational game
US4314698A (en) * 1980-03-20 1982-02-09 Diva Van Dolah Action sequencing game
GB2136697A (en) * 1983-02-10 1984-09-26 Hungry Owl Publications Limite Space game apparatus
US4524975A (en) * 1983-06-29 1985-06-25 Caughie Keith E Football game board
DE3337670A1 (en) * 1983-10-17 1985-04-25 Rosenthal, Martin, 8000 München Dice game
US4546978A (en) * 1984-06-28 1985-10-15 David Constant V Dice and games
US4573689A (en) * 1984-08-13 1986-03-04 Sultzbaugh S Ray Game
EP0205690A1 (en) * 1985-06-17 1986-12-30 Keith E. Caughie Football game board
US4635938A (en) * 1986-03-24 1987-01-13 Patrick Gray Board game
US4735419A (en) * 1986-10-06 1988-04-05 Koca Richard L Word and die game
US4943062A (en) * 1988-11-23 1990-07-24 Gillette Richard A Random indicia selector
WO1990005568A1 (en) * 1988-11-23 1990-05-31 Gillette Richard A Random indicia selector
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