US3729315A - Method of making scenes for a golf game - Google Patents

Method of making scenes for a golf game Download PDF

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US3729315A
US3729315A US00077300A US3729315DA US3729315A US 3729315 A US3729315 A US 3729315A US 00077300 A US00077300 A US 00077300A US 3729315D A US3729315D A US 3729315DA US 3729315 A US3729315 A US 3729315A
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map
hole
scene
golf
playing surface
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US00077300A
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R Conklin
W Shimanski
R Anderson
M Gautraud
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Brunswick Corp
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Brunswick Corp
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    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03CPHOTOSENSITIVE MATERIALS FOR PHOTOGRAPHIC PURPOSES; PHOTOGRAPHIC PROCESSES, e.g. CINE, X-RAY, COLOUR, STEREO-PHOTOGRAPHIC PROCESSES; AUXILIARY PROCESSES IN PHOTOGRAPHY
    • G03C5/00Photographic processes or agents therefor; Regeneration of such processing agents
    • G03C5/04Photo-taking processes
    • G03C5/06Travelling-mask processes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes

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  • Appl' 77300 A method of providing scenes for use in indoor golf games having a tee, a screen in front of the tee, a [52] U.S. C1. 96/27 R, 96/41, 96/46, .means for projecting on the screen any one of a plu- 273/176 L, 273/185 A, 273/185 B, 353/11, rality of scenes taken from different locations on a 353/121 golf hole, data acquisition means and a computer as- [51] Int. Cl.
  • a few indoor establishments have been operated on a commercial scale.
  • One commercialized form of an indoor golf game provides a tee area from which the golfer may hit a golf ball towards the screen which has projected thereon a scene representing a portion of a hole on a golf course.
  • the scene is changed to reflect the position of the golfer with respect to the cup and provide him with the view of the hole as it would be seen from the point where his shot would have come to rest so that he may play his next shot having an appropriate scene before him.
  • Computation means are used in conjunction with means for acquiring data relative to the initial trajectory of the ball hit from the tee area to compute the distance the shot would have traveled in order that the next scene may be selected. Additionally, the computed distance the shot would have traveled is displayed to the golfer.
  • the ball spot projector is used in an indoor golf game system including map spot projection wherein there is provided a map of each hole on the course and the point of termination of each shot is indicated on the map, disagreement between the ball spot projectors indicated point termination on a projected scene and a map spot projectors indication of the point of termination on a map will often cause a severely hostile reaction on the part of a golfer.
  • the instant invention seeks to provide scenes for use in indoor golf games which have all the attributes of those previously used which depict a flat course yet are taken on a natural course so that detail of each scene is crisp and the color thereof is vivid and natural; and further include depictions of other minor elements customarily observed on a natural golf course to enhance realism.
  • the foregoing is accomplished by determining a reference plane which need not be horizontal and which generally will pass through the location of the cup on the green; then, from the point on the course from which the scene is to be taken, which will generally be a few feet above the reference plane, projecting the boundaries of the landmark on the reference plane at a direction transverse thereto; taking a photograph of the hole from that point with the optical axis of the camera parallel to the reference plane and generally passing through a line drawn upwardly from the cup and perpendicular to the reference plane; and then retouching the photographs thus made by deleting the landmark at its actual location and reinstating it on the photograph where it would appear thereon if it were located at the point of projection on the reference plane.
  • a similar reference plane is chosen; each scene is photographed from a viewpoint chosen in the manner set forth in the preceding paragraph; and, from the viewpoint for each zone, the landmarks are projected on the reference plane. Then, rather than altering the photographs, a new map of the golf hole is drawn utilizing the boundaries of the landmark as they are projected on the reference plane to the viewpoint and the map thus configured is then used in a golf game along with means to indicate the point of termination of each shot on the map. In this way, the indication of the point of termination on the map will be consistent with the point of termination indicated on the projected scene by the ball spot projector.
  • This method is particularly advantageous when used in conjunction with those golf games that not only project the scene for the golfer, but the map as well, in that the particular map projected can be unique to each scene in small variations in the maps from scene to scene for the particular golf hole will go unnoticed by the golfer.
  • each hole could be taken with a reference plane unique to it.
  • no more than two reference planes will be employed on each hole, one for the fairway up to a point within 100-200 yards of the green and another for the portion of the hole near the green within the 100-200 yard range mentioned previously.
  • a reference plane may not be necessary.
  • both of the foregoing methods may be advantageously employed together with the retouching of the photographs minimizing map changing requirements and map changing minimizing the amount of retouching required.
  • FIG. I is a perspective view illustrating in schematic form an indoor-golf game in which the instant invention may be used;
  • FIG. 2 is a graph which may be used in practicing the first embodiment of the invention.
  • FIG. 3 is a schematic, side elevation of a golf course illustrating one step in the first embodiment of the invention when the landmark is below the reference plane;
  • FIG. 4 is a schematic, side elevation ofa golf course illustrating one step in the first embodiment of the invention when the landmark is above the reference plane;
  • FIG. 5 is a plan view of the golf hole illustrating the actual location of the landmark as well as the projected location of the landmark on the reference plane as determined by the step illustrated in FIGS. 3 and 4;
  • FIG. 6 illustrates one way in which the natural scene would appear without alteration according to the first embodiment of the invention
  • FIG. 7 illustrates another view of how a scene would appear without alteration according to the first embodiment of the invention
  • FIG. 8 illustrates how the scene would appear after alteration according to the first embodiment of the invention
  • FIG. 9 is a side elevation of a portion of a golf hole illustrating the performance of a step in the method according to the second embodiment of the invention.
  • FIG. 10 is a plan view of a golf hole illustrating the results of the performance of the steps illustrated in FIG. 9;
  • FIG. 11 is a side elevation of a portion of a golf hole illustrating a modification of either the first or second embodiment of the invention.
  • FIG. 12 is an enlarged side elevation of a portion of the golf hole shown in FIG. 11 and illustrates how the modification would effect the scene.
  • FIG. 1 An example of a typical indoor golf game installation with which scenes and/or maps made according to the invention are intended to be used is illustrated in FIG. 1 and is seen to comprise a tee area, generally designated 10, having a tee point 12 at which a golf ball may be placed to be hit by the golfer.
  • a screen In front of the tee area 10 is a screen, generally designated 14, which has a scene, generally designated 15 and a map of the golf hole, generally designated 16, projected thereon by a scene and map projector, generally designated 17.
  • a ball spot and map spot projector, generally designated 18 is also provided to project a spot of light 20 on the scene 15 or on the map on the screen 14 in a manner that simulates the flight of a golf ball or depicts the pointof termination of the shot on the map, respectively.
  • Data acquisition equipment may be located between the tee point 12 and the screen 14 or behind the screen 14, or both, for measuring parameters of the trajectory of a ball hit from the tee point 12.
  • the trajectory information thus acquired is then fed to a computing apparatus 24 which continuously computes the trajectory of the ball hit from the tee point 12 throughout the flight thereof based on the parameters and provides an output to the ball spot and map spot projector 18 so that the spot of light 20 will be moved accordingly to illustrate the flight of a ball.
  • the ball spot will be stationary for a predetermined period and then will be shifted to the left as viewed in FIG. 1 to indicate the point of termination of a shot on the map 16.
  • the projector 17 includes a means for accurately aligning the projected scene 15 and the map 16 on the screen and may be of the type disclosed in the copending U.S. application of Pratt et al., Ser. No. 574,2l8
  • the Russell and Baldwin computing system should be modified as disclosed in the copending US. application of Russell and Feeney, Ser. No. 855,150, now U.S. Pat. No. 3,589,732, filed Sept. 4, 1969, entitled Map Spot Projection System for a Golf Game and assigned to the same assignee as the instant application.
  • the last-named system need not be incorporated if it is desired to utilize the map system disclosed in the Russell and Baldwin computing application.
  • the alteration of the map to suit the scene is employed, it is highly advantageous to use the Russell and Feeney system.
  • the Russell and Baldwin computing device computes continuously throughout the flight of the ball, three coordinates of the ball in space.
  • the first coordinate is the so-called X coordinate which is the distance to the right or left of a straight line extending from the tee point 12 to the representation of the cup on the green on the hole of a golf course.
  • the second coordinate is the so-called Y coordinate which is the distance of the ball above or below a horizontal plane.
  • the thirdand final coordinate is the so-called Z coordinate which is the distance from the tee point along the straight line mentioned in conjunction with the description of the X coordinate.
  • the Russell and Baldwin computer provides information as to the X, Y and Z coordinates, when the ball has come to rest.
  • the coordinates at the point of termination for each shot would differ from the coordinates of the point of termination of each other shot if the terrain on the golf course was uneven. That is, a ball at rest in a valley on a golf course would have a different Y coordinate than a ball coming to rest on a hill; a ball directed to the right would have a different X coordinate than a ball directed to the left; and a dubbed shot would have a different Z coordinate than a super shot.
  • the final Y coordinate is completely dependent upon the terrain of the golf course, the final X coordinate being principally dependent on the initial direction and velocity of the shot and side spin,'if any, and the final Z coordinate being principally dependent upon the initial angle of elevation, the initial direction, and the initial velocity of the shot.
  • the final Y coordinate is dependent upon the terrain of the course because the ball will always come to rest on the ground and the terrain of the course would normally vary for each combination of X and Z coordinates.
  • the Russell and Baldwin computation system assumes that the terrain on the course has the same Y coordinate for all combinations of all X and Z coordinates. In other words, the Russell and Baldwin computation system assumes that the playing surface of the course is flat. As a result of such an assumption, the computation system is significantly simplified. Specifically, instead of providing a vast number of bits of information relative to the Y coordinate of the terrain of the golf course at each of a plurality of X and Z coordinates for each of 18 holes, it is only necessary to provide a single bit of information which absolutely identifies the Y coordinate for each and every combination of final X and Z coordinates for each of 18 holes.
  • the final position of the projected spot 20 with respect to the vertical on the screen 14 is varied according to the computed distance that the shot would have travelled. And since the computation system considers that the course is flat at all points thereon, for all shots having the same final Z coordinate, the projected spot 20 will be at the same height on the screen 14, irrespective of the X coordinate.
  • the final position of the projected spot may give the golfer the illusion that he either hit the ball further than he actually did or that he did not hit the ball as far as he actually did. This illusion is particularly true when non-uniformities in a golf hole such as landmarks and/or hazards are in the projected scene.
  • the location of the landmark is appropriately changed on the scene by photoretouching methods of a conventional nature. That is, since the uninterrupted continuous portion of a golf hole will appear to be relatively planar when illustrated in two dimensions, by photoretouching methods certain landmarks that do not appear to be in the relative'ly planar appearing continuous, uninterrupted playing surface are deleted from the scene and relocated therein so that the same appear to be in the same apparent plane as the playing surface. The manner in which the same is accomplished will now be described in detail.
  • FIG. 2 illustrates a graph which may be generated by the golf game computer and which may be used in retouching scenes according to one embodiment of the invention or in drawing maps in the other embodiment.
  • the graph is bounded by a rectangle 26 which has its sides proportional to the sides of the scene to be projected on the screen and when used in the retouching process, will be of the same size as the photo negative or positive to be retouched.
  • the rectangle 26 is divided into four equal quadrants by a vertical line 28 and a horizontal line 30. And, in general, photographs will be taken so that the horizon in each scene will lie along the horizontal line 30 while the flag stick (or, in the case of a hole where the flag stick is not visible, the center of the fairway) will lie along the vertical line 28. That is, the camera is accented so that this arrangement will permit equal indication on the scenes of shots directed both to the right and the left and will further permit a full display of the position of the ball in flight.
  • a number of horizontal yard lines 32-38 are also placed on the graph to indicate the final position of a projected spot with respect to the vertical on a projected scene for shots hit varying distances. For example, a shot having a final Z coordinate of 300 yards would lie in some position along the line 32, the precise point being determined by the X coordinate. Similarly, shots having a final Z coordinate of 200 yards, yards and 50 yards would be indicated as lying along the lines 3438 respectively.
  • Diagonal lines 40-48 represent the focus of points of indication of shots having various final X coordinates. For example, a shot having a final X coordinate would lie somewhere along the line 42, its precise position on that line being determined by the final Z coordinate.
  • the lines 32-48 may be generated by the golf game computing ball spot projecting system in a relatively simple manner.
  • the line 40 may be generated by pinning a voltage representative of the X coordinate at a level corresponding to a 10 yard displacement to the right and the Z coordinate voltage changed through the range of zero volts to a voltage representing the maximum Z yardage possibly attainable in the game.
  • one of the yard lines is the line 38 to be generated by maintaining the Z voltage output at a consistent voltage representing 50 yards while varying the X coordinate representing voltage through its permissible range.
  • the graph provides a scale for a perspective scene which enables the determination of whether a trap, for example, at a Z coordinate of 200 yards and an X coordinate of 20 yards on the actual golf course being photographed will in fact appear at that location on the scene whenemployed in conjunction with the ball spot projector. If not, the scene may be retouched by deleting the trap from its actual position and reinstating at the position it would appear if the terrain were uniform. Alternatively, the apparent position of the trap on the scene may be noted and, when drawing up a map for use in the game, located on the map in its apparent position as viewed in perspective as opposed to its actual position if viewed in a plane.
  • FIGS. 3-7 illustrate the type of error normally found in unretouched photographs which the graph illustrated in FIG. 2 may be used to correct to provide scenes for indoor golf games.
  • FIG. 3 for example, includes a reference plane 50 chosen to intersect the base of a flagstick 52 marking cup location. Oppositively of the flagstick 52 is a viewpoint 54 which represents the location of a viewers eye. lnterposed between the viewpoint 54 and the flagstick 52 and below the reference plane 50, is a trap, generally designated 56.
  • the apparent position of the trap 56 may be ascertained by projecting the same on the reference plane 50 with respect to the viewpoint 54. This is accomplished by extending lines from the viewpoint 54 to the boundaries of the trap 56 and noting the points of the intersection of such lines with the reference plane 50. As viewed in FIG. 3, lines 58 and 60 have been drawn and respectively intersect the reference plane 50 at points 62 and 64.
  • the projected location of the trap 156 on the reference plane 50 is seen in plan view and is generally designated 65.
  • a Z scale 66 and an X scale 67 to indicate the location of the trap 56 and the projection 65 thereof on the reference plane 50.
  • the actual location of the trap 56 measured with respect to the viewpoint 54 is approximately ten yards to the right thereof and about 70 yards straightaway therefrom.
  • the projection 65 of the trap 56 is located about 55 yards away from the viewpoint 54 and about 7 /2 yards to the right thereof.
  • FIG. 6 the apparent location of the trap 56 is designated 68.
  • the position of the trap 56 were it actually in the reference plane 50 is shown by dotted lines designated 68' in FIG. 6.
  • the projected spot of light will be approximately at a point 70 illustrated in FIG. 3.
  • the point 70 is also seen in FIG. 5 and if a map spot projection system isused which is along the lines of that mentioned in the Russell et al. application, the shot will be illustrated on the map as terminating in the center of the trap 56.
  • the final location of the projected spot will be at a point 72 which is behind the actual indication 68 of the trap 56.
  • FIG. 4 there is again provided a reference plane 74 which extends to the base of a flagstick 76. Remote from the flagstick 76 is a viewpoint 78 and intermediate the viewpoint 78 and the flagstick 76, and above the reference plane 74, is a trap, generally designated 80.
  • the actual location of the trap 80 in terms of X and Z coordinates is identical to that of the trap 56.
  • the projection of the trap 80 will be behind the actual location of the same rather than in front of the actual location as was the case for the terrain depicted in FIG. 3.
  • the actual location of the trap 80 is generally designated 84 and is ascertained by the use of lines 86, 88 extending from the viewpoint 76 to the periphery of the trap 80 and intersecting the reference plane 74 at points 90 and 92 in the same manner described above in conjunction with FIG. 3.
  • the Russell et al. computer would consider that the ball would come to rest, as viewed in side elevation in FIG. 4, at a point 94 on the reference plane 74.
  • the point 94 would be as indicated within the trap 56, in FIG. 5 while perspective view, as viewed in FIG. 7, the point 94 would be located forwardly of the actual indication 104 of the trap 80.
  • the hole selected have a green area (including surrounding traps) wherein the average plane of the green is three feet or less distance from the average plane encompassing the peripheries of the traps. For most golf holes, this will mean that the plane encompassing the periphery of a trap be three feet or less below the plane of the green.
  • a further criteria involves the pitch of the green. Normally, the rear edge of the green will be above the front edge of the green so that the average plane encompassing the green surface will be pitched toward the fairway. It has been found that a green so pitched may be satisfactorily photographed when there is a 4 foot or less difference in height for each 30 yards of green surface. Thus, for a green feet from front to back, if the back edge were to be no more than 4 feet above the front edge, the practice of the method is simplified.
  • a map is made of the same and is arbitrarily divided into a number of zones in any desired manner. Thereafter, similar zones are laid out on the actual hole and a photograph of the hole from some desired point on the hole in each zone is then taken.
  • the height of the camera above the reference plane may be maintained constant with respect thereto for all zones although, if the foregoing criteria are used in selecting the hole for photographs taken from points on the hole 100 yards or more away from the green, the height of the camera may be constant with respect to the playing surface of the hole.
  • the distance between the camera and the playing surface will differ depending upon the. deviation of the playing surface at that point from the reference plane.
  • Whether the height of the camera is maintained constant with respect to the playing surface or to the reference plane depends, in part, upon whether the foregoing criteria are followed in selecting the hole. Another factor is the actual distance between the camera location and the reference plane or playing surface. If the distance is relatively small as, for example, feet, and there are no landmarks within 100 to 200 yards, one may generally maintain the camera height constant with respect to the playing surface. However, if the distance is relatively great as, for example, 16 feet and there are sizable landmarks within 100 to 200 yards, it may be desirable to maintain camera height constant with respect to the reference plane.
  • the depicted location of the trap in the perspective view photograph corresponds to its correct location as ascertained from projecting the boundaries of the trap to the reference plane in a direction normal thereto to the map. If the two coincide, nothing further need be done. On the other hand, if the two differ, then by conventional photo-retouching techniques, the actual indication of the trap on the photograph is removed and replaced by a fairway or rough indication, etc., as appropriate. Then, the indication of the trap or other hazard is added to the photograph, again by conventional photo-retouching techniques, at the correct location on the perspective scene.
  • FIG. 5 which may be considered to be a map of the projection of the elements a golf hole on the reference plane in a direction normal thereto and either of the scenes shown in FIGS. 6 and 7, it will be seen that the map of FIG. 5 clearly indicates that the trap 56 or 80 should be centered about a location approximately ten yards to the right of the Z axis and yards out. In actuality, a number of points about the periphery of the trap can be ascertained and using a or hazard is correctly illustrated. With reference to FIG.
  • a front edge of the trap indication 68 is approximately at the 50 yard line whereas in actuality, the front edge of the trap 58 should be just slightly ahead of the 70 yard line to agree with the map.
  • the indication of the trap 68 should be removed and a corrected indication utilized.
  • FIG. 7 it will be seen that the rear edge of the trap indication 104 is about at the 100 yard line whereas FIG. 5 indicates that the same should be at approximately the yard line. So again, the indication 104 in FIG. 7 should be removed.
  • a new correct indication may be inserted using the graph, as at 108 in FIG. 8 which would correctly depict the location of either the trap 56 or shown in FIGS. 3 and 4 to obtain the correct display.
  • FIG. 9 A typical golf hole having uneven terrain is illustrated in FIG. 9 and is seen to include a terrain line
  • reference plane 122 which illustrates the uneven nature of the terrain of the hole with respect to a reference plane 122.
  • reference plane 122 may be arbitrarily selected but generally is chosen so as to pass through the base of a flagstick 124 so that the cup of the hole will always lie in the reference plane.
  • a scene of the hole may be taken from a camera viewpoint 126 along the lines of those described in conjunction with the previous embodiment and in general, a camera located at the viewpoint 126 will be oriented in the same manner described previously.
  • the hole includes a trap, generally designated 128 which is located below the reference plane 122. Additionally, the green on the hole is slanted toward the view point and as seen in FIG. 9 comprises that portion of the terrain line 120 located between the points 130 and 132. As illustrated, a portion of the green is above the terrain line 120 while another portion is below the same with but a line segment of the green actually in the reference plane 122.
  • FIG. 9 Various lines as illustrated in FIG. 9 may be drawn between the periphery of the green 129 and the trap 128 so as to project the location of both on the reference plane 122. As viewed in FIG. 9, the location of the trap 128 on the reference plane extends between points 140 and 142 while the location of the green 129 on the reference plane 122 extends between points 144 and 146.
  • the projected spot is located on the screen with respect to a planar playing surface which may be considered for purposes of this example to be coextensive with the reference plane 122.
  • a distance of between 80 and 126 yards will be projected to a location on the reference plane 122 within the bounds of the points 144 and 146. That is, such a shot will appear to have landed on the green 129.
  • the two dotted line indications 148 and 150 are arrived at by projecting from the viewpoint 26, the peripheries of the trap 128 and green 129, respectively, on the reference plane 122 and then using such points of projection to define the peripheries for purposes of preparing a map. As illustrated in FIG. 10, two points 140 and 142 on the projection of the periphery of the trap 128 are illustrated as well as two points, 144 and 146 of the projection of the periphery of the green 129 are shown. By taking other sections, other points can be ascertained and the map redrawn to suit the prospective view provided by the unretouched photograph.
  • the second method according to the invention can be used with success if some discretion is chosen in selecting the holes to be photographed.
  • the method illustrated in FIGS. 9 and 10 may be used in conjunction with that as described in FIGS. 2-8, inclusive. That is, in some cases where it is not totally practical to completely move the indicated location of a hazard or a landmark by photo-retouching, the same may be partly removed as permissible and then the map altered to finally true up the indicated location and the actual location according to the second embodiment described.
  • One such case would be where a trap in front of the green is elevated with respect to a reference plane passing through the cup. While not shown therein, an understanding of FIG.
  • the second embodiment of the invention may be preferable to the first.
  • the indoor golf game includes a map spot projecting system such as that disclosed in the aboveidentified application of Russell and Feeney wherein the map is projected on the screen.
  • a map spot projecting system such as that disclosed in the aboveidentified application of Russell and Feeney wherein the map is projected on the screen.
  • each map projected on the screen will be unique to the particular scene associated therewith and as a result, some deviation from one projected map to another, even though for the same hole, may be accommodated without the golfers knowledge due to the fact that only one map is projected on the screen at any given time.
  • one map maybe projected with the associated scene while, from another zone to v the right of the green, a totally different but somewhat similar map may be projected for the scene from that zone.
  • a line I 160 in FIG. 11 represents the camera height level while a line 162 represents the reference plane.
  • the terrain line is indicated at 164 and the area between points 166 and 168 thereon defines a sand trap in front of a green defined by points 170 and 172 on the terrain line 164.
  • a line 174 depicts a plane encompassing the periphery of the green while a line 176 depicts a plane encompassing the periphery of the trap.
  • a line 178 defines an average plane between the planes represented by the lines 174 and 176.
  • Line 180 Parallel to the average plane represented'by line 178 is a line 180 representing a plane parallel to the average plane and which is located above the average plane according to one embodiment, a distance of 16 feet.
  • the line 180 intersects the line 160 at a point 182 and, if the hole is chosen according to the criteria mentioned previously, the point of intersection 182 will be a distance of 100 or more yards from the green.
  • the camera location is on line 160 (assuming that the camera height is to be maintained constant with respect to the reference plane and not to the playing surface) photographs are taken from each zone according to either of the foregoing methods. However, when photographs are to be taken from locations closer to the green than the point 182, the camera is then located on the line 180.
  • FIG. 12 again shows a terrain line 164 and a trap defined by points 166 and 168 thereon.
  • the green is defined by points 170 and 172 on the terrain line.
  • the green plane 174, the trap plane 176 and the average plane 178 with the camera level line 180 being parallel to the latter.
  • FIG. 12 also shows two viewpoints, 184 and 186 on the camera line 180. Projection from the viewpoint 184, which is further from the cup than the viewpoint 186, shows the apparent location of the trap between points 188 and 190 represented by small circles on the average plane 178. The location of the-front edge of the green as viewed from the viewpoint 184 is represented by acircle designated 192.
  • the margin for inconsistent indications is further decreased as one approaches the green according to the modification of the methods when the location of the front edge of the green and the trap is in perspective to the viewpoint 186, significantly more overlap is obtained.
  • the projections with respect to viewpoint 186 on the average plane 178 are designated by squares with the squares 194 and 196 illustrating the projection of the trap andthe square 198 illustrating the projection of the front edge of the green.
  • a method of providing a perspective scene of a golf hole for use inan indoor golf game having a ball flight computer programmed to base computation on a hypothetical playing surface of a predetermined geometrical configuration and comprising the steps of:
  • step (b) is performed with a map of the portion of the golf hole depicting the hole in said predetermined and geometrical configuration and step (c) is performed with the use of a graph showing both azimuth and range parameters of an indicator operated by the computer employed in the indoor golf game.
  • a method according to claim 1 especially adapted for use with an indoor golf game further including a map of each hole on which an indicator operated by the computer indicates the point of termination of each shot, said method further including forming a map of the golf hole using said predetermined geometric configuration as the base of the map so that the location of the landmark on the map appears at the location on said predetermined geometrical configuration as viewed from the point at which step (a) is performed.
  • a method of providing at least one of a perspective scene and a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on at least the perspective scene of the hole being played, said method comprising the steps of:
  • the portion of the golf hole photographed includes a green and at least one trap adjacent thereto, and said photograph is taken with its optical axis parallel to a plane comprising the average plane between two planes, one approximately encompassing the plane of the periphery of the green and the other approximately encompassing the periphery of the trap.
  • a method of providing a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on both a prespective scene of the hole being played and a map of the hole being played, the method comprising the steps of:
  • a method according to claim 13 wherein the hypothetical playing surface is defined by a plane selected, as nearly as possible, to coincide with the actual playing surface of the hole.

Abstract

A method of providing scenes for use in indoor golf games having a tee, a screen in front of the tee, a means for projecting on the screen any one of a plurality of scenes taken from different locations on a golf hole, data acquisition means and a computer associated therewith for computing the trajectory of a ball hit from the tee and a ball spot projecting means responsive to the computer for projecting a spot of light on the screen and on the scenes displayed thereon to illustrate the trajectory of the ball, which method permits the use of scenes from actual golf holes taken by photographic methods and eliminates inaccuracies in the ball spot projection that would normally be present due to the uneven nature of the terrain normally found on actual golf holes.

Description

Conltlln et a1.
tates atet 1 1 [5 1 METHOD OF MAKING SCENES FOR A 2,094,543 9/1937 Lackey et a1. ..353/11 GOLF GAME 3,513,707 5/1970 Russell et a1 ..273/185 A X 3,552,290 l/l971 Brechtel 1 ..273/176 L X [751 Inventors: Robe" Muskegon; 3,559,996 2/1971 Hopp ..273/185 B x Robert I. Anderson, Spring Lake; i f .Muskegoni Primary Examiner-David Klein w'umm Smmansklt Norton Attorney-Donald S. Olexa, Jerome M. Teplitz, John Shores 0t G. Heimovics and Hofgren, Wegner, Allen, Stellman 73 Assignee: Brunswick Corporation, Skokie, 111. and MCCOrd [21] Appl' 77300 A method of providing scenes for use in indoor golf games having a tee, a screen in front of the tee, a [52] U.S. C1. 96/27 R, 96/41, 96/46, .means for projecting on the screen any one of a plu- 273/176 L, 273/185 A, 273/185 B, 353/11, rality of scenes taken from different locations on a 353/121 golf hole, data acquisition means and a computer as- [51] Int. Cl. ..G03c 5/04 sociated therewith for computing the trajectory of a [58] Field of Search ..96/41, 46, 27 R; ball hit from the tee and a ball spot projecting means 353/11, 30, 121; 273/176 L, 185 A, 185 B responsive to the computer for projecting a spot of light on the screen and on the scenes displayed [56] References Cited thereon to illustrate the trajectory of the ball, which method permits the use of scenes from actual golf UNITED STATES PATENTS holes taken by photographic methods and eliminates 273 inaccuracies in the ball spot projection that would 1,372,811 3/1921 Hall ..96/84 R X normally be present due to the uneven nature of the 1,524,276 1/1925 Puffer terrain normally found on actual golf holes. 1,615,447 1/1927 Fairchild et al ..96/46 X 1,853,072 4/1932 Morioka ..96/46 X 14 Claims, 12 Drawing Figures sec/e5! 591i SPOT 15 AND MWP 5/ 07 9 PROJECTOR /J sea/v: 4w, MAP
PAOt/' CW1? jzk f5 5022 rue/1r 7 72 COM/ 0TH? ficqulslrlan Patented April 24, 1973 5 Sheets-Sheet 2 Patented April 24, 1973 3,729,31
5 Sheets-Sheet 5 H RIZON 300 was 200 V4205 104 HOE/M 300 YQPDS L 200 was q 5 0 YHRDS 40 YES 0 JOXDs 20 r05 25 aoame s HORl/ZON zooyflfps I 10 0 was YflPDS jag 5'0 X05 40Y175 I 30mm JOmS 20x05 Patented April 24., 1973 5 Sheets-Sheet 5 METHOD OF MAKING SCENES FOR A GOLF GAME BACKGROUND OF THE INVENTION In order to eliminate the overcrowding of natural courses and to reduce the seasonal nature of the game of golf in many parts of the United States, it has been suggested that indoor golf games be provided to increase the number of golfing facilities available to goll fers in a way that requires very little space.
A few indoor establishments have been operated on a commercial scale. One commercialized form of an indoor golf game provides a tee area from which the golfer may hit a golf ball towards the screen which has projected thereon a scene representing a portion of a hole on a golf course. As the golfer advances the ball toward the cup, the scene is changed to reflect the position of the golfer with respect to the cup and provide him with the view of the hole as it would be seen from the point where his shot would have come to rest so that he may play his next shot having an appropriate scene before him.
Computation means are used in conjunction with means for acquiring data relative to the initial trajectory of the ball hit from the tee area to compute the distance the shot would have traveled in order that the next scene may be selected. Additionally, the computed distance the shot would have traveled is displayed to the golfer.
Such systems have a significant drawback in that the nature of the flight of the' ball throughout its entire flight is not displayed to the golfer except in. terms of the final length of the shot and as a result, such games lack realism in that on an outdoor golf course, the golfer may visually follow virtually the entire flight of the ball.
It has therefore been proposed to eliminate the above noted lack of realism by providing a ball spot projector responsive to a computer which moves a spot of light on the projected scene in a manner to simulate the flight of the ball. While such systems have generally enhanced the realism provided by indoor golf games, uneven terrain illustrated in the scene, particularly with respect to hazards such as streams and traps, may result in a display that is so inaccurate as to be of virtually little help. As a result, ifa ball spot projector is used indiscriminately in an indoor golf game, the inaccurate showing provided thereby may be such as to significantly irritate the golfer playing the game to the extent that he will not return so that any degree of extra realism provided by its presence is not sufficient to economically justify the additional equipment required for it.
Furthermore, if the ball spot projector is used in an indoor golf game system including map spot projection wherein there is provided a map of each hole on the course and the point of termination of each shot is indicated on the map, disagreement between the ball spot projectors indicated point termination on a projected scene and a map spot projectors indication of the point of termination on a map will often cause a severely hostile reaction on the part of a golfer.
One way of overcoming an an inaccurate showing by a ball spot projector is to assume that the course being played is flat and the same is described in detail in the copending application of Conklin, Ser. No. 685,176,
filed Nov. 22, 1967, entitled Golf Game" and assigned to the same assignee as the instant application. Of course, when the assumption is made that the course is generally flat, the scenes chosen must be such as to depict a substantially flat course and only slight changes in the terrain above or below the reference plane may result in the inaccuracies mentioned previously. And because very few, if any, courses have perfectly flat holes wherein even the landmarks such as traps lie in a single plane, it was necessary to find another manner of providing the scenes depicting the view of a flat course. In the Conklin application, a model flat course was built on a reduced scale utilizing conventional modeling techniques and the resulting model was then photographed to provide the scenes.
While the resultant scenes are quite satisfactory and the average golfer cannot discern that the same were not taken on an actual course, the same do not appear as crisp" in detail as would scenes taken on an actual course. Similarly, because the scenes represent a model of a course, the colors of the scenes are not completely natural. Furthermore, certain details readily observable on a natural course are not generally missed by an observer of a scene made from a scale model, but nonetheless influential on the factor of realism, are omitted when the modeling technique is used. For example, there may be missing depictions of ball washers adjacent tee areas, tee markers, mower patterns and golf cart tracks.
SUMMARY OF THE INVENTION The instant invention seeks to provide scenes for use in indoor golf games which have all the attributes of those previously used which depict a flat course yet are taken on a natural course so that detail of each scene is crisp and the color thereof is vivid and natural; and further include depictions of other minor elements customarily observed on a natural golf course to enhance realism.
In one embodiment of the invention, the foregoing is accomplished by determining a reference plane which need not be horizontal and which generally will pass through the location of the cup on the green; then, from the point on the course from which the scene is to be taken, which will generally be a few feet above the reference plane, projecting the boundaries of the landmark on the reference plane at a direction transverse thereto; taking a photograph of the hole from that point with the optical axis of the camera parallel to the reference plane and generally passing through a line drawn upwardly from the cup and perpendicular to the reference plane; and then retouching the photographs thus made by deleting the landmark at its actual location and reinstating it on the photograph where it would appear thereon if it were located at the point of projection on the reference plane.
In a second embodiment of the invention, a similar reference plane is chosen; each scene is photographed from a viewpoint chosen in the manner set forth in the preceding paragraph; and, from the viewpoint for each zone, the landmarks are projected on the reference plane. Then, rather than altering the photographs, a new map of the golf hole is drawn utilizing the boundaries of the landmark as they are projected on the reference plane to the viewpoint and the map thus configured is then used in a golf game along with means to indicate the point of termination of each shot on the map. In this way, the indication of the point of termination on the map will be consistent with the point of termination indicated on the projected scene by the ball spot projector. This method is particularly advantageous when used in conjunction with those golf games that not only project the scene for the golfer, but the map as well, in that the particular map projected can be unique to each scene in small variations in the maps from scene to scene for the particular golf hole will go unnoticed by the golfer.
Neither embodiment of necessity requires that but a single reference plane be used for each hole to be photographed. Rather, each photograph could be taken with a reference plane unique to it. Normally however, no more than two reference planes will be employed on each hole, one for the fairway up to a point within 100-200 yards of the green and another for the portion of the hole near the green within the 100-200 yard range mentioned previously. Furthermore, if that portion of the fairway remote from the green is relatively level and/or is relatively free from landmarks such as sand traps, a reference plane may not be necessary. However, according to the invention, it is almost always desirable to select a reference plane for photographs of that portion of the hole within lO-200 yards of the green.
Also, when two or more reference planes are employed on one hole, they need not be parallel.
When the golf game includes a map of the hole as well as the scenes, quite frequently both of the foregoing methods may be advantageously employed together with the retouching of the photographs minimizing map changing requirements and map changing minimizing the amount of retouching required.
DESCRIPTION OF THE DRAWINGS FIG. I is a perspective view illustrating in schematic form an indoor-golf game in which the instant invention may be used;
FIG. 2 is a graph which may be used in practicing the first embodiment of the invention;
FIG. 3 is a schematic, side elevation of a golf course illustrating one step in the first embodiment of the invention when the landmark is below the reference plane;
FIG. 4 is a schematic, side elevation ofa golf course illustrating one step in the first embodiment of the invention when the landmark is above the reference plane;
FIG. 5 is a plan view of the golf hole illustrating the actual location of the landmark as well as the projected location of the landmark on the reference plane as determined by the step illustrated in FIGS. 3 and 4;
FIG. 6 illustrates one way in which the natural scene would appear without alteration according to the first embodiment of the invention;
FIG. 7 illustrates another view of how a scene would appear without alteration according to the first embodiment of the invention;
FIG. 8 illustrates how the scene would appear after alteration according to the first embodiment of the invention;
FIG. 9 is a side elevation of a portion of a golf hole illustrating the performance of a step in the method according to the second embodiment of the invention;
FIG. 10 is a plan view of a golf hole illustrating the results of the performance of the steps illustrated in FIG. 9;
FIG. 11 is a side elevation of a portion of a golf hole illustrating a modification of either the first or second embodiment of the invention; and
FIG. 12 is an enlarged side elevation of a portion of the golf hole shown in FIG. 11 and illustrates how the modification would effect the scene.
DESCRIPTION OF THE PREFERRED EMBODIMENTS General An example of a typical indoor golf game installation with which scenes and/or maps made according to the invention are intended to be used is illustrated in FIG. 1 and is seen to comprise a tee area, generally designated 10, having a tee point 12 at which a golf ball may be placed to be hit by the golfer. In front of the tee area 10 is a screen, generally designated 14, which has a scene, generally designated 15 and a map of the golf hole, generally designated 16, projected thereon by a scene and map projector, generally designated 17. A ball spot and map spot projector, generally designated 18 is also provided to project a spot of light 20 on the scene 15 or on the map on the screen 14 in a manner that simulates the flight of a golf ball or depicts the pointof termination of the shot on the map, respectively.
Data acquisition equipment, generally designated 22, may be located between the tee point 12 and the screen 14 or behind the screen 14, or both, for measuring parameters of the trajectory of a ball hit from the tee point 12. The trajectory information thus acquired is then fed to a computing apparatus 24 which continuously computes the trajectory of the ball hit from the tee point 12 throughout the flight thereof based on the parameters and provides an output to the ball spot and map spot projector 18 so that the spot of light 20 will be moved accordingly to illustrate the flight of a ball. When the flight is terminated, the ball spot will be stationary for a predetermined period and then will be shifted to the left as viewed in FIG. 1 to indicate the point of termination of a shot on the map 16. i In order to insure accurate alignment of the projected scene on the screen 14 so that the final resting point of the spot 20 either on the scene 15 or the map 16 is indicative of the true point of termination of a shot, the projector 17 includes a means for accurately aligning the projected scene 15 and the map 16 on the screen and may be of the type disclosed in the copending U.S. application of Pratt et al., Ser. No. 574,2l8
now U.S. Pat. No. 3,528,733,, filed Aug. 22, I966, entitled Visual Display System and assigned to the same assignee as the instant application. Furthermore, in order to insure that the final resting place of the spot 20 on the scene 15 is related to the distance the ball would have travelled, a means for controlling the final position of the projected spot 20 with respect to the vertical in proportion to the computed distance the shot would have travelled should be provided. Suitable means for this purpose are disclosed in the copending U.S. application of Russell and Baldwin, Ser. No. 588,922 now U.S. Pat. No. 3,513,707,, filed Oct. 24, 1966, entitled Golf Game Computing System and assigned to the same assignee as the instant application. Finally, in order to provide for the shifting of the projected spot 20 by the ball spot and map spot projector 18 from the scene 15 to the map 16, the Russell and Baldwin computing system should be modified as disclosed in the copending US. application of Russell and Feeney, Ser. No. 855,150, now U.S. Pat. No. 3,589,732, filed Sept. 4, 1969, entitled Map Spot Projection System for a Golf Game and assigned to the same assignee as the instant application. At this point, it should be noted that the last-named system need not be incorporated if it is desired to utilize the map system disclosed in the Russell and Baldwin computing application. However, particularly when the second embodiment of the method to be disclosed herein, the alteration of the map to suit the scene, is employed, it is highly advantageous to use the Russell and Feeney system.
Of course, in order to insure proper correlation between the projected scene on the screen 14 and the spot 20 projected by the ball spot projector 18, it is necessary that certain relations seem to exist. Such relationships are of the nature of physical location of the elements with respect to each other rather than of electrical or mechanical interconnections and are disclosed in the above-identified Pratt et a1. and Russell and Baldwin applications. For the purpose of the instant application, it is sufficient to say that the accurate aligning means of the Pratt et al. application insure that each scene will occupy the same area on the screen while the ball spot and map spot projector 18 used with the means for controlling the final position of the projected spot 20 disclosed by Russell and Baldwin is physically arranged with respect to the screen 14, and thus to the projected scene, so that the final position of the projected spot 20 will always be at the same location on the screen 14 for identical shots. That is, a 200 yard shot hit yards to the right of a line extending between the tee point 12 and the base of the flag illustrated in any scene projected on the screen 14 will always result in the projected spot 20 being at a particular location on the screen 14. Thus, through the use of the above-identified means in Pratt et al. and Russell and Baldwin identical shots will always be indicated in an identical manner on the same scene.
When the above-mentioned means disclosed in the above-cited Pratt et a1. and Russell'and Baldwin applications are used, the realism of the simulated ball flight protrayed by the projected spot 20 is considerably enhanced over that achieved in prior art ball spot projecting systems. When scenes are provided according to the manner described in the above-cited Conklin application, the realism of the simulated ball flight is even further enhanced although the projected scene may lack some crispness" and be somewhat bland in color.
As mentioned in the Conklin application, even if the above-mentioned means of Pratt et al. and Russell and Baldwin are utilized, inaccuracies in the final location of the projected spot 20 may exist if the scene projected on the screen 14 is not appropriately chosen. The reason for this will become apparent from the brief discussion of the content ofthe above-cited Russell and Baldwin application. The Russell and Baldwin computing device computes continuously throughout the flight of the ball, three coordinates of the ball in space. The first coordinate is the so-called X coordinate which is the distance to the right or left of a straight line extending from the tee point 12 to the representation of the cup on the green on the hole of a golf course. The second coordinate is the so-called Y coordinate which is the distance of the ball above or below a horizontal plane. The thirdand final coordinate is the so-called Z coordinate which is the distance from the tee point along the straight line mentioned in conjunction with the description of the X coordinate.
In order to indicate the final location of the ball by movement of the projected spot 20, the Russell and Baldwin computer provides information as to the X, Y and Z coordinates, when the ball has come to rest. For a plurality of differing shots made from the same tee point, it would be apparent that the coordinates at the point of termination for each shot would differ from the coordinates of the point of termination of each other shot if the terrain on the golf course was uneven. That is, a ball at rest in a valley on a golf course would have a different Y coordinate than a ball coming to rest on a hill; a ball directed to the right would have a different X coordinate than a ball directed to the left; and a dubbed shot would have a different Z coordinate than a super shot.
Of the three coordinates, only the final Y coordinate is completely dependent upon the terrain of the golf course, the final X coordinate being principally dependent on the initial direction and velocity of the shot and side spin,'if any, and the final Z coordinate being principally dependent upon the initial angle of elevation, the initial direction, and the initial velocity of the shot.
The final Y coordinate is dependent upon the terrain of the course because the ball will always come to rest on the ground and the terrain of the course would normally vary for each combination of X and Z coordinates. Thus, in order to compute the final Y coordinate, it would be necessary to provide a vast memory system containing information as to the Y coordinate of ground level for each combination of varying X and Z coordinates. One will immediately recognize that the provision of such a memory in an operable system w'buld be an extremely complex undertaking fraught with many problems. Furthermore, even if such a memory system could be used in conjunction with the computing system, those skilled in the art will recognize that the provision of the same would so greatly increase the cost of components of the golf game that the same could not be manufactured on a commercial basis sufficiently economically so that golfers could play the game at a reasonable price.
In order to obviate the need for such huge memory facilities, the Russell and Baldwin computation system assumes that the terrain on the course has the same Y coordinate for all combinations of all X and Z coordinates. In other words, the Russell and Baldwin computation system assumes that the playing surface of the course is flat. As a result of such an assumption, the computation system is significantly simplified. Specifically, instead of providing a vast number of bits of information relative to the Y coordinate of the terrain of the golf course at each of a plurality of X and Z coordinates for each of 18 holes, it is only necessary to provide a single bit of information which absolutely identifies the Y coordinate for each and every combination of final X and Z coordinates for each of 18 holes.
in the preferred embodiment disclosed in the Russell and Baldwin application, and as mentioned above, the final position of the projected spot 20 with respect to the vertical on the screen 14 is varied according to the computed distance that the shot would have travelled. And since the computation system considers that the course is flat at all points thereon, for all shots having the same final Z coordinate, the projected spot 20 will be at the same height on the screen 14, irrespective of the X coordinate.
If, however, the terrain of the projected scene on which the spot is moved is non-uniform, the final position of the projected spot may give the golfer the illusion that he either hit the ball further than he actually did or that he did not hit the ball as far as he actually did. This illusion is particularly true when non-uniformities in a golf hole such as landmarks and/or hazards are in the projected scene.
More specifically, it will be appreciated that the height of those continuous portions of a golf course hole which are uninterrupted by landmarks such as water hazards, traps and trees, is not as apparent in the scene because of the continuous nature of the surface being viewed. However, when there is an interruption, normally in the form of a landmark, then the viewer of the scene may more readily identify the height of the continuous portion of the golf course hole using the landmark as a reference point. Because the scene viewed by the golfer is only in two dimensions in the indoor golf game, advantage may be taken of the relative inability of the golfer to ascertain the relative height of the playing surface at points somewhat distant from a landmark. However, because the presence of such landmarks cures the inability of the golfer to perceive the height of the playing surface, according to the first embodiment of the invention, the location of the landmark is appropriately changed on the scene by photoretouching methods of a conventional nature. That is, since the uninterrupted continuous portion of a golf hole will appear to be relatively planar when illustrated in two dimensions, by photoretouching methods certain landmarks that do not appear to be in the relative'ly planar appearing continuous, uninterrupted playing surface are deleted from the scene and relocated therein so that the same appear to be in the same apparent plane as the playing surface. The manner in which the same is accomplished will now be described in detail.
FIG. 2 illustrates a graph which may be generated by the golf game computer and which may be used in retouching scenes according to one embodiment of the invention or in drawing maps in the other embodiment. The graph is bounded by a rectangle 26 which has its sides proportional to the sides of the scene to be projected on the screen and when used in the retouching process, will be of the same size as the photo negative or positive to be retouched.
When a computational system such as that disclosed in the Russell and Baldwin application is to be employed in the golf game, the rectangle 26 is divided into four equal quadrants by a vertical line 28 and a horizontal line 30. And, in general, photographs will be taken so that the horizon in each scene will lie along the horizontal line 30 while the flag stick (or, in the case of a hole where the flag stick is not visible, the center of the fairway) will lie along the vertical line 28. That is, the camera is accented so that this arrangement will permit equal indication on the scenes of shots directed both to the right and the left and will further permit a full display of the position of the ball in flight.
A number of horizontal yard lines 32-38 are also placed on the graph to indicate the final position of a projected spot with respect to the vertical on a projected scene for shots hit varying distances. For example, a shot having a final Z coordinate of 300 yards would lie in some position along the line 32, the precise point being determined by the X coordinate. Similarly, shots having a final Z coordinate of 200 yards, yards and 50 yards would be indicated as lying along the lines 3438 respectively.
Diagonal lines 40-48 represent the focus of points of indication of shots having various final X coordinates. For example, a shot having a final X coordinate would lie somewhere along the line 42, its precise position on that line being determined by the final Z coordinate.
The lines 32-48 may be generated by the golf game computing ball spot projecting system in a relatively simple manner. For example, the line 40 may be generated by pinning a voltage representative of the X coordinate at a level corresponding to a 10 yard displacement to the right and the Z coordinate voltage changed through the range of zero volts to a voltage representing the maximum Z yardage possibly attainable in the game. By the same token, one of the yard lines is the line 38 to be generated by maintaining the Z voltage output at a consistent voltage representing 50 yards while varying the X coordinate representing voltage through its permissible range.
From the foregoing, it will be appreciated that the graph provides a scale for a perspective scene which enables the determination of whether a trap, for example, at a Z coordinate of 200 yards and an X coordinate of 20 yards on the actual golf course being photographed will in fact appear at that location on the scene whenemployed in conjunction with the ball spot projector. If not, the scene may be retouched by deleting the trap from its actual position and reinstating at the position it would appear if the terrain were uniform. Alternatively, the apparent position of the trap on the scene may be noted and, when drawing up a map for use in the game, located on the map in its apparent position as viewed in perspective as opposed to its actual position if viewed in a plane.
FIGS. 3-7 illustrate the type of error normally found in unretouched photographs which the graph illustrated in FIG. 2 may be used to correct to provide scenes for indoor golf games. FIG. 3, for example, includes a reference plane 50 chosen to intersect the base of a flagstick 52 marking cup location. Oppositively of the flagstick 52 is a viewpoint 54 which represents the location of a viewers eye. lnterposed between the viewpoint 54 and the flagstick 52 and below the reference plane 50, is a trap, generally designated 56.
The apparent position of the trap 56 may be ascertained by projecting the same on the reference plane 50 with respect to the viewpoint 54. This is accomplished by extending lines from the viewpoint 54 to the boundaries of the trap 56 and noting the points of the intersection of such lines with the reference plane 50. As viewed in FIG. 3, lines 58 and 60 have been drawn and respectively intersect the reference plane 50 at points 62 and 64.
Turning to FIG. 5, the projected location of the trap 156 on the reference plane 50 is seen in plan view and is generally designated 65. In FIG. 5, it will also be noted that there is provided a Z scale 66 and an X scale 67 to indicate the location of the trap 56 and the projection 65 thereof on the reference plane 50.
More specifically, it will be seen that the actual location of the trap 56 measured with respect to the viewpoint 54 is approximately ten yards to the right thereof and about 70 yards straightaway therefrom. In contrast, the projection 65 of the trap 56 is located about 55 yards away from the viewpoint 54 and about 7 /2 yards to the right thereof.
The net result of the fact that the trap 56 does not actually lie within the reference plane 50 on a perspective scene may be observed from FIG. 6 In FIG. 6, the apparent location of the trap 56 is designated 68. The position of the trap 56 were it actually in the reference plane 50 is shown by dotted lines designated 68' in FIG. 6.
The problem in indication if a perspective scene of the terrain illustrated in FIG. 3 without correction were used will now be explained. Let us assume that a golfer hits a shot yards to the right and 70 yards long. From the foregoing description of the location of the trap 56, it will be appreciated that such a shot will terminate in approximately the center thereof. Obviously then, a ball spot projector should project a spot of light to the center of the trap on the projected scene. But it will be recalled that the Russell et al. computer which controls the ball spot projector considers that all shots terminate in a single plane having a single Y coordinate and for purposes of illustration, may be assumed to be coincident with the reference plane 50. Thus, as viewed in side elevation, the projected spot of light will be approximately at a point 70 illustrated in FIG. 3. The point 70 is also seen in FIG. 5 and if a map spot projection system isused which is along the lines of that mentioned in the Russell et al. application, the shot will be illustrated on the map as terminating in the center of the trap 56. However, in perspective and with reference to FIG. 6, the final location of the projected spot will be at a point 72 which is behind the actual indication 68 of the trap 56.
In a game utilizing both a ball spot projector and a map spot projector, such inconsistent indications detract significantly from the realism of the game.
.A similar error will be apparent from a consideration of FIGS. 4, 5 and 7. In FIG. 4, there is again provided a reference plane 74 which extends to the base of a flagstick 76. Remote from the flagstick 76 is a viewpoint 78 and intermediate the viewpoint 78 and the flagstick 76, and above the reference plane 74, is a trap, generally designated 80. For convenience, the actual location of the trap 80 in terms of X and Z coordinates is identical to that of the trap 56. However, inasmuch as the trap 80 is above the reference plane 74 while the trap 56 is below the reference 50, the projection of the trap 80 will be behind the actual location of the same rather than in front of the actual location as was the case for the terrain depicted in FIG. 3.
Referring to FIG. 5, the actual location of the trap 80 is generally designated 84 and is ascertained by the use of lines 86, 88 extending from the viewpoint 76 to the periphery of the trap 80 and intersecting the reference plane 74 at points 90 and 92 in the same manner described above in conjunction with FIG. 3.
If it be assumed that a similar shot yards out and 10 yards to the right) was hit over the terrain illustrated in FIG. 4, the Russell et al. computer would consider that the ball would come to rest, as viewed in side elevation in FIG. 4, at a point 94 on the reference plane 74. In plan view, the point 94 would be as indicated within the trap 56, in FIG. 5 while perspective view, as viewed in FIG. 7, the point 94 would be located forwardly of the actual indication 104 of the trap 80.
With reference to FIG. 8, if the location of either of the traps 56 and 80 in perspective was corrected according to the invention, the same would be seen to be defined by a circularly shaped indication 108 and in such a case, the final position of the projected spot 72 or 94 would be located within the confines of the indication 108. There is therefore provided a correct indication and one that is consistent with an indication provided by a map spot projector or the like.
The manner in which the practice of the invention according to a number of different embodiments will now be described.
Selecting a Golf Hole to be Photographed In selecting a golf hole to be photographed, there are a number of criteria that, if applied, simplify the practice of the method of making photographs to be described hereinafter. Specifically, it is highly desirable to select a golf hole which does not have abrupt changes in terrain. Some changes in terrain can be accommodated if the same are no more than what could be characterized as resulting in a gently rolling plane surface. For example, in practice, a hole having a playing surface, all parts of which do not deviate from a plane by more than 10 feet, has proved satisfactory. Of course, holes having greater deviations could be used but the foregoing criteria, if followed, minimizes the need for retouching fairway scenes, particularly those taken from a distance of 100 yards or more from the green.
It is also desirable that the hole selected have a green area (including surrounding traps) wherein the average plane of the green is three feet or less distance from the average plane encompassing the peripheries of the traps. For most golf holes, this will mean that the plane encompassing the periphery of a trap be three feet or less below the plane of the green.
A further criteria involves the pitch of the green. Normally, the rear edge of the green will be above the front edge of the green so that the average plane encompassing the green surface will be pitched toward the fairway. It has been found that a green so pitched may be satisfactorily photographed when there is a 4 foot or less difference in height for each 30 yards of green surface. Thus, for a green feet from front to back, if the back edge were to be no more than 4 feet above the front edge, the practice of the method is simplified.
Of course, the foregoing criteria are merely representative of holes on which scenes have been satisfactorily made and it is to be understood that holes having greater deviations could be employed although increasingly complicating the performance of the method.
Correcting the Photographed Scenes After a suitable hole has been selected, a map is made of the same and is arbitrarily divided into a number of zones in any desired manner. Thereafter, similar zones are laid out on the actual hole and a photograph of the hole from some desired point on the hole in each zone is then taken.
In the course of taking photographs of the hole, it is generally desirable to select a reference plane which passes through the cup of the hole and, in the course of taking photographs, orient the camera such that the optical axis thereof is parallel to the reference plane and directed toward an upward projection of the flagstick of the hole. The height of the camera above the reference plane may be maintained constant with respect thereto for all zones although, if the foregoing criteria are used in selecting the hole for photographs taken from points on the hole 100 yards or more away from the green, the height of the camera may be constant with respect to the playing surface of the hole. When the constant height relation is maintained with respect to the reference plane, the distance between the camera and the playing surface will differ depending upon the. deviation of the playing surface at that point from the reference plane.
Whether the height of the camera is maintained constant with respect to the playing surface or to the reference plane depends, in part, upon whether the foregoing criteria are followed in selecting the hole. Another factor is the actual distance between the camera location and the reference plane or playing surface. If the distance is relatively small as, for example, feet, and there are no landmarks within 100 to 200 yards, one may generally maintain the camera height constant with respect to the playing surface. However, if the distance is relatively great as, for example, 16 feet and there are sizable landmarks within 100 to 200 yards, it may be desirable to maintain camera height constant with respect to the reference plane.
As a result of the foregoing, there will be provided a number of photographs of the hole, .one for each zone. Referring to the map of the hole, the location of each hazard such as a sand trap or a stream or the like with respect to a line extending between the point in the zone from which the photograph was taken and the cup of the hole is ascertained. Such a line corresponds to the Z axis of the shot.
Using such information, and a graph such as that illustrated in FIG. 2 along with the photograph, it can be determined whether the depicted location of the trap in the perspective view photograph corresponds to its correct location as ascertained from projecting the boundaries of the trap to the reference plane in a direction normal thereto to the map. If the two coincide, nothing further need be done. On the other hand, if the two differ, then by conventional photo-retouching techniques, the actual indication of the trap on the photograph is removed and replaced by a fairway or rough indication, etc., as appropriate. Then, the indication of the trap or other hazard is added to the photograph, again by conventional photo-retouching techniques, at the correct location on the perspective scene.
Applying the foregoing, for example, to the illustration in FIG. 5 which may be considered to be a map of the projection of the elements a golf hole on the reference plane in a direction normal thereto and either of the scenes shown in FIGS. 6 and 7, it will be seen that the map of FIG. 5 clearly indicates that the trap 56 or 80 should be centered about a location approximately ten yards to the right of the Z axis and yards out. In actuality, a number of points about the periphery of the trap can be ascertained and using a or hazard is correctly illustrated. With reference to FIG. 6 for example, it will be seen that a front edge of the trap indication 68 is approximately at the 50 yard line whereas in actuality, the front edge of the trap 58 should be just slightly ahead of the 70 yard line to agree with the map. Thus, it is clear that the indication of the trap 68 should be removed and a corrected indication utilized.
With respect to FIG. 7, it will be seen that the rear edge of the trap indication 104 is about at the 100 yard line whereas FIG. 5 indicates that the same should be at approximately the yard line. So again, the indication 104 in FIG. 7 should be removed.
Then, using the information obtainable from the map, a new correct indication may be inserted using the graph, as at 108 in FIG. 8 which would correctly depict the location of either the trap 56 or shown in FIGS. 3 and 4 to obtain the correct display.
As mentioned previously, this procedure is repeated for each scene with respect to what would be the Z axis 1 such-a line could very well be different for each zone on a particular hole.
Correcting a Map As mentioned previously, there are two possible sources of error in indication when untouched photographs are used in conjunction with a map spot projection system along the lines of that disclosed in the above-identified Russell et al. application. They are'improper locationing of the projected ball spot on the projected scene due to changes in the terrain depicted in the scene and inconsistent indications as between the ball spot indication on the scene and the map spot indication on a map. The alreadydescribed method is useful for eliminating both problems but may not be entirely necessary in those instances where an error of the first type is sufficiently small. In such a case, actual scenes that are uncorrected may be utilized with an appropriate correction made on the map of the golf hole used in conjunction with the map spot projection system.
A typical golf hole having uneven terrain is illustrated in FIG. 9 and is seen to include a terrain line,
generally designated 120 which illustrates the uneven nature of the terrain of the hole with respect to a reference plane 122. It is to be noted that the reference plane 122 may be arbitrarily selected but generally is chosen so as to pass through the base of a flagstick 124 so that the cup of the hole will always lie in the reference plane.
A scene of the hole may be taken from a camera viewpoint 126 along the lines of those described in conjunction with the previous embodiment and in general, a camera located at the viewpoint 126 will be oriented in the same manner described previously.
The hole includes a trap, generally designated 128 which is located below the reference plane 122. Additionally, the green on the hole is slanted toward the view point and as seen in FIG. 9 comprises that portion of the terrain line 120 located between the points 130 and 132. As illustrated, a portion of the green is above the terrain line 120 while another portion is below the same with but a line segment of the green actually in the reference plane 122.
Various lines as illustrated in FIG. 9 may be drawn between the periphery of the green 129 and the trap 128 so as to project the location of both on the reference plane 122. As viewed in FIG. 9, the location of the trap 128 on the reference plane extends between points 140 and 142 while the location of the green 129 on the reference plane 122 extends between points 144 and 146.
It will be recalled from the foregoing general description of the mode of operation of the Russell computer that for any given distance, the projected spot is located on the screen with respect to a planar playing surface which may be considered for purposes of this example to be coextensive with the reference plane 122. Thus, with reference to FIG. 9, it will be seen that any shot hit essentially straightaway from the tee which may be assumed to be that point directly below the viewpoint 126, a distance of between 80 and 126 yards will be projected to a location on the reference plane 122 within the bounds of the points 144 and 146. That is, such a shot will appear to have landed on the green 129.
Therefore, steps must be taken to eliminate any consistency between the ball spot indication and a mapspot indication inasmuch as a normal map of the hole used in conjunction with the map spot projector would depict a point of termination short of the green 129 for all shots up to 90 yards in length and would indicate a point of termination beyond the green for all shots in excess of 1 yards in length. Accordingly, it is neces sary to alter the map and the same has been done as illustrated in FIG. 10. Specifically, the actual locations of the green 129 and the trap 128 are shown in solid lines but in preparing a map, the dotted line indications for the green 148 and the dotted line indication for the trap 150 would be used. The two dotted line indications 148 and 150 are arrived at by projecting from the viewpoint 26, the peripheries of the trap 128 and green 129, respectively, on the reference plane 122 and then using such points of projection to define the peripheries for purposes of preparing a map. As illustrated in FIG. 10, two points 140 and 142 on the projection of the periphery of the trap 128 are illustrated as well as two points, 144 and 146 of the projection of the periphery of the green 129 are shown. By taking other sections, other points can be ascertained and the map redrawn to suit the prospective view provided by the unretouched photograph.
While this approach is generally satisfactory in those instances where there is not a great deal of deviation from a planar playing surface, undue deviation in such items as traps and greens can result in significant and unnatural elongation of the particular element involved particularly when the same straddles the reference plane as is the case with the green 129 illustrated in FIG. 9. As viewed in FIG. 10, the resulting map illustrating the green as at 148 would have a relatively elongated green and were the same to be elongated much beyond that illustrated in FIG. 10, the same would be so completely unnatural as to be substantially unusable.
Thus, the second method according to the invention can be used with success if some discretion is chosen in selecting the holes to be photographed. Furthermore, the method illustrated in FIGS. 9 and 10 may be used in conjunction with that as described in FIGS. 2-8, inclusive. That is, in some cases where it is not totally practical to completely move the indicated location of a hazard or a landmark by photo-retouching, the same may be partly removed as permissible and then the map altered to finally true up the indicated location and the actual location according to the second embodiment described. One such case would be where a trap in front of the green is elevated with respect to a reference plane passing through the cup. While not shown therein, an understanding of FIG. 4 will lead to the conclusion that a trap elevated above a reference plane coinciding with a green and located just in front of the green would have its projection on the reference plane encompassing part or all of the green. Obviously, in such a case, the trap could not be deleted in the photograph and reinstated on the green.
In many cases, the second embodiment of the invention may be preferable to the first. This is particularly true where the indoor golf game includes a map spot projecting system such as that disclosed in the aboveidentified application of Russell and Feeney wherein the map is projected on the screen. For the reasons set forth in the Russell and Feeney application, each map projected on the screen will be unique to the particular scene associated therewith and as a result, some deviation from one projected map to another, even though for the same hole, may be accommodated without the golfers knowledge due to the fact that only one map is projected on the screen at any given time. Thus, for a zone to the left of the green, one map maybe projected with the associated scene while, from another zone to v the right of the green, a totally different but somewhat similar map may be projected for the scene from that zone. And the fact that the projected maps are changed with each scene will effectively preclude a golfer from noting that the maps are different unless the differences are drastic, in which case, the differences can be reduced to an acceptable level with the remainder of the required change being accomplished through photo-retouching.
Of course, should a map spot projecting system of the type disclosed in the Russell and Baldwin application be used, it would only be practical to have but a single map for a hole. In such a case, the maps for each Changing the Reference Plane as the Green is Approached In some cases, the altering of scenes according to the first embodiment of the invention requires such drastic retouching that the retouching is obvious when the scene is displayed. Similarly, in some instances, when the second embodiment of the invention is practiced, correction of the map results in unnatural elongation of certain landmarks or elements of a golf hole such as the green. When either of the foregoing problems occurs, either embodiment may be modified by changing the reference plane as the landmark is approached. Since the foregoing problems are more likely to be encountered around the green of a golf hole, the following discussion will utilize the green area in detailing the modification of the methods. However, it is to be understood that the problems involved may find applicability at non-green area locations on a hole such as around fairway traps.
The modification may best be understood with reference to FIGS. 11 and 12. As mentioned previously, normally, the camera height will be maintained constant either with respect to the first selected reference plane or the playing surface of the course. Accordingly, a line I 160 in FIG. 11 represents the camera height level while a line 162 represents the reference plane. The terrain line is indicated at 164 and the area between points 166 and 168 thereon defines a sand trap in front of a green defined by points 170 and 172 on the terrain line 164.
A line 174 depicts a plane encompassing the periphery of the green while a line 176 depicts a plane encompassing the periphery of the trap. A line 178 defines an average plane between the planes represented by the lines 174 and 176.
Parallel to the average plane represented'by line 178 is a line 180 representing a plane parallel to the average plane and which is located above the average plane according to one embodiment, a distance of 16 feet. The line 180 intersects the line 160 at a point 182 and, if the hole is chosen according to the criteria mentioned previously, the point of intersection 182 will be a distance of 100 or more yards from the green.
In practicing the modification according to the method, for all points nearer to the tee than the point 182, the camera location is on line 160 (assuming that the camera height is to be maintained constant with respect to the reference plane and not to the playing surface) photographs are taken from each zone according to either of the foregoing methods. However, when photographs are to be taken from locations closer to the green than the point 182, the camera is then located on the line 180.
Since most golf greens are pitched towards the fairway (that is, the rear edge of the green is higher than the front edge of the green), and since most traps are similarly pitched, the location of the camera for each shot on the line 180 will result in progressive elevation of the camera above the green as the cup is approached.
The effect of the foregoing may best be understood through a consideration of FIG. 12 which again shows a terrain line 164 and a trap defined by points 166 and 168 thereon. Similarly, the green is defined by points 170 and 172 on the terrain line. Also shown is the green plane 174, the trap plane 176 and the average plane 178 with the camera level line 180 being parallel to the latter.
FIG. 12 also shows two viewpoints, 184 and 186 on the camera line 180. Projection from the viewpoint 184, which is further from the cup than the viewpoint 186, shows the apparent location of the trap between points 188 and 190 represented by small circles on the average plane 178. The location of the-front edge of the green as viewed from the viewpoint 184 is represented by acircle designated 192.
It will be observed that there is substantial overlap of the apparent location of the trap on the average plane 178 and the actual location of the trap on the terrain line so that the margin for inconsistent indications is markedly reduced from that that would be present if only the single reference plane mentioned previously were to be used. The disparity may be observed by comparing either FIGS. 3 or 4 with FIG. 12. Such a comparison will clearly indicate the superiority of indication achieved through the modification of either method.
Furthermore, the margin for inconsistent indications is further decreased as one approaches the green according to the modification of the methods when the location of the front edge of the green and the trap is in perspective to the viewpoint 186, significantly more overlap is obtained. The projections with respect to viewpoint 186 on the average plane 178 are designated by squares with the squares 194 and 196 illustrating the projection of the trap andthe square 198 illustrating the projection of the front edge of the green.
Quite frequently, the small deviation from complete overlap can be eliminated almost wholly by map alteration. However, some cases arise wherein the deviations from complete overlap may be eliminated by retouching alone, or for that matter, by both map alteration and scene retouching.
The modification to either method has been described in conjunction with a single trap located in front of the green for simplicity of illustration. In practice, however, it is found most desirable to utilize the same in conjunction with traps to the side of the green or flanking the green.
SUMMARY From the foregoing it will be appreciated that the various embodiments of the method coupled with the possible modifications thereof provides a way by which perspective view scenes of a golf hole and/or a map of a golf holeto be used in an indoor golf game can be corrected to provide an accurate indication of the results of a shot to a golfer playing an indoor game. In essence, the same involves the adaptation of a scene and/or a map to a desired hypothetical playing surface, herein the reference plane. Of course, if the computation and indication system of the indoor game were to consider that the playing surface was in a continuous geometrical form other than a plane, the principles of the invention would be equally applicable thereto. For example;
if the playing surface were to be considered to be in the form of a large diameter cylinder, and a computer appropriately programmed for such a playing surface, both embodiments of the method .could be practiced. 1n the case of the scene alteration, the graph used in retouching would have a different form insofar as the azimuth lines are concerned while the maps would be formed by projecting the boundaries of the landmarks in a manner generally similar to that mentioned above.
It will be appreciated that the scenes and/or maps resulting from the performance of the various embodiments of the methods are quite superior to those heretofore known insofar as they provide both increased realism in the depiction of the hole through the use of photographs of an actual hole as well as providing increased accuracy and realism in indication, both factors heretofore obtainable only singly.
We claim:
l. A method of providing a perspective scene of a golf hole for use inan indoor golf game having a ball flight computer programmed to base computation on a hypothetical playing surface of a predetermined geometrical configuration and comprising the steps of:
a. taking a photograph of at least a portion of a hole on an actual golf course; determining the location of at least one landmark on said portion of the golf hole on said predetermined geometrical configuration as representing a hypothetical, desired playing surface; and
c. relocating thelandmark in the photograph to be coextensive therein with the location of the landmark on the hypothetical playing surface as the latter would appear in the photograph by photographic retouching.
2. The method of claim 1 wherein step (b) is performed with a map of the portion of the golf hole depicting the hole in said predetermined and geometrical configuration and step (c) is performed with the use of a graph showing both azimuth and range parameters of an indicator operated by the computer employed in the indoor golf game.
3. A method according to claim 2 wherein the predetermined geometrical configuration is a plane and a photograph is taken with a camera having its optical axis parallel to the hypothetical, desired playing surface.
4. A method according to claim 1 especially adapted for use with an indoor golf game further including a map of each hole on which an indicator operated by the computer indicates the point of termination of each shot, said method further including forming a map of the golf hole using said predetermined geometric configuration as the base of the map so that the location of the landmark on the map appears at the location on said predetermined geometrical configuration as viewed from the point at which step (a) is performed.
5. A method of providing at least one of a perspective scene and a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on at least the perspective scene of the hole being played, said method comprising the steps of:
a. taking a photograph of at least a portion of a hole on an actual golf course;
b. determining the location of at least one landmark appearing in the photograph on the hypothetical playing surface by projecting the same thereto with respect to a predetermined point; and
c. altering at least one of the perspective scene and the map to illustrate the landmark in its projected position on the hypothetical playing surface.
6. A method according to claim 5 wherein the scene is altered.
7. A method according to claim 5 wherein the map is altered.
8. A method according to claim 5 wherein both the scene and the map are altered.
9.-A method according to claim 5 wherein the portion of the golf hole photographed includes a green and at least one trap adjacent thereto, and said photograph is taken with its optical axis parallel to a plane comprising the average plane between two planes, one approximately encompassing the plane of the periphery of the green and the other approximately encompassing the periphery of the trap.
10. A method according to claim 9 wherein the scene is altered.
11. A method according to claim 9 wherein the map is altered.
12. A method according to claim 9 wherein both the scene and the map are altered.
13. A method of providing a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on both a prespective scene of the hole being played and a map of the hole being played, the method comprising the steps of:
a. taking a photograph of at least a portion of a hole on an actual golf course; determining the location of at least one landmark appearing in the photograph on the hypothetical playing surface by projecting the same thereto with respect to the point at which the photograph is taken; and
c. altering the map by locating the landmark at its projected position on the hypothetical playing sur face.
14. A method according to claim 13 wherein the hypothetical playing surface is defined by a plane selected, as nearly as possible, to coincide with the actual playing surface of the hole.

Claims (13)

  1. 2. The method of claim 1 wherein step (b) is performed with a map of the portion of the golf hole depicting the hole in said predetermined and geometrical configuration and step (c) is performed with the use of a graph showing both azimuth and range parameters of an indicator operated by the computer employed in the indoor golf game.
  2. 3. A method according to claim 2 wherein the predetermined geometrical configuration is a plane and a photograph is taken with a camera having its optical axis parallel to the hypothetical, desired playing surface.
  3. 4. A method according to claim 1 especially adapted for use with an indoor golf game further including a map of each hole on which an indicator operated by the computer indicates the point of termination of each shot, said method further including forming a map of the golf hole using said predetermined geometric configuration as the base of the map so that the location of the landmark on the map appears at the location on said predetermined geometrical configuration as viewed from the point at which step (a) is performed.
  4. 5. A method of providing at least one of a perspective scene and a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on at least the perspective scene of the hole being played, said method comprising the steps of: a. taking a photograph of at least a portion of a hole on an actual golf course; b. determining the location of at least one landmark appearing in the photograph on the hypothetical playing surface by projecting the same thereto with respect to a predetermined point; and c. altering at least one of the perspective scene and the map to illustrate the landmark in its projected position on the hypothetical playing surface.
  5. 6. A method according to claim 5 wherein the scene is altered.
  6. 7. A method according to claim 5 wherein the map is altered.
  7. 8. A method according to claim 5 wherein both the scene and the map are altered.
  8. 9. A method according to claim 5 wherein the portion of the golf hole photographed includes a green and at least one trap adjacent thereto, and said photograph is taken with its optical axis parallel to a plane comprising the average plane between two planes, one approximately encompassing the plane of the periphery of the green and the other approximately encompassing the periphery of the trap.
  9. 10. A method according to claim 9 wherein the scene is altered.
  10. 11. A method according to claim 9 wherein the map is altered.
  11. 12. A method according to claim 9 wherein both the scene and the map are altered.
  12. 13. A method of providing a map of a golf hole for use in an indoor golf game employing a computing and indicating system which bases ball flight computation on an assumed, hypothetical playing surface of a predetermined geometrical configuration and which indicates the computed point of termination of a shot on both a prespective scene of the hole being played and a map of the hole being played, the method comprising the steps of: a. taking a photograph of at least a portion of a hole on an actual golf course; b. determining the location of at least one landmark appearing in the photograph on the hypothetical playing surface by projecting the same thereto with respect to the point at which the photograph is taken; and c. altering the map by locating the landmark at its projected position on the hypothetical playing surface.
  13. 14. A method according to claim 13 wherein the hypothetical playing surface is defined by a plane selected, as nearly as possible, to coincide with the actual playing surface of the hole.
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US5331359A (en) * 1990-06-20 1994-07-19 Didier Leclercq Method for creating and storing a theatrical design and apparatus for implementing same
US5354063A (en) * 1992-12-04 1994-10-11 Virtual Golf, Inc. Double position golf simulator
US5390927A (en) * 1994-01-27 1995-02-21 Angelos; Arthur C. Golf simulator having system for calculating slice/hook component of ball trajectory
US5398936A (en) * 1992-04-29 1995-03-21 Accu-Sport International, Inc. Golfing apparatus and method for golf play simulation
WO1996022132A1 (en) * 1995-01-20 1996-07-25 Sports Guide, Inc. Method and apparatus for identifying position
US5655965A (en) * 1992-10-22 1997-08-12 Kabushiki Kaisha Ace Denken Screen display type slot machine with seemingly flowing condition of moving symbols
US5707128A (en) * 1996-06-24 1998-01-13 Hughes Electronics Target projector automated alignment system
US5857066A (en) * 1994-12-30 1999-01-05 Naturaland Trust Method and system for producing an improved hiking trail map
US6173239B1 (en) 1998-09-30 2001-01-09 Geo Vector Corporation Apparatus and methods for presentation of information relating to objects being addressed
US6396475B1 (en) 1999-08-27 2002-05-28 Geo Vector Corp. Apparatus and methods of the remote address of objects
US6414696B1 (en) 1996-06-12 2002-07-02 Geo Vector Corp. Graphical user interfaces for computer vision systems
US6522292B1 (en) 2000-02-23 2003-02-18 Geovector Corp. Information systems having position measuring capacity
US6595863B2 (en) 2000-10-03 2003-07-22 Par Action Golf, Inc. Golf simulator
US6690370B2 (en) 1995-06-07 2004-02-10 Geovector Corp. Vision system computer modeling apparatus including interaction with real scenes with respect to perspective and spatial relationship as measured in real-time
US20040157470A1 (en) * 2001-06-04 2004-08-12 Akio Machida Functional device and production method therefor
US20040198524A1 (en) * 2001-09-22 2004-10-07 Kwon Oh Seok Simulation system for golf practice
US20040219961A1 (en) * 2003-04-08 2004-11-04 Ellenby Thomas William Computer games having variable execution dependence with respect to spatial properties of a mobile unit.
US20050023763A1 (en) * 2003-07-30 2005-02-03 Richardson Todd E. Sports simulation system
US20060063574A1 (en) * 2003-07-30 2006-03-23 Richardson Todd E Sports simulation system
US7031875B2 (en) 2001-01-24 2006-04-18 Geo Vector Corporation Pointing systems for addressing objects
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US4751642A (en) * 1986-08-29 1988-06-14 Silva John M Interactive sports simulation system with physiological sensing and psychological conditioning
US5331359A (en) * 1990-06-20 1994-07-19 Didier Leclercq Method for creating and storing a theatrical design and apparatus for implementing same
US5398936A (en) * 1992-04-29 1995-03-21 Accu-Sport International, Inc. Golfing apparatus and method for golf play simulation
US5655965A (en) * 1992-10-22 1997-08-12 Kabushiki Kaisha Ace Denken Screen display type slot machine with seemingly flowing condition of moving symbols
US5354063A (en) * 1992-12-04 1994-10-11 Virtual Golf, Inc. Double position golf simulator
US5390927A (en) * 1994-01-27 1995-02-21 Angelos; Arthur C. Golf simulator having system for calculating slice/hook component of ball trajectory
US5857066A (en) * 1994-12-30 1999-01-05 Naturaland Trust Method and system for producing an improved hiking trail map
WO1996022132A1 (en) * 1995-01-20 1996-07-25 Sports Guide, Inc. Method and apparatus for identifying position
US6690370B2 (en) 1995-06-07 2004-02-10 Geovector Corp. Vision system computer modeling apparatus including interaction with real scenes with respect to perspective and spatial relationship as measured in real-time
US20040095345A1 (en) * 1995-06-07 2004-05-20 John Ellenby Vision system computer modeling apparatus
US6414696B1 (en) 1996-06-12 2002-07-02 Geo Vector Corp. Graphical user interfaces for computer vision systems
US5707128A (en) * 1996-06-24 1998-01-13 Hughes Electronics Target projector automated alignment system
US6173239B1 (en) 1998-09-30 2001-01-09 Geo Vector Corporation Apparatus and methods for presentation of information relating to objects being addressed
US6396475B1 (en) 1999-08-27 2002-05-28 Geo Vector Corp. Apparatus and methods of the remote address of objects
US6522292B1 (en) 2000-02-23 2003-02-18 Geovector Corp. Information systems having position measuring capacity
US6595863B2 (en) 2000-10-03 2003-07-22 Par Action Golf, Inc. Golf simulator
US7031875B2 (en) 2001-01-24 2006-04-18 Geo Vector Corporation Pointing systems for addressing objects
US20060161379A1 (en) * 2001-01-24 2006-07-20 Geovector Corporation Pointing systems for addressing objects
US20040157470A1 (en) * 2001-06-04 2004-08-12 Akio Machida Functional device and production method therefor
US20040198524A1 (en) * 2001-09-22 2004-10-07 Kwon Oh Seok Simulation system for golf practice
US20100013160A1 (en) * 2002-03-06 2010-01-21 Min Ming Tarng GolfDisney: GolfDisney World, the Triple Star GolfDisney World and SanXing GolfDisney World for Triple-Star Golf, SanXing Golf of GolfRing, GoldDisc, GolfBall and Golfrisbee, RingBall Golf
US7857718B2 (en) * 2002-03-06 2010-12-28 Tang System GolfDiscney: GolfDiscney World, the Triple Star GolfDiscney World and SanXing GolfDiscney World for Triple-Star Golf, SanXing Golf of GolfRing, GolfDisc, GolfBall and Golfrisbee, RingBall Golf
US20040219961A1 (en) * 2003-04-08 2004-11-04 Ellenby Thomas William Computer games having variable execution dependence with respect to spatial properties of a mobile unit.
US9199153B2 (en) 2003-07-30 2015-12-01 Interactive Sports Technologies Inc. Golf simulation system with reflective projectile marking
US7544137B2 (en) 2003-07-30 2009-06-09 Richardson Todd E Sports simulation system
US20060063574A1 (en) * 2003-07-30 2006-03-23 Richardson Todd E Sports simulation system
US20050023763A1 (en) * 2003-07-30 2005-02-03 Richardson Todd E. Sports simulation system
US9381398B2 (en) 2003-07-30 2016-07-05 Interactive Sports Technologies Inc. Sports simulation system
US9649545B2 (en) 2003-07-30 2017-05-16 Interactive Sports Technologies Inc. Golf simulation system with reflective projectile marking
US20060190812A1 (en) * 2005-02-22 2006-08-24 Geovector Corporation Imaging systems including hyperlink associations
EP1749555A1 (en) * 2005-08-02 2007-02-07 Interactive Sports Technologies, Inc. Sports simulation system
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US20070238539A1 (en) * 2006-03-30 2007-10-11 Wayne Dawe Sports simulation system
US10099144B2 (en) 2008-10-08 2018-10-16 Interactive Sports Technologies Inc. Sports simulation system
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