USD503407S1 - Portion of an electronic display with a computer generated image - Google Patents

Portion of an electronic display with a computer generated image Download PDF

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Publication number
USD503407S1
USD503407S1 US29/147,732 US14773201F USD503407S US D503407 S1 USD503407 S1 US D503407S1 US 14773201 F US14773201 F US 14773201F US D503407 S USD503407 S US D503407S
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United States
Prior art keywords
electronic display
generated image
computer generated
computer
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US29/147,732
Inventor
Tetsuya Kaku
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Sega Corp
Original Assignee
Sega Corp
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Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to US29/147,732 priority Critical patent/USD503407S1/en
Assigned to SEGA CORPORATION reassignment SEGA CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: KAKU, TETSUYA
Application granted granted Critical
Publication of USD503407S1 publication Critical patent/USD503407S1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Description

FIG. 1 is a first embodiment of a portion of an electronic display with a computer generated image;
FIG. 2 is a second embodiment thereof; and,
FIG. 3 is a third embodiment thereof.
The broken line drawing in all views of a portion of an electronic display is for illustrative purposes only and forms no part of the claimed design.

Claims (1)

  1. The ornamental design for the portion of an electronic display with a computer generated image, as shown and described.
US29/147,732 1996-06-05 2001-09-06 Portion of an electronic display with a computer generated image Expired - Lifetime USD503407S1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US29/147,732 USD503407S1 (en) 1996-06-05 2001-09-06 Portion of an electronic display with a computer generated image

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP16522496 1996-06-05
JP18666696 1996-06-27
US09/011,023 US6322448B1 (en) 1996-06-05 1997-06-04 Fictitious virtual centripetal calculation and simulation system
PCT/JP1997/001896 WO1997046295A1 (en) 1996-06-05 1997-06-04 Image processor for games
US29/147,732 USD503407S1 (en) 1996-06-05 2001-09-06 Portion of an electronic display with a computer generated image

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US09/011,023 Division US6322448B1 (en) 1996-06-05 1997-06-04 Fictitious virtual centripetal calculation and simulation system

Publications (1)

Publication Number Publication Date
USD503407S1 true USD503407S1 (en) 2005-03-29

Family

ID=26490034

Family Applications (6)

Application Number Title Priority Date Filing Date
US09/011,023 Expired - Lifetime US6322448B1 (en) 1996-06-05 1997-06-04 Fictitious virtual centripetal calculation and simulation system
US29/147,732 Expired - Lifetime USD503407S1 (en) 1996-06-05 2001-09-06 Portion of an electronic display with a computer generated image
US09/962,594 Expired - Lifetime US6949024B2 (en) 1996-06-05 2001-09-26 Image processing apparatus for a game, method and program for image processing for a game, and computer-readable medium
US11/172,827 Abandoned US20050282630A1 (en) 1996-06-05 2005-07-05 Image processing for a game
US11/173,057 Abandoned US20050266920A1 (en) 1996-06-05 2005-07-05 Image processing for a game
US12/285,554 Expired - Fee Related US8172678B2 (en) 1996-06-05 2008-10-08 Image processing for a game

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US09/011,023 Expired - Lifetime US6322448B1 (en) 1996-06-05 1997-06-04 Fictitious virtual centripetal calculation and simulation system

Family Applications After (4)

Application Number Title Priority Date Filing Date
US09/962,594 Expired - Lifetime US6949024B2 (en) 1996-06-05 2001-09-26 Image processing apparatus for a game, method and program for image processing for a game, and computer-readable medium
US11/172,827 Abandoned US20050282630A1 (en) 1996-06-05 2005-07-05 Image processing for a game
US11/173,057 Abandoned US20050266920A1 (en) 1996-06-05 2005-07-05 Image processing for a game
US12/285,554 Expired - Fee Related US8172678B2 (en) 1996-06-05 2008-10-08 Image processing for a game

Country Status (12)

Country Link
US (6) US6322448B1 (en)
EP (2) EP0842682B9 (en)
JP (3) JP2006024236A (en)
KR (2) KR100518987B1 (en)
CN (4) CN1196508C (en)
AU (1) AU2978397A (en)
BR (1) BR9702282A (en)
DE (1) DE69732211T2 (en)
ES (1) ES2239354T3 (en)
HK (2) HK1013920A1 (en)
TW (2) TW461821B (en)
WO (1) WO1997046295A1 (en)

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