WO1993020913A1 - Jeu audio/video a segments de jeu - Google Patents
Jeu audio/video a segments de jeu Download PDFInfo
- Publication number
- WO1993020913A1 WO1993020913A1 PCT/AU1993/000153 AU9300153W WO9320913A1 WO 1993020913 A1 WO1993020913 A1 WO 1993020913A1 AU 9300153 W AU9300153 W AU 9300153W WO 9320913 A1 WO9320913 A1 WO 9320913A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- play
- game
- segment
- indicia
- question
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- the present invention relates to a game, and in particular, to a game which utilises the combination of audio and/or video sequences, with cards and/or other display carriers, which are provided to each player of said game.
- the present invention seeks to provide a game which is exciting, retains player interest, and which may be either select a winner either by chance, and/or by skill.
- the present invention provides a game for one or more players comprising: a plurality of play segments each having associated therewith one of a plurality of identification indicia and each comprising a play sequence which provides for a play result each segment one at a time being capable of adopting an in-play condition; a display carrier for each player each carrier being provided with a selected plurality of the indicia; whereby when a selected play segment is in the in-play condition and the indicium associated therewith is also contained on the display carrier, the player acts in . response to the play result of the play sequence of the play segment.
- Each identification indicia may preferably be an identification number, a letter, a logo, or any other indicia which is indicated to the player(s) .
- Each display carrier may preferably be a card, a form, a computer screen, a television screen, or any other device which provides a visual or audible display to the player(s) .
- the present invention provides a game comprising: a plurality of play segments, each play segment having a randomly selected play segment number and a play segment scene which indicates a play segment score; at least two players (person(s) or computer(s)) each having at least one play card, each card provided with a random selection of numbers thereon; wherein, as each play segment is displayed/indicated. each player determines the existence of the play segment number on his/her card(s) and writes/reveals the play segment score adjacent to the play segment number; such that, when all play segments have been displayed, the player having the highest summation of said play segment scores wins said game.
- each play segment scene is an audio/visual scene which is broadcast or otherwise transmitted, or provided on tape or other storage means.
- the invention provides a method of playing a game, comprising the steps of: providing at least one play card to at least two players (person(s) or compute (s)), each card having a plurality of random numbers thereon; displaying/indicating a plurality of play segments, each comprising a play segment number and a play segment scene indicating a play segment score; each player identifying whether each play segment number is one of said numbers provided on his/her card(s), and when identified, writing/revealing said play segment score adjacent to said play segment number; and calculating, after all play segments are displayed/indicated the highest summation of said play segment scores to identify the player(s) who wins said game.
- each play segment scene is broadcast or otherwise transmitted, or provided on tape or other storage means and displayed/indicated to each player as an audio and/or visual scene.
- each play segment scene is a scene from or simulation of an authentic or a fictitious game of cricket, baseball or other 'batting-fielding* game, and wherein a first of said players firstly uses a 'batting' play card and then a 'fielding' play card and a second of said players firstly uses a 'fielding' play card and then a 'batting' play card.
- each 'batting' play card is provided with a random selection of numbers chosen from said 'batting' play segment numbers each having its respective 'batting* play segment scene
- each 'fielding' play card is provided with a random selection of numbers chosen from said 'fielding' play segment numbers each having its respective 'fielding' play segment scene.
- each play segment scene is a scene from or simulation of an authentic or a fictitious game of football, soccer, basketball, hockey, polo, tennis, golf or any other 'two-team' game, and wherein a first of said players is provided with a 'first-team* card representing a first team and a second of said players is provided with a 'second-team' card representing a second team.
- said play segments are divided into first team play segments and second team play segments, and wherein, each first team card is provided with a random selection of numbers chosen from first team play segment numbers each having its respective first team play segment scene, and, each second team card is provided with a random selection of numbers chosen from second team play segment numbers each having its respective second team play segment scene.
- the present invention provides a game comprising: a plurality of question segments, each question segment having a randomly selected question segment number and an audio/visual question; at least one contestant having at least one question card, each card provided with a random selection of numbers thereon; wherein, as each question segment is displayed, each contestant determines the existence of the question segment number on his/her card(s) and writes/reveals an answer adjacent to said question segment number; such that, when all question segments have been displayed, the player having the highest number of correct answers wins said game.
- the present invention provides a method of playing a game, comprising the steps of: providing at least one question card to at least one contestant, each card having a random selection of numbers thereon representative of a question segment number; displaying a plurality of question segments, each question segment having a question segment number followed by an audio/visual, question; each player determining the existence of said question segment number on his/her card(s) and writing/revealing an answer adjacent to said question segment number; determining, at the end of displaying all question segments, the highest number of correct answers to identify the player(s) who win said game.
- each question is a geography, botany, geology, mathematics, spelling or any other educational, sports and/or general knowledge question.
- Figs. 1, 2, 3 and 4 illustrate a card which may be utilised in conjunction with Example 1 of a game of sports, such as cricket, as described hereinafter;
- Figs. 5 and 6 illustrates cards, used in conjunction with Example 2, for a baseball game
- Fig. 7 illustrates a typical card which might be utilised in conjunction with an educational game described hereinafter with reference to Example 4, which might be an educational game such as geography, botany, etc.
- This example illustrates a preferred embodiment of a 'batting-fielding' game.
- the term 'batting-fielding' is herein used to describe those games wherein one team 'bats' whilst the other team 'fields' or 'bowls' or 'pitches' such as the games of cricket and baseball.
- the particular embodiment described hereinafter relates particularly to cricket, however, it should be understood that this embodiment is easily modified to suit any other 'batting- fielding' game.
- a plurality of 'play segments' from one or more authentic or fictitious cricket games are each numbered with 'play segment numbers' in a random sequence, eg between 1 and 90, say 45 of these being 'batting' segments and 45 of these being 'fielding' segments.
- Cards are divided into two groups - 'batting' cards and 'fielding' cards.
- Typical 'fielding* and 'batting* cards are shown in Figs. 1 and 2, respectively.
- Each 'fielding card' as shown in Fig. 1, has three sets of columns.
- the first set of columns contains the 'video segment numbers' .
- a jacent each ' ideo segment number' is provided two 'blank' columns, one for the player to complete to when each wicket is taken, and one to complete to when runs are scored as 'extras'.
- the term 'wicket' is used to cover any way in which a batsman may be dismissed, including being 'run-out', being 'stumped', 'Leg-Before', 'caught' and 'bowled'. That is, no matter which of these occurs, a wicket falls.
- the term 'extra' is also used to cove: a variety of actions. These are usually through the fault of the bowler, for example, a 'wide' by bowling too wide for the batsman, or a 'no ball * by the bowler putting his foot over the crease. The score of 'extras' must be passed to the 'batting' player at the end of the game for final 'batting' score calculation.
- Each 'batting card has a first set of columns indicating the 'video segment numbers'. Adjacent each 'video segment number* is provided one 'blank' column, for indicating the number of runs scored for each video segment.
- Each player is provided with a "fielding card' and a 'batting card", such as illustrated in Figs. 1 and 2 respectively. 2.
- a fielding card' and a 'batting card such as illustrated in Figs. 1 and 2 respectively.
- Tossing a coin, or otherwise each player is selected to represent a particular team and a selection is made as to who will bat first, for example:
- PLAYER A ⁇ AUSTRALIA ⁇ field PLAYER B ⁇ INDIA ⁇ bat
- Player A therefore uses his/her 'fielding' card and Player B uses his/her 'batting' card for the first game and innings.
- a first innings is commenced by 'play segment numbers' being displayed on the video, followed by a 'play segment scene'.
- Each player checks his/her card to identify whether the displayed 'play segment number' appears on his/her card, and, if so, writes or otherwise indicates the 'score' or 'result' shown by the 'play segment scene* in the otherwise blank column(s) adjacent the corresponding 'play segment number'. That is, if the 'play segment scene' shows a 'boundary being hit' (4 runs), then player B, (batting) writes '4' adjacent the appropriate 'video segment number'.
- PLAYER A ⁇ AUSTRALIA ⁇ bat PLAYER B ⁇ INDIA field. 93/20913 _ Q _
- player A now uses his/her 'batting' card and player B uses his/her 'fielding' card.
- the scores are calculated and compared to determine the winner, with the player having the highest number of run points being the winner, as per a conventional game of cricket.
- the game of baseball is another 'batting-fielding' game which will be easily adapted to the present invention.
- the video preparation, card preparation and playing procedure would be fairly similar, but modified to suit the rules and playing procedure of baseball.
- the play segments may depict home runs, strikes, no balls, walks, etc., all which would be scored on fielding (pitching) and batting cards.
- this example describes a variations of the game, suitable for baseball. It should be understood that this preferred embodiment may be easily adapted to games other than 'baseball', and that variations of the 'baseball' game will become apparent. These variations/modifications should however be considered to fall within the scope of the present invention.
- a plurality of 'play segments' are taken from one or more authentic or fictitious baseball games, and each are numbered with 'play segment numbers' in random sequence.
- Cards are divided into two groups. Typical 'score cards' for teams 'A' and 'B' are shown in Figs. 5 and 6, respectively.
- the 'score cards' each have, say 30 'video sequence numbers' provided on each selected out of 35 'play sequences', and alongside each 'video sequence number' are provided four blank squares.
- Each player is provided with a score card, such as illustrated in Figs. 5 and 6.
- each player is selected to represent a particular team, and a selection is made as to who will 'bat' first, for example:
- the game follows the conventional rules of baseball. Each team bats until three batters are out, and then the opposing team bats. The length of the game is, say, 9 innings each. Each team must lose 27 batters each by the end of the ninth innings.
- a first inning commences by 'play segment numbers' being displayed on the video, followed by a 'play segment scene*.
- the number '19* may be the first 'play segment number' displayed, and the 'play segment scene' depicts the batter hitting a "home run".
- Player *A indentifying the number '19* on his score card therefore marks this four blank squares adjacent to the number '19' with '1-2-3-H'. This represents that the batter (now called the runner under the rules of baseball) has touched each base including the home plate.
- next 'play segment number' may be '9', and the corresponding 'play segment*, for example, depicts that a batter is struck out and therefore has not scored. Player 'A' therefore draws a line through the boxed adjacent number 9, as shown in Fig. 5, to indicate the loss of a batter.
- next 'play sequence number* may be '1', and the corresponding 'play segment', for example, depicts that a batter only marks first base. Player 'A' therefore places a '1' in one of the squares adjacent to play segment number 1.
- next 'play sequence number' may be '14', and the corresponding "play-segment* , for example, depicts that another batter only makes first base, and that the runner on first base makes it to second base. Player A therefore marks box 14 with '1', and box 1 with '2', showing that he is 1 down with 2 bases loaded.
- the .next 'play sequence segment' may be "8', and the corresponding 'play segment', for example, depicts another batter making first base, the runner on first base reaching second base, but the runner on second base being given out.
- Player A therefore marks on box adjacent the number 8 with '1', the box adjacent the number 14 with '2', but the box adjacent the number with a line therethrough to show the loss of another runner.
- Player A shows 3 out with a score of 2 and Player B shows 3 out with a score of 1.
- the total score is shown at the bottom of the cards of each player.
- team A is leading by one at the end of the first innings.
- This example illustrates a preferred embodiment of a 'two-team' game.
- the term 'two-team' game is herein used to describe those games wherein two team simultaneously score points, such as the games of soccer, football, basketball, polo and hockey, as opposed to a 'batting-fielding' game wherein each team takes turns to bat and field and thus takes turns in scoring points.
- a plurality of play segments from one or more authentic or fictitious football games are each numbered with 'play segment numbers' in a random sequence with video segment numbers, eg between 1 and 80, 40 of these being team A playing action segments and 40 of these being team B playing action segments eg Play Segment Number Play segments
- Cards are divided into two groups - 'team A' cards and 'team B' cards.
- 35 numbers, randomly selected from the 40 segment numbers, representing 'team A* segments are provided on a 'team A' card, and, 35 numbers, randomly selected from the 40 segment numbers, representing 'team B' segments are provided on a "team B' card.
- Each 'card' has a first set of columns indicating the 'video segment numbers' . Adjacent each 'video segment number' is provided a 'blank' column, for completion by the player by writing in the number of points scored for each video segment.
- Each player is provided with a 'card*.
- PLAYER A ⁇ AUSTRALIA PLAYER B ⁇ U.K.
- Player A therefore represents Australia and Player B represents U.K. for the corresponding game. 3.
- the game is commenced by 'play segment numbers' being displayed on the video, followed by a "play segment scene' .
- Each player checks his/her card to identify whether the displayed 'play segment number' appears on his/her card, and, if so, writes the 'score' or 'result' shown by the 'play segment scene' in the column(s) adjacent the corresponding 'play segment number'. That is, if the 'play segment scene' shows a field goal being scored by team A, Australia, then player A writes '2* to represent 2 points adjacent the appropriate 'video segment number'.
- the scores are calculated and compared to determine the winner, with the player having the highest number of points is the winner, as per a conventional game of football.
- games other than football will easily be applied to this two-team game example of the present invention.
- the games of soccer, basketball, jockey, polo and golf are other 'two-team' games which will be easily adapted to the present invention.
- the video preparation, card preparation and playing procedure would be fairly similar, but modified to suit the rules and playing procedure of those other games.
- more than two teams could be represented, in the form of a race, such as a swimming race, a running race, or a hose race, or a driving or shooting competition. In such a game more than two players may compete.
- the race or competition comprises a series of events such as a triathlon or, the race progressively 'viewed' as the race proceeds to determine a progressive score.
- This example illustrates a preferred embodiment of a game which may preferably be a game of skill rather than a game of chances as per previously described examples 1 to 3.
- a quiz such as in geography, botany, geology, mathematics, spelling or any other educational game, sports game or game of knowledge may be adapted to this embodiment.
- Video segments depicting, for example geographical scenes for a geography quiz, types of plants for a botany quiz, types of rock for a geology quiz, or, any questions requiring an answer, are sorted into a predetermined order and numbered in a random sequence, eg between 1 and 100.
- Each 'student' is provided with a card, for example as illustrated in Fig. 5.
- Column 1 is provided with a random selection of numbers between 1 and 100, say 30 numbers as . shown in Fig. 5.
- Two other columns may be optionally provided - column 2 having printed answers thereon which correspond to the correct answer for the particular video segment question of that number, and column 3 having provision for the student to write in his answer.
- Each student is provided with an answer card as depicted in Fig. 5.
- a 'video segment number is displayed followed by a
- Each student scans column 1 of his card to determine whether he has a number corresponding to the 'video segment number' . In the event that he does not have that number identified on his card, he waits for the next 'video segment' .
- Play is continued until a student is provided answers corresponding to all his 30 numbers on his card.
- the game could be adapted to a TV quiz game, either utilising on-screen contestants or "home viewer contestants".
- column 2 might not be provided, and it is then required for each "home viewer” to write down their answers to the educational scene/question as it appears on the TV.
- the answer cards or other display carrier could then be provided to a central location, and by way of example, the winner could be the person who has completed all answers and has the most correct answers.
- the game of the present invention will be easily adapted to a computer game, storage of the video segments being enabled, for example, on computer optical discs.
- the card may be alternatively replaced by an 'on screen' card or any other display carrier . In such a computer game, one or more contestants may compete against the computer.
- a full 100 questions may be shown in video segments, and a full 100 answers may be provided on the answer card, however, perhaps, the order of the answers could be randomly selected to eliminate copying of answers in a classroom or take home assessment by each student. Once again, the person with the most correct answers would be the winner of the game.
- any number of play segments may be provided on the video and/or any number of random numbers or other indicia may be provided on the 'cards*.
- the number of play segments may be greater or smaller than the number of play segment numbers or other indicia indicated on the 'cards.
- a typical 'home viewer' variation of the game is wherein certain 'play segments' (indicated by 'play segment numbers') are transmitted to home viewers, by means of broadcast or cable television, and 'home viewers' either scratch or write or otherwise record their score provided on their display device or carrier, such as a card or a computer display monitor.
- live coverage of certain portions of a game might be preceded with 'play segment indicia', which 'home viewers' are to identify on their 'cards' - the score attributed to each 'play segment indicia' being the actual score of the live 'segment'.
- 'play segment indicia' which 'home viewers' are to identify on their 'cards' - the score attributed to each 'play segment indicia' being the actual score of the live 'segment'.
- any form of media for storage of audio and/or video sequences may be utilised. That is, well known 'video tapes', CD roms, CD-I (Interactive CD), DCC (Digital Compact. Cassette) may be used. All other storage/play media may also be utilised for display of the * ⁇ lay segments*.
- a randomly accessible viewing device may be used.
- a control device could then instantaneously and randomly select a sequence of "play segment indicia' and then the 'play segment scenes' are displayed. It is envisaged that this particular variation would be particularly appropriate to computer game (using either video sequences or computer simulations of game scenes) and perhaps even more appropriate for use in video machine games traditionally found in hotels and 'pin-ball' parlours. In such a 'computer game', one or more of the players could be the computer, wherein a person competes against the computer.
Abstract
Jeu de chance et/ou d'adresse pour au moins un joueur. Une séquence de jeu est affichée, par l'intermédiaire d'un écran vidéo, par example cette séquence indiquant un résultat de jeu ou une question. Chaque joueur identifie l'existence d'une inscription correspondante sur sa carte (figs 1 à 7) ou autre, et note le résultat du jeu ainsi indiqué ou la réponse. A la fin du jeu, le joueur ayant obtenu le plus de points gagne.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPL1805 | 1992-04-09 | ||
AUPL180592 | 1992-04-09 | ||
AUPL556092 | 1992-10-29 | ||
AUPL5560 | 1992-10-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1993020913A1 true WO1993020913A1 (fr) | 1993-10-28 |
Family
ID=25644226
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU1993/000153 WO1993020913A1 (fr) | 1992-04-09 | 1993-04-07 | Jeu audio/video a segments de jeu |
Country Status (1)
Country | Link |
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WO (1) | WO1993020913A1 (fr) |
Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB192268A (en) * | 1922-01-06 | 1923-02-01 | Douglas Lionel Dent | Appliances for playing a card game |
GB600539A (en) * | 1945-12-12 | 1948-04-12 | Edward George Bray | Improvements in and relating to means for playing counter and board games |
GB872703A (en) * | 1959-08-14 | 1961-07-12 | Cross Out Advertising Company | Visual education game |
GB1304838A (fr) * | 1969-02-13 | 1973-01-31 | ||
US4289315A (en) * | 1980-07-28 | 1981-09-15 | Barr Vernon L O | Golf simulating game |
AU4702185A (en) * | 1985-09-03 | 1987-03-05 | Coppock, C. Wallace | Card game |
US4662635A (en) * | 1984-12-16 | 1987-05-05 | Craig Enokian | Video game with playback of live events |
US4722526A (en) * | 1987-01-20 | 1988-02-02 | Tovar Joseph L | Game method and apparatus for use while viewing a sporting event |
US4822043A (en) * | 1987-03-25 | 1989-04-18 | Carter Lewis S | Baseball card game |
US4861031A (en) * | 1987-09-28 | 1989-08-29 | Simms Cosmian E | Card wrestling game |
GB2219217A (en) * | 1988-06-03 | 1989-12-06 | Orange Products Limited | Board game |
AU3989389A (en) * | 1988-07-12 | 1990-02-05 | Barry Levine | Audio quiz game |
-
1993
- 1993-04-07 WO PCT/AU1993/000153 patent/WO1993020913A1/fr active Application Filing
Patent Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB192268A (en) * | 1922-01-06 | 1923-02-01 | Douglas Lionel Dent | Appliances for playing a card game |
GB600539A (en) * | 1945-12-12 | 1948-04-12 | Edward George Bray | Improvements in and relating to means for playing counter and board games |
GB872703A (en) * | 1959-08-14 | 1961-07-12 | Cross Out Advertising Company | Visual education game |
GB1304838A (fr) * | 1969-02-13 | 1973-01-31 | ||
US4289315A (en) * | 1980-07-28 | 1981-09-15 | Barr Vernon L O | Golf simulating game |
US4662635A (en) * | 1984-12-16 | 1987-05-05 | Craig Enokian | Video game with playback of live events |
AU4702185A (en) * | 1985-09-03 | 1987-03-05 | Coppock, C. Wallace | Card game |
US4722526A (en) * | 1987-01-20 | 1988-02-02 | Tovar Joseph L | Game method and apparatus for use while viewing a sporting event |
US4822043A (en) * | 1987-03-25 | 1989-04-18 | Carter Lewis S | Baseball card game |
US4861031A (en) * | 1987-09-28 | 1989-08-29 | Simms Cosmian E | Card wrestling game |
GB2219217A (en) * | 1988-06-03 | 1989-12-06 | Orange Products Limited | Board game |
AU3989389A (en) * | 1988-07-12 | 1990-02-05 | Barry Levine | Audio quiz game |
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