WO1997023845A3 - A computer method and computer system based on a simulated environment using procedural animation in a simulated city - Google Patents

A computer method and computer system based on a simulated environment using procedural animation in a simulated city Download PDF

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Publication number
WO1997023845A3
WO1997023845A3 PCT/IB1996/001398 IB9601398W WO9723845A3 WO 1997023845 A3 WO1997023845 A3 WO 1997023845A3 IB 9601398 W IB9601398 W IB 9601398W WO 9723845 A3 WO9723845 A3 WO 9723845A3
Authority
WO
WIPO (PCT)
Prior art keywords
simulated
environment
system based
computer
city
Prior art date
Application number
PCT/IB1996/001398
Other languages
French (fr)
Other versions
WO1997023845A2 (en
Inventor
Karen J Trovato
Original Assignee
Philips Electronics Nv
Philips Norden Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Philips Electronics Nv, Philips Norden Ab filed Critical Philips Electronics Nv
Priority to JP9523474A priority Critical patent/JPH11501431A/en
Priority to EP96939274A priority patent/EP0811206A2/en
Publication of WO1997023845A2 publication Critical patent/WO1997023845A2/en
Publication of WO1997023845A3 publication Critical patent/WO1997023845A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers

Abstract

An electronic game uses electronic map data and an environment grower to create a rich environment. An avatar maintenance system further enhances the game environment. The game is then sufficiently complex to be used by thousands of users.
PCT/IB1996/001398 1995-12-21 1996-12-09 A computer method and computer system based on a simulated environment using procedural animation in a simulated city WO1997023845A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP9523474A JPH11501431A (en) 1995-12-21 1996-12-09 Computer method and computer system based on virtual environment using procedural animation in virtual city
EP96939274A EP0811206A2 (en) 1995-12-21 1996-12-09 A computer method and computer system based on a simulated environment using procedural animation in a simulated city

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/576,621 US6183364B1 (en) 1995-12-21 1995-12-21 Simulated environment using procedural animation in a simulated city
US08/576,621 1995-12-21

Publications (2)

Publication Number Publication Date
WO1997023845A2 WO1997023845A2 (en) 1997-07-03
WO1997023845A3 true WO1997023845A3 (en) 1997-08-21

Family

ID=24305220

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB1996/001398 WO1997023845A2 (en) 1995-12-21 1996-12-09 A computer method and computer system based on a simulated environment using procedural animation in a simulated city

Country Status (4)

Country Link
US (1) US6183364B1 (en)
EP (1) EP0811206A2 (en)
JP (1) JPH11501431A (en)
WO (1) WO1997023845A2 (en)

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Also Published As

Publication number Publication date
JPH11501431A (en) 1999-02-02
US6183364B1 (en) 2001-02-06
WO1997023845A2 (en) 1997-07-03
EP0811206A2 (en) 1997-12-10

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