WO1998040141A1 - An electronic gaming system offering premium entertainment services for enhanced player retention - Google Patents
An electronic gaming system offering premium entertainment services for enhanced player retention Download PDFInfo
- Publication number
- WO1998040141A1 WO1998040141A1 PCT/US1998/003321 US9803321W WO9840141A1 WO 1998040141 A1 WO1998040141 A1 WO 1998040141A1 US 9803321 W US9803321 W US 9803321W WO 9840141 A1 WO9840141 A1 WO 9840141A1
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- WO
- WIPO (PCT)
- Prior art keywords
- player
- electronic gaming
- premium entertainment
- access
- entertainment service
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
Definitions
- the present invention relates generally to a system for increasing the utilization of electronic gaming devices, such as slot machines or arcade video games, by providing players with an additional incentive for continued play, and more particularly, to a system for allowing players of electronic gaming devices, such as slot machines, to access premium entertainment services, such as premium web sites, pay-per-view services and shared-revenue telephone services, directly from the electronic gaming device.
- premium entertainment services such as premium web sites, pay-per-view services and shared-revenue telephone services
- Entertainment System discloses an entertainment system for slot players in a casino which includes audio/video equipment at each slot machine for communicating with a central control station.
- the operator at the central station selects audio/video programming from a menu of available selections, for presentation at one or more of the slot machines in the casino.
- the available audio/video programming is obtained from a number of conventional sources, including a VCR, an audio tape deck, a live camera or microphone and commercial television broadcasting sources, including cable television programming.
- premium entertainment services such as premium web sites, pay-per-view services and shared- revenue telephone services, such as 900 or 976 services
- an electronic gaming system which evaluates the current level of play or prior playing history of a particular player for determining whether the player is entitled to access the premium entertainment services.
- a publicly accessible electronic gaming system which permits coins to be deposited as payment for access to a premium entertainment service, regardless of whether or not the player is actually playing the electronic gaming device.
- a player will be permitted to access premium entertainment services, such as premium web sites, pay-per-view services and shared-revenue services, such as 900 or 976 services, directly from the slot machine or other electronic gaming device for as long as the player meets the entitlement requirements established by the casino or arcade, discussed below, for accessing such premium entertainment services (the "establishment- specific criteria").
- premium entertainment services such as premium web sites, pay-per-view services and shared-revenue services, such as 900 or 976 services
- each slot machine or electronic gaming device accesses the premium entertainment services via a centralized network server.
- the network server When the network server is notified that play has commenced at a particular slot machine or other electronic gaming device, the network server preferably evaluates establishment-specific criteria to determine whether the player should be offered access to premium content entertainment services while playing.
- the establishment- specific criteria can offer access to the premium content entertainment services on the following basis: (i) unlimited complimentary usage to all players whose prior playing history meets predefined criteria, (ii) unlimited complimentary usage to all players on certain classes or types of electronic gaming devices, (iii) limited complimentary access to those players whose current level of play meets or exceeds a predefined threshold, or (iv) access in exchange for a cash payment or player reward points awarded as part of a slot club or an arcade incentive program, regardless of any current level of play.
- a menu of the available premium entertainment services is preferably transmitted to the slot machine or other electronic gaming device for display to the player.
- the player thereafter enters his selection of a desired premium entertainment service, which selection is transmitted to the network server.
- a content database is preferably accessed to retrieve information required by the network server to access the selected content provider, such as the appropriate external network and network address to be utilized, as well as any required account number and/or password.
- a connection is thereafter established by the network server between the electronic gaming device and the selected content provider.
- the network server preferably monitors the player's level of play to determine if the establishment-specific criteria for maintaining access to the selected premium entertainment service is being met.
- the establishment-specific criteria will maintain the premium entertainment services for (i) all players on certain classes of electronic gaming devices, regardless of the player's current level of play; (ii) certain players based on their prior playing history, regardless of the player's current level of play, (iii) for those players whose current level of play meets or exceeds a predefined threshold, and (iv) for those players who provide a cash payment or player reward points awarded as part of a slot club or an arcade incentive program.
- a disconnection warning is preferably transmitted to the player with information on how the connection to the premium entertainment service can be maintained by the player.
- the player can maintain the connection to the premium entertainment service by (i) complying with the casino's (or arcade's) level of play requirements to maintain complimentary access; (ii) depositing coins in the electronic gaming device or otherwise providing an additional payment; or (iii) allowing a deduction of earned credits from current play prizes or player reward points.
- connection to the premium entertainment service will preferably be terminated if the player does not perform one of the indicated steps for maintaining the connection.
- an entry of the connection session is preferably made in a connection record database.
- FIG. 1 is a schematic block diagram illustrating a suitable communications network for interconnecting an electronic gaming device, such as a slot machine, with one or more premium entertainment services;
- FIG. 2 is a schematic block diagram of the network server of FIG. 1;
- FIG. 3 is a schematic block diagram of the slot machine of FIG. 1;
- FIG. 4 illustrates a sample table from the player tracking database of FIG. 2
- FIG. 5 illustrates a sample table from the content database of FIG. 2
- FIG. 6 illustrates a sample table from the connection record database of FIG. 2
- FIGS. 7A through 7C collectively, are a flow chart describing an exemplary premium content evaluation process implemented by the network server processor of FIG. 2 in the illustrative embodiment.
- FIG. 8 is a flow chart describing an exemplary player process.
- FIG. 1 shows an illustrative network environment for transferring multimedia information, such as video, audio and data, between a content provider, such as content providers 115, 120, 125, and one or more electronic gaming devices, such as slot machine 300, over one or more external networks 140, 145, 150.
- the content providers such as providers 115, 120 and 125, provide players with access to premium entertainment services.
- a premium entertainment service is a service for which a fee is specifically charged for the use of that service, including premium web sites, pay-per-view services and shared-revenue telephone services, such as 900 or 976 services. It is noted that the fee incurred for a particular premium entertainment service may be a fixed fee for a predefined period of time (in other words, a flat monthly fee) , or a variable rate based on the amount of usage of the premium entertainment service.
- access to the premium entertainment services can be provided to a player on a complimentary basis, as an incentive for continued play, as a prize in lieu of, or in addition to, a cash payout, or in exchange for a cash payment or player reward points awarded as part of a slot club or an arcade incentive program.
- slot machine refers to any programmable gaming terminal controlling a random or pseudo-random event in which one or more players can bet on the outcome of the event, including traditional slot machines, video bingo, video keno, video poker and video blackjack devices.
- electronic gaming device refers to a slot machine or an arcade video game, such as Mortal Kombat, NBA Jam, or Virtua Fighter. While the electronic gaming device 300 is illustrated as a slot machine in the embodiment shown in FIG. 1 and discussed herein, another electronic gaming device, such as a video arcade game, could be substituted therefor, as would be apparent to a person of ordinary skill. In the illustrative embodiment shown in FIG.
- the slot machine 300 accesses the external networks 140, 145, 150, indirectly via a network server 110, discussed further below in conjunction with FIG. 2. It is noted that the functionality provided by the network server 110 for connecting the slot machine 300 to the remote content providers 115, 120, 125, as discussed below, could be provided directly in the slot machine 300 itself, as would be apparent to a person of ordinary skill . In this manner, a slot machine 300 could directly access a desired content provider 115, 120, 125, via the external networks 140, 145, 150.
- the network server 110 and the slot machine 300 may comprise conventional hardware and software, as modified herein to carry out the functions and operations described below.
- the network server 110 and slot machine 300 transmit digitally encoded data and other information between one another.
- the transmitted data and other information may represent player name and identification number, play results, authenticated player identification, a menu of premium entertainment services and player selections, and the multimedia premium entertainment service content.
- the communications link between the network server 110 and the slot machine 300 preferably comprises a cable or wireless link on which electronic signals can propagate.
- FIG. 1 shows only one slot machine 300, a plurality of slot machines or other electronic gaming devices are typically connected to a network server 110, each identified by a unique machine identification number.
- each content provider such as content providers 115, 120, 125, preferably employs a general purpose computer, for communicating with the network server 110.
- each content provider 115, 120, 125 is preferably comprised of a processing unit, a modem, memory means and any required audio/video hardware and software.
- the television network 140 includes a wireless broadcast network for distribution of premium video programming, such as a digital satellite service (“DSS”), as well as a conventional wired cable television network (“CATV").
- DSS digital satellite service
- CATV wired cable television network
- the premium entertainment services accessed via the television network 140 include pay-per-view video programming.
- the telephone network 145 includes the combination of local and long distance wire or wireless facilities and switches known as the public switched telephone network ("PSTN"), as well as cellular network systems and the telephony feature of the Internet.
- the premium entertainment services accessed via the telephone network 145 include shared- revenue telephone services, such as 900 or 976 services.
- shared- revenue telephone services deliver a particular service over the telephone and subsequently bill the caller.
- the caller is typically identified by the phone number from which the call is made, with the subsequent bill then included as part of the caller's regular telephone bill.
- the content provider typically calculates the amount of the bill after the service has been delivered. This amount is forwarded to the billing telephone company, which both bills and collects the appropriate amount from the caller.
- the telephone company typically deducts a portion of the total fee for the service in return for both the cost of making the telephone connection and for the telephone company's role as bill collector.
- the Internet network 150 includes the World Wide Web (the "Web") and other systems for storing and retrieving information using the Internet.
- the user communicates an electronic Web address, referred to as a Uniform Resource Locator ("URL"), associated with the web site.
- URL Uniform Resource Locator
- the player can be presented with a list or menu of available premium web sites, with the corresponding URL preprogrammed for each site. The player thereafter enters his selection of a desired premium web site, which selection is transmitted to the network server 110.
- a web browser software product such as Netscape Navigator or Microsoft Internet Explorer, then accesses the web site by communicating with the appropriate server, in a known manner.
- the premium entertainment services accessed via the Internet network 150 include premium web sites, such as ESPNET Sportszone.
- FIG. 2 is a block diagram showing the architecture of an illustrative network server 110.
- the network server 110 may be embodied, for example, as an RS 6000 server, manufactured by IBM Corp., as modified herein to execute the functions and operations of the present invention.
- the network server 110 preferably includes certain standard hardware components , such as a central processing unit (CPU) 200, a data storage device 210, a read only memory (ROM) 220, a random access memory (RAM) 230, a clock 240, and communications ports 250, 255.
- the CPU 200 is preferably linked to each of the other listed elements, either by means of a shared data bus, or dedicated connections, as shown in FIG. 2.
- the CPU 200 may be embodied as a single processor, or a number of processors operating in parallel.
- the data storage device 210 and/or ROM 220 are operable to store one or more instructions, as discussed below in conjunction with FIGS. 7A through 7C, which the CPU 200 is operable to retrieve, interpret and execute.
- the CPU 200 preferably includes a control unit, an arithmetic logic unit (ALU) , and a CPU local memory storage device, such as, for example, a stackable cache or a plurality of registers, in a known manner.
- the control unit is operable to retrieve instructions from the data storage device 210 or ROM 220.
- the ALU is operable to perform a plurality of operations needed to carry out instructions.
- the CPU local memory storage device is operable to provide high speed storage used for storing temporary results and control information.
- the data storage device 210 includes a player tracking database 400, a content database 500, and a connection record database 600.
- the player tracking database 400 preferably stores historical information on each player, including an indication of his gaming activity.
- the content database 500 preferably stores information required by the network server 110 for each available premium entertainment service, including information required to access the selected content provider, such as the appropriate external network and network address to be utilized, as well as any required account number and/or password.
- the connection record database 600 preferably stores information on each connection session made by the network server 110 to a premium entertainment service, including an indication of the duration or estimated cost of each connection session.
- the communications port 250 connects the network server 110 to a slot machine interface 260, thereby linking the network server 110 to each connected slot machine, such as the slot machine 300 shown in FIG. 1.
- the communications port 255 connects the network server 110 to an external network interface 265, thereby linking the network server 110 to one or more external networks, such as the networks 140, 145, 150 shown in FIG. 1.
- the communication ports 250, 255 preferably include multiple communication channels for simultaneously connecting multiple players to multiple content providers 115, 120, 125.
- FIG. 3 is a block diagram showing the architecture of an illustrative slot machine 300.
- the slot machine 300 preferably includes certain standard hardware components, such as a CPU 310, a data storage device 320, a ROM 340, a RAM 342, and a clock 348.
- the CPU 310 is preferably linked to each of the other listed elements, either by means of a shared data bus, or dedicated connections, as shown in FIG. 3.
- the CPU 310 executes program modules stored in the data storage device 320 or the ROM 340 to perform the processes described below, in a known manner.
- slot machine 300 performs in a conventional manner.
- the player starts the slot machine 300 by providing a form of payment, for example, by depositing coins, or inserting a credit card, debit card or smart card, and pressing a starting controller 374.
- the CPU 310 Under control of a program stored, for example, in the data storage device 320 or ROM 340, the CPU 310 initiates the random number generator 372 to generate a number.
- the CPU 310 looks up the generated random number in a stored probability table 322 and finds the corresponding outcome, or game result. Based on the identified outcome, the CPU 310 locates the appropriate payout in a stored payout table 324.
- the CPU 310 also directs a reel controller 330 to spin the reels 332, 334, 336 and to stop them at a point when a combination of symbols corresponding to the selected payout is displayed.
- the slot machine 300 stores the credits in a random access memory (RAM) 342 and displays the available credits in a video display area 346.
- a hopper controller 352 is connected to a hopper
- the CPU 310 checks the RAM 342 to see if the player has any credit and, if so, signals the hopper 354 to release an appropriate number of coins into a payout tray (not shown) .
- the slot machine 300 does not include the reel controller 330, or reels 332, 334, 336.
- the video display area 346 graphically displays representations of objects contained in the selected game, such as graphical reels or playing cards. These representations are preferably animated to display playing of the selected game.
- a player tracking device 360 is also in communication with the CPU 310.
- the player tracking device 360 comprises a card reader 364 for reading player identification information stored on a player tracking card (not shown) , which is preferably encoded with information to identify the player, in a known manner.
- the player tracking device 360 also preferably includes a display 362, having a touch screen, or associated player interface 370.
- Suitable commercially available player card tracking devices include, for example, the Mastercom device available from Bally Manufacturing. (See, for example, U.S. Patent No. 5,429,361 to Raven et al . ) .
- Such player tracking devices include a magnetic card reader and a numeric keypad for entry of player information.
- the slot machine 300 also includes a network server interface 380 which provides a communication path between the slot machine 300 and the network server 110. Thus, as discussed further below, information may be communicated among the player tracking device 360, slot machine 300 and network server 110.
- the slot machine 300 preferably displays a menu of available premium entertainment services on the display 362 or video display area 346, and prompts the player to select a desired premium entertainment service, for example, using the player interface 370.
- the slot machine 300 is capable of presenting premium entertainment service received from one or more content providers 115, 120, 125 to a player at the slot machine 300.
- the premium entertainment service received from the content provider may be multimedia information, including video, audio and/or data information.
- the slot machine 300 is preferably capable of presenting such multimedia information to a player.
- the slot machine 300 in addition to the video display area 346, which may be utilized to display the video and data information, the slot machine 300 preferably includes an audio speaker or headset 353.
- the slot machine 300 includes means for presenting the player with an integrated display of the multimedia information associated with the premium entertainment service, together with the gaming result, for example, by means of a virtual reality (VR) headset (not shown) .
- VR virtual reality
- a VR headset offers particular advantages since it permits private viewing of a selected premium entertainment service in a public environment.
- a pair of glasses which are uniquely "keyed" to the output of the video display area 346, for example, by means of a particular polarization or wavelength, could be configured to provide similar privacy.
- the player tracking database 400 preferably stores historical information on each player, including an indication of their gaming activity.
- the player tracking database 400 maintains a plurality of records, such as records 410-412, each associated with a different player.
- the player tracking database 400 includes a casino rating in field 425 which may be utilized to characterize the playing history of a player.
- the casino rating may indicate whether a given player is a "high roller. "
- the player tracking database 400 preferably includes an indication in field 430 of the recent gaming activity of the player within a predefined historical period, and an indication in field 435 of the current balance of player reward points available to the given player.
- the player tracking database 400 preferably includes an indication in field 440 of the player's preferences with respect to particular premium entertainment services. In this manner, the menu of available premium entertainment services which is presented to the player when play is commenced can be tailored to the indicated preferences of the particular player.
- Information required by the network server 110 on each available premium entertainment service is preferably stored in the content database 500, such as the content database 500 illustrated in FIG. 5.
- the content database 500 maintains a plurality of records, such as records 510-512, each associated with a different premium entertainment service.
- the content database 500 includes an indication in field 525 of the appropriate content provider, such as the content provider 125, that provides the respective premium entertainment service.
- the content database 500 preferably contains any information which is required to access each premium entertainment service.
- the content database 500 stores access information in field 530, an account number in field 535 and a password in field 540.
- the access information stored in field 530 may indicate that the web site is accessed via the Internet 150, and may contain the appropriate URL address.
- the access information stored in field 530 may indicate that the shared revenue telephone service is accessed via the telephone network 145, and contain the appropriate 900 or 976 telephone number.
- the access information may indicate that the pay-per-view movie is accessed via a cable (or wireless) television network, such as the network 140, and contain the appropriate cable television channel number.
- the content database 500 also includes cost information in field 545 for each premium entertainment service which thereby permits the casino to maintain estimated cost information for each connection session and to also implement variable per minute rates for one or more premium entertainment services.
- the network server 110 preferably maintains a connection record database 600, shown in FIG. 6, for storing information on each connection session to a premium entertainment service.
- the connection record database 600 maintains a plurality of records, such as the records 610-612, each associated with a different connection session made by the network server 110 to a premium entertainment service.
- the connection record database 600 preferably stores the player tracking number of the player who requested the connection in field 625, and the date, time and duration of the connection in fields 630, 635 and 640, respectively.
- connection record database 600 preferably records an indication of identity of the content provider that provides the premium entertainment service associated with the connection in field 645 and an indication of the estimated cost of the connection in field 650. In this manner, the casino has recorded the appropriate information which may be required to verify any contested charges .
- the processes performed by the network server 110 require the network server 110 to interact with one or more electronic gaming devices, such as slot machine 300, and one or more content providers, such as the content providers 115, 120, 125.
- the network server 110 when the network server 110 is notified that play has commenced at a particular electronic gaming device, the network server 110 preferably evaluates establishment-specific criteria to determine whether the player should be offered access to premium content entertainment services while playing. It is again noted that the functionality provided by the network server 110, including the programs described below in conjunction with FIGS. 7A through 7C, could be performed directly by a slot machine 300 or another electronic gaming device, as would be apparent to a person of ordinary skill.
- the network server 110 begins the processes embodying the principles of the present invention during step 705, upon initiation of play at an electronic gaming device, such as slot machine 300, and receipt by the network server 110 of an indication that such play has commenced.
- the network server 110 initially monitors the level of play during step 710 to determine whether this player is entitled to access the premium entertainment services .
- a test is performed during step 715 to determine if the casino- specified criteria for offering players access to the premium entertainment services is met.
- the establishment-specific criteria can offer access to the premium content entertainment services on the following basis: (i) unlimited complimentary usage to all players whose prior playing history meets predefined criteria, as determined, for example, by accessing the player tracking database 400, (ii) unlimited complimentary usage to all players on certain classes or types of electronic gaming devices, as determined by accessing a record maintained by the network server 110 identifying the machine type for each electronic gaming device, (iii) limited complimentary access to those players whose current level of play meets or exceeds a predefined threshold, as determined by monitoring the current level of play of each player, or (iv) access to those players who provide a cash payment or player reward points awarded as part of a slot club or an arcade incentive program, regardless of any level of play.
- a casino can evaluate the current level of play based on a number of criteria, including the number of coins played by the player per
- step 715 If it is determined during step 715 that the casino-specified criteria for offering players access to the premium entertainment services is not met, program control returns to step 710, and the network server 110 continues monitoring the player's level of play until the casino- specified criteria for offering players access to the premium entertainment services is met.
- step 720 the network server 110 transmits a menu of the available premium entertainment services to the slot machine 300 for display to the player.
- the player's content preferences are retrieved from the player tracking database 400, and the menu of available premium entertainment services is tailored to the preferences of the individual.
- the network server 110 preferably waits until a selection of the desired entertainment choice is received from the player during step 725.
- the network server 110 Upon receipt of the desired entertainment choice, the network server 110 accesses the content database 500 during step 730 and retrieve any access information, account number, and/or password which is required to access the selected premium entertainment service, including the appropriate external network to be utilized; any required network address (Internet) , telephone number (shared revenue telephone services) or cable channel (pay-per-view) ; and any required account number and/or password. For example, if the player has selected a web site-based premium entertainment service provided by content provider 125, which is accessed via the Internet 150, the network server 110 accesses the appropriate record of the content database 500 and retrieve the appropriate stored access information, including the URL address associated with the web site.
- the network server 110 utilizes the information retrieved during the previous step to establish the appropriate connection between the slot machine 300 and the selected content provider, such as content provider 125. For example, if the player has selected a web site-based premium entertainment service provided by content provider 125, which is accessed via the Internet network 150, the network server 110 preferably enters the URL in a web browser, such as Netscape, to access the desired web site.
- a web browser such as Netscape
- the network server 110 preferably queries the clock 240 during step 745 to determine the time at which the connection is initially established.
- the network server 110 preferably resumes monitoring the level of play during step 750 to determine whether the current level of play is sufficient to maintain this player's access to the premium entertainment services.
- a test is performed during step 755 to determine if the casino-specified criteria for maintaining access to the premium entertainment services is met.
- the establishment-specific criteria will maintain the premium entertainment services for (i) all players on certain classes of electronic gaming devices, regardless of the player's current level of play; (ii) certain players based on their prior playing history, regardless of the player's current level of play, (iii) for those players whose current level of play meets or exceeds a predefined threshold, and (iv) for those players who provide a cash payment or player reward points awarded as part of a slot club or an arcade incentive program.
- step 755 If it is determined during step 755 that the casino- specified criteria for maintaining access to the premium entertainment services is currently being met, program control returns to step 750, and the network server 110 continues monitoring the player's level of play until the casino-specified criteria for offering players access to the premium entertainment services is no longer being met, or until play is terminated.
- step 755 program control proceeds to step 760, where the network server 110 transmits a disconnection warning to the slot machine 300 for display to the player.
- the disconnection warning preferably includes options for maintaining the connection to the selected content provider 125.
- the disconnection warning can indicate that the player can maintain the connection to the premium entertainment service by (i) complying with the casino's level of play requirements to maintain complimentary access (the establishment- specific criteria) ; (ii) depositing coins in the electronic gaming device or otherwise providing an additional payment, for example, by means of a credit card, debit card or smart card; or (iii) allowing a deduction of earned credits from current slot play prizes or player reward points.
- step 765 a test is performed during step 765 to determine if the player has complied with the casino- specified criteria for maintaining the connection within a predefined timeout period.
- program control returns to step 750, and the network server 110 continues monitoring the player's level of play until the casino-specified criteria for offering access to the premium entertainment services is again no longer being met, or until play is terminated.
- program control proceeds to step 770 (FIG.
- the network server 110 disconnects the connection to the selected content provider 125.
- the network server 110 preferably creates a record of the connection in the connection record database 600 during step 780. As previously indicated, this record may be utilized to confirm any billing information received from the content provider 125. Thereafter, the network server 110 exits the process during step 785 to wait for the next play session which may be entitled to access a premium entertainment service.
- the casino is preferably billed by each content provider for the total connection time on each slot machine.
- the billing information can be verified using the connection record database 500.
- FIG. 8 An exemplary process from the point of view of a player is shown in FIG. 8.
- a player initiates the process during step 810 by providing a form of payment to a slot machine 300, for example, by depositing coins, or inserting a credit card, debit card or smart card.
- the player optionally initiates play of the slot machine 300 during step 820, for example, by pressing a starting controller 374 (FIG. 3) .
- the player receives a menu of the available premium entertainment services during step 830, and makes a selection of a desired premium entertainment service during step 840.
- the player receives access to the selected premium entertainment service during step 850 for as long as the player complies with the casino- specified criteria for accessing such premium entertainment services, in the manner described above.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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AU66611/98A AU6661198A (en) | 1997-03-12 | 1998-02-18 | An electronic gaming system offering premium entertainment services for enhancedplayer retention |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US08/814,889 | 1997-03-12 | ||
US08/814,889 US6113495A (en) | 1997-03-12 | 1997-03-12 | Electronic gaming system offering premium entertainment services for enhanced player retention |
Publications (1)
Publication Number | Publication Date |
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WO1998040141A1 true WO1998040141A1 (en) | 1998-09-17 |
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PCT/US1998/003321 WO1998040141A1 (en) | 1997-03-12 | 1998-02-18 | An electronic gaming system offering premium entertainment services for enhanced player retention |
Country Status (3)
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US (2) | US6113495A (en) |
AU (1) | AU6661198A (en) |
WO (1) | WO1998040141A1 (en) |
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- 1998-02-18 AU AU66611/98A patent/AU6661198A/en not_active Abandoned
- 1998-02-18 WO PCT/US1998/003321 patent/WO1998040141A1/en active Application Filing
-
1999
- 1999-12-17 US US09/466,720 patent/US6582310B1/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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US5259613A (en) * | 1992-04-08 | 1993-11-09 | Rio Hotel Casino, Inc. | Casino entertainment system |
US5675828A (en) * | 1994-08-10 | 1997-10-07 | Lodgenet Entertainment Corporation | Entertainment system and method for controlling connections between terminals and game generators and providing video game responses to game controls through a distributed system |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6923718B2 (en) | 1998-02-19 | 2005-08-02 | Igt | Audio visual output for a gaming device |
EP1202779A4 (en) * | 1999-06-11 | 2010-04-14 | Brunswick Bowling | Consoles for playing and/or scoring games, internet access, and communication |
EP1202779A1 (en) * | 1999-06-11 | 2002-05-08 | Brunswick Bowling & Billiards Corporation | Consoles for playing and/or scoring games, internet access, and communication |
US7163459B2 (en) | 1999-12-23 | 2007-01-16 | Nokia Corportion | Mobile lottery games over a wireless network |
AU773340B2 (en) * | 2000-01-07 | 2004-05-20 | Igt | Electronic prize fulfillment for a gaming system |
US7801736B1 (en) | 2000-10-13 | 2010-09-21 | Wms Gaming, Inc. | System, method, and article of manufacture for locating and communicating with a patron at a hospitality facility |
EP1515781A2 (en) * | 2001-09-27 | 2005-03-23 | Igt | Method and apparatus for directing information to particular game players |
EP1515781A4 (en) * | 2001-09-27 | 2009-08-12 | Igt Reno Nev | Method and apparatus for directing information to particular game players |
US9076281B2 (en) | 2003-03-28 | 2015-07-07 | Oneida Indian Nation | Cashless gaming system and method with monitoring |
US9314698B2 (en) | 2005-09-12 | 2016-04-19 | Igt | Distributed game services |
US10434410B2 (en) | 2005-09-12 | 2019-10-08 | Igt | Distributed game services |
US10546459B2 (en) | 2005-09-12 | 2020-01-28 | Igt | Method and system for instant-on game download |
US10235832B2 (en) | 2008-10-17 | 2019-03-19 | Igt | Post certification metering for diverse game machines |
Also Published As
Publication number | Publication date |
---|---|
US6582310B1 (en) | 2003-06-24 |
US6113495A (en) | 2000-09-05 |
AU6661198A (en) | 1998-09-29 |
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