WO1999029381A9 - Method and apparatus for configuring a video output gaming device - Google Patents

Method and apparatus for configuring a video output gaming device

Info

Publication number
WO1999029381A9
WO1999029381A9 PCT/US1998/026639 US9826639W WO9929381A9 WO 1999029381 A9 WO1999029381 A9 WO 1999029381A9 US 9826639 W US9826639 W US 9826639W WO 9929381 A9 WO9929381 A9 WO 9929381A9
Authority
WO
WIPO (PCT)
Prior art keywords
template
symbols
game
symbol
outcome
Prior art date
Application number
PCT/US1998/026639
Other languages
French (fr)
Other versions
WO1999029381A1 (en
Inventor
Mark L Yoseloff
Original Assignee
Shuffle Master Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shuffle Master Inc filed Critical Shuffle Master Inc
Priority to CA002313041A priority Critical patent/CA2313041A1/en
Priority to AU17271/99A priority patent/AU745062B2/en
Publication of WO1999029381A1 publication Critical patent/WO1999029381A1/en
Publication of WO1999029381A9 publication Critical patent/WO1999029381A9/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • the present invention relates to games of chance.
  • it relates to a method of configuring a video output gaming device to achieve a desired probability of occurrence of certain game outcomes.
  • Video output gaming machines are very popular in the United States and abroad.
  • the types of games offered on video output wagering machines is diverse. Keno, Bingo, card games such as poker, blackjack, reel-slot game simulations and a variety of specialty card games, such as Five Deck FrenzyTM, for example, are popular video output wagering games .
  • Video wagering games have achieved a high degree of consumer acceptance. A majority of the games are easy to learn, and offer interesting features such as colorful graphics and sound effects. A majority of video output wagering machines are programmed to utilize video representations of symbols and have outcomes that are based on the random selection of symbols. If the outcome has been predetermined to be a winning outcome, a payout is made, according to a pay table. Game designers are presented with the challenge of designing games that pay a prize frequently enough to maintain player interest, allow players a high enough payback to maintain an incentive to keep playing, and at the same time offer casinos a reasonable return on their investment . Player interest can be maintained in a variety of ways . Some players are interested in -a game that awards frequent payouts to offer an incentive to continue to play.
  • a method of configuring a video output gaming device to randomly generate game outcomes includes the 'Step of selecting a set of game symbols.
  • the preferred "special symbol” game described in detail below is configured according to the present method includes six symbols.
  • the next step is to assign a probability of occurrence to each symbol. " The game designer preferably assigns a relative probability of occurrence to each symbol, so that the symbols in the game outcomes conform to the desired game pay strategy.
  • Each template includes X variables .
  • Each variable is preferably defined by a single symbol in each game outcome.
  • a probability of occurrence is assigned to each template according to the game designer' s desired pay strategy.
  • a subset of symbols from the set of game symbols is selected and assigned to each template. Individual symbols from the set can be assigned to one or more template. The subsets of symbols define the outcome combinations which are possible within each template.
  • the method includes the step of defining payouts for preselected game outcomes.
  • a pay table is constructed to define the payout for all winning outcomes.
  • the method of the present invention includes the additional step of configuring a video output gaming device which randomly selects an outcome template, from a set of game templates, randomly selects symbols from the subset of game symbols assigned to the template to define each variable in the template, fills at least a portion of the template randomly with the selected symbols and displays the selected symbols on a video output display.
  • the present invention is a video output gaming device.
  • the gaming device includes a support structure which preferably is a cabinet. Mounted in the support structure is a video output display and player controls.
  • a microprocessor is also mounted in the support structure, and is in communication with the video output display and player controls.
  • the microprocessor is programmed with a set of game symbols, a probability of occurrence for each game symbol, a plurality of outcome templates, a probability of occurrence of each outcome template and a subset of game symbols assigned to each template.
  • a random number generator randomly selects an outcome template, and then randomly selects a plurality of game symbols for filling in the template.
  • the game symbols are selected from the subset of game symbols assigned to the selected template.
  • the device is programmed to award a payout if the game outcome corresponds to one of a preselected group of winning symbol combinations .
  • Figure 1 is a front elevational view of the video wagering device of the present invention.
  • Figure 2 is a flow diagram of the steps included in the method of the present invention.
  • Figure 3 is a front elevational view of the preferred device, illustrating the second screen feature.
  • Figure 4 is a diagrammatical illustration of the main components of the device of the present invention.
  • the present invention is a method for configuring a gaming device to randomly select outcome symbols.
  • the present invention permits the game designer to "tune" the probability of occurrence of certain outcome combinations independently of assigning a probability of occurrence to each individual symbol.
  • the present invention advantageously allows the game designer more flexibility in incorporating a desired pay strategy into the game over known methods of design.
  • the method of the present invention also advantageously permits random selection of individual symbols, rather than combinations of symbols.
  • the present invention applies to video output gaming devices such as stand alone video output wagering machines and multiple game platform machines.
  • the method of the present invention can also be used to configure gaming machines that are part of a wide area progressive network or other type of progressive network.
  • Video output gaming machines employ a microprocessor with random number generation capability to determine game outcomes .
  • the method of the present invention can be used to design any video output wagering game which randomly selects symbol sets to achieve game outcomes .
  • the present method is not only useful for configuring gaming devices whose object is to match like symbols, but also has application for games whose object is to match unlike symbols.
  • the "special symbol" game which is described in detail below as an example of the present method, includes game outcomes with three symbols.
  • a video output reel slot simulation machine 10 configured according to the method of the present invention is equipped with a support structure which in the preferred embodiment is a cabinet 12.
  • a microprocessor 48 is mounted in the cabinet (see Figure 4) .
  • a display area 14 is provided with at least one pay line 16 and a visual display of video representations of a plurality of reels 18A, 18B and 18C.
  • the reels preferably are at least partially visible in the screen display 14.
  • the microprocessor 48 includes memory 56 and a random number generator 58. According to the preferred embodiment, video representations of three mechanical reels are provided.
  • the microprocessor determines the symbols that will be displayed, and then communicates with the video output screen to display the selected symbols .
  • the first step in designing a video game according to the present method is to select a set of game symbols 2 .
  • the selected set of game symbols is: a balloon, red seven symbol, single bar, double bar, triple bar and blank.
  • the balloon symbol according to the preferred method of the present invention serves several important functions.
  • the symbol is a wild symbol. "Wild" for purposes of this disclosure means a symbol which takes on the value of other symbols appearing in the same game outcome. For example, in an outcome including two double bars and a balloon, the value of the wild symbol is double bars, and is therefore a winning combination, according to the pay table 20, as shown in Figure 1.
  • the balloon symbol is merely one example of a special symbol of the preferred method of the present invention.
  • the special symbol preferably not only acts as a wild symbol, but according to the preferred method of the present invention, serves two additional functions.
  • the preferred special symbol is a "doubler.” That is, all pay values are doubled when a special symbol is part of the outcome in the underlying game.
  • the player has bet three coins (maximum bet) , as shown in the "bet" area 30 of the screen display.
  • the player depresses the spin button 22, and the symbols appearing on the pay line 16 are bar, bar, balloons.
  • three bars pays 6 to 1. Since the special symbol appears as part of the game outcome, the payout doubles to 12 to 1 as shown in the "win" area 32 of the screen display.
  • the special symbol feature activates a second screen feature, as shown in Figure 3.
  • the player cannot collect the win until the player selects one of a number of balloons 34 floating up the screen.
  • a touch screen display is provided to enhance the preferred second screen feature.
  • a pin 38 appears and bursts the balloon, revealing a multiplier.
  • this multiplier is greater than zero so that the player does not put his entire winnings at risk by playing the second screen game .
  • the second screen feature is described in more detail in my copending application for Method of Scoring a Video Wagering Game, filed March 12, 1997, and assigned serial number 08/820,438 whose disclosure is herein incorporated by reference.
  • the multipliers are selected from the group: 0.5, 1.0, 2.0 and 4.0. Alternatively, the multipliers are other values.
  • the player randomly selects the multiplier, preferably by touching the selected balloon on the touch screen display. The balloon bursts, revealing a multiplier -equal to 2. In this example, the player is paid 24 to 1, or 72 coins on his maximum 3 coin bet.
  • the set of selected game symbols is subdivided into a plurality of symbol groupings. Symbols within a given grouping typically perform a same or similar function, but functional similarity is not required. In the preferred method, the set of six game symbols is divided into the following symbol groupings identified in Table I below: TABLE I
  • the present invention contemplates including one or more symbols in each grouping.
  • the number of groupings defining a game can vary according to the present invention. In the example, six symbols, separated into four symbol groupings, define the entire set of game symbols. The game designer may choose a wide variety of symbols, and group them in any manner desired. Any symbols capable of being distinguishable from other symbols in the group can be used according to the method of the present invention. For example, a deck of 52 conventional cards could define the group of game symbols.
  • the game symbols could then be divided into thirteen groupings of four each, corresponding to Aces, Kings, Queens, Jacks, Tens, nines, eights, sevens, sixes, fives, fours, threes and twos.
  • suitable game symbols include animals, food, numbers, letters, shapes and colors .
  • the next step according to the method of the present invention is to assign a relative probability of occurrence to each symbol 26.
  • the following relative probabilities are assigned to each symbol and are provided in Table II below: TABLE II
  • the probability of occurrence of each individual symbol is the frequency of occurrence of that symbol divided by the total number of symbol occurrences. For example, the probability of occurrence of blank is 100/259 or 0.3861.
  • the game designer next selects a plurality of outcome templates 28.
  • an "outcome template” for purposes of this disclosure is a combination of X variables which are defined by the random selection of symbols from a subset of game symbols assigned to the template.
  • Each template therefore represents a set of one or more possible combinations of symbols.
  • the set of game templates includes all outcome combinations possible with the set of game symbols.
  • selected outcomes are excluded from the possible game outcomes .
  • the number of positions within each template defining the game remains constant.
  • each template has three variables, each corresponding to a video representation of a reel.
  • Each template is preferably defined by a combination descriptor, a range of possible symbol values for each element of that combination descriptor, restrictors and an optional position flag.
  • the combination descriptor describes the number of and type of game symbols which will appear in the final outcome, without regard for the order.
  • the combination descriptor A A A represents an outcome of three identical symbols .
  • the order of appearance is unimportant in this example.
  • the combination descriptor B C represents three different symbols, appearing in no particular order.
  • Game templates can include active, inactive or combinations of active and inactive elements. What is meant by an "active" element for purposes of this disclosure is a variable that may be defined by one or more symbols in an outcome that can be part of a winning combination.
  • inactive element for purposes of this disclosure is one or more symbols in an outcome that is a losing outcome.
  • the same symbol which may be active in one template may be inactive in another template, according to the present invention.
  • Certain designated “active” symbols may also be combined with “inactive” symbols to form a winning outcome.
  • the present invention therefore also contemplates the use of templates that have a combination of active and inactive symbols which produce winning outcomes . According to the method of the present invention, only combination descriptors having at least one active element produce winning outcomes .
  • each template is provided with a relative probability of occurrence 40.
  • the game designer assigns the relative probability of occurrence to each template, independent of the assigned probabilities of the individual game symbols .
  • the preferred game templates and assigned probabilities are provided in Table III below: TABLE III
  • the method of the present invention includes assigning a subset of symbols from the set of game symbols to each template 42.
  • the subsets of symbols in Table V below, are defined by "range,” “grouping,” “restrictor” and “position flag” information. Range and grouping information are provided for each individual template, according to the preferred method. Restriction and position flag information is optionally assigned to each template.
  • the range information defines the minimum and maximum number of different symbols from each symbol grouping that can be used to fill each variable in the template.
  • the range information has been defined in Table V, below, in terms of the symbol groupings identified in Table I, above. However, it is not necessary to tabulate -the information in this manner. In the preferred game of the present invention, six symbols are arranged in symbol groupings one through four.
  • Template 1 is defined by combination descriptor A A A.
  • the "A" symbol can be selected from symbol groups 2 or 3.
  • variable A can be either a seven, a triple bar, a double bar or a single bar.
  • the subset of symbols assigned to Template 1 defines all possible outcomes as: seven, seven, seven triple bar, triple bar, triple bar double bar, double bar, double bar single bar, single bar, single bar
  • Template 2 is defined by the combination descriptor A A B.
  • Variable B includes a restriction.
  • B is restricted to a symbol from symbol grouping 1. That is, B must be a balloon.
  • the maximum and minimum value is one from symbol grouping 1.
  • A it must be a symbol that is different from B because the combination descriptor A A B requires A and B to be different.
  • A is selected from the groups 2 and 3.
  • the possible symbols used to fill the variable for A is therefore a seven, triple bar, double bar and single bar. Since there are no inactive variables in Template 2, the "inactive" portion of the table describing Template 2 indicates a "N/A.
  • the subset of symbols corresponding to Template 2 defines all possible outcomes as : seven, seven, balloon triple bar, triple bar, balloon double bar, double bar, balloon single bar, single bar, balloon Position flags place additional requirements on how the variables in the template are defined.
  • position flags are defined in Templates 2 and 6.
  • the active element is a balloon symbol, and the symbol must appear as the third symbol in the sequence of the game outcome.
  • the position farthest to the right on the pay line in the preferred example is the only position in which the special symbol pays.
  • Templates 2 and 6 define positional wins.
  • payouts are defined 44 and are assigned to each outcome.
  • the payout can be zero or greater. Payouts of zero correspond to losing outcomes.
  • the preferred pay table is as follows: TABLE IV
  • DS is double symbol
  • 7 is a red seven
  • TB is a triple bar
  • DB is a double bar
  • SB is a single bar
  • AB is any bar
  • SS is a special symbol.
  • the special symbol functions as a wild symbol and is used to complete any winning combination. Special symbols double the value of a winning combination when used to complete that combination.
  • the pay is preferably multiplied by the value of the multiplier randomly selected by the player in the second screen feature of the game. In the "special symbol" game example, the multiplier is equal to 0.5, 1.0, 2.0 and 4.0.
  • the appearance of the special symbol in the game outcome preferably requires the player to participate in a second screen feature. In another embodiment of the method of the present invention, the player can decline to participate in the second screen game and accept the pay value of the game outcome from the underlying game .
  • a video output gaming device having X variables is next configured 46.
  • the game microprocessor is programmed to select a template from the group of game templates .
  • the template variables are defined by the random selection of symbol ' s from the subset of symbols assigned to the template.
  • the symbols from the subset are randomly selected, and the order in which each variable is defined is also randomly selected.
  • the flagged position is filled first .
  • Table V summarizes the preferred subsets of symbols corresponding to each game template, numbered one through nine. It should be noted that in this example, templates one to nine represent all possible outcomes for the selected set of game symbols in the game designed according to the preferred method of the present invention.
  • the templates defining all game outcomes defines fewer than all possible outcomes for a given set of game symbols. For example, the game designer might want to eliminate a percentage of the outcomes that are losers, such as outcomes containing three blanks .
  • Template 7 is an inactive combination descriptor. That is, all outcomes defined by this template are losing combinations.
  • the minimum and maximum symbol groupings indicate that there is a minimum and maximum of one symbol from symbol grouping 4.
  • Symbol grouping 4 includes blanks.
  • Combination descriptor X describes the following outcome: blank, blank, blank Templates including active and inactive elements list the active and inactive ranges separately. For example,
  • Template 6 is X Y A.
  • the inactive portion of the template, X is selected from groups 2, 3 and 4. Referring back to the table of groupings, X is therefore defined as a seven, any bar or a blank.
  • a random number generator which is preferably an integral part of the microprocessor selects the game template, based on the assigned probability of occurrence of all templates.
  • the template probabilities are chosen by the game designer.
  • the specific symbols which fill the template are randomly selected from the subset of symbols assigned to that template, based on the relative probability of occurrence of all eligible symbols for that template. Positions requiring active elements are randomly filled first, and then positions requiring inactive elements are randomly filled.
  • the random number generator selects the order in which the positions within the template are filled. If a position restriction exists in a template, that position is filled first; then the remaining symbols are randomly selected to define the outcome. The microprocessor then causes the video output display to show the selected symbols .
  • the frequency of occurrence for each template in the first example of a game configured according to the present invention is shown in Table VI: TABLE VI
  • the probability of occurrence of each individual template is the frequency of occurrence of the template divided by the total number of occurrences of any template in the game. For example, the probability of occurrence of any combination of symbols represented by Template 9 is 0.1712 (10,000/58,400) .
  • the individual probability of occurrence of each possible outcome within a given template is dependent in part upon the probability of occurrence of each symbol in the outcome, as well as the probability of occurrence of the selected template.
  • the combination descriptor is A A B.
  • the probability assigned to Template 2 is 0.001712. B is restricted to a "special symbol, " and the position flag indicates that the special symbol appears on the third position on the video output display.
  • Variable A is selected from symbol groups 2 or 3.
  • Variable A is therefore a red seven, or any bar.
  • the possible outcomes are: bar bar SS
  • the probability of occurrence of bar-bar-SS is the probability of occurrence of Template 2, times the probability of occurrence of a single bar, divided by the sum of the probabilities of occurrence of all symbols assigned to the subset corresponding to Template 2.
  • the subset of symbols corresponding to Template 3 (A A B) includes six possible outcomes.
  • a summary of all possible outcomes and corresponding probabilities of occurrence for Template 3 is listed in Table VII below: TABLE VII
  • P (T) is the template probability
  • P(DB) is the relative probability of occurrence of double bars
  • P(SB) is the relative probability of occurrence of single bars
  • P(TB) is the relative probability of occurrence of triple bars.
  • the probability of occurrence of a double bar in the second position is 1, because that variable is defined by the outcome of the first variable.
  • the method of the present invention includes assigning a pay value to each outcome.
  • the winning combinations are those that have a payout.
  • Table VIII is a summary of the symbol combinations that have a pay value, the templates from which the combination originated, the probability of occurrence of the symbol combination, the assigned pay value, and the total amount paid to the player for the first example of a game configured according to the method of the present invention: TABLE VIII
  • the sum of the total pays for all possible winning combinations is the percentage return to the player.
  • the hit frequency for the game is 14.38% and the percent return to the player is 91.36% when maximum coin is played, and the second screen "balloon" feature is provided.
  • Table IX below is a summary of the templates selected to define the preferred game: TABLE IX
  • the last step of the present method includes configuring a video output gaming device 46 to randomly select an outcome template from a set of game templates, based on the probability of occurrence of each template.
  • Each variable in the template is randomly filled from the subset of symbols assigned to the selected template.
  • the symbols are randomly selected according to the probability of occurrence assigned to the symbol. If one or more positions in the template includes a position flag, those symbols are filled first. Preferably, active symbols are filled before inactive symbols.
  • the present invention is a video output wagering device as illustrated diagrammatically in Figure 4.
  • the device includes a cabinet (not shown) . Mounted within the cabinet is a microprocessor 48, player controls 50 and a video output display 44.
  • the player controls 50 and video output display 44 are electronically connected for communication with microprocessor 48 via data busses 52 and 54. What is meant by "data bus” for purposes of this disclosure is electrical lines, and optionally minor electronic components.
  • the microprocessor 48 is preferably programmed to display a symbol matching game with a second screen feature .
  • the microprocessor is equipped with a random number generator, and is programmed with a set of game symbols, a relative probability of occurrence assigned to each game symbol, a plurality of outcome templates,- each having X variables, and an assigned relative probability of occurrence of each template .
  • the microprocessor is further programmed to provide a subset of game symbols corresponding to each template.
  • the microprocessor is programmed with a pay table.
  • the device of the present invention randomly selects an outcome template, and then randomly selects a plurality of game symbols for filling the variables in the template from a subset of symbols corresponding to that template . If the outcome produces a win, the device pays the player an award according to the pay table.
  • the device of the present invention defines the subset of game symbols by range and symbol grouping as described above according to the method of the present invention. Similarly, optional position flags and restrictors are provided.
  • the device is programmed to display a three symbol game with a second screen feature.
  • the device of the present invention utilizes templates with more or fewer variables, such as 2, 4, 5, 6 or 7 , for example.
  • the templates are preferably defined as described in the discussion of the method of the present invention, above, including the use of combination descriptors, the preferred six symbols, four corresponding symbol groupings and the preferred pay table.

Abstract

A method of configuring a video output gaming device (12) to randomly generate game outcome is disclosed. The method includes the steps of selecting a set of game symbols (24), assigning a probability of occurrence to each symbol (26), selecting a plurality of outcome templates, each template comprising X variables (28), selecting a probability of occurrence for each outcome template (40), assigning a subset of symbols from the set of game symbols to each template for filling the positions, defining payouts for selected outcomes (44), and configuring a video out gaming device (12), which randomly selects the template, randomly selects a symbol for each variable in the template from the subset of game symbols assigned to the selected template, randomly fills at least a portion of the position in the template (46), and display the outcome on a video output display (14).

Description

METHOD AND APPARATUS FOR CONFIGURING A VIDEO OUTPUT GAMING DEVICE
Background Of The Invention
The present invention relates to games of chance. In particular, it relates to a method of configuring a video output gaming device to achieve a desired probability of occurrence of certain game outcomes. This application has been filed concurrently with and on the same date as my related application for Method and Apparatus for Configuring a Slot-Type Wagering Game whose disclosure is incorporated by reference.
Video output gaming machines are very popular in the United States and abroad. The types of games offered on video output wagering machines is diverse. Keno, Bingo, card games such as poker, blackjack, reel-slot game simulations and a variety of specialty card games, such as Five Deck Frenzy™, for example, are popular video output wagering games .
Video wagering games have achieved a high degree of consumer acceptance. A majority of the games are easy to learn, and offer interesting features such as colorful graphics and sound effects. A majority of video output wagering machines are programmed to utilize video representations of symbols and have outcomes that are based on the random selection of symbols. If the outcome has been predetermined to be a winning outcome, a payout is made, according to a pay table. Game designers are presented with the challenge of designing games that pay a prize frequently enough to maintain player interest, allow players a high enough payback to maintain an incentive to keep playing, and at the same time offer casinos a reasonable return on their investment . Player interest can be maintained in a variety of ways . Some players are interested in -a game that awards frequent payouts to offer an incentive to continue to play. Other players are more interested in games which are designed to pay higher amounts less frequently. Since the success of a video game depends entirely upon the amount of play the game receives, selecting the right payout strategy for a particular game is of critical importance. The design of a game, and more specifically the hit frequency of winning combinations and its pay table are matters of choice for the game designer. The choice of pay strategy and hit frequency depends in part upon the type of game being designed. With some games, it is believed that play is maximized with smaller, more frequent payouts. With other games, larger, less frequent payouts maximize play. With yet other games, combinations of large and small payouts generate the greatest player interest. The design of the winning outcomes and corresponding pay tables for purposes of this disclosure is referred to as "payout strategy. "
It would be desirable to provide a method of designing a video output wagering game capable of randomly selecting outcomes that also has the flexibility of incorporating any desired types of payout strategy and hit frequency into the game .
SUMMARY OF THE INVENTION
A method of configuring a video output gaming device to randomly generate game outcomes is described. The method includes the 'Step of selecting a set of game symbols. For example, the preferred "special symbol" game described in detail below is configured according to the present method includes six symbols. The next step is to assign a probability of occurrence to each symbol." The game designer preferably assigns a relative probability of occurrence to each symbol, so that the symbols in the game outcomes conform to the desired game pay strategy.
A plurality of outcome templates are next selected. Each template includes X variables . Each variable is preferably defined by a single symbol in each game outcome. Next, a probability of occurrence is assigned to each template according to the game designer' s desired pay strategy.
A subset of symbols from the set of game symbols is selected and assigned to each template. Individual symbols from the set can be assigned to one or more template. The subsets of symbols define the outcome combinations which are possible within each template.
The method includes the step of defining payouts for preselected game outcomes. Preferably, a pay table is constructed to define the payout for all winning outcomes. The method of the present invention, in its broadest sense, includes the additional step of configuring a video output gaming device which randomly selects an outcome template, from a set of game templates, randomly selects symbols from the subset of game symbols assigned to the template to define each variable in the template, fills at least a portion of the template randomly with the selected symbols and displays the selected symbols on a video output display. The present invention is a video output gaming device. The gaming device includes a support structure which preferably is a cabinet. Mounted in the support structure is a video output display and player controls. A microprocessor is also mounted in the support structure, and is in communication with the video output display and player controls. The microprocessor is programmed with a set of game symbols, a probability of occurrence for each game symbol, a plurality of outcome templates, a probability of occurrence of each outcome template and a subset of game symbols assigned to each template. A random number generator randomly selects an outcome template, and then randomly selects a plurality of game symbols for filling in the template. The game symbols are selected from the subset of game symbols assigned to the selected template. The device is programmed to award a payout if the game outcome corresponds to one of a preselected group of winning symbol combinations .
BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a front elevational view of the video wagering device of the present invention.
Figure 2 is a flow diagram of the steps included in the method of the present invention.
Figure 3 is a front elevational view of the preferred device, illustrating the second screen feature.
Figure 4 is a diagrammatical illustration of the main components of the device of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention is a method for configuring a gaming device to randomly select outcome symbols. The present invention permits the game designer to "tune" the probability of occurrence of certain outcome combinations independently of assigning a probability of occurrence to each individual symbol. The present invention advantageously allows the game designer more flexibility in incorporating a desired pay strategy into the game over known methods of design. The method of the present invention also advantageously permits random selection of individual symbols, rather than combinations of symbols. The present invention applies to video output gaming devices such as stand alone video output wagering machines and multiple game platform machines. The method of the present invention can also be used to configure gaming machines that are part of a wide area progressive network or other type of progressive network. Video output gaming machines employ a microprocessor with random number generation capability to determine game outcomes . Although the example described below illustrates how to configure a three matching symbol game, the method of the present invention can be used to design any video output wagering game which randomly selects symbol sets to achieve game outcomes . The present method is not only useful for configuring gaming devices whose object is to match like symbols, but also has application for games whose object is to match unlike symbols. The "special symbol" game, which is described in detail below as an example of the present method, includes game outcomes with three symbols.
Referring now to Figure 1, a video output reel slot simulation machine 10 configured according to the method of the present invention is equipped with a support structure which in the preferred embodiment is a cabinet 12. A microprocessor 48 is mounted in the cabinet (see Figure 4) . A display area 14 is provided with at least one pay line 16 and a visual display of video representations of a plurality of reels 18A, 18B and 18C. The reels preferably are at least partially visible in the screen display 14. Upon activation by depressing the "spin" button 22, a video representation of three spinning reels 18A, 18B and 18C appears on the screen display. The microprocessor 48 includes memory 56 and a random number generator 58. According to the preferred embodiment, video representations of three mechanical reels are provided. The microprocessor determines the symbols that will be displayed, and then communicates with the video output screen to display the selected symbols .
Referring now to Figure 2, the first step in designing a video game according to the present method is to select a set of game symbols 2 . In the most preferred game configured according to the present invention, the selected set of game symbols is: a balloon, red seven symbol, single bar, double bar, triple bar and blank. The balloon symbol according to the preferred method of the present invention serves several important functions. First, the symbol is a wild symbol. "Wild" for purposes of this disclosure means a symbol which takes on the value of other symbols appearing in the same game outcome. For example, in an outcome including two double bars and a balloon, the value of the wild symbol is double bars, and is therefore a winning combination, according to the pay table 20, as shown in Figure 1.
The balloon symbol is merely one example of a special symbol of the preferred method of the present invention. The special symbol preferably not only acts as a wild symbol, but according to the preferred method of the present invention, serves two additional functions. The preferred special symbol is a "doubler." That is, all pay values are doubled when a special symbol is part of the outcome in the underlying game. For example, in Figure 1, the player has bet three coins (maximum bet) , as shown in the "bet" area 30 of the screen display. The player depresses the spin button 22, and the symbols appearing on the pay line 16 are bar, bar, balloons. According to the pay table 20, three bars pays 6 to 1. Since the special symbol appears as part of the game outcome, the payout doubles to 12 to 1 as shown in the "win" area 32 of the screen display.
Preferably, the special symbol feature activates a second screen feature, as shown in Figure 3. Preferably, the player cannot collect the win until the player selects one of a number of balloons 34 floating up the screen. Preferably, a touch screen display is provided to enhance the preferred second screen feature. When the player touches the balloon 36 he has selected, a pin 38 appears and bursts the balloon, revealing a multiplier. Preferably, this multiplier is greater than zero so that the player does not put his entire winnings at risk by playing the second screen game . The second screen feature is described in more detail in my copending application for Method of Scoring a Video Wagering Game, filed March 12, 1997, and assigned serial number 08/820,438 whose disclosure is herein incorporated by reference.
Preferably, the multipliers are selected from the group: 0.5, 1.0, 2.0 and 4.0. Alternatively, the multipliers are other values. The player randomly selects the multiplier, preferably by touching the selected balloon on the touch screen display. The balloon bursts, revealing a multiplier -equal to 2. In this example, the player is paid 24 to 1, or 72 coins on his maximum 3 coin bet. Preferably, the set of selected game symbols is subdivided into a plurality of symbol groupings. Symbols within a given grouping typically perform a same or similar function, but functional similarity is not required. In the preferred method, the set of six game symbols is divided into the following symbol groupings identified in Table I below: TABLE I
Symbol Groupinq Symbol 1 Balloon
2 Seven
3 Triple Bar, Double Bar,
Single Bar
4 Blank Although in this example, only the third symbol grouping includes more than one symbol, the present invention contemplates including one or more symbols in each grouping. The number of groupings defining a game can vary according to the present invention. In the example, six symbols, separated into four symbol groupings, define the entire set of game symbols. The game designer may choose a wide variety of symbols, and group them in any manner desired. Any symbols capable of being distinguishable from other symbols in the group can be used according to the method of the present invention. For example, a deck of 52 conventional cards could define the group of game symbols. The game symbols could then be divided into thirteen groupings of four each, corresponding to Aces, Kings, Queens, Jacks, Tens, nines, eights, sevens, sixes, fives, fours, threes and twos. Examples of other suitable game symbols include animals, food, numbers, letters, shapes and colors .
The next step according to the method of the present invention is to assign a relative probability of occurrence to each symbol 26. In the preferred method of the present invention, the following relative probabilities are assigned to each symbol and are provided in Table II below: TABLE II
Relative
Symbol Freσuencv Probability
Balloon 1 0.003861
Red Seven 2 0.007722
Triple Bar 16 0.061776
Double Bar 40 0.15444
Single Bar 100 0.3861
Blank 100 0.3861
Total 259 1
The probability of occurrence of each individual symbol is the frequency of occurrence of that symbol divided by the total number of symbol occurrences. For example, the probability of occurrence of blank is 100/259 or 0.3861.
According to the method of the present invention, the game designer next selects a plurality of outcome templates 28. What is meant by an "outcome template" for purposes of this disclosure is a combination of X variables which are defined by the random selection of symbols from a subset of game symbols assigned to the template. Each template therefore represents a set of one or more possible combinations of symbols. Preferably, the set of game templates includes all outcome combinations possible with the set of game symbols. In another embodiment, selected outcomes are excluded from the possible game outcomes . According to the present invention, the number of positions within each template defining the game remains constant. In the first example of designing a game according to the preferred method, each template has three variables, each corresponding to a video representation of a reel.
Each template is preferably defined by a combination descriptor, a range of possible symbol values for each element of that combination descriptor, restrictors and an optional position flag. The combination descriptor describes the number of and type of game symbols which will appear in the final outcome, without regard for the order. For example, the combination descriptor A A A represents an outcome of three identical symbols . The order of appearance is unimportant in this example. In contrast, the combination descriptor B C represents three different symbols, appearing in no particular order.
Certain letters, for example, A, B and C are identified as "active" elements, while other letters, for example, X, Y and Z are identified as "inactive elements" in the templates. Game templates can include active, inactive or combinations of active and inactive elements. What is meant by an "active" element for purposes of this disclosure is a variable that may be defined by one or more symbols in an outcome that can be part of a winning combination. An
"inactive" element for purposes of this disclosure is one or more symbols in an outcome that is a losing outcome. The same symbol which may be active in one template may be inactive in another template, according to the present invention. Certain designated "active" symbols may also be combined with "inactive" symbols to form a winning outcome. The present invention therefore also contemplates the use of templates that have a combination of active and inactive symbols which produce winning outcomes . According to the method of the present invention, only combination descriptors having at least one active element produce winning outcomes .
Referring back to Figure 2, according to the method of the present invention, each template is provided with a relative probability of occurrence 40. The game designer assigns the relative probability of occurrence to each template, independent of the assigned probabilities of the individual game symbols . The preferred game templates and assigned probabilities are provided in Table III below: TABLE III
Template Relative Probability 1 0.017123
2 0.001712
3 0.042808
4 0.059932
5 0 . 006849 6 0 . 015411
7 0.428082
8 0.256849 9 0.171233
1 The method of the present invention includes assigning a subset of symbols from the set of game symbols to each template 42. The subsets of symbols in Table V below, are defined by "range," "grouping," "restrictor" and "position flag" information. Range and grouping information are provided for each individual template, according to the preferred method. Restriction and position flag information is optionally assigned to each template.
The range information defines the minimum and maximum number of different symbols from each symbol grouping that can be used to fill each variable in the template. The range information has been defined in Table V, below, in terms of the symbol groupings identified in Table I, above. However, it is not necessary to tabulate -the information in this manner. In the preferred game of the present invention, six symbols are arranged in symbol groupings one through four.
As an example of how the range and grouping data are used, Template 1 will be described in detail. Template 1 is defined by combination descriptor A A A. According to the range and grouping information, the "A" symbol can be selected from symbol groups 2 or 3. There is a maximum of one symbol from each of the symbol groupings, according to the "maximum grouping" information provided and a minimum of zero symbols from symbol groupings 2 and 3. Referring back to Table I, variable A can be either a seven, a triple bar, a double bar or a single bar. The subset of symbols assigned to Template 1 defines all possible outcomes as: seven, seven, seven triple bar, triple bar, triple bar double bar, double bar, double bar single bar, single bar, single bar Template 2 is defined by the combination descriptor A A B. Variable B includes a restriction. B is restricted to a symbol from symbol grouping 1. That is, B must be a balloon. The maximum and minimum value is one from symbol grouping 1. As to the value of A, it must be a symbol that is different from B because the combination descriptor A A B requires A and B to be different. A is selected from the groups 2 and 3. The possible symbols used to fill the variable for A is therefore a seven, triple bar, double bar and single bar. Since there are no inactive variables in Template 2, the "inactive" portion of the table describing Template 2 indicates a "N/A. " The subset of symbols corresponding to Template 2 defines all possible outcomes as : seven, seven, balloon triple bar, triple bar, balloon double bar, double bar, balloon single bar, single bar, balloon Position flags place additional requirements on how the variables in the template are defined. In the preferred game utilizing the templates defined in Table V, position flags are defined in Templates 2 and 6. In both templates, the active element is a balloon symbol, and the symbol must appear as the third symbol in the sequence of the game outcome. The position farthest to the right on the pay line in the preferred example is the only position in which the special symbol pays. In other words, Templates 2 and 6 define positional wins.
According to the method of the present invention, payouts are defined 44 and are assigned to each outcome. The payout can be zero or greater. Payouts of zero correspond to losing outcomes.
In the example described above, the preferred pay table is as follows: TABLE IV
Pay Table
Maximum Maximum Coin
Combination Pays Coins Bonus/Coin
7 7 7 250 375 125
TB TB TB 100 100
DB DB DB 40 40
SB SB SB 6 6
AB AB AB 2 2
X X SS 1 1
Where DS is double symbol, 7 is a red seven, TB is a triple bar, DB is a double bar, SB is a single bar, AB is any bar and SS is a special symbol.
In addition to the pay table defined above, the following additional rules apply to scoring a game configured according to the preferred method of the present invention: The special symbol functions as a wild symbol and is used to complete any winning combination. Special symbols double the value of a winning combination when used to complete that combination. The pay is preferably multiplied by the value of the multiplier randomly selected by the player in the second screen feature of the game. In the "special symbol" game example, the multiplier is equal to 0.5, 1.0, 2.0 and 4.0. The appearance of the special symbol in the game outcome preferably requires the player to participate in a second screen feature. In another embodiment of the method of the present invention, the player can decline to participate in the second screen game and accept the pay value of the game outcome from the underlying game .
According to the present invention, a video output gaming device having X variables is next configured 46. The game microprocessor is programmed to select a template from the group of game templates . The template variables are defined by the random selection of symbol's from the subset of symbols assigned to the template. According to the method of the present invention, the symbols from the subset are randomly selected, and the order in which each variable is defined is also randomly selected. For templates including a position flag, the flagged position is filled first . Table V summarizes the preferred subsets of symbols corresponding to each game template, numbered one through nine. It should be noted that in this example, templates one to nine represent all possible outcomes for the selected set of game symbols in the game designed according to the preferred method of the present invention. In another example, the templates defining all game outcomes defines fewer than all possible outcomes for a given set of game symbols. For example, the game designer might want to eliminate a percentage of the outcomes that are losers, such as outcomes containing three blanks .
TABLE V
-. Range
Minimum Maximum Position
Combination Active/ Groupinσ Grouping Flags
No. Descriptor Inactive 1 2 3 4 1 2 3 4 0 0 0
1 A A A Active 0 0 0 0 0 1 1 0 0 0 0 Inactive N/A N/A
2 A A B Active 1 0 0 0 1 1 1 0 0 0 1
B Restrict 1 0 0 0
Inactive N/A N/A
3 A A B Active 0 0 2 0 0 0 2 0 0 0 0 Inactive N/A N/A
4 A B C Active 0 0 3 0 0 0 3 0 0 0 0 Inactive N/A N/A
5 B C Active 1 0 2 0 1 0 2 0 0 0 0
A Restrict 1 0 0 0
Inactive N/A N/A
6 X Y A Active 1 0 0 0 1 0 0 0 0 0 1
Inactive 0 0 0 0 0 1 1 1
7 X X X Active N/A N/A 0 0 0
Inactive 0 0 0 1 0 0 0 1
8 X X Y Active N/A N/A 0 0 0
Inactive 0 0 0 0 0 1 1 1
9 X Y Z Active N/A N/A 0 0 0
Inactive 0 0 0 0 0 1 2 1
As another example of how the combination descriptors define all possible combinations for the selected template, Template 7 will be described. Template 7 is an inactive combination descriptor. That is, all outcomes defined by this template are losing combinations. The minimum and maximum symbol groupings indicate that there is a minimum and maximum of one symbol from symbol grouping 4. Symbol grouping 4 includes blanks. Combination descriptor X describes the following outcome: blank, blank, blank Templates including active and inactive elements list the active and inactive ranges separately. For example,
Template 6 is X Y A. The inactive portion of the template, X is selected from groups 2, 3 and 4. Referring back to the table of groupings, X is therefore defined as a seven, any bar or a blank. During play of the game, a random number generator which is preferably an integral part of the microprocessor selects the game template, based on the assigned probability of occurrence of all templates. The template probabilities are chosen by the game designer. The specific symbols which fill the template are randomly selected from the subset of symbols assigned to that template, based on the relative probability of occurrence of all eligible symbols for that template. Positions requiring active elements are randomly filled first, and then positions requiring inactive elements are randomly filled.
Another feature of the method of the present invention is that the random number generator selects the order in which the positions within the template are filled. If a position restriction exists in a template, that position is filled first; then the remaining symbols are randomly selected to define the outcome. The microprocessor then causes the video output display to show the selected symbols . The frequency of occurrence for each template in the first example of a game configured according to the present invention is shown in Table VI: TABLE VI
Template NO. Freσuencv of Occurrence
1 1,000"
2 100
3 2,500
4 3,500
5 400
6 900"
7 25,000
8 15,000
9 10,000
Total 58,400
The probability of occurrence of each individual template is the frequency of occurrence of the template divided by the total number of occurrences of any template in the game. For example, the probability of occurrence of any combination of symbols represented by Template 9 is 0.1712 (10,000/58,400) .
The individual probability of occurrence of each possible outcome within a given template is dependent in part upon the probability of occurrence of each symbol in the outcome, as well as the probability of occurrence of the selected template. For example, with Template 2, the combination descriptor is A A B. The probability assigned to Template 2 is 0.001712. B is restricted to a "special symbol, " and the position flag indicates that the special symbol appears on the third position on the video output display. Variable A is selected from symbol groups 2 or 3. Variable A is therefore a red seven, or any bar. The possible outcomes are: bar bar SS
DB DB SS
TB TB SS
7 7 SS The special symbol is wild, and therefore the probabilities of each separate combination are calculated as though all symbols are identical.
The probability of occurrence of bar-bar-SS is the probability of occurrence of Template 2, times the probability of occurrence of a single bar, divided by the sum of the probabilities of occurrence of all symbols assigned to the subset corresponding to Template 2.
?= 0.001712 ( .3861) =.001084
(.007722 + .061776 + .15444 + .3861) When the symbols in the outcome are not alike, as in Template 3 , the manner in which the probability of occurrence of each outcome in the template is determined slighcly differently.
For example, the subset of symbols corresponding to Template 3 (A A B) includes six possible outcomes. A summary of all possible outcomes and corresponding probabilities of occurrence for Template 3 is listed in Table VII below: TABLE VII
Outcome Probability DB DB TB .001514
DB DB SB .009462
SB SB DB .019601
TB TB SB .003136
TB TB DB .001254 SB SB TB .007841
Total .042808 where "DB" is double bar, "TB" is triple bar and "SB" is single bar.
For the Template 3 outcome DB DB TB,- the probability of occurrence is 0.001514, and is calculated in the following manner :
P (DB DB TB) = P(T) x P(DB) x P (TB)
P(SB)+P(DB) +P(TB) P(SB)+P(TB)
where P (T) is the template probability, P(DB) is the relative probability of occurrence of double bars, P(SB) is the relative probability of occurrence of single bars and P(TB) is the relative probability of occurrence of triple bars. For outcome DB DB TB, the probability of occurrence is:
0.042808 X 0.15444 X 0.061776
0.3861 + 0.15444 + 0.061776 0.3861 + 0.061776
The probability of occurrence of a double bar in the second position is 1, because that variable is defined by the outcome of the first variable.
Once the probability of occurrence of each winning outcome template is assigned, the method of the present invention includes assigning a pay value to each outcome. The probability of occurrence of each individual winning outcome defined by each template, times the pay value for the combination, equals the total pay. The winning combinations are those that have a payout.
Table VIII below is a summary of the symbol combinations that have a pay value, the templates from which the combination originated, the probability of occurrence of the symbol combination, the assigned pay value, and the total amount paid to the player for the first example of a game configured according to the method of the present invention: TABLE VIII
Max . Pay
Comb. Temp Prob. Freq. Pays Total Pay Bon. . Co:in with
Bonus
7 7 SS 2 2.17E-05 46136 760 0.016473 380 .008237
TB TB SS 2 0.000173 5767 304 0.052714 0 0
DB DB SS 2 0.000434 2307 121.6 0.052714 0 0
SB SB SS 2 0.001084 923 18.24 0.019768 0 0
7 7 7 1 0.000217 4614 250 0.054188 125 .027094
TB TB TB 1 0.001734 577 100 0.1734 0 0
DB DB DB 1 0.004335 231 40 0.1734 0 0
SB SB SB 1 0.010838 92 6 0.065025 0 0
AB AB AB 3,4 0.10274 10 2 0.205479 0 0
AB AB SS 5 0.006849 146 6.08 0.041644 0 0
X X SS 6 0.015411 65 1.52 0.023425 0 0
0.143836 0.87823 0 .03533
The sum of the total pays for all possible winning combinations is the percentage return to the player. In the example, the hit frequency for the game is 14.38% and the percent return to the player is 91.36% when maximum coin is played, and the second screen "balloon" feature is provided.
Table IX, below is a summary of the templates selected to define the preferred game: TABLE IX
Template Combination
Number Descriptor Freq. Probability
1 A A A 1000 0.017123
2 A A SS 100 0.001712
3 A A B 2500 0.042808
4 B C 3500 0.059932
5 A B SS 400 " 0.006849
6 X Y SS 900 0.015411
77 X X X 25000 0.428082
8 X X Y 15000 0.256849
9 X Y Z 10000 0.171233
58400 The last step of the present method includes configuring a video output gaming device 46 to randomly select an outcome template from a set of game templates, based on the probability of occurrence of each template. Each variable in the template is randomly filled from the subset of symbols assigned to the selected template. The symbols are randomly selected according to the probability of occurrence assigned to the symbol. If one or more positions in the template includes a position flag, those symbols are filled first. Preferably, active symbols are filled before inactive symbols. The present invention is a video output wagering device as illustrated diagrammatically in Figure 4. The device includes a cabinet (not shown) . Mounted within the cabinet is a microprocessor 48, player controls 50 and a video output display 44. The player controls 50 and video output display 44 are electronically connected for communication with microprocessor 48 via data busses 52 and 54. What is meant by "data bus" for purposes of this disclosure is electrical lines, and optionally minor electronic components. The microprocessor 48 is preferably programmed to display a symbol matching game with a second screen feature . The microprocessor is equipped with a random number generator, and is programmed with a set of game symbols, a relative probability of occurrence assigned to each game symbol, a plurality of outcome templates,- each having X variables, and an assigned relative probability of occurrence of each template . The microprocessor is further programmed to provide a subset of game symbols corresponding to each template. The microprocessor is programmed with a pay table. That is, a preselected number of symbol combinations, or outcomes and corresponding pay values are included in the programming. When a wager is placed, the device of the present invention randomly selects an outcome template, and then randomly selects a plurality of game symbols for filling the variables in the template from a subset of symbols corresponding to that template . If the outcome produces a win, the device pays the player an award according to the pay table.
Preferably, the device of the present invention defines the subset of game symbols by range and symbol grouping as described above according to the method of the present invention. Similarly, optional position flags and restrictors are provided.
In the most preferred device of the present invention, the device is programmed to display a three symbol game with a second screen feature. Alternatively, the device of the present invention utilizes templates with more or fewer variables, such as 2, 4, 5, 6 or 7 , for example. The templates are preferably defined as described in the discussion of the method of the present invention, above, including the use of combination descriptors, the preferred six symbols, four corresponding symbol groupings and the preferred pay table.
Although the present invention has been described with reference to preferred embodiments, workers skilled in the art will recognize that changes may be made in form and detail without departing from the spirit and scope of the invention.

Claims

WHAT IS CLAIMED IS:
1. A method of configuring a video output gaming device to randomly generate game outcomes, comprising the steps of: selecting a set of game symbols; assigning a probability of occurrence to each symbol; selecting a plurality of outcome templates, each template comprising X variables; selecting a probability of occurrence for each outcome template; assigning a subset of game symbols from the set of game symbols to each template for filling the variables; defining payouts for selected outcomes; and configuring a video output gaming device which is programmed to randomly select an outcome template, randomly select symbols from the subset of game symbols assigned to the selected template to fill each variable in the template, fill at least a portion of the variables in the template randomly with the selected symbols and display the selected symbols on a video output display.
2. The method of claim 1, wherein the subset of game symbols for filling at least one template comprises an active element.
3. The method of claim 1, wherein the subset of game symbols for filling at least one template comprises an inactive element.
4. The method of claim 1, wherein all of the selected outcome templates define fewer than all possible symbol combinations .
5. The method of claim 1 wherein the set of game symbols consists of 6 symbols, and X is equal to 3.
6. The method of claim 5, wherein the set of game symbols consists of: a special symbol, a red seven, a triple bar, a double bar and a single bar, a blank, and the payouts are as follows :
Symbol Combination Pays
3 Sevens 250
3 Triple Bars 100
3 Double Bars 40
3 Single Bars 6
3 Bars (any type) 2
1 Special Symbol 1
7. The method of claim 1, wherein at least one winning combination includes at least two different symbols.
8. The method of claim 1, wherein at least one winning combination is a positional win.
9. The method of claim 1, wherein each template is defined by a combination descriptor.
10. The method of claim 9, wherein each template includes a subset of symbols from the set of game symbols, defining a range of symbols corresponding to the template.
11. The method of claim 9, wherein each template includes a variable that is filled by at least one of an active element and an inactive element.
12. The method of claim 9, and further including a positional flag in the template, wherein the variables assigned positional flags are filled first.
13. The method of claim 1, wherein 9 templates define the game.
14. The method of claim 6, wherein the special symbol appears in a single position in all outcomes including the special symbol.
15. The method of claim 6, wherein the special symbol is a wild symbol.
16. The method of claim 6, wherein the special symbol triggers a second screen feature.
17. The method of claim 16, wherein the second screen feature comprises a plurality of symbols, wherein a multiplier is associated with each symbol.
18. The method of claim 17, wherein each multiplier is concealed until the symbol is selected by the player.
19. The method of claim 17, wherein the multiplier is selected from the group: 0.5, 1, 2 and 4.
20. A video output wagering device, comprising: a support structure; a plurality of player controls mounted in the support structure; a video output display mounted in the support structure; and a microprocessor mounted in the support structure, wherein the microprocessor is equipped with a random number generator, a set of game symbols, a probability of occurrence for each game symbol, a plurality of outcome templates, a probability of occurrence for each outcome template and a subset of game symbols assigned to each template, wherein each template comprises X variables; wherein upon activation of the game via the player controls, the random number generator randomly selects an outcome template, and then randomly selects X game symbols for defining the variables in the template from the subset of game symbols assigned to the selected template, and randomly assigns an order of appearance of at least some of the selected symbols in the game outcome displayed on the video output display; and awards a payout if the symbols on the pay line correspond to one of a preselected group of winning symbol combinations.
21. The apparatus of claim 20, wherein the subset of game symbols is defined by a range, a symbol grouping and optionally a position flag and restrictor.
22. The apparatus of claim 20, wherein X is equal to 3.
23. The apparatus of claim 20, wherein each template is defined by a combination descriptor.
24. The apparatus of claim 20, wherein the game symbols are: red seven, triple bar, double bar, single bar, special symbol and blank.
25. The apparatus of claim 24, wherein the preselected group of winning symbol combinations and payouts are:
3 red sevens 250
3 triple bars 100
3 double bars 40
3 single bars 6
3 bars (any type) 2
1 special symbol 1
26. The apparatus of claim 20, wherein at least one winning combination includes at least two different symbols.
27. The apparatus of claim 20, wherein at least one preselected winning symbol combination is a positional win.
28. The apparatus of claim 24, wherein the special symbol appears in only one position on the video output display.
29. The apparatus of claim 24, wherein the special symbol is a wild symbol.
30. The apparatus of claim 24, wherein the special symbol triggers a second screen feature.
31. The apparatus of claim 24, wherein the second screen feature displays a plurality of symbols, wherein a multiplier is associated with each symbol.
32. The apparatus of claim 24, wherein each multiplier is concealed until selected by the player.
33. The apparatus of claim 24, wherein the multiplier is selected from the group: 0.5, 1, 2 and 4.
34. The apparatus of claim 33, wherein a plurality of multipliers is provided, and the player selects a multiplier which is multiplied by a payout of an underlying game to determine the game payout assigned to the game outcome.
PCT/US1998/026639 1997-12-12 1998-12-14 Method and apparatus for configuring a video output gaming device WO1999029381A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CA002313041A CA2313041A1 (en) 1997-12-12 1998-12-14 Method and apparatus for configuring a video output gaming device
AU17271/99A AU745062B2 (en) 1997-12-12 1998-12-14 Method and apparatus for configuring a video output gaming device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/999,189 1997-12-12
US08/999,189 US6117009A (en) 1997-12-12 1997-12-12 Method and apparatus for configuring a video output gaming device

Publications (2)

Publication Number Publication Date
WO1999029381A1 WO1999029381A1 (en) 1999-06-17
WO1999029381A9 true WO1999029381A9 (en) 1999-09-16

Family

ID=25546001

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1998/026639 WO1999029381A1 (en) 1997-12-12 1998-12-14 Method and apparatus for configuring a video output gaming device

Country Status (4)

Country Link
US (1) US6117009A (en)
AU (1) AU745062B2 (en)
CA (1) CA2313041A1 (en)
WO (1) WO1999029381A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9251655B2 (en) 2000-09-08 2016-02-02 Igt Gaming device having a selectively accessible bonus scheme
US9396606B2 (en) 2007-07-30 2016-07-19 Igt Gaming system and method for providing an additional gaming currency
US9514611B2 (en) 2013-03-06 2016-12-06 Igt Gaming system and method for providing a game with unlockable features
US9600968B2 (en) 2004-08-19 2017-03-21 Igt Gaming system having multiple gaming machines which provide bonus awards

Families Citing this family (249)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6454651B1 (en) 1997-03-12 2002-09-24 Shuffle Master, Inc. Method of scoring a video wagering game
US6960133B1 (en) 2000-08-28 2005-11-01 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US7905774B2 (en) * 1997-10-08 2011-03-15 Igt Apparatus providing payouts proportional to wagers and methods for operating same
US6095921A (en) 1998-04-07 2000-08-01 Walker Digital, Llc Electronic amusement device and method for operating a game offering continuous reels
US6443837B1 (en) * 1999-05-26 2002-09-03 Wms Gaming Inc. Bonus games for gaming machines with strategy options
US6592457B1 (en) * 1999-05-26 2003-07-15 Wms Gaming Inc. Gaming machine with player selected events
US6338678B1 (en) * 1999-08-23 2002-01-15 Atlantic City Coin & Slot Service Company, Inc. Ball selector and display device for use with gaming devices
JP4372289B2 (en) 1999-08-26 2009-11-25 任天堂株式会社 Game device and storage medium thereof
JP4372290B2 (en) 1999-08-26 2009-11-25 任天堂株式会社 Game machine and computer-readable information storage medium
JP4283397B2 (en) 1999-08-26 2009-06-24 任天堂株式会社 Communication game system, game machine, and information storage medium
JP2001129255A (en) * 1999-08-26 2001-05-15 Nintendo Co Ltd Game device and storage medium therefor
AU769979B2 (en) * 1999-09-13 2004-02-12 Igt Electronic gaming apparatus and method with variable winning outcome
CA2317162A1 (en) * 1999-09-13 2001-03-13 Shuffle Master, Inc. Method of playing a game, apparatus for playing a game and game with multiplier bonus feature
US20020195773A1 (en) * 1999-09-13 2002-12-26 Shuffle Master, Inc. Method of playing a table card game with an electronic multiplier bonus feature and apparatus for playing the game
US6364767B1 (en) * 2000-01-27 2002-04-02 International Game Technology Combination selection and display method and apparatus for a gaming terminal
AU2005200552B2 (en) * 2000-03-31 2007-02-22 Bally Gaming, Inc. Gaming machine with player selected events
US6656040B1 (en) * 2000-04-19 2003-12-02 Igt Parallel games on a gaming device
US6544120B2 (en) * 2000-05-22 2003-04-08 Ainsworth Game Technology Limited Gaming machine
US6769985B1 (en) 2000-05-31 2004-08-03 Igt Gaming device and method for enhancing the issuance or transfer of an award
US7699699B2 (en) 2000-06-23 2010-04-20 Igt Gaming device having multiple selectable display interfaces based on player's wagers
US7695363B2 (en) 2000-06-23 2010-04-13 Igt Gaming device having multiple display interfaces
US6375570B1 (en) * 2000-06-29 2002-04-23 Igt Gaming device displaying an exhibition for replacing video reels
US6328649B1 (en) 2000-07-27 2001-12-11 Igt Gaming device having multiple award enhancing levels
AUPR057900A0 (en) * 2000-10-05 2000-10-26 Aristocrat Technologies Australia Pty Limited Player choice game feature
US6375187B1 (en) 2000-10-06 2002-04-23 Igt Gaming device having improved offer and acceptance bonus scheme
US6672960B1 (en) * 2000-10-06 2004-01-06 Igt Gaming device having a symbol covering feature
US20060063582A1 (en) * 2000-10-11 2006-03-23 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6739973B1 (en) 2000-10-11 2004-05-25 Igt Gaming device having changed or generated player stimuli
US6659864B2 (en) * 2000-10-12 2003-12-09 Igt Gaming device having an unveiling award mechanical secondary display
GB0027362D0 (en) * 2000-11-07 2000-12-27 Red Gaming Ltd Video game
US6638161B2 (en) 2001-02-21 2003-10-28 Mindplay Llc Method, apparatus and article for verifying card games, such as playing card distribution
US6685568B2 (en) 2001-02-21 2004-02-03 Mindplay Llc Method, apparatus and article for evaluating card games, such as blackjack
US6857961B2 (en) 2001-02-21 2005-02-22 Bally Gaming International, Inc. Method, apparatus and article for evaluating card games, such as blackjack
US6796899B2 (en) * 2001-03-30 2004-09-28 Igt Gaming device having a bonus scheme with multiple potential award sets
US7794320B2 (en) 2001-03-30 2010-09-14 Igt Gaming device having a plurality of symbol generators and accumulation game with multiple independent terminating conditions
US7867074B2 (en) * 2001-03-30 2011-01-11 Igt Gaming device having a bonus scheme with multiple potential award sets
US7690981B2 (en) 2001-03-30 2010-04-06 Igt Gaming device having a player selection game
US7695361B2 (en) * 2001-04-18 2010-04-13 Multimedia Games, Inc. Prize assignment method and program product for bingo-type games
US6569017B2 (en) * 2001-04-18 2003-05-27 Multimedia Games, Inc. Method for assigning prizes in bingo-type games
US6921331B2 (en) * 2001-04-19 2005-07-26 Cyberscan Technology, Inc. Methods and systems for electronic virtual races
US7390256B2 (en) * 2001-06-08 2008-06-24 Arl, Inc. Method, apparatus and article for random sequence generation and playing card distribution
US6609971B2 (en) * 2001-07-18 2003-08-26 Mikohn Gaming Corporation Prolonged casino game method and apparatus
US8814666B2 (en) 2001-07-23 2014-08-26 Bally Gaming, Inc. Apparent skill games for use with predetermined outcomes
US20030027624A1 (en) 2001-08-03 2003-02-06 Gilmore Jason C. Hybrid slot machine
US6866583B2 (en) * 2001-09-21 2005-03-15 Igt Gaming device having wild indicators
US6986709B2 (en) * 2001-09-21 2006-01-17 Igt Gaming device having games with variable game functions
US8591310B2 (en) 2001-09-26 2013-11-26 Igt Gaming device with wild activation symbols and wild termination symbols
US6805349B2 (en) * 2001-09-26 2004-10-19 Igt Gaming device with wild activation symbols and wild termination symbols
US7901287B2 (en) * 2001-09-28 2011-03-08 Igt Gaming device having offer and acceptance game with a plurality of award pools, a reveal feature, and a modify feature
US7901291B2 (en) 2001-09-28 2011-03-08 Igt Gaming device operable with platform independent code and method
US6607438B2 (en) * 2001-09-28 2003-08-19 Igy Gaming device having termination variables
US6852027B2 (en) * 2001-09-28 2005-02-08 Igt Gaming device having rate dependent game
US20040106450A1 (en) * 2001-10-01 2004-06-03 Seelig Jerald C. Lighted gaming diplay device
US20080214275A1 (en) * 2001-10-02 2008-09-04 Aruze Corp. Slot machine and control method of game
JP2008229040A (en) * 2007-03-20 2008-10-02 Aruze Corp Slot machine and control method for game
US20080280666A1 (en) * 2001-10-02 2008-11-13 Aruze Corp. Slot machine and control method of game
US8342936B2 (en) * 2001-10-02 2013-01-01 Universal Entertainment Corporation Slot machine and control method of game
US7666098B2 (en) * 2001-10-15 2010-02-23 Igt Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes
US7708642B2 (en) 2001-10-15 2010-05-04 Igt Gaming device having pitch-shifted sound and music
US6780111B2 (en) 2001-11-30 2004-08-24 Igt Method, apparatus and system for perpetual bonus game
US8262090B2 (en) 2001-12-13 2012-09-11 The United States Playing Card Company Method, apparatus and article for random sequence generation and playing card distribution
US7222852B2 (en) 2002-02-06 2007-05-29 Ball Gaming International, Inc. Method, apparatus and article employing multiple machine-readable indicia on playing cards
AUPS050202A0 (en) * 2002-02-12 2002-03-07 Aristocrat Technologies Australia Pty Limited Gaming machine pathways with unpredictable outcome
US7258611B2 (en) 2002-02-28 2007-08-21 Igt Gaming device having free game bonus with a changing multiplier
US7381134B2 (en) 2002-02-28 2008-06-03 Igt Gaming device having a multi-function free game bonus
US6655689B1 (en) * 2002-02-28 2003-12-02 Perry B. Stasi Craps game improvement
US6939224B2 (en) 2002-03-12 2005-09-06 Igt Gaming device having varying risk player selections
US7704141B1 (en) * 2002-05-15 2010-04-27 Wms Gaming Inc. Slot machine game having a plurality of ways for a user to obtain payouts based on the selection of one or more symbol positions in the symbol matrix (“Lucky Spot”)
US7147559B2 (en) * 2002-06-04 2006-12-12 Wms Gaming Inc. Multi-spin slot game with win multiplier
US7485043B2 (en) 2002-06-19 2009-02-03 Igt Elimination games for gaming machines
US20040002376A1 (en) * 2002-06-27 2004-01-01 Swift Brian D. Gaming device having an incrementing award bonus scheme
US7918730B2 (en) 2002-06-27 2011-04-05 Igt Trajectory-based 3-D games of chance for video gaming machines
US20040023713A1 (en) * 2002-07-31 2004-02-05 Wolf Bryan D. Gaming device having a paytable with direct control over distribution of outcomes
US7674168B2 (en) * 2002-09-06 2010-03-09 Igt Gaming device having a randomly selected symbol elimination game
US7666083B2 (en) 2002-09-11 2010-02-23 Igt Gaming device having a free spin game including an accumulated modifier
US7306519B2 (en) * 2002-09-12 2007-12-11 Igt Gaming device having free game keno
US7399226B2 (en) 2002-09-12 2008-07-15 Igt Matching symbol game associated with slot machine
US6960134B2 (en) 2002-09-12 2005-11-01 Igt Alternative bonus games associated with slot machine
US7104889B2 (en) * 2002-09-13 2006-09-12 Igt Method of using a rule based script to describe gaming machine payout
US20040053678A1 (en) * 2002-09-16 2004-03-18 Russell Savio Gaming machine and method having bonus game with skilled and non-skilled options
US7198569B2 (en) * 2002-09-26 2007-04-03 Igt Gaming device with optimal auto-hold tables
US7563163B2 (en) * 2002-10-01 2009-07-21 Igt Gaming device including outcome pools for providing game outcomes
US20040097280A1 (en) * 2002-11-20 2004-05-20 Michael Gauselmann Gaming machine having triggering event that alters the display of symbols
EP1586048A1 (en) 2002-12-20 2005-10-19 IGT-UK Limited Entertainment machines
US6988946B2 (en) 2003-02-21 2006-01-24 Igt Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome
US6866584B2 (en) 2003-02-21 2005-03-15 Igt Apparatus and method for generating a pool of seeds for a central determination gaming system
WO2004077368A2 (en) 2003-02-21 2004-09-10 Walker, Digital, Llc Et Al. Method and apparatus for setting game parameters
US7329183B2 (en) 2003-02-21 2008-02-12 Igt Central determination gaming system where the same seed is used to generate the outcomes for a primary game and a secondary game
US7291069B2 (en) 2003-03-06 2007-11-06 Igt Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller
US7628703B2 (en) 2003-05-08 2009-12-08 Igt Central determination gaming system with a gaming terminal assisting the central controller in the generation of a game outcome
US7192348B2 (en) 2003-05-20 2007-03-20 Igt Central determination gaming system which provides a player a choice in outcomes
GB2403329B (en) 2003-06-06 2006-05-31 Igt Uk Ltd Entertainment machines
US7306520B2 (en) * 2003-06-09 2007-12-11 Igt Gaming device including movable symbol indicator plates
US20050014548A1 (en) * 2003-07-15 2005-01-20 Alfred Thomas Method and apparatus for changing an appearance of mechanical devices displayed on a gaming machine
US7217189B2 (en) * 2003-07-29 2007-05-15 Igt Gaming device having a rotatable mechanical award indicator partially covered by a mask
US7354342B2 (en) 2003-07-30 2008-04-08 Igt Gaming device having a multiple coordinate award distributor including award percentages
US7470186B2 (en) 2003-08-12 2008-12-30 Igt Gaming device having a game with sequential display of numbers
US7455588B2 (en) 2003-08-28 2008-11-25 Igt Gaming device having competing positive and negative outcome events
US7789748B2 (en) * 2003-09-04 2010-09-07 Igt Gaming device having player-selectable music
PT1663419E (en) * 2003-09-05 2008-05-23 Bally Gaming Int Inc Systems, methods, and devices for monitoring card games, such as baccarat
US8512144B2 (en) 2003-10-20 2013-08-20 Tipping Point Group, Llc Method and apparatus for providing secondary gaming machine functionality
US7258341B2 (en) 2003-10-21 2007-08-21 Alireza Pirouzkhah Variable point generation craps game
US7736236B2 (en) 2003-11-07 2010-06-15 Bally Gaming International, Inc. Method, apparatus and article for evaluating card games, such as blackjack
US7749071B2 (en) 2004-01-02 2010-07-06 Igt Gaming device including player selectable wild symbols
US7749066B2 (en) * 2004-02-02 2010-07-06 Gametech International, Inc. Enhanced process for gaming using multiple random progressive prize opportunities and bingo-type of gaming products thereby
US8087991B2 (en) * 2004-03-02 2012-01-03 Adrenalin Gaming, Llc Gaming machine and method of play
US7758421B2 (en) 2004-06-22 2010-07-20 Wms Gaming Inc. Wagering game with win-deferral feature for payoffs
US9070246B2 (en) 2004-06-30 2015-06-30 Wms Gaming, Inc. Wagering game with character learning
US8425323B2 (en) 2004-06-30 2013-04-23 Wms Gaming Inc. Wagering game with asset trading
CN101065743A (en) 2004-08-03 2007-10-31 威格沃克公司 Gaming method and device involving progressive wagers
US7666081B2 (en) 2004-08-19 2010-02-23 Igt Gaming system having multiple gaming machines which provide bonus awards
US7892093B2 (en) 2004-08-19 2011-02-22 Igt Gaming system having multiple gaming machines which provide bonus awards
WO2006028740A2 (en) 2004-09-01 2006-03-16 Igt Gaming system having multiple gaming devices that share a multi-outcome display
US7749070B2 (en) * 2004-09-14 2010-07-06 Igt Gaming device having multiple selectable components that determine an award
US20060084492A1 (en) * 2004-09-24 2006-04-20 Baerlocher Anthony J Gaming device having concentric reels and a displayable wild symbol
US7553230B2 (en) * 2004-09-28 2009-06-30 Igt Gaming device having matching game with improved display
US8764537B2 (en) 2004-09-29 2014-07-01 Wms Gaming Inc. Wagering game with symbols collection
US7749063B2 (en) 2004-09-29 2010-07-06 Igt Gaming device having free spin mode with symbol elimination
US7591724B2 (en) 2004-09-30 2009-09-22 Igt Gaming device having a game with primary symbols, secondary symbols associated with the primary symbols and independently generated secondary symbols
US8651939B2 (en) 2004-10-01 2014-02-18 Igt Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines
US7513826B2 (en) 2004-10-01 2009-04-07 Igt Gaming device with changing wild symbols
US8628405B2 (en) 2004-10-15 2014-01-14 Wms Gaming Inc. Gaming system having exchangeable bonus token accumulation-redemption feature
US8043155B2 (en) 2004-10-18 2011-10-25 Igt Gaming device having a plurality of wildcard symbol patterns
US9478102B2 (en) 2004-10-20 2016-10-25 Bally Gaming, Inc. Wagering game with alterable-math feature
US8033906B2 (en) 2004-10-21 2011-10-11 Wms Gaming Inc. Wagering game with invitation for playing a wagering game at a subsequent gaming session
US7713119B2 (en) 2004-12-01 2010-05-11 Wms Gaming Inc. Wagering game having rule set modification
US7837547B2 (en) 2004-12-14 2010-11-23 Igt Gaming device having a wagering game wherein a wager amount is automatically determined based on a quantity of player selections
US7833092B2 (en) * 2004-12-21 2010-11-16 Igt Method and system for compensating for player choice in a game of chance
US20060142079A1 (en) * 2004-12-29 2006-06-29 Igt Universal progressive game pool
US7518862B1 (en) * 2005-01-27 2009-04-14 Wms Gaming Inc. Wagering game terminal with internal cooling
US20060178198A1 (en) * 2005-02-08 2006-08-10 Dustin L. Fasbendert Gaming method and apparatus offering awards less than the wager amount
US8147319B2 (en) 2005-02-11 2012-04-03 Wms Gaming Inc. Wagering game with parlay feature for winning payouts
US8216061B2 (en) 2005-03-31 2012-07-10 Wms Gaming Inc. Wagering games with unlockable bonus rounds
US7785188B2 (en) 2005-04-27 2010-08-31 Igt Gaming device including a plurality of selectable positions and an outcome modifier
US7585222B2 (en) * 2005-08-17 2009-09-08 Igt Gaming device and method providing a near miss insurance pool or fund
US9640017B2 (en) 2005-08-31 2017-05-02 Igt Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
US7862422B2 (en) 2005-09-07 2011-01-04 Igt Gaming device having a display device having multiple rotatable members
WO2007030787A2 (en) * 2005-09-09 2007-03-15 Wms Gaming Inc. Gaming machine with symbol enhancements based on winning outcomes
US8113939B2 (en) 2005-09-09 2012-02-14 Igt Gaming device and method providing relatively large awards with variable player participation levels
US8342533B2 (en) 2005-09-12 2013-01-01 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games with multi-compartment playing card receivers
US8550464B2 (en) 2005-09-12 2013-10-08 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games with selectable odds
US8342932B2 (en) 2005-09-12 2013-01-01 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games with intermediary playing card receiver
US10360754B2 (en) 2005-10-19 2019-07-23 Aristocrat Technologies, Inc. Integrated active control system for managing gaming devices
NZ550995A (en) * 2005-11-04 2007-11-30 Stargames Corp Pty Ltd Improvements in slot machine games
US8366109B2 (en) 2006-04-12 2013-02-05 Bally Gaming, Inc. System and method to handle playing cards, employing elevator mechanism
US7828648B2 (en) * 2006-05-16 2010-11-09 Igt Single outcome game of chance with differing wagers varying among multiple paytables
US8038153B2 (en) 2006-05-23 2011-10-18 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games
US8100753B2 (en) * 2006-05-23 2012-01-24 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games with selectable odds
US8052519B2 (en) 2006-06-08 2011-11-08 Bally Gaming, Inc. Systems, methods and articles to facilitate lockout of selectable odds/advantage in playing card games
US8998692B2 (en) 2006-06-21 2015-04-07 Bally Gaming, Inc. Systems, methods and articles to facilitate delivery of sets or packets of playing cards
US7901282B2 (en) 2006-07-14 2011-03-08 Igt Gaming device having competitive/bonus matching game
WO2008016565A2 (en) 2006-07-31 2008-02-07 Wms Gaming Inc. Cash-out methods and systems yielding enhanced time-deferred value
US8070597B2 (en) 2006-08-03 2011-12-06 Igt Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US20080125212A1 (en) * 2006-10-06 2008-05-29 Amanda Jane Schofield Gaming system and method with multi-sided playing elements
US8162745B2 (en) 2006-11-02 2012-04-24 Wms Gaming Inc. Wagering game with episodic feature determined by player
US20080108430A1 (en) 2006-11-08 2008-05-08 Igt Gaming system and method which provides players an opportunity to win a progressive award
US8137179B2 (en) 2006-11-08 2012-03-20 Igt Gaming device having expanding and rolling wild symbols
WO2008063349A2 (en) 2006-11-09 2008-05-29 Wms Gaming Inc. Wagering game with triggering feature for special event
US9101820B2 (en) 2006-11-09 2015-08-11 Bally Gaming, Inc. System, method and apparatus to produce decks for and operate games played with playing cards
WO2008063393A2 (en) 2006-11-10 2008-05-29 Wms Gaming Inc. Wagering system with improved expected value during a special event
US8105149B2 (en) 2006-11-10 2012-01-31 Igt Gaming system and method providing venue wide simultaneous player participation based bonus game
AU2008271189C1 (en) 2007-06-28 2011-11-17 Bally Gaming, Inc. Wagering game with multiple episode-based bonus games
US8360862B2 (en) 2007-09-24 2013-01-29 Wms Gaming, Inc Integrating social contact identifiers into wagering games
US8070587B2 (en) 2007-10-26 2011-12-06 Igt Gaming system and method providing a multiplayer bonus game having a plurality of award opportunities
US9613487B2 (en) 2007-11-02 2017-04-04 Bally Gaming, Inc. Game related systems, methods, and articles that combine virtual and physical elements
US8512131B2 (en) * 2007-11-08 2013-08-20 Igt Player bonus choice
US8277305B2 (en) 2007-11-09 2012-10-02 Igt Gaming device and method for providing a free spin game with payline multipliers
US8597107B2 (en) 2007-12-28 2013-12-03 Bally Gaming, Inc. Systems, methods, and devices for providing purchases of instances of game play at a hybrid ticket/currency game machine
US9406194B2 (en) 2008-04-30 2016-08-02 Bally Gaming, Inc. Method and system for dynamically awarding bonus points
US8496519B2 (en) 2008-07-30 2013-07-30 Igt Gaming system and method for providing a bonus event triggered by a continuous communal game
US9646458B2 (en) 2008-08-01 2017-05-09 Igt Gaming system, gaming device and method having secondary symbols associated with primary symbols
US8591308B2 (en) 2008-09-10 2013-11-26 Igt Gaming system and method providing indication of notable symbols including audible indication
US8795058B2 (en) * 2008-10-01 2014-08-05 Igt Gaming system and method having player accumulated points and determining each player's chances of winning an award based on the accumulated points
US8137176B2 (en) 2008-10-30 2012-03-20 Bally Gaming, Inc. Configurable displays used, for example in gaming machines
US8128478B2 (en) 2008-11-10 2012-03-06 Igt Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn
US8226467B2 (en) 2008-11-12 2012-07-24 Igt Gaming system and method enabling player participation in selection of seed for random number generator
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8287352B2 (en) * 2009-02-19 2012-10-16 Pollack Jordan B Binomial and multinomial-based slot machine
US8292720B2 (en) 2009-05-29 2012-10-23 Igt Gaming system, gaming device and method providing competitive wagering games
US9569932B2 (en) 2009-07-02 2017-02-14 Igt Central determination gaming system and method for providing a persistence game with predetermined game outcomes
US8231453B2 (en) 2009-08-25 2012-07-31 Igt Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill
US8092299B2 (en) 2009-11-05 2012-01-10 Igt Gaming system and method for normalizing average expected payouts to players
US8932129B2 (en) 2010-03-12 2015-01-13 Igt Multi-play central determination system
AU2011226885B2 (en) 2010-09-27 2013-07-25 Bally Gaming, Inc. Wagering game with multiple overlying reel strips for triggering events or outcomes
US20120115581A1 (en) 2010-11-05 2012-05-10 Wms Gaming Inc. Wagering games, methods and systems including skill-based components
US9070254B2 (en) 2010-11-12 2015-06-30 Wms Gaming Inc. Wagering game with incremental unlocking of content
AU2012202623B2 (en) 2011-05-06 2014-05-15 Wms Gaming, Inc. Game of chance utilizing social network contact attributes
US8485901B2 (en) 2011-07-21 2013-07-16 Igt Gaming system and method for providing a multi-dimensional symbol wagering game with rotating symbols
US8430737B2 (en) 2011-07-21 2013-04-30 Igt Gaming system and method providing multi-dimensional symbol wagering game
US8357041B1 (en) 2011-07-21 2013-01-22 Igt Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
US8668574B2 (en) 2011-09-28 2014-03-11 Igt Gaming system and method providing a user device that receives and stores a reel set for an initial game play and reel sets for subsequent game plays
US8475265B2 (en) 2011-09-28 2013-07-02 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US8827798B2 (en) 2011-09-28 2014-09-09 Igt Gaming system and method providing a user device that receives and stores reel sets for subsequent game plays
US8968073B2 (en) 2011-09-28 2015-03-03 Igt Gaming system and method providing a server that determines reel sets for subsequent game plays
US8905831B2 (en) 2011-09-28 2014-12-09 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US8662980B2 (en) 2011-09-28 2014-03-04 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US8591314B2 (en) 2011-09-28 2013-11-26 Igt Gaming system and method providing a server that determines a reel set for an initial game play and reel sets for subsequent game plays
US9076283B2 (en) 2011-09-30 2015-07-07 Wms Gaming Inc. Systems, methods, and devices for playing wagering games with symbol-driven expected value enhancements and eliminations
US20130090158A1 (en) 2011-09-30 2013-04-11 Wms Gaming Inc. System and Method for Assessing and Providing Location-Based Benefits
US8460090B1 (en) 2012-01-20 2013-06-11 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US9293014B2 (en) 2012-03-12 2016-03-22 Igt Gaming device having persistently extending wild symbols
US9626839B2 (en) 2012-03-16 2017-04-18 Igt Gaming system and method providing an additional award opportunity when a designated quantity of displayed symbols is associated with a displayed background
US8795063B2 (en) 2012-03-27 2014-08-05 Igt Gaming system, gaming device, and method for providing a multiple player game
US9881460B2 (en) 2012-03-28 2018-01-30 Igt Gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements
US8764544B2 (en) 2012-05-25 2014-07-01 Igt Gaming system and method providing a Keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set
US8708804B2 (en) 2012-06-22 2014-04-29 Igt Gaming system and method providing a collection game including at least one customizable award collector
US8740689B2 (en) 2012-07-06 2014-06-03 Igt Gaming system and method configured to operate a game associated with a reflector symbol
US9245407B2 (en) 2012-07-06 2016-01-26 Igt Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US9224265B2 (en) 2012-08-02 2015-12-29 Igt Gaming system and method for providing an offer and acceptance game
US9214067B2 (en) 2012-09-06 2015-12-15 Igt Gaming system and method for providing a streaming symbols game
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US9039512B2 (en) 2012-09-27 2015-05-26 Igt Gaming system and method for providing a game which populates symbols along a path
US8888577B2 (en) 2013-01-28 2014-11-18 Igt Gaming system and method for providing optimal poker auto-hold functionality with progressive awards
US8821251B1 (en) 2013-03-04 2014-09-02 Igt Gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity
US9552690B2 (en) 2013-03-06 2017-01-24 Igt System and method for determining the volatility of a game based on one or more external data feeds
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game
US9098847B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9098973B2 (en) 2013-03-08 2015-08-04 Igt Gaming system and method for providing a game including roaming wild symbols
US9098982B2 (en) 2013-03-13 2015-08-04 Wms Gaming Inc. Systems, methods, and devices for playing wagering games with symbol clumps and non-uniform weighting of reel positions
US20140274259A1 (en) * 2013-03-14 2014-09-18 Steven Terrance Gold Bonus allocation and provisioning system and method for wagering games
US9600970B2 (en) 2013-07-15 2017-03-21 Ainsworth Game Technology Limited Electronic gaming machine and gaming method
US9192857B2 (en) 2013-07-23 2015-11-24 Igt Beat synchronization in a game
US9189926B2 (en) 2013-09-09 2015-11-17 Igt Gaming system and method providing a slot game in which different sets of symbols are randomly associated with different symbol display areas and used to determine an outcome
US9349251B2 (en) 2013-09-17 2016-05-24 Igt Gaming system and method for providing a cascading symbol game with upgrade events
US10332340B2 (en) 2014-05-28 2019-06-25 Igt Gaming system and method providing a bonus game customizable with one or more features from multiple different primary games
US10373425B2 (en) 2014-07-01 2019-08-06 Igt System and method for automatically creating and updating a friend database associated with a player
US9728046B2 (en) * 2014-07-30 2017-08-08 Planet Bingo Inc. Systems and methods for providing electronic gaming pieces
US20160078712A1 (en) * 2014-09-16 2016-03-17 Universal Entertainment Corporation Gaming machine having a base game mode and a feature game mode
US10755529B2 (en) 2014-09-24 2020-08-25 Igt Gaming system and method providing a video poker game with modifiers
US10255761B2 (en) 2015-03-17 2019-04-09 Igt Gaming system and method for converting primary game outcomes to secondary game outcomes
US9916735B2 (en) 2015-07-22 2018-03-13 Igt Remote gaming cash voucher printing system
US10311681B2 (en) 2015-08-19 2019-06-04 Mark A. Litman Electronic table game platform with secondary random event displays
US10380834B2 (en) 2015-07-22 2019-08-13 Mark A. Litman Replaceable flexible electronic table top with display function for gaming tables
US9947170B2 (en) 2015-09-28 2018-04-17 Igt Time synchronization of gaming machines
US10297110B2 (en) 2016-06-29 2019-05-21 Igt Gaming system and method for providing a central determination of game outcomes and progressive awards
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols
US10049526B2 (en) 2016-09-22 2018-08-14 Igt Gaming system and method for providing overlapping display of symbols from different games
US11881083B2 (en) 2017-01-18 2024-01-23 Igt Gaming system and method for determining awards based on player selected persistent game elements
JP6293325B1 (en) * 2017-03-06 2018-03-14 株式会社 ディー・エヌ・エー Information processing apparatus, game program, and information processing method
US10580251B2 (en) 2018-05-23 2020-03-03 Igt Electronic gaming machine and method providing 3D audio synced with 3D gestures
US11354973B2 (en) 2018-08-02 2022-06-07 Igt Gaming system and method providing player feedback loop for automatically controlled audio adjustments
US10764660B2 (en) 2018-08-02 2020-09-01 Igt Electronic gaming machine and method with selectable sound beams
US10735862B2 (en) 2018-08-02 2020-08-04 Igt Electronic gaming machine and method with a stereo ultrasound speaker configuration providing binaurally encoded stereo audio
US10614669B2 (en) 2018-08-22 2020-04-07 Igt Central determination gaming system with incrementing awards
US20200074805A1 (en) 2018-08-28 2020-03-05 Igt Central determination gaming system with limited term persistent elements
US11158154B2 (en) 2018-10-24 2021-10-26 Igt Gaming system and method providing optimized audio output
US11011015B2 (en) 2019-01-28 2021-05-18 Igt Gaming system and method providing personal audio preference profiles

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4095795A (en) * 1974-06-24 1978-06-20 Saxton James C Amusement apparatus and method
US4448419A (en) * 1982-02-24 1984-05-15 Telnaes Inge S Electronic gaming device utilizing a random number generator for selecting the reel stop positions
JPS59186580A (en) * 1983-04-08 1984-10-23 株式会社ユニバ−サル Throttle machine
JPH074441B2 (en) * 1986-03-14 1995-01-25 ユニバーサル販売株式会社 Slot machine
US5209479A (en) * 1988-08-12 1993-05-11 Sigma, Incorporated Clot machine
NZ235320A (en) * 1989-09-26 1994-01-26 Sigma Inc Fruit machine: win by character substitution adjusts payout.
JPH0793977B2 (en) * 1991-02-16 1995-10-11 高砂電器産業株式会社 Rotating game machine
US5393061A (en) * 1992-12-16 1995-02-28 Spielo Manufacturing Incorporated Video gaming machine
US5456465A (en) * 1994-05-20 1995-10-10 Wms Gaming Inc. Method for determining payoffs in reel-type slot machines
US5423541A (en) * 1994-06-14 1995-06-13 Wms Gaming Inc. Fractional branching reel-type slot machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9251655B2 (en) 2000-09-08 2016-02-02 Igt Gaming device having a selectively accessible bonus scheme
US9542811B2 (en) 2000-09-08 2017-01-10 Igt Gaming device having a selectively accessible bonus scheme
US9600968B2 (en) 2004-08-19 2017-03-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US9396606B2 (en) 2007-07-30 2016-07-19 Igt Gaming system and method for providing an additional gaming currency
US9569930B2 (en) 2007-07-30 2017-02-14 Igt Gaming system and method for providing an additional gaming currency
US9514611B2 (en) 2013-03-06 2016-12-06 Igt Gaming system and method for providing a game with unlockable features

Also Published As

Publication number Publication date
AU745062B2 (en) 2002-03-07
CA2313041A1 (en) 1999-06-17
AU1727199A (en) 1999-06-28
WO1999029381A1 (en) 1999-06-17
US6117009A (en) 2000-09-12

Similar Documents

Publication Publication Date Title
US6117009A (en) Method and apparatus for configuring a video output gaming device
US6159096A (en) Method and apparatus for configuring a slot-type wagering game
US6336860B1 (en) Game of chance using patterns of symbols having at least two defining criteria
US5851147A (en) Player-selected variable jackpot gaming method and device
US7578739B2 (en) Multiple progressive jackpots for a gaming device
US5393057A (en) Electronic gaming apparatus and method
US7314409B2 (en) Gaming device having a selectable combination bonus game
US7654895B2 (en) Gaming machine with expandable array
US6932702B1 (en) Device and method for configuring a slot machine having a hot streak phase
US20170024974A1 (en) Gaming method and apparatus with dynamic element function
US8371922B2 (en) Gaming system, machine and method with modified payout mapping
US20020155880A1 (en) Gaming device having different sets of primary and secondary reel symbols
US8460092B1 (en) System and method of a gaming machine with connected tiles
US20060154716A1 (en) Multi-matrix lottery
EP1671285A1 (en) Multi-player bingo game with multi-level award amount pattern mapping
WO2004025580A2 (en) Gaming device having free game keno
WO2005060567A2 (en) Diminishing returns bingo games and methods thereof
US7753767B2 (en) Multi-hand card game method and apparatus
US20080248863A1 (en) Method and Device for Providing a Game of Chance
US20030134671A1 (en) Gaming machine
US20070155475A1 (en) An Apparatus And A Method For Playing A Game Having A Active And Passive Modes And Wager Conversion
US8337291B2 (en) Multi-player matching game
US8556701B2 (en) Bingo-type matching game
US8206209B1 (en) Gaming machine bonus system
AU783895B2 (en) Method and apparatus for configuring a slot-type wagering game

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AL AM AT AU AZ BA BB BG BR BY CA CH CN CU CZ DE DK EE ES FI GB GE GH GM HU ID IL IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT UA UG UZ VN YU ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW SD SZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
AK Designated states

Kind code of ref document: C2

Designated state(s): AL AM AT AU AZ BA BB BG BR BY CA CH CN CU CZ DE DK EE ES FI GB GE GH GM HU ID IL IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT UA UG UZ VN YU ZW

AL Designated countries for regional patents

Kind code of ref document: C2

Designated state(s): GH GM KE LS MW SD SZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

COP Corrected version of pamphlet

Free format text: PAGES 1/4-4/4, DRAWINGS, REPLACED BY NEW PAGES 1/4-4/4; DUE TO LATE TRANSMITTAL BY THE RECEIVING OFFICE

REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

ENP Entry into the national phase

Ref document number: 2313041

Country of ref document: CA

Ref country code: CA

Ref document number: 2313041

Kind code of ref document: A

Format of ref document f/p: F

NENP Non-entry into the national phase

Ref country code: KR

WWE Wipo information: entry into national phase

Ref document number: 17271/99

Country of ref document: AU

122 Ep: pct application non-entry in european phase
WWG Wipo information: grant in national office

Ref document number: 17271/99

Country of ref document: AU