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Numéro de publicationWO2000000257 A1
Type de publicationDemande
Numéro de demandePCT/GB1999/001891
Date de publication6 janv. 2000
Date de dépôt28 juin 1999
Date de priorité27 juin 1998
Numéro de publicationPCT/1999/1891, PCT/GB/1999/001891, PCT/GB/1999/01891, PCT/GB/99/001891, PCT/GB/99/01891, PCT/GB1999/001891, PCT/GB1999/01891, PCT/GB1999001891, PCT/GB199901891, PCT/GB99/001891, PCT/GB99/01891, PCT/GB99001891, PCT/GB9901891, WO 0000257 A1, WO 0000257A1, WO 2000/000257 A1, WO 2000000257 A1, WO 2000000257A1, WO-A1-0000257, WO-A1-2000000257, WO0000257 A1, WO0000257A1, WO2000/000257A1, WO2000000257 A1, WO2000000257A1
InventeursBarry Waddilove, Joanne Mccarthy, Susan Lyn Waddilove, Dale Warren Sumner
DéposantAntiques Challenge Limited
Exporter la citationBiBTeX, EndNote, RefMan
Liens externes:  Patentscope, Espacenet
Apparatus for playing a game
WO 2000000257 A1
Résumé
Game apparatus includes sets of question-bearing elements which are distinguished from one another, and a selector which is configured to correspond with the respective sets of elements and questions. The selector is used to select a set of elements and a question which is then answered by a player. Preferably, the elements are sets of cards which are distinguished from one another by means of a coloured portion or design on one or both sides of each card. Preferably, there are numbered questions on one side of each card. The selector may be a pair of cubical dice: one being a card set-selecting dice having coloured sides, the colours corresponding with the colours of the card sets and the other being a question-selecting dice having numbered sides, the numbers corresponding with the question numbers. The apparatus may also include a playing surface, such as a printed board, marked with coloured receiving regions for the card sets.
Revendications  (Le texte OCR peut contenir des erreurs.)
1 . Apparatus for playing a game, the apparatus comprising a plurality of
sets of question bearing elements, the sets being distinguished from one
another, characterised by the provision of a selector configured to
correspond with the respective sets of elements and questions and being
operative to select one said set of elements and/or a question thereof to be
answered by a player.
2. Apparatus for playing a game according to claim 1 in which the sets
of elements comprise sets of cards.
3. Apparatus for playing a game according to claim 2 in which the sets of cards are distinguished from one another using visual indicators.
4. Apparatus for playing a game according to claim 3 in which the sets
of cards are distinguished from another by the use of colours.
5. Apparatus for playing a game according to any of claims 2 to 4 in
which each set of cards bears a different type of category of question.
6. Apparatus for playing a game according to any of claims 2 to 5 in
which each individual question is identified by a visual indicator.
7. Apparatus for playing a game according to any of claims 2 to 6 in
which the or each selector bears visual indicators which correspond to
respective visual indicators provided on respective sets of cards.
8. Apparatus for playing a game according to any of claims 2 to 7 in which the selector comprises a pair of cubical dice, one dice for selecting
a set of cards and the other dice for selecting a question thereof.
9. Apparatus for playing a game according to claim 8 in which the dice
for selecting a set of cards is coloured on each of its sides; the colours
corresponding with respective colours on respective sets of cards.
10. Apparatus for playing a game according to claim 8 in which the dice
for selecting a question bear visual indicators corresponding to respective
marks or visual indicators used to identify individual questions.
1 1. Apparatus for playing a game according to claim 8 in which the
questions are numbered and the dice bear numbers.
12. Apparatus for playing a game according to any of claims 8 to 10 in
which the number of questions on each card is less than the number of
sides on the dice, the remaining sides of the dice being used for additional
selection features.
13. Apparatus for playing a game according to any of claims 2 to 12
advantageously, the apparatus may further include a playing surface on
which receiving regions are marked, the regions corresponding with
respective sets of cards provided on the surface and the cards.
Description  (Le texte OCR peut contenir des erreurs.)

APPARATUS FOR PLAYING A GAMF

This invention relates to apparatus for playing a game of the kind in

which players answer selected questions.

Question and answer games are well known. In such games

questions are typically randomly selected in an order which is determined

by the order of cards in a stack or by the relative position of a marker on a

playing surface.

An object of the present invention is to provide an alternative means

for the selection of questions in a question and answer game.

According to the present invention therefore there is provided

apparatus for playing a game, the apparatus comprising a plurality of sets

of question bearing elements, the sets being distinguished from one another,

characterised by the provision of a selector configured to correspond with

the respective sets of elements and questions and being operative to select

one said set of elements and/or a question thereof to be answered by a

player.

This arrangement provides an alternative means of selection of

questions.

The sets of elements may be sets of cards.

The sets of cards may be distinguished from one another in any

suitable way using any mark or visual indicators such as pictorial representations, numbers, colours, etc.

Preferably the sets of cards are distinguished from another by the use

of colours.

The sets of cards may be wholly or partly coloured in any suitable

way, for instance each card in a respective set may have a coloured side or

bear a coloured portion or design on one or both of its sides.

The questions may be of any nature such as general knowledge, or

specific field such as science, mathematics, history, astrology, etc. In a

preferred embodiment the questions all relate to the field of antiques.

Each set of cards may bear a different type of category of question.

Preferably each individual question is identified by a mark or visual

indicator such as a colour or number etc.

The or each selector may select sets of cards in any suitable way but

preferably the selector bears marks or visual indicators which correspond

to respective marks/visual indicators provided on respective sets of cards.

In a preferred embodiment, the selector comprises a pair of cubical

dice, one dice for selecting a set of cards and the other dice for selecting

a question thereof. Alternatively, the dice may be a non-cubical or other

selector, for example, it may be electronic and may be a pre-programmed

random selector device.

The dice for selecting a set of cards may be coloured on each of its sides; the colours corresponding with respective colours on respective sets

of cards.

Similarly the dice for selecting a question may bear marks or visual

indicators corresponding to respective marks or visual indicators used to identify individual questions.

The questions may be numbered and thus the dice may bear numbers

which may be represented by dots, Roman or Arabic numerals, etc on each

of its sides, the numbers corresponding to respective numbers of questions.

The number of questions on each card may be less than the number

of sides on the number dice. For instance, there may be three questions on

each card, the remaining three sides of the number dice being used for

additional selection features, such as selection of other sets of cards,

bonuses, penalties etc.

The selector may incorporate a number of devices e.g. pull sticks

which each bear (e.g. on the tip of a pull stick), a mark/visual indicator

which corresponds with marks/visual indicators corresponding to respective

sets of cards/questions, and which are held in a container so as to conceal

from the players, each said mark/visual indicator.

In play, the devices are removed to reveal a mark/visual indicator

thereby effecting selection.

The selector may comprise one or more rotatable devices for effecting selection. The rotatable selector may incorporate selection portions such

that when the selector is rotated and then allowed to come to or is brought

to rest, the position of the selector portion (relative to either a further

portion of the selector or any other designated article/location) effects

selection.

The selection portion may take any suitable form and may be shaped

as a pointer' or bear marks/visual indicators, etc., which may correspond

with respective marks/visual indicators provided on respective cards and/or

marks/visual indicators used to identify individual questions.

In one embodiment the selector is a pointed star, in which the or each

points act as a selector portion.

Advantageously, the apparatus may further include a playing surface

on which receiving regions are marked, the regions corresponding with

respective sets of cards by, for example, corresponding colours, marks,

numbers etc. provided on the surface and the cards.

The playing surface may be provided by a board which may be any

sheet material such as cardboard, plastic, metal, etc. The board may have

suitable printed matter applied thereto so as to demark said receiving

regions.

The selector may be separate from, or incorporated into (i.e.

attachable to or integral to) the playing surface. The rotatable selector described above, may be incorporated into the playing surface preferably so as to be rotatable thereto.

The playing surface may have marks/visual indicators which

correspond with pointers/marks/visual indicators on the rotatable selector.

Thus selection is effected with reference to the position of the rotatable

selector relative to the marks/visual indicators on the board.

The apparatus may further include printed cards or tokens

representing pseudo money' or prizes which are won in the event that the player answers a selected question correctly.

The invention will now be described by way of example only with

reference to the accompanying drawings in which.

Figure 1 is a plan view of a playing surface, a pair of dice and card sets

according to the invention;

Figure 2 is a perspective view of the dice of Figure 1 ; and

Figure 3 is a diagrammatic representation of alternative selectors of the

invention.

Referring to the drawings, apparatus 1 for playing an antiques

question and answer game is shown and comprises a square board 2 having

a playing surface 4 on which eight sets of cards 6 are positioned.

A pair of dice 8 and 9 are also shown resting on the board 2.

The board is a rigid cardboard sheet which has a crease on an axis X-X along which the board may be folded for storage purposes.

The playing surface 4 is defined by a printed region 4 of the board.

The playing surface 4 has eight rectangular card receiving regions

(not shown) arranged around the perimeter of a central point 10 and upon

which the card sets are positioned. Each receiving region is coloured with

the colours brown, yellow, red, blue, grey and green respectively and an

octagonal design adjacent each region is coloured like wise.

Each set of cards bears a coloured octagonal design 12 and a picture

14 on one of its sides. On the other side, three questions and answers are

listed (each relating to the field of antiques) and an indication of how many

points are awarded for a correct answer to each question. The points given

relate to the prices of an antique shown on the card.

With the exception of one set, each set of cards has a different

category of questions which correspond with the picture and colour on the

cards as follows.

(The sets of cards are divided into two types main category cards and

miscellaneous cards).

The main category cards are:-

Colour Category of Question

Brown Furniture

Yellow Fine art Red Glass

Blue Porcelain/Pottery

Grey Silverware

Green Clocks/Watches

The miscellaneous cards are:

Colour Category of Question

White Miscellaneous (antique) - picture

White Miscellaneous (antique) - plain

The miscellaneous picture cards are of the same format as the

category cards ie. they bear questions.

The miscellaneous plain cards comprise five types: a "General

Question and Answer Card" bearing general questions/answers (relating to

other fields such as history, culture); a "Joker", "Time for a Break", "Gold

Card" and "Platinum Card", the latter four types not bearing questions and

which are described below.

The dice 8 and 9 are shown more clearly in Figure 2 and comprise a

'colour' dice 8 and a 'number' dice 9 both being cubical.

Each side of the colour dice 8 bears a coloured octagonal design 15,

and the colours 16 correspond with respective colours of the main category

card sets and of the colours 16 identifying receiving regions on the board

for these card sets. Each side of the number dice bears an number indicator: numbers 1 -3

are represented by dots as with conventional dice, however, arabic

numerals are used to represent numbers 4, 5, and 6 together with the phrase "MISC"(to represent miscellaneous).

The game may be played by two players or more and the object of

the game is to obtain the highest number of points.

To play the game each set of cards are stacked picture-side facing

upwards on respective colour coded board positions (as shown in Fig.1 ).

Before the game is played, the order of play is determined. Each

player throws the number dice 9 and the player having the highest score

starts the game by random selection of a question in following manner:-

Both dice are thrown on to the board and when the dice comes to

rest, the upwardly directed sides of the dice 8 and 9 represent a selection

of a colour and a number.

The selected colour determines the category of question and the

selected number determines which particular question of that category a

player must answer. For example, if the colour red is selected (by the

colour dice 8) and the number 3 selected (by the number dice 9) the next

player to follow must take the top card from the corresponding (i.e. red) set

of cards and ask the current player to answer the third of three questions

(on the subject of antique glass) on that card. However if on landing, the number dice selects 4, 5, or 6, this

selection cancels out the colour selection by the colour dice and the player

must choose a card from the picture or plain miscellaneous sets of cards (the player may choose between these stacks) .

If the player answers a question correctly, the player retains the card

and the numbers of points carried by that question. (The latter he does not

reveal to the other player(s) and reflects the price of an antique shown on

the card) .

If the player selects a " Platinum " card, instant points are awarded in

the range 2-5. "A joker" card signifies a fake antique and the player must

surrender his Platinum card or if he has no such card, his previous points .

Every time a Platinum card is returned to the plain miscellaneous stack, the

stack must be reshuffled. A "Gold" card gives the player a free selection to

choose from any card category and a "Time for a Break" card means the

player misses a turn.

If a question is answered incorrectly, the card is returned to the set

of cards, at the bottom of the stack.

The winning cards are stored in front of each player, left to right, in

the order they were won, picture side facing up.

The first player to obtain one of each of the main category cards

(blue, red, green, yellow, grey, brown) may (if he has what he considers is a high enough total points score) halt this stage of the game and initiate the

next stage in which the players "go to auction " . In this stage each player

is required to total up their points and the player with the highest score wins.

On the other hand the first player to obtain the 6 main category cards may wish to continue to play to obtain more points.

Only one card from each of the main category cards, together with

one each of the miscellaneous cards (one picture and one plain) and any

number of Platinum cards may be used to score points.

As play continues each player tries to better his/her score by

exchanging a lesser points value antique for a greater one in the same

category. As miscellaneous cards may represent points or pitfalls, this adds

a further element of surprise to the game which tests players memory whilst

adding to their knowledge in the field of antiques.

The total points value places players in rank order:-

1 - 5 points Car boot Berty 16 - 20 points Dealer Dan

6 - 10 points Chipboard Charlie 21 - 25 points Lucky Expert

1 1 - 15 points Pedlar Pete over 25 points Supremo!

Players may operate as individual players or in teams.

Figure 3 shows the shape of a number of alternative rotatable

selectors, or spinners 20 which may be a single planar-type device which rotates about e.g. a central axle. The examples shown are eight-point and

six-point star-shaped versions but the spinner could have any number of pointers 20 and have a single pointer spinner.

In this embodiment the spinner 20 is centrally fixed to the board by

a central axle (not shown) so as to be rotatable relative to the board.

In use, the spinner is rotated/spun by a player and allowed to come

to rest with a designated pointer 20 pointing so as to select a card set on the board.

A separate spinner is used to select a question. This second spinner

may have numbers marked on pointers so that when the spinner comes to

rest after rotation, the number on the pointer lined up with the previously

selected card set (or other designated location on the board) represents a

question selection. Alternatively the card set-selecting spinner could be

used in conjunction with a number dice which is used to select a number to select a question.

A circular or octagonal/hexagonal spinner could also be used as

above, except that markings/visual indicators on the spinner could be used in place of a pointer to effect selection.

The board (shown as square in Figure 1 ) could also have a shape

corresponding or identical to the shape of the selector.

As an alternative to points, the game apparatus may incorporate tokens or printed pseudo (i.e. fake) money' which is won when a player

correctly answers a selected question.

It is of course to be understood that the invention is not intended to

be restricted to the details of the above embodiment which are described by way of example only.

Citations de brevets
Brevet cité Date de dépôt Date de publication Déposant Titre
FR2651686A1 * Titre non disponible
GB2294407A * Titre non disponible
US4592553 *26 déc. 19843 juin 1986Mammen William RMatrix category game
US4856780 *28 mars 198815 août 1989Chipnjay, Inc.Sports trivia board game
US4877254 *9 déc. 198831 oct. 1989Yuscavage John JBoard game
US4984805 *26 janv. 199015 janv. 1991Medlock Nancy PEducational board game and method of playing the same
US5486006 *19 nov. 199323 janv. 1996Bruno; MichaelMusic quiz game for amusement
US5507497 *29 mars 199516 avr. 1996Sivak; Anne M.Random category naming game
US5755442 *20 mars 199726 mai 1998Cudd; MarcusMarketing board game
Citations hors brevets
Référence
1None
Référencé par
Brevet citant Date de dépôt Date de publication Déposant Titre
WO2002074401A1 *15 mars 200226 sept. 2002Wyk Heather VanGeographical board game
Classifications
Classification internationaleA63F9/18, A63F3/00, A63F9/04, A63F1/04
Classification coopérativeA63F2001/0491, A63F9/18, A63F2001/0475, A63F3/00075
Classification européenneA63F9/18
Événements juridiques
DateCodeÉvénementDescription
6 janv. 2000ALDesignated countries for regional patents
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