WO2000030727A1 - Slot machine pin and ball game - Google Patents
Slot machine pin and ball game Download PDFInfo
- Publication number
- WO2000030727A1 WO2000030727A1 PCT/AU1999/001047 AU9901047W WO0030727A1 WO 2000030727 A1 WO2000030727 A1 WO 2000030727A1 AU 9901047 W AU9901047 W AU 9901047W WO 0030727 A1 WO0030727 A1 WO 0030727A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- gaming console
- game
- balls
- ball
- pins
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F2007/0064—Ball games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
Definitions
- the present invention relates to gaming machines or consoles of the type generally referred to as slot machines, and in particular the invention provides a new type of game played on such a machine.
- Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to come up with innovative games or game features that add interest to the games provided on such machines in order to keep the players amused and therefore willing to continue playing the game.
- Gaming or poker machines have been well known in the state of New South Wales for many years and have more recently gained considerable popularity throughout Australia, with quite substantial amounts of money wagered on these machines.
- State governments to legalise the use of gaming machines by licensing operators, with resulting revenue gains through licence fees and taxation of monies invested.
- the licensed operation of gaming machines is the subject of State legislation and regulation. This regulation almost always dictates a minimum percentage payo it for a gaming machine. For example, a minimum of 85% of monies invested must be returned as winnings, and manufacturers of gaming machines therefore must design their machines around these regulatory controls.
- gaming machine manufacturers are keen to devise games which are popular with players, as a mechanism for improving sales.
- manufacturers regularly devise new games which have not previously been seen on slot machines in order to stimulate renewal of player interest.
- Pachinko is a game popular in Japan in which an 11 mm diameter steel ball is fired into a labyrinth of pins or nails projecting from a back panel and awards are gained if the balls can be caused to come to rest in certain locations.
- the player is rewarded with additional balls, the number of balls awarded to the player being dependant on the particular location that the ball is brought to rest.
- the player purchases balls from the operator before commencing play, or when he runs out and after stopping play, a player may exchange balls for non-monetary prizes.
- Gaming console will be used to refer to a gaming machine of the type having a video display screen on which a game is displayed with player inputs being either by physical buttons joysticks etc or by pseudo buttons, etc, provided as touch sensitive areas on the display, or a mixture of each.
- player inputs being either by physical buttons joysticks etc or by pseudo buttons, etc, provided as touch sensitive areas on the display, or a mixture of each.
- Typical games that have previously been provided on such consoles include video sirmilations of spinning reels or video card games among others.
- the present invention provides a game for an electronic gaming console having credit means, reward means, game control means, display means, and player input controls, the control means being responsive to the credit means and the player input controls to play a game which is displayed on the display means and if a winning event occurs, a player reward is awarded by the reward means, the gaming console being characterised in that the game provides a video display of a labyrinth of pins and the player input controls allow the player to initiate the motion of ball images on the display, player rewards being awarded when the ball images come to rest in predetermined prize winning locations.
- the player controls may also be used to control firing parameters such as firing speed and firing direction.
- Player controls may also be vised to operate features which affect the trajectory of a ball after it is fired.
- the game is characterised in that the imber of balls provided to a player for a game is dependant upon a number of credits bet on the game.
- the number of balls provided for the first credit may be different to the number of balls provided for subsequent credits wagered on a game.
- the game is characterised in that the configuration of the labyrinth of pins is varied depending upon the number of credits bet.
- the game is characterised in that rewards are assigned to one or more of the pins, such that the reward is awarded if the pin is struck by a ball and the number of pins having rewards assigned to them is related to the number of credits bet.
- the game is characterised in that a plurality of targets (which may include cups , buckets or pins are provided and rewards are assigned to the targets such that if a ball comes to rest in or on the target, a reward is awarded and the number of targets provided is related to the number of credits bet.
- Another embodiment provides a game in which rewards provided in the game have values which are a function of the number of credits bet.
- Figure 1 illustrates a touch screen gaming console incorporating the present invention
- Figure 2 is a schematic diagram of a gaming console control circuit.
- Figure 3 is a diagram of a game screen with game features indicated
- Figure 4 is a diagram of a game screen showing prizes awarded for various numbers of balls in each of a plurality of buckets.
- Figure 5 illustrates a gaming console with button switch controls, incorporating a simple embodiment of the present invention
- Figure 6 illustrates a basic game screen layout without features
- Figure 7 illustrates a game screen layout with a set of preferred features
- Figures 8-12 illustrate game screen layouts with further sets of preferred features
- Figure 13 illustrates a gaming console with button switch controls and two displays, incorporating a simple embodiment of the present invention in combination with another style of game (in this case a spinning reel game).
- the illustrated embodiment of the invention is housed in a conventional gaming console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits (refer to Figure 2).
- the program to implement the game of the present invention runs on a standard gaming console control processor 31 as illustrated schematically in Figure 2.
- This processor forms part of a controller 30 which drives the display screen 11 and receives input signals from input controls such as buttons or touch sensitive areas on a video display.
- the controller receives touch input signals from touch sensors 32 as well as receiving coin input pulses from a coin chute mechanism 33 and sends signals to drive a coin payout mechanism 34.
- a game display is illustrated showing a plurality of possible game features in combination.
- the game includes as feature prizes: a) free games b) win multipliers c) extra balls
- FIG 4 a similar game to that of figure 3 is illustrated with pay tables shown for different number of balls in each bucket.
- FIG 5 an example of a further simple embodiment of the invention is illustrated showing the entire console 10 with a simple game layout on the screen 11.
- the console includes a display panel 12, which has rules of the game and/or prize winning events illustrated for player information, a coin slot 13, video display screen 11 to display the game and a coin tray 14.
- this embodiment has a bill acceptor 23 and push buttons 24 to control the game.
- Figure 6 illustrates a basic game screen layout without additional game features. It should be noted that the different prize rows 32 under the buckets could be awarded for different numbers of balls, different types of balls (eg. shape, colour) or different ball combinations landing in the buckets; or even different ball drop patterns or similar.
- Figure 7 illustrates a game screen layout with a set of preferred features.
- the number of balls 44 dropped is dependent upon the number of credits staked (for example 1 credit buys 10 balls).
- a series of holes 52 are located amongst the pins such that if a ball passes over that point it will disappear from the screen. Balls that manage to avoid all of the holes 52 will either drop into a bucket 41 or through the chocolate wheel 51 at the bottom of the display.
- the balls 44 are in 3 different colours
- the features shown on this game layout are: a) Fixed (or variable) prize awarded for any ball or a special ball (eg. colour, shape) or a pre-determined number of balls hitting a specific pin 57 (in the illustrated example, prizes are marked under the pins); b) All wins from the game will be multiplied by a fixed (or variable) amount if any ball or a special ball (eg. colour, shape) or a pre-determined number of balls hit a specific pin 58; c) One or more free games are awarded if any ball or a special ball (eg.
- Buckets 63 may not always be open - a rod 64 may prevent the bucket 63 from being entered at certain times depending on triggers that occur in the game to open and close the bucket.
- Figure 9 illustrates a game screen layout with yet a further set of preferred features.
- the features shown on this game layout are: a) Incrementing pins 65 where each time a ball or a specific type of ball hits the pin the indicator will increment. For example, a feature may be awarded when the incrementing pin reaches 5; b) Different coloured pins 66 may give bonuses for being hit, or being hit by specific balls or a specified number of balls.
- the pins which are coloured may change from game to game; c) Balls 68 may get stuck to certain pins 69 and/or when certain pins are hit a ball or balls may be released from the pin to drop in addition to the ball which hit the pin; d) Certain features may involve complete sections 69 of the pin layout being blocked off giving an improved chance of balls landing in the o itside buckets. e) On certain occasions, a spring 71 may appear in a certain bucket(s) 72 such that if a ball lands in the bucket it will bounce back out again; f) Different patterns of ball combinations 73 and colours in the buckets 41 may pay different amounts. In the diagram (assuming only the highest win will be paid), the first bucket will pay 300 for the black ball, the second will pay 6 for any 2 balls, the third will pay 1000 for the black ball and the fourth will pay 250 for the grey ball;
- Figure 10 illustrates a game screen layout with another set of preferred features.
- the features shown on this game layout are: a) Dropping balls 74 from different positions will alter the chance of getting balls into the outside buckets. The drop position may be bought or random or a special feature; b) A shortcut pin 75 may ensure that if it is hit the ball will be diverted to another position 76 on the screen via a path 77; c) Flippers 78 may randomly or by way of player skill be used to flick balls in different directions when hit; d) Diverter pins 79 can ensure that if they are hit the ball will fall in a fixed direction; e) Different sized balls 81 could be used randomly or bought such that the bigger the ball the less likely it will fall into a hole; f) A ball or a special ball (eg. colour, shape) or a pre-determined number of balls landing in certain buckets 82 may award special features instead of prizes.
- a special ball eg. colour, shape
- Figure 11 illustrates a game screen layout with still another set of preferred features.
- the features shown on this game layout are: a) Balls 83, 84, 85, 86 can be numbered for different features or win patterns. In this case, wins are paid if the correct numbered ball lands in the correct bucket. b) Hence ball 83 (1) and fixed ball 84 (2) will pay 5000 and 2000 respectively, but 3 will not pay a prize; c) Prize zones 87 may be used. For example, a bonus may be given if all the pins within a fixed zone are hit (and hence become lit) .
- Figure 12 illustrates a game screen layout with yet another set of preferred features. This diagram demonstrates how different shaped pin patterns can be used to vary the game.
- Figure 13 illustrates a gaming console with button switch controls 24 and two displays, incorporating a simple embodiment of the present invention shown on a top screen 88 in combination with another style of game 89 (in this case a spinning reel game) shown on the lower screen 91.
- Prizes are paid according to either the number of balls which are in each ball capturing location or container 41 at the end of the ball drop and/or the manner in which the pins are hit.
- the ball capturing locations are shown as cups, but may also be pairs of closely spaced pins (less than a ball diameter), or other suitable retaining device. Prizes may also be paid according to the type of balls dropped. For example, red balls may pay double the prize of the blue balls, or prizes may be paid according to indicia such as numbers on the balls which are in any container. When the indicia are numbers, the numbers may represent prize values or prize multipliers.
- the basic structure of the game can be varied by:
- any of the types of game structures or features listed above may change on a game by game basis or as a special feature when triggered by a particular event during the base game. In some cases, the player may even be able to select the structure that they want.
- the betting strategy provided by the game can be any of the following: (i) each credit buys one ball, therefore, a bet of 10 credits buys 10 balls, (ii) varying the number of balls such that the higher the bet the more balls drop, for example: Bet 1, 3, 6, 12 and 20 credits give 5, 6, 7, 8, and 9 balls respectively,
- a low bet may result in the balls that have not been bought still being shown to drop. In this way, the player can see prizes that they have missed due to their low stake, and can possibly still use the balls that did't bought towards feature triggers.
- the balls that have not been bought would need to be easily distinguished from the bought balls, for example, they could be smaller and/or transparent in appearance, or merely a different colour.
- prizes will be paid according to how many balls are in each container.
- Containers may have the following features or characteristics: (i) a free game, free balls or any other type of bonus can be won when certain containers are filled in a pre-determined way, for example: 10 free games are won when 2 or more balls end up in the last column, (ii) containers may not always be open, they may have a top or cover which can prevent balls from entering the container under certain conditions,
- some containers may have springs which will flick the balls to other containers, (iv) some containers may become bonus baskets,
- a specified number of balls may need to drop into the same container in order to win a prize or jackpot, for example, 3 balls in container 1, pays 100 credits, (vi) balls may remain in the containers across multiple games allowing them to accumulate as each game is played,
- an animated object may sit above the container and catch balls before they drop into a container possibly moving them to other locations
- roaming containers could exist that move position from game to game or as the balls drop or as a special feature, the containers may also be moving while the balls drop.
- Pins can also be provided with specific features or characteristics as follows: (i) depending on either the number of times each pin is hit and/or whether or not certain patterns such as a row, diagonal or diamond shape made up of hit pins occurs, prizes or bonuses are paid such as: free games free balls second screen features • wins multiplied by odds progressives, (ii) the pins can occur in different patterns from game to game, for example: in one game they make up a triangular shape; in another, a diamond shape,
- pins may swallow or capture balls when hit, (iv) pins may release balls when hit,
- pins may have different colours so that when a certain combination of colours are all lit bonuses are paid, (vii) pins may be tilted so that the ball bounce will be biased to one side,
- pins may have holes in them for the ball to pass or may be able to be knocked over for the ball to continue on its path
- (ix) pins in any pattern, may randomly flash during the ball drop sequence awarding bonuses, (x) pins may be greyed out or move in and out to make it easier/harder for balls to roll,
- (xi) pins may be joined by a rod to block balls from rolling down certain paths
- (xii) pins may have numbers on them which represent the amount of credits, free games, etc. won when they are either hit or lit,
- (xvii) there may be feature pins for example, free game pins such that if a certain number of free game pins are hit a free game feature will be awarded, alternatively, "shortcut" pins such that when a ball hits the shortcut pin it will skip straight to another position on the screen, (xviii) pins may have deflectors such that when hit, the will always deflect a ball in one specified direction, (xix) as a special feature, the centre pin or pins may become larger, blocking off access through the centre and hence increasing the chance of balls falling towards the outer containers,
- the balls may be the same colour, different colours during the same game or change colours from game to game, they may also have numbers on them, both the colouring and numbers can be utilised to award prizes,
- a slot reel, chocolate wheel or other mechanism may be activated by a ball or other means to provide a multiplier, bonus or trigger,
- different sized balls could be provided such that bigger balls are less likely to fall down holes,
- the speed of the ball drop may differ depending upon the size of the ball
- the path that they follow may be plotted, for example, the pins that they hit may change colour, if another ball follows that same path or a lit path a bonus (prize or feature) may be given, alternatively, if all pins become lit, a bonus (prize or feature) may be give, the lit pins may even be carried across from one game to the next,
- blockages formed as a blocking element such as a pin or other object may be placed along the path that they follow such that no other ball may drop through the blockages
- the balls could be in the shape of coins or other objects, (xv) certain balls may alter the paths for other balls, for example, if a certain ball drops in one direction when it hits a particular pin, then all balls to hit the same pin from then on will also drop in that same direction, (xvi) when balls drop into holes something may happen to them, for example, they may be channelled into containers or come out other holes or re-appear in other sections of the screen,
- balls may change colour as they drop, or may change the colour of pins that they hit to their own colour, similarly, certain balls that drop into a container may change the colour of all other balls in that same container, (xviii) some wins could be paid in balls rather than credits, that is, certain events may cause extra balls to be dropped as part of the same game, these may or may not be at extra cost to the player,
- balls may be numbered or have letters on them, if they land in a certain order or spelling a specific word, a bonus (prize or feature) may be awarded, (xxii) holes may disappear or close up as soon as a ball drops into them.
- Skill elements can also be provided in a game, for example: (i) games may include an element of skill provided by including player controls which enable the player to drop or project the balls at different angles, (ii) the game may have a flipper to flick the balls.
- Tools or Controls can also be provided in some games such as: (i) flippers could be provided at certain locations such that if a ball hits the flipper it will (automatically or by control of the player) be flicked back to drop through some or all of the pins again, hence providing a second chance at prizes or feature triggers,
- a game feature of a chocolate wheel can be provided which could have features such as: (i) a chocolate wheel could replace a prize container where as the ball drops through the chocolate wheel, it will spin and pay the prize that is spun up,
- an independent chocolate wheel could be displayed where certain triggers or prizes can cause the chocolate wheel to spin to reveal a bonus by way of a prize, win multiplier, number of free games, extra balls to drop, change in the game structure or similar,
- Games can also include a game feature of spinning reels which may have features such as:
- a spinning reel game could be played above the pins such that when a winning combination occurs on the reels, coins could come out from below the reels and drop into the pins so that the base game determines the prize
- a spinning reel game element could be used to determine the base game structure, for example, the prize values, position of holes, number of pins, pin layout or similar,
- containers could have multipliers on them, then, when a win on a spinning reel game occurs, a ball could be dropped through the pins to determine how much the win will be multiplied by.
Abstract
Description
Claims
Priority Applications (10)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000583605A JP2002530167A (en) | 1998-11-24 | 1999-11-24 | Slot machine pin ball game |
AU15384/00A AU773412B2 (en) | 1998-11-24 | 1999-11-24 | Slot machine pin and ball game |
NZ511828A NZ511828A (en) | 1998-11-24 | 1999-11-24 | Electronic virtual pachinko game console with prize value dependent on colour of winning ball |
US09/902,901 US7534168B2 (en) | 1998-11-24 | 2001-07-10 | Slot machine hybrid pin and ball game |
US12/238,285 US7766742B2 (en) | 1998-11-24 | 2008-09-25 | Slot machine hybrid pin and ball game |
US12/324,546 US8113937B2 (en) | 1998-11-24 | 2008-11-26 | Slot machine pin and ball game |
US12/820,822 US8342939B2 (en) | 1998-11-24 | 2010-06-22 | Slot machine hybrid pin and ball game |
US13/334,891 US20120094735A1 (en) | 1998-11-24 | 2011-12-22 | Slot machine pin and ball game |
US13/551,967 US8506383B2 (en) | 1998-11-24 | 2012-07-18 | Slot machine hybrid pin and ball game |
US13/955,791 US8747215B2 (en) | 1998-11-24 | 2013-07-31 | Slot machine hybrid pin and ball game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPP7293 | 1998-11-24 | ||
AUPP7293A AUPP729398A0 (en) | 1998-11-24 | 1998-11-24 | Slot machine pin and ball game |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09856869 A-371-Of-International | 1999-11-24 | ||
US09/902,901 Continuation-In-Part US7534168B2 (en) | 1998-11-24 | 2001-07-10 | Slot machine hybrid pin and ball game |
US12/324,546 Continuation US8113937B2 (en) | 1998-11-24 | 2008-11-26 | Slot machine pin and ball game |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2000030727A1 true WO2000030727A1 (en) | 2000-06-02 |
WO2000030727A8 WO2000030727A8 (en) | 2000-09-14 |
Family
ID=3811501
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU1999/001047 WO2000030727A1 (en) | 1998-11-24 | 1999-11-24 | Slot machine pin and ball game |
Country Status (6)
Country | Link |
---|---|
US (7) | US7534168B2 (en) |
JP (2) | JP2002530167A (en) |
AU (9) | AUPP729398A0 (en) |
NZ (5) | NZ530607A (en) |
WO (1) | WO2000030727A1 (en) |
ZA (2) | ZA200103808B (en) |
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US7534168B2 (en) | 1998-11-24 | 2009-05-19 | Aristocrat Technologies Australia Pty, Limited | Slot machine hybrid pin and ball game |
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