WO2001013632A1 - Internet-based program broadcast system - Google Patents

Internet-based program broadcast system Download PDF

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Publication number
WO2001013632A1
WO2001013632A1 PCT/US2000/022110 US0022110W WO0113632A1 WO 2001013632 A1 WO2001013632 A1 WO 2001013632A1 US 0022110 W US0022110 W US 0022110W WO 0113632 A1 WO0113632 A1 WO 0113632A1
Authority
WO
WIPO (PCT)
Prior art keywords
repeater
aggregator
information
program
client
Prior art date
Application number
PCT/US2000/022110
Other languages
French (fr)
Inventor
Todd D. Ahlberg
Andrew Barnert
Kelly Byrd
Original Assignee
Rotor Communications Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Rotor Communications Corporation filed Critical Rotor Communications Corporation
Priority to AU67680/00A priority Critical patent/AU6768000A/en
Publication of WO2001013632A1 publication Critical patent/WO2001013632A1/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/222Secondary servers, e.g. proxy server, cable television Head-end
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • H04N21/23106Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion involving caching operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/438Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving MPEG packets from an IP network
    • H04N21/4381Recovering the multiplex stream from a specific network, e.g. recovering MPEG packets from ATM cells
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/61Network physical structure; Signal processing
    • H04N21/6106Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
    • H04N21/6125Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via Internet
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols
    • H04N21/64322IP
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server
    • H04N21/6582Data stored in the client, e.g. viewing habits, hardware capabilities, credit card number
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/173Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17345Control of the passage of the selected programme
    • H04N7/17354Control of the passage of the selected programme in an intermediate station common to a plurality of user terminals

Definitions

  • A/V content of the program itself (hereinafter, the "A/V content") and (2) commands.
  • the A/V content of the program itself (hereinafter, the "A/V content") and (2) commands.
  • content is typically sent to the client over the Internet as streaming video and streaming
  • streaming techniques typically compress the content, and transmit the compressed
  • UDP does not constantly check to see if data has been
  • audio information is acceptable and is frequently minimally detectable by the viewer.
  • Producer information such as commands tell the system to launch such features as poll
  • Poll typically launches one or more text-based questions
  • Chat provides the viewer with a way to
  • the broadcast is generated by a server to a number of clients.
  • A/V content can be
  • RAM random access memory
  • CPU central processing unit
  • OS-(OS) specific resources e.g., WINDOWS NT has different limits than
  • socket connections on a single machine is approximately 65,000 regardless of the other
  • the broadcast system must,
  • the client contacts the desired server for the Web page through the client's Internet service provider ("ISP").
  • ISP Internet service provider
  • the ISP is typically connected to a high
  • backbone either directly or through other backbones and/or servers, with the server
  • the ISP pays a
  • pipes which is generally proportional to the amount of traffic the ISP generates.
  • the ISP pays a fee proportional to bandwidth occupied.
  • a decentralized network is provided.
  • the network can be implemented as, for example, a streaming
  • directional repeater/aggregator communicates between a server and one or more clients
  • the server is programmed to fold the
  • each repeater/aggregator can service 10,000 clients, every added
  • repeater/aggregator can increase the potential audience by 10,000 witiiin substantially
  • repeater/aggregators can reach 30,000 viewers; a content producer with seven
  • repeater/aggregators can reach 70,000 users, etc., all witiiin the bandwidth typically
  • the audio, video, and interactive content will travel the shortest
  • the placement of a server and one or more R/As at the upstream end of the program producer's Tl line may solve the operating system and hardware limitations on the
  • the R/As as close to the viewer as possible from a network topology standpoint.
  • the next (even less preferred) location is on a well-connected network that is
  • directional repeaters/aggregators may be located at the client's ISP, a single
  • transmission received at the ISP can be converted at the ISP's end to the multiple
  • the return channel may be aggregated prior to transmission so that
  • responses from the viewers can be sent as a single stream back to the broadcast server
  • Back channel responses can be aggregated for pre-determined lengths of time prior to transmission, or until a desired quantity of data has been accumulated, or some
  • FIG. 1 is a block diagram schematic of an exemplary decentralized network for
  • FIG. 2 is a block diagram of an exemplary decentralized network suitable for
  • sustained live or taped Internet- based broadcasts constructed in accordance with an
  • client will denote the viewer's computer system
  • server will denote the computer(s) (including hardware and software);
  • audio/video server 10 for broadcasting content and information such as an
  • repeater/aggregators 12, 14 are each hereinafter, referred to as an "R/A" for brevity.
  • the R/As may be physically located anywhere in the world,
  • the first R/A 12 is illustratively shown coupled for bi-directional
  • R/As any number (e.g., thousands) of R/As can be used. Likewise, only three clients have been illustrated for each R/A for clarity, but any number (e.g., thousands)
  • Each R/A 12, 14 repeats the interactive content transmitted by the server 10.
  • Each R/A 12, 14 additionally collects and aggregates feedback from the viewers
  • each R/A can be programmed to retain the answers from each specific
  • reports can be generated from the raw data accumulated in the R/As. For example,
  • the data from the R/As to the register or other receiving location can accordingly be sent continuously or the data
  • a viewer may log into the system via an R/A which, in
  • the client may be registered using any combination
  • R/A is coupled to the server, as well as by the R/As socket number at which the client
  • Producer commands thus enable a variety of
  • chat between two or more clients
  • poll of users etc.
  • Bandwidth can also be saved by using each R/A as a filter to avoid or delay
  • each predefined window are forwarded to the server.
  • clients connect to the producer's register, which assigns the client to
  • These files may, for example, be plug-ins, players, slides,
  • each distribution server e.g., one distribution server for every five R/As.
  • server is thereby free to perform other tasks, while many more clients can be serviced
  • Clients may be assigned to a particular R/A based upon parameters deemed
  • users may be assigned to R/As in a "round
  • server could tend exclusively to Chat searches, a third operator at a third server could
  • Incoming data can then be parsed and searched so that an operator can control
  • the network described herein may additionally include monitoring capabilities
  • the system register permits the producer to register the show, and gather
  • register creates the aggregated database by tracking all the activity that occurs during
  • viewer data is preferably logged in appropriate tables from which reports can subsequently be generated. Viewers connect to the Register to search for show and
  • the foregoing network may be implemented in accordance with a preferred
  • a control provider such as broadcast server 110 is
  • the ISPs are shown having clients 114a-c, 116a-c and 118a-c, respectively,
  • repeaters/aggregators 120 are placed in the ISP network as previously described so that
  • the incoming broadcast stream is duplicated as many times as needed to serve the ISP's
  • processor- based systems are used to implement the modules described or apparent from
  • processors e.g., central processing unit
  • CPU central processing unit
  • the processor(s) perform, control, or at
  • a user interface retrieves data to and from at least one user interface and/or network.
  • a user interface retrieves data to and from at least one user interface and/or network.
  • a network may be connected directly to a bus or remotely connected through a network (e.g.,
  • the network represents (wired or wireless) connection of two or more
  • processor-based system geographically remote from system, or a distributed
  • one or more of the modules depicted in FIG. 1 and/or FIG. 2 are identical to one or more of the modules depicted in FIG. 1 and/or FIG. 2.
  • the database structures can take any form from an
  • database structures may be physically connected within the same location, or have one
  • Each module may have
  • program content for example, is unlimited and it is foreseeable that the content can be
  • any known network or communication system e.g., intranet,
  • LAN local area network
  • WAN wide area network
  • BBS instant messaging
  • PDAs personal digital assistants
  • WebTV or other
  • Internet-only terminals set-top boxes, cellular/PCS phones, screenphones, pagers,
  • executing one or more computer programs e.g., specialized client software, standard
  • hybrid components residing in (or distributed among) one or more local or remote
  • Any user interface devices utilized may be implemented as a graphical user interface
  • GUI user interface
  • memory units described herein may be any one or more of the
  • RAM Random Access Memory
  • RAM Read Only Memory
  • ROM read only memory
  • HDD hard disk drive
  • floppy drive floppy drive
  • zip drive compact disk-ROM
  • DVD compact disk-ROM
  • bubble memory may also be one or more memory devices embedded within
  • processors or CPU or shared with one or more of the other components.

Abstract

A decentralized network for the high-quality transmission or live or prerecorded interactive Internet-based programs such as shows, classes, and meetings to a virtually unlimited number of clients (16) any place in the world. At least one bi-directional repeater/aggregator (12) communicates between a server (10) and one or more clients (12) for (1) receiving the program content from the server (10) over the communication pipe and re-broadcasting the content to a plurality of clients (12), and (2) aggregating data from the plurality of clients (12) and sending a composite thereof to the server (10) over the communication pipe.

Description

INTERNET-BASED PROGRAM BROADCAST SYSTEM
This application derives from and claims the benefit of U.S. Provisional
Application No. 60/149,111, filed August 14, 1999, which is incorporated herein by
reference in its entirety, and is also a continuation-in-part of U.S. Application No.
(Attorney Docket No. R7600.0002/P002), filed July 6, 2000, entitled "Decentralized
Internet- Based Program Production System," which is incorporated herein by reference
in its entirety.
BACKGROUND
It will be assumed that the reader is familiar with basic Internet technology. To
the extent that explanatory information is required, the reader is referred to How The
Internet Works by Preston Galla (1997, Ziff-Davis Press) and Computer Networks and
Internets by Douglas Comer (Second Edition, 1999; Prentice-Hall, Inc.), the contents
of which are hereby incorporated by reference.
The production of Internet-based program content and producer information
can be thought of as consisting of two types of signals: (1) the audio and video content
of the program itself (hereinafter, the "A/V content") and (2) commands. The A/V
content is typically sent to the client over the Internet as streaming video and streaming
audio. Because audio and video content contain a large amount of information,
streaming techniques typically compress the content, and transmit the compressed
content to the client in IP packets using UDP protocol. Unlike the TCP protocol typically used to transmit text, UDP does not constantly check to see if data has been
received by the client, and does not resend packets if they are lost in the course of
transmission to the client. The loss of video information (e.g., an occasional frame) or
audio information is acceptable and is frequently minimally detectable by the viewer.
Producer information such as commands tell the system to launch such features as poll,
chat, and talk-back and are known, per se, in Internet- based broadcast system
technology. Poll, for example, typically launches one or more text-based questions,
with a choice of answers for each question, and is a way to gather information about
viewers' tastes, opinions, knowledge, etc. Chat provides the viewer with a way to
interact with other viewers. Talk-back permits the viewer to send questions and
comments directly to the commentator. Other features are known as well, and this list is
only intended to be exemplary.
Similarly, the foregoing descriptions of streaming audio and video signals are
exemplary only, and are not intended to limit the scope of the invention in any way.
Those slcilled in the art appreciate that many different protocols can be used, although
the foregoing are the currently used standards, and will understand that this invention is
not limited to the use of any particular protocol, A/V content or command.
As the program content is created as part of the interactive presentation, the
content's producer (or production team) launches commands, such as poll, with the
intent that the viewer see and respond to the poll questions at particular points in the
presentation. The broadcast is generated by a server to a number of clients. The A/V
content and commands are received by the client and stored in respective buffers. When the buffers fill, or reach some other predetermined condition, an audio player
and a video player are launched within the viewer's computer, and A/V content can be
watched and heard while subsequent packets are being delivered. When viewers are to
interact with the broadcast program, the viewers' responses are sent to the broadcasting
server.
In practice, the number of clients receiving and/or participating in an interactive
broadcast is limited by many factors. Some of them are computer-specific resources
(such as random access memory (RAM), central processing unit (CPU) speed, etc.),
operating system-(OS) specific resources (e.g., WINDOWS NT has different limits than
Unix), and bandwidth and network congestion which can substantially impede the
quality and continuity of the server/client connection. Due to implementation specifics
of sockets under most operating systems, the upper limit for the number of concurrent
socket connections on a single machine is approximately 65,000 regardless of the other
factors that may reduce that number substantially. The broadcast system must,
however, be able to register and address the participants, broadcast to them, receive
interactive input from them and respond appropriately to the interactive input witi in
the limitations imposed.
The problems of bandwidth usage and network congestion are particularly
troubling in the case of sustained Internet-based connections such as those experienced
in live and taped broadcasts. Until quite recently, Internet-based communications have
consisted mainly of downloaded Web pages requiring only momentary contacts
between the server and client. Conventionally, the client contacts the desired server for the Web page through the client's Internet service provider ("ISP"). In providing the
communication channel for the client, the ISP, in turn, is typically connected to a high
speed, large bandwidth fine called a "backbone". Contact is made through the
backbone, either directly or through other backbones and/or servers, with the server
providing the desired Web page. Once the Web page is sent by the Web site's server, it
can disconnect from the network handling the request for the client, as can the client's
ISP once it receives the Web page.
Recently, private Internet- based networks have been formed to avoid delays
associated with the public Internet sector. These private networks typically connect
major ISP's, for example, so that communications between clients of the respective ISPs
do not experience the delays that are experienced when links must pass through the
public portion of the Internet.
"Co-location facilities" have arisen that form these private networks by providing
high-speed, large-bandwidth connections between the ISPs. In practice, the ISP pays a
fee to the backbone provider or co-location facility (collectively referred to herein as
"pipes"), which is generally proportional to the amount of traffic the ISP generates.
Stated another way, the ISP pays a fee proportional to bandwidth occupied.
SUMMARY
In accordance with a preferred embodiment, a decentralized network is provided
for the high-quality transmission of live or prerecorded interactive Internet- based
programs such as shows, classes, and meetings to a virtually unlimited number of clients any place in the world. The network can be implemented as, for example, a streaming
media broadcasting network with full interactivity capable of accessing a large world¬
wide audience (e.g., one million users) with a broadcast server requiring only a single Tl
line or the like.
In accordance with a preferred embodiment of the invention, at least one bi¬
directional repeater/aggregator communicates between a server and one or more clients
for ( 1 ) receiving the program content from a server and re broadcasting the content to a
plurality of clients, and (2) aggregating data from the plurality of clients and sending a
composite thereof to the server. Preferably, the server is programmed to fold the
composite input presented by each repeater/aggregator into a picture of the total
audience response.
The resulting increase in number of serviceable clients is arithmetic. If, for
example, each repeater/aggregator can service 10,000 clients, every added
repeater/aggregator can increase the potential audience by 10,000 witiiin substantially
less bandwidth than that required by a direct connection to the same number of
viewers. Thus, with a decentralized network, a content producer with three
repeater/aggregators can reach 30,000 viewers; a content producer with seven
repeater/aggregators can reach 70,000 users, etc., all witiiin the bandwidth typically
required to reach 10,000.
Preferably, the audio, video, and interactive content will travel the shortest
possible distance over the public Internet, ensuring a high-quality transmission. While
the placement of a server and one or more R/As at the upstream end of the program producer's Tl line may solve the operating system and hardware limitations on the
number of concurrent sockets, bandwidth would still be an issue. Preferably, the
network disclosed herein accordingly decentralizes the bandwidth required by putting
the R/As as close to the viewer as possible from a network topology standpoint. For
example, if a number of viewers on AOL are logged onto the program, the preferred
location for the R/A serving them is the same network segment as the modem pool at
AOL where those viewers dial into. The next (less preferred) location is on the AOL
network. The next (even less preferred) location is on a well- connected network that is
connected directly to AOL privately (i.e., not through a public Internet exchange,
which are known to be congested).
In accordance with a preferred embodiment of the invention, one or more bi¬
directional repeaters/aggregators may be located at the client's ISP, a single
transmission received at the ISP can be converted at the ISP's end to the multiple
transmissions needed by the ISP's clients who are receiving the broadcast. If, for
example, 1000 AOL subscribers are receiving the broadcast, the broadcasting server
need not transmit 1000 streams to that group of clients, but only a single stream which
is repeated 1000 times by the repeater/aggregator(s) within AOL's network, thus
saving substantial bandwidth usage between the broadcast server and the ISP network.
Similarly, the return channel may be aggregated prior to transmission so that
responses from the viewers can be sent as a single stream back to the broadcast server
rather than a plurality of individual streams, with attendant bandwidth savings as well.
Back channel responses can be aggregated for pre-determined lengths of time prior to transmission, or until a desired quantity of data has been accumulated, or some
combination of the two. Alternatively, other criteria can be used which make back
channel transmission more efficient and/or cost effective.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a block diagram schematic of an exemplary decentralized network for
transmitting interactive Internet- based programs constructed in accordance with an
exemplary embodiment of the invention.
FIG. 2 is a block diagram of an exemplary decentralized network suitable for
sustained live or taped Internet- based broadcasts, constructed in accordance with an
exemplary embodiment of the invention.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
Preferred embodiments in application of the invention will now be described
with reference to FIG. 1. For illustration purposes only, this disclosure will describe the
production system in terms relevant to classroom and/or entertainment programming.
Unless the context indicates otherwise, the term "commentator" will be used to denote
the classroom instructor, the entertainment program's host and/or other persons being
viewed at the moment by the viewer; "client" will denote the viewer's computer system,
including hardware and software; "server" will denote the computer(s) (including
hardware and software) which deliver the program content to the client, and "viewer"
will refer to the person(s) at the client end of the system. Other embodiments may be realized and structural or logical changes may be made to the disclosed embodiments
without departing from the spirit or scope of the invention. Although the
embodiments are particularly described as applied to production systems in terms
relevant to classroom and/or entertainment programming, it should be readily apparent
that the invention may be embodied in any device or system having the same or similar
problems.
As illustrated in FIG. 1, an exemplary system constructed in accordance with an
exemplary embodiment of the invention is composed of a production server in the form
of audio/video server 10 for broadcasting content and information such as an
audio/video stream and commands to clients 16, 18, 20, 22, 24, 26. A plurality of
repeater/aggregators 12, 14 (each hereinafter, referred to as an "R/A" for brevity) are
coupled for bi-directional communication with the server 10, and receive the broadcast
program from the server. The R/As may be physically located anywhere in the world,
but are preferably geographically positioned to provide the shortest transmission path to
the clients they each serve.
The first R/A 12 is illustratively shown coupled for bi-directional
communication with three clients 16, 18, 20 while the second R/A 14 is illustratively
coupled for bi-directional communication with another three clients 22, 24, 26.
Although only two R/As have been illustrated for clarity, those skilled in the art will
recognize that any number (e.g., thousands) of R/As can be used. Likewise, only three clients have been illustrated for each R/A for clarity, but any number (e.g., thousands)
of clients can be coupled to each R/A in actual use.
Each R/A 12, 14 repeats the interactive content transmitted by the server 10.
Some or all of the content, may conveniently be partially or wholly pre-loaded into the
R/As prior to actual broadcast to the clients.
Each R/A 12, 14 additionally collects and aggregates feedback from the viewers
with whom it is communicating so that a composite user input can be passed along to
the producer's register. If a multiple -choice exam question is launched from the server,
for example, having three possible answers "A," "B," and "C," each R/A aggregates
the answers received from the clients with which it is communicating, and reports back
to the register the number (or percentage of) clients returning "A," returning "B," and
returning "C" answers.
By aggregating the data, information can be returned to the register utilizing less
bandwidth than would be required by the return of individual responses from each
client. Further, each R/A can be programmed to retain the answers from each specific
client, or other non-priority data, for later transmission to the register at a time when
bandwidth is available or the time more convenient. Moreover, any of a variety of
reports can be generated from the raw data accumulated in the R/As. For example,
statistical analyses can be performed, trends and correlations analyzed, etc. The reports
can be generated at the R/As, or some or all the raw data can later be transmitted to
the register or any other location for a global analysis. The data from the R/As to the register or other receiving location, can accordingly be sent continuously or the data
can be batch-processed and forwarded in batches.
In exemplary operation, a viewer may log into the system via an R/A which, in
turn, registers the viewer with the server 10. The client may be registered using any
known identification system, such as by both the socket number at which the client's
R/A is coupled to the server, as well as by the R/As socket number at which the client
is connected. The system is thereby flexible enough to enable the program's A/V
content and/or producer information such as selected commands to be downloaded by
one or more specific clients at one or more specific R/As by tagging the
content/command packet with the appropriate addresses. Thus, producer information
can be sent to viewers in response to specific inputs, the presence of certain keywords in,
for example, a talk-back or chat statement, or in response to any other criteria which the
producer or broadcaster wishes to use. Producer commands thus enable a variety of
functions to be performed such as chat (between two or more clients), poll of users, etc.
Bandwidth is also saved by combining the interactive feedback from all clients at
each R/A prior to transmission to the server. Transmitting combined feedback saves
the protocol overhead which would otherwise arise from generating and processing
separately headered packets from directly connected clients.
Bandwidth can also be saved by using each R/A as a filter to avoid or delay
transmission of irrelevant (or non-priority) data to the server. For example, the
unnecessary transmission to the server, and processing by the server, of each and every
bid in an Internet-based auction is avoided when each R/A only transmits the highest bid cast by the clients to which it is connected. Bids which are less than the highest are
irrelevant. Accordingly, only the highest of the bids received from the clients within
each predefined window are forwarded to the server.
Preferably, clients connect to the producer's register, which assigns the client to
the appropriate R/A, to which the client connects or is connected. Each client's user
logs on by providing his/her username and password. The register to which the user is
connected confirms that the user is registered. If the user is not registered, a
registration procedure can be launched.
Once registration is completed or confirmed, the user receives files which will be
used as the program is viewed. These files may, for example, be plug-ins, players, slides,
interface artwork, and software updates. Preferably, the files have previously been
loaded into a plurality of distribution servers 28, 30 for transmission to the client
through the R/As after log-in. In practice, it is desirable to have one or more ratios of
R/As to each distribution server (e.g., one distribution server for every five R/As). The
server is thereby free to perform other tasks, while many more clients can be serviced
than by the server alone.
Clients may be assigned to a particular R/A based upon parameters deemed
important to the particular broadcast. For example, it may be desirable to assign clients
to R/As that are geographically closest to them. This may, however, result in an
uneven assignment of clients among the available R/As, which load some R/As while
utilizing others inefficiently. Alternatively, users may be assigned to R/As in a "round
robin" manner, whereby users are evenly distributed among the R/As as they log in. Additional servers can be employed if desirable. For example, archive servers are
preferably employed to store archived broadcasts for future, on-demand access by
participants. When receiving and evaluating audience response, it may also be desirable
to assign specific tasks to individual servers. For example, a news programmer might
want to pay special attention to the incoming Talk Back messages, and so would assign
a separate server to handle only Talk Back. Meanwhile, another operator at another
server could tend exclusively to Chat searches, a third operator at a third server could
monitor Poll results, etc.
Incoming data can then be parsed and searched so that an operator can control
the quantity, by controlling the quality, of audience feedback. The program director
will accordingly only receive that input which will most benefit the show.
The network described herein may additionally include monitoring capabilities
to maintain the high levels of performance for its producers. Various "status" systems
monitor the network continuously, redirecting traffic as required by the network,
requiring various "proxy" servers to act as intermediaries in checking producers' and
participants' licenses and registration permissions, handling updates and directing traffic
to the appropriate repeater/aggregators based on geographic location.
The system register permits the producer to register the show, and gather
general and specific demographic information from an aggregated database. The
register creates the aggregated database by tracking all the activity that occurs during
presentation of the program, and organizing the data by producers and participants. All
viewer data is preferably logged in appropriate tables from which reports can subsequently be generated. Viewers connect to the Register to search for show and
schedule information.
The foregoing network may be implemented in accordance with a preferred
embodiment of the invention for sustained live or taped Internet- based broadcasts
which reduces bandwidth use within a pipe.
In the illustrated embodiment, a control provider such as broadcast server 110 is
connected to a pipe 112 to which a plurality of ISPs 114, 116, 118 have connections
available. The ISPs are shown having clients 114a-c, 116a-c and 118a-c, respectively,
who are part of the audience receiving the broadcast from server 110. In practice, there
will be many more than the illustrated three ISPs and three clients/ISP. One or more
repeaters/aggregators 120 are placed in the ISP network as previously described so that
the incoming broadcast stream is duplicated as many times as needed to serve the ISP's
clients logged onto the broadcast. Since only a single stream travels through the pipe to
the ISP, bandwidth use is substantially reduced, as are use-related fees charged to the
ISP by the pipe's owner. When the ISP's clients respond interactively to the broadcast,
their messages are aggregated and sent as a single stream through the pipe or,
alternatively, reduced to the minimum number of packets and/or streams capable of
carrying the data, resulting in greater efficiencies and less bandwidth use once again.
In accordance with a preferred embodiment of the invention, one or more
processor- based systems are used to implement the modules described or apparent from
the description herein (e.g., server 10, distribution servers 28, 30, R/As 12, 14, and
clients 16, 18, 20, 22, 24, 26) and to perform the functionality described (or inherent) herein. For each such system, one or more processors (e.g., central processing unit
(CPU)) are provided for execution of one or more computer programs stored on any
(one or more) known recording mediums. The processor(s) perform, control, or at
least inform the various processing steps performed by the system in sending and
retrieving data to and from at least one user interface and/or network. A user interface
may be connected directly to a bus or remotely connected through a network (e.g.,
Internet). The network represents (wired or wireless) connection of two or more
devices, whether directly or indirectly connected (e.g., directly coupling through cable,
indirect coupling through one or more hubs or servers, whether the network is local to
the processor-based system, geographically remote from system, or a distributed
combination of local/remote network components).
Preferably, one or more of the modules depicted in FIG. 1 and/or FIG. 2 are
coupled (directly or indirectly) to one or more database structures for use in supplying
storage functionality for the modules in accordance with the operations described (or
inherent) herein (e.g., storage of pre-loaded content in R/As, operating as the system
or producer's register, etc.). The database structures can take any form from an
individual floppy disk drive, hard disk drive, CD-ROM, redundant array of independent
devices (RAID) system, to a network of storage devices. As is well known in the art, the
database structures may be physically connected within the same location, or have one
or more structures remotely located in different locations. Each module may have
dedicated or shared access to one or more database structures locally or remotely
located from the module. The preferred embodiments described herein relate to Internet- based program
production systems capable of producing live interactive classroom instruction, virtual
"meeting halls," live interactive entertainment-type shows, pre-recorded interactive
programs, and the like. It should be apparent, however, that many modifications (e.g.,
structural, logical, etc.) to the embodiments and implementations of the invention can
be made without departing from the spirit or scope of the invention. The type of
program content, for example, is unlimited and it is foreseeable that the content can be
at least the same as an interactive version of anything currently found on television or in
the cinema. Moreover, any known network or communication system (e.g., intranet,
extranet, local area network (LAN), wide area network (WAN), BBS, instant messaging
network, etc.) may be used in lieu of or in combination with the Internet, as used
herein.
While the exemplary embodiments disclosed herein depict a broadcast system
utilizing a computer-based client application, it should be readily apparent that the
invention may be implemented utilizing any type of equivalent client apparatus (e.g.,
network/stand-alone computers, personal digital assistants (PDAs), WebTV (or other
Internet-only) terminals, set-top boxes, cellular/PCS phones, screenphones, pagers,
kiosks, thin-client, or other known (wired or wireless) communication devices)
executing one or more computer programs (e.g., specialized client software, standard
Web browser software, etc.) to permit communication with a host service. Alternative
embodiments further include both centralized and decentralized distribution of
programs or content. The components described herein may be one or more hardware, software, or
hybrid components residing in (or distributed among) one or more local or remote
computer systems. Although the components are shown or described as physically
separated components, it should be readily apparent that individual components may be
omitted, combined, or further separated into a variety of different components, sharing
different resources (including processing units, memory, clock devices, software
routines, etc.) as required for the particular implementation of the embodiments
disclosed herein. Indeed, even a single general purpose computer executing a computer
program stored on a recording medium to produce the functionality referred to herein
may be utilized to implement one or more of the components in the illustrated
embodiments. Any user interface devices utilized may be implemented as a graphical
user interface (GUI) containing a display or the like, or may be a link to other user
input/output devices known in the art.
In addition, memory units described herein may be any one or more of the
known storage devices (e.g., Random Access Memory (RAM), Read Only Memory
(ROM), hard disk drive (HDD), floppy drive, zip drive, compact disk-ROM, DVD,
bubble memory, etc.), and may also be one or more memory devices embedded within
a processor or CPU, or shared with one or more of the other components. The
computer programs or algorithms described (or inherent) herein may easily be
configured as one or more hardware components, and the hardware components shown
may easily be configured as one or more software components without departing from the invention. Accordingly, the invention is not limited by the description or drawing
of this disclosure, but only by the claims appended hereto.
What is claimed is:

Claims

1. A broadcast system for broadcasting content and broadcaster information to
users during a program, the system comprising:
a broadcaster generating content and related broadcaster information;
at least one repeater/aggregator, wherein each repeater/aggregator receives the
content and the broadcaster information from said broadcaster through a
communication pipe and broadcasts the content and broadcaster information to at least
one user; and
wherein each repeater/aggregator receives feedback information from the at
least one user, aggregates the feedback information, and outputs the aggregated
feedback information to the broadcaster through the communication pipe.
2. The system of claim 1 further comprising a server, said server producing and
outputting over the communication pipe the content and broadcaster information
generated by said broadcaster to said at least one repeater/aggregator, and receiving the
aggregated feedback information from said at least one repeater/aggregator during the
program.
3. The system of claim 1 further comprising at least one interactive client
component associated with at least one user, each client component receiving the
content and broadcaster information from an associated repeater/aggregator and
presenting the content and broadcaster information to the user, each client component
receiving feedback information from the user and transmitting it to its associated
repeater/aggregator.
4. The system of claim 3, wherein the broadcaster information includes at least
one command to be executed on said at least one client component.
5. The system of claim 4, wherein the command comprises a chat function to be
performed between at least two client components associated with at least two users.
6. The system of claim 4, wherein the command comprises a poll function to be
performed by at least one client component associated with at least one user.
7. The system of claim 4, wherein the command comprises a talk-back function
to be performed by at least one client component associated with at least one user.
8. The system of claim 1, wherein each repeater/aggregator filters the feedback
information prior to sending the aggregated feedback information to said broadcaster.
9. The system of claim 1, wherein said at least one repeater/aggregator is a
plurality of repeater/aggregators coupled to the pipe, wherein each repeater/aggregator
is connected to the users via the Internet through an Internet Service provider (ISP).
10. The system of claim 1, wherein the communication pipe is a private
network.
11. A production system comprising:
a production server, said production server producing and outputting a program
and inputting information from viewers during the production of the program; a plurality of interactive clients each respectively associated with at least one
viewer, each client receiving the program and presenting it to a viewer, each client
receiving information from a viewer; and
at least one repeater/aggregator, each repeater/aggregator connected to said
production server by a communication pipe, each repeater/aggregator being further
connected to and associated with at least one client, each repeater/aggregator receiving
the program from the pipe and distributing it to its associated client, each
repeater/aggregator inputting information from its associated client, processing the
information and distributing it to said production server using the pipe.
12. The system of claim 11, wherein the program comprises audio and visual
information.
13. The system of claim 11, wherein the user information comprises feedback
information concerning the program.
14. The system of claim 11, wherein said production server further outputs to
each repeater/aggregator producer information to be executed by at least one client.
15. The system of claim 14, wherein the producer information comprises
commands to be performed by at least one client associated with at least one viewer.
16. The system of claim 11 further comprising at least one distribution server
associated with and connected to at least one repeater/aggregator, each distribution
server being further connected to said production server, each distribution server transmitting files associated with said program to its respective repeater/aggregator for
use by the viewers during the program.
17. The system of claim 16, wherein the files are selected from the group
consisting of plug-ins, players, slides, artwork and software updates.
18. The system of claim 11, wherein the communication pipe is an Internet
backbone.
19. A method of producing a program to be broadcast over a network to a
plurality of users, the method comprising the steps of:
providing the program to a plurality of repeater/aggregators over a private
communication pipe;
distributing the program from each repeater/aggregator to the plurality of users
over the public Internet;
receiving feedback information over the communication pipe from at least one of
the plurality of users through an associated one of the plurality of repeater/aggregators;
aggregating the feedback information; and
incorporating the aggregated feedback into the program.
20. The method of claim 19, further comprising the step of screening content
of the feedback information prior to said aggregating step. wherein at least one of the plurality of repeater/aggregators is located at each of
a plurality of Internet Service Providers (ISPs) connecting the users to the public
Internet, and wherein the plurality of ISPs are coupled to the communication pipe.
PCT/US2000/022110 1999-08-14 2000-08-14 Internet-based program broadcast system WO2001013632A1 (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US14911199P 1999-08-14 1999-08-14
US60/149,111 1999-08-14

Publications (1)

Publication Number Publication Date
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