WO2001050831A2 - Cyber racing game using stock information - Google Patents

Cyber racing game using stock information Download PDF

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Publication number
WO2001050831A2
WO2001050831A2 PCT/KR2001/000030 KR0100030W WO0150831A2 WO 2001050831 A2 WO2001050831 A2 WO 2001050831A2 KR 0100030 W KR0100030 W KR 0100030W WO 0150831 A2 WO0150831 A2 WO 0150831A2
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WO
WIPO (PCT)
Prior art keywords
cyber
racing
racing game
stock
information
Prior art date
Application number
PCT/KR2001/000030
Other languages
French (fr)
Inventor
Seung Hyeon Kim
Myung Soo Kim
Original Assignee
Danal Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Danal Co., Ltd. filed Critical Danal Co., Ltd.
Priority to AU24108/01A priority Critical patent/AU2410801A/en
Publication of WO2001050831A2 publication Critical patent/WO2001050831A2/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/04Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games

Definitions

  • the present invention relates to a cyber racing game capable of securing fairness of a cyber racing game on a network or a wireless Internet, and more particularly, to a cyber racing game using stock market price information or floating exchange rate information, in order to obtain objective and fair ranking information in a variety of cyber racing games such as a cyber horse race and a cyber motor race on the Internet virtual space.
  • a horse race is now settling down as a popular game that is not a mere gambling, and the number of people who take part in the horse race game is increasing as time goes on.
  • the horse races are being brought into operation in a defined race track such as Seoul or Cheju.
  • the horse racing spectacles are relayed on the TV in a certain region using cable. Accordingly, people staying at a remote distance can also enjoy the horse racing game.
  • a virtual horse racing game using a network or a wireless Internet that is, a cyber racing game is being put into operation.
  • a cyber racing game is being put into operation.
  • the number of people using a network or a wireless Internet sharply increases, the number of peoples who enjoy a cyber game such as a cyber horse racing game is also increasing sharply.
  • a user accesses a website running the cyber horse racing game on a network or a wireless Internet. and inputs personal information including identification information (ID) to perform a user registration (a membership registration). Then, the user downloads a plug-in type program called "cyber horse racing game player" for running the cyber horse racing game program from a corresponding website operator, and installs it to play the cyber horse racing game.
  • ID identification information
  • a plug-in type program called "cyber horse racing game player" for running the cyber horse racing game program from a corresponding website operator, and installs it to play the cyber horse racing game.
  • the cyber horse racing game which is being performed on the network or the wireless Internet proceeds in a way similar to that of a real horse race.
  • FIG. 1 shows a procedural time schedule of a conventional cyber horse racing game.
  • FIG. 1 shows a routine of the whole game (races), in which unfinished games and finished games are shown.
  • a user clicks "Information” in order to see detailed information about participating horses and jockeys, and clicks "Dividend Rate” in order to see dividend rates with respect to games.
  • a user purchases cyber horse racing tickets concerning a corresponding game, bets money on horses, ascertains the betting result and receives dividend money.
  • the above-described currently available cyber horse racing game is performed by executing a program operating in a plug-in type called a "cyber horse racing game player" downloaded from a website operating the cyber horse racing game.
  • the game (racing) program is automatically created and finished.
  • the user has only to bet money on his or her selected object (horse) and receive a betting result according to a logic program which is programmed by operators.
  • the above game result lacks an objectivity and fairness.
  • malicious operators or game participants with evil intentions can fabricate a game program to thereby fake the game result, which causes a fake of the percentage of victories to the total number of games or the dividend rate.
  • a cyber racing game comprising the steps of: receiving exchanged stock information on a real-time basis; creating a plurality of runners by items of stocks to be participated in a cyber race and then calculating velocities of the runners based on the received stock information: making the runners run in the cyber race on a realtime basis according to the calculated velocity; and displaying the running situation of the runners.
  • FIG. 1 shows a procedural time schedule of a conventional cyber horse racing game
  • FIG. 2 is a schematic view for explaining an operating system of a cyber racing game according to the present invention:
  • FIG. 3 shows stock market price information that is basic data of a cyber racing game according to the present invention.
  • FIG. 4 shows a fluctuation of stock prices that is basic data according to the present invention.
  • cyber racing games such as a cyber horse racing game, a cyber automobile racing game, and a cyber bike racing game, which can rank objects. In the following embodiment, only a cyber horse racing game will be described.
  • a stock information provider 10 is a source for providing stock information which bases the present invention.
  • the stock information provider 10 can be the Stock Exchange or a security company.
  • An operator server 20 receives stock information from the stock information provider 10 in real-time and operates a cyber horse racing game on the Internet using the received stock information.
  • stock items are replaced by cyber racing horses, the floating rates of stock market prices or those of the volume of exchanged stocks are calculated at a velocity of a corresponding racing horse, to thereby run a race by each stock item.
  • the racing horses are processed in a moving image form and then the racing horses are produced as if they ran virtual tracks at the corresponding calculated velocity.
  • the racing horses processed in a moving image form and running the virtual tracks are transmitted to a user terminal.
  • a user terminal 30 is a terminal of a user who accesses the operator server 20 to take part in a cyber horse racing game or watch the cyber horse racing game.
  • the user terminal is a terminal of a user who participates in the racing.
  • FIG. 3 shows stock market price information of stock items which are racers in a cyber horse racing game in the operator server according to the present invention.
  • FIG. 4 shows a fluctuation of stock prices of a corresponding stock.
  • the operator server 20 replaces the stock items registered in the Stock Exchange with names of racing horses and selects a predetermined number of racing horses (stock items) to be participated in the racing.
  • the operator server 20 prepares the whole racing routine in units of hour, day, or month, and detailed information by each racing such as a ranking number, a name, a horse number (stock code), a corresponding stock name and a racing time of each racing horse, based on the selected racing horses (stock items), as shown in FIGs. 3 and 4, and transmits them to a user terminal 30, using the Internet or a carrier.
  • the number of the racing horses in each racing can vary.
  • the operator can make the same racing horse participate in a respectively different racing by time. Otherwise, the operator can select a different racing horse in each racing, to then proceed the racing game.
  • the operator can determine a racing time schedule, for example, a hour schedule or daily schedule (open to close time), and subdivide the racing time into a minute or second unit, to then be displayed (referring to the racing time schedules of FIGs. 3 and 4).
  • a racing time schedule for example, a hour schedule or daily schedule (open to close time)
  • subdivide the racing time into a minute or second unit to then be displayed (referring to the racing time schedules of FIGs. 3 and 4).
  • a user who accesses the operator server 20 using the user terminal 30 sees a displayed racing time schedule and information about the racing horses.
  • the user intends to participate in the cyber horse racing game, he or she inputs his or her personal information to register on the operator server 20, and then receive an ID from the operator server 20.
  • the registering items are names, residence numbers, contact points, addresses, among which they can be selected at an operator's intent.
  • An ID can be set by a user or given by the operator server 20 at random.
  • the operator server 20 can allow/assign a membership subscriber to have a permanent ID. or allow/assign him or her to have a temporary ID in units of day or each race.
  • a user assigned with an ID can bet money on his or her desired racing horse with his or her own ID. and can see information about the number of persons who participate in the same race which he or she participates, a fluctuation of a dividend rate and a corresponding racing horse (stock item).
  • a betting method and a purchase of horse racing tickets are accomplished on the cyber circumstances in the same manner as the conventional art. Then, if a betting is completed, a dividend rate and a betting situation of the corresponding race are displayed by the operator server 20.
  • the operator server 20 receives the floating width of the stock market prices and the volume of the exchanged stocks from the stock information provider 10, from the race start time of the currently dealing corresponding racing horses (stock items).
  • the operator server 20 calculates a velocity of each racing horse using a particular algorithm with the received stock information and puts the velocities into the form of a diagram and coordinates. Any algorithm can be applied as the algorithm for calculating the stock information into the velocities in the operator server 20 if it can calculate data according to a predetermined rule. Further, the operator server 20 calculates a velocity of each racing horse which participates in the racing based on the received stock information, and then can represent it as a racing horse which is displayed by a moving image. For example, as shown in FIG.
  • a stock of "Samsung Electronics” corresponds to a virtual racing horse called a "Samsung Lion" and a stock of "Hyundai Construction” corresponds to a virtual racing horse called a "Hyundai Unicorn.”
  • the operator server 20 calculates the fluctuation of the stock market prices of "Samsung Electronics” into a corresponding velocity according to a particular algorithm and enables a racing horse named by the "Samsung Lion" to run at the corresponding velocity.
  • the operator server 20 calculates the fluctuation of the stock market prices of "Hyundai Construction” into a corresponding velocity according to the particular algorithm and enables a racing horse named by the "Hyundai Unicorn” to run at the corresponding velocity.
  • the operator server 20 uses the above virtual racing horses which look like horses running a race.
  • the thus- fabricated moving images are transmitted to at least one user terminal 30 which has accessed the operator server 20 during the scheduled racing time, so that at least one user can see the cyber horse racing game as if it were a real horse race. Then, the operator server 20 pays a dividend to a corresponding user according to a racing result.
  • the operator server 20 receives stock information for a predetermined time (minute or second), and sums and averages the stock information, to thereby calculate the velocity of the corresponding racing horse, as an example for calculating the above velocity.
  • the fluctuation of the stocks can be calculated into the velocities in a closer real-time. That is. the floating rate of the stock market prices is checked every second and the checked floating rate is calculated into the velocity, to accordingly make a virtual racing horse with a moving image running a race according to the velocity.
  • a top ranker of the racing horses is determined as a stock item whose price rising rate is biggest for the presented racing time, that is, a racing horse.
  • the velocity of the racing horse has been calculated using the price rising rate of the stock in the above horse racing game, but the present invention is not limited thereto. That is. the velocity of the racing horse can be calculated using the volume of the purchased stocks, the volume of the sold stocks or the total volume of the exchanged stocks. Further, a combination of pieces of information as well as a piece of information can be used to calculate a velocity of a corresponding racing horse.
  • a velocity of a racing horse can be calculated using floating information of a foreign exchange rate in each country.
  • a racing situation can be displayed in realtime. Otherwise, the fluctuating width of the stock market prices is collected for a predetermined time, and then a racing situation can be displayed by a velocity calculated according to the collected fluctuating width at or prior to a predetermined time.
  • the stock information or foreign exchange rate information is applied to the cyber game, to thereby enable a cyber game to operate with an objectivity and fairness, and to accordingly prevent a fake of the game.
  • the present invention can provide stock investors with a more interesting stock investment method.
  • the above cyber racing has been described with respect to the horse racing game, but the present invention can be applied to various cyber racing games such as a cyber automobile racing game, a cyber motorcycle racing game, a cyber bike racing game, a running race, and an animal running race. which can rank objects.

Description

CYBER RACING GAME USING STOCK INFORMATION
DESCRIPTION
TECHNICAL FIELD
The present invention relates to a cyber racing game capable of securing fairness of a cyber racing game on a network or a wireless Internet, and more particularly, to a cyber racing game using stock market price information or floating exchange rate information, in order to obtain objective and fair ranking information in a variety of cyber racing games such as a cyber horse race and a cyber motor race on the Internet virtual space.
BACKGROUND ART
A horse race is now settling down as a popular game that is not a mere gambling, and the number of people who take part in the horse race game is increasing as time goes on.
The horse races are being brought into operation in a defined race track such as Seoul or Cheju. The horse racing spectacles are relayed on the TV in a certain region using cable. Accordingly, people staying at a remote distance can also enjoy the horse racing game.
Further, a virtual horse racing game using a network or a wireless Internet. that is, a cyber racing game is being put into operation. As the number of people using a network or a wireless Internet sharply increases, the number of peoples who enjoy a cyber game such as a cyber horse racing game is also increasing sharply.
In the case of a currently available cyber horse racing game, a user accesses a website running the cyber horse racing game on a network or a wireless Internet. and inputs personal information including identification information (ID) to perform a user registration (a membership registration). Then, the user downloads a plug-in type program called "cyber horse racing game player" for running the cyber horse racing game program from a corresponding website operator, and installs it to play the cyber horse racing game.
The cyber horse racing game which is being performed on the network or the wireless Internet proceeds in a way similar to that of a real horse race.
FIG. 1 shows a procedural time schedule of a conventional cyber horse racing game. FIG. 1 shows a routine of the whole game (races), in which unfinished games and finished games are shown. A user clicks "Information" in order to see detailed information about participating horses and jockeys, and clicks "Dividend Rate" in order to see dividend rates with respect to games.
Also, a user purchases cyber horse racing tickets concerning a corresponding game, bets money on horses, ascertains the betting result and receives dividend money.
In such a cyber game which makes a user receive dividend money substantially according to a racing result not a simple game amusement, the specially important matters are to keep the objectivity and fairness of the game result in order to prevent a fake of the percentage of victories to the total number of games or the dividend rate.
The above-described currently available cyber horse racing game is performed by executing a program operating in a plug-in type called a "cyber horse racing game player" downloaded from a website operating the cyber horse racing game. Here, the game (racing) program is automatically created and finished.
The user has only to bet money on his or her selected object (horse) and receive a betting result according to a logic program which is programmed by operators. The above game result lacks an objectivity and fairness. In other words, malicious operators or game participants with evil intentions can fabricate a game program to thereby fake the game result, which causes a fake of the percentage of victories to the total number of games or the dividend rate.
DISCLOSURE OF INVENTION
To solve the above problems, it is an object of the present invention to provide a method for producing as if stock items ran a race, in which particular stock items are selected among all the stock items registered in the Stock Exchange and stock information such as floating stock market prices and the volume of dealt stocks are used in order to keep an objectivity and fairness of a cyber game.
To accomplish the above object of the present invention, there is provided a cyber racing game comprising the steps of: receiving exchanged stock information on a real-time basis; creating a plurality of runners by items of stocks to be participated in a cyber race and then calculating velocities of the runners based on the received stock information: making the runners run in the cyber race on a realtime basis according to the calculated velocity; and displaying the running situation of the runners.
BRIEF DESCRIPTION OF DRAWINGS
The above object and other advantages of the present invention will become more apparent by describing the preferred embodiments thereof in more detail with reference to the accompanying drawings in which: FIG. 1 shows a procedural time schedule of a conventional cyber horse racing game;
FIG. 2 is a schematic view for explaining an operating system of a cyber racing game according to the present invention:
FIG. 3 shows stock market price information that is basic data of a cyber racing game according to the present invention; and
FIG. 4 shows a fluctuation of stock prices that is basic data according to the present invention.
BEST MODE FOR CARRYING OUT THE INVENTION
A preferred embodiment of the present invention will be described with reference to the accompanying drawings.
There are various cyber racing games such as a cyber horse racing game, a cyber automobile racing game, and a cyber bike racing game, which can rank objects. In the following embodiment, only a cyber horse racing game will be described.
In FIG. 2 showing a schematic view for explaining an operating system of a cyber racing game according to the present invention, a stock information provider 10 is a source for providing stock information which bases the present invention. The stock information provider 10 can be the Stock Exchange or a security company.
An operator server 20 receives stock information from the stock information provider 10 in real-time and operates a cyber horse racing game on the Internet using the received stock information. For this purpose, stock items are replaced by cyber racing horses, the floating rates of stock market prices or those of the volume of exchanged stocks are calculated at a velocity of a corresponding racing horse, to thereby run a race by each stock item. Further, to boost up the interest of the cyber racing game, the racing horses are processed in a moving image form and then the racing horses are produced as if they ran virtual tracks at the corresponding calculated velocity. The racing horses processed in a moving image form and running the virtual tracks are transmitted to a user terminal.
A user terminal 30 is a terminal of a user who accesses the operator server 20 to take part in a cyber horse racing game or watch the cyber horse racing game. In this embodiment, the user terminal is a terminal of a user who participates in the racing.
FIG. 3 shows stock market price information of stock items which are racers in a cyber horse racing game in the operator server according to the present invention. FIG. 4 shows a fluctuation of stock prices of a corresponding stock.
The operator server 20 replaces the stock items registered in the Stock Exchange with names of racing horses and selects a predetermined number of racing horses (stock items) to be participated in the racing. The operator server 20 prepares the whole racing routine in units of hour, day, or month, and detailed information by each racing such as a ranking number, a name, a horse number (stock code), a corresponding stock name and a racing time of each racing horse, based on the selected racing horses (stock items), as shown in FIGs. 3 and 4, and transmits them to a user terminal 30, using the Internet or a carrier. Here, the number of the racing horses in each racing can vary. The operator can make the same racing horse participate in a respectively different racing by time. Otherwise, the operator can select a different racing horse in each racing, to then proceed the racing game.
Also, the operator can determine a racing time schedule, for example, a hour schedule or daily schedule (open to close time), and subdivide the racing time into a minute or second unit, to then be displayed (referring to the racing time schedules of FIGs. 3 and 4).
A user who accesses the operator server 20 using the user terminal 30 sees a displayed racing time schedule and information about the racing horses. Here, in the case that the user intends to participate in the cyber horse racing game, he or she inputs his or her personal information to register on the operator server 20, and then receive an ID from the operator server 20.
Here, the registering items are names, residence numbers, contact points, addresses, among which they can be selected at an operator's intent. An ID can be set by a user or given by the operator server 20 at random. Also, the operator server 20 can allow/assign a membership subscriber to have a permanent ID. or allow/assign him or her to have a temporary ID in units of day or each race.
A user assigned with an ID can bet money on his or her desired racing horse with his or her own ID. and can see information about the number of persons who participate in the same race which he or she participates, a fluctuation of a dividend rate and a corresponding racing horse (stock item).
A betting method and a purchase of horse racing tickets are accomplished on the cyber circumstances in the same manner as the conventional art. Then, if a betting is completed, a dividend rate and a betting situation of the corresponding race are displayed by the operator server 20.
When a race starts, the operator server 20 receives the floating width of the stock market prices and the volume of the exchanged stocks from the stock information provider 10, from the race start time of the currently dealing corresponding racing horses (stock items). The operator server 20 calculates a velocity of each racing horse using a particular algorithm with the received stock information and puts the velocities into the form of a diagram and coordinates. Any algorithm can be applied as the algorithm for calculating the stock information into the velocities in the operator server 20 if it can calculate data according to a predetermined rule. Further, the operator server 20 calculates a velocity of each racing horse which participates in the racing based on the received stock information, and then can represent it as a racing horse which is displayed by a moving image. For example, as shown in FIG. 3, a stock of "Samsung Electronics" corresponds to a virtual racing horse called a "Samsung Lion" and a stock of "Hyundai Construction" corresponds to a virtual racing horse called a "Hyundai Unicorn." The operator server 20 calculates the fluctuation of the stock market prices of "Samsung Electronics" into a corresponding velocity according to a particular algorithm and enables a racing horse named by the "Samsung Lion" to run at the corresponding velocity. Likewise, the operator server 20 calculates the fluctuation of the stock market prices of "Hyundai Construction" into a corresponding velocity according to the particular algorithm and enables a racing horse named by the "Hyundai Unicorn" to run at the corresponding velocity. Besides, the other racing horses corresponding to the other stock items can run in the same manner. The operator server 20 uses the above virtual racing horses which look like horses running a race. The thus- fabricated moving images are transmitted to at least one user terminal 30 which has accessed the operator server 20 during the scheduled racing time, so that at least one user can see the cyber horse racing game as if it were a real horse race. Then, the operator server 20 pays a dividend to a corresponding user according to a racing result.
The operator server 20 receives stock information for a predetermined time (minute or second), and sums and averages the stock information, to thereby calculate the velocity of the corresponding racing horse, as an example for calculating the above velocity. As the technology improves, the fluctuation of the stocks can be calculated into the velocities in a closer real-time. That is. the floating rate of the stock market prices is checked every second and the checked floating rate is calculated into the velocity, to accordingly make a virtual racing horse with a moving image running a race according to the velocity.
A top ranker of the racing horses is determined as a stock item whose price rising rate is biggest for the presented racing time, that is, a racing horse.
The velocity of the racing horse has been calculated using the price rising rate of the stock in the above horse racing game, but the present invention is not limited thereto. That is. the velocity of the racing horse can be calculated using the volume of the purchased stocks, the volume of the sold stocks or the total volume of the exchanged stocks. Further, a combination of pieces of information as well as a piece of information can be used to calculate a velocity of a corresponding racing horse.
Also, a velocity of a racing horse can be calculated using floating information of a foreign exchange rate in each country. In the case of a displaying method, a racing situation can be displayed in realtime. Otherwise, the fluctuating width of the stock market prices is collected for a predetermined time, and then a racing situation can be displayed by a velocity calculated according to the collected fluctuating width at or prior to a predetermined time.
As described above, the stock information or foreign exchange rate information is applied to the cyber game, to thereby enable a cyber game to operate with an objectivity and fairness, and to accordingly prevent a fake of the game.
Further, the present invention can provide stock investors with a more interesting stock investment method.
The present invention is not limited in the above-described embodiment. It is apparent to a subject skilled in the art that there are many variations and modifications.
INDUSTRIAL APPLICABILITY
As described above, the above cyber racing has been described with respect to the horse racing game, but the present invention can be applied to various cyber racing games such as a cyber automobile racing game, a cyber motorcycle racing game, a cyber bike racing game, a running race, and an animal running race. which can rank objects.

Claims

1. A cyber racing game comprising the steps of: (a) receiving exchanged stock information on a real-time basis; (b) creating a plurality of runners by items of stocks to be participated in a cyber race and then calculating velocities of the runners based on the received stock information of step (a);
(c) making the runners run in the cyber race on a real-time basis according to the calculated velocity of step (b); and (d) displaying the running situation of the runners.
2. The cyber racing game of claim 1, wherein the stock information of step (a) is at least one of stock market price information and stock exchange volume information.
3. The cyber racing game of claim 1 , wherein foreign exchange rate information in each country is received in real-time in step (a), instead of the stock information.
4. The cyber racing game of claim 1, wherein an amount of change for a predetermined time in each of the stock items which participates in the cyber racing game, is calculated into a velocity of the corresponding stock item, in step (b).
5. The cyber racing game of claim 1 , wherein in step (c) the runners have a form of any one of an animal, a motor cycle, an automobile, a bike, and a human body.
6. The cyber racing game of claim 3. wherein in step (b) a plurality of runners by the foreign exchange rates to be participated in a cyber race are created and then the velocities of the runners are calculated based on the received stock information of step (a).
7. The cyber racing game of claim 6, wherein in step (c) the runners have a form of any one of an animal, a motor cycle, an automobile, a bike, and a human body.
8. The cyber racing game of claim 1 , wherein in step (b) the information with respect to the runners which participate in the racing game is put into a diagram and then displayed prior to staring the cyber racing game.
9. The cyber racing game of claim 1 wherein in step (d) data containing the running situation is transmitted via a wire or wireless data communications.
PCT/KR2001/000030 2000-01-10 2001-01-10 Cyber racing game using stock information WO2001050831A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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KR10-2000-0000872A KR100397582B1 (en) 2000-01-10 2000-01-10 Cyber race operation method using stock and money exchange informatin
KR2000/872 2000-01-10

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