WO2002032523A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
WO2002032523A1
WO2002032523A1 PCT/US2001/027764 US0127764W WO0232523A1 WO 2002032523 A1 WO2002032523 A1 WO 2002032523A1 US 0127764 W US0127764 W US 0127764W WO 0232523 A1 WO0232523 A1 WO 0232523A1
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WO
WIPO (PCT)
Prior art keywords
bonus
card
raceway
exposed
primary game
Prior art date
Application number
PCT/US2001/027764
Other languages
French (fr)
Inventor
Steven A. Weiss
Original Assignee
Casino Data Systems
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casino Data Systems filed Critical Casino Data Systems
Priority to AU2002211221A priority Critical patent/AU2002211221B2/en
Priority to BR0114816-8A priority patent/BR0114816A/en
Priority to AU1122102A priority patent/AU1122102A/en
Priority to NZ525627A priority patent/NZ525627A/en
Priority to JP2002535757A priority patent/JP2004514474A/en
Priority to EP01979235A priority patent/EP1328326A1/en
Priority to MXPA03003356A priority patent/MXPA03003356A/en
Publication of WO2002032523A1 publication Critical patent/WO2002032523A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for at least one secondary game. Most specifically, the secondary game allows continued play after the player's earned bonus round has expired.
  • the primary purpose of playing any game is to win the game. While a player may initially find enjoyment in trying to win a particular game, repeatedly playing the same game eventually becomes tiresome without positive stimulus. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition.
  • the elusive bonus game appears infrequently and consists of only one exciting round, after which the player is returned to the initial game which can produce tedium should the player enjoy the bonus game much more than the primary game offered on the machine, it should be sustainable.
  • the present invention is distinguishable over the prior art in a multiplicity of ways.
  • the instant invention retains the player's interest by providing the player with the potential for engaging in several different gaming propositions, by providing a device and method for playing one or more different bonus games during a gaming session without changing machines.
  • the instant invention allows a player to continue playing a particular bonus game after the earned bonus period has expired, rather than automatically returning to the primary game.
  • a gaming device comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus allows play due as a function of performance on said primary game and said first bonus also includes means for continued first bonus play after said play which as due as a function of performance from said primary game has expired.
  • a gaming device comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
  • a gaming device comprising, in combination: a display, agering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located adjacent said raceway.
  • Figure 1 is a flowchart of the methodology according to the present invention.
  • Figure 2 is a depiction of the apparatus associated therewith.
  • Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix.
  • Figure 4 is a depiction of a first bonus screen, associated with a card event.
  • Figure 5 is a depiction of a second bonus screen, associated with a spin event.
  • reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin (FIG. 2).
  • the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
  • the device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
  • the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
  • a plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play or as an alternative to supplement the decision-making buttons 12.
  • a coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player.
  • the device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
  • a plurality of speakers 34 may be included on the device for aural interaction with the player.
  • the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • the display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21.
  • Paylines 22 correspond to areas on the matrix in which winning combinations may be located.
  • the preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines.
  • the player is then entitled to a predetermined number of bonus games by virtue of attaining the triggering outcome. After these games have been played, the player has an opportunity to continue playing the bonus game by making further wagers.
  • two bonus games are possible. Each has an associated triggering outcome.
  • One of these games is a card-based game, shown in FIG. 4.
  • Spaces for playing cards are arranged in plural (N) tiers, preferably three, with each play space 41 associated with a bonus value 42.
  • the game begins with the revealing of an initial card in the starting space 40 (on tier 1), with the remaining play spaces 41 on tiers one through N filled with cards that are face-down.
  • the player guesses whether the card with the next-higher bonus value (preferably an adjacent card or one that is highlighted as by flashing or one whose bonus value is highlighted or flashing) will have a higher value or a lower value than the initial card. If the player is correct, play continues, with the player guessing the relative subsequent values of cards (either against the initial card or the card last exposed) until either the player guesses wrong or until all the cards in the playing field are exposed. Successfully comparing all cards could entail a supplemental bonus or jackpot. Additionally, the player may have the opportunity to replace the "current" exposed up-card (i.e., the one against which the player's next card will be compared) with a new card from the deck. In the preferred embodiment, the player has only one opportunity to replace a card during each session of the bonus game. Replacement may entail a further expenditure. If the player is incorrect, the game ends and the player is awarded the bonus value associated with the last correct card chosen.
  • the next-higher bonus value preferably an adjacent card or one that is
  • the initial card at starting space 40 is a 2.
  • Most players would decide the next card (i.e., at space 41.1) will be higher.
  • a "tie” e.g., a 2 at space 41.1
  • the covered card e.g. at space 41.2
  • the last exposed card i.e., at space 41.1.
  • all comparisons may be against the initial card at starting space 40. Should the player have to compare against a card of "middle rank" (e.g.
  • the player may be given the opportunity to "buy” (or merely receive) a different card. Assume the player guesses incorrectly and loses.
  • One feature of the present invention allows the player to continue playing the bonus game. In this event, the player is now wagering using more funds or credits, since the free bonus round has expired. Thus, the player can continue to enjoy the bonus game.
  • a second, spin-based, bonus game is depicted in FIG. 5.
  • the player is given a set of winning positions, which may be either player chosen, predetermined or randomly- chosen.
  • the game begins when a ball 47 is propelled along a raceway 45, e.g., along arrow "A" and is allowed to orbit in the raceway until it comes to a halt by descending (along arrow "B") on to one of the positions 46 adjacent a center of the raceway, producing an outcome.
  • Each position 46 has a value (e.g., 46.1, 46.2 . . . 46. Z) If this outcome corresponds to any of the winning positions assigned to the player, the player wins, with the amount of the award determined by an associated paytable or by indicia at the position 46.
  • the player loses. As in the previous bonus event, the player can continue in the bonus game by wagering on the outcome of the "spin" game in which the ball 47 reorbits the raceway, ultimately landing on one of the position 46.Z.

Abstract

A method and device (10) for gaming, in which an primary game is played towards a winning outcome, and includes one or more bonus games that may be triggered by a particular outcome or outcomes on the primary game. These bonus games allow the player to continue playing by wagering on the bonus game itself after the initial bonus period earned by playing the primary game has expired.

Description

Gaming Device and Method
Technical Field
The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for at least one secondary game. Most specifically, the secondary game allows continued play after the player's earned bonus round has expired.
Background Art
The primary purpose of playing any game is to win the game. While a player may initially find enjoyment in trying to win a particular game, repeatedly playing the same game eventually becomes tiresome without positive stimulus. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition. The elusive bonus game, however, appears infrequently and consists of only one exciting round, after which the player is returned to the initial game which can produce tedium should the player enjoy the bonus game much more than the primary game offered on the machine, it should be sustainable.
Disclosure of Invention
The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention retains the player's interest by providing the player with the potential for engaging in several different gaming propositions, by providing a device and method for playing one or more different bonus games during a gaming session without changing machines.
Further, the instant invention allows a player to continue playing a particular bonus game after the earned bonus period has expired, rather than automatically returning to the primary game.
Industrial Applicability
The industrial applicability of this invention shall be demonstrated through discussion of the following objects of the invention. Accordingly, it is a primary object of the present invention to provide a new and novel device and method for gaming, in which a player is offered a secondary gaming proposition for more chances at success.
It is a further object of the present invention to provide a device and method as characterized above which provides an opportunity to continue playing a secondary bonus event as a function of continued wagering, even after the initially-earned bonus event expires.
Viewed from a first vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus allows play due as a function of performance on said primary game and said first bonus also includes means for continued first bonus play after said play which as due as a function of performance from said primary game has expired.
Viewed from a second vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Viewed from a third vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, agering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located adjacent said raceway.
Viewed from a fourth vantage point, it is an object of the present invention to provide a method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: playing the first bonus until its normal expiration based upon a predefined rule-set, and allowing further play of the first bonus as a function of further wagering.
Viewed from a fifth vantage point, it is an object of the present invention to provide a method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card.
Viewed from a sixth vantage point, it is an object of the present invention to provide a method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: propelling a ball about a raceway, and allowing the ball to come to rest at an area adjacent said raceway having an award.
These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
Brief Description Of Drawings Figure 1 is a flowchart of the methodology according to the present invention.
Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix. Figure 4 is a depiction of a first bonus screen, associated with a card event. Figure 5 is a depiction of a second bonus screen, associated with a spin event.
Best Mode(s) for Carrying Out the Invention
Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin (FIG. 2). The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A separate slot 7, capable of accepting and dispensing encoded moveable media 9 such as a smart card, is also present. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play or as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines.
Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetemined set of outcomes that trigger a bonus game or games. The player is then entitled to a predetermined number of bonus games by virtue of attaining the triggering outcome. After these games have been played, the player has an opportunity to continue playing the bonus game by making further wagers. In the preferred embodiment, two bonus games are possible. Each has an associated triggering outcome. One of these games is a card-based game, shown in FIG. 4. Spaces for playing cards are arranged in plural (N) tiers, preferably three, with each play space 41 associated with a bonus value 42. Preferably, the further the player advances, the greater the bonus. The game begins with the revealing of an initial card in the starting space 40 (on tier 1), with the remaining play spaces 41 on tiers one through N filled with cards that are face-down. The player then guesses whether the card with the next-higher bonus value (preferably an adjacent card or one that is highlighted as by flashing or one whose bonus value is highlighted or flashing) will have a higher value or a lower value than the initial card. If the player is correct, play continues, with the player guessing the relative subsequent values of cards (either against the initial card or the card last exposed) until either the player guesses wrong or until all the cards in the playing field are exposed. Successfully comparing all cards could entail a supplemental bonus or jackpot. Additionally, the player may have the opportunity to replace the "current" exposed up-card (i.e., the one against which the player's next card will be compared) with a new card from the deck. In the preferred embodiment, the player has only one opportunity to replace a card during each session of the bonus game. Replacement may entail a further expenditure. If the player is incorrect, the game ends and the player is awarded the bonus value associated with the last correct card chosen.
For example, assume the initial card at starting space 40 is a 2. Most players would decide the next card (i.e., at space 41.1) will be higher. Note that a "tie" (e.g., a 2 at space 41.1) may be treated as a win for the player, a loss for the player or a "push" where the game continues without a win or a loss. Assume the player has won. The player is then prompted to decide if the covered card (e.g. at space 41.2) is higher than the last exposed card (i.e., at space 41.1). Alternatively, all comparisons may be against the initial card at starting space 40. Should the player have to compare against a card of "middle rank" (e.g. an eight), the player may be given the opportunity to "buy" (or merely receive) a different card. Assume the player guesses incorrectly and loses. One feature of the present invention allows the player to continue playing the bonus game. In this event, the player is now wagering using more funds or credits, since the free bonus round has expired. Thus, the player can continue to enjoy the bonus game.
A second, spin-based, bonus game is depicted in FIG. 5. The player is given a set of winning positions, which may be either player chosen, predetermined or randomly- chosen. The game begins when a ball 47 is propelled along a raceway 45, e.g., along arrow "A" and is allowed to orbit in the raceway until it comes to a halt by descending (along arrow "B") on to one of the positions 46 adjacent a center of the raceway, producing an outcome. Each position 46 has a value (e.g., 46.1, 46.2 . . . 46. Z) If this outcome corresponds to any of the winning positions assigned to the player, the player wins, with the amount of the award determined by an associated paytable or by indicia at the position 46. Z. If the outcome does not correspond to any of the assigned wagers, the player loses. As in the previous bonus event, the player can continue in the bonus game by wagering on the outcome of the "spin" game in which the ball 47 reorbits the raceway, ultimately landing on one of the position 46.Z.
Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.

Claims

Claims
I Claim:
Claim 1 - A gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus allows play due as a function of performance on said primary game and said first bonus also includes means for continued first bonus play after said play which was due as a function of performance from said primary game has expired.
Claim 2 - The device of claim 1 wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 3 - The device of claim 2 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 4 - The device of claim 2 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus. Claim 5 - The device of claim 2 wherein said display has at least one outcome which triggers a second bonus, wherein said second bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located on said raceway.
Claim 6 - The device of claim 5 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 7 - The device of claim 5 wherein said second bonus allows play due as a function of performance on said primary game and said second bonus also includes means for continued second bonus play after said play which was due as a function of performance from said primary game has expired. Claim 8 - The device of claim 1 wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located on said raceway.
Claim 9 - The device of claim 8 wherein said plurality of awards are denoted by numerical indicia located on said raceway. Claim 10 - The device of claim 8 wherein said display has at least one outcome that triggers a second bonus, wherein said second bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 11 - The device of claim 10 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said second bonus.
Claim 12 - The device of claim 10 wherein said exposed card may be replaced by a randomly-chosen card once during said second bonus. Claim 13 - A gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 14 - The device of claim 13 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 15 - The device of claim 13 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 16 - The device according to claim 13 wherein said display has at least one outcome which triggers a second bonus, wherein said second bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a pluraUty of awards located on said raceway.
Claim 17 - The device of claim 16 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 18 - A gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located on said raceway.
Claim 19 - The device of claim 18 wherein said plurality of awards are denoted by numerical indicia located on said raceway. Claim 20 - A method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: playing the first bonus until its normal expiration based upon a predefined rule-set, and allowing further play of the first bonus as a function of further wagering.
Claim 21 - The method of claim 20 wherein playing the first bonus includes: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card. Claim 22 - The method of claim 21 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 23 - The method of claim 21 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 24 - The method of claim 21 further including: enabUng a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award. Claim 25 - The method of claim 24 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 26 - The method of claim 24 wherein said second bonus further includes: playing the second bonus until its normal expiration based upon a predefined rule-set, and allowing further play of the second bonus as a function of further Wagering.
Claim 27 - The method of claim 20 wherein said first bonus includes: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award.
Claim 28 - The method of claim 27 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 29 - The method of claim 27 further including: enabling a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: exposing a first card to the player, and aUowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card. Claim 30 - The method of claim 29 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said second bonus.
Claim 31 - The method of claim 29 wherein said exposed card may be replaced by a randomly-chosen card once during said second bonus. Claim 32 - A method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card.
Claim 33 - The method of claim 32 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 34 - The method of claim 32 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 35 - The method of claim 32 further including: enabling a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award.
Claim 36 - The method of claim 35 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 37 - A method for gaming, the steps including: displaying a primary game, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award.
Claim 38 - The method of claim 37 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
AMENDED CLAIMS [received by the International Bureau on 25 February 2002 (25.02.2002)]
Original claims 1, 13, 18, 20, 32, and 37 replaced by amended claims 1, 13, 18, 20, 32, and 37.
Claim 1 - A gaming device, comprising, in combination: a display, wagering means enabled by a player, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display formed as a row and column matrix having plural paylines corresponding to areas on said matrix susceptible to winning combinations and having at least one outcome which triggers a first bonus, wherein said first bonus allows play due as a function of performance by the player on said primary game and said first bonus also includes means for continued first bonus play elected by the player after said play which was due as a function of performance from said primary game has expired.
Claim 2 - The device of claim 1 wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 3 - The device of claim 2 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 4 - The device of claim 2 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 5 - The device of claim 2 wherein said display has at least one outcome which triggers a second bonus, wherein said second bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located on said raceway.
Claim 6 - The device of claim 5 wherein said plurality of awards are denoted by numerical indicia located on said raceway. Claim 7 - The device of claim 5 wherein said second bonus allows play due as a function of performance on said primary game and said second bonus also includes means for continued second bonus play after said play which was due as a function of performance from said primary game has expired.
Claim 8 - The device of claim 1 wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a pluraUty of awards located on said raceway.
Claim 9 - The device of claim 8 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 10 - The device of claim 8 wherein said display has at least one outcome that triggers a second bonus, wherein said second bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 11 - The device of claim 10 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said second bonus.
Claim 12 - The device of claim 10 wherein said exposed card may be replaced by a randomly-chosen card once during said second bonus.
Claim 13 - A gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display depicted as a row and column matrix having plural paylines corresponding to areas on said matrix susceptible to winning combinations upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means enabled by a player for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
Claim 14 - The device of claim 13 wherein said exposed card may be replaced by a randomly -chosen card a plurality of times during said first bonus.
Claim 15 - The device of claim 13 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 16 - The device according to claim 13 wherein said display has at least one outcome which triggers a second bonus, wherein said second bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a pluraUty of awards located on said raceway.
Claim 17 - The device of claim 16 wherein said pluraUty of awards are denoted by numerical indicia located on said raceway.
Claim 18 - A gaming device, comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on and indicate one of a plurality of awards located on said raceway which is due a player.
Claim 19 - The device of claim 18 wherein said pluraUty of awards are denoted by numerical indicia located on said raceway.
Claim 20 - A method for gaming, the steps including: displaying a primary game as a row by column matrix having plural paylines corresponding to areas on said matrix susceptible to winning combinations, allowing a wager by a player, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: playing the first bonus until its normal expiration based upon a predefined rule-set, and allowing further play of the first bonus as a function of further wagering by the player.
Claim 21 - The method of claim 20 wherein playing the first bonus includes: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card.
Claim 22 - The method of claim 21 wherein said exposed card may be replaced by a randomly-chosen card a pluraUty of times during said first bonus.
Claim 23 - The method of claim 21 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 24 - The method of claim 21 further including: enabling a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: propelling a ball about a raceway, and allowing the bah to come to rest at an area on said raceway having an award.
Claim 25 - The method of claim 24 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 26 - The method of claim 24 wherein said second bonus further includes: playing the second bonus until its normal expiration based upon a predefined rule-set, and allowing further play of the second bonus as a function of further wagering.
Claim 27 - The method of claim 20 wherein said first bonus includes: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award.
Claim 28 - The method of claim 27 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 29 - The method of claim 27 further including: enabling a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card.
Claim 30 - The method of claim 29 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said second bonus.
Claim 31 - The method of claim 29 wherein said exposed card may be replaced by a randomly-chosen card once during said second bonus. Claim 32 - A method for gaming, the steps including: displaying a primary game formed as a row and column matrix having plural paylines corresponding to areas on said matrix susceptible to winning combinations, allowing a wager, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: exposing a first card to the player, and allowing the player to decide whether a subsequent card to be exposed will be higher or lower than said first card.
Claim 33 - The method of claim 32 wherein said exposed card may be replaced by a randomly-chosen card a plurality of times during said first bonus.
Claim 34 - The method of claim 32 wherein said exposed card may be replaced by a randomly-chosen card once during said first bonus.
Claim 35 - The method of claim 32 further including: enabling a second bonus upon the occurrence of at least one outcome from said primary game, the second bonus including: propelling a ball about a raceway, and allowing the ball to come to rest at an area on said raceway having an award.
Claim 36 - The method of claim 35 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
Claim 37 - A method for gaming, the steps including: displaying a primary game, allowing a wager by a player, generating an outcome for said primary game as a function of said wager having been made, enabling a first bonus upon the occurrence of at least one outcome from said primary game, the first bonus including: propelling a ball about a raceway, and allowing the baU to come to rest at an area on said raceway having an award which is due the player.
Claim 38 - The method of claim 37 wherein said plurality of awards are denoted by numerical indicia located on said raceway.
PCT/US2001/027764 2000-10-13 2001-10-12 Gaming device and method WO2002032523A1 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
AU2002211221A AU2002211221B2 (en) 2000-10-13 2001-10-12 Gaming device and method
BR0114816-8A BR0114816A (en) 2000-10-13 2001-10-12 Device and method for playing
AU1122102A AU1122102A (en) 2000-10-13 2001-10-12 Gaming device and method
NZ525627A NZ525627A (en) 2000-10-13 2001-10-12 Gaming device and method
JP2002535757A JP2004514474A (en) 2000-10-13 2001-10-12 Game device and method
EP01979235A EP1328326A1 (en) 2000-10-13 2001-10-12 Gaming device and method
MXPA03003356A MXPA03003356A (en) 2000-10-13 2001-10-12 Gaming device and method.

Applications Claiming Priority (2)

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US68780400A 2000-10-13 2000-10-13
US09/687,804 2000-10-13

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JP (1) JP2004514474A (en)
AU (2) AU2002211221B2 (en)
BR (1) BR0114816A (en)
MX (1) MXPA03003356A (en)
NZ (1) NZ525627A (en)
WO (1) WO2002032523A1 (en)
ZA (1) ZA200303515B (en)

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Also Published As

Publication number Publication date
JP2004514474A (en) 2004-05-20
NZ525627A (en) 2005-02-25
ZA200303515B (en) 2004-03-31
MXPA03003356A (en) 2004-12-02
EP1328326A1 (en) 2003-07-23
AU2002211221B2 (en) 2007-09-13
AU1122102A (en) 2002-04-29
BR0114816A (en) 2005-01-25

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