WO2002036217A3 - Electronic game strategy guide - Google Patents

Electronic game strategy guide Download PDF

Info

Publication number
WO2002036217A3
WO2002036217A3 PCT/US2001/048576 US0148576W WO0236217A3 WO 2002036217 A3 WO2002036217 A3 WO 2002036217A3 US 0148576 W US0148576 W US 0148576W WO 0236217 A3 WO0236217 A3 WO 0236217A3
Authority
WO
WIPO (PCT)
Prior art keywords
strategy guide
electronic game
game strategy
electronic
guide
Prior art date
Application number
PCT/US2001/048576
Other languages
French (fr)
Other versions
WO2002036217A2 (en
WO2002036217A9 (en
Inventor
Chris Macdonald
Wade Smith
Dustin Brown
Robert Reinhard
Original Assignee
Prima Communications Inc
Chris Macdonald
Wade Smith
Dustin Brown
Robert Reinhard
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Prima Communications Inc, Chris Macdonald, Wade Smith, Dustin Brown, Robert Reinhard filed Critical Prima Communications Inc
Priority to AU2002232602A priority Critical patent/AU2002232602A1/en
Publication of WO2002036217A2 publication Critical patent/WO2002036217A2/en
Publication of WO2002036217A3 publication Critical patent/WO2002036217A3/en
Publication of WO2002036217A9 publication Critical patent/WO2002036217A9/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

Abstract

A system and method for an electronic, interactive multimedia strategy guide that provides instruction and training on electronic games. The system comprises a graphical user interface that presents training information to user in a variety of media formats and from various perspectives (3), or points of view. The strategy guide may be linked directly to a game so that a user may suspend and resume play.
PCT/US2001/048576 2000-11-03 2001-10-30 Electronic game strategy guide WO2002036217A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2002232602A AU2002232602A1 (en) 2000-11-03 2001-10-30 Electronic game strategy guide

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US70458200A 2000-11-03 2000-11-03
US09/704,582 2000-11-03

Publications (3)

Publication Number Publication Date
WO2002036217A2 WO2002036217A2 (en) 2002-05-10
WO2002036217A3 true WO2002036217A3 (en) 2003-01-03
WO2002036217A9 WO2002036217A9 (en) 2004-05-06

Family

ID=24830101

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2001/048576 WO2002036217A2 (en) 2000-11-03 2001-10-30 Electronic game strategy guide

Country Status (2)

Country Link
AU (1) AU2002232602A1 (en)
WO (1) WO2002036217A2 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4752069A (en) * 1984-04-16 1988-06-21 Kabushiki Kaisha Universal Video game which instructs the user how to play
US5613909A (en) * 1994-07-21 1997-03-25 Stelovsky; Jan Time-segmented multimedia game playing and authoring system
US5678001A (en) * 1993-08-04 1997-10-14 Nagel; Ralph Computerized game teaching method
US5890906A (en) * 1995-01-20 1999-04-06 Vincent J. Macri Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment
US6241524B1 (en) * 1994-12-02 2001-06-05 Namco, Ltd. Video game apparatus and image synthesizing method thereof
US6319121B1 (en) * 1996-03-07 2001-11-20 Namco Ltd. Image synthesis method, games machine, and information storage medium

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4752069A (en) * 1984-04-16 1988-06-21 Kabushiki Kaisha Universal Video game which instructs the user how to play
US5678001A (en) * 1993-08-04 1997-10-14 Nagel; Ralph Computerized game teaching method
US5613909A (en) * 1994-07-21 1997-03-25 Stelovsky; Jan Time-segmented multimedia game playing and authoring system
US6241524B1 (en) * 1994-12-02 2001-06-05 Namco, Ltd. Video game apparatus and image synthesizing method thereof
US5890906A (en) * 1995-01-20 1999-04-06 Vincent J. Macri Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment
US6319121B1 (en) * 1996-03-07 2001-11-20 Namco Ltd. Image synthesis method, games machine, and information storage medium

Also Published As

Publication number Publication date
AU2002232602A1 (en) 2002-05-15
WO2002036217A2 (en) 2002-05-10
WO2002036217A9 (en) 2004-05-06

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121 Ep: the epo has been informed by wipo that ep was designated in this application
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