WO2002036217A3 - Electronic game strategy guide - Google Patents
Electronic game strategy guide Download PDFInfo
- Publication number
- WO2002036217A3 WO2002036217A3 PCT/US2001/048576 US0148576W WO0236217A3 WO 2002036217 A3 WO2002036217 A3 WO 2002036217A3 US 0148576 W US0148576 W US 0148576W WO 0236217 A3 WO0236217 A3 WO 0236217A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- strategy guide
- electronic game
- game strategy
- electronic
- guide
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
Abstract
A system and method for an electronic, interactive multimedia strategy guide that provides instruction and training on electronic games. The system comprises a graphical user interface that presents training information to user in a variety of media formats and from various perspectives (3), or points of view. The strategy guide may be linked directly to a game so that a user may suspend and resume play.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2002232602A AU2002232602A1 (en) | 2000-11-03 | 2001-10-30 | Electronic game strategy guide |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US70458200A | 2000-11-03 | 2000-11-03 | |
US09/704,582 | 2000-11-03 |
Publications (3)
Publication Number | Publication Date |
---|---|
WO2002036217A2 WO2002036217A2 (en) | 2002-05-10 |
WO2002036217A3 true WO2002036217A3 (en) | 2003-01-03 |
WO2002036217A9 WO2002036217A9 (en) | 2004-05-06 |
Family
ID=24830101
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2001/048576 WO2002036217A2 (en) | 2000-11-03 | 2001-10-30 | Electronic game strategy guide |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2002232602A1 (en) |
WO (1) | WO2002036217A2 (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4752069A (en) * | 1984-04-16 | 1988-06-21 | Kabushiki Kaisha Universal | Video game which instructs the user how to play |
US5613909A (en) * | 1994-07-21 | 1997-03-25 | Stelovsky; Jan | Time-segmented multimedia game playing and authoring system |
US5678001A (en) * | 1993-08-04 | 1997-10-14 | Nagel; Ralph | Computerized game teaching method |
US5890906A (en) * | 1995-01-20 | 1999-04-06 | Vincent J. Macri | Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment |
US6241524B1 (en) * | 1994-12-02 | 2001-06-05 | Namco, Ltd. | Video game apparatus and image synthesizing method thereof |
US6319121B1 (en) * | 1996-03-07 | 2001-11-20 | Namco Ltd. | Image synthesis method, games machine, and information storage medium |
-
2001
- 2001-10-30 WO PCT/US2001/048576 patent/WO2002036217A2/en active Application Filing
- 2001-10-30 AU AU2002232602A patent/AU2002232602A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4752069A (en) * | 1984-04-16 | 1988-06-21 | Kabushiki Kaisha Universal | Video game which instructs the user how to play |
US5678001A (en) * | 1993-08-04 | 1997-10-14 | Nagel; Ralph | Computerized game teaching method |
US5613909A (en) * | 1994-07-21 | 1997-03-25 | Stelovsky; Jan | Time-segmented multimedia game playing and authoring system |
US6241524B1 (en) * | 1994-12-02 | 2001-06-05 | Namco, Ltd. | Video game apparatus and image synthesizing method thereof |
US5890906A (en) * | 1995-01-20 | 1999-04-06 | Vincent J. Macri | Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment |
US6319121B1 (en) * | 1996-03-07 | 2001-11-20 | Namco Ltd. | Image synthesis method, games machine, and information storage medium |
Also Published As
Publication number | Publication date |
---|---|
AU2002232602A1 (en) | 2002-05-15 |
WO2002036217A2 (en) | 2002-05-10 |
WO2002036217A9 (en) | 2004-05-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
DFPE | Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101) | ||
REG | Reference to national code |
Ref country code: DE Ref legal event code: 8642 |
|
122 | Ep: pct application non-entry in european phase | ||
COP | Corrected version of pamphlet |
Free format text: PAGES 1/38-38/38, DRAWINGS, REPLACED BY NEW PAGES 1/42-42/42; DUE TO LATE TRANSMITTAL BY THE RECEIVING OFFICE |
|
NENP | Non-entry into the national phase |
Ref country code: JP |