WO2002037208A2 - Hidden image game piece and methods of making and using a hidden image game piece - Google Patents

Hidden image game piece and methods of making and using a hidden image game piece Download PDF

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Publication number
WO2002037208A2
WO2002037208A2 PCT/US2001/024402 US0124402W WO0237208A2 WO 2002037208 A2 WO2002037208 A2 WO 2002037208A2 US 0124402 W US0124402 W US 0124402W WO 0237208 A2 WO0237208 A2 WO 0237208A2
Authority
WO
WIPO (PCT)
Prior art keywords
image
game piece
game
layer
text
Prior art date
Application number
PCT/US2001/024402
Other languages
French (fr)
Other versions
WO2002037208A3 (en
Original Assignee
Global Commerce Group, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US09/634,111 external-priority patent/US6406062B1/en
Application filed by Global Commerce Group, Llc filed Critical Global Commerce Group, Llc
Priority to EP01959482A priority Critical patent/EP1470004A4/en
Priority to AU2001281035A priority patent/AU2001281035A1/en
Publication of WO2002037208A2 publication Critical patent/WO2002037208A2/en
Publication of WO2002037208A3 publication Critical patent/WO2002037208A3/en

Links

Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B44DECORATIVE ARTS
    • B44FSPECIAL DESIGNS OR PICTURES
    • B44F1/00Designs or pictures characterised by special or unusual light effects
    • B44F1/08Designs or pictures characterised by special or unusual light effects characterised by colour effects
    • B44F1/10Changing, amusing, or secret pictures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith
    • A63F3/0685Tickets or accessories for use therewith having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0079Game concepts, rules or strategies keeping something hidden or invisible

Definitions

  • the present invention relates to game pieces.
  • the present invention relates to game pieces.
  • the present invention relates to game pieces.
  • invention relates to game pieces which reveal concealed information when
  • a hidden image For example, in some merchandising schemes a hidden
  • a substrate are made visible only when observed by special types of light.
  • the hidden may be applied to the substrate using one color. Then the marking, pattern, or image which has been designed to conceal the hidden image may be applied to the substrate using one color. Then the marking, pattern, or image which has been designed to conceal the hidden image may be applied to the substrate using one color.
  • the concealing marking, pattern, or image is designed to cover
  • hidden in this manner may be revealed by exposing the substrate to light of a color
  • color filtering device refers to a device which
  • the color filtering device For example, if the primary color red is used for the
  • color filtering device it will absorb light of the other primary colors, namely blue
  • a blue image may be surrounded and
  • a hidden-image game piece capable of being activated by a device such as a computer monitor. While a color filter uses ambient natural or
  • a printed red and yellow mezzotint pattern could be used to conceal a
  • the game piece's hidden message will be seen as a
  • intensity light source such as a television screen
  • low-intensity light source such as a computer monitor.
  • additive light provided by a computer monitor is generally only 80-120 candlepower (the intensity of light a source is measured in standard units known as
  • candlepower wherein one candlepower is equal to the light emitted by one
  • a computer monitor's low-intensity light cannot activate a
  • additive-light activated hidden image game piece has been of relatively minor
  • game piece which is designed for use with computer monitors, or other devices
  • the hidden image and/or the concealing image will be illegible.
  • dull coating is also a term of art in the printing industry. It is
  • coating is a coating which is traditionally used by printers to enhance the
  • Such a coating may be oil-based or
  • a water-based dull coating is commonly referred to as an "aqueous"
  • the present invention is a game piece with a hidden image, and a method
  • a first pattern of colored ink is deposited on a transparent substrate
  • substrate at a density which is preferably in the range of from about 90-170
  • the second pattern should cover at least a portion of the first pattern.
  • a transparent, or highly translucent, substrate is preferably
  • the game piece thus created may be used with a
  • low intensity additive light source such as a computer monitor, or other, similar
  • individual game piece may contain an a hidden image.
  • a game piece can be distributed which is a filter
  • on the computer monitor includes a hidden image having a color corresponding to
  • the color of the filter i.e., the color of the game piece
  • This electronic game piece is provided which can be displayed on computer monitors, or served from Internet web sites.
  • This electronic game piece can be the basis of several
  • FIG. 1 is a plan view of a substrate on which a hidden image has been
  • FIG. 2 is a plan view of the substrate of FIG. 1, on which a hidden image
  • FIG. 3 is a section view of the substrate shown in FIG. 2, taken along the
  • FIG. 4 is a plan view showing a hidden image game piece in accordance
  • FIG. 5 is a block diagram illustrating the method of manufacturing the first
  • FIG. 6 is a plan view of a second embodiment of the present invention.
  • FIGS 7-13 are plan views illustrating the method of the present invention.
  • FIG. 14-16 are flowcharts illustrating the steps used in the production of the
  • FIG. 17 is a flowchart illustrating an inventive method of using the game
  • FIG. 18 is a plan view of a game piece which contains a filter used to view
  • FIG. 19 is a perspective view of a pair of eyeglasses containing filter lenses
  • FIG. 20 is a flowchart illustrating another inventive business made possible
  • a first embodiment of the hidden image game piece 10 Referring to FIG. 1, a first embodiment of the hidden image game piece 10,
  • the game piece 10 is
  • a substrate 12 which may be transparent or translucent.
  • a transparent substrate is employed, although the game
  • piece 10 can be made using a translucent substrate, with the opacity of the
  • the substrate 12 can be less
  • the substrate should be more
  • a suitable substrate can comprise a
  • CD transparent or highly translucent compact disc
  • discs which are not highly aluminized e.g., discs which have not been aluminized or which have been only partially aluminized are the most suitable for
  • the game piece 10 may include visible indicia 14 such as
  • the game piece 10 further includes a concealing image 20
  • a concealed image 22 is applied to the surface of the
  • the concealed image 22 is
  • image 20 is applied to the substrate 12 over the concealed image 22 by printing the
  • concealing image 20 is applied in high density fluorescent process cyan ink at 140-
  • FIG. 3 a With reference to FIG. 3 a
  • FIG. 3 shows the transparent or translucent substrate 12 with the
  • FIG. 3 also shows the "dull” coating 24, applied over the tops
  • the dull coating 24 enhances the game piece 10
  • FIG. 4 shows a user 26 holding a game piece 10 up to a portion of a screen
  • revealing light emitted from the screen is blue additive light, and (at least a portion of) the screen 28 acts as a source of the revealing light. Consequently, when the
  • the revealing light typically as a blue rectangle
  • the computer monitor 30 is typically
  • microcomputer 32 which typically has a keyboard 34 and mouse
  • the microcomputer 32 is preferably connected to a network 34, such as the
  • a modem over a telephone line, a direct network connection, a cable modem,
  • DSL digital subscriber line
  • the computer 32 may be running a "browser", such as Netscape or Microsoft Internet Explorer, and the browser may be directed to a URL, often
  • a "browser” such as Netscape or Microsoft Internet Explorer
  • a web site such as the one printed on the game piece 10, as shown in FIG.
  • the user 26 can hold the game piece 10 up to a specific
  • a block diagram 36 illustrates the method of
  • block 38 illustrates the first step in manufacturing the game piece 10
  • concealed image 22 is created by process printing colored ink dots on a transparent
  • piece 10 involves process printing the concealing image 20 over the surface of the
  • the concealing image 20 should be applied as
  • image 20 is preferably applied over as much of the surface of the game piece 10 as
  • the concealing image 20 is printed using an ink which is of approximately the same color as the additive light source which will be used to
  • the ink used should not be an opaque ink, as that would prevent additive light from
  • concealing image 20 is printed using high density fluorescent cyan ink applied at
  • block 44 contains the fourth step in manufacturing the game piece
  • FIGS. 6-14 the design of, and a detailed description of the
  • microcomputer such as a PC (e.g., an "IBM compatible") or a MAC (e.g., an IBM compatible).
  • PC e.g., an "IBM compatible”
  • MAC e.g., an "IBM compatible”
  • the game piece 50 may be any type of material.
  • the game piece 50 may be any type of material.
  • a substrate 52 which may be either transparent,
  • the game piece 50 may be printed on plastic material,
  • the "game piece” 50 may exist solely as a computer generated file, in a suitable format such as an Adobe Illustrator file (e.g.,
  • an Adobe Photoshop file e.g., a " psd” file
  • an Adobe Photoshop file e.g., a " psd” file
  • Acrobat file e.g., a ".pdf ' file
  • some other graphics file e.g., a "jpg” file, a
  • HTML HyperText Markup Language
  • dpi dots per inch
  • wavy line 60 shown in FIG. 7.
  • the wavy line 60 is a Bezier path, having
  • wavy line path is that it will be used as a baseline for producing concealing text which undulates, so as to have an appearance which is ultimately quite effective at
  • this process is repeated a
  • FIG. 8 The purpose of producing the elongated, undulating wavy line 70 is to use
  • each line of text is preferably modified by adding
  • lines 82, 84 are offset, such that the white space "rivers" 76,
  • one or more concealing image masks such as the mask 82 shown in FIG. 12.
  • the rectangular box 84 is sent to the back
  • a font such as Arial Black, or other relatively wide (or bold) san serif font to
  • method involves releasing the compound paths, selecting all of the objects, and
  • This step is used, because a mask must be a single
  • the first mask called the first mask
  • the color palette can be adjusted to provide a cyan image
  • the concealed or hidden text 90 can be simply typed onto a
  • the hidden text image 90 is formed using a
  • the assembly is accomplished using Adobe
  • Layer 3 overlaying each other. In order to help hide the Hidden Image (Layer 2), Layer 3
  • Layers 1 and/or 3 can be
  • the image thus formed can be cropped, so as to eliminate the
  • a flow chart 100 sets forth the steps used to create mask image 82 (FIG. 12).
  • the first step 102
  • step 104 the concealing text is placed on the wavy line path (See, wavy text 72,
  • FIG. 9 The line of wavy text is then replicated 106 to form adjacent, identical
  • FIG. 13 is shown in flow chart 114. This process involves the steps of creating
  • step 132 is to load the mask and hidden image files into Adobe Photoshop.
  • the Yellow Mask is placed as Layer 1 in a file. Then, as
  • the hidden message file is placed into the file, as Layer 2.
  • the Cyan Mask is placed into the file as Layer 3.
  • Layers 1 and 3 are misaligned, and either, or both, of them can
  • step 144 the mode of Layer 3 (the cyan layer) is
  • the RGB curves can be
  • magenta (rather than green) appearance
  • the electronic game piece 50 can be sized, and it can then be printed on paper or a
  • suitable transparent or translucent substrate It can even be printed on a
  • transferable substrate for application to cloth (e.g., a T-shirt transfer) or to a mug,
  • embodiment 50 includes the Yellow Layer under (or incorporated with) the
  • the present embodiment 50 of the invention provides several new areas for
  • the game piece 50 can be any type described.
  • the game piece 50 can be any type described.
  • the game piece 50 can be any type described.
  • the mode of the image can be changed into RGB mode
  • the top layer may be patterned, rather than all
  • cyan For example, if the top layer is formed in stripes of cyan and magenta, a the decoder piece, corresponding to a filter having cyan and magenta stripes would be
  • a user would hold up a colored filter, which
  • Such a filter could be distributed for use with multiple games.
  • Such a filter could be in the form
  • the plastic sheet or the lenses in the eyeglasses would be blue (cyan).
  • magenta over blue which is very effective at further obfuscating the hidden
  • the hidden copy can be set in a san-serif format in
  • revealing light source (which is blue light in the preferred embodiment of the
  • game pieces to a web site on the Internet may include indicia about
  • one application of the game piece is to provide a basis for driving
  • using the game piece 50 is to have the recipient come to a retail outlet operated by
  • a retail store can have a
  • monitor-like display can be in the store, and it need only have a source of revealing
  • opaque substrate such as a piece of paper, or on a post card, a box or other
  • piece 50 thus formed is displayed on a computer monitor, for example, a user can
  • the user can receive of a pair of
  • eyeglasses can repeatedly revisit the web site to see if a winning image is being
  • the present game pieces 10, 50 provide for numerous of business
  • a first such business opportunity can be expressed as a business model
  • the first step 152 involves producing game pieces
  • the game pieces 10, 50 can be
  • the game pieces 10, 50 may include a hidden message, as do the game pieces 10, 50, or they may simply
  • the game pieces are distributed with directions to "visit" a game site.
  • a game site can be an Internet web site ("address” or "URL" on
  • the World Wide Web or it may be a physical location, such as a retail outlet.
  • the World Wide Web or it may be a physical location, such as a retail outlet.
  • game piece provider is able to collect demographic information from the user
  • additive light could be provided by a computer monitor attached to a computer
  • the source of additive light could be a computer monitor "mock up" which simply
  • the step 156 could be an information gathering form on a
  • a filter 162 which may be a colored area of the
  • the game piece 160 can also contain other items
  • advertising 164 and address indicia 166 could be in the form of a
  • suitable filters 172 for lenses and which may contain advertising 174 thereon, as
  • an Internet web site can be established which contains a number of templates for game pieces,
  • Payment could be solicited from the user via credit card, or other form of billing,
  • first step 182 is to create at least one template for producing electronic
  • the template could be similar to the game piece 50 shown in FIG. 6,
  • the next step 182 is to make the template(s) available at a particular web site
  • step 184 Once a user has selected a template, and provided the appropriate information (or uploaded images, such as a "jpg" file
  • the user is then presented with a form, whereby the user can provide delivery and
  • step 190 the user, either in physical or electronic form (or both), as represented by step 190.

Abstract

A hidden imgae game piece and a method by which a hidden image game piece is produced and used. A first hidden image game piece (10) is formed on a transparent or translucent substrate (12). A second hidden image game piece (50) is formed electronically, and optionally printed or, alternatively, saved and distibuted in electronic format. The hidden image game piece (50) can be used to distribute either physically or electronically, and it may be used to derive demographic information from recipients, to drive them to web sites or retail outlets, and to provide a means for distributing advertising, either on the game pieces or at a game site, which may be a physical site, such as a retail outlet, or an electronic site, such as an Internet site. The methods of the present invention include the method of producing the game piece, the method of deriving demographic information from recipients of the game pieces, and the method of providing advertising to recipients of the game pieces.

Description

-HIDDEN IMAGE GAME PIECE AND METHODS OF MAKING AND USING A HIDDEN IMAGE GAME PIECE
Background of the Invention
Cross-Reference to Related Applications
The present application is a continuation-in-part of U.S. patent application
Ser. No. 09/437,254 [Attorney Docket Nos. 170707-1011 and/or 56210.000004],
filed November 10, 1999, which is a continuation of U.S. patent application Ser.
No. 09/081,795, filed May 20, 1998, now U.S. Patent No. 5,984,367 entitled
HIDDEN IMAGE GAME PIECE. It is also a continuing prosecution application
of provisional application Ser. No. 60/148,226, filed August 9, 1999 entitled
ORIGINAL NET DECODER. The present application further claims priority from
PCT application Ser. No. PCT/US99/26464, filed November 10, 1999.
Field of the Invention
The present invention relates to game pieces. In particular, the present
invention relates to game pieces which reveal concealed information when
exposed to an additive light source.
Description of the Related Art
In numerous types of situations and environments it is desirable or
necessary to provide a substrate which carries a hidden image. That hidden image
might be a word, number, icon, logo, drawing, picture, depiction, marking,
message, pattern, or some other indicia. For example, when a sheet with a hidden
image is used as a game piece, its hidden image, once revealed, may be used to:
(a) communicate the name of a particular prize in a sweepstakes;
(b) communicate a particular number which has to be matched
identically to a predetermined "winning" number in order to win a prize;
(c) communicate a particular word which has to be matched identically
to a predetermined "winning" word in order to win a prize; or
(d) communicate a particular image, picture, logo, or icon in order to
win a prize.
Often, there is a predetermined "seeding" structure inherent in a game-
piece-delivered sweepstakes in which only a certain predetermined number of
"winning" game pieces are printed and distributed for each coiresponding prize
level. However, because the game piece's potentially "winning" information is
hidden, no contest participant has a chance to win unless he or she interacts with a
game piece to reveal its concealed image. There are numerous ways to create a substrate which carries a hidden
image. All of these techniques could theoretically be used to create a game piece
with a hidden image. For example, in some merchandising schemes a hidden
image is present on a substrate, and it can be read only after a coating is removed,
such as by scratching the coating or otherwise removing all, or portions of, the
coating. Some types of hidden images on a substrate appear only after a chemical
solution is applied to the substrate. Some types of hidden images which are carried
by a substrate appear only after a reaction occurs in the image when the substrate
is subjected to artificial or natural light. Some types of hidden images which are
carried by a substrate are made to appear only after the substrate is subjected to a
significant temperature change. Some types of hidden images which are carried by
a substrate are made visible only when observed by special types of light. Some
types of hidden images which are carried upon a substrate are made visible for
reading only when viewed through special optics. Several other methods for
applying and reading hidden images have also been created.
Devices have been created in which a hidden image carried on a substrate
only becomes visible when exposed to specific color(s) of light in the visible
spectrum. Typically, such devices are created by using printing, or some other
technique, to apply images to the substrate. For example, the image which is to be
hidden may be applied to the substrate using one color. Then the marking, pattern, or image which has been designed to conceal the hidden image may be applied to
the same portion of the substrate as the hidden image, using a different color.
Generally, the concealing marking, pattern, or image is designed to cover,
surround, or otherwise camouflage the concealed image in a way that makes the
concealed image imperceptible in normal light. Often, a "mezzotint" pattern is
used for the concealing marking, pattern, or image ("mezzotint" refers to a
computer-generated pattern which has red and yellow elements; such a pattern is
often used to disguise an image printed in light blue). An image which has been
hidden in this manner may be revealed by exposing the substrate to light of a color
similar to the concealing marking, pattern, or image.
All of the previously known methods for creating a light-activated hidden
image game piece have proved to be unsuitable for creating a hidden image game
piece which is capable of being activated by the low-intensity light emanated by a
typical computer monitor screen. In the past, light-activated hidden image game
pieces have typically: (1) employed a paper substrate; (2) not required that the
density of the inks applied to the substrate be limited to a specific range; and (3)
used a color filtering device to provide the specific color of light required to
activate the game piece.
A number of game pieces have been created in which a previously hidden
image will be revealed when the game piece is viewed through a color filtering device. As used herein, the term "color filtering device" refers to a device which
tends to prevent the transmission of light rays of a substantially different color than
the color filtering device. For example, if the primary color red is used for the
color filtering device, it will absorb light of the other primary colors, namely blue
and green, while passing red light. Accordingly, objects which are otherwise blue
or green will appear black (in the absence of light transmission); red objects will
remain red; white objects will also be seen as red, as the blue and green
components of the white light will be absorbed by the color filtering device.
Accordingly, on a white background, a blue image may be surrounded and
camouflaged by red markings so as to appear substantially illegible when viewed
with the naked eye. When viewed through a red filter, however, the image can be
seen as a black image on a solid red background. U.S. Patent No. 5,312,656
entitled TOY PICNIC SET HAVING A LATENT IMAGE PLACEMAT which
issued on May 17, 1994 to J. Michaels shows the use of red filter (specifically, a
transparent red plate in a toy picnic set) to reveal a hidden image in this way. A
similar use of a red filter to reveal a hidden image is described in U.S. Patent No.
5,401,032 entitled MYSTERY PUZZLE GAME which issued on March 28, 1995 to T.L. Barnhart, et al.
An approach other than the color-filtering technique described above is
required when designing a hidden-image game piece capable of being activated by a device such as a computer monitor. While a color filter uses ambient natural or
artificial light, and screens out those colors of light which are undesired, it is also
possible to "add" light of a specific color to a game piece, without filtering the
ambient light. In the case of a computer monitor, or similar device, the "additive"
light needed for activation of the game piece may be obtained by placing the game
piece on a specifically-colored area of the screen of an operating monitor, or a
device which otherwise gives off colored light of the correct frequency. This
action floods the game piece with the specific type of colored light required for
activation, thereby revealing the hidden image.
By way of example, it is possible to make a paper game piece which is
designed to be activated by red light when placed on a television screen. In such a
game piece, a printed red and yellow mezzotint pattern could be used to conceal a
hidden image printed in light blue. When such a game piece is flooded with the
additive red light supplied by a red square projected on the television screen from
the source of transmission, the game piece's hidden message will be seen as a
black image on a red background.
However, a paper game piece designed to be activated by a relatively high-
intensity light source, such as a television screen, cannot be used with a relatively
low-intensity light source, such as a computer monitor. The intensity of the
additive light provided by a computer monitor is generally only 80-120 candlepower (the intensity of light a source is measured in standard units known as
"candlepower", wherein one candlepower is equal to the light emitted by one
standardized candle). A computer monitor's low-intensity light cannot activate a
hidden-image paper game piece, because it cannot overcome the paper's opacity to
reveal the hidden image. Therefore, a traditional paper substrate cannot be used to
create an additive-light game piece designed to be activated by a computer
monitor.
In the past, the density of the ink application used in printing an
additive-light activated hidden image game piece has been of relatively minor
importance. However, when producing an additive-light activated hidden image
game piece which is designed for use with computer monitors, or other devices
which emanate relatively low levels of additive light, the density of the ink
application must be controlled within a narrow range. If the density is too high, it
will serve to block the additive light needed to reveal the hidden image. If the
density is too low, the hidden image and/or the concealing image will be illegible.
In the printing industry, "density" is a term of art. It refers to the thickness
of a coating (typically, ink) which is applied to a substrate. One unit of density
equals 1/100,000 of an inch (0.00001 inch) of coating thickness. Therefore, a
density of 100 equals 1/1000 of an inch (0.001 inch) of coating thickness, which is equal to one mil. Printers typically use a tool known as a "densitometer" to
measure coating thickness.
The phrase "dull coating" is also a term of art in the printing industry. It is
often used interchangeably with the terms "dull varnish" or "frost coating". A dull
coating is a coating which is traditionally used by printers to enhance the
appearance and durability of printed matter. Such a coating may be oil-based or
water-based. A water-based dull coating is commonly referred to as an "aqueous"
coating.
In the past, there has not been any method of providing an electronic hidden
image game piece of the type described, and such game pieces were always
produced on a substrate, such as a paper or plastic substrate. Accordingly, it would
be desirable to have a method for producing "electronic game pieces" which could
be displayed on computer monitors, or served from Internet web sites.
Summary Of The Invention
The present invention is a game piece with a hidden image, and a method
for producing such a game piece. To create the first embodiment of the game piece
of the present invention, a first pattern of colored ink is deposited on a transparent
or highly translucent substrate at a density which is preferably in the range of
about 110-180 density in order to form an image. Then, a second pattern of colored ink, having a different color than the first pattern's ink, is deposited upon the
substrate at a density which is preferably in the range of from about 90-170
density. The second pattern should cover at least a portion of the first pattern.
When the game piece is flooded with additive light of the same color as the second
pattern's ink, the previously concealed image, composed of the first pattern's ink,
becomes perceptible. As a transparent, or highly translucent, substrate is preferably
used for the game piece, and because the density of the ink application is
controlled within certain ranges, the game piece thus created may be used with a
low intensity additive light source, such as a computer monitor, or other, similar
source of low-intensity additive light.
Among the advantages of the present invention are that it provides an
additive-light activated hidden image game piece which will reveal its hidden
image when exposed to relatively low levels of additive light, such as those
typically emanated by a computer monitor. It provides a method for producing an
additive-light activated hidden image game piece which will reveal its hidden
image when exposed to relatively low levels of additive light, such as those
typically emanated by a computer monitor. Also, it provides method for producing
an additive-light activated hidden image game piece which creates high quality
products. In accordance with the foregoing embodiment of the present invention, each
individual game piece may contain an a hidden image. The number of such images
is, of course, determined during the printing step. Thus, if it is desired to have n
different game pieces for distribution, it is necessary to print n different patterns on
the game pieces. As will be obvious, the recipient of a particular game piece can
decode that game piece by placing it over an additive light source of the correct
frequency, but the image will always remain the same. For some applications it
may be desirable to provide the ability to generate different hidden images without
the need to distribute additional game pieces, something which cannot be done
with the first embodiment of the invention.
In accordance with another embodiment of the present invention, a
computer monitor, or similar device, can be used to generate a pattern which
includes a hidden image. A game piece can be distributed which is a filter,
allowing a single color of light to pass therethrough. Thus, if the image displayed
on the computer monitor includes a hidden image having a color corresponding to
the color of the filter (i.e., the color of the game piece), surrounded (or overlaid) by
an obscuring pattern in other colors, the hidden image will pass through the game
piece, while other areas will appear black.
In accordance with another embodiment of the invention, an electronic
game piece is provided which can be displayed on computer monitors, or served from Internet web sites. This electronic game piece can be the basis of several
businesses including traditional advertising to drive users to a physical or
electronic location, or even the business of creating electronic game pieces to be
served from a web site or physically or electronically produced for distribution.
Brief Description of the Drawing
In the Drawing:
FIG. 1 is a plan view of a substrate on which a hidden image has been
applied in accordance with the first embodiment of the invention, with the hidden
image shown concealed;
FIG. 2 is a plan view of the substrate of FIG. 1, on which a hidden image
has been applied in accordance with the first embodiment of the invention, with
the hidden image shown revealed;
FIG. 3 is a section view of the substrate shown in FIG. 2, taken along the
lines 3-3 of FIG. 2 showing the manner of manufacturing a game piece in
accordance with a first embodiment of the invention;
FIG. 4 is a plan view showing a hidden image game piece in accordance
with the first embodiment of the invention being held up to a computer monitor to
demonstrate the manner of revealing a hidden image; FIG. 5 is a block diagram illustrating the method of manufacturing the first
embodiment of the present invention;
FIG. 6 is a plan view of a second embodiment of the present invention,
which may be produced either as a physical game piece or as an electronic game
piece;
FIGS 7-13 are plan views illustrating the method of the present invention
which is used to produce the game piece of FIG. 6;
FIG. 14-16 are flowcharts illustrating the steps used in the production of the
game piece of FIG. 6;
FIG. 17 is a flowchart illustrating an inventive method of using the game
piece of FIG. 6;
FIG. 18 is a plan view of a game piece which contains a filter used to view
an electronically produced game piece made in accordance with the second
embodiment of the present invention;
FIG. 19 is a perspective view of a pair of eyeglasses containing filter lenses
which may be used to view an electronically produced game piece made in
accordance with the second embodiment of the present invention; and
FIG. 20 is a flowchart illustrating another inventive business made possible
by the game piece of the present invention. Detailed Description of the Exemplary Embodiments
Referring to FIG. 1, a first embodiment of the hidden image game piece 10,
of the present invention, is shown. In the first embodiment, the game piece 10 is
comprised of a substrate 12, which may be transparent or translucent. In the
preferred embodiment, a transparent substrate is employed, although the game
piece 10 can be made using a translucent substrate, with the opacity of the
substrate 12 dependent upon the intensity of the light available from the light
source used. Thus, if a very bright light source is used, the substrate 12 can be less
transparent, while if a low level light source is used, the substrate should be more
transparent. It has been found that good results may be may be obtained by using a
transparent polyester substrate having a thickness of about 4 mil, or greater (a
"mil" is 1/1000 of an inch). Whϋe a typical game piece 10 is formed on a
rectangular, transparent piece of polyester, a suitable substrate can comprise a
transparent or highly translucent compact disc (CD) which could be turned into a
game piece in accordance with the present invention by using the techniques
described herein.
If a transparent or translucent CD is used as a substrate, it should be noted
that only discs which are not highly aluminized (e.g., discs which have not been aluminized or which have been only partially aluminized) are the most suitable for
use as a game piece in accordance with the first embodiment of the present
invention.
As shown in FIG. 1, the game piece 10 may include visible indicia 14 such
as a company name or logo, the Uniform Resource Locator ("URL" or "web site
address") 16 of an Internet site, andor a serial number 18, which can be applied
for security reasons. The game piece 10 further includes a concealing image 20
which is used to obfuscate a concealed image, as will be described hereinafter.
Referring to FIG. 2, a concealed image 22 is applied to the surface of the
substrate 12 by printing the concealed image 22 using a coating material, such as
ink. In the preferred embodiment of the invention, the concealed image 22 is
applied in high density fluorescent yellow ink at 120-140 density. A concealing
image 20 is applied to the substrate 12 over the concealed image 22 by printing the
concealing image 20 in a coating material, such as ink, after the concealed image
22 has been printed. In the preferred embodiment shown in FIGS. 1 and 2, the
concealing image 20 is applied in high density fluorescent process cyan ink at 140-
150 density. These elements have been combined to form an exemplary game
piece 10.
With continued reference to FIG. 2, the lines 3-3 are used to represent the
cross-section, through a portion of the substrate 12, the concealed image 22, and the concealing image 20, as shown in FIG. 3. With reference to FIG. 3 a
cross-sectional view of the printed game piece 10 taken along the lines 3-3 of FIG.
2 is shown. Thus, FIG. 3 shows the transparent or translucent substrate 12 with the
concealed image 22 printed thereon, and the concealing image 20 printed over the
concealed image 22. FIG. 3 also shows the "dull" coating 24, applied over the tops
of the printed images 20, 22, and preferably over the entire substrate 12. Although
it the game piece 10 can be manufactured without applying the dull coating 24, far
better results are generally obtained if the dull coating 24 is used. As recognized
by those skilled in the printing arts, the dull coating 24 enhances the game piece 10
by preventing the underlying printed images 20, 22 from smudging. The dull
coating 24 also gives the printed game piece 10 a "finished" appearance. Another
benefit derived from the dull coating 24 is that it substantially reduces the
reflectivity of the substrate 12, thereby reducing the contrast between the substrate
12 and the printed images 20, 22. Thus, the application of the dull coating 24 to the
game piece 10 makes it virtually impossible to detect the concealed image 22
without additive-light activation.
FIG. 4 shows a user 26 holding a game piece 10 up to a portion of a screen
28 of a monitor 30 which acts as a source of revealing light of the correct color
(frequency). In accordance with the preferred embodiment of the invention, the
revealing light emitted from the screen is blue additive light, and (at least a portion of) the screen 28 acts as a source of the revealing light. Consequently, when the
user 26 holds the game piece 10 up to the portion of the screen 28 which provides
the revealing light, typically as a blue rectangle, the concealed image 22 on the
game piece 10 is revealed. As shown, a typical manner of obtaining the additive
blue light needed to reveal the hidden image 22 on the game piece 10 is to place
the game piece 10 on a blue area of the screen 28 of an operating computer
monitor 30, thereby revealing the concealed image 22.
While the concealed image 22 is visible when the game piece 10 is held up
to the blue portion of the screen 28, as shown in FIGS. 2 and 4, only the
concealing image 20 is visible when the same game piece 10 is not exposed to a
blue additive-light source (See, FIG. 1).
With continued reference to FIG. 4, the computer monitor 30 is typically
connected to a microcomputer 32, which typically has a keyboard 34 and mouse
36. The microcomputer 32 is preferably connected to a network 34, such as the
Internet. This connection can be made in any number of ways, but is typically done
using a modem over a telephone line, a direct network connection, a cable modem,
or by a special purpose phone modem such as a digital subscriber line ("DSL")
modem. Other network connections can be used, though, without departing from
the spirit or scope of the present invention. Thus, when connected to the Internet,
for example, the computer 32 may be running a "browser", such as Netscape or Microsoft Internet Explorer, and the browser may be directed to a URL, often
called a "web site", such as the one printed on the game piece 10, as shown in FIG.
1. When at that web site, the user 26 can hold the game piece 10 up to a specific
area on the screen 29 of a computer monitor 30, as shown, in order to decode the
hidden image on the game piece 10.
With reference now to FIG. 5, a block diagram 36 illustrates the method of
manufacturing the game piece 10 of the first embodiment of the present invention.
In particular, block 38 illustrates the first step in manufacturing the game piece 10
which is to print the concealed image 22 on the substrate 12. In this step 38, the
concealed image 22 is created by process printing colored ink dots on a transparent
or translucent substrate 12. For best results, the concealed image 22 should be
applied at 120-140 density, using high density fluorescent yellow ink.
Next, as illustrated in block 40, the second step in manufacturing the game
piece 10 involves process printing the concealing image 20 over the surface of the
concealed image 22. At a minimum, the concealing image 20 should be applied as
a second layer in the area of the concealed image 22. However, the concealing
image 20 is preferably applied over as much of the surface of the game piece 10 as
desired. In printing the concealing image 20, colored ink dots of a different color
than the ink dots which were used to create the concealed image 22 are used.
Preferably, the concealing image 20 is printed using an ink which is of approximately the same color as the additive light source which will be used to
reveal the concealed image 22. As will be obvious to one of ordinary skill in the
art, if the game piece 10 is to be printed on a transparent or translucent substrate,
the ink used should not be an opaque ink, as that would prevent additive light from
passing therethrough. Thus, in a preferred embodiment of the invention the
concealing image 20 is printed using high density fluorescent cyan ink applied at
140-150 density. In addition, it may be desirable during this step 40 to apply any
other printed matter (i.e., other than the concealed image 22 and concealing image
20) which is to appear on the game piece 10. This other indicia 14 (See FIGS. 1
and 2) can be printed in any desired color or colors.
As illustrated in block 42, the third step in manufacturing the game piece 10
is the application of a dull coating 24 to the game piece 10. While it is not strictly
necessary to employ this step 42, the application of the dull coating 24, helps to
produce results which are superior to those obtained if the dull coating 24 is not
used, as the dull coating 24 makes the hidden, concealed image 22 of the game
piece 10 virtually undetectable until the game piece 10 is exposed to additive light
of the correct color for activation. For best results, an aqueous dull coating 24
should be used.
Finally, block 44 contains the fourth step in manufacturing the game piece,
which involves allowing the printed substrate to cure for a sufficient time, which is dependent upon the substrate, the ink, and the ambient temperature and humidity.
However, 72 hours is generally a sufficient time.
While the game piece 10 of the first preferred embodiment has been
described, other embodiments of the present invention have been found to provide
desirable results which cannot be obtained using the game piece 10. Also, other
methods of manufacturing alternative "game pieces" have been developed. Thus,
with reference now to FIGS. 6-14, the design of, and a detailed description of the
method of making another embodiment of a game piece 50, in accordance with the
present invention, is described. The description of making the game piece 50
which follows is based upon the use of computer software to perform the layout
and production of the game piece 50. In the preferred method, a programmed
microcomputer, such as a PC (e.g., an "IBM compatible") or a MAC (e.g., an
"Apple Macintosh" compatible) uses software, such as Adobe Illustrator and/or
Adobe Photoshop to produce images which make up "layers" containing the
concealing and concealed images. These layers are combined to produce the game
piece 50. As will be further explained hereinafter, the game piece 50 may be
produced and printed on a substrate 52, which may be either transparent,
translucent, or opaque. Thus, the game piece 50 may be printed on plastic material,
on paper, on cloth, or on other materials (e.g., advertising materials, mugs, or other
promotional items). Alternatively, the "game piece" 50 may exist solely as a computer generated file, in a suitable format such as an Adobe Illustrator file (e.g.,
an ".ai", or ".eps" file), an Adobe Photoshop file (e.g., a " psd" file), an Adobe
Acrobat file (e.g., a ".pdf ' file), or some other graphics file (e.g., a "jpg" file, a
" bmp" file, or a " tif" file) in which case it may be included in a web page (an
"HTML" file) to be "distributed" over a network, such as the Internet, or on a
diskette or CD-ROM, without departing from the present invention. The
description which follows describes specific steps which are carried out on a
computer using Adobe Illustrator and/or Adobe Photoshop, both of which are
produced and distributed by Adobe Systems Incorporated, 345 Park Avenue, San
Jose, California 9510-2704. While Adobe Illustrator and Adobe Photoshop are
used in the preferred method of preparing electronic game pieces, other software
could be used without departing from the present invention.
Starting with Adobe Illustrator, one begins to produce the game piece 50 by
creating a new document. In the new document, it is desirable to set the resolution
to be about 2540 dots per inch ("dpi") in order to permit printing at very high
resolution. Once a new document has been opened, one first creates a wavy line,
such as wavy line 60, shown in FIG. 7. The wavy line 60 is a Bezier path, having
endpoints 62, 64. While Bezier paths are produced in Adobe Illustrator, other
wavy line paths, such as sine waves, could be used, as the only significance of the
wavy line path is that it will be used as a baseline for producing concealing text which undulates, so as to have an appearance which is ultimately quite effective at
hiding the hidden text.
By selecting the end point 62 of the wavy line 60 using the Reflect (Mirror)
Tool and then copying the wavy line 60 about a vertical axis, the wavy line 60 is
replicated as a mirror image adjacent to the original wavy line 60. The end point
64 of the original wavy line 60, and the adjacent end point of the replicated version
of the wavy line (not shown) are joined using a smooth join, so as to make a single
new wavy line which is twice the length of the original wavy line 60. In the
preferred embodiment of making the game piece 50, this process is repeated a
number of times so as to obtain an elongated, undulating wavy line 70, as shown in
FIG. 8. The purpose of producing the elongated, undulating wavy line 70 is to use
it as the "baseline" path for the concealing image, which is typically a typed name,
phrase, URL, or other advertising indicia, as shown at 54 in FIG. 6.
Using the Path Type Tool, the text which will be used to produce the
concealing image 54 is next entered on the elongated, undulating wavy line 70,
thereby producing a line of wavy text 72, as shown in FIG. 9. Those familiar with
Adobe Illustrator will recognize that the elongated, undulating wavy line 70 does
not appear in the ultimate image 54, but that it is used as the "baseline" for text to
be entered on the elongated wavy line 70. Thus, while the elongated, undulating wavy line 70 is visible when producing the Illustrator artwork, it is not visible on
the printout when the artwork is printed, as shown in FIGS. 6 and 9-11.
Referring next to FIG. 10, the line of wavy text 72 (FIG. 9) is duplicated a
number of times to produce an image 74 comprised of multiple copies of the line
of wavy text 72. As the purpose of the concealing image 54 (See FIG. 6) is to
obfuscate the concealed image on the game piece 50, it has been found that it is
best to avoid having repeated, identical lines of wavy text 72, as that produces
flowing "rivers" of white space 76, or flowing white space areas 78 with minimal
text (e.g., lines of periods, as shown) through which any discontinuity, such as the
concealed text image, would be relatively easy to perceive.
Accordingly, the next step in the preferred embodiment of the invention, is
illustrated in FIG. 11 in which each line of text is preferably modified by adding
and/or deleting characters, or otherwise offsetting the text, such that adjacent lines
are not identical, thereby producing an offset wavy text pattern 80, in which
adjacent lines, i.e., lines 82, 84 are offset, such that the white space "rivers" 76,
and the other flowing white space areas 78 (See, FIG. 10) are substantially
eliminated. Thus, the offset wavy text pattern 80 of FIG. 11, appears to be far less
uniform than the repeated wavy text pattern 74 of FIG. 10. As will be recognized
by those skilled in the art, this offsetting of the concealing text further serves to
provide a concealing image 54 (FIG. 6) which will obfuscate a hidden image. Once the offset wavy text pattern 80 has been produced, it is used to create
one or more concealing image masks, such as the mask 82 shown in FIG. 12. To
create the mask 82 using Adobe Illustrator, one starts with the offset wavy text
pattern 80 of FIG. 11. Then, using the Rectangle Tool, a rectangular box 84 is
drawn around the wavy text pattern 80. The rectangular box 84 is sent to the back
of the image, and it is hidden. Next, the text, which has been formed using a
suitable font, is converted into outlines. It has been found that to be desirable to
use a font, such as Arial Black, or other relatively wide (or bold) san serif font to
produce the concealing text. Thus, in the preferred embodiment, Arial Black, 12
pt. font is used.
The text in the wavy text pattern 80 must be converted to "outlines" so that
it can be integrated into the mask 82. Accordingly, the next step in the inventive
method involves releasing the compound paths, selecting all of the objects, and
then making compound paths. This step is used, because a mask must be a single
"shape" defined by a compound path. Finally, the Select Tool is clicked outside of
the box 84 to yield the mask 82, as shown in FIG. 12. While color has not been a
factor thus far in the development of the mask 82, which is typically produced in
black with white "text" (actually the paths defining the text, as the text no longer
exists once it has been converted into a compound path), it is now necessary to
invoke the color selection process to produce at least one mask, but preferably two masks, which can be saved as computer files, preferably in a format which can be
imported into Adobe Photoshop.
In the preferred embodiment of the invention, the first mask, called the
lower mask, is colored yellow (where the mask 82 is black) by selecting the image
82 and then adjusting the color palette to all yellow (setting yellow's value to 100)
with no cyan, magenta, or black (setting these values to 0). This mask, called the
"Yellow Mask", should be saved in a suitable format (e.g., as an ".eps" file). After
saving the Yellow Mask, the color palette can be adjusted to provide a cyan image
(by changing the value of cyan to 100 and the value of yellow to 0, with the black
and magenta already set to 0), and the second, or upper mask, which may be called
the "Cyan Mask" is saved, again, preferably as an ".eps" file.
Having created both the Yellow and Cyan Masks, which will be used to
conceal the hidden image, it is now necessary to create the hidden text image.
Referring to FIG. 13, the concealed or hidden text 90 can be simply typed onto a
blank document in a suitable font. It has been found to be beneficial to use a
relatively large serif font, such as a 36 pt. Times font, and to form it in an outlined
stroke 92 with a white interior 94, with the stroke 92 having the same color as the
lower mask, i.e., yellow in the preferred embodiment of the invention. Thus, in the
preferred embodiment of the invention, the hidden text image 90 is formed using a
yellow stroke 92, having a thickness of between about 1 pts and 4 pts, and a white fill 94, as shown. After completing the hidden text image 90, it, too, is saved,
preferably as an ".eps" file.
Having created three separate files ~ one each for the Yellow Mask, the
Cyan Mask, and the Hidden Text, it is time to assemble them into a single image.
While the assembly can be accomplished in Adobe Illustrator (in which case all of
the foregoing could be accomplished in a single document without intermediate
file saving), in the preferred method, the assembly is accomplished using Adobe
Photoshop, as there are several functions available in Adobe Photoshop (e.g.,
filters, and color modifications) which make it easy to create unique patterns,
colors, and/or formats.
After starting Adobe Photoshop, the Yellow Mask, Cyan Mask, and Hidden
Text images are loaded, and a new file is created. The Yellow Mask is selected,
copied, and pasted into the new file (alternatively, of course, the Yellow Mask file
could be used as the "new" file, and it could simply be renamed, so as to preserve
the original file's integrity, as it may be needed again). At this point, the first layer
of the new image has been placed into the new file, where it is identified as Layer
1 (using Adobe Photoshop nomenclature). Next, the Hidden Text image is
selected, copied, and pasted into the new file, where it becomes Layer 2. Finally,
the Cyan Mask is selected, copied, and pasted into the new file, where it becomes
Layer 3. At this point, Adobe Photoshop will have a single file with Layers 1, 2, and
3 overlaying each other. In order to help hide the Hidden Image (Layer 2), Layer 3
should be offset vertically and horizontally somewhat from Layer 1. This step is
readily accomplished using the Move Tool to move either Layer 1 or Layer 3.
Usually, an offset of about one-half a character horizontally, and about one-half a
line vertically is sufficient. In addition, or alternatively, Layers 1 and/or 3 can be
"distorted", such as by using the "spherize" filter and/or the "twirl" filters. Note,
that Layer 2, which contains the hidden text should not be distorted in any manner
which will adversely affect one's ability to read the hidden text. Layer 3 should be
placed in "multiply" mode, whereby the overall image will appear green from the
blending of the cyan in Layer 3 with the yellow in Layers 1 and 2.
At this point, the image thus formed can be cropped, so as to eliminate the
yellow and cyan edges which appeared when Layers 1 and 3 were offset. The
Photoshop image should now be saved in Photoshop (".psd") format to preserve
the layers in the event that additional game pieces, with different hidden messages
(i.e., different Layer 2's) are to be produced with the same Layers 1 and 3. Then,
depending upon the ultimate use for the game piece 50, the present invention
provides for a number of options and uses for the game piece 50.
Referring now to FIGS. 14-16, the method of making the game piece 50 of
the present invention is explained. First, with reference to FIG. 14, a flow chart 100 sets forth the steps used to create mask image 82 (FIG. 12). The first step 102
is to create a wavy line path (See, elongated wavy line path 70, FIG. 8). In the next
step 104, the concealing text is placed on the wavy line path (See, wavy text 72,
FIG. 9). The line of wavy text is then replicated 106 to form adjacent, identical
lines of wavy text (See, 74 in FIG. 10). Then, the text in the adjacent lines is offset
110 (See, 80 in FIG. 11), and a mask (See, 82 in FIG. 12) is produced 110. Copies
of the mask are then colored and saved 112.
Referring to FIG. 15, the process of creating the image of the hidden text 90
(FIG. 13) is shown in flow chart 114. This process involves the steps of creating
the hidden text message 116, coloring the hidden text 118, and saving the hidden
text file 120.
The process of using the mask and hidden image files to create an electronic
game piece is described in the flow chart 130 shown in FIG. 16, in which the first
step 132 is to load the mask and hidden image files into Adobe Photoshop. Next,
as shown in block 134, the Yellow Mask is placed as Layer 1 in a file. Then, as
shown in block 136, the hidden message file is placed into the file, as Layer 2. In
the following step 138, the Cyan Mask is placed into the file as Layer 3. In the
following step 140, Layers 1 and 3 are misaligned, and either, or both, of them can
be optionally filtered (e.g., spherized and/or twirled). At this point the Photoshop
(".psd") file should be saved, so that it may be recalled as a three layer Photoshop (".psd") file thereby enabling easy replacement of Layer 2 (the Hidden Message
layer) for different game pieces in the same game. This way several game pieces
can be made to appear virtually identical, even though they have different hidden
text messages. Finally, in step 144, the mode of Layer 3 (the cyan layer) is
changed to "multiply", the layers are "flattened", the color mode is changed to
RGB, and the file is saved in a suitable format (e.g., as a ".jpg" file) for electronic
distribution and/or printing. Optionally, in this step 144 the RGB curves can be
adjusted to give the image a magenta (rather than green) appearance in order to
enhance the effect produced.
To make a game piece 50 substantially equivalent to the game piece 10, the
additional indicia 14, including the URL 1 and serial number 18, can be added,
the electronic game piece 50 can be sized, and it can then be printed on paper or a
suitable transparent or translucent substrate. It can even be printed on a
transferable substrate for application to cloth (e.g., a T-shirt transfer) or to a mug,
for example. If printed on a polyethylene substrate 52, the main difference between
the present embodiment of the invention and the embodiment 10 is that the present
embodiment 50 includes the Yellow Layer under (or incorporated with) the
Hidden Text Layer, in addition to the Cyan Layer above the Hidden Text layer. It
would still be desirable, of course, to provide a "dull finish" layer as an overcoat. The present embodiment 50 of the invention, provides several new areas for
exploiting game pieces of the type described. In particular, the game piece 50 can
be made to exist solely as an electronic image. In that regard, additional
manipulation in Photoshop can provide a unique file, having capabilities not
available with the game piece 10. In particular, the three layers of the Photoshop
image can be "flattened", the mode of the image can be changed into RGB mode,
and the flattened image can be sized and saved as a ".jpg" file. The RGB ".jpg"
file can then be displayed directly on a computer monitor, as part of a piece of
software, or as an image served up by a web server. Thus, instead of having to
distribute unique game pieces, as is necessary with the game piece 10, instead,
electronically produced unique game pieces 50 (differing from one another by
their hidden text message, for example) can be served up at a web site at different
times, such that a large prize "winner" will only be exposed (served) for a limited
amount of time, while other prizes, and non- winners can be exposed at other times.
Since the hidden message on the electronic game piece 50 can be changed and
displayed on Internet web sites, as desired, it is even possible to use the game
piece 50 as the basis for sending coded messages over the Internet, or via e-mail.
In that regard, it may be desirable to have the top layer be patterned, rather than all
cyan. For example, if the top layer is formed in stripes of cyan and magenta, a the decoder piece, corresponding to a filter having cyan and magenta stripes would be
used to decode the image.
In order to view the hidden image on the electronic game piece 50 of the
present embodiment of the invention, a user would hold up a colored filter, which
could be distributed for use with multiple games. Such a filter could be in the form
of a colored plastic sheet (See, FIG. 18), or a pair of eyeglasses (See, FIG. 19)
having colored plastic lenses. In the preferred embodiment of the game piece 50,
the plastic sheet or the lenses in the eyeglasses would be blue (cyan).
In converting images to RGB format in Photoshop, it has been discovered
that a very effective result can be obtained by reversing the image curve for the
RGB channel (using the menu selections Image|Adjust|Curve), so that the input is
switched from 255 to 0, while the output is switched from 0 to 255. This
adjustment of the RGB curve provides an electronic image which looks like
magenta over blue, and which is very effective at further obfuscating the hidden
image.
While the preferred method of making the present invention has been
described in detail, other variations can be employed without departing from the
spirit or scope of the invention. Thus, it may be desirable to include a logo on the
game piece, and this can readily be accomplished by setting the logo in cyan with a
white outline, and placing it on top of the normal wavy pattern in the cyan layer. Then, above the yellow layer, the hidden copy can be set in a san-serif format in
yellow with a very wide white outline (preferably on the order of from about 8 to
12 points), and the hidden image would be set just under where the logo placement
would be. In this format, it has been found that the hidden copy should not be
formed in type more than 14 points high. No changes to the bottom layer will be
needed.
While the hidden image game piece of the preferred embodiment of the
invention, along with the manner in which it is made have now been fully
described, it has been found that other variations of the present invention can be
made. In particular, in the preferred embodiment thus far described, the game
piece is formed with both a hidden image and a concealing image, and the
revealing light source (which is blue light in the preferred embodiment of the
invention) is generated on the screen of a computer monitor. It has been found that
hidden image game pieces thus formed in accordance with the preferred
embodiment of the invention are an ideal way to drive recipients of such game
pieces to a web site on the Internet, as the game pieces may include indicia about
contests, discounts, or other items of interest to a recipient. As the recipient will
not know whether the game piece which they receive (e.g., in a mailing, in a box
or other container containing goods, in an advertising piece, etc.) is a "winner"
until subjected to the revealing light source, they are induced to go to the provider's web site to hold the game piece up to a specified location on a specified
web page. In order to gain access to the specified web page, it may first be
necessary for the recipient to enter demographic information on one or more
preceding web pages, or they may subjected to advertising by the operator of the
web page. Thus, one application of the game piece is to provide a basis for driving
recipients to a web page hosted by the game piece supplier.
As the revealing light source which is generated on the computer monitor is
only a source of additive light having the correct color, an alternative method of
using the game piece 50 is to have the recipient come to a retail outlet operated by
the game piece provider to check out whether or not they hold a "winning" game
piece which could be good for discounts in the store, or other prizes. This can be
accomplished in a number of ways. For example, a retail store can have a
computer set up, and holders of game pieces can be asked to enter demographic
information prior to a revealing light source being made available on the computer
monitor. In this embodiment, it is not necessary for game piece recipients to have
access to the Internet, or to even own a computer. Alternatively, a simple computer
monitor-like display can be in the store, and it need only have a source of revealing
light displayed thereon, and no computer or computer monitor need be available in
the store. While a number of ways to use the game piece heretofore described have
been set forth, it has been discovered that the image formed on the game piece 50,
and printed on the substrate can also be produced in the form of a computer
generated image which can be displayed on a. computer monitor or printed on an
opaque substrate, such as a piece of paper, or on a post card, a box or other
container, or otherwise made available for distribution. If the hidden image game
piece 50 thus formed is displayed on a computer monitor, for example, a user can
receive a game piece (See game piece 160, FIG. 18) which contains a filter of the
correct color, on a piece of plastic. Alternatively, the user can receive of a pair of
eyeglasses containing lenses of the correct color (See FIG. 19). In this embodiment
of the invention, it is not necessary for the recipient to receive multiple game
pieces to play a number of times, as new images can be periodically placed on a
web site, and the player (i.e., the recipient of the revealing game piece or
eyeglasses) can repeatedly revisit the web site to see if a winning image is being
displayed at the time when they "visit". Advantages of this latter embodiment are
that the task of distribution of a game decoding piece need occur only once, yet the
recipient is induced to repeatedly visit the game site in order to check on whether
they have "won" a prize. Thus, if the game piece 50 is being used in connection
with an advertising promotion, it is possible to distribute a single game decoding piece once, while inducing the recipient to "play" a number different games, or the
same game a number of different times.
The present game pieces 10, 50 provide for numerous of business
opportunities which can be exploited over a network, such as the Internet. In
particular, a first such business opportunity can be expressed as a business model
involving the steps 152, 154, 156, 158 illustrated in the flowchart 150 shown in
FIG. 17. In this business model, the first step 152 involves producing game pieces
by printing them on a transparent substrate. The game pieces 10, 50 can be
produced by any of the methods heretofore described, and the game pieces 10, 50
may include a hidden message, as do the game pieces 10, 50, or they may simply
be colored filters (See, FIG. 18) or eyeglasses (See FIG. 19) for use with a
computer generated electronic game piece 50, as described above. In the next step
154, the game pieces are distributed with directions to "visit" a game site. As
described above, a game site can be an Internet web site ("address" or "URL") on
the World Wide Web, or it may be a physical location, such as a retail outlet. The
user, having the game piece will then "go to" the game site. When the user "goes
to" a physical game site, such as a retail outlet, they will be in a position where the
game piece provider is able to collect demographic information from the user,
offer a credit card to the user, show the user products available for sale, or simply
have the user pass through the retail outlet, prior to allowing the user to "play" by availing the user of a source of additive light. As described above, the source of
additive light could be provided by a computer monitor attached to a computer
programmed to obtain the demographic information from the user. Alternatively,
the source of additive light could be a computer monitor "mock up" which simply
provides, for example, a screen having a blue rectangular area.
Alternatively, the step 156 could be an information gathering form on a
page of a web site, into which a user must insert demographic information, or
some advertising or promotional screen at a web site, which a user must go to prior
to being able to press a "button" which ultimately takes the user to the actual game
site page where the source of additive light is provided.
As a further alternative to the foregoing method of providing advertising
and/or obtaining demographic information from a user, the game piece 160
provided to the user can contain a filter 162 which may be a colored area of the
game piece 160, as shown in FIG. 18. The game piece 160 can also contain other
advertising 164 and address indicia 166. Alternatively, it could be in the form of a
pair of "eyeglasses", which may be simply plastic or cardboard frames 170 having
suitable filters 172 for lenses, and which may contain advertising 174 thereon, as
shown in FIG. 19.
Yet another business model made available by the game piece of the present
invention involves the creation of the game pieces themselves. Thus, an Internet web site can be established which contains a number of templates for game pieces,
such as the game pieces 50 of FIG. 6 or the game piece 160 of FIG. 18. At the web
site a user could be asked to "fill in" a selected template with appropriate
advertising indicia and/or enter one or more "hidden messages", and the text for
the concealing image (See 54, FIG. 6). The user could then be asked to provide
ordering information to have game pieces provided (either by remote printing and
production) or in an electronic file format (such as one or more ".jpg" files).
Payment could be solicited from the user via credit card, or other form of billing,
and delivery could be accomplished either physically, or electronically (e-mail,
etc.).
The steps set forth above, are illustrated in the flowchart 180 of FIG. 20
wherein the first step 182 is to create at least one template for producing electronic
game pieces. The template could be similar to the game piece 50 shown in FIG. 6,
except that "fill-in fields" would be shown, instead of the information of a specific
user. The next step 182 is to make the template(s) available at a particular web site
on the Internet. A user who "goes to" the web site will be presented with a form or
other method of filling in the fields with their own unique hidden message, their
own concealing message, and, optionally, such other indicia (e.g., advertising,
logos, their own art work which could be uploaded, etc.) for inclusion into a game
piece to be produced, as shown in step 184. Once a user has selected a template, and provided the appropriate information (or uploaded images, such as a "jpg" file
with photos, logos, etc.), an electronic file is produced corresponding to the
filled-in template and user provided information and/or data, as shown at step 186.
The user is then presented with a form, whereby the user can provide delivery and
payment (e.g., credit card) information, as shown at step 188. Finally, the game
piece which is produced, either automatically or manually, is "delivered" to the
user, either in physical or electronic form (or both), as represented by step 190.
Although the description above contains many specificities, these should
not be construed as limiting the scope of the invention but as merely providing
illustrations of some of the presently preferred embodiments of this invention. The
scope of the invention should be determined by the appended claims and their
legal equivalents, rather than by the examples given.

Claims

Claims:
1. A game piece with a hidden image comprising:
(a) a first visible layer comprising an image formed in a first color, said
first layer being formed in a manner which will assist in obfuscating an image to
be hidden;
(b) a second visible layer containing an image to be hidden, said second
layer being formed in said first color;
(c) a third visible layer comprising an image formed in a second color,
said second color being distinct from said first color, said third layer being formed
in a manner which will assist in obfuscating said image to be hidden which is on
said second layer.
2. The game piece of Claim 1 wherein said image on said first layer is
comprised of text.
3. The game piece of Claim 2 wherein said image on said third layer is
comprised of text.
4. The game piece of Claim 3 wherein said image on said first layer and said
image on said third layer are comprised of the same text.
5. The game piece of Claim 4 wherein said first color is selected from the
group consisting of cyan, yellow, and magenta, and said second color is selected
from said group consisting of cyan, yellow, and magenta.
6. The game piece of Claim 5 wherein said first color is yellow and said
second color is cyan.
7. The game piece of Claim 4 wherein said text is formed in lines.
8. The game piece of Claim 7 wherein said text is formed in wavy lines.
9. The game piece of Claim 8 wherein said wavy lines of text on said first
layer are displaced, whereby columns of white space are minimized.
10. The game piece of Claim 9 wherein said wavy lines of text on said third
layer are displaced, whereby columns of white space are minimized.
11. The game piece of Claim 10 wherein said image on said first layer is
filtered.
12. The game piece of Claim 10 wherein said image on said third layer is
filtered.
13. The game piece of Claim 12 wherein said hidden image on said second
layer is text.
14. The game piece of Claim 13 wherein said text on said first layer is formed
in a san serif font.
15. The game piece of Claim 14 wherein said text on said second layer is
formed in a serif font.
16. The game piece of Claim 15 wherein said font used on said hidden text is
larger in point size than said font used on said text in said first layer.
17. The game piece of Claim 16 wherein said font used on said hidden text is
formed in outline with a transparent interior.
18. The game piece of Claim 10 wherein said first layer and said third layer are
identical but offset from one another.
19. The game piece of Claim 18 wherein said offset is approximately one-half
character horizontally.
20. The game piece of Claim 19 wherein said offset is approximately one-half
line vertically.
21. The game piece of Claim 1 wherein said hidden image game piece is
formed as an electronic image.
22. The game piece of Claim 21 wherein said image is saved as a single layer.
23. The game piece of Claim 22 wherein said image is saved in RGB mode,
whereby it can be displayed on a monitor.
24. The method of creating an electronic hidden image file which can be
displayed as an image on a computer monitor, comprising:
(a) forming a first line of text;
(b) replicating said first line of text to form an image which is
sufficiently large that said image of replicated lines of text can be used to hide
form a concealing image;
(c) forming a first mask from said concealing image, such that said
replicated lines of text are transparent while the areas around said replicated lines
of text have a first color;
(d) replicating said first mask in a second color different from said first
color to produce a second mask;
(e) forming a layer having a hidden image in said first color;
(f) combining said first mask as a first layer, said hidden image as a
second layer, and said second mask as a third layer, with said first layer being
below said second layer and said third layer being above said second layer.
25. The method of Claim 24 further comprising the step of offsetting the text in
adjacent lines in order to minimize flowing "white spaces", prior to said step of
forming a first mask.
26. The method of Claim 25 further comprising the step of offsetting said first
layer from said third layer prior to said step of combining.
27. The method of Claim 24 further comprising the step of forming a wavy path
which forms a text baseline, prior to said step of forming a first line of text.
28. The method of Claim 24 further comprising the step of filtering said first
mask prior to said step of combining.
29. The method of Claim 24 further comprising the step of filtering said second
mask prior to said step of combining.
30. The method of Claim 24 further comprising the step of placing said third
layer in multiply mode prior to said step of combining.
31. The method of Claim 30 wherein said first and second layer are formed in a
color selected from the group consisting of cyan, yellow, and magenta and said
third layer is formed in a color selected from the group consisting of cyan, yellow,
and magenta.
32. The method of Claim 31 further comprising the step of flattening the image
after said step of combining.
33. The method of Claim 32 further comprising the step of changing the mode
of said image from cyan, yellow, magenta, black (CYMK) to red, green, blue
(RGB) whereby said flattened image can be saved in a file which is an image file.
34. The method of Claim 33 further comprising the step of reversing the input
and output of the RGB channels prior to saving said image file.
35. A method of collecting demographic information comprising:
(a) creating a game site, said game site containing a first electronically
formed image;
(b) distributing game pieces containing an image printed on a
transparent or translucent substrate to recipients;
(c) directing said recipients of said game pieces to visit said game site;
(d) collecting demographic information from said recipients when they
visit said game site; and then
(e) providing said recipients with access to said electronically formed
image upon collecting their demographic information.
36. The method of collecting demographic information of Claim 35 wherein
said first electronically formed image is an additive light source.
37. The method of collecting demographic information of Claim 35 wherein
said first electronically formed image is a hidden image game piece.
38. The method of collecting demographic information of Claim 35 wherein
said game site is a web site on the Internet.
39. The method of collecting demographic information of Claim 35 wherein
game site is a web site and said step of collecting demographic information is
performed by using a form at a first web page, and upon receiving said
demographic information, said recipient is permitted to gain access to a second
web page containing said electronically formed image.
40. The method of Claim 35 wherein said game site is a retail outlet and said
step of collecting demographic information is performed by having said recipient
provide such information before said recipient is given access to means for
producing said electronically formed image.
41. The method of collecting demographic information of Claim 35 wherein
said game site is a retail outlet, said game piece includes a hidden image, and said
step of providing said recipient with access to said electronically formed image is
accomplished by giving said recipient access to a source of additive light of the
correct color to decode said hidden image on said game piece.
42. A method of providing promotional advertising comprising:
(a) creating a game site containing advertising, said game site containing
a first electronically formed image;
(b) distributing game pieces containing an image printed on a
transparent or translucent substrate to recipients;
(c) directing said recipients of said game pieces to visit said game site;
(d) providing said recipients with promotional advertising when said
recipients visit said game site; and then
(e) providing said recipients with access to said electronically formed
image.
43. The method of providing promotional advertising of Claim 42 wherein said
first electronically formed image is an additive light source.
44. The method of providing promotional advertising of Claim 42 wherein said
first electronically formed image is a hidden image game piece.
45. The method of providing promotional advertising of Claim 42 wherein said
game site is a web site on the Internet.
46. The method of providing promotional advertising of Claim 42 wherein
game site is a web site and said step of collecting demographic information is
performed by using a form at a first web page, and upon receiving said
demographic information, said recipient is permitted to gain access to a second
web page containing said electronically formed image.
47. The method of providing promotional advertising of Claim 42 wherein said
game site is a retail outlet and said step of collecting providing promotional
advertising is performed by exposing said recipient to said promotional advertising
by exhibiting said promotional advertising in said retail outlet.
48. The method of collecting demographic information of Claim 42 wherein
said game site is a retail outlet, said game piece includes a hidden image, and said step of providing said recipient with access to said electronically formed image is
accomplished by giving said recipient access to a source of additive light of the
correct color to decode said hidden image on said game piece.
49. The method of distributing game pieces comprising the steps of:
(a) producing at least one template for a game piece, said template
including areas for filling in text for a hidden image and text to be used for a
concealing image;
(b) providing a web site for users to select a template from a collection
including said at least one template;
(c) providing means for said users to enter text for said hidden image
and for said concealing image;
(d) providing means for said users to provide payment information; and
(e) providing means for said users to provide delivery information,
whereby an image file produced in accordance with the information
received from said user can be used to create an image file and said image file can
be delivered to said user either electronically, or physically in the form of printed
game pieces.
50. The method of distributing game pieces of Claim 49 further comprising the
step of providing means for said users to upload a file containing artwork to be
included on said game piece.
PCT/US2001/024402 2000-08-08 2001-08-03 Hidden image game piece and methods of making and using a hidden image game piece WO2002037208A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP01959482A EP1470004A4 (en) 2000-08-08 2001-08-03 Hidden image game piece and methods of making and using a hidden image game piece
AU2001281035A AU2001281035A1 (en) 2000-08-08 2001-08-03 Hidden image game piece and methods of making and using a hidden image game piece

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/634,111 US6406062B1 (en) 1998-05-20 2000-08-08 Hidden image game piece
US09/634,111 2000-08-08

Publications (2)

Publication Number Publication Date
WO2002037208A2 true WO2002037208A2 (en) 2002-05-10
WO2002037208A3 WO2002037208A3 (en) 2002-12-12

Family

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Application Number Title Priority Date Filing Date
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Country Status (3)

Country Link
EP (1) EP1470004A4 (en)
AU (1) AU2001281035A1 (en)
WO (1) WO2002037208A2 (en)

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US8079618B1 (en) 1998-05-20 2011-12-20 Hidden Image Technology Solutions, Llc Hidden image game piece
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Cited By (6)

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US8079618B1 (en) 1998-05-20 2011-12-20 Hidden Image Technology Solutions, Llc Hidden image game piece
US6612931B2 (en) * 2000-03-15 2003-09-02 Konami Corporation Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium
EP1680285A2 (en) * 2003-11-04 2006-07-19 De La Rue International Limited Security device
US7997625B2 (en) 2003-11-04 2011-08-16 De La Ru International Limited Security device
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Also Published As

Publication number Publication date
WO2002037208A3 (en) 2002-12-12
EP1470004A4 (en) 2007-08-08
AU2001281035A1 (en) 2002-05-15
EP1470004A2 (en) 2004-10-27

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