WO2002074401A1 - Geographical board game - Google Patents
Geographical board game Download PDFInfo
- Publication number
- WO2002074401A1 WO2002074401A1 PCT/AU2002/000292 AU0200292W WO02074401A1 WO 2002074401 A1 WO2002074401 A1 WO 2002074401A1 AU 0200292 W AU0200292 W AU 0200292W WO 02074401 A1 WO02074401 A1 WO 02074401A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- colour
- player
- questions
- regions
- geographic
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0434—Geographical games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
- A63F2001/045—Chance or clue cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00176—Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
- A63F2003/00195—Hexagonal game board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00176—Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
- A63F2003/00195—Hexagonal game board
- A63F2003/00198—Star-shaped game board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00832—Playing pieces with groups of playing pieces, each group having its own characteristic
- A63F2003/00835—The characteristic being the colour
Definitions
- TECHNICAL FIELD This invention relates to board games and in particular board games of an educational and recreational nature where players respond to questions about specific geographical regions and are scored accordingly.
- apparatus for playing a game in which players answer questions in relation to specific geographic regions indicated by a playing surface comprising;
- scoring means (c) scoring means, (d) a plurality of playing pieces in different colours, (e) a dice having sides which are coloured to correspond with the colour coded areas of the playing surface, and
- the number of colour coded geographic regions of the playing surface may preferably be six, matched by six sets of colour coded question card sets, six colour coded scoring blocks, and six colour coded playing pieces.
- the scoring means may comprise a pegboard and six colours of scoring pegs.
- the playing surface can preferably be in booklet form and is rotatable on a presentation stand.
- the invention may preferably further comprise a booklet containing at least one map of the world and at least one map of each of geographic region.
- Each map in the booklet may preferably be devoid of any geographic indicators such as place names as these will preferably be the answers to the questions asked of players.
- the booklet will preferably also indicate which colour relates to which geographical area.
- the playing surface according to a first embodiment of the invention may preferably be a gameboard showing a plurality of colour coded areas, each area relating to a predetermined geographic region where the colour coded areas may preferably be circles or other shapes, arrayed on a board in a pattern.
- the circles or other shapes may suitably be grouped according to colour or arrayed randomly about the playing surface.
- the circles or other shapes will preferably be arrayed in a plurality of hexagonal shapes, having a coloured circle at each vertex and preferably a coloured circle in the centre of each hexagon as well.
- the vertices of adjacent hexagons may preferably share vertices.
- the playing surface according to a second embodiment of the invention may preferably be a gameboard showing a map of the world, subdivided into a plurality of geographic areas or regions, each geographic area or region to be colour coded.
- Each card set may preferably be colour coded to coincide with 5 the colour coded areas of the gameboard.
- Each card set may suitably contain questions relating to only one colour coded area and therefore only one geographic area as well.
- the preferred card design will be one in which each card has at least one question corresponding to each colour and therefore to 0 each geographic area.
- the scoring means preferably comprises a system of counting the number of questions that each player correctly answers.
- the scoring means may further comprise a system of counting the number of correctly answered questions relating to each colour coded 5 area.
- the invention may further comprise a third set of cards for use in the game to enhance or alter a players scoring or moving opportunities.
- Figure 1 is a plan view of a playing surface according to one embodiment of the present invention.
- Figure 2 is a plan view of a scoring block according to another aspect of the present invention
- 5 Figure 3 is an example of a playing piece according to the present invention.
- Figure 4 is a plan view of a playing surface according to the another embodiment of the invention.
- Figure 4 is a plan view of another playing surface according to o the first embodiment of the invention.
- BEST MODE With respect to Figure 1 of the drawings the playing surface comprises a map of the world, approximately 80 x 50 cm, marked off in regions and colour coded in six colours.
- Additional equipment comprise boxes of question cards, and a colour coded dice.
- the boxes of question cards each have six colour coded questions, one from each region of the world with answers to the questions printed on the back face of each card.
- the dice has coloured sides, corresponding to the colours of the six world regions.
- the aim of the game is to become "King of the World” by scoring maximum points and thus conquering each region.
- the game is played using the playing surface in the form of a map of the world subdivided into colour coded geographical regions.
- the playing surface in the form of a map of the world subdivided into colour coded geographical regions.
- six flat rectangular perforated scoring blocks as illustrated by Figure 2 are also provided.
- Each block has six colour coded columns marked by coloured dots 7 with approximately seven holes per column, as shown in the attached drawings including coloured scoring pins, approximately 50 per colour.
- Six king or crown pieces as illustrated by Figure 3 are provided, in the colours, gold, silver, black, white, red and royal blue.
- the number of points required to conquer each region is decided by the players beforehand, for example, four for a short game, seven for a long game.
- Each player gets a perforated scoring block and kings or crowns as shown by Figure 3 of the same colour.
- the player gets asked a colour-coded question from the region corresponding to his dice colour.
- a player may challenge another player provided they each have at least one point in that colour.
- the game is played using a playing surface in the form of a gameboard showing a plurality of colour coded areas, each area relating to a predetermined geographic region where the colour coded areas are circles 10, arrayed on a board in a pattern.
- the circles 10 are arrayed randomly about the playing surface.
- the circles 10 are arrayed in a plurality of hexagonal shapes, having a coloured circle 10 at each vertex and a coloured circle 10 in the centre of each hexagon as well.
- the vertices of adjacent hexagons are shared vertices.
- the circles 10 in each hexagonal shape are all joined by lines.
- the coloured circles 10 are arranged so that the six circles 10 adjacent any given circle are all of different colours.
- the players may only move to the adjacent circle 10 once the question posed has been correctly answered.
- the first question asked of the player is of the colour to which the adjoining line points. If the player answers incorrectly, the next question to be asked is of the colour to the left in the central hexagon 12.
- a player may challenge an opponent.
- the decision to challenge is made after the player hears the question but before he actually gives his answer. He places a challenge card on the table and names his "challenged" opponent. Each has to answer a question before the challenge is complete. A correct answer is rewarded and an incorrect question penalised.
- the challenger answers the question already heard and the opponent answers a question on the next card of the colour of the circle which the opponent is presently occupied.
- Further enhancements to the game may include the provision cards designed to enhance or alter a players scoring opportunities.
- the bonus cards can be used when an opponent gives the incorrect answer and another player thinks he knows they know the correct answer to the opponent's question. To be entitled to use a bonus card and get a bonus move, the next desired move has to be to the same colour circle relating to an opponents failed question.
- the opponent to the left of the player has the first option to use a bonus card. If they do not take the opportunity, the chance passes to the next player to the left. There is no penalty for an incorrect answer made when using a bonus card.
- Other cards may be used after a player has heard the questions relating to specific regions and may provide double, triple points, provide a further selection or invite a player to take a risk.
- the playing surface may be in the form of a board or a booklet rotatable on a presentation stand.
- the booklet may provide a playing board and on other pages detailed information and/or enlargements of specific regions. Aspects of the present invention have been described by way of
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPR546301 | 2001-03-15 | ||
AUPR5463 | 2001-03-15 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002074401A1 true WO2002074401A1 (en) | 2002-09-26 |
Family
ID=3829440
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2002/000292 WO2002074401A1 (en) | 2001-03-15 | 2002-03-15 | Geographical board game |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2002074401A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4736954A (en) * | 1986-03-10 | 1988-04-12 | Horn Abbot Ltd. | Question and answer game |
AU2375799A (en) * | 1998-04-16 | 1999-10-28 | Bell, Michelle | Educational game |
WO2000000257A1 (en) * | 1998-06-27 | 2000-01-06 | Antiques Challenge Limited | Apparatus for playing a game |
-
2002
- 2002-03-15 WO PCT/AU2002/000292 patent/WO2002074401A1/en not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4736954A (en) * | 1986-03-10 | 1988-04-12 | Horn Abbot Ltd. | Question and answer game |
AU2375799A (en) * | 1998-04-16 | 1999-10-28 | Bell, Michelle | Educational game |
WO2000000257A1 (en) * | 1998-06-27 | 2000-01-06 | Antiques Challenge Limited | Apparatus for playing a game |
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