WO2003015041A2 - System for carrying out a virtual game of chance - Google Patents
System for carrying out a virtual game of chance Download PDFInfo
- Publication number
- WO2003015041A2 WO2003015041A2 PCT/EP2002/009019 EP0209019W WO03015041A2 WO 2003015041 A2 WO2003015041 A2 WO 2003015041A2 EP 0209019 W EP0209019 W EP 0209019W WO 03015041 A2 WO03015041 A2 WO 03015041A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- station
- game
- data input
- player
- booking
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
Definitions
- the invention relates to a system for realizing a virtual game of chance with data input and reception units that can be coupled to a data transmission network, in particular the Internet, and also with at least one game location simulation station that can also be coupled to the data transmission network and with an associated evaluation unit. and booking station, which contains a computing device which is controlled by booking order signals and game order signals from the data input and reception units and the game location simulation station.
- the essential idea on which the system according to the invention is based is that the first selection of the gaming system by a player actuating its data input and reception unit in the evaluation and booking station triggers a "share capital storage entry" as a virtual initial credit which can be increased by the player through possible game winnings in such a way that the player can induce a game profit distribution station to store the evaluation entry corresponding to the share capital entry and the game win
- a "share capital storage entry" as a virtual initial credit which can be increased by the player through possible game winnings in such a way that the player can induce a game profit distribution station to store the evaluation entry corresponding to the share capital entry and the game win
- the player's booking order can be credited to the
- the booking order can also relate to Fiat rates or, separately, telecommunications and internet fees.
- the provider in question who provides the system for realizing the virtual game of chance, and in particular telecommunications network operators or telecommunications providers, can afford both the first storage entry as gaming stake and telecommunications fee. Winning amounts of winnings, as it were, since overall the volume of telecommunication fees in realizing virtual gambling is higher than the fees due to the share capital made available to the players and due to the telecommunication fee contributions as winnings.
- the realization of a virtual game of chance made possible by the system specified here can be referred to as one with free entry, whereby a monetary expense of the player only comes about if the player increases his memory entry in the evaluation and booking station only slowly over a longer period Time the telecommunication channels on the data transmission network, in particular the Internet, and thus invested or consumed amounts of telecommunication fees. A pursuit of the telecommunications route via the Internet may be necessary for the proper distribution of the telecommunications fees "used" by the player.
- a system of the type specified here is characterized in that gambling is carried out essentially without an initial monetary value bet and in that the specified system in this embodiment characteristically comprises three interlocking subsystems, namely a gaming system, a winning system and one information exchange system.
- players gain access to the game system by providing information, be it by entering the sender address, by specifying certain personal data that a player would also have to provide when entering a casino, or by selecting web detectors recorded by certain detector means. Site's of advertising companies.
- the activities of the player bring about the accumulation in a special memory of an evaluation and booking station of a game bet amount corresponding to no monetary value, which is credited to the player as a memory entry in the evaluation and booking station and over which the player remains authorized, and with which the player can enter a game event that is transmitted from the game location simulation station to the receiving devices or playback devices at the player's location.
- this winning loop comprises a winnings pool, so to speak, fed by sponsors and partners of the system, from which the players, according to their memory use, use the first- can buy in-first-out, whereby the sponsors and partners save which commitments in the memory of the game prize distribution station be rewarded with data from the evaluation and booking station of the system or a separate clearing station.
- a billing loop via the game win distribution station and the sponsors thus forms a third information loop which feeds the first-mentioned information loop.
- Figure 1 shows a system of the type specified here in a schematic and greatly simplified representation using block symbols, wherein a game win distribution station mediates credits of telecommunications fees as winnings;
- FIG. 2 shows a representation similar to FIG. 1 of a system for realizing a virtual game of chance which has been switched off further, this system additionally providing for a non-cash prize mediation by the game prize distribution station.
- the system shown in FIG. 1 contains a data transmission network 1, primarily in the form of the Internet, to which data entry and reception units 3, 4 and 5 are coupled via providers 2.
- the data input and reception units are each assigned to players who want to participate in an Internet game of chance.
- the data input and reception units have the form of personal computers (for example 3) or mobile or portable computers or laptops (for example 4) or of mobile telephones or cell phones equipped with a visual display (for example 5).
- Another essential component of the system specified here is one
- Venue simulation station 6 electrical image information signals are generated which can be transmitted via the Internet 1 and can be represented in the data input and reception units 3 to 5 and which simulate a venue and / or a type of game, for example a card game or a roulette game or the like.
- Certain game situations, which about the win or the Deciding loss of a game are entered by a random generator 7 in the game location simulation station and the image information signals transmitted to the data input and reception units 3 to 5 are impressed.
- a game situation of an actual game location 8 can also be faded in by means of a television recording camera 9 such that the random generator 7 is, as it were, replaced by an actual game happening.
- an evaluation and booking station 10 contains detector means for ascertaining and possibly checking certain data records entered by a player on his data input and reception unit 3 or 4 or 5 and storage means for storing these data records which the respective players or their data input and characterize receiving unit 3 or 4 or 5.
- the player in question is stored in a memory 12 assigned to him someone specific
- the evaluation and booking station 10 receives booking order signals and memory insert order signals from the data input and receiving units before the conclusion of a virtual game of chance in the location simulation station 6, and corresponding results signals from the location simulation station 6 after the end of a virtual game of chance, in such a way that the evaluation and Booking station 10 then determines which of the players in the data entry and receiving units 3 to 5 has a profit or a loss. These gains or losses are then added to or subtracted from the stores 12 to the initially registered virtual initial credit as “game stake capital”.
- a player holding the data input and reception units 3 to 5 decides to exit the virtual game of chance, this occurs either when the player in question determines that his memory entry in the memory section 12 of the evaluation and accounting station 10 assigned to him has been emptied, or if the player decides to purchase a credit for a memory entry increased by winnings on a telecommunication fee debit account maintained for him.
- Provider A or B or C in the system has a game win distribution station 16 which is connected to the evaluation and booking station 10, this connection also being able to be carried out via the data transmission network 1, for example.
- the game win distribution station 16 is also connected to the telecommunications network operators or providers A, B and C either directly or indirectly or via the data transmission network 1 and finally there is also a connection from FIG. 1 to the game win distribution station 16 and the individual data input - and -Receiving units 3, 4 and 5 recognizable.
- the telecommunications network operators A, B and C deliver to the game winning distribution station 16 data which can be selected by the data input and reception units 3, 4 and 5 and from which it can be seen at what "conversion rate" in the data input and - receiving units in the storage sections 12 can be converted into telecommunications fee amounts as game winnings.
- Telecommunications fee account of the player concerned or a person favored by him reached these accounts in the embodiment shown in Figure 1, for example, with the network operators or providers A, B or C. be performed.
- Memory for the individual accounts are designated in FIG. 1 with 21 or 22 or 23.
- evaluation and booking station 10 and the game win distribution station 16 do not necessarily have to be designed to be spatially separate, but can also be provided at the same location.
- booking order signals which originate from the data input and reception units 3 or 4 or 5 and reach the game win distribution station 16 are also such
- this could also be other data network devices for which
- section 11 contains the
- section 11 of the evaluation and booking station in the embodiment according to FIG. 2 when the location simulation station is selected 6 detected and stored by a player a data record characterizing this and also detected and stored during the game event or in periods thereafter, which of the participants 13, 14 or 15 connected to the Internet the respective player selected, for example in order to close the website read.
- the data set is used to set the memories 12 of the evaluation and booking station 10, which are also provided in the embodiment according to FIG. 1 and which are respectively assigned to the data input and reception units 3, 4 and 5 is designed such that a first memory entry is made in the memories 12, as in the embodiment according to FIG. 1, when a player selects the system for realizing the virtual game of chance at the data input and reception units 3 to 5, whereby this Memory entry is again the basic stake in the game.
- the memory entry in the memories 12 increases if the player has made a correct game decision for the game simulated in the location simulation station 6, or the memory entry decreases if the player has made the wrong game decision, i.e. has lost.
- the game profit distribution station 16 contains, in addition to the unit which displays the telecommunication fee contribution offers of the network operators A and B and keeps it ready for booking as a profit, a gambling prizes accounting computer 30. Coupled to the data transmission network 1, in particular the Internet Participants 13, 14 and 15 feed the gambling property price accounting computer with data corresponding to gaming property prices which are suspended by the participant 13, 14 or 15 in question, for example 5 mountain bikes, a motor vehicle, a holiday trip or a home furnishings.
- Game win distribution station 16 to the data transmission network 1 causes that both the data input and reception stations 3 to 5, and under their control, the evaluation and booking station can connect to the gambling prizes accounting computer 30 with the following result :
- a player has accumulated an increased memory entry in the memory section 12 assigned to him, which has accumulated from the share capital, from the selection of the participants 13 to 15 and from game profits due to the coupling between the game location simulation station 6 and the evaluation and booking station 10, so The player can not only have the memory entry booked in whole or in part as a telecommunication fee amount credit from one of the network operators or providers A, B, but can optionally choose a profit against his profit memory entry from the profits represented by commitments in the gambling property price accounting computer 30 trade in, the gambling property price accounting computer 30 withdraws the "bought" profit from the profit list and the storage entry in the storage section 12 assigned to a player is reduced accordingly.
- First-in-first-out registers of the gaming material prizes accounting computer 30 ensure that the player who first registers for a profit is also served first.
- an at least partially automatic remuneration of the material price commitments of the participants 13, 14 and 15 is provided by issuing a data treasure from the section 11 of the evaluation and booking station 10, as indicated by the dash-dotted lines in FIG. 2, which are indicated by 18 are designated.
- the data set representing the reward for the promised material prizes can either be transmitted directly from section 11 of the evaluation and booking station 10 or via the clearing station 16a.
- the evaluation and booking station 10 and the game win distribution station 16 do not necessarily have to be located in different locations, but can also be combined. It also follows for the person skilled in the art that the components 10, 16 and 16a can be implemented in terms of both hardware and software.
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10139486.1 | 2001-08-10 | ||
DE2001139486 DE10139486A1 (en) | 2001-08-10 | 2001-08-10 | System for realizing a virtual game of chance |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2003015041A2 true WO2003015041A2 (en) | 2003-02-20 |
WO2003015041A3 WO2003015041A3 (en) | 2003-11-20 |
Family
ID=7695127
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP2002/009019 WO2003015041A2 (en) | 2001-08-10 | 2002-08-12 | System for carrying out a virtual game of chance |
Country Status (2)
Country | Link |
---|---|
DE (1) | DE10139486A1 (en) |
WO (1) | WO2003015041A2 (en) |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19602626C2 (en) * | 1996-01-25 | 2000-11-16 | Software 4 You Gmbh | Procedure for exchanging data during a league game |
US6139431A (en) * | 1997-03-21 | 2000-10-31 | Walker Digital, Llc | Free long distance calls on slot machines |
US5909486A (en) * | 1997-03-19 | 1999-06-01 | Walker Asset Management Limited Partnership | Method and apparatus for awarding and redeeming prepaid telephone time |
DE19803516A1 (en) * | 1998-01-30 | 1999-08-05 | Nsm Ag | System for offering entertainment games and / or betting and for operating and method for making a game and betting offer available |
DE19840694A1 (en) * | 1998-08-25 | 2000-03-02 | Deutsche Telekom Ag | Method and arrangement for an online gaming system |
DE10018141A1 (en) * | 1999-07-05 | 2001-01-18 | Ralf Dimitrios Makris | System for providing a virtual gambling facility on the e.g. Internet, has gaming location simulation station elements coupled to the network and linked to computerized analysis and booking station |
-
2001
- 2001-08-10 DE DE2001139486 patent/DE10139486A1/en not_active Withdrawn
-
2002
- 2002-08-12 WO PCT/EP2002/009019 patent/WO2003015041A2/en not_active Application Discontinuation
Non-Patent Citations (1)
Title |
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None |
Also Published As
Publication number | Publication date |
---|---|
WO2003015041A3 (en) | 2003-11-20 |
DE10139486A1 (en) | 2003-02-27 |
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