WO2004012160A2 - Gaming device having selectable revealed award values - Google Patents
Gaming device having selectable revealed award values Download PDFInfo
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- WO2004012160A2 WO2004012160A2 PCT/US2003/022946 US0322946W WO2004012160A2 WO 2004012160 A2 WO2004012160 A2 WO 2004012160A2 US 0322946 W US0322946 W US 0322946W WO 2004012160 A2 WO2004012160 A2 WO 2004012160A2
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- WIPO (PCT)
- Prior art keywords
- player
- values
- revealed
- value
- offer
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates in general to a gaming device, and more particularly to a gaming device: (i) having player selectable revealed award values; (ii) using visual representations of sliding tiles, blocks and other objects; and (iii) providing an offer and acceptance game, wherein the player rejects an offer by covering one displayed value to reveal another.
- Gaming devices currently exist with bonus rounds in which a player has one or more opportunities to choose masked bonus awards from a pattern of masked awards displayed to the player.
- the game removes the mask and either awards the player with a bonus value or terminates the bonus round with a bonus terminator. The outcome depends upon whether the player selects an award or a terminator.
- the controller of the gaming device randomly places a predetermined number of masked awards and terminators in the pattern at the beginning of the bonus round and maintains the positioning until the bonus round terminates.
- the player selects a masked award
- the player receives the value of the award, and the game typically displays a message that the player may continue and enables the player to select another masked award.
- the player selects another masked award, and the process continues until the player selects a masked terminator.
- U.S. Patent No. 6,190,255 B1 which issued on Feb. 20, 2001 , and which is assigned on its face to WMS Gaming Inc., discloses a bonus game of this type.
- Gaming machines also currently exist with bonus rounds in which the game selects or determines the player's award.
- a slot machine having a video display contains a plurality of rotatable reels with game symbols.
- the game produces a bonus symbol.
- the bonus symbol appears at each game symbol to temporarily change the game symbol to a bonus symbol. If the change results in a winning combination, the player receives an award.
- the "go-until" or “do-until” bonus can end quite quickly if the player selects a bonus terminator early in the bonus round. The player selects masked symbols until selecting the bonus terminator, which is immediately displayed. The player's involvement in the bonus round is thus limited. The player has no opportunity to undo or redo an undesired pick. The player has no opportunity to optimize or maximize the bonus round award. In the second known game, the game completely determines the bonus round award, and the player has no effect on the outcome.
- Another well known game provides a player with a series of offers, where each offer includes a number of credits, coins, tokens or dollars. The player may accept or reject each offer prior to the final offer.
- the offers are randomly determined from a series of potential offers of differing values. If the player accepts an offer, the game provides the offer to the player. If the player rejects an offer, the gaming device provides another offer to the player, as long as the current offer is not the final offer. The player is automatically provided the final offer. This type of gaming device has achieved significant popularity in the gaming industry.
- Gaming devices provide enjoyment and excitement to the player, in part, because they may ultimately lead to a monetary award. Gaming devices also provide enjoyment and excitement to the player because they are fun to play. Bonus games, in particular, provide gaming device manufacturers with the opportunity to add enjoyment and excitement to that which is already expected from a base game of the gaming device. Bonus games provide extra awards to the player and enable the player to play a game that is different than the base game.
- the present invention provides a gaming device that enables the player to change components of an award ultimately provided to the player. More specifically, the present invention provides a processor controlled gaming device having a display device controlled by the processor, wherein the display device displays an offer to the player, enables the player to keep the offer and enables the player to change a component of the offer.
- the game provides a predefined number of chances for the player to upgrade the offer. The player may use all the chances, wherein the game awards the final offer to the player. The player may otherwise keep any one of the initial or intermediate offers.
- the game displays a plurality of masked values and a plurality of displayed values on the display device.
- the initial offer is a combination, e.g., a sum, multication or a combination of these, and preferably a sum of each of the displayed values.
- the game in one general embodiment provides a separate reject offer input. When the player presses the reject offer input, the game randomly chooses which displayed value to mask (i.e., remove from the offer) and which masked value to reveal (i.e., add to the offer). This embodiment is completely random and the player has no control over the value to remove from the offer and the value to add to the offer.
- the player selects which displayed value to mask or remove from the offer, and the game randomly picks the value to unmask or reveal and add to the offer.
- This embodiment enables the player to mask the lowest or smallest displayed value on the display device and thereby remove it from the offer.
- the game randomly selects the replacement.
- the player selects the value to unmask or reveal and add to the offer, and the game randomly picks which displayed value to mask or remove from the offer. This embodiment enables the player to unmask or reveal a previously masked value that the player knows is relatively large.
- the game randomly selects the displayed value to mask and remove from the offer.
- the player selects which displayed value to mask or remove from the offer and the value to unmask or reveal and add to the offer.
- the processor does not randomly select either. This embodiment enables the player to mask the lowest or smallest displayed value on the display device and thereby remove it from the offer and enables the player to unmask or reveal a previously masked value that the player knows is larger.
- the game includes each of these variations in player selectivity and random game generation in an embodiment where one or more masked values is linked to at least one displayed value.
- the links may be adapted to form individual horizontal, vertical or diagonal rows or groups.
- the player preferably selects a mask to reveal, and the game covers or masks a displayed value in the same row as the mask. If two displayed values exist in the row, the game preferably prompts the player to pick one of the values to mask and remove from the offer. Otherwise, the game may be adapted to automatically pick the smallest value or the value closest to the player selected masked value.
- the game links a plurality of the rows or groups to form a rectangular or square grid, wherein masks are rectangular or square tiles.
- the game may mask a revealed value in the same row or column as the selected mask. If two or more revealed values exist in the same row or column as the selected tile, the game again preferably asks the player which value to mask and thus remove from the offer. Otherwise, the game may again be adapted to automatically pick the smallest value or the value closest to the player selected tile. It should be appreciated that the present invention can be employed without the offer and acceptance game play where the player causes the movement of the masks or tiles to reveal award symbols or other symbols which are otherwise used in a primary or secondary game.
- FIGs. 1A and 1B are perspective views of alternative embodiments of the gaming device of the present invention.
- Fig. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
- Figs. 3A through 3D are front elevation views of a general embodiment of the present invention, wherein the player is enabled to reject an offer and replace a component of the offer.
- Figs. 4A and 4B are front elevation views of an embodiment of the present invention, wherein the player is enabled to reject an offer and replace a component of the offer with a masked value from the same row or group as the replaced offer.
- Figs. 5A to 5C are front elevation views of a preferred embodiment of the present invention having a grid and a plurality of masking tiles, wherein the player is enabled to reject an offer and replace a component of the offer with a revealed tile value masked offer from the same row or column as the replaced value.
- Figs. 6A to 6C are front elevation views of another preferred embodiment of the present invention having a grid and a plurality of tiles which partially mask the values, wherein the player can reject an offer by touching and sliding one tile to reveal a value beneath the tile and cover and eliminate another value from the offer.
- gaming device 10a and gaming device 10b illustrate two possible cabinet styles and display arrangements and are collectively referred to herein as gaming device 10.
- the present invention includes the game (described below) being a stand alone game or a bonus or secondary game that coordinates with a base game.
- gaming device 10 in one base game is a slot machine having the controls, displays and features of a conventional slot machine, wherein the player operates the gaming device while standing or sitting.
- Gaming device 10 also includes being a pub- style or table-top game (not shown), which a player operates while sitting.
- the base games of the gaming device 10 include slot, poker, blackjack or keno, among others.
- the gaming device 10 also embodies any bonus triggering events, bonus games as well as any progressive game coordinating with these base games.
- the symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical or video symbols and indicia.
- the gaming device 10 includes monetary input devices.
- Figs. 1A and 1B illustrate a coin slot 12 for coins or tokens and/or a payment acceptor 14 for cash money.
- the payment acceptor 14 also includes other devices for accepting payment, such as readers or validators for credit cards, debit cards or smart cards, tickets, notes, etc.
- a player inserts money in gaming device 10
- a number of credits corresponding to the amount deposited is shown in a credit display 16.
- Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device.
- gaming device 10 also includes a bet display 22 and a bet one button 24.
- the player places a bet by pushing the bet one button 24.
- the player can increase the bet by one credit each time the player pushes the bet one button 24.
- the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one.
- a player may "cash out" by pushing a cash out button 26 to receive coins or tokens in the coin payout tray 28 or other forms of payment, such as an amount printed on a ticket or credited to a credit card, debit card or smart card.
- Well known ticket printing and card reading machines are commercially available.
- Gaming device 10 also includes one or more display devices.
- the embodiment shown in Fig. 1A includes a central display device 30, and the alternative embodiment shown in Fig. 1 B includes a central display device 30 as well as an upper display device 32.
- the display devices display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images.
- the display device includes any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other static or dynamic display mechanism.
- the display device includes displaying one or more cards.
- the display device includes displaying numbers.
- the slot machine base game of gaming device 10 may display a plurality of reels 34 such as three to five reels 34, in mechanical or video form on one or more of the display devices.
- Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. If the reels 34 are in video form, the display device displaying the video reels 34 is preferably a video monitor.
- Each base game, especially in the slot machine base game of the gaming device 10, includes speakers 36 for making sounds or playing music.
- a general electronic configuration of the gaming device 10 for the stand alone and bonus embodiments described above preferably includes: a processor 38; a memory device 40 for storing program code or other data; a central display device 30; an upper display device 32; a sound card 42; a plurality of speakers 36; and one or more input devices 44.
- the processor 38 is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards.
- the memory device 40 includes random access memory (RAM) 46 for storing event data or other data generated or used during a particular game.
- RAM random access memory
- the memory device 40 also includes read only memory (ROM) 48 for storing program code, which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables. As illustrated in Fig. 2, the player preferably uses the input devices 44 to input signals into gaming device 10. In the slot machine base game, the input devices 44 include the pull arm 18, play button 20, the bet one button 24 and the cash out button 26. A touch screen 50 and touch screen controller 52 are connected to a video controller 54 and processor 38.
- the terms "computer” or “controller” are used herein to refer collectively to the processor 38, the memory device 40, the sound card 42, the touch screen controller and the video controller 54.
- a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device.
- the touch screen enables a player to input decisions into the gaming device 10 by sending a discrete signal based on the area of the touch screen 50 that the player touches or presses.
- the processor 38 connects to the coin slot 12 or payment acceptor 14, whereby the processor 38 requires a player to deposit a certain amount of money in to start the game.
- processor 38 and memory device 40 are preferable implementations of the present invention, the present invention also includes being implemented via one or more application-specific integrated circuits (ASIC's), one or more hard-wired devices, or one or more mechanical devices (collectively or alternatively referred to herein as a "processor").
- ASIC application-specific integrated circuits
- processor preferably reside in each gaming device 10 unit, the present invention includes providing some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
- the player inserts the appropriate amount of tokens or money in the coin slot 12 or the payment acceptor 14 and then pulls the arm 18 or pushes the play button 20.
- the reels 34 then begin to spin. Eventually, the reels 34 come to a stop. As long as the player has credits remaining, the player can spin the reels 34 again. Depending upon where the reels 34 stop, the player may or may not win additional credits.
- the gaming device 10 In addition to winning base game credits, the gaming device 10, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits.
- the gaming device 10 preferably employs a video-based display device 30 or 32 for the bonus games.
- the bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game.
- the qualifying condition includes a particular symbol or symbol combination generated on a display device.
- the qualifying condition includes the number seven appearing on, e.g., three adjacent reels 34 along a payline 56.
- the present invention includes one or more paylines, such as payline 56, wherein the paylines can be horizontal, diagonal or any combination thereof.
- An alternative scatter pay qualifying condition includes the number seven appearing on, e.g., three adjacent reels 34 but not necessarily along a payline 56, appearing on any different set of reels 34 three times or appearing anywhere on the display device the necessary number of times.
- a screen 100 displays a plurality of masks 102 and unmasked values 104.
- the unmasked values 104 are illustrated with the outline of the mask 102 in phantom to indicate that they may have at one time or may at another time be covered or blocked from view by a mask.
- the values 104 can represent any type of gaming device 10 value, such as a number of game credits, a game credit multiplier or a number of selections from a prize pool. A portion of the values 104 may be multipliers.
- the multiplier values 104 preferably also display a multiplication operator in addition to the value such as 3X to indicate that the remaining credit values are multiplied by 3.
- the multiplier values 104 preferably multiply the total of the remaining credit values displayed by the screen 100.
- the game preferably adds the multiplier values 104 and multiplies another number of game credits displayed elsewhere on the gaming device 10, such as the player's total bet, bet per one or more active paylines, total credits indicated by the credit display 16 or total win on one or more paylines.
- the values 104 are game credit values unless otherwise stated.
- the screen 100 includes an offer display 106, which displays a mathematical combination of the values 104. If each of the values 104 is a number of game credits, the offer display 106 shows the addition of the game credit values 104. Where one or more of the values 104 is a multiplier, the offer display 106 preferably shows the sum of the multiplier values 104 multiplied by the sum of the credit values 104. In the screen 100, the ten, fifteen, twenty and thirty values 104 are each a number of game credits, so the offer display 106 shows an offer of seventy-five game credits.
- An accept offer input 108 enables the player to keep or download an offer displayed by the offer display 106. Upon selecting the accept offer input 108, the game downloads the offer to the player.
- the screen 100 also includes a paid display 110, which shows when the game has paid a number of credits to the player. When the game downloads the offer to the player, the offer appears in the paid display 110.
- the screen 100 may also be adapted to include a simulated form of the credit display 16 (Figs. 1A and 1 B). In any case, after downloading the offer to the player, the credit display 16 updates accordingly, and the player may thereafter use the credits of the offer to play gaming device 10 or to cash out via the cash out button 26.
- the game includes a reject offer input 112. If the player is not satisfied with the current offer displayed by the offer display 106, the game enables the player to select that the game generate another offer via the reject offer input 112.
- An offers remaining display 114 indicates how many more new offers that the game will provide to the player. That is, the offers remaining display 114 indicates how many more times the player, in an embodiment, may select the reject offer input 112. In one embodiment, at the start of the game, the game provides four new offers to the player.
- the accept offer input 108, the reject offer input 112 and all other player selectable inputs hereafter described in connection with the player selectable revealed award values of the present invention are preferably areas of a touch screen 50 (Fig. 2) in communication with the processor 38 and a touch screen controller 52.
- the accept offer input 108 and the reject offer input 112 are alternatively separate electromechanical input devices, mounted elsewhere on gaming device 10, which are in communication with the processor 38.
- a screen 120 illustrates that the player's rejection of the offer in the screen 100 has caused the game to perform two random actions affecting the player's offer. First, the game masked or covered the twenty value 104 in the screen 100 and subtracted twenty credits from the player's offer. Second, the game unmasked the five value 104 in the screen 120 and added five credits to the player's offer. The game in this embodiment chooses which value 104 to mask and which mask 102 to reveal according to a straight, non-weighted probability.
- the game also is able to mask values 104 that the game has previously unmasked and reveal masks 102 covering values 104 that the game has previously masked.
- the net effect of negative fifteen credits is reflected in the offer displays 106 of the screens 100 and 120.
- the player's offer is now only 60.
- the game also subtracts an offer from the offers remaining display 114.
- Gaming device 10 can be programmed to operate either way, which makes no difference to the eyes of the viewer.
- the game partially masks the value 104 or greys out the mask 102 covering the value 104.
- the mask 102 is visible as is the value, e.g., the twenty value (not illustrated).
- the value 104 is slightly obscured by the mask 102. This embodiment enables the player to remember: (i) which values were previously offered and (ii) the amount of the values.
- the first random generation is the game's placement of values 104 behind the masks 102.
- the game does this at the start of the game and preferably maintains the placement throughout the game. That is, if the game subsequently reveals the mask 102 in the lower left corner of the display device 30 or 32, the value 104 revealed is preferably still twenty as it is in the screen 100.
- the memory device 40 stores a database of the values 104 (not illustrated) and one or more random generation devices (not illustrated) that, at an appropriate time as directed by the processor 38, randomly generate(s) values for each portion or mask 102 illustrated on the display device 30 or 32.
- the database of values 104 may be weighted such that the random generation device is more likely to select one or more values 104 more often than one or more other values 104.
- the second random generation as illustrated by the screens 100 and 120 is the random selection of the value 104 that the game unreveals or masks.
- the third random generation is the random selection of the mask 102 that the game reveals. In this embodiment, the player has no way to make up for what turns out to be a bad decision to reject an offer.
- the game may again randomly mask a currently displayed value 104 that is higher than the newly displayed value 104 that the game reveals.
- the game of this embodiment may be adapted to display the contents of the database of values 104 stored in the memory device 40, so that the player sees whether the displayed values 104 are on average relatively high or low. Otherwise, the player must compare the currently displayed values 104 with any previously displayed values to determine if the current offer is relatively high or low.
- the screens 120 of Fig. 3B and 130 of Fig. 3C illustrate another embodiment, wherein the game relinquishes the random control over which value 104 to mask.
- the game in this embodiment retains random control over which mask 102 to reveal.
- the screen 120 provides a suitable audio, visual or audiovisual message 122 informing the player to pick a displayed value 104 that the player wishes to remove from the offer to reject the current offer displayed in the offer display 106. Accordingly, the game does not need or display the reject offer input 112.
- the player 116 desires to reject the offer and selects to change the displayed value 104 of five.
- the screen 130 illustrates that the game masks the value 104 of five, according to the player's selection, and randomly unmasks or reveals the value 104 of twenty-five.
- the player's offer increases accordingly to eighty as indicated by the offer display 106.
- the number of offers remaining decreases to two as indicated by the display 114.
- the player picks which value 104 to mask (subtract from offer), but the game chooses which value 104 to unmask or reveal (add to offer).
- the player eliminates a low value and hopes for a high value replacement.
- the screens 130 of Fig. 3C and 140 of Fig. 3D illustrate a further embodiment, wherein the game relinquishes the random control over which mask 102 to reveal.
- the game in this embodiment retains random control over which currently displayed value 104 to mask.
- the screen 130 provides a suitable audio, visual or audiovisual message 132 informing the player to pick a mask 102 that the player wishes to have revealed in order to reject the current offer displayed in the offer display 106. Accordingly, the game does not need or display the reject offer input 112.
- the player 116 desires to reject the offer and selects a mask 102 to be revealed.
- the screen 140 illustrates that the game has unmasked the value 104 of twenty, according to the player's selection, and randomly masks the value 104 of thirty previously illustrated in Fig. 3C.
- the player's offer decreases accordingly to seventy as indicated by the offer display 106.
- the number of offers remaining decreases to one as indicated by the display 114.
- the player picks which value 104 to be unmasked (add to offer), but the game chooses which value 104 to mask (subtract from offer).
- the player is able to unmask a previously revealed value 104 that the player knows is relatively high (e.g., the value twenty from Fig. 3A) and hopes that the game masks, and therefore removes from the offer, a relatively small value.
- the screen 140 of Fig. 3D illustrates yet another embodiment, wherein the game relinquishes random control over which mask 102 to reveal and the value 104 to mask.
- the game in this embodiment enables the player to pick both the value to add and the value to subtract from the offer.
- the screen 140 provides a suitable audio, visual or audiovisual message 142 informing the player to pick a mask 102 that the player wishes to be revealed and a value 104 that the player wishes to be masked in order to reject the current offer displayed in the offer display 106. Accordingly, the game does not need or display the reject offer input 112.
- the player 116 rejects the offer by selecting to reveal the mask 102 that the player knows hides the thirty value 104 (Fig. 3C) and also selects the smallest revealed value 104 of ten to be masked.
- the game may be adapted to provide a bonus value 104 to the offer instead of subtracting a value 104 from the offer.
- the game reveals a value 104 by removing its mask 102 but does not simultaneously cover a revealed value 104 with a mask 102.
- the result is one additional revealed value 104, i.e., five instead of four, each of which contribute to the player's offer.
- the game reveals a value 104 but does not add a mask 102 over a revealed value 104.
- Figs. 3A and 3B when the player selects the reject input 112, the game reveals a value 104 but does not add a mask 102 over a revealed value 104.
- the game when the player picks a value 104 to reject the offer, the game does not mask the picked value 104.
- the game does not randomly mask a revealed value when the player picks a mask 102 to reveal.
- Gaming device 10 instead reveals the selected mask but does not mask a previously revealed value.
- the game may or may not count the bonus value in the offers remaining display 114.
- Gaming device 10 is also adaptable to provide a bonus to the player in a different embodiment. Gaming device 10 plays according to one of the embodiments described above in connection with Figs. 3A to 3D but does not decrease the amount of offers in the offers remaining display. This embodiment provides the player with an extra chance to increase the player's award.
- a screen 150 illustrates another embodiment of the present invention, wherein two or more masks are adjacently linked in a row or pattern 152.
- the screen 150 includes three horizontal rows 152.
- the game may be adapted, however, to provide any number of straight, curved, horizontal, vertical, diagonal, or otherwise shaped groups.
- the screen 150 also includes the offer display 106, the accept offer input 108, the paid display 110 and the offers remaining display 114, which have the functionality described above.
- the masks 102 are illustrated as squares, the masks 102 may be any shape desired by the implementers.
- the adjacent masks of each row 152 preferably abut each other at some point or otherwise indicate their linkage.
- the screen 150 provides a suitable audio, visual or audiovisual message 154 informing the player to pick a mask that the player wishes to reveal in order to reject an offer.
- the game masks a value 104 associated with the row 152 having the mask that the player selects to reveal. For example, if the player selects a mask 102a through 102d of the top row 152 of the screen 150, the game masks the value 104 of twenty displayed in the top row. The game reveals the mask 102a through 102d that the player selects. If the player selects a mask 102e through 102h of the middle row 152 of the screen 150, the game masks the value 104 of fifteen displayed in the middle row. The game reveals the mask 102e through 102h that the player selects.
- the lowest row 152 of the screen 150 has two revealed values 104, namely, fifty and five. If the player picks a mask 102i through 102k of the lowest row, the game may be adapted to do one of three things. In one implementation, the game assumes the player desires to mask the smallest value 104 and automatically masks it. In the screen 150, the game automatically masks the five value 104. In another implementation, the game provides a suitable audio, visual or audiovisual query (not illustrated) asking the player to indicate the value 104 that the player desires to mask. In this implementation, the player touches the value 104 to be masked.
- the game masks the value 104 that is closest to the mask that the player selects and suitably informs the player that the game works in this manner. If the player, for example, touches the mask 102j or 102k, the game automatically masks the five value 104, which is closer to the masks 102j and 102k. If the player touches the mask 102i, which is equally close to two values 104, the game provides a suitable audio, visual or audiovisual query (not illustrated) asking the player to indicate the value 104 that the player desires to mask.
- a screen 160 illustrates one preferred method that the game employs to cover or mask values 104 that are linked in a row or line 152 with one or more masks.
- the game slides the selected mask along with any adjacent masks to cover a revealed value 104. For example, if the player selects the mask 102a in the position illustrated in the screen 150 of Fig. 4A, the game slides the masks 102a and 102b to the right to cover the revealed twenty value 104, as illustrated in the screen 160 of Fig. 4B. Consequently, the top row 152 displays the twenty-five value 104 in the position that the mask 102a previously held. In another example, if the player selects the mask 102h in the position illustrated in the screen 150 of Fig. 4A, the game slides the mask 102h to the left to cover the revealed fifteen value 104, as illustrated in the screen 160 of Fig. 4B. Consequently, the middle row 152 displays the ten value 104 in the position that the mask 102h previously held.
- the lowest row 152 has two revealed values 104. If the player picks a mask 102i through 102k of the lowest row, the game may be adapted according to one of the implementations described above and thereby: (i) assume the player desires to mask the smallest value 104; (ii) ask the player to indicate the value 104 that the player desires to mask; and (iii) mask the value 104 that is closest to the mask that the player selects.
- the mask 102j in one implementation covers the five value 104 and stops. In another implementation, the mask 102j hits the mask 102i and both masks move together until the mask 102i covers the fifty value 104. Likewise, if the player selects the mask 102k, the masks 102j and 102k in one implementation slide until the mask 102j covers the five value 104. In another implementation, the masks 102j and 102k contact the mask 102i and all three masks move together until the mask 102i covers the fifty value 104, the mask 102k covers the five value 104, revealing the values currently hidden behind masks 102j and 102k of Fig. 4A.
- the screen 160 also includes the offer display 106, the accept offer input 108, the paid display 110 and the offers remaining display 114, which have the functionality described above.
- Figs. 5A though 5C one preferred embodiment of the present invention is illustrated, wherein the game provides an offer and an option for the player to upgrade the offer by sliding masking tiles over displayed values 104.
- the Figs. 5A through 5C also include the offer display 106, the accept offer input 108, the paid display 110 and the offers remaining display 114, which have the functionality described above.
- a screen 170 displays a grid 172 having a plurality of grid rows 174 and grid columns 176.
- the rows 174 and columns 176 share a plurality of tiles 178a through 178u and values 104.
- the grid 172 in one embodiment is rectangular and preferably square.
- the masking tiles 178a through 178u are likewise preferably rectangular or square.
- the grid 172 encompasses each of the embodiments disclosed in connection with Figs. 4A and 4B. Additionally, the grid 172 enables the player to cover or mask values 104 in two directions. That is, the player may select a tile from the row 174 or the column 176 that encompasses the value 104 the player desires to cover or mask.
- the game or player when confronted with this situation may be adapted to: (i) assume the player desires to mask the smallest value 104; (ii) ask the player to indicate the value 104 that the player desires to mask; and (iii) mask the value 104 that is closest to the mask that the player selects.
- the game preferably asks the player to indicate the value 104 that the player desires to mask.
- the player is preferably enabled to respond by pressing or selecting the value 104 that the player desires to mask or eliminate from the offer.
- the game may simply mask a value 104 or, preferably, the game slides tiles as described above to mask a value 104.
- the player 116 presses the tile 178j.
- the game provides the visual, audio or audiovisual message 179 inquiring whether the player wishes to mask (and eliminate from the offer) the five or the twenty-five value 104.
- the player 116 selects the five value 104 to mask and remove from the offer displayed in the offer display 106.
- the slide 178j selected in the screen 170 slides up to cover or mask the five value 104 and to uncover or reveal the fifteen value 104.
- the five value is removed from the offer, the fifteen value is added to the offer and the net gain of ten is displayed in the offer display 106.
- the offers remaining display 114 shows one less offer.
- the player 116 rejects the new offer by selecting to reveal the tile 178k.
- the game provides the visual, audio or audiovisual message 182 inquiring whether the player wishes to mask (and eliminate from the offer) the ten, fifteen or twenty-five five value 104.
- the player 116 selects the ten value 104 to mask and remove from the offer.
- the slide 178k selected in the screen 180 slides down as does the adjacent slide 178o.
- the slide 178o slides down to cover or mask the ten value 104 and to uncover or reveal the thirty value 104.
- the ten value is removed from the offer, the thirty value is added to the offer and the net gain of twenty is displayed in the offer display 106.
- the offers remaining display 114 shows one less offer.
- the player 116 rejects the new offer by selecting to reveal the tile 1781.
- the game provides the visual, audio or audiovisual message 182 inquiring whether the player wishes to mask (and eliminate from the offer) the fifteen, twenty, twenty-five or thirty value 104.
- the player 116 uses the last offer displayed in the offers remaining display 114 and selects the fifteen value 104 to mask and remove from the offer.
- the tile 1781 slides three positions to the left to cover the fifteen value 104, the position of the tile 1781 displays a new value 104 and the offer display 106 shows the player's final offer.
- Each of the embodiments disclosed in Figs. 4A, 4B and Figs. 5A through 5C may be adapted to include the bonus value discussed above at the end of Figs. 3A through 3D.
- the player's selection of a mask 102 or tile 178 reveals the mask 102 or tile 178 but no sliding occurs. In this manner, an extra value 104 is revealed.
- the bonus value 104 may or may not decrease the offers remaining in the display 114.
- FIGs. 6A to 6C another preferred embodiment of the present invention is illustrated, wherein the game provides an offer and an option for the player to upgrade the offer by touching and sliding one of the masks over one of the displayed values 104.
- Figs. 6A to 6C also include the offer display 106, the accept offer input 108, the paid display 110, the offers remaining display 114 and the credit display 16, which have the functionality described above.
- a screen 200 displays a grid 202 having a plurality of grid rows 204 and grid columns 206.
- the rows 204 and columns 206 include a plurality of tiles 208a to 208u.
- the rows and columns also include and display a number of values 104 including the currently displayed values 15, 30, 50 and 100.
- the offer which is based on these values and in one embodiment a mathematical combination such as a sum of each of these displayed values 104, is one hundred ninety-five and is displayed in the offer display 106.
- the grid 206 is rectangular and in one embodiment is square.
- the tiles 208a to 208u are likewise rectangular or square.
- Gaming device 10 via grid 202, enables the player to cover or mask values in two directions. The player can select one of the tiles from the row 204 or the column 206 that includes the value 104 that the player desires to cover or mask, i.e., remove from the current offer.
- the screen also illustrates that the player has up to two additional offers illustrated in the offers remaining display 114. The player can otherwise keep the current offer of one hundred ninety-five by selecting the accept offer input 108.
- the screen 200 also provides a message 210 to the player to touch and slide a tile to reveal a new value and to cover a currently displayed tile. Message 210 can be an audio, visual or audiovisual message.
- touch screen 50 operating in conjunction with the touch screen controller 52 and the processor 38 enables a player's touch of one of the tiles 208a to 208u to be sensed. Further, touch screen 50 can also sense when the finger of the player moves on the display device 30 or 32. For example, the touch screen 50 is sensitive enough to discern whether the player presses the left side of tile 208c, the top of same, the bottom of same or the right side of tile 208c. Likewise, touch screen 50 can sense when the player moves the player's finger from the tile 208c to the area of the display device 30 or 32 where the value 104 thirty resides.
- the software can therefore be configured so that gaming device 10 remembers which tile the player initially touches and makes a comparison between where the tile was originally touched and where the player's finger currently touches.
- Gaming device 10 in an embodiment requires a continuous input or a continuous touch from the time when the player initially touches one of the tiles to when the player removes the player's finger from the touch screen 50 of the display device 30 or 32.
- gaming device 10 in an embodiment deems that a player makes a decision when the player removes the player's finger from the touch screen 50 of the display device 30 or 32.
- gaming device 10 enables the player to slide one or more of the tiles to a new position, reverse direction, and slide the tiles back to the original position without removing the player's finger from the touch screen input device. In this manner, gaming device 10 enables the player to change the player's mind when selecting which values 104 to remove from the offer and/or which tiles to use to change the offer.
- the gaming device software determines the point at which a tile covers one of the values 104. That is, for example, if the player moves the tile 208c only half-way across the value 104, gaming device 10 in an embodiment assumes or determines that 208c now covers the value 104 thirty and reveals the value 104 currently underneath the tile 208c. In one preferred embodiment, there is no turning back once the player touches and slides the tile at least halfway or in a manner which causes the associated value to be revealed. To prevent the player from trying to view the value before completely moving a tile, gaming device 10 hides the value 104 in this embodiment until the player completes a tile move. Upon completion, gaming device 10 displays the value that has been hidden behind the tile.
- gaming device 10 in an embodiment automatically snaps the tile or tiles back into position.
- the software and algorithms used to determine when a tile has been moved officially can be modified by those of skill in the art.
- the player has decided to cover the value 104 of fifteen displayed in Fig. 6A.
- the player has a number of options in covering the value fifteen.
- the player can touch and move either of the tiles 208m or 208n and move same one position to the right.
- the player can touch tile 208s and slide same one position upward.
- the player can touch either tiles 208o or 208p and move same one position to the left.
- the player can touch any of the tiles 208c, 208g or 208j and move same one position downward.
- the player touches the tile 208g and gaming device 10 knows that the potential moves (in Fig. 6A) are either to the right towards the value one hundred or downward towards the value fifteen.
- gaming device 10 senses that the player's finger is moving downwards, the gaming device 10, knowing that the tile 208g sits above tile 208j, causes the tiles 208g and 208j to move accordingly.
- Fig. 6B the player at this point in the game still cannot see what is behind tile 208r.
- the number of offers remaining decreases from two to one as illustrated by the moves remaining indicator 114.
- the player uses the last remaining offer rejection as indicated by the moves remaining indicator 114 to move the tiles 208e and 208f each one position to the right to cover the value 104 of twenty- five illustrated in Fig. 6B.
- the newly revealed value 104 of fifty previously masked behind tile 208e is added to the new offer, and the previously displayed value of twenty-five is subtracted from the offer, as illustrated in the offer display 106.
- gaming device 10 pays the final offer of two hundred thirty credits to the player as illustrated by the paid display 110 and updates the player's credits from one hundred to three hundred thirty as illustrated by the credit display 16.
- the player could have continued to move the tiles 208e and 208f to the right, thereby contacting and pushing the tile 208h to the right so that the tiles 208e, 208f and 208h would cover the right three tiles in the second row 204 of grid 202. In such a case, the left two values of that row would then be displayed and counted in the final offer.
- the game enables the player to move a plurality of tiles simultaneously, for example by moving one tile toward the direction of an adjacent tile which is adjacent to a revealed value.
- Figs. 6A to 6C illustrate an embodiment of the present invention, wherein gaming device 10 only partially masks the values that the player decides to mask. That is, gaming device 10 in Fig. 6B partially covers but also displays the value fifteen that the player masks with the tile 208j. In this manner, gaming device 10 provides the player with a reminder of the values that the player has covered and the amount of the values. Gaming device 10 in the illustrated embodiment covers values not yet seen by the player completely as seen in Figs. 6A and 6B. Upon ending the game illustrated in Fig. 6C, gaming device 10 reveals each of the values in addition to the values currently displayed as part of the final offer. For example, the player can see in Fig.
Description
Claims
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US6632141B2 (en) | 2001-08-31 | 2003-10-14 | Igt | Gaming device having an offer an acceptance selection bonus scheme with a terminator and an anti-terminator |
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US6719632B2 (en) * | 2001-08-31 | 2004-04-13 | Igt | Gaming device having an award offer and termination bonus scheme |
US6605002B2 (en) * | 2001-09-20 | 2003-08-12 | Igt | Gaming device having tease reveal feature |
US6958013B2 (en) * | 2001-09-26 | 2005-10-25 | Igt | Gaming device having an accumulating award symbol |
US6609974B2 (en) * | 2001-09-28 | 2003-08-26 | Igt | Gaming device having a multiple round game that includes player choices and processor choices |
US7901287B2 (en) * | 2001-09-28 | 2011-03-08 | Igt | Gaming device having offer and acceptance game with a plurality of award pools, a reveal feature, and a modify feature |
US6942566B2 (en) * | 2001-09-28 | 2005-09-13 | Igt | Gaming device having an improved offer/acceptance bonus scheme |
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US6942567B2 (en) * | 2002-02-27 | 2005-09-13 | Igt | Gaming device having an offer and acceptance game with a player selection feature |
US6786819B2 (en) * | 2002-02-28 | 2004-09-07 | Igt | Apparatus and method of operating a gaming device having a central game and a plurality of peripheral games |
US7722451B2 (en) * | 2002-02-28 | 2010-05-25 | Igt | Gaming device having improved offer and acceptance game with masked offers |
US7001273B2 (en) * | 2002-05-31 | 2006-02-21 | Igt | Gaming device having offer and acceptance game with hidden offer |
-
2002
- 2002-07-31 US US10/210,154 patent/US7264545B2/en active Active
-
2003
- 2003-07-23 AU AU2003254127A patent/AU2003254127B2/en not_active Ceased
- 2003-07-23 DE DE10393000T patent/DE10393000T5/en not_active Withdrawn
- 2003-07-23 WO PCT/US2003/022946 patent/WO2004012160A2/en not_active Application Discontinuation
- 2003-07-23 GB GB0501496A patent/GB2406695B/en not_active Expired - Fee Related
- 2003-07-23 CA CA002493070A patent/CA2493070A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
GB0501496D0 (en) | 2005-03-02 |
AU2003254127A1 (en) | 2004-02-16 |
DE10393000T5 (en) | 2005-07-21 |
US7264545B2 (en) | 2007-09-04 |
CA2493070A1 (en) | 2004-02-05 |
US20040023707A1 (en) | 2004-02-05 |
GB2406695A (en) | 2005-04-06 |
GB2406695B (en) | 2006-01-25 |
AU2003254127B2 (en) | 2009-01-29 |
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