WO2005029417A2 - Reveal-hide-pick-reveal video wagering game feature - Google Patents

Reveal-hide-pick-reveal video wagering game feature Download PDF

Info

Publication number
WO2005029417A2
WO2005029417A2 PCT/US2004/029860 US2004029860W WO2005029417A2 WO 2005029417 A2 WO2005029417 A2 WO 2005029417A2 US 2004029860 W US2004029860 W US 2004029860W WO 2005029417 A2 WO2005029417 A2 WO 2005029417A2
Authority
WO
WIPO (PCT)
Prior art keywords
bonus
game
outcomes
mode
player
Prior art date
Application number
PCT/US2004/029860
Other languages
French (fr)
Other versions
WO2005029417A3 (en
Inventor
Brooke R. Dunn
Josef Alexander Hartl
Original Assignee
Igt
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Igt filed Critical Igt
Publication of WO2005029417A2 publication Critical patent/WO2005029417A2/en
Publication of WO2005029417A3 publication Critical patent/WO2005029417A3/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • the present invention relates to the field of wagering apparatus, wagering games played on that apparatus, and especially bonus-type game events played on video wagering game apparatus.
  • Gaming machines such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years.
  • popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
  • available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same)
  • players are most likely to be attracted to the most entertaining and exciting of the machines.
  • the trend in video slot play is towards games with better graphics and sound features and that are more entertaining. Operators consequently strive to employ the most entertaining and exciting machines available, because such machines attract frequent play and hence increase profitability to the operator.
  • the bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game.
  • the bonus game is entered upon the appearance of a special symbol combination on the reels of the slot machine in the basic game.
  • the triggering event is usually a winning event, whose award includes credits and entry into the bonus event.
  • the probability of winning combinations appearing on the reels, or the "hit rate,” is much greater than that of the basic game.
  • the player is permitted to keep playing and accumulating winnings from the bonus game until a losing trial occurs.
  • Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game and is accompanied with more attractive or unusual video displays and/or sounds.
  • the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators/there is a continuing need to develop new types of bonus games to satisfy the demands of players and operators.
  • such new bonus games will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art.
  • a prize is paid to the player in the event that a predetermined combination of symbols is displayed on the "mystery line".
  • Thomas et al., U.S. Patent No. 6,190,255 describes a bonus event known in the art as "Pick Until You Pop," in which a number of player selectable symbols are provided on a screen, usually in a bonus mode. The symbols are selected by the player, and then the award behind the symbol is revealed. The bonus event or game event ends when a result behind a symbol is revealed that has the property of ending the bonus whenever that result is revealed. The "end bonus event" is typically a winning event.
  • 6,089,976 describes a gaming apparatus and method including a primary game and a player interactive bonus game actuated by a qualifying outcome of the primary game and including a bonus award display showing a multiplicity of images displayed on a video monitor from which a player selects until achieving a pair of matched bonus awards. The matching of symbols results in a payout.
  • This method of play is referred to in the art as "Pick Until You Match.”
  • Vancura, U.S. Patent Nos. 6,059,289 and 6,033,307 describe a method for playing a bonus game in a secondary slot machine adjacent a primary slot machine. The primary slot machine issues a bonus qualifying signal to the secondary slot machine to start play of a bonus game when a bonus qualifying event occurs.
  • the reels of the bonus game include value symbols, null symbols, and end game symbols which may be of two basic types: a lose game symbol and a stop game symbol.
  • the values of any value symbols displayed on the pay line of the secondary slot machine are accumulated into an accumulated winning value.
  • the value symbols could include positive integer values, negative integer values, and multiples.
  • the random spinning, determination of values of any value symbol and the accumulation of a winning value is repeatedly continued until an end of the bonus game occurs.
  • the invention provides two adjacent gaming machines.
  • the gaming machines are slot machines and each slot machine employs physical reels with stops that have equal probabilities of landing on each reel position and wherein each reel has a predetermined number of stops.
  • a bonusing qualifying event is used to enable a player to play the secondary slot machine containing the bonus game.
  • the bonusing game on the secondary machine proceeds in a cumulative fashion with the player stopping when special "lose” or “stop” play symbols appear on the pay line, when the player issues a stop signal, when a predetermined amount of winnings occurs, when a predetermined number of spins occurs, or any combination thereof.
  • Slomiany et al., U.S. Patent No. 6,159,098 also describes a bonus game for a gaming machine with two types of awards.
  • the bonus game includes a plurality of selection elements, a number of which are associated with an award of coin(s) or credit(s) and a number of which are associated with an end-bonus penalty.
  • the game is played by selecting a number of the selection elements, one at a time, until encountering a selection element associated with an end-bonus penalty which ends the bonus game.
  • a first award type in the bonus game is a selection-based award in which the player is credited an amount of coin(s) or credit(s) based on the value (or cumulative value) of the selection elements selected in the bonus game.
  • a second award type in the bonus game is a quantity-based award in which the player is credited an amount of coin(s) or credit(s) based on the number of successful trials of the bonus game.
  • U.S. Patent No. 6,315,664 describes a bonus scheme for a gaming device, which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator. The player selects indicators until the player selects all of the success indicators or the player selects a failure indicator.
  • a bonus round may include all success indicators and no failure indicators to increase player excitement and enjoyment.
  • Hughs-Baird et al., U.S. Patent No. 6,439,995 describes a gaming device having a bonus round with multiple selection groups.
  • the bonus round does not end upon an "end-bonus" selection; rather, the bonus round ends upon the selection of a predetermined number of selections from the last or final selection group.
  • the number of selections is determined from a selection group preceding the final selection group. Prior to determining the number of final selection group picks, the game provides the player with at least one selection group in which the player selects award indicators until selecting an indicator that advances the player to the next selection group.
  • Player excitement and enjoyment is enhanced because the invention provides the player with multiple opportunities to achieve game credits and because the player is guaranteed to have at least one opportunity to select from the final selection group.
  • the final selection group has larger values than the previous selection groups.
  • Kaminkow, U.S. Patent No. 6,511 ,375 describes a gaming device bonus round that contains a plurality of groups each having a plurality of selections that the player can pick and receive an award. The groups and selections form a theme that provides enjoyment and excitement to the player.
  • the game enables the player to pick a predetermined number of selections from each group. After the player picks from each selection group, the game uncovers, reveals and awards an award hidden underneath and the awards of selections that the player did not choose.
  • the bonus round includes audio and visual displays, in accordance with the game theme, that either direct or follow along with the player's progress of the bonus round. As the player proceeds through the bonus round, the game accumulates the awards and displays the accumulation at the end of the round.
  • Baerlocher, U.S. Patent No. 6,569,016 describes a gaming device that contains a plurality of awards each having a value, a plurality of activators, a plurality of deactivators, and a set of indicators from which the activators and deactivators are chosen.
  • the activators, deactivators and indicators are numbers.
  • the controller of the gaming device randomly selects one of the indicators. If the plurality of activators includes the selected indicator, the player receives the value of an award. Conversely, if the plurality of deactivators includes f ie selected indicator, the player does not receive the value of an award. If the plurality of activators or deactivators is sequential, e.g. 1 through 5, the activator set or deactivator set can include a selected integer, for example 3, or a non-integer, for example 3.5.
  • the implementer of the gaming device may predetermine the activators and deactivators or may add another layer of random generation, whereby the gaming device randomly selects the activators and deactivators from the set of indicators.
  • the implementer can set the probability of success for each award to be any probability, 0 through 100%.
  • Baerlocher et al. U.S. Patent No. 6,575,830 describes a bonus round of gaming device in which the player either wins that which the player does not select or the player selectively replaces one award with another award with the hopes of maximizing an ultimate award.
  • the player wins that which the player does not select one or more selections are made from the plurality of symbols, and the game provides awards assigned to the unselected choices or symbols.
  • the game replaces the award of a selected symbol with an alternative type of award.
  • the awards assigned to the unselected symbols are gaming device credits, while the converted or replaced awards assigned to selected symbols are multipliers.
  • the game After replacement, the game sums the credits, sums the multipliers and multiplies the credits by the multipliers to produce an ultimate award.
  • Hughs-Baird et al., U.S. Patent No. 6,595,854 describes a gaming device having a bonus round with multiple selection groups.
  • the bonus round does not end upon an "end-bonus" selection; rather, the bonus round ends upon the selection of a predetermined number of selections from the last or final selection group.
  • the number of selections is determined from a selection group preceding the final selection group. Prior to determining the number of final selection group picks, the game provides the player with at least one selection group in which the player selects award indicators until selecting an indicator that advances the player to the next selection group.
  • Kaminkow et al. U.S. Patent No. 6,599,185 relates to a method and gaming device having a multiple selection and award distribution bonus scheme.
  • a selection is chosen from a group of selections.
  • the present invention determines awards for distribution to the selection. Once determined, the awards are distributed to the selection and a player is provided with the awards.
  • the present invention preferably utilizes a number of award pools in' order to determine the award distribution. This award pool determination is based on, for example, a number of probability tables associated with the award pools.
  • U.S. Patent No. 6,602,136 describes a bonus scheme for a gaming device, which involves a symbol marker, which advances along one or more paths.
  • the paths include a plurality of symbols and one or more path change conditions. If a path change condition occurs, the symbol marker moves from one path to a different path. While advancing along certain paths, the player has the opportunity to gain bonus value depending upon which symbol the symbol marker visits.
  • This type of bonus scheme increases player excitement and joy for gaming devices.
  • Bennett, U.S. Patent No. 6,572,471 describes a slot machine with a cabinet including a prize display, a coin entry slot, and a payout tray and internally mounted game control processor circuits.
  • the game display comprises a video display screen controlled to display a game image divided into a matrix of elements or player selectable zones.
  • the video screen is preferably of the touch sensitive variety, having an array of touch sensitive areas located on its display surface with one such area associated with each matrix element.
  • the player may select one of the matrix elements by touching the screen within the area of the respective element to be selected, thereby causing the image in the element to change to reveal whether or not a prize value is associated with that zone.
  • Bally Gaming "Poker Plus" game This is a video game with a bonus event that has been published since at least about 1984. When a four-of-a- kind hand is achieved, a bonus event is entered. To win the bonus event, specific cards in the four-of-a-kind set of cards must be selected upon command.
  • a Carnival wagering game is known as "Three-Card Monte” in which three cards of different identity (e.g., suit and/or rank) are shown to players. The dealer then turns the cards face down, dexterously rearranges the cards, and challenges the player to select a specific card and place a wager on that selection. There is no specific value on the individual cards, but they are displayed to the player prior to the rearrangement.
  • Three cards of different identity e.g., suit and/or rank
  • a game feature, and especially a bonus event game feature for video wagering apparatus has a unique method of displaying at least some of the potential individual rewards or other bonus event results, hiding those potential individual awards or other bonus event results 'beneath' a symbol or region, randomly re-arranging the awards allowing the player to select a symbol or region according to game play methods, and revealing at least the awards or other bonus event results that were masked by the selected symbols or areas.
  • Excitement is promoted by having a player anticipate the availability of specific bonus game awards and events during the selection process, as opposed to making selections without any specific knowledge of at least some of the specific bonuses or events that are potentially available in the bonus event.
  • Figure 1 shows a reel-type gaming apparatus with a bonus display panel.
  • Figure 2 shows the mapping of reels for a reel-type game.
  • Figure 3 shows a pay table for a reel-type game.
  • Figure 4 shows a screen displaying potential bonus awards or events.
  • Figure 5 shows the screen of Figure 4 after the displayed bonus awards or events are hidden behind symbols.
  • Figure 6 shows a screen sequence where one selected symbol reveals an underlying bonus award or event after player selection.
  • DETAILED DESCRIPTION OF THE INVENTION The present invention will be described with respect to a specific game that is a non-limiting example of the type of game that may be played along with the bonus event of the present invention.
  • a game feature, and especially a bonus event game feature for video wagering apparatus has a unique method of displaying at least some of the potential individual rewards or other bonus event results, hiding or masking those potential individual awards or other bonus event results 'beneath' a symbol or region re-arranging the rewards or bonus event results, allowing the player to select a symbol or region according to game play methods, and revealing at least the awards or other bonus event results that were underneath selected symbols or areas.
  • Excitement is promoted by having a player anticipate the availability of specific bonus game awards and events during the selection process, as opposed to making selections without any specific knowledge of at least some of the specific bonuses or events that are potentially available in the bonus event.
  • FIG. 1 illustrates a second preferred 3 X 3 format for the game, using a reel slot machine as the base game and a separate video monitor to display the bonus event.
  • the Laurel & Hardy game is controlled by both a physical button arrangement on the dashboard of the cabinet and a standard soft button touch screen on the video screen.
  • the player controls could be located completely on the dashboard, or completely on the display screen.
  • a status area is located on the lower portion of the game's video screen.
  • the game uses a touch screen to perform the "soft button" functions in one exemplary form of the invention.
  • the help page, credits, line win, total win, play button, pay line selection, bet per line button are part of the dashboard and status area and are controlled by the soft buttons.
  • GAME SYMBOLS & PAY TABLES Laurel & Hardy contains 10 symbols for depicting various winning events for the 3 X 5 format of the game. Some of the symbols are animated on a win of 3 or more like symbols. It is to be understood that the particular game symbols are unimportant to the play of the game.
  • GAME PLAY Laurel & Hardy play is initiated by the player first establishing a credit ) base from which to wager on. This credit base is then debited by placing bets on individual games. The player selecting the number of pay lines to activate for the current game. The player can select from one to the maximum number of available pay lines. In one illustrated form of the invention, there are five pay lines. In other forms of the invention, nine or fifteen pay lines. Other numbers of pay lines are contemplated. As the pay lines are selected, each pay line will be graphically displayed on the video monitor. Exemplary pay lines for the 3 X 3 format game are illustrated below in Fig. 1.
  • a "line trigger” is any triggering event where the symbols have to appear in specific lines or in specific orientations (e.g., in the first three columns in adjacent squares).
  • Pay table values or "odds" for winning combinations are multiplied by the line wager. All payouts are summed to determine the payout.
  • a winning pay line may be highlighted by framing the winning symbols and the frame will flash. If there is more than one winning pay line, the pay lines will individually flash and cycle one to another. For example if pay line 1 , 3 and 5 have winning combinations, line one will highlight and flash individually, then line 3 will flash individually, and finally line 5 will flash individually. At the end of line 5, the cycle repeats with line 1.
  • the status area in the gaming machine cabinet dashboard will display the total win and will also display the line win. This line win is color-coded to the respective pay line that is flashing from step seven above and also displays small icons of the winning symbols.
  • Bonus Play Scatter Hat Pay The following bonus event is described in terms of the video version of the game, in which a 3 x 5 display is used in the base game. A plurality of
  • “Hat” symbols triggers a scatter pay bonus.
  • Scatter pay is achieved when there are two or more "hat” symbols located anywhere on the play field or display. These symbols can reside in any of the fifteen available symbol locations in a 3 X 5 symbol game.
  • the scatter bonus payout for two symbols is two times the total amount wagered for the current game.
  • the invention contemplates other odds payouts such as 1X, 5X or higher values. In one example of the invention, three scatter symbols yields 10 times the total amount wagered, four scatter symbols yields 25 times the total amount wagered and five scatter symbols yields 100 times the total bet.
  • the bonus is then added to the player's available credits. This is the traditional use of scatter pay symbols.
  • the symbols appear anywhere and provide a winning event that is dependent upon (a factor of) the amount wagered on the game.
  • an added bonus of 2X the total amount wagered is paid only for the appearance of two hat symbols anywhere on the screen.
  • "Derby” Bonus Laurel & Hardy provides a second screen bonus when the base game play produces a winning combination of symbols.
  • One exemplary combination comprises three to five "Hat” symbols anywhere on the screen.
  • the bonus event is triggered by the appearance of three or more hat symbols on a pay line.
  • the derby (or hat) bonus is activated, the player is then presented with a second screen which displays a 4 x 4 matrix of bonus award multipliers, each displayed on a white ball, except for one.
  • An additional award multiplier is presented on a black ball.
  • the black ball represents the "end bonus event" that computes the bonus game and returns the player to the main game. After all of the multipliers are displayed, the balls are concealed under hats.
  • All balls are multipliers and are initially displayed before bonus play begins, with the balls subsequently hidden behind the hats.
  • the lower portion of the screen contains counters for "Total Bet” and “Credits.”
  • the bonus screen initiates an animation that hides the bonus multipliers that were previously revealed, and then randomly mixes the hat locations (as well as the bonus multiplier locations).
  • the masking animation remains stationary while the bonus amounts and/or events are randomly moved to new positions.
  • the hats are animated to populate the 4 x 4 matrix. The player then picks a hat, and the bonus multiplier is then revealed.
  • the bonus multiplier is applied to the current line wager, total amount wagered or payout amounts.
  • the player then continues selecting hats and receiving awards until the player picks a hat that conceals a multiplier that is an "End Bonus" award.
  • a congratulations screen displays the total bonus award and returns the player to regular game play.
  • the bonus payout in one form of the invention is 2 to 122 times the amount initially wagered for three triggering "Hat” symbols, 2 to 122 times for four triggering "Hat” symbols and 2 to 1000 times for five triggering "Hat” symbols.
  • the use of a Reveal-Hide-Pick-Display is the item of novelty. The novelty acts to create an apprehension or anticipation in the player.
  • an electro-mechanical slot machine 10 which may be utilized to play both a "basic” game and a secondary or “bonus” game.
  • the slot machine 10 includes a display window 12 through which a player may observe three spinning reels, 14, 16 and 18.
  • Game play is initiated by inserting a number of coins or playing a number of credits, causing a CPU or game controller (not shown) to activate a number of pay lines corresponding to the number of coins or credits played.
  • up to five pay lines designated by reference numerals 22, 24, 26, 28 and 30 may be activated, depending on the number of coins or credits played.
  • the reels 14, 16, 18 are set in motion by either pulling a lever 20 or depressing a push button (not shown) on the slot machine 10.
  • the processor then operates according to its game program to select a game outcome (e.g., "basic" game outcome) corresponding to a particular set of reel stop positions and, using technology well known in the art, causes each of the reels 14, 16, 18 to stop at the preselected stop position.
  • Symbols are affixed to the reels 14, 16, 18 to graphically illustrate the reel stop position and indicate whether the stop position of the reels represent a winning game outcome.
  • Winning "basic" game outcomes are identifiable by a pay table affixed to the slot machine 10.
  • a winning combination occurs when the symbols appearing on the reels 14, 16, 18 correspond to one of the winning combinations on the pay table.
  • winning combinations must be displayed relative to an active one of the pay line(s) 22, 24, 26, 28 and/or 30. For example, in the illustrated embodiment, if one coin or credit is played, pay line 22 is activated and a winning combination occurs if one of the combinations appearing on the pay table is displayed directly under pay line 22
  • Pay line 24 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-upper” position, “middle-upper” position and “right- upper” position relative to the display window 12.
  • Pay lines 22, 24 and 26 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines 22, 24 and/or 26.
  • Pay line 26 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-lower” position, "middle-lower” position and “right-lower” position relative to the display window 12. If four coins or credits are played, pay lines 22, 24, 26 and 28 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines
  • Pay line 28 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-upper” position, “middle-center” position and “right-lower” position relative to the display window 12. Finally, if five coins or credits are played, pay lines 22, 24, 26, 28 and 30 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines 22, 24, 26, 28 and/or 30. Pay line 30 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-lower” position, "middle-center” position and “right-upper” position relative to the display window 12. It will be appreciated, however, that alternative pay schemes may be implemented.
  • a winning combination may be defined by the processor to occur when a special "start-bonus" symbol appears on one or more of the reels in any predetermined display position.
  • a "start-bonus” outcome occurs when a special "start- bonus” symbol appears on each of three reels, in either of three visible display positions (e.g., "upper,” “center” or “lower") on each reel, even if such positions do not correspond with an active pay line.
  • the appearance of a "start-bonus" symbol on the designated number of reels, in the designated display position(s) represents a "start-bonus” outcome causing the processor to shift operation from the basic game to a bonus game.
  • the processor enters the bonus game upon the appearance of a special symbol combination on the reels 14, 16, 18 which is not identified on the pay table. Because such combination is not identified on the pay table, it is a "start- bonus" combination which players will consider to be a losing combination and, accordingly, represents a surprise winning combination to the player. Alternatively or additionally, the occurrence of "start-bonus" symbols and/or combination(s) may cause the processor to award coin(s) or credit(s) in the basic game.
  • a separate video display 32 is provided for displaying the bonus game, although where the underlying or basic game (e.g., a reel-type slot game) is a video gaming system, both the bonus game and the underlying or basic game may be played on the same display screen.
  • the base game is a video reel slot simulation and the derby bonus event is displayed on the same video screen.
  • the video display 32 of the first embodiment may comprise a dot matrix, CRT, LED, LCD, electro-luminescent display or generally any type of video display known in the art.
  • the video display 32 is vertically disposed within an upper portion of the slot machine 10. It will be appreciated that the "basic" game need not comprise a spinning reel slot machine game, as illustrated in FIG. 1 , but may comprise virtually any type of game of chance or skill or combination of such games) having outcomes (e.g., "start-bonus" outcomes) which may trigger play of a bonus game on the video display 32.
  • The, basic game may itself be implemented on the video display 32 or a separate video display (not shown).
  • the basic game may comprise a video poker or video blackjack game, for example.
  • each game may be shown on the same video display.
  • the possible basic game outcomes include a special symbol combination (e.g., "bonus-resource” outcome) causing the processor to generate a bonus game resource exercisable in the bonus game.
  • the occurrence of "bonus-resource” outcome(s) may also cause the processor to award coin(s) or credit(s) in the basic game.
  • the processor continues to operate in the basic mode after the occurrence of a bonus-resource outcome.
  • any number of bonus-resource outcomes may occur through several repetitions of the basic game (causing the processor to generate a corresponding number of bonus game resources) before entering the bonus mode, if at all, upon the occurrence of a start-bonus outcome.
  • the bonus game resource(s) may comprise any item which operates to enhance the excitement and/or winning expectation in the bonus game.
  • a bonus game resource is usable to override an otherwise undesired outcome of the bonus game.
  • a bonus game resource if available, may be used to override the end-bonus outcome and thereby continue play of the bonus game.
  • FIG. 2 shows a set of reel strips for use with a slot machine of the type shown in FIG. 1 to implement a slot machine game.
  • the reel strips correspond to the reels 14, 16, 18 in FIG. 1 and will be identified by corresponding reference numerals 14, 16, 18.
  • the symbols which appear on reel strip 14 include, in sequence, Jackpot 7, Plum, Orange, Plum, Orange, Plum, Orange, Plum, Blue 7, Cherry, Orange, Bell, Orange, Strawberry, Blue 7, Orange, Party Favor and Plum.
  • the symbols which appear on reel strip 16 include, in sequence,
  • symbols which appear on reel strip 18 include, in sequence, Jackpot 7, Cherry, Orange, Party Favor, Orange, Special Lemon, Orange, Plum, Orange, Plum, Orange, Plum, Bell, Strawberry, Blue 7, Bell, Cherry and
  • FIG. 3 An exemplary pay table for the slot machine game (corresponding to the symbols shown in FIG. 2) is shown at FIG. 3.
  • the pay table identifies the amount of coin(s) or credit(s) awarded for various combinations of symbols that may appear in the basic game.
  • the amount of coin(s) or credit(s) identified in the pay table traditionally corresponds to the probabilities of
  • a rectangular grid may appear on the display of the bonus game. In one embodiment, the grid consists of thirty frames arranged in five rows and six columns. Each of the tiles comprises a selection element or "window" associated with a particular bonus game outcome.
  • the frames may be initially masked so that the various outcomes corresponding to the windows are hidden "behind” the windows.
  • the outcomes consist of various numerical outcomes (such as, for example, coin/credit values) and various non-numerical outcomes (such as, for example, "end-bonus” outcomes).
  • the various outcomes according to the invention are displayed, the numerical outcomes masked again, and, optionally for dramatic impact, the masks shuffled or rearranged to provide a visual indication of a random relocation of the numerical and/or other outcomes.
  • the various type(s) of outcomes and the values of the numerical outcomes are predetermined by the game program according to the type of bonus game which is being played (and, in one embodiment, according to the number of coins or credits played) but the placement of the outcomes in the grid (e.g., the determination of which selection elements are to be associated with the various outcomes) is randomly determined by the game controller. Arrangement of the various outcomes, once determined, remains fixed for the duration of the bonus game. The arrangement of outcomes is changed, however, upon subsequent plays of the bonus game so that each individual bonus game will generally have a unique arrangement of outcomes in the grid 40. It will be appreciated that the depiction and arrangement of selection elements, the number(s) of selection elements and the distribution of possible outcomes associated with the selection elements may be varied according to the game program.
  • the selection elements may be depicted as graphical symbols, animations, and the like rather than “windows,” and may be provided in fewer or greater numbers than described herein.
  • the player is shown thirty possible outcomes. The outcomes are masked by game elements and the outcomes and/or game elements are repositioned randomly. The player is prompted to select one of the thirty windows, frames or game elements. It will be appreciated that any of several known player control devices may be utilized to implement the selection of window(s).
  • an animated "hand" pointer scrolls across the grid and window selection is accomplished by the player depressing a designated “select" button when the hand is pointing to a desired selection.
  • Scrolling of the pointer (e.g., hand) prior to the selection of the desired window may be accomplished automatically according to the game program or may be controlled by the player depressing various buttons.
  • the desired window is selected by simply touching the screen in an area over the window.
  • the selection of selection element(s) under player control is a novel concept which enhances the excitement of the bonus game in relation to other types of bonus games known in the art.
  • other bonus game(s) have outcomes which are determined entirely by the game program, the outcome(s) in the present game are directly influenced by the player's choice(s) of window(s).
  • the game controller Upon selection of a game element, the game controller causes the outcome associated with the selected element to be revealed on the display.
  • Coin(s), spin(s), multipliers or credit(s) are awarded as appropriate, corresponding to the selected outcome.
  • the award of coin(s), spin(s), multipliers or credit(s) may occur immediately upon selection of the outcome or may be deferred until completion of the bonus game.
  • the game program causes the display to reveal the outcomes associated with the entire grid, thereby permitting the player to see which ones of the remaining windows contained end-bonus outcomes and which ones of the windows contained "safe" outcomes such as the award of coin(s), spins, multipliers or credit(s).
  • the game controller after displaying the entire grid for a few seconds, causes the display to restore the screen to show only the selected windows, then pays out the win total associated with the selected windows.
  • the win total in the bonus game could be the sum of the selected "coin” symbol awards plus one coin (in a 1-coin game) for the winning symbol.
  • the winning symbol will result in an award 2 coins, 3 coins, 4 coins and 5 coins, respectively, in a 2-coin, 3-coin, 4-coin and 5-coin game.
  • the award of coin(s) for the winning symbol assures a winning outcome in the bonus game even if the winning symbol is the first (and last) selection in the game.
  • the display screen in one embodiment can display an attract mode animation until the next bonus game is commenced.
  • the display commands may include packetized graphics instructions which specify, for example, frame animations, sprite animations, text printing and text banners to be displayed by the video display in either a "basic" game or "bonus” game.
  • the display controller executes the video operating instructions to operate the video display.
  • the display controller takes the form based on a 68 HC11 processor and uses a Xilinx 3030 field programmable gate array (FPGA) to provide the logic for an RS-232 interface, an interface to external SRAM 50 and bank switching for program PROM and data PROM(s).
  • the FPGA controls the data flow to the display and provides any required timing signals.
  • the FPGA is operatively coupled, as indicated, with the display and also with SRAM, PROM(s) and CPU.
  • An address decoder, flash decoder and page register may be also operatively coupled with the CPU for addressing the PROM.
  • the display comprises a dot matrix display having 12,288 elements, including rows of pixels.
  • the pixels are separately actuatable, preferably at a rate of at least a full 32 or 64 frames per second or more, to form a graphics display which may include, for example, animated characters, text or symbols.
  • the display may comprise any of several alternative types of displays or modified forms of dot matrix displays.
  • the display may comprise a CRT, LED, LCD or electro-luminescent display rather than a dot matrix display, or may comprise a dot-matrix display having fewer or greater numbers of pixels or a different arrangement of pixels than heretofore described.
  • the display may comprise a color or monochrome display.
  • the pixels are preferably actuatable at three or more discrete intensity levels to emulate three or more shades of gray.
  • the display is not limited to showing only the bonus game, but in some embodiments may be used to display both the basic game and bonus game.
  • the basic game and bonus game may be implemented entirely in video in a gaming machine not having a mechanical spinning reel display.
  • the video game may comprise virtually any type and/or size of video game including, for example, coin operated video games, hand-held video games, microprocessor or PC-driven video games.
  • the video game includes a game controller operably coupled to a memory unit and a graphics display.
  • the memory unit stores control software, operational instructions and data associated with the video game.
  • the memory unit includes a read-only memory (ROM) for storing a game code, graphics and audio associated with the video game and a battery-backed random access memory (RAM) for storing various operating instructions and data for operating the video game.
  • ROM read-only memory
  • RAM battery-backed random access memory
  • the ROM memory is non-volatile (e.g., its data content is preserved without requiring connection to a power supply) and is generally unalterable while it remains within the video game.
  • the battery-backed RAM memory is volatile but retains its data content as long as power is provided, either from an external power source or the battery back-up.
  • the RAM memory is alterable by the controller when appropriate (e.g., in response to change in operational status of the video game). It will be appreciated that the memory unit may be implemented on memory structures other than ROM and battery-backed RAM, or may be integrated on a single memory structure.
  • the game controller controls play of the video game responsive to player inputs provided through an operator interface.
  • the game controller may comprise a microcomputer, microprocessor or any other suitable device for executing control of the video wagering game.
  • Either a commercial operating system e.g., PC-based, MAC, LINUX, UNIX, etc.
  • the operator interface may comprise any combination of push buttons, joysticks, keypads, touch-screens and the like.
  • the game controller executes control software in the memory according to the player inputs and communicates the resulting video game activity including, for example, text, animations and background graphics to the graphics display.
  • Either touch screen or a panel of buttons or a keyboard defines an X-Y matrix of selection areas, such as touch responsive points positioned adjacent to and overlying the player selectable symbols of the display.
  • the graphics display may comprise a CRT, LED, LCD, dot-matrix, electro-luminescent display or any other type of display known in the art.
  • the computer systems used are preferably selected from systems described in U.S. Patent Applications Serial
  • a winning combination is defined by the game controller to occur when a special "start-bonus" symbol appears on any three consecutive reels in any of the three visible display positions (e.g., "top,” “middle” or “bottom"), even though such positions do not correspond with an active pay line.
  • the appearance of three symbols in a scatter pay arrangement, in any relationship on the screen may also initiate the bonus sequence.
  • the appearance of such a combination of "start-bonus” symbols causes the game controller to shift operation from the basic game to a bonus game.
  • the game controller enters the bonus game upon the appearance of a special symbol combination on three consecutive reels which is not identified on the pay table. Because such combination is not identified on the pay table, it is a "start-bonus" combination which players will consider to be a losing combination and, accordingly, represents a surprise winning combination to the player.
  • the occurrence of "start-bonus" symbols and/or combination(s) may cause the processor to award coin(s) or credit(s) in the basic game.
  • the possible basic game outcomes may also include a special symbol combination (e.g., "bonus-resource” outcome) causing the game controller to generate a bonus game resource exercisable in the bonus game.
  • the occurrence of "bonus-resource” outcome(s) may also cause the game controller to award coin(s) or credit(s) in the basic game.
  • the game controller continues to operate in the basic mode after the occurrence of a bonus-resource outcome.
  • any number of bonus-resource outcomes may occur through several repetitions of the basic game (causing the game controller to generate a corresponding number of bonus game resources) before entering the bonus mode, if at all, upon the occurrence of a start-bonus outcome.
  • the bonus game resource(s) may comprise any item which operates to enhance the excitement and/or winning expectation in the bonus game.
  • a bonus game resource is usable to override an otherwise undesired outcome of the bonus game.
  • a bonus game resource if available, may be used to override the end-bonus outcome and thereby continue play of the bonus game.
  • bonus game resource might be used as a multiplier (e.g., 2X, 5X, 10X, etc.) of coin(s) or credit(s) awarded in a bonus game.
  • a "5X” resource played in conjunction with a bonus game outcome awarding 5 coins or credits would result in an award of 25 coins or credits.
  • the video "basic” game also includes various basic game outcomes (e.g., special symbol combinations) which cause the game controller to shift operation from the basic game to a bonus game.
  • the frames or symbols need not be limited to 3 X 3 or 3 X 5 symbols, but may be provided in many alternative arrangements. Similarly, pay lines do not have to be linear or extend across all rows or all columns.
  • the video "bonus” game may displayed on a 6X5 rectangular grid consisting of thirty selection elements or "frames," each associated with a particular bonus game outcome.
  • the outcomes consist of various numerical outcomes (such as, for example, coin/credit award amounts) and various non-numerical outcomes (such as, for example, "end-bonus” outcomes, free spins, extra bonus selections, etc.).
  • the various type(s) of outcomes and the values of the numerical outcomes may or may not be predetermined by the game program according to the type of bonus game which is being played (and, in one embodiment, according to the number of coins or credits played) but the placement of the outcomes in the grid (e.g., the determination of which selection elements are to be associated with the various outcomes) is randomly determined by the game controller.
  • Arrangement of the various outcomes remains fixed for the duration of the bonus game. The arrangement of outcomes is reaccomplished, however, upon subsequent plays of the bonus game so that each individual bonus game will generally have a unique arrangement of outcomes in the grid.
  • the awards are first displayed and then masked to "hide" the various outcomes corresponding to the windows.
  • the awards and/or game symbols are rearranged. In one preferred form of the invention, all game symbols in the bonus game are identical, and all symbols/awards are rearranged.
  • the player is prompted to select one of the available windows. In a touch-screen embodiment of the video game, selection of the window is accomplished by the player touching the screen in an area directly over the desired window.
  • the game controller Upon selection of a window, the game controller causes the outcome associated with the selected window to be revealed on the display. Unselected windows remain masked so as to continue to "hide” their respective outcomes. Coin(s) or credit(s) are awarded as appropriate, corresponding to the selected outcome. In an embodiment including "end-bonus" outcomes, the selection of an end-bonus outcome causes the game controller to end the bonus game. In other examples of th invention, the player picks until two or more revealed symbols match; or until the number of picks is expired. Otherwise, the selection of any other outcome causes the controller to prompt the player to make other selection(s), one at a time, until an end-bonus outcome is selected.
  • the game controller after completion of the bonus game, causes the potential selection of bonus awards or bonus events to be displayed for a few seconds, then restores the screen to show only the selected frames or screen of the base game.
  • the win total associated with the selected bonus symbols will ordinarily be paid out before the start of the next base game.
  • the normalized win amounts associated with the various windows are the same regardless of the number of coins played.
  • the normalized average bonus also remains the same for any number of coins or credits played. This is in contrast to the embodiment in which the window values differ (and in which the normalized average bonus decreases) in relation to the number of coins played.
  • the actual average bonus value is computed by multiplying the normalized average bonus by the number of coins played.
  • Figure 4 shows a screen 100 displaying potential bonus awards or events 102, 104 and 106.
  • Figure 5 shows the screen 100 of Figure 4 after the displayed bonus awards or events are hidden behind mask symbols 110, 112 and 114.
  • Figure 6 shows a screen sequence where one selected mask symbol
  • the mask symbol 114 partially reveals an underlying bonus award 102 or event after player selection.
  • the mask symbol(s) may be removed to disclose the awards or bonuses by any means.
  • the mask symbol 114 is shown to be lifted from the bonus 102.
  • the mask symbol may dissolve, shatter, break apart, segment, walk away, fall, float or otherwise disappear from blocking the view of the bonus award beneath it.

Abstract

A game feature, and especially a bonus event game feature for video wagering apparatus has a unique method of displaying at least some of the potential individual rewards or other bonus event results, hiding those potential individual awards or other bonus event results 'beneath' a symbol or region, rearranging a location of the awards, allowing the player to select a symbol or region according to game play methods, and revealing at least the awards or other bonus event results that were underneath selected symbols or areas. Excitement is promoted by having a player anticipate the availability of specific bonus game awards and events during the selection process, as opposed to making selections without any specific knowledge of at least some of the specific bonuses or events that are potentially available in the bonus event.

Description

REVEAL-HIDE-PICK-REVEAL VIDEO WAGERING GAME FEATURE
BACKGROUND OF THE INVENTION Field of the Invention The present invention relates to the field of wagering apparatus, wagering games played on that apparatus, and especially bonus-type game events played on video wagering game apparatus.
Background of the Art Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. The trend in video slot play is towards games with better graphics and sound features and that are more entertaining. Operators consequently strive to employ the most entertaining and exciting machines available, because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game. One concept which has been successfully employed to enhance the entertainment value of a game is the concept of a "secondary" or "bonus" game which may be played in conjunction with a "basic" game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. The bonus game is entered upon the appearance of a special symbol combination on the reels of the slot machine in the basic game. The triggering event is usually a winning event, whose award includes credits and entry into the bonus event. In the bonus game, the probability of winning combinations appearing on the reels, or the "hit rate," is much greater than that of the basic game. The player is permitted to keep playing and accumulating winnings from the bonus game until a losing trial occurs. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game and is accompanied with more attractive or unusual video displays and/or sounds. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators/there is a continuing need to develop new types of bonus games to satisfy the demands of players and operators. Preferably, such new bonus games will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art. Numerous bonus events are already known in the gaming industry and the video wagering game industry in particular. Yoseloff, U.S. Patent Nos. 6,179,711 and 6,454,651 describe generic bonus events in which multipliers in excess of 2 can be provided in second screen bonus events. Bennett, U.S. Patent No. 6,271 ,178 discloses that it is normal in machines of the type having multiple pay lines available, that the player purchases the option of playing for a win on lines other than the center line. In order to add further player interest, the game is also provided with a random feature whereby under certain circumstances, a further combination of symbol positions; referred to as the "mystery line", will be randomly selected by the machine's controller to give the player another winning opportunity. A prize is paid to the player in the event that a predetermined combination of symbols is displayed on the "mystery line". Thomas et al., U.S. Patent No. 6,190,255 describes a bonus event known in the art as "Pick Until You Pop," in which a number of player selectable symbols are provided on a screen, usually in a bonus mode. The symbols are selected by the player, and then the award behind the symbol is revealed. The bonus event or game event ends when a result behind a symbol is revealed that has the property of ending the bonus whenever that result is revealed. The "end bonus event" is typically a winning event. Schneider et al., U.S. Patent No. 6,089,976 describes a gaming apparatus and method including a primary game and a player interactive bonus game actuated by a qualifying outcome of the primary game and including a bonus award display showing a multiplicity of images displayed on a video monitor from which a player selects until achieving a pair of matched bonus awards. The matching of symbols results in a payout. This method of play is referred to in the art as "Pick Until You Match." Vancura, U.S. Patent Nos. 6,059,289 and 6,033,307 describe a method for playing a bonus game in a secondary slot machine adjacent a primary slot machine. The primary slot machine issues a bonus qualifying signal to the secondary slot machine to start play of a bonus game when a bonus qualifying event occurs. The reels of the bonus game include value symbols, null symbols, and end game symbols which may be of two basic types: a lose game symbol and a stop game symbol. After the random spin, the values of any value symbols displayed on the pay line of the secondary slot machine are accumulated into an accumulated winning value. The value symbols could include positive integer values, negative integer values, and multiples. The random spinning, determination of values of any value symbol and the accumulation of a winning value is repeatedly continued until an end of the bonus game occurs. The invention provides two adjacent gaming machines.
In the preferred embodiment, the gaming machines are slot machines and each slot machine employs physical reels with stops that have equal probabilities of landing on each reel position and wherein each reel has a predetermined number of stops. In the primary slot machine, a bonusing qualifying event is used to enable a player to play the secondary slot machine containing the bonus game. The bonusing game on the secondary machine proceeds in a cumulative fashion with the player stopping when special "lose" or "stop" play symbols appear on the pay line, when the player issues a stop signal, when a predetermined amount of winnings occurs, when a predetermined number of spins occurs, or any combination thereof. Slomiany et al., U.S. Patent No. 6,159,098 also describes a bonus game for a gaming machine with two types of awards. The bonus game includes a plurality of selection elements, a number of which are associated with an award of coin(s) or credit(s) and a number of which are associated with an end-bonus penalty. The game is played by selecting a number of the selection elements, one at a time, until encountering a selection element associated with an end-bonus penalty which ends the bonus game. A first award type in the bonus game is a selection-based award in which the player is credited an amount of coin(s) or credit(s) based on the value (or cumulative value) of the selection elements selected in the bonus game. A second award type in the bonus game is a quantity-based award in which the player is credited an amount of coin(s) or credit(s) based on the number of successful trials of the bonus game. Baerlocher et al., U.S. Patent No. 6,315,664 describes a bonus scheme for a gaming device, which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator. The player selects indicators until the player selects all of the success indicators or the player selects a failure indicator. Accordingly, based on chance and the pre-determined probability, a bonus round may include all success indicators and no failure indicators to increase player excitement and enjoyment. Hughs-Baird et al., U.S. Patent No. 6,439,995 describes a gaming device having a bonus round with multiple selection groups. The bonus round does not end upon an "end-bonus" selection; rather, the bonus round ends upon the selection of a predetermined number of selections from the last or final selection group. In one embodiment of the present invention, the number of selections is determined from a selection group preceding the final selection group. Prior to determining the number of final selection group picks, the game provides the player with at least one selection group in which the player selects award indicators until selecting an indicator that advances the player to the next selection group. Player excitement and enjoyment is enhanced because the invention provides the player with multiple opportunities to achieve game credits and because the player is guaranteed to have at least one opportunity to select from the final selection group. In one embodiment, the final selection group has larger values than the previous selection groups. Kaminkow, U.S. Patent No. 6,511 ,375 describes a gaming device bonus round that contains a plurality of groups each having a plurality of selections that the player can pick and receive an award. The groups and selections form a theme that provides enjoyment and excitement to the player.
The game enables the player to pick a predetermined number of selections from each group. After the player picks from each selection group, the game uncovers, reveals and awards an award hidden underneath and the awards of selections that the player did not choose. The bonus round includes audio and visual displays, in accordance with the game theme, that either direct or follow along with the player's progress of the bonus round. As the player proceeds through the bonus round, the game accumulates the awards and displays the accumulation at the end of the round. Baerlocher, U.S. Patent No. 6,569,016 describes a gaming device that contains a plurality of awards each having a value, a plurality of activators, a plurality of deactivators, and a set of indicators from which the activators and deactivators are chosen. The activators, deactivators and indicators are numbers. The controller of the gaming device randomly selects one of the indicators. If the plurality of activators includes the selected indicator, the player receives the value of an award. Conversely, if the plurality of deactivators includes f ie selected indicator, the player does not receive the value of an award. If the plurality of activators or deactivators is sequential, e.g. 1 through 5, the activator set or deactivator set can include a selected integer, for example 3, or a non-integer, for example 3.5. The implementer of the gaming device may predetermine the activators and deactivators or may add another layer of random generation, whereby the gaming device randomly selects the activators and deactivators from the set of indicators. In either case, the implementer can set the probability of success for each award to be any probability, 0 through 100%. Baerlocher et al., U.S. Patent No. 6,575,830 describes a bonus round of gaming device in which the player either wins that which the player does not select or the player selectively replaces one award with another award with the hopes of maximizing an ultimate award. In the embodiment wherein the player wins that which the player does not select, one or more selections are made from the plurality of symbols, and the game provides awards assigned to the unselected choices or symbols. In the replacement embodiment, the game replaces the award of a selected symbol with an alternative type of award. In one example, the awards assigned to the unselected symbols are gaming device credits, while the converted or replaced awards assigned to selected symbols are multipliers. After replacement, the game sums the credits, sums the multipliers and multiplies the credits by the multipliers to produce an ultimate award. Hughs-Baird et al., U.S. Patent No. 6,595,854 describes a gaming device having a bonus round with multiple selection groups. The bonus round does not end upon an "end-bonus" selection; rather, the bonus round ends upon the selection of a predetermined number of selections from the last or final selection group. In one embodiment, the number of selections is determined from a selection group preceding the final selection group. Prior to determining the number of final selection group picks, the game provides the player with at least one selection group in which the player selects award indicators until selecting an indicator that advances the player to the next selection group. Player excitement and enjoyment is enhanced because the present invention provides the player with multiple opportunities to achieve game credits and because the player is guaranteed to have at least one opportunity to select from the final selection group. In one embodiment, the final selection group has larger values than the previous selection groups. Kaminkow et al., U.S. Patent No. 6,599,185 relates to a method and gaming device having a multiple selection and award distribution bonus scheme. A selection is chosen from a group of selections. The present invention determines awards for distribution to the selection. Once determined, the awards are distributed to the selection and a player is provided with the awards. The present invention preferably utilizes a number of award pools in' order to determine the award distribution. This award pool determination is based on, for example, a number of probability tables associated with the award pools. Baerlocher et al., U.S. Patent No. 6,602,136 describes a bonus scheme for a gaming device, which involves a symbol marker, which advances along one or more paths. The paths include a plurality of symbols and one or more path change conditions. If a path change condition occurs, the symbol marker moves from one path to a different path. While advancing along certain paths, the player has the opportunity to gain bonus value depending upon which symbol the symbol marker visits. This type of bonus scheme increases player excitement and joy for gaming devices. Bennett, U.S. Patent No. 6,572,471 describes a slot machine with a cabinet including a prize display, a coin entry slot, and a payout tray and internally mounted game control processor circuits. The game display comprises a video display screen controlled to display a game image divided into a matrix of elements or player selectable zones. The video screen is preferably of the touch sensitive variety, having an array of touch sensitive areas located on its display surface with one such area associated with each matrix element. The player may select one of the matrix elements by touching the screen within the area of the respective element to be selected, thereby causing the image in the element to change to reveal whether or not a prize value is associated with that zone. Bally Gaming "Poker Plus" game. This is a video game with a bonus event that has been published since at least about 1984. When a four-of-a- kind hand is achieved, a bonus event is entered. To win the bonus event, specific cards in the four-of-a-kind set of cards must be selected upon command. All cards are initially viewed, the cards are turned face-down and 'shuffled,' the command to select a specific card (both rank and suit are identified), and the player makes a selection by exercise of controls. The proper selection provides a bonus doubling the win on the four-of-a-kind play without risking the award. Each successive request then identifies another card in the set of original four-a-of-a-kind, and the existing awards are again doubled. There is no mention or suggestion of a specific preview of the awards that are possible in the bonus event, but merely identifies the symbols from which a selection is eventually made. The individual symbols do not have a specific relationship to value or awards. A Carnival wagering game is known as "Three-Card Monte" in which three cards of different identity (e.g., suit and/or rank) are shown to players. The dealer then turns the cards face down, dexterously rearranges the cards, and challenges the player to select a specific card and place a wager on that selection. There is no specific value on the individual cards, but they are displayed to the player prior to the rearrangement. In spite of the variety of games and bonuses that are presently described in the literature, there is always room for improvement and the addition of features that attract and maintain the interest of players.
SUMMARY OF THE INVENTION A game feature, and especially a bonus event game feature for video wagering apparatus has a unique method of displaying at least some of the potential individual rewards or other bonus event results, hiding those potential individual awards or other bonus event results 'beneath' a symbol or region, randomly re-arranging the awards allowing the player to select a symbol or region according to game play methods, and revealing at least the awards or other bonus event results that were masked by the selected symbols or areas.
Excitement is promoted by having a player anticipate the availability of specific bonus game awards and events during the selection process, as opposed to making selections without any specific knowledge of at least some of the specific bonuses or events that are potentially available in the bonus event.
BRIEF DESCRIPTION OF THE FIGURES Figure 1 shows a reel-type gaming apparatus with a bonus display panel. Figure 2 shows the mapping of reels for a reel-type game. Figure 3 shows a pay table for a reel-type game. Figure 4 shows a screen displaying potential bonus awards or events. Figure 5 shows the screen of Figure 4 after the displayed bonus awards or events are hidden behind symbols. Figure 6 shows a screen sequence where one selected symbol reveals an underlying bonus award or event after player selection. DETAILED DESCRIPTION OF THE INVENTION The present invention will be described with respect to a specific game that is a non-limiting example of the type of game that may be played along with the bonus event of the present invention. It is apparent to those skilled in the art that alternative games, alternative systems, alternative awards, alternative bonus events, and other variations may be made within the scope of the present invention. All of the references and prior art described above is incorporated herein by reference in their entirety with respect to apparatus, materials, software, hardware and game play methods that may be used in conjunction with the bonus event of the present invention. Examples of this combination of prior technology with the present invention would be the display of the potential awards (according to the present invention) in combination with Pick Until You Pop bonuses, Pick Until You Match bonuses, picking until selections are exhausted, exchanging picks, discarding picks, and the like. The underlying described herein in conjunction with the play of the bonus event of the invention is themed on the classic comedy group Stan Laurel and
Oliver Hardy. A game feature, and especially a bonus event game feature for video wagering apparatus has a unique method of displaying at least some of the potential individual rewards or other bonus event results, hiding or masking those potential individual awards or other bonus event results 'beneath' a symbol or region re-arranging the rewards or bonus event results, allowing the player to select a symbol or region according to game play methods, and revealing at least the awards or other bonus event results that were underneath selected symbols or areas. Excitement is promoted by having a player anticipate the availability of specific bonus game awards and events during the selection process, as opposed to making selections without any specific knowledge of at least some of the specific bonuses or events that are potentially available in the bonus event.
TECHNICAL BACKGROUND OF THE "LAUREL and HARDY" VIDEO GAME (REVEAL-PICK-POP BONUS) One preferred format of the "Laurel and Hardy" video game is a 3 X 5 reel slot-type game that displays a video simulation of three symbols on each reel. Thus yielding a total of fifteen various symbols per play. The game includes one or two optional bonus payouts aside from the basic play. The game could be reformatted as a 1 X 3, 3 X 3, 5 X 5 or other video reel-type game. Figures 1 and 2 illustrate a second preferred 3 X 3 format for the game, using a reel slot machine as the base game and a separate video monitor to display the bonus event. The Laurel & Hardy game is controlled by both a physical button arrangement on the dashboard of the cabinet and a standard soft button touch screen on the video screen. However, in another form of the game, the player controls could be located completely on the dashboard, or completely on the display screen. A status area is located on the lower portion of the game's video screen. The game uses a touch screen to perform the "soft button" functions in one exemplary form of the invention. The help page, credits, line win, total win, play button, pay line selection, bet per line button are part of the dashboard and status area and are controlled by the soft buttons.
GAME SYMBOLS & PAY TABLES Laurel & Hardy contains 10 symbols for depicting various winning events for the 3 X 5 format of the game. Some of the symbols are animated on a win of 3 or more like symbols. It is to be understood that the particular game symbols are unimportant to the play of the game.
PAY TABLE
Figure imgf000012_0001
Figure imgf000013_0001
GAME PLAY Laurel & Hardy play is initiated by the player first establishing a credit ) base from which to wager on. This credit base is then debited by placing bets on individual games. The player selecting the number of pay lines to activate for the current game. The player can select from one to the maximum number of available pay lines. In one illustrated form of the invention, there are five pay lines. In other forms of the invention, nine or fifteen pay lines. Other numbers of pay lines are contemplated. As the pay lines are selected, each pay line will be graphically displayed on the video monitor. Exemplary pay lines for the 3 X 3 format game are illustrated below in Fig. 1. A "line trigger" is any triggering event where the symbols have to appear in specific lines or in specific orientations (e.g., in the first three columns in adjacent squares). Once the pay lines are selected, the player selects the number of credits to bet on each pay line. The number of credits bet will be displayed on a balloon at each end of the pay line. To start play, the play button or spin button is activated. The video reels will animate and appear to spin and then stop in a left to right fashion. A number of symbols are displayed. The game will evaluate any winning combinations or bonuses according to the pay table and game rules. Although not necessary to practice the invention, in one embodiment, winning combinations are paid left to right. As is common with video wagering games. Only pay lines that are selected and bet will be determined to be winners. Pay table values or "odds" for winning combinations are multiplied by the line wager. All payouts are summed to determine the payout. A winning pay line may be highlighted by framing the winning symbols and the frame will flash. If there is more than one winning pay line, the pay lines will individually flash and cycle one to another. For example if pay line 1 , 3 and 5 have winning combinations, line one will highlight and flash individually, then line 3 will flash individually, and finally line 5 will flash individually. At the end of line 5, the cycle repeats with line 1. The status area in the gaming machine cabinet dashboard will display the total win and will also display the line win. This line win is color-coded to the respective pay line that is flashing from step seven above and also displays small icons of the winning symbols.
Bonus Play Scatter Hat Pay The following bonus event is described in terms of the video version of the game, in which a 3 x 5 display is used in the base game. A plurality of
"Hat" symbols triggers a scatter pay bonus. Scatter pay is achieved when there are two or more "hat" symbols located anywhere on the play field or display. These symbols can reside in any of the fifteen available symbol locations in a 3 X 5 symbol game. The scatter bonus payout for two symbols is two times the total amount wagered for the current game. The invention contemplates other odds payouts such as 1X, 5X or higher values. In one example of the invention, three scatter symbols yields 10 times the total amount wagered, four scatter symbols yields 25 times the total amount wagered and five scatter symbols yields 100 times the total bet. The bonus is then added to the player's available credits. This is the traditional use of scatter pay symbols. That is, the symbols appear anywhere and provide a winning event that is dependent upon (a factor of) the amount wagered on the game. In a preferred form of play, an added bonus of 2X the total amount wagered is paid only for the appearance of two hat symbols anywhere on the screen.
"Derby" Bonus Laurel & Hardy provides a second screen bonus when the base game play produces a winning combination of symbols. One exemplary combination comprises three to five "Hat" symbols anywhere on the screen. In alternate embodiments, the bonus event is triggered by the appearance of three or more hat symbols on a pay line. After the derby (or hat) bonus is activated, the player is then presented with a second screen which displays a 4 x 4 matrix of bonus award multipliers, each displayed on a white ball, except for one. An additional award multiplier is presented on a black ball. The black ball represents the "end bonus event" that computes the bonus game and returns the player to the main game. After all of the multipliers are displayed, the balls are concealed under hats. All balls are multipliers and are initially displayed before bonus play begins, with the balls subsequently hidden behind the hats. The lower portion of the screen contains counters for "Total Bet" and "Credits." On the left side of the screen there is a counter for "Total Award". The bonus screen initiates an animation that hides the bonus multipliers that were previously revealed, and then randomly mixes the hat locations (as well as the bonus multiplier locations). In another example of the invention, the masking animation remains stationary while the bonus amounts and/or events are randomly moved to new positions. The hats are animated to populate the 4 x 4 matrix. The player then picks a hat, and the bonus multiplier is then revealed. The bonus multiplier is applied to the current line wager, total amount wagered or payout amounts. The player then continues selecting hats and receiving awards until the player picks a hat that conceals a multiplier that is an "End Bonus" award. Upon completion of the bonus play, a congratulations screen displays the total bonus award and returns the player to regular game play. The bonus payout in one form of the invention is 2 to 122 times the amount initially wagered for three triggering "Hat" symbols, 2 to 122 times for four triggering "Hat" symbols and 2 to 1000 times for five triggering "Hat" symbols. The use of a Reveal-Hide-Pick-Display (in this example, a Reveal-Hide- Pick Until You Pop then Display game) is the item of novelty. The novelty acts to create an apprehension or anticipation in the player. This is done by first displaying the possible bonuses for a time sufficient to inform the player of the possible multipliers that can be selected and then allowing the player to pick. A key is that the player does not know where to pick, because the location of the multipliers has been rearranged. While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims. Turning now to the drawings and referring initially to FIG. 1 , there is depicted an electro-mechanical slot machine 10 which may be utilized to play both a "basic" game and a secondary or "bonus" game. The slot machine 10 includes a display window 12 through which a player may observe three spinning reels, 14, 16 and 18. Game play is initiated by inserting a number of coins or playing a number of credits, causing a CPU or game controller (not shown) to activate a number of pay lines corresponding to the number of coins or credits played. In the illustrated embodiment, up to five pay lines, designated by reference numerals 22, 24, 26, 28 and 30 may be activated, depending on the number of coins or credits played. The play of one coin or credit activates pay line 22, two coins or credits activate pay lines 22 and 24, three coins or credits activate pay lines 22, 24 and 26, four coins or credits activate pay lines 22, 24, 26 and 28 and five coins or credits activate pay lines 22, 24, 26, 28 and 30. It will be appreciated, however, that the present invention may be implemented on machines having fewer or greater numbers of pay lines and/or with pay line(s) which are activated independently of the number of coins or credits played. The present invention may also be implemented with video "reels." Accordingly, the terms "reels," "spinning reels," etc., and the like shall be understood herein to encompass video, as well as mechanical, implementations. After activation of the pay lines, the reels 14, 16, 18 are set in motion by either pulling a lever 20 or depressing a push button (not shown) on the slot machine 10. The processor then operates according to its game program to select a game outcome (e.g., "basic" game outcome) corresponding to a particular set of reel stop positions and, using technology well known in the art, causes each of the reels 14, 16, 18 to stop at the preselected stop position. Symbols (see FIG. 2) are affixed to the reels 14, 16, 18 to graphically illustrate the reel stop position and indicate whether the stop position of the reels represent a winning game outcome. Winning "basic" game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable by a pay table affixed to the slot machine 10. A winning combination occurs when the symbols appearing on the reels 14, 16, 18 correspond to one of the winning combinations on the pay table. Traditionally, such winning combinations must be displayed relative to an active one of the pay line(s) 22, 24, 26, 28 and/or 30. For example, in the illustrated embodiment, if one coin or credit is played, pay line 22 is activated and a winning combination occurs if one of the combinations appearing on the pay table is displayed directly under pay line 22
(e.g., with the first, second and third symbols of the combination being displayed, respectively, in the "left-center" position, "middle-center" position and "right-center" position relative to the display window 12). If two coins or credits are played, pay lines 22 and 24 are activated and winning eombination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay line 22 and/or pay line 24. Pay line 24 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-upper" position, "middle-upper" position and "right- upper" position relative to the display window 12. If three coins or credits are played, pay lines 22, 24 and 26 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines 22, 24 and/or 26. Pay line 26 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-lower" position, "middle-lower" position and "right-lower" position relative to the display window 12. If four coins or credits are played, pay lines 22, 24, 26 and 28 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines
22, 24, 26 and/or 28. Pay line 28 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-upper" position, "middle-center" position and "right-lower" position relative to the display window 12. Finally, if five coins or credits are played, pay lines 22, 24, 26, 28 and 30 are activated and winning combination(s) occur if any of the combinations appearing on the pay table are displayed directly under pay lines 22, 24, 26, 28 and/or 30. Pay line 30 requires that the first, second and third symbols of the combination are displayed, respectively, in the "left-lower" position, "middle-center" position and "right-upper" position relative to the display window 12. It will be appreciated, however, that alternative pay schemes may be implemented. For example, a winning combination may be defined by the processor to occur when a special "start-bonus" symbol appears on one or more of the reels in any predetermined display position. In one embodiment of the present invention, a "start-bonus" outcome occurs when a special "start- bonus" symbol appears on each of three reels, in either of three visible display positions (e.g., "upper," "center" or "lower") on each reel, even if such positions do not correspond with an active pay line. The appearance of a "start-bonus" symbol on the designated number of reels, in the designated display position(s) represents a "start-bonus" outcome causing the processor to shift operation from the basic game to a bonus game. In another embodiment, the processor enters the bonus game upon the appearance of a special symbol combination on the reels 14, 16, 18 which is not identified on the pay table. Because such combination is not identified on the pay table, it is a "start- bonus" combination which players will consider to be a losing combination and, accordingly, represents a surprise winning combination to the player. Alternatively or additionally, the occurrence of "start-bonus" symbols and/or combination(s) may cause the processor to award coin(s) or credit(s) in the basic game. A separate video display 32 is provided for displaying the bonus game, although where the underlying or basic game (e.g., a reel-type slot game) is a video gaming system, both the bonus game and the underlying or basic game may be played on the same display screen. In another preferred form of the game, the base game is a video reel slot simulation and the derby bonus event is displayed on the same video screen. The video display 32 of the first embodiment may comprise a dot matrix, CRT, LED, LCD, electro-luminescent display or generally any type of video display known in the art. In the illustrated embodiment, the video display 32 is vertically disposed within an upper portion of the slot machine 10. It will be appreciated that the "basic" game need not comprise a spinning reel slot machine game, as illustrated in FIG. 1 , but may comprise virtually any type of game of chance or skill or combination of such games) having outcomes (e.g., "start-bonus" outcomes) which may trigger play of a bonus game on the video display 32. The, basic game may itself be implemented on the video display 32 or a separate video display (not shown). The basic game may comprise a video poker or video blackjack game, for example. In embodiments where both the basic and bonus games are implemented in video, each game may be shown on the same video display. In one embodiment, the possible basic game outcomes include a special symbol combination (e.g., "bonus-resource" outcome) causing the processor to generate a bonus game resource exercisable in the bonus game. The occurrence of "bonus-resource" outcome(s) may also cause the processor to award coin(s) or credit(s) in the basic game. In one embodiment, the processor continues to operate in the basic mode after the occurrence of a bonus-resource outcome. In this embodiment, any number of bonus-resource outcomes may occur through several repetitions of the basic game (causing the processor to generate a corresponding number of bonus game resources) before entering the bonus mode, if at all, upon the occurrence of a start-bonus outcome. The bonus game resource(s) may comprise any item which operates to enhance the excitement and/or winning expectation in the bonus game. In one embodiment, for example, a bonus game resource is usable to override an otherwise undesired outcome of the bonus game. For example, in a bonus game including one or more "end-bonus" outcome(s) which would otherwise end the bonus game, a bonus game resource, if available, may be used to override the end-bonus outcome and thereby continue play of the bonus game. Another type of bonus game resource might be used as a multiplier (e.g., 2X, 5X, 10X, etc.) of coin(s) or credit(s) awarded in a bonus game. For example, a "δ.times." resource played in conjunction with a bonus game outcome awarding 5 coins or credits would result in an award of 25 coins or credits. FIG. 2 shows a set of reel strips for use with a slot machine of the type shown in FIG. 1 to implement a slot machine game. The reel strips correspond to the reels 14, 16, 18 in FIG. 1 and will be identified by corresponding reference numerals 14, 16, 18. Each of the reel strips 14, 16,
18 includes eighteen symbols, corresponding to eighteen available reel stopping positions. The symbols which appear on reel strip 14 include, in sequence, Jackpot 7, Plum, Orange, Plum, Orange, Plum, Orange, Plum, Blue 7, Cherry, Orange, Bell, Orange, Strawberry, Blue 7, Orange, Party Favor and Plum. The symbols which appear on reel strip 16 include, in sequence,
Jackpot 7, Bell, Party Favor, Bell, Cherry, Orange, Plum, Cherry, Bell, Party Favor, Bell, Strawberry, Plum, Blue 7, Bell, Party Favor, Bell and Strawberry. Finally, the symbols which appear on reel strip 18 include, in sequence, Jackpot 7, Cherry, Orange, Party Favor, Orange, Special Lemon, Orange, Plum, Orange, Plum, Orange, Plum, Bell, Strawberry, Blue 7, Bell, Cherry and
Lemon. An exemplary pay table for the slot machine game (corresponding to the symbols shown in FIG. 2) is shown at FIG. 3. The pay table identifies the amount of coin(s) or credit(s) awarded for various combinations of symbols that may appear in the basic game. The amount of coin(s) or credit(s) identified in the pay table traditionally corresponds to the probabilities of
"hitting" the various combinations of symbols, less an appropriate "hold percentage" retained by the slot machine 10. Where the reels each have eighteen symbols corresponding to eighteen reel stop positions, the odds of "hitting" each unique combination relative to a single active pay line is one in 5,832 (18 X 18 X 18). There are numerous ways known in the art to alter this natural hit frequency, including Telnaes, U.S. Patent No.4,448,419 and Yoseloff, U.S. Patent Nos.6,117,009 and 6,159,096. A rectangular grid may appear on the display of the bonus game. In one embodiment, the grid consists of thirty frames arranged in five rows and six columns. Each of the tiles comprises a selection element or "window" associated with a particular bonus game outcome. The frames may be initially masked so that the various outcomes corresponding to the windows are hidden "behind" the windows. In one embodiment, the outcomes consist of various numerical outcomes (such as, for example, coin/credit values) and various non-numerical outcomes (such as, for example, "end-bonus" outcomes). The various outcomes according to the invention are displayed, the numerical outcomes masked again, and, optionally for dramatic impact, the masks shuffled or rearranged to provide a visual indication of a random relocation of the numerical and/or other outcomes. The various type(s) of outcomes and the values of the numerical outcomes are predetermined by the game program according to the type of bonus game which is being played (and, in one embodiment, according to the number of coins or credits played) but the placement of the outcomes in the grid (e.g., the determination of which selection elements are to be associated with the various outcomes) is randomly determined by the game controller. Arrangement of the various outcomes, once determined, remains fixed for the duration of the bonus game. The arrangement of outcomes is changed, however, upon subsequent plays of the bonus game so that each individual bonus game will generally have a unique arrangement of outcomes in the grid 40. It will be appreciated that the depiction and arrangement of selection elements, the number(s) of selection elements and the distribution of possible outcomes associated with the selection elements may be varied according to the game program. For example, the selection elements may be depicted as graphical symbols, animations, and the like rather than "windows," and may be provided in fewer or greater numbers than described herein. As play begins, the player is shown thirty possible outcomes. The outcomes are masked by game elements and the outcomes and/or game elements are repositioned randomly. The player is prompted to select one of the thirty windows, frames or game elements. It will be appreciated that any of several known player control devices may be utilized to implement the selection of window(s). In one embodiment, an animated "hand" pointer scrolls across the grid and window selection is accomplished by the player depressing a designated "select" button when the hand is pointing to a desired selection. Scrolling of the pointer (e.g., hand) prior to the selection of the desired window may be accomplished automatically according to the game program or may be controlled by the player depressing various buttons. In another embodiment utilizing a touch-screen display, the desired window is selected by simply touching the screen in an area over the window. The selection of selection element(s) under player control is a novel concept which enhances the excitement of the bonus game in relation to other types of bonus games known in the art. Whereas other bonus game(s) have outcomes which are determined entirely by the game program, the outcome(s) in the present game are directly influenced by the player's choice(s) of window(s). Upon selection of a game element, the game controller causes the outcome associated with the selected element to be revealed on the display. Coin(s), spin(s), multipliers or credit(s) are awarded as appropriate, corresponding to the selected outcome. The award of coin(s), spin(s), multipliers or credit(s) may occur immediately upon selection of the outcome or may be deferred until completion of the bonus game. In one embodiment, when the bonus game has ended, the game program causes the display to reveal the outcomes associated with the entire grid, thereby permitting the player to see which ones of the remaining windows contained end-bonus outcomes and which ones of the windows contained "safe" outcomes such as the award of coin(s), spins, multipliers or credit(s). In one embodiment, after displaying the entire grid for a few seconds, the game controller causes the display to restore the screen to show only the selected windows, then pays out the win total associated with the selected windows. The win total in the bonus game could be the sum of the selected "coin" symbol awards plus one coin (in a 1-coin game) for the winning symbol. The winning symbol will result in an award 2 coins, 3 coins, 4 coins and 5 coins, respectively, in a 2-coin, 3-coin, 4-coin and 5-coin game. The award of coin(s) for the winning symbol assures a winning outcome in the bonus game even if the winning symbol is the first (and last) selection in the game. After payment of the award, the display screen in one embodiment can display an attract mode animation until the next bonus game is commenced. The display commands may include packetized graphics instructions which specify, for example, frame animations, sprite animations, text printing and text banners to be displayed by the video display in either a "basic" game or "bonus" game. The display controller executes the video operating instructions to operate the video display. In one embodiment, the display controller takes the form based on a 68 HC11 processor and uses a Xilinx 3030 field programmable gate array (FPGA) to provide the logic for an RS-232 interface, an interface to external SRAM 50 and bank switching for program PROM and data PROM(s). The FPGA controls the data flow to the display and provides any required timing signals. Briefly, the FPGA is operatively coupled, as indicated, with the display and also with SRAM, PROM(s) and CPU. An address decoder, flash decoder and page register may be also operatively coupled with the CPU for addressing the PROM. In one embodiment, the display comprises a dot matrix display having 12,288 elements, including rows of pixels. The pixels are separately actuatable, preferably at a rate of at least a full 32 or 64 frames per second or more, to form a graphics display which may include, for example, animated characters, text or symbols. It will be appreciated, however, that the display may comprise any of several alternative types of displays or modified forms of dot matrix displays. For example, the display may comprise a CRT, LED, LCD or electro-luminescent display rather than a dot matrix display, or may comprise a dot-matrix display having fewer or greater numbers of pixels or a different arrangement of pixels than heretofore described. The display may comprise a color or monochrome display. In an embodiment where the display comprises a monochrome display, the pixels are preferably actuatable at three or more discrete intensity levels to emulate three or more shades of gray. The display is not limited to showing only the bonus game, but in some embodiments may be used to display both the basic game and bonus game.
In other words, the basic game and bonus game may be implemented entirely in video in a gaming machine not having a mechanical spinning reel display. The video game may comprise virtually any type and/or size of video game including, for example, coin operated video games, hand-held video games, microprocessor or PC-driven video games. The video game includes a game controller operably coupled to a memory unit and a graphics display. The memory unit stores control software, operational instructions and data associated with the video game. In one example of a working embodiment, the memory unit includes a read-only memory (ROM) for storing a game code, graphics and audio associated with the video game and a battery-backed random access memory (RAM) for storing various operating instructions and data for operating the video game. The ROM memory is non-volatile (e.g., its data content is preserved without requiring connection to a power supply) and is generally unalterable while it remains within the video game. The battery-backed RAM memory is volatile but retains its data content as long as power is provided, either from an external power source or the battery back-up. The RAM memory is alterable by the controller when appropriate (e.g., in response to change in operational status of the video game). It will be appreciated that the memory unit may be implemented on memory structures other than ROM and battery-backed RAM, or may be integrated on a single memory structure. The game controller controls play of the video game responsive to player inputs provided through an operator interface. The game controller may comprise a microcomputer, microprocessor or any other suitable device for executing control of the video wagering game. Either a commercial operating system (e.g., PC-based, MAC, LINUX, UNIX, etc.) or a hardwired unique system may be used. The operator interface may comprise any combination of push buttons, joysticks, keypads, touch-screens and the like. The game controller executes control software in the memory according to the player inputs and communicates the resulting video game activity including, for example, text, animations and background graphics to the graphics display. Either touch screen or a panel of buttons or a keyboard defines an X-Y matrix of selection areas, such as touch responsive points positioned adjacent to and overlying the player selectable symbols of the display. The graphics display may comprise a CRT, LED, LCD, dot-matrix, electro-luminescent display or any other type of display known in the art. The computer systems used are preferably selected from systems described in U.S. Patent Applications Serial
Nos. 09/405,921 (filed September 24, 1999; titled Video Gaming Apparatus For Wagering With Universal Computerized Controller And I/O Interface For Unique Architecture); 09/520,404 (filed March 8, 2000, titled Encryption in a Secure Computerized Gaming System); 09/949,021 (filed September 7, 2001 , titled: Encryption 'in a Secure Computerized Gaming System); and 10/134,657
(filed April 25, 2002, titled Encryption in a Secure Computerized Gaming System), U.S. Serial No. 10/134,663 (filed April 25, 2002, titled, Authentication in a Secure Computerized Gaming System); and 10/241,804 (filed September 10, 2002, titled Method for Developing Gaming Programs Compatible With A Computerized Gaming Operating System and Apparatus, each of these references herein incorporated by reference in their entirety for their disclosure on the technical and process construction of gaming apparatus and software. It will be appreciated, however, that alternative pay schemes may implemented. For example, in one embodiment of the present invention, a winning combination is defined by the game controller to occur when a special "start-bonus" symbol appears on any three consecutive reels in any of the three visible display positions (e.g., "top," "middle" or "bottom"), even though such positions do not correspond with an active pay line. The appearance of three symbols in a scatter pay arrangement, in any relationship on the screen may also initiate the bonus sequence. The appearance of such a combination of "start-bonus" symbols causes the game controller to shift operation from the basic game to a bonus game. In another embodiment, the game controller enters the bonus game upon the appearance of a special symbol combination on three consecutive reels which is not identified on the pay table. Because such combination is not identified on the pay table, it is a "start-bonus" combination which players will consider to be a losing combination and, accordingly, represents a surprise winning combination to the player.
Alternatively or additionally, the occurrence of "start-bonus" symbols and/or combination(s) may cause the processor to award coin(s) or credit(s) in the basic game. The possible basic game outcomes may also include a special symbol combination (e.g., "bonus-resource" outcome) causing the game controller to generate a bonus game resource exercisable in the bonus game. The occurrence of "bonus-resource" outcome(s) may also cause the game controller to award coin(s) or credit(s) in the basic game. In one embodiment, the game controller continues to operate in the basic mode after the occurrence of a bonus-resource outcome. In this embodiment, any number of bonus-resource outcomes may occur through several repetitions of the basic game (causing the game controller to generate a corresponding number of bonus game resources) before entering the bonus mode, if at all, upon the occurrence of a start-bonus outcome. The bonus game resource(s) may comprise any item which operates to enhance the excitement and/or winning expectation in the bonus game. In one embodiment, for example, a bonus game resource is usable to override an otherwise undesired outcome of the bonus game. For example, in a bonus game including one or more "end- bonus" outcome(s) which would otherwise end the bonus game, a bonus game resource, if available, may be used to override the end-bonus outcome and thereby continue play of the bonus game. Another type of bonus game resource might be used as a multiplier (e.g., 2X, 5X, 10X, etc.) of coin(s) or credit(s) awarded in a bonus game. For example, a "5X" resource played in conjunction with a bonus game outcome awarding 5 coins or credits would result in an award of 25 coins or credits. The video "basic" game also includes various basic game outcomes (e.g., special symbol combinations) which cause the game controller to shift operation from the basic game to a bonus game. The frames or symbols need not be limited to 3 X 3 or 3 X 5 symbols, but may be provided in many alternative arrangements. Similarly, pay lines do not have to be linear or extend across all rows or all columns. For example, the video "bonus" game may displayed on a 6X5 rectangular grid consisting of thirty selection elements or "frames," each associated with a particular bonus game outcome. The outcomes consist of various numerical outcomes (such as, for example, coin/credit award amounts) and various non-numerical outcomes (such as, for example, "end-bonus" outcomes, free spins, extra bonus selections, etc.). The various type(s) of outcomes and the values of the numerical outcomes may or may not be predetermined by the game program according to the type of bonus game which is being played (and, in one embodiment, according to the number of coins or credits played) but the placement of the outcomes in the grid (e.g., the determination of which selection elements are to be associated with the various outcomes) is randomly determined by the game controller.
Arrangement of the various outcomes, once determined, remains fixed for the duration of the bonus game. The arrangement of outcomes is reaccomplished, however, upon subsequent plays of the bonus game so that each individual bonus game will generally have a unique arrangement of outcomes in the grid. Upon initial play of the bonus game, the awards are first displayed and then masked to "hide" the various outcomes corresponding to the windows. Before play begins, the awards and/or game symbols are rearranged. In one preferred form of the invention, all game symbols in the bonus game are identical, and all symbols/awards are rearranged. As play begins, the player is prompted to select one of the available windows. In a touch-screen embodiment of the video game, selection of the window is accomplished by the player touching the screen in an area directly over the desired window. Upon selection of a window, the game controller causes the outcome associated with the selected window to be revealed on the display. Unselected windows remain masked so as to continue to "hide" their respective outcomes. Coin(s) or credit(s) are awarded as appropriate, corresponding to the selected outcome. In an embodiment including "end-bonus" outcomes, the selection of an end-bonus outcome causes the game controller to end the bonus game. In other examples of th invention, the player picks until two or more revealed symbols match; or until the number of picks is expired. Otherwise, the selection of any other outcome causes the controller to prompt the player to make other selection(s), one at a time, until an end-bonus outcome is selected. In one embodiment, after completion of the bonus game, the game controller causes the potential selection of bonus awards or bonus events to be displayed for a few seconds, then restores the screen to show only the selected frames or screen of the base game. The win total associated with the selected bonus symbols will ordinarily be paid out before the start of the next base game. In one other embodiment, the normalized win amounts associated with the various windows are the same regardless of the number of coins played. Thus, the normalized average bonus also remains the same for any number of coins or credits played. This is in contrast to the embodiment in which the window values differ (and in which the normalized average bonus decreases) in relation to the number of coins played. In the video version, where multiple coins or credits are played, the actual average bonus value is computed by multiplying the normalized average bonus by the number of coins played. Figure 4 shows a screen 100 displaying potential bonus awards or events 102, 104 and 106. Figure 5 shows the screen 100 of Figure 4 after the displayed bonus awards or events are hidden behind mask symbols 110, 112 and 114. Figure 6 shows a screen sequence where one selected mask symbol
114 partially reveals an underlying bonus award 102 or event after player selection. The mask symbol(s) may be removed to disclose the awards or bonuses by any means. In Figure 6, the mask symbol 114 is shown to be lifted from the bonus 102. The mask symbol may dissolve, shatter, break apart, segment, walk away, fall, float or otherwise disappear from blocking the view of the bonus award beneath it. While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.

Claims

CLAIMED:
1. A method for operating a bonus round of a gaming device, said method comprising the steps of: (a) beginning the bonus round; (b) previewing at least some and more than one of possible awards available in the bonus round; (c) masking the at least some and more than one possible awards behind a group of selections; (d) rearranging at least some of the awards; (e) picking a selection from the group of selections; (f) displaying an award after the selection is picked; (g) distributing the awards to the player or identifying the awards to be distributed to the player; (h) providing a player with the awards associated with the selection; and (i) ending the bonus round.
2. The method of claim 1 wherein the at least some awards include an end-bonus event.
3. The method of claim 1 wherein the at least some awards are selected from the group consisting of end bonus events, multipliers, free-spins, identified physical prizes and value awards.
4. The method of claim 1 wherein the bonus round ends when player selections are exhausted.
5. The method of claim 1 wherein the bonus round ends when at least two player selections match.
6. The method of claim 1 wherein the bonus round ends when a selection discloses an end-bonus feature.
7. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a1 start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the method of claim 1 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
8. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the method of claim 2 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
9. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the method of claim 3 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
10. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the method of claim 4 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
11. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the method of claim 5 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
12. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game according to the ( method of claim 6 by providing a plurality of player-selectable bonus game outcomes, the bonus game outcomes including at least one value-associated outcome.
13. A gaming machine comprising: a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game by defining a plurality of player-selectable bonus game outcomes, displaying the bonus game outcomes to a player, the bonus outcomes including a plurality of value- associated outcomes; masking the bonus outcomes; rearranging a location of the bonus outcomes; means for selecting in the bonus mode under player control one or more of the bonus game outcomes until the bonus outcome ends; and means for awarding credits for each value-associated outcome selected in the bonus game.
14. The gaming machine of claim 13 wherein the player selectable bonus outcomes include a plurality of value-associated outcomes and one or more end-bonus outcomes, the selection of one of the end-bonus outcomes causing the processor to shift operation from the bonus mode to the basic mode, the end-bonus outcomes being distinct from the value-associated outcomes, and selection of an end-bonus outcome ends the bonus game.
15. The gaming machine of claim 13 wherein the bonus outcome ends when at least one pair of player selected bonus outcomes match.
16. The gaming machine of claim 13 wherein the bonus game ends after a player has replaced at least one player selected bonus outcome.
17. The gaming machine of claim 13 further comprising a display, the display being operable in response to instructions from the processor to mask the bonus game outcomes upon set-up of the bonus game and reveal the selected bonus game outcomes during play of the bonus game.
18. The gaming machine of claim 13 further comprising a display, the display being operable in response to instructions from the processor to reveal each of the bonus game outcomes in response to the selection of an end- bonus outcome.
/ 19. The gaming machine of claim 13 wherein the means for selecting is operable in the bonus mode to select, one at a time, said one or more bonus game outcomes until the selection of an end-bonus outcome.
20. The gaming machine of claim 13 wherein the basic game comprises a slot machine having a spinning reel display for showing a number of symbols on one or more reels, the possible basic game outcomes defining various possible combinations of said symbols on said reels, one of the combinations defining a start-bonus outcome the occurrence of which causes the processor to shift operation from the basic mode to the bonus mode.
21. The gaming machine of claim 20 wherein the start-bonus outcome is characterized by the display of a designated start-bonus game symbol on one or more of the reels.
22. The gaming machine of claim 13 further including means for awarding credits in response to the selection of an end-bonus outcome in the bonus game.
23. The gaming machine of claim 13 wherein the means for awarding credits is operable to award credits equal to at least the sum of values associated with the value-associated outcomes selected in the bonus game.
24. A method of operating a gaming machine under control of a processor operable in a basic mode and a bonus mode, the method comprising the steps of: selecting under control of the processor in said basic mode a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome; shifting operation of the processor from the basic mode to the bonus mode in response to the selection of the start-bonus outcome, otherwise, continuing operation of the processor in the basic mode; setting up under control of the processor a bonus game by defining a plurality of bonus game outcomes, displaying the bonus mode outcomes and masking the bonus mode outcomes, the bonus game outcomes including a plurality of value-associated outcomes; rearranging a location of the bonus mode outcomes; selecting under player control one or more of the bonus game outcomes in the bonus mode by removing the masking of the bonus mode outcome; ending the bonus mode; and awarding credits for each value-associated outcome selected in the bonus game.
25. The method of claim 24 wherein the bonus mode outcomes include a plurality of value-associated outcomes and one or more end-bonus outcomes, the end-bonus outcomes being distinct from the plurality of value- associated outcomes. <
26. A gaming machine controlled by a processor in response to a wager, the gaming machine comprising a visual display and a game of chance displayed on the visual display, the game of chance including an assemblage of player-selectable outcomes on the visual display, the assemblage of player- selectable outcomes including a plurality of bonus outcomes, each of the bonus outcomes being displayed and then masked before allowing player selection of masked outcomes to be effected, the bonus outcomes generating a respective payoff in response to being selected by a player and then unmasked, the game of chance ending and awards being resolved.
27. The gaming machine of claim 26 wherein the player selectable outcomes include at least a plurality of value-associated bonus outcomes and at least one end-bonus outcome, said end-bonus outcome being distinct from said plurality of value-associated bonus outcomes. [ 28. The gaming machine of claim 16, wherein each of said player- selectable outcomes is displayed, then masked prior to being selected by the player and is then revealed in response to being selected by the player.
PCT/US2004/029860 2003-09-15 2004-09-09 Reveal-hide-pick-reveal video wagering game feature WO2005029417A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/663,440 2003-09-15
US10/663,440 US7316609B2 (en) 2003-09-15 2003-09-15 Reveal-hide-pick-reveal video wagering game feature

Publications (2)

Publication Number Publication Date
WO2005029417A2 true WO2005029417A2 (en) 2005-03-31
WO2005029417A3 WO2005029417A3 (en) 2006-03-16

Family

ID=34274377

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2004/029860 WO2005029417A2 (en) 2003-09-15 2004-09-09 Reveal-hide-pick-reveal video wagering game feature

Country Status (2)

Country Link
US (1) US7316609B2 (en)
WO (1) WO2005029417A2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8517814B2 (en) 2007-12-21 2013-08-27 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming
US8771064B2 (en) 2010-05-26 2014-07-08 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Families Citing this family (127)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6676127B2 (en) 1997-03-13 2004-01-13 Shuffle Master, Inc. Collating and sorting apparatus
US6190255B1 (en) * 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
US6655684B2 (en) 1998-04-15 2003-12-02 Shuffle Master, Inc. Device and method for forming and delivering hands from randomly arranged decks of playing cards
US6254096B1 (en) 1998-04-15 2001-07-03 Shuffle Master, Inc. Device and method for continuously shuffling cards
US7682245B2 (en) * 2000-02-29 2010-03-23 Igt Name your prize game playing methodology
US20070129139A1 (en) * 2000-02-29 2007-06-07 Igt On demand prize/bonus system
US8590896B2 (en) 2000-04-12 2013-11-26 Shuffle Master Gmbh & Co Kg Card-handling devices and systems
AUPR294101A0 (en) * 2001-02-07 2001-03-01 Aristocrat Technologies Australia Pty Limited Gaming machine with transparent symbol carriers
US6769983B2 (en) 2001-03-01 2004-08-03 Igt Bonus game
US8011661B2 (en) 2001-09-28 2011-09-06 Shuffle Master, Inc. Shuffler with shuffling completion indicator
US8337296B2 (en) 2001-09-28 2012-12-25 SHFL entertaiment, Inc. Method and apparatus for using upstream communication in a card shuffler
US7753373B2 (en) 2001-09-28 2010-07-13 Shuffle Master, Inc. Multiple mode card shuffler and card reading device
US7677565B2 (en) 2001-09-28 2010-03-16 Shuffle Master, Inc Card shuffler with card rank and value reading capability
US8616552B2 (en) 2001-09-28 2013-12-31 Shfl Entertainment, Inc. Methods and apparatuses for an automatic card handling device and communication networks including same
US6886829B2 (en) 2002-02-08 2005-05-03 Vendingdata Corporation Image capturing card shuffler
US20050054432A1 (en) * 2003-08-27 2005-03-10 Amos William George Gaming method and machine with bonus round
US20050059486A1 (en) * 2003-09-15 2005-03-17 Kaminkow Joseph E. Gaming device having an award plate and an indicator plate for displaying selected awards
US7364159B2 (en) * 2003-11-08 2008-04-29 King Show Games, Inc. System and method for presenting payouts in gaming systems
US20050187005A1 (en) * 2004-02-25 2005-08-25 Wms Gaming Inc. Gaming machine with award reveal feature
WO2005110565A2 (en) * 2004-05-07 2005-11-24 Wms Gaming Inc. Protecting a gaming machine from rogue code
US8142284B2 (en) * 2004-06-19 2012-03-27 Wms Gaming Inc. Method and apparatus for selecting and animating game elements in a gaming machine
US20060066048A1 (en) 2004-09-14 2006-03-30 Shuffle Master, Inc. Magnetic jam detection in a card shuffler
US7713122B2 (en) * 2005-02-23 2010-05-11 Wms Gaming Inc. Wagering game with bonus game elements dictated by basic game
US7677968B2 (en) * 2005-02-24 2010-03-16 Wms Gaming Inc. Wagering game with symbol combinations providing virtual mapping to table with game outcomes
WO2006116426A2 (en) * 2005-04-27 2006-11-02 Wms Gaming Inc. Gaming machine with repeated award feature
US7764836B2 (en) 2005-06-13 2010-07-27 Shuffle Master, Inc. Card shuffler with card rank and value reading capability using CMOS sensor
US7972210B2 (en) * 2005-07-06 2011-07-05 Gallagher Leo A Electronic slot machine
US20070060289A1 (en) * 2005-08-29 2007-03-15 Hood Jeffrey A Game device and method
US20070057469A1 (en) * 2005-09-09 2007-03-15 Shuffle Master, Inc. Gaming table activity sensing and communication matrix
US8043153B2 (en) 2005-12-23 2011-10-25 Igt Gaming device having destructive chain reaction events
US7556266B2 (en) 2006-03-24 2009-07-07 Shuffle Master Gmbh & Co Kg Card shuffler with gravity feed system for playing cards
US8579289B2 (en) 2006-05-31 2013-11-12 Shfl Entertainment, Inc. Automatic system and methods for accurate card handling
US8353513B2 (en) 2006-05-31 2013-01-15 Shfl Entertainment, Inc. Card weight for gravity feed input for playing card shuffler
US8342525B2 (en) 2006-07-05 2013-01-01 Shfl Entertainment, Inc. Card shuffler with adjacent card infeed and card output compartments
US8070574B2 (en) 2007-06-06 2011-12-06 Shuffle Master, Inc. Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature
US20080076528A1 (en) * 2006-09-08 2008-03-27 Igt Instant anonymous account creation
US8919775B2 (en) 2006-11-10 2014-12-30 Bally Gaming, Inc. System for billing usage of an automatic card handling device
JP2008188203A (en) * 2007-02-05 2008-08-21 Aruze Corp Slot machine and method of play in slot machine
US20090048022A1 (en) * 2007-08-13 2009-02-19 Igt Dynamic reconfiguration of promotional programs
JP2009095353A (en) * 2007-10-12 2009-05-07 Aruze Corp Gaming machine
US8821254B2 (en) * 2008-03-24 2014-09-02 Universal Entertainment Corporation Gaming machine having effect corresponding to award to be provided for special game and playing method thereof
US9530283B2 (en) 2008-07-03 2016-12-27 Patent Investment & Licensing Company Method for sharing game play on an electronic gaming device
US20100004054A1 (en) * 2008-07-03 2010-01-07 Acres-Fiore, Inc. Method of allocating credits for gaming devices
US20100004058A1 (en) * 2008-07-03 2010-01-07 Acres-Fiore Shared bonus on gaming device
US8192267B2 (en) 2008-07-03 2012-06-05 Patent Investment & Licensing Company Shared game play on gaming device
US8210935B2 (en) * 2008-11-12 2012-07-03 Igt Gaming system, gaming device and method of providing collectors and tokens associated with collectors
US8162742B2 (en) 2008-11-13 2012-04-24 Igt Adjusting payback data based on skill
US20100190540A1 (en) * 2009-01-29 2010-07-29 Dave Tahija Game based on guessing marker location
US8967621B2 (en) 2009-04-07 2015-03-03 Bally Gaming, Inc. Card shuffling apparatuses and related methods
US7988152B2 (en) 2009-04-07 2011-08-02 Shuffle Master, Inc. Playing card shuffler
US8784181B2 (en) 2009-08-14 2014-07-22 Igt Gaming system and method for providing a casual wagering game
US8435120B2 (en) * 2009-09-17 2013-05-07 Wms Gaming Inc. Networked community chest
US8591313B2 (en) * 2009-10-28 2013-11-26 Wms Gaming Inc. Wagering game for awarding attributes in a plurality of plays
US9495826B2 (en) 2009-11-11 2016-11-15 Igt Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
US9418510B2 (en) 2009-11-12 2016-08-16 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US8475254B2 (en) * 2009-12-28 2013-07-02 Patent Investment & Licensing Company Linked game play on gaming devices
US8323091B2 (en) 2010-08-09 2012-12-04 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
US8800993B2 (en) 2010-10-14 2014-08-12 Shuffle Master Gmbh & Co Kg Card handling systems, devices for use in card handling systems and related methods
US8485527B2 (en) 2011-07-29 2013-07-16 Savant Shuffler LLC Card shuffler
US9731190B2 (en) 2011-07-29 2017-08-15 Bally Gaming, Inc. Method and apparatus for shuffling and handling cards
US9082257B2 (en) 2011-09-30 2015-07-14 Igt Gaming system and method providing a community selection game providing bonus game selection
US8545317B2 (en) * 2011-12-04 2013-10-01 Gateway Systems, LLC Gaming system and method
US8414385B1 (en) 2011-12-13 2013-04-09 Igt Gaming system, gaming device, and method for providing a selection game with offer and acceptance features
US8986093B2 (en) 2012-02-27 2015-03-24 Igt Gaming system and method modifying one or more options provided to a player based on the player's previously-chosen options
US8974287B2 (en) * 2012-04-02 2015-03-10 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US8764544B2 (en) 2012-05-25 2014-07-01 Igt Gaming system and method providing a Keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set
US9589423B2 (en) 2012-06-12 2017-03-07 Epic Tech, Llc Method and system for pre-revealed electronic sweepstakes
US8960674B2 (en) 2012-07-27 2015-02-24 Bally Gaming, Inc. Batch card shuffling apparatuses including multi-card storage compartments, and related methods
US9105162B2 (en) * 2012-08-09 2015-08-11 Cadillac Jack Electronic gaming device with scrape away feature
US8651944B1 (en) * 2012-08-09 2014-02-18 Cadillac Jack, Inc. Electronic gaming device with scrape away feature
US9214067B2 (en) 2012-09-06 2015-12-15 Igt Gaming system and method for providing a streaming symbols game
US9449467B2 (en) 2012-09-25 2016-09-20 Igt Gaming system and method providing a selection game associated with a plurality of different sets of pickable selections
US8784174B2 (en) 2012-09-25 2014-07-22 Igt Gaming system and method for providing an offer and acceptance game
US8777744B2 (en) 2012-09-25 2014-07-15 Igt Gaming system and method configured to provide a musical game associated with unlockable musical instruments
US8672762B1 (en) 2012-09-25 2014-03-18 Igt Gaming system and method providing a selection game associated with selectable visually unblocked objects and unselectable visually blocked objects
US8840456B2 (en) 2012-09-25 2014-09-23 Igt Gaming system and method for providing an offer and acceptance game
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US9039512B2 (en) 2012-09-27 2015-05-26 Igt Gaming system and method for providing a game which populates symbols along a path
US9489804B2 (en) 2012-09-28 2016-11-08 Bally Gaming, Inc. Community gaming system with varying eligibility criteria
US9511274B2 (en) 2012-09-28 2016-12-06 Bally Gaming Inc. Methods for automatically generating a card deck library and master images for a deck of cards, and a related card processing apparatus
US9378766B2 (en) 2012-09-28 2016-06-28 Bally Gaming, Inc. Card recognition system, card handling device, and method for tuning a card handling device
US8821251B1 (en) 2013-03-04 2014-09-02 Igt Gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US10395482B2 (en) 2013-03-15 2019-08-27 Gamesys, Ltd. Systems and methods for modifying selections available in a bonus game
US9286765B2 (en) 2013-05-24 2016-03-15 Igt Gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area
US20140378196A1 (en) * 2013-06-25 2014-12-25 Epic Systems, Llc Replacement symbol skill-based redemption game
US9558626B2 (en) 2013-09-16 2017-01-31 Igt Gaming system and method providing a group game having multiple stages
CN106457036B (en) 2014-04-11 2019-11-22 巴利游戏公司 Method and apparatus for shuffling and handling board
US9474957B2 (en) 2014-05-15 2016-10-25 Bally Gaming, Inc. Playing card handling devices, systems, and methods for verifying sets of cards
US10332340B2 (en) 2014-05-28 2019-06-25 Igt Gaming system and method providing a bonus game customizable with one or more features from multiple different primary games
US9472054B2 (en) 2014-06-04 2016-10-18 Igt Gaming system and method providing a selection game including a first set of selections associated with activatable selection game enhancements and a second set of selections associated with awards
US9566501B2 (en) 2014-08-01 2017-02-14 Bally Gaming, Inc. Hand-forming card shuffling apparatuses including multi-card storage compartments, and related methods
USD764599S1 (en) 2014-08-01 2016-08-23 Bally Gaming, Inc. Card shuffler device
US9504905B2 (en) 2014-09-19 2016-11-29 Bally Gaming, Inc. Card shuffling device and calibration method
US10157520B2 (en) 2014-09-29 2018-12-18 Igt Gaming system and method for providing a multiple level selection game
US20160163152A1 (en) * 2014-12-05 2016-06-09 Igt Canada Solutions Ulc Systems and methods for prize identification, selection and communication
US9993719B2 (en) 2015-12-04 2018-06-12 Shuffle Master Gmbh & Co Kg Card handling devices and related assemblies and components
GB2549758A (en) 2016-04-28 2017-11-01 Pridefield Ltd Gaming machine with symbol accumulation
US20170316654A1 (en) 2016-04-28 2017-11-02 Igt Gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game
US20180082521A1 (en) * 2016-09-21 2018-03-22 Universal Entertainment Corporation Gaming Machine
US10275995B2 (en) 2016-09-21 2019-04-30 Igt Gaming system and method providing a skill-based wagering game with an available supplemental skill award
US10186106B2 (en) 2016-09-21 2019-01-22 Igt Gaming system and method for determining awards based on interacting symbols
US11164423B2 (en) 2016-09-22 2021-11-02 Igt Gaming system and method providing a class II bingo game with a player-selectable wild spot feature
US10933300B2 (en) 2016-09-26 2021-03-02 Shuffle Master Gmbh & Co Kg Card handling devices and related assemblies and components
US10339765B2 (en) 2016-09-26 2019-07-02 Shuffle Master Gmbh & Co Kg Devices, systems, and related methods for real-time monitoring and display of related data for casino gaming devices
GB2557901A (en) 2016-10-31 2018-07-04 Pridefield Ltd Gaming machine with symbol locking
GB2557578A (en) 2016-10-31 2018-06-27 Pridefield Ltd Gaming machine with symbol replacement
GB2562451A (en) 2017-02-06 2018-11-21 Pridefield Ltd Gaming machine with moving trigger symbols
US20190156630A1 (en) * 2017-11-13 2019-05-23 Circle Eight Games Inc. Multiple progressive reward valuation and accrual
US10916097B2 (en) 2018-05-22 2021-02-09 King Show Games, Inc. Systems, apparatuses and methods for modifying award payouts through fluctuating adjustments
US11087585B2 (en) * 2018-08-13 2021-08-10 Aristocrat Technologies Australia Pty Limited Gaming device and method for operating a gaming device
US11896891B2 (en) 2018-09-14 2024-02-13 Sg Gaming, Inc. Card-handling devices and related methods, assemblies, and components
US11376489B2 (en) 2018-09-14 2022-07-05 Sg Gaming, Inc. Card-handling devices and related methods, assemblies, and components
US11338194B2 (en) 2018-09-28 2022-05-24 Sg Gaming, Inc. Automatic card shufflers and related methods of automatic jam recovery
US11417174B2 (en) * 2019-04-08 2022-08-16 Igt Skill-based prize levels for bonus prize awards
PH12020050309A1 (en) 2019-09-10 2021-03-22 Shuffle Master Gmbh And Co Kg Card-handling devices with defect detection and related methods
US11173383B2 (en) 2019-10-07 2021-11-16 Sg Gaming, Inc. Card-handling devices and related methods, assemblies, and components
US11625975B2 (en) 2019-11-29 2023-04-11 Aristocrat Technologies Australia Pty Limited Electronic gaming machine and method for providing hotspot functionality to GUI
US11721163B2 (en) 2020-09-11 2023-08-08 Aristocrat Technologies, Inc. Credit-substitution symbol mechanics with reel growth for random based game outcomes
US11676454B2 (en) 2020-09-11 2023-06-13 Aristocrat Technologies, Inc. Credit-substitution symbol mechanics for random based game outcomes
US11341805B2 (en) 2020-09-24 2022-05-24 Aristocrat Technologies, Inc. Feature symbol frame mechanic for random based game outcomes
US11270552B1 (en) 2020-09-24 2022-03-08 Aristocrat Technologies, Inc. Symbol frame mechanics for random based game outcomes
US20220254231A1 (en) * 2021-02-09 2022-08-11 Aristocrat Technologies Australia Pty Limited Electronic gaming device with skill-based interaction mechanism after rng-based outcome determination
US11527135B2 (en) 2021-03-02 2022-12-13 Igt Modifying digit set by covering and uncovering digits of digit set
US11798367B2 (en) * 2021-08-12 2023-10-24 Igt Symbol set selection

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5411271A (en) * 1994-01-03 1995-05-02 Coastal Amusement Distributors, Inc. Electronic video match game
US6015346A (en) * 1996-01-25 2000-01-18 Aristocat Leisure Industires Pty. Ltd. Indicia selection game

Family Cites Families (112)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4448419A (en) * 1982-02-24 1984-05-15 Telnaes Inge S Electronic gaming device utilizing a random number generator for selecting the reel stop positions
US4582324A (en) * 1984-01-04 1986-04-15 Bally Manufacturing Corporation Illusion of skill game machine for a gaming system
US4624459A (en) 1985-09-12 1986-11-25 Bally Manufacturing Corporation Gaming device having random multiple payouts
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
US4991848A (en) * 1989-08-07 1991-02-12 Bally Manufacturing Corporation Gaming machine with a plateaued pay schedule
JP2719450B2 (en) * 1991-01-28 1998-02-25 ユニバーサル販売株式会社 Slot machine
US5205555A (en) * 1991-05-23 1993-04-27 Takasago Electric Industry Co., Ltd. Electronic gaming machine
US5342047A (en) * 1992-04-08 1994-08-30 Bally Gaming International, Inc. Touch screen video gaming machine
ATA141092A (en) 1992-07-09 1997-05-15 Novo Invest Casino Dev Ag GAME MACHINE GAME MACHINE
US5951397A (en) * 1992-07-24 1999-09-14 International Game Technology Gaming machine and method using touch screen
US5511781A (en) * 1993-02-17 1996-04-30 United Games, Inc. Stop play award wagering system
US6012982A (en) * 1994-02-22 2000-01-11 Sigma Game Inc. Bonus award feature in linked gaming machines having a common feature controller
US5524888A (en) * 1994-04-28 1996-06-11 Bally Gaming International, Inc. Gaming machine having electronic circuit for generating game results with non-uniform probabilities
US5456465A (en) 1994-05-20 1995-10-10 Wms Gaming Inc. Method for determining payoffs in reel-type slot machines
AUPM816194A0 (en) * 1994-09-15 1994-10-13 Aristocrat Leisure Industries Pty Ltd Improved multiple line gaming machine
US5848932A (en) 1994-09-23 1998-12-15 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
US5823874A (en) 1994-09-23 1998-10-20 Anchor Gaming Method of playing game and gaming device with an additional payout indicator
US5542669A (en) * 1994-09-23 1996-08-06 Universal Distributing Of Nevada, Inc. Method and apparatus for randomly increasing the payback in a video gaming apparatus
US6089978A (en) * 1994-09-23 2000-07-18 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US5536016A (en) * 1994-09-26 1996-07-16 Mikohn Gaming Corporation Progressive system for a match number game and method therefor
AUPN063995A0 (en) * 1995-01-19 1995-02-09 Aristocrat Leisure Industries Pty Ltd Slot machine game with dynamic score card
US5611535A (en) * 1995-02-17 1997-03-18 Bally Gaming International, Inc. Gaming machine having compound win line
US5560603A (en) 1995-06-07 1996-10-01 Atlantic City Coin & Slot Service Company, Inc. Combined slot machine and racing game
JP2659176B2 (en) * 1995-08-07 1997-09-30 コナミ株式会社 Competition game equipment
US6213876B1 (en) * 1995-09-15 2001-04-10 Naif Moore, Jr. Method of playing dice game
US5964463A (en) 1995-09-15 1999-10-12 Gulf Coast Gaming Corporation Method of playing a dice game
JP3977449B2 (en) 1995-10-31 2007-09-19 アルゼ株式会社 Game machine
GB9526089D0 (en) * 1995-12-20 1996-02-21 Astra Innovations Ltd Improvements relating to gaming or amusement machines
US5711525A (en) * 1996-02-16 1998-01-27 Shuffle Master, Inc. Method of playing a wagering game with built in probabilty variations
JP2882771B2 (en) 1996-02-19 1999-04-12 コナミ株式会社 Image display game device
AUPN827696A0 (en) * 1996-02-23 1996-03-14 Aristocrat Leisure Industries Pty Ltd Dynamic special symbols
AUPN836396A0 (en) * 1996-02-28 1996-03-21 Aristocrat Leisure Industries Pty Ltd Dynamic payline
AUPN836296A0 (en) * 1996-02-28 1996-03-21 Aristocrat Leisure Industries Pty Ltd Roaming wild card
US5788573A (en) * 1996-03-22 1998-08-04 International Game Technology Electronic game method and apparatus with hierarchy of simulated wheels
US6162121A (en) 1996-03-22 2000-12-19 International Game Technology Value wheel game method and apparatus
US5772509A (en) * 1996-03-25 1998-06-30 Casino Data Systems Interactive gaming device
US6059659A (en) * 1996-06-07 2000-05-09 Las Vegas Gaming, Inc. Roulette table having progressive jackpots
US5833538A (en) 1996-08-20 1998-11-10 Casino Data Systems Automatically varying multiple theoretical expectations on a gaming device: apparatus and method
AUPO194396A0 (en) * 1996-08-28 1996-09-19 Aristocrat Leisure Industries Pty Ltd Slot machine game - hidden object
US5851148A (en) 1996-09-30 1998-12-22 International Game Technology Game with bonus display
US5769716A (en) * 1996-09-30 1998-06-23 International Game Technology Symbol fall game method and apparatus
US5882261A (en) * 1996-09-30 1999-03-16 Anchor Gaming Method of playing game and gaming device with at least one additional payout indicator
US5997401A (en) 1996-10-25 1999-12-07 Sigma Game, Inc. Slot machine with symbol save feature
US6059658A (en) 1996-11-13 2000-05-09 Mangano; Barbara Spinning wheel game and device therefor
US5873781A (en) * 1996-11-14 1999-02-23 Bally Gaming International, Inc. Gaming machine having truly random results
AUPO387796A0 (en) * 1996-11-27 1996-12-19 Aristocrat Leisure Industries Pty Ltd Gaming machine
AUPO429596A0 (en) * 1996-12-18 1997-01-23 Aristocrat Leisure Industries Pty Ltd Find the prize
US6572471B1 (en) * 1996-12-18 2003-06-03 Aristocrat Technologies Australia Pty, Ltd. Slot machine game—find the prize
US6454651B1 (en) * 1997-03-12 2002-09-24 Shuffle Master, Inc. Method of scoring a video wagering game
US6179711B1 (en) * 1997-03-12 2001-01-30 Shuffle Master, Inc. Method of scoring a video wagering game
US6203429B1 (en) * 1997-04-23 2001-03-20 Wms Gaming Inc. Gaming machine with bonus mode
US5855514A (en) * 1997-05-16 1999-01-05 Stuart J. Kamille Probability game with insured winning
US6062980A (en) * 1997-05-19 2000-05-16 Luciano; Robert A. Method of playing a multi-stage wagering game
US6135884A (en) 1997-08-08 2000-10-24 International Game Technology Gaming machine having secondary display for providing video content
US6126542A (en) 1997-08-11 2000-10-03 Boyd Gaming Corporation Gaming device and method offering primary and secondary games
US6174233B1 (en) * 1997-08-27 2001-01-16 Universal Sales Co., Ltd. Game machine
US5911418A (en) * 1997-10-10 1999-06-15 Anchor Gaming Methods of playing card games with an additional payout indicator
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6146273A (en) 1997-10-24 2000-11-14 Mikohn Gaming Corporation Progressive jackpot gaming system with secret bonus pool
US5980384A (en) 1997-12-02 1999-11-09 Barrie; Robert P. Gaming apparatus and method having an integrated first and second game
US6159096A (en) 1997-12-12 2000-12-12 Shuffle Master, Inc. Method and apparatus for configuring a slot-type wagering game
US6173955B1 (en) 1998-12-22 2001-01-16 Mikohn Gaming Corporation Poker dice casino game method of play
US6004207A (en) 1997-12-23 1999-12-21 Wms Gaming Inc. Slot machine with incremental pay-off multiplier
US6174235B1 (en) * 1997-12-30 2001-01-16 Walker Digital, Llc Method and apparatus for directing a game with user-selected elements
US6302790B1 (en) 1998-02-19 2001-10-16 International Game Technology Audio visual output for a gaming device
WO1999045509A1 (en) * 1998-03-06 1999-09-10 Mikohn Gaming Corporation Gaming machines with bonusing
US6190255B1 (en) * 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
US6315660B1 (en) 1998-03-24 2001-11-13 Wms Gaming Inc. Gaming machines with board game theme
AU763563B2 (en) 1998-05-27 2003-07-24 Universal Entertainment Corporation Gaming machine
JP2000042204A (en) 1998-05-27 2000-02-15 Aruze Corp Game machine
US6231445B1 (en) * 1998-06-26 2001-05-15 Acres Gaming Inc. Method for awarding variable bonus awards to gaming machines over a network
US6224483B1 (en) * 1998-07-08 2001-05-01 Battle Born Gaming Multi-spin rotating wheel bonus for video slot machine
US6231442B1 (en) * 1998-07-08 2001-05-15 Battle Born Gaming Video slot machine with multi-choice second bonus
US5997400A (en) 1998-07-14 1999-12-07 Atlantic City Coin & Slot Services Co., Inc. Combined slot machine and racing game
US6159098A (en) 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine
US6988732B2 (en) * 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US6142873A (en) 1998-09-22 2000-11-07 Casino Data Systems Gaming device
US6159097A (en) 1999-06-30 2000-12-12 Wms Gaming Inc. Gaming machine with variable probability of obtaining bonus game payouts
US7296089B2 (en) * 1999-08-27 2007-11-13 At&T Corp. Method for improving web performance by adapting servers based on client cluster characterization
US6159095A (en) 1999-09-09 2000-12-12 Wms Gaming Inc. Video gaming device having multiple stacking features
US6390473B1 (en) * 1999-09-09 2002-05-21 Olaf Vancura Apportionment of pay out of casino game with escrow
US6309300B1 (en) 1999-09-13 2001-10-30 International Game Technology Gaming bonus apparatus and method with player interaction
US6511375B1 (en) * 2000-06-28 2003-01-28 Igt Gaming device having a multiple selection group bonus round
US6315664B1 (en) 2000-06-28 2001-11-13 Igt Gaming device having an indicator selection with probability-based outcome
US6319124B1 (en) 2000-06-28 2001-11-20 Igt Gaming device with signified reel symbols
US6569015B1 (en) * 2000-07-27 2003-05-27 Igy Gaming device having separately changeable value and modifier bonus scheme
US6328649B1 (en) 2000-07-27 2001-12-11 Igt Gaming device having multiple award enhancing levels
AUPQ907900A0 (en) * 2000-07-28 2000-08-24 Aristocrat Technologies Australia Pty Limited Gaming machine with uneven paylines
US6439995B1 (en) * 2000-09-07 2002-08-27 Igt Gaming device having a bonus scheme with multiple selection groups
US6569016B1 (en) * 2000-10-04 2003-05-27 Igt Gaming device having a method for randomly generating a bonus round outcome
US6375187B1 (en) * 2000-10-06 2002-04-23 Igt Gaming device having improved offer and acceptance bonus scheme
US6514141B1 (en) * 2000-10-06 2003-02-04 Igt Gaming device having value selection bonus
US6413161B1 (en) * 2000-10-11 2002-07-02 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6602136B1 (en) * 2000-10-11 2003-08-05 Igt Gaming device with a bonus scheme involving movement along paths with path change conditions
US6494785B1 (en) * 2000-10-11 2002-12-17 Igt Gaming device having a destination pursuit bonus scheme with advance and setback conditions
US6659864B2 (en) * 2000-10-12 2003-12-09 Igt Gaming device having an unveiling award mechanical secondary display
US6599192B1 (en) * 2000-10-16 2003-07-29 Igt Gaming device having risk evaluation bonus round
US6599185B1 (en) * 2000-10-16 2003-07-29 Igt Gaming device having a multiple selection and award distribution bonus scheme
US6890257B2 (en) * 2001-04-19 2005-05-10 Igt Gaming device having offer/acceptance advance threshold and limit bonus scheme
US6559015B1 (en) * 2001-06-01 2003-05-06 Advanced Micro Devices, Inc. Fabrication of field effect transistor with dual laser thermal anneal processes
US6506118B1 (en) * 2001-08-24 2003-01-14 Igt Gaming device having improved award offer bonus scheme
US6632141B2 (en) * 2001-08-31 2003-10-14 Igt Gaming device having an offer an acceptance selection bonus scheme with a terminator and an anti-terminator
US6719632B2 (en) * 2001-08-31 2004-04-13 Igt Gaming device having an award offer and termination bonus scheme
US6793578B2 (en) * 2001-08-31 2004-09-21 Igt Gaming device having a primary game outcome employed in a bonus game
US6582307B2 (en) * 2001-09-21 2003-06-24 Igt Gaming device having a selection-type bonus game that activates a mechanical device
US6609974B2 (en) * 2001-09-28 2003-08-26 Igt Gaming device having a multiple round game that includes player choices and processor choices
US6942566B2 (en) * 2001-09-28 2005-09-13 Igt Gaming device having an improved offer/acceptance bonus scheme
US7722451B2 (en) * 2002-02-28 2010-05-25 Igt Gaming device having improved offer and acceptance game with masked offers
US7959508B2 (en) * 2002-05-14 2011-06-14 Atronic International Gmbh Gaming machine with player selection of options in bonus game
US20040048644A1 (en) * 2002-09-06 2004-03-11 Peter Gerrard Gaming device having a progressive award funded through skill, strategy or risk gaming event
US7291066B2 (en) * 2003-09-08 2007-11-06 Atronic International Gmbh Bonus game displaying and awarding randomly selected values

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5411271A (en) * 1994-01-03 1995-05-02 Coastal Amusement Distributors, Inc. Electronic video match game
US6015346A (en) * 1996-01-25 2000-01-18 Aristocat Leisure Industires Pty. Ltd. Indicia selection game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8517814B2 (en) 2007-12-21 2013-08-27 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming
US10366575B2 (en) 2007-12-21 2019-07-30 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming
US11004308B2 (en) 2007-12-21 2021-05-11 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming
US11594107B2 (en) 2007-12-21 2023-02-28 Aristocrat Technologies Australia Pty Limited Gaming system and method of gaming
US8771064B2 (en) 2010-05-26 2014-07-08 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Also Published As

Publication number Publication date
WO2005029417A3 (en) 2006-03-16
US7316609B2 (en) 2008-01-08
US20050059459A1 (en) 2005-03-17

Similar Documents

Publication Publication Date Title
US7316609B2 (en) Reveal-hide-pick-reveal video wagering game feature
US6905412B2 (en) Bonus game for a gaming machine
US7455585B2 (en) Accumulation of award opportunities during slot game
US6648757B1 (en) Dual-award bonus game for a gaming machine
US8371925B2 (en) Gaming machine with dynamic bonus limiting feature
AU785276B2 (en) Matching game for a gaming machine
US7780511B2 (en) Gaming machine having a first bonus event that influences a probability of a second bonus event
US7112136B2 (en) Slot machine with reel symbol matching feature
US8491373B2 (en) Gaming machine with risk/reward feature
EP0984408A2 (en) Slot machine with pattern-driven award feature
US20060003835A1 (en) Gaming machine with eligibility for participation in features
GB2411508A (en) Gaming machine with special award feature
AU2018202684A1 (en) A gaming machine with bonus feature
US7594848B2 (en) Gaming machine with player-operated display mechanism
AU776974B2 (en) Gaming machine with eligibility for participation in features

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A2

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BW BY BZ CA CH CN CO CR CU CZ DK DM DZ EC EE EG ES FI GB GD GE GM HR HU ID IL IN IS JP KE KG KP KZ LC LK LR LS LT LU LV MA MD MK MN MW MX MZ NA NI NO NZ PG PH PL PT RO RU SC SD SE SG SK SY TJ TM TN TR TT TZ UA UG US UZ VN YU ZA ZM

AL Designated countries for regional patents

Kind code of ref document: A2

Designated state(s): BW GH GM KE LS MW MZ NA SD SZ TZ UG ZM ZW AM AZ BY KG MD RU TJ TM AT BE BG CH CY DE DK EE ES FI FR GB GR HU IE IT MC NL PL PT RO SE SI SK TR BF CF CG CI CM GA GN GQ GW ML MR SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
122 Ep: pct application non-entry in european phase