WO2005097276A1 - Electronic ball game - Google Patents

Electronic ball game Download PDF

Info

Publication number
WO2005097276A1
WO2005097276A1 PCT/AU2005/000516 AU2005000516W WO2005097276A1 WO 2005097276 A1 WO2005097276 A1 WO 2005097276A1 AU 2005000516 W AU2005000516 W AU 2005000516W WO 2005097276 A1 WO2005097276 A1 WO 2005097276A1
Authority
WO
WIPO (PCT)
Prior art keywords
ball
game
interactive
screen
ball game
Prior art date
Application number
PCT/AU2005/000516
Other languages
French (fr)
Inventor
Antony Course
Original Assignee
E Ball Games Pty. Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2004901915A external-priority patent/AU2004901915A0/en
Application filed by E Ball Games Pty. Limited filed Critical E Ball Games Pty. Limited
Priority to US10/599,801 priority Critical patent/US20070200298A1/en
Priority to AU2005231521A priority patent/AU2005231521A1/en
Publication of WO2005097276A1 publication Critical patent/WO2005097276A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0037Tracking a path or terminating locations on a target surface or at impact on the ground
    • A63B2024/0043Systems for locating the point of impact on a specific surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games

Abstract

The invention is an interactive ball game which includes a screen (30) upon which the game is displayed and which acts as a target, and a ball sensing apparatus (45) which detects the motion of a ball as it passes through it, said sensing apparatus (45) having associated software which determines the trajectory of the ball and its level of success in the game with respect to the target, and means (50) for preventing a ball from hitting the screen (30).

Description

ELECTRONIC BALL GAME
Area of the Invention
This invention relates to the area of electronic games and in particular to an electronic ball game which is provided with means to detect the motion of a ball and determine its trajectory as an input to the game.
Background to the Invention
There are many electronically based games on the market which are operated by the use of a joy stick or the like. These however do not provide any real interaction between a player and the game in that they do not test a player's playing prowess but rather their reaction speed to game prompts.
The system of the invention will be described specifically in relation to football and a golf game but it is to be understood that it has applications in relation to other games such as simulated tennis, cricket, baseball, soccer, basketball, netball, rugby or any other ball game.
Outline of the Invention
It is an object of the invention to provide a truly interactive ball game whereby a player kicks, throws or otherwise projects a ball towards its desired destination and actual involvement in the game is simulated. The invention is an interactive ball game which includes a screen or upon which the game is displayed and which acts as a target, and a ball sensing apparatus which detects the motion of a ball as it passes through it, said sensing apparatus having associated software which determines the trajectory of the ball and its level of success in the game with respect to the target, and means for preventing a ball from hitting the screen.
It is preferred that the game be enclosed in a housing, preferably of some see through net or mesh material.
It is also preferred that the means for preventing the ball hitting the screen is a mesh or net in front of the screen through which the screen is visible.
It is further preferred that this net be translucent. It is also preferred that the net have a lower edge adjacent a lower edge of the screen to which an elongate weighted member is attached by elastic members to a surface below the screen.
It is further preferred that the lower edge of the net be connected to a ramping component between it and the surface.
It is also preferred that an alarm means be provided to ensure that the ball does not leave the housing without a player obtaining authorised access to it.
It is preferred that the sensors used in the ball sensing apparatus be infra-red transmitters and receivers although any appropriate sensors can be used. It is further preferred that the sensing apparatus consist of two rectangular grids of such sensors separated by a pre-determined distance. It is also preferred that the ball may be sensed in more than one plane and while two is the number described here it is envisaged that three could be used.
In order that the invention may be more readily understood I shall describe by way of non limiting example a specific embodiment of the invention.
Brief Description of the Drawing Figures
Fig. 1 Shows a perspective drawing of an embodiment of the invention;
Fig. 2 Shows an example of a screen of the invention when used for football;
Fig. 3 Shows a schematic diagram of the net in front of the screen of the invention.
Description of an Embodiment of the Invention
In one embodiment of the invention 10 as shown in Figure 1 the ball sensing apparatus consists of two parallel rectangular members 40 which comprise part of a housing 20 around the game and are spaced a predetermined distance apart and at some distance away from a display screen 30 or target. In the embodiment of the invention shown an interactive video display screen is used which responds to a player's activities although other games may require a still picture.
Figure 2 shows an example of an interactive video display when used with a football game and, when a player kicks a ball at the screen image, the player shown will attempt to block the ball or the like. The interior face 45 of each rectangular member is provided on all sides with an array of infra red light transmitters and receivers.
In this embodiment of the invention, the infra red light sources are driven in synchronisation and when the ball passes between the beam and the sensor, the signal to the sensor is eliminated so from each beam there is an indication of the position of the ball at the time of the breaking of the beam.
If there are two such beams, then the position of the ball will be at the intersection of the beams at the time and this can be calculated by a computer device which is programmed to know where the beams are at any time and the two signals can be integrated to provide a position signal for the ball. If the starting point of the ball is known, then a trajectory can be calculated.
Alternatively, and preferably there may be tracking of the balls movement at a number of positions and this can be achieved either by having the sensor array so that there will be a number of breaking of the light beams over a short period or alternatively more than two light sources and associated sensors can be located at positions so that the position of the ball at at least two time intervals is calculated. The trajectory between the various positions can be calculated and the subsequent trajectory can be estimated.
From these calculations software provides information about characteristics of the movement of the ball and this can be displayed on a monitor for examination by the user in an interactive game or in an interactive competition.
As well as, or as an alternative to these possible methods of display, the information may be held in the memory of the computer for later recovery and use. For example statistical means may be used to provide information about a large number of similar events, details of best and worst 'scores', the trajectory and speed, can be held in the memory.
This information can be used to establish changes overtime in the players results and can also be used for competition input.
The invention also provides a rebound net 50 behind the sensor arrays and in front of the screen so that the ball can be returned to the player for restriking so that a continuous game involving multiple shots can be simulated by the system.
As can be seen in Figure 3 the net 50 in front of the screen is see through and has a lower edge 51 adjacent a lower edge of the screen to which an elongate weighted member 52 is attached by elastic or similar extensible members 53 to a surface below the screen. The lower edge of the net is also connected to a ramping component 54 between it and the surface down which a ball is guided away from the net. The resilience of the elastic members 53 acts to cushion the shock of the ball impact on the net.
The player plays his shot within a cage type area which is a confined space surrounded by nets or similar and forms housing 20. This means that the game can be played in a small area and indoors. It also means that the ball stays within a confined space for easy retrieval by a player.
The housing or cage is preferably built in a number of modules with each module having a net or mesh covered frame. The modules are joined by hinges or bolted together so that the cage is portable and easily assembled and dismantled.
The game may have centralised control features. From a central control station the system is able to do one or a number of things like determine user activity, run competitions, add or change options such as degree of difficulty and length of games, change images within games and coordinate marketing activity like collecting player names, issuing player cards and receiving and delivering vouchers.
The game is built to be used for any ball sport. The game content and graphics can be taken from existing electronic games.
As an illustration the Australian Rules game can be adapted from the AFL 2004 PlayStation, Gameboy, Xbox game. This is achieved by having the electronic game using the same characteristics as a joy stick.
Existing electronic games have joystick software which enables developers to have game players use a joy stick with software which talks to the sensors, tracks the ball's trajectory and speed of the ball.
The interactive ball game software continually waits for a ball to be kicked hit or thrown. Once it senses a valid shot it passes the electronic game the position of the ball, the trajectory and speed. This is then linked into existing game graphics and ball behaviour algorithms to create images and hence games from existing game content.
A purpose of the invention is to quickly develop separate games and graphical images for any sport without having to go to the expense of developing the graphics and game programming.
In another simpler form of the invention, a continuous target is provided at which a game ball may be directed, and, for ease of description, this will be described in terms of a golf game.
The target, could be a physical target or could, say, be a scene of a golf hole printed on the material of the target so that the person playing the game can deliberately aim the ball at a particular position on the course.
Associated with, and preferably just in front of the net, an interlinking mesh of infra red beams is provided which can consist of two groups of beams at right angles to each other, the arrangement being such that distortion of two beams will indicate the position at which the ball strikes the net.
If required, an indicator can be provided which, immediately after the ball strikes the net, provides an indication at the position at which the strike was made. Recording means is also provided whereby the position at which a number of strokes meet the net can be recorded and used by the player or a coach to examine the consistency and statistical variation from the required target in a number of strokes.
In orderto use this form of the invention the player simply locates his/her ball and, with the required club, aims at the background to the position at which he/she requires the ball to pass and hits the ball. When the ball is struck, shortly before it hits the net, it passes through the infra red beam array and the position is recorded on the two beams at right angles through which the ball passes.
The actual mode of detection of the ball may vary but, in one particular form, if the beam normally passes to a receiver then the intensity at the receiver will reduce when the ball is passing through the beam, as the beam is somewhat distorted and, from this, an indication of the position is obtained.
It may well be that, if the player is a good player, he/she may be deliberately intend a ball to deviate from the initial target position because of an imposed fade or draw and it may thus be that the important aspect to the player is not so much where the ball causes actuation of the infra red sensors but rather the consistency of this position when a number of shots of a similar type are made.
In order to provide further information, a number of spaced arrays can be provided and means to receive and correlate the position of the ball as it passes through each array and, from this, can obtain an indication of the path of the ball through the arrays.
It will be appreciated that the ball sensing apparatus of the invention can also give an indication of where the net is struck by any type of ball whether a soccer ball or a tennis ball or a thrown ball such as a cricket ball or a baseball.
There is, again a target which has a painted or printed background, and a net or screen in front of it which is used to absorb the kinetic energy of the ball as it reaches this. The target may be either a physical target or more preferably may be a scene appropriate to the sporting game being played.
As an illustration the player could participate in a simulated environment like a famous shot from a golfing tournament, like Greg Norman shot at the 1996 US Open so that they feel as though they were playing that shot.
If required a rear projection screen may be provided on which different targets may be readily located.
The sensors are located in front of the target directed towards the path of the ball and may be in a protective housing or behind the net or screen for protection purposes.
Each of the sensors are connected to a control box which has software which enables the signals from the various sensors to be integrated and to provide a path of the ball as it moves towards the net.
It is preferred that the signals operate in synchronisation and this can also be controlled by the computer program.
For each signal of the sensors, using two planes, a position is provided in two dimensions of the ball and, over the flight of the ball, the various positions can be shown as a ball path.
If it is of value to obtain a three dimensional path, then at least a third plane is required and this will enable the path to be tracked in three dimensions. In this case the points at each exposure can be stored as a table and can be presented to a viewer either in this form of a fixed image or in the form of where the image is plotted.
The actual variations can enable a software program which located in the control box to get an indication of the actual movement of the ball and from this determine the path of the ball.
The control box can, within milliseconds of the ball passing through the sensors, calculate the speed and path of the ball and transfer the details to the game as a result of this shot.
The output of the game can be fed directly to an Internet site, should this be desired, or can be transferred directly to some person so the system could be used for running competitions where, say the score on the shots in the game are compiled, thereby allowing multiple players to compete against each other wherever the machines are located, even overseas.
A camera may also record a player's execution of a shot. The output from the cameras and the trajectory calculation can also be used to provide a comparative arrangement whereby the movement of the ball striker and the trajectory of the ball can be directly compared, say in a split screen arrangement with a known, usually professional player effecting the same shot and the trajectory achieved by that player.
A purpose of the invention is to quickly develop separate games and graphical images for any sport. For example if we wish to create a penalty goal kicking game for soccer we can use the existing content(e.g. major stadiums, players etc.) and game program (the scoring, ball dynamics and the routines which determine what happens depending upon the outcome of a shot i.e. goal, save, corner) from an existing soccer game title.
Whilst two particular forms of the invention have been described it is to be understood that variations and modifications can be made in this without departing from the spirit and scope of the invention.

Claims

The claims defining the invention are as follows:
1. An interactive ball game which includes a screen or upon which the game is displayed and which acts as a target, and a ball sensing apparatus which detects the motion of a ball as it passes through it, said sensing apparatus having associated software which determines the trajectory of the ball and its level of success in the game with respect to the target, and means for preventing a ball from hitting the screen.
2. An interactive ball game as claimed in claim 1 wherein the screen display is static.
3. An interactive ball game as claimed in claim 1 wherein the screen display is an interactive video display in response to characteristics of a particular game.
4. An interactive ball game as claimed in any one of claims 1 to 3 in which the means for preventing the ball hitting the screen is a mesh or net in front of the screen through which the screen is visible.
5. An interactive ball game as claimed in claim 4 in which the net is translucent.
6. An interactive ball game as claimed in claim 4 or claim 5 wherein the net has a lower edge, adjacent a lower edge of the screen, to which an elongate member is attached by elastic members to a surface below the screen.
7. An interactive ball game as claimed in claim 6 wherein the lower edge of the net is connected to a ramping component between it and the surface.
8. An interactive game as claimed in any one of claims 1 to 7 wherein the game is enclosed in a housing.
9. An interactive game as claimed in claim 8 wherein the housing is a framework covered in see through mesh material.
10. An interactive ball game as claimed in any one of claims 1 to 9 wherein the ball sensing apparatus includes at least one array of sensor means in front of the net and separated from it by a predetermined distance.
11. An interactive ball game as claimed in claim 10 wherein the ball sensing apparatus includes more than one array of sensor means in front of the net, these being separated from one and other by predetermined distances.
12. An interactive ball game as claimed in claim 10 or claim 11 wherein each array of sensor means includes a rectangular frame having sensors arranged on an inner surface of the frame.
13. An interactive ball game as claimed in any one of claims 1 to 12 in which the sensors are infra-red transmitters and receivers.
14. An interactive ball game as claimed in any one of claims 1 to 13 wherein the passage of a ball is sensed in more than one plane.
15. An interactive ball game as claimed in any one of claims 1 to 14 wherein an alarm means is provided to ensure that the ball does not leave the housing without a player obtaining authorised access to it.
16. An interactive ball game as claimed in any one of claims 1 to 15 wherein the game content and graphics can be taken from existing electronic games by having the interactive game using the same characteristics as a joy stick in a corresponding electronic game.
17. An interactive ball game substantially as herein described with reference to the accompanying drawings.
PCT/AU2005/000516 2004-04-08 2005-04-08 Electronic ball game WO2005097276A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US10/599,801 US20070200298A1 (en) 2004-04-08 2005-04-08 Electronic Ball Game
AU2005231521A AU2005231521A1 (en) 2004-04-08 2005-04-08 Electronic ball game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2004901915A AU2004901915A0 (en) 2004-04-08 Electronic ball game
AU2004901915 2004-04-08

Publications (1)

Publication Number Publication Date
WO2005097276A1 true WO2005097276A1 (en) 2005-10-20

Family

ID=35124866

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2005/000516 WO2005097276A1 (en) 2004-04-08 2005-04-08 Electronic ball game

Country Status (2)

Country Link
US (1) US20070200298A1 (en)
WO (1) WO2005097276A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2425356B (en) * 2005-04-20 2010-01-06 Richard Bruce Welch Sports game apparatus and method
US20140080638A1 (en) * 2012-09-19 2014-03-20 Board Of Regents, The University Of Texas System Systems and methods for providing training and instruction to a football kicker
CN104258555B (en) * 2014-09-10 2016-05-11 北京理工大学 Adopt two body-building interactive systems of fisting the goal of RGBD visual sensing

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5221082A (en) * 1992-02-05 1993-06-22 Ingolf Corporation Enhanced golf simulation system
US5333874A (en) * 1992-05-06 1994-08-02 Floyd L. Arnold Sports simulator
US5401018A (en) * 1992-11-13 1995-03-28 Lazer-Tron Corporation Baseball simulation game
US5443260A (en) * 1994-05-23 1995-08-22 Dynamic Sports Technology Virtual reality baseball training and amusement system
US5626526A (en) * 1995-03-31 1997-05-06 Pao; Yi-Ching Golf training device having a two-dimensional, symmetrical optical sensor net
US5846139A (en) * 1996-11-13 1998-12-08 Carl J. Bair Golf simulator
WO2003035189A1 (en) * 2001-09-22 2003-05-01 Oh Seok Kwon Simulation system for golf practice
WO2003045506A2 (en) * 2001-11-21 2003-06-05 Tilting Tees Limited Golf simulator

Family Cites Families (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1540670A (en) * 1925-06-02 jdhdvhj
US533874A (en) * 1895-02-12 Button-attaching machine
US920907A (en) * 1908-11-06 1909-05-11 Spalding & Bros Ag Golf pratice-net.
US3197208A (en) * 1962-08-13 1965-07-27 Makar John Golf ball flight arresting device including a vertically adjustable aiming target
US3778064A (en) * 1972-04-10 1973-12-11 Golf In Equipment Corp Simulated golf game device
US4083561A (en) * 1976-08-11 1978-04-11 Fred R. Daffer, Jr. Soccer practice net
US4070018A (en) * 1976-10-12 1978-01-24 Hodges Kenneth M Ball impact target with ball impact sensor
US4063739A (en) * 1977-01-27 1977-12-20 Rose Wally Golf warm up net
US4150825A (en) * 1977-07-18 1979-04-24 Wilson Robert F Golf game simulating apparatus
US4556219A (en) * 1984-06-25 1985-12-03 Tillery Thomas H Golf practice cage
US4703931A (en) * 1985-11-07 1987-11-03 Steen Evert J Apparatus for returning or rebounding a ball
US4805917A (en) * 1987-08-13 1989-02-21 Pop-A-Shot, Inc. Basketball game
US4913439A (en) * 1989-05-19 1990-04-03 Performance Golf Products, Inc. Golf practice net apparatus
US5116056A (en) * 1990-09-07 1992-05-26 Schmutte Charles T Indoor golf practice apparatus
US5472205A (en) * 1994-06-20 1995-12-05 Thrustmaster, Inc. Opto-electric golf club swing sensing system and method
US5492319A (en) * 1994-10-11 1996-02-20 Lee; Sung C. Indoor golf chip shot practice apparatus
US6308565B1 (en) * 1995-11-06 2001-10-30 Impulse Technology Ltd. System and method for tracking and assessing movement skills in multidimensional space
US5626531A (en) * 1996-02-02 1997-05-06 Tee To Green Inc. Golf ball with tag, and detecting system
US5569094A (en) * 1996-03-06 1996-10-29 Macaluso; Anthony G. Golf practice net
US5807193A (en) * 1997-05-09 1998-09-15 Jas D. Easton, Inc. Adjustable ball backstop
US5842940A (en) * 1997-07-24 1998-12-01 Macaluso; Anthony G. Multi-use net
US5947831A (en) * 1997-08-27 1999-09-07 Mccarthy; Charles J. Target for golf practice
US5938546A (en) * 1997-12-17 1999-08-17 Caruso; Anthony Apparatus for rebounding balls
US5989130A (en) * 1998-01-26 1999-11-23 Macaluso; Anthony G. Multi-use net
US6264570B1 (en) * 1998-09-04 2001-07-24 Young W. Yoon Practice sports net
US6485373B1 (en) * 1999-05-14 2002-11-26 Roger A. Stephens Sportnet
KR100432931B1 (en) * 2001-12-27 2004-05-27 재이손산업주식회사 Chip shot practice game kit
US20040219985A1 (en) * 2003-05-02 2004-11-04 Van Dijk Antonius F. System for preventing theft of sporting goods
US7066845B2 (en) * 2004-03-18 2006-06-27 Shoot-A-Way, Inc. Baseball training system and method

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5221082A (en) * 1992-02-05 1993-06-22 Ingolf Corporation Enhanced golf simulation system
US5333874A (en) * 1992-05-06 1994-08-02 Floyd L. Arnold Sports simulator
US5401018A (en) * 1992-11-13 1995-03-28 Lazer-Tron Corporation Baseball simulation game
US5443260A (en) * 1994-05-23 1995-08-22 Dynamic Sports Technology Virtual reality baseball training and amusement system
US5626526A (en) * 1995-03-31 1997-05-06 Pao; Yi-Ching Golf training device having a two-dimensional, symmetrical optical sensor net
US5846139A (en) * 1996-11-13 1998-12-08 Carl J. Bair Golf simulator
WO2003035189A1 (en) * 2001-09-22 2003-05-01 Oh Seok Kwon Simulation system for golf practice
WO2003045506A2 (en) * 2001-11-21 2003-06-05 Tilting Tees Limited Golf simulator

Also Published As

Publication number Publication date
US20070200298A1 (en) 2007-08-30

Similar Documents

Publication Publication Date Title
US9283431B2 (en) Trajectory detection and feedback system
US7854669B2 (en) Trajectory detection and feedback system
CN101049545B (en) Method for controlling game running
US20090029754A1 (en) Tracking and Interactive Simulation of Real Sports Equipment
US4995607A (en) Interactive sports training device
JP7087188B2 (en) Systems and methods for optimizing the launch of sports balls
US8834303B2 (en) Arena baseball game system
US6702292B2 (en) Game ball system incorporating means for position sensing
JPH10127851A (en) Method and apparatus for training interactive tennis
JP7103688B2 (en) Immersive and responsive gameplay practice areas, systems and methods
CN106964129A (en) Motion track follow-up mechanism and method and utilize their shooting analogue means
JP2002052246A (en) Game machine
JP5266513B2 (en) Golf simulator, golf game apparatus and program
US20200197772A1 (en) Projected game arena with movable surfaces
US20060178236A1 (en) Device for detecting and recording characterstics of a projectile
US20070200298A1 (en) Electronic Ball Game
WO2018154162A1 (en) Method, system and computer program for automatic refereeing
KR101879418B1 (en) Apparatus for baseball game and method for providing baseball game thereof
EP1115462A1 (en) Sports training aid
JP5266512B2 (en) Golf simulator, golf game apparatus and program
JPH11299947A (en) Virtual game device
AU2012201068A1 (en) Electronic Ball Game
AU2005231521A1 (en) Electronic ball game
KR100883260B1 (en) Putting game device
US11141645B2 (en) Athletic ball game using smart glasses

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KM KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NA NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SM SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): BW GH GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LT LU MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 2005231521

Country of ref document: AU

NENP Non-entry into the national phase

Ref country code: DE

WWW Wipo information: withdrawn in national office

Ref document number: DE

ENP Entry into the national phase

Ref document number: 2005231521

Country of ref document: AU

Date of ref document: 20050408

Kind code of ref document: A

WWP Wipo information: published in national office

Ref document number: 2005231521

Country of ref document: AU

WWE Wipo information: entry into national phase

Ref document number: 2007200298

Country of ref document: US

Ref document number: 10599801

Country of ref document: US

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGTHS PURSUANT TO RULE 69(1) EPC OF 28-03-2007

WWP Wipo information: published in national office

Ref document number: 10599801

Country of ref document: US

122 Ep: pct application non-entry in european phase

Ref document number: 05729724

Country of ref document: EP

Kind code of ref document: A1

WWW Wipo information: withdrawn in national office

Ref document number: 5729724

Country of ref document: EP