WO2005117649A1 - Chair interconnection for a gaming machine - Google Patents
Chair interconnection for a gaming machine Download PDFInfo
- Publication number
- WO2005117649A1 WO2005117649A1 PCT/US2005/018681 US2005018681W WO2005117649A1 WO 2005117649 A1 WO2005117649 A1 WO 2005117649A1 US 2005018681 W US2005018681 W US 2005018681W WO 2005117649 A1 WO2005117649 A1 WO 2005117649A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- base
- gaming machine
- chair
- connector
- electrical connector
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C9/00—Stools for specified purposes
- A47C9/02—Office stools not provided for in main groups A47C1/00, A47C3/00 or A47C7/00; Workshop stools
- A47C9/022—Office stools not provided for in main groups A47C1/00, A47C3/00 or A47C7/00; Workshop stools movably mounted on a working-table or the like
-
- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C7/00—Parts, details, or accessories of chairs or stools
- A47C7/62—Accessories for chairs
- A47C7/72—Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10T—TECHNICAL SUBJECTS COVERED BY FORMER US CLASSIFICATION
- Y10T29/00—Metal working
- Y10T29/49—Method of mechanical manufacture
- Y10T29/49718—Repairing
- Y10T29/49721—Repairing with disassembling
- Y10T29/49723—Repairing with disassembling including reconditioning of part
Definitions
- This application is related to United States Provisional Patent Application Serial No. 60/575,604, entitled “SPEAKER SYSTEM FOR A GAMING MACHINE” (Attorney Docket 1842.066PRV) and is also related to United States Provisional Patent Application Serial No. 60/575,605, entitled “CHAIR INTERCONNECTION FOR A GAMING MACHINE” (Attorney Docket 1842.067PRV) and is also related to United States Provisional Patent Application Serial No.
- a wide variety of gaming devices are now available to game players and to gaming establishment operators in computerized form, from slot machines to games that are traditionally played live such as poker and blackjack.
- Computerized video game systems must provide sufficient feedback to the gamer to make the game fun to play, and they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market.
- a chair for a gaming device can be mechanically and electrically coupled to the gaming device via a sled.
- FIG. 1 shows the general environment for a gaming system according to one embodiment.
- Figure 2A shows a rear perspective view of a base and gaming machine interconnection system, in accordance with one embodiment.
- Figure 2B shows further details of the interconnection system of Figure 2A.
- Figure 3 A shows a front perspective view of the interconnection system of Figure 2.
- Figure 3B shows further details of the view of Figure 3 A.
- Figure 4A shows a top view of the interconnection system of Figure 1.
- Figure 4B shows a side section view of Figure 4A.
- Figure 4C shows a detail of Figure 4B.
- Figure 5 A shows a top view of the interconnection system of Figure 1.
- Figure 5B shows a side section view of Figure 5 A.
- Figure 5C shows a detail of Figure 5B.
- Figure 6A shows a top view of the interconnection system of Figure 1.
- Figure 6B shows a side section view of Figure 6A.
- Figure 6C shows a detail of Figure 6B.
- DETAILED DESCRIPTION In the following detailed description, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration specific embodiments in which the invention may be practiced.
- embodiments of the invention can include any variety of combinations and/or integrations of the embodiments described herein.
- the term "gaming machine” refers to a machine into which a coin or token is deposited, or which is activated by a card or token associated with data regarding non-monetary chattel, to play a game that uses a video display or an electromechanical device with a spinning reel.
- the gaming machines include slot machines and push button machines.
- the gaming machines include coin operated machines and machines having a serial interface.
- Gaming machines also include gaming tables capable of being initiated by a card or token. Gaming machines can be stand-alone or they can be mounted on a stand. As used herein, gaming machine also refers to the stand for the gaming machine, if one is provided.
- Figure 1 shows the general environment for a gaming system according to one embodiment, hi this example, the system includes chair 100 electrically and mechanically coupled to a gaming machine 102.
- Gaming machine 102 can be a gaming machine such as a slot machine, for example. It can be stand-alone or mounted on a stand, for example.
- chair 100 is coupled to the gaming machine via a base 104, such as a sled, h some embodiments, the electrical connection between chair 100 and gaming machine 102 is omitted and chair 100 is only mechanically coupled to the gaming machine.
- the system further includes electronics, such as a speaker package 110 incorporated into chair 100 and coupled via an electrical connection 112 to gaming machine 102.
- Gaming machine 102 includes hardware and software and produces sound signals which are delivered to speaker package 110.
- Speaker package 110 provides sound effects, game noises, and other audio effects from gaming machine 102.
- electrical connection 112 runs through base 104 from machine 102 to speaker package 110 in the chair.
- other electrical signals can be delivered to other types of electronics in the chair, for example video signals or power signals for lights.
- the gaming machine includes speakers and the sound signals are delivered to the gaming machine speakers instead of, or in addition to, the chair speakers.
- Chair 100 generally includes a back 120 and a seat 125. The chair is swivel mounted to a seat post 130. Seat post 130 is at least partially hollow to allow connection 112 to run through the post.
- An access panel 135 can be provided in the seat post 130 to allow access to connection 112 to allow a user to connect wires running from speaker package 110 to a electrical connection 107 in base 104.
- Electrical connection 107 can be a circuit board or a flex cable, for example.
- Base 104 is removably connectable to gaming machine 102, both mechanically and electrically, at a connection assembly 105 coupled to machine 102. This allows for easier installation and maintenance than a permanent connection. Electrical signals from the machine go to a connector coupled to the cabinet of game machine 102 which mates with a connector on base 104 of the chair.
- Figures 2A and 2B show a perspective view of base 104 and game machine connection assembly 105, in accordance with one embodiment.
- a guide pin 202 Extending from a front end of the base is a guide pin 202 which is for engaging with a guide pin receiver 222 on the gaming machine.
- a second guide pin and pin receiver are located on the other side of the front end of the sled, but are not shown on Figure 2B.
- a rigidly mounted mechanical coupling member such as a cross-pin 204.
- Cross-pin 204 extends outward from the front end of the base and has a longitudinal orientation parallel with the front end of the sled.
- cross-pin 204 includes a folded or curled metal piece defining a tubular structure, hi other examples, the cross-pin can be a solid member.
- Cross- pin 204 is located so as to go through a slot opening 224 exposed through a front plate 207 of the connection assembly 105.
- cross-pin 204 is part of a rotary locking mechanism, in accordance with one embodiment.
- a mechanical locking member such as a tubular locking member which has a cut-away section allowing the cross-pin to enter the interior of the tubular locking member.
- the tubular locking member is operatively coupled to a removable actuator 226 which is accessible on the front side of the gaming machine. When actuator 226 is inserted and then rotated downward, the mbular locking member rotates and holds cross-pin 204 in place within the interior of the tubular locking member.
- Figures 3 A and 3B show a rear perspective view of base 104 and connection assembly 105.
- a housing 320 mounted to a back side of plate 207 is a housing 320.
- a mechanical coupling member such as a mbular locking member 302.
- tubular locking member 302 includes ends which protrude from holes at each end of housing 320 and pins 304 hold the tubular member in position.
- a portion of actuator 226 can be seen extending through front plate 207. Again, as actuator 226 is rotated downward, tubular locking member 320 rotates to encompass and hold cross-pin 204 (Fig. 2B).
- a mounting plate 310 is float-mounted to front plate 207 and is located behind opening 227 (FIG. 2B).
- both ends of plate 310 are mounted to the front plate by bolts 312 with springs 314 located between a head of the bolt and the plate.
- the springs 314 allow plate 310 to move back and forth relative to front plate 207.
- springs 314 are attached to plate 310 and the holes in the plate for bolts 312 are larger than the bolt diameter. This allows plate 310 to translate left and right, up and down, and diagonally relative to front plate 207. This allows substantial misalignment between the base 104 and the gaming machine and allows for tolerance to mount the electrical connection together. For example, as pins 202 (Fig. 2B) reach receivers 222, they may be offline by about VV to about l A" or so depending on the floor surface, for example.
- the spring-loaded plate adapts to the misalignment and can move up/down, left/right, or diagonally, as needed. Moreover, this is a blind- mate connection system and the user does not manually manipulate the interconnection. Accordingly the system automatically adjusts as necessary.
- Electrical connector 330 is also mounted to plate 310. In one example, connector 330 is float-mounted to plate 310, allowing for further adjustment between the connector on the sled and connector 330 when the connectors are mated. Thus, as the sled is being pushed toward the gaming machine, plate 310 can adjust depending on the alignment of pins 202 and receivers 222, and then connector 330 can adjust depending on the relative alignment between the sled connector and itself.
- the electrical connector 330 is rigidly mounted to plate 310.
- Figure 4A shows a top view of the system.
- Figure 4B shows a section of Figure 4A and
- Figure 4C shows further details of connection assembly 105.
- Figure 4C shows the base 104 separated from connection assembly 105 before being connected.
- base 104 includes an electrical connector 410 coupled to a front end of the sled.
- the electrical connector 410 is exposed on the front end and is located below a top surface 404 of base 104. This helps prevent a user from intentionally or unintentionally accessing the connection.
- Connector 410 is operatively coupled to the electronic devices in the game seat via electrical connection 415.
- connector 410 on base 104 is a receptacle side of a blind-mate drawer connector.
- One embodiment uses Tyco Electronics AMP 213974-1, for example.
- Connector 330 can be a blind-mate drawer style connector from AMP with up to 30 contacts (AMP part number 213973-1), for example.
- the plug side of connector 330 floats and has alignment guides.
- Connector 410 can be rigidly fixed to base 104 with the connector mating occurring when the base 104 is moved towards connection assembly 105.
- Alignment between the base 104 and connection assembly 105 is configured to ensure that the base, and thus the connectors 330, 410 are aligned in the horizontal and vertical direction prior to the connector housings coming into contact with each other, since guiding pin 202 extends farther forward than connector 410. Accordingly, pin 202 is pushed into guiding hole receiver 222 ( Figure 2B) before the connector 410 contacts its mating connector 330. Again, receiver 222 and connector 330 are both located on the spring-loaded plate 310 and thus allow for misalignment to be overcome. Furthermore, connector 330 can be float-mounted to plate 310. In some embodiments, the connector on the base can be float mounted and the connector on the gaming machine is fixed.
- FIG. 5 A shows a top view of the system.
- Figure 5B shows a section of
- Figure 5A and Figure 5C shows further details of connection assembly 105 and base 104, in accordance with one embodiment.
- Figure 5C shows a section view of base 104 pushed into assembly 105.
- Pin 202 has extended through guide hole receiver 222, and the electrical connector 330 on spring-loaded plate 310 is electrically mated to connector 410 on the base.
- Figure 6A shows a top view of the system.
- Figure 6B shows a section of Figure 6A and Figure 6C shows further details of connection assembly 105, in accordance with one embodiment.
- Figure 6C shows a cross-section of base 104 coupled to connection assembly 105.
- Actuator 226 has been rotated downward to lock or latch cross-pin 204 within tubular locking member 302.
- actuator 226 pushes a spring-loaded pin 606 into a cut-out 604 in housing 320.
- pin 606 will be biased inward toward the center and hold member 302 in place. This in turn holds the cross-pin 204 and the sled in place.
- the actuator 226 is inserted until it pushes pin 606 back into cut-out 604 and then the actuator is rotated upward.
- a second spring-loaded pin at the second cutout located 90 degrees from cut-out 604.
- member 302 can be mounted such that its rotational center is offset from its geometric center. Thus, when it is rotated it will further pull in the cross-pin 204 to help seat the electrical connection, for example.
- the system provides for substantially simultaneous mechanical and electrical connection.
- the blind-mate system allows the electrical and mechanical connectors to be situated such that the connections happen substantially simultaneously and without undue adjustment by the installer.
- To mechanically couple the chair to the machine the base is slid towards the machine and latched to the machine using the rotary latching mechanism discussed above.
- To electrically and mechanically connect the chair to the machine the base is slid towards the machine and guided as discussed above. The base is then latched to the machine using one of the techniques described above or another latching system.
- the rotary latching mechanism provides a secure retention technique of the base and connector, while providing a stress-free electrical connection. This is important if somebody lifts the chair for example.
- the mechanical coupling holds the units together tightly enough that twisting one or the other does not effect the electrical connection.
- the floating connection allows for mounting the base on either hard floors or carpeting. To remove the base, for example, for maintenance reasons, the actuator is rotated and the electrical and mechanical connections are decoupled as the base is slid away from the machine.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/569,689 US8029369B2 (en) | 2004-05-28 | 2005-05-26 | Chair interconnection for a gaming machine |
Applications Claiming Priority (8)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US57515304P | 2004-05-28 | 2004-05-28 | |
US57560504P | 2004-05-28 | 2004-05-28 | |
US57560404P | 2004-05-28 | 2004-05-28 | |
US60/575,605 | 2004-05-28 | ||
US60/575,604 | 2004-05-28 | ||
US60/575,153 | 2004-05-28 | ||
US64035004P | 2004-12-30 | 2004-12-30 | |
US60/640,350 | 2004-12-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005117649A1 true WO2005117649A1 (en) | 2005-12-15 |
Family
ID=35462682
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2005/018681 WO2005117649A1 (en) | 2004-05-28 | 2005-05-26 | Chair interconnection for a gaming machine |
PCT/US2005/018475 WO2005117648A1 (en) | 2004-05-28 | 2005-05-26 | Chair interconnection for a gaming machine |
PCT/US2005/018595 WO2005120127A1 (en) | 2004-05-28 | 2005-05-26 | Speaker system for a gaming machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2005/018475 WO2005117648A1 (en) | 2004-05-28 | 2005-05-26 | Chair interconnection for a gaming machine |
PCT/US2005/018595 WO2005120127A1 (en) | 2004-05-28 | 2005-05-26 | Speaker system for a gaming machine |
Country Status (2)
Country | Link |
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US (3) | US8000484B2 (en) |
WO (3) | WO2005117649A1 (en) |
Cited By (5)
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US8672757B2 (en) | 2004-05-28 | 2014-03-18 | Wms Gaming Inc. | Gaming device with attached audio-capable chair |
US8678923B2 (en) | 2010-11-02 | 2014-03-25 | Wms Gaming Inc. | Gaming machine chair and wagering game systems and machines with a gaming chair |
US8894487B2 (en) | 2011-06-14 | 2014-11-25 | Wms Gaming Inc. | Gaming machine having chair with modular back panel |
US9058714B2 (en) | 2011-05-23 | 2015-06-16 | Wms Gaming Inc. | Wagering game systems, wagering gaming machines, and wagering gaming chairs having haptic and thermal feedback |
US9142083B2 (en) | 2011-06-13 | 2015-09-22 | Bally Gaming, Inc. | Convertible gaming chairs and wagering game systems and machines with a convertible gaming chair |
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Also Published As
Publication number | Publication date |
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US8029369B2 (en) | 2011-10-04 |
US8454087B2 (en) | 2013-06-04 |
US20080039215A1 (en) | 2008-02-14 |
WO2005120127A1 (en) | 2005-12-15 |
US8000484B2 (en) | 2011-08-16 |
WO2005120127A9 (en) | 2006-03-30 |
US20080246321A1 (en) | 2008-10-09 |
WO2005117648A1 (en) | 2005-12-15 |
US20080211276A1 (en) | 2008-09-04 |
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