WO2006052636A3 - Gaming system - Google Patents

Gaming system Download PDF

Info

Publication number
WO2006052636A3
WO2006052636A3 PCT/US2005/039754 US2005039754W WO2006052636A3 WO 2006052636 A3 WO2006052636 A3 WO 2006052636A3 US 2005039754 W US2005039754 W US 2005039754W WO 2006052636 A3 WO2006052636 A3 WO 2006052636A3
Authority
WO
WIPO (PCT)
Prior art keywords
controller
media player
causes
gaming system
button
Prior art date
Application number
PCT/US2005/039754
Other languages
French (fr)
Other versions
WO2006052636A2 (en
Inventor
Peter Maciver
Original Assignee
Mattel Inc
Peter Maciver
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/199,718 external-priority patent/US8382567B2/en
Application filed by Mattel Inc, Peter Maciver filed Critical Mattel Inc
Publication of WO2006052636A2 publication Critical patent/WO2006052636A2/en
Publication of WO2006052636A3 publication Critical patent/WO2006052636A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/202Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the game platform being a DVD player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Abstract

A gaming system for use with a media player and one or more output devices, where the media player is configured to receive user signals, to read and execute information from a game medium, and to present portions of the information on the one or more output devices. The gaming system includes a game medium having information readable by the media player that, when executed, causes the media player to produce a game having a plurality of scenes, wherein each scene causes the media player to selectively respond to the reception of user signals. The gaming system also includes a remote unit operable by one or more users. The remote unit includes a controller, a transmitter coupled to the controller, a first button coupled to the controller, and a second button coupled to the controller. The controller is configured to selectively operate in a first mode that causes the transmitter to transmit a user signal upon actuation of either the first or second buttons, and a second mode that causes the transmitter to transmit a user signal upon actuation of the first button, and to transmit no user signal upon actuation of the second button.
PCT/US2005/039754 2004-11-03 2005-11-03 Gaming system WO2006052636A2 (en)

Applications Claiming Priority (14)

Application Number Priority Date Filing Date Title
US62547304P 2004-11-03 2004-11-03
US60/625,473 2004-11-03
US63070904P 2004-11-23 2004-11-23
US60/630,709 2004-11-23
US66882905P 2005-04-05 2005-04-05
US60/668,829 2005-04-05
US67077705P 2005-04-12 2005-04-12
US60/670,777 2005-04-12
US68389705P 2005-05-23 2005-05-23
US60/683,897 2005-05-23
US11/199,718 2005-08-08
US11/199,718 US8382567B2 (en) 2004-11-03 2005-08-08 Interactive DVD gaming systems
US11/266,760 2005-11-02
US11/266,760 US7331857B2 (en) 2004-11-03 2005-11-02 Gaming system

Publications (2)

Publication Number Publication Date
WO2006052636A2 WO2006052636A2 (en) 2006-05-18
WO2006052636A3 true WO2006052636A3 (en) 2006-11-23

Family

ID=36337000

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/039754 WO2006052636A2 (en) 2004-11-03 2005-11-03 Gaming system

Country Status (2)

Country Link
US (1) US7331857B2 (en)
WO (1) WO2006052636A2 (en)

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Also Published As

Publication number Publication date
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US20060121965A1 (en) 2006-06-08
US7331857B2 (en) 2008-02-19

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