WO2007058621A1 - Appareil de jeu a jeu bonus - Google Patents

Appareil de jeu a jeu bonus Download PDF

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Publication number
WO2007058621A1
WO2007058621A1 PCT/SG2006/000253 SG2006000253W WO2007058621A1 WO 2007058621 A1 WO2007058621 A1 WO 2007058621A1 SG 2006000253 W SG2006000253 W SG 2006000253W WO 2007058621 A1 WO2007058621 A1 WO 2007058621A1
Authority
WO
WIPO (PCT)
Prior art keywords
feature game
game
gaming apparatus
main game
gaming
Prior art date
Application number
PCT/SG2006/000253
Other languages
English (en)
Inventor
Po Lian Poh
Lay Ngee Tay
Original Assignee
Weike (S) Pte Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Weike (S) Pte Ltd filed Critical Weike (S) Pte Ltd
Publication of WO2007058621A1 publication Critical patent/WO2007058621A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the present invention relates broadly to a gaming apparatus, to a method of triggering a feature game on a gaming apparatus, and to a computer readable data storage medium having stored thereon computer code means for instructing a computer processor of a gaming apparatus to execute a method of triggering a feature game on the gaming apparatus.
  • Some gaming machines contain feature games in addition to main games.
  • the feature games typically provide additional sources of entertainment for players by increasing the chances of bonus prizes being awarded to players.
  • a feature game is typically triggered by a random event that occurs during play of a main game. However, due to the random event triggering, a player is unable to judge if or when the feature game may be activated. As such, there is no perceived progression towards the "reward" of the feature game, which limits the effectiveness of using the feature game to increase player enjoyment.
  • a gaming apparatus comprising: a main game; a feature game; and an accumulator for accumulating one or more parameters based on results of the main game; wherein an activation of the feature game is triggered by at least one parameter reaching a predetermined value.
  • the parameters may comprise a first parameter accumulated based on negative results of the main game, and a second parameter accumulated based on positive results of the main game.
  • the accumulator may be arranged for displaying current values of the parameters.
  • the gaming apparatus may further comprise a stimulator module for stimulating the player based on the results of the main game.
  • the stimulator module may be arranged for visual stimulation, audio stimulation or both.
  • the stimulator module may be arranged for displaying one or more animated opponent characters as part of the visual stimulation, and the feature game may comprise selection of one of the opponent characters for involvement in the feature game.
  • the gaming apparatus may further comprise a feature game credit pool for accumulating credit and for awarding prizes resulting from the feature game.
  • the accumulator may clear the accumulated parameters in increments over a pre-determined period of time when main game credits reach zero.
  • the gaming apparatus may be linked to one or more other gaming apparati, and a credit pool for the feature game may be linked between the gaming apparati.
  • a method of triggering a feature game on a gaming apparatus comprising: providing a main game on the gaming apparatus; accumulating one or more parameters based on results of the main game on the gaming apparatus; and triggering activation of the feature game based on at least one parameter reaching a predetermined value.
  • the parameters may comprise a first parameter accumulated based on negative results of the main game, and a second parameter accumulated based on positive results of the main game.
  • the method may further comprise displaying current values of the parameters.
  • the method may further comprise stimulating the player based on the results of the main game.
  • the stimulating may be visual stimulation, audio stimulation or both.
  • the method may further comprise displaying one or more animated opponent characters as part of the visual stimulation, and the feature game may comprise selecting one of the opponent characters for involvement in the feature game.
  • the method may further comprise accumulating credit in a feature game credit pool and awarding prizes resulting from the feature game using the credit pool.
  • the method may further comprise clearing the accumulated parameters in increments over a pre-determined period of time when main game credits reach zero.
  • the method may further comprise linking the gaming apparatus to one or more other gaming apparati, and linking a credit pool for the feature game between the gaming apparati.
  • a computer readable data storage medium having stored thereon computer code means for instructing a computer processor of a gaming apparatus to execute a method of triggering a feature game on the gaming apparatus, the method comprising: providing a main game on the gaming apparatus; accumulating one or more parameters based on results of the main game on the gaming apparatus; and triggering activation of the feature game based on at least one parameter reaching a predetermined value.
  • Figure 1 is a schematic perspective view of a gaming machine in an example embodiment.
  • Figure 2 is a screenshot of a main game screen in an example embodiment.
  • Figure 3 is a screenshot showing a selected computer opponent for playing a feature game in an example embodiment.
  • Figure 4 is a screenshot showing a feature game feature in an example embodiment.
  • Figure 5 is a screenshot showing another feature game feature in an example embodiment.
  • Figure 6 is a schematic diagram of a network linking a plurality of gaming machines in an example embodiment.
  • Figure 7 is a schematic drawing of a computer system for implementing a method and gaming machine in accordance with an example embodiment.
  • Figure 8 shows a flow chart illustrating a method of triggering a feature game on a gaming apparatus according to an example embodiment.
  • a feature game is provided and may be played separately from a main game.
  • the example embodiment can be implemented on a gaming machine 100.
  • the game machine 100 comprises a main game liquid crystal display (LCD) screen 102, a feature game LCD screen 104, a keyset 106 of buttons, a credit input mechanism in the form of a coin slot 108 and a prize tray 110.
  • the main game LCD screen 102 displays the main game when it is being played and the feature game LCD screen 104 displays the feature game when the feature game has been activated.
  • the main game LCD screen 102 and the feature game LCD screen 104 are incorporated with touch screen technology to allow the player to play the main game and the feature game.
  • the keyset 106 of buttons allows a player to operate the gaming machine 100.
  • the coin slot 108 allows the player to insert coins when required, to operate the games in the gaming machine 100, while the prize tray 110 allows cash prizes to be given to the player.
  • the gaming machine further comprises a speaker 112 that is utilised to output programmed sound effects corresponding to the games stored in the gaming machine 100.
  • the feature game LCD screen 104 and the speaker 112 are coupled to a processor 114 installed in the gaming machine 100 for stimulating the player through visual effects, audio effects or both.
  • Figure 2 is a screenshot 200 of the main game LCD screen 102 in the example embodiment.
  • the main game is graphically represented as a reel game 202 which involves matching of a pre-determined sequence of graphical symbols e.g. 204 on the reels.
  • An Anger Bar 206 and a Happiness Bar 208 are also displayed.
  • the Anger Bar 206 and the Happiness Bar 208 are animated visual representations of an accumulator program implemented on the gaming machine 100 ( Figure 1).
  • a percentage of the Anger Bar 206 is incremented.
  • a percentage of the Happiness Bar 208 is incremented.
  • the increments of the respective Bars 206, 208 are based on factors such as the win or loss amount of the player and the game play frequency.
  • a feature game is triggered.
  • the player can play the feature game without paying additional credits.
  • the triggering of the feature game is thus based on the accumulated win/loss parameter values of the accumulator, as represented by the Anger Bar 206 and the Happiness Bar 208.
  • the visual representations of the accumulator ie. the Bars 206, 208) provide an indication to the player showing the "progression" towards playing the feature game and receiving the "reward” of the feature game. Therefore, the player is able to judge if and when the feature game may be activated. This can increase the player's enjoyment and interest in the gaming machine.
  • the feature game in the example embodiment is described.
  • the feature game is referred to as the HIT/TIP feature game.
  • the HIT/TIP feature game when triggered, is displayed on the feature game LCD screen 104 ( Figure 1).
  • the player selects one computer opponent from a number of computer opponents displayed on the feature game LCD screen 104 to be "hit” or "tipped”.
  • Figure 3 shows a screenshot 302 of the feature game LCD screen 104 where a selected computer opponent 304 is displayed. If the feature game was triggered by the event when the Anger Bar 206 ( Figure 2) is full, an animation of the opponent character 304 being "physically hit” is displayed (see the screenshot 402 in Figure 4).
  • Playing the feature game also provides an element of further participation and decision-making to the player (e.g. selecting the computer opponent).
  • the randomly assigned prizes for each of the computer opponents are revealed. As such, prizes that would have been paid had the player selected other computer opponents, after the triggering event of the HIT/TIP feature game, are displayed. This provides the player with a judgement of the winning opportunities in the feature game. Revealing the random prizes assigned to each computer opponent can thus provide the player with a sense of "fairness", and a further incentive for the player to play the main game in order to activate the feature game. For example, the player may prolong playing time at the gaming machine to play further feature games if the player sees other prizes having higher values than the prize paid out to the player.
  • the feature game may allow the player to either vent his frustration or to celebrate his winnings after the feature game has been triggered.
  • the HIT/TIP feature game thus provides more entertainment to the player.
  • the credits that are awarded by the feature game to the player are paid out from a credits pool stored in the gaming machine.
  • the gaming machine is programmed such that the credits pool of the feature game is not awarded to the player in a single payout.
  • the relevant accumulator Bar 206 or 208 that triggered the feature game is cleared to zero after the player finishes playing the feature game.
  • the accumulator Bars 206, 208 are not completely cleared when the amount of game credits available to play the main game becomes zero. This can happen e.g. when the player stops playing the gaming machine. Rather, the Bars 206, 208 are programmed to be cleared in gradual steps over time when the amount of game credits is zero e.g. when the gaming machine is not being used. Clearing the Bars 206, 208 gradually may provide new players with an opportunity to visually judge and compare the accumulator bars e.g. Bars 206, 208 displayed on different gaming machines when deciding on which gaming machine to start playing. The benefit to the players for choosing accumulator bars e.g. Bars 206, 208 at a high level is that it may take a lesser time to activate the feature game.
  • the different computer opponents from which one opponent is chosen as part of playing the feature game are also displayed on the feature game LCD screen 104 during the progression of the main game.
  • These animated opponents or characters are programmed to stimulate the player according to the results of the main game.
  • the stimulation may be in the form of the animated opponents gesticulating or laughing at the player when the player loses the main game or displaying expressions of dejection when the player wins the main game etc.
  • the animated opponents are modelled after ambitious historical figures such as Cao Cao, an Egyptian Queen or ZeTian XinZhang, in the example embodiment.
  • Figure 6 shows a plurality of gaming machines 604 being linked together. Players operating each of the plurality of gaming machines 604 may activate and play the feature game as described above.
  • a central credits pool 606 is generated with credit pool contributions from each machine. This increases the credits pool available for pay out of credits in relation to the feature game.
  • a larger credits pool provides an increased incentive for a player to play the feature game.
  • the example embodiment above can be implemented on a computer controlled gaming machine. It may be implemented as software, such as a computer program being executed within the gaming machine, and instructing the gaming machine to conduct the gaming process of the example embodiment.
  • the gaming machine may comprise a computer module 702, schematically shown in Figure 7.
  • the computer module 702 in the example includes a processor 718, a Random Access Memory (RAM) 720.
  • the computer module 702 also includes a number of Input/Output (I/O) interfaces, for example I/O interface 724 to a display 708 and I/O interface 726 to speaker 727.
  • I/O Input/Output
  • the components of the computer module 702 typically communicate via an interconnected bus 728 and in a manner known to the person skilled in the relevant art.
  • the application program is typically supplied to the user of the gaming machine 700 encoded on a data storage medium such as a CD-ROM or a flash memory module such as a memory card/stick and read utilising a corresponding data storage medium drive of a data storage device 730.
  • the application program is read and controlled in its execution by the processor 718.
  • Intermediate storage of program data maybe accomplished using RAM 720.
  • Figure 8 shows a flow chart 800 illustrating a method of triggering a feature game on a gaming apparatus according to an example embodiment.
  • a main game is provided on the gaming apparatus.
  • one or more parameters are accumulated based on results of the main game on the gaming apparatus.
  • activation of the feature game is triggered based on at least one parameter reaching a predetermined value.
  • the example embodiment described above provides visual representations indicating to the player the progression towards playing the feature game and receiving the prizes awarded by the feature game. The player can thus judge if and when the feature game may be activated. This may increase the player's enjoyment and interest in the gaming machine.
  • the interaction between the player and the gaming machine may also increase based on the stimulation by the animated computer opponents and the awarding of prizes by the feature game.
  • the feature game may also allow the player to either vent his frustration or to celebrate his winnings. Existing gaming machines do not incorporate such reflections of emotions into games.
  • the paying of credits is not restricted to coins and may comprise usage of stored-value cards or credit cards.
  • display of both the main game and the feature game can be on a single screen and is not restricted to being displayed on two separate screens.
  • bars have been described as the visual indicators of the accumulator, other visual indicators can be similarly used for the accumulator such as, but not limited, to an hour glass, a pie chart, an X-Y line or a crystal ball.
  • the animated computer opponents may be varied according to the theme required of a particular gaming machine. For example, if the theme is ancient China, characters may be modelled after famous historical figures from ancient China.
  • the animation of the gestures of the computer opponents and the "hitting" or “tipping” of the feature game is not limited to those as described.
  • other opposing animation elements and/or animated representations based on different kinds of games can similarly be implemented.
  • main game has been described as a reel game
  • other forms of games such as card games can be implemented as the main game.
  • the graphical representation of a reel game implemented as a main game is also not limited to that as described.
  • matching symbols such as fruits or vehicles may also be used in the main game.

Abstract

Cette invention concerne un appareil de jeu comprenant un jeu principal, un jeu bonus, et un moyen de cumul qui cumule un ou plusieurs paramètres selon des résultats du jeu principal, une activation du jeu bonus étant déclenchée par le fait qu’au moins un paramètre atteint une valeur prédéterminée.
PCT/SG2006/000253 2005-11-18 2006-09-01 Appareil de jeu a jeu bonus WO2007058621A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SG200507141-0A SG132527A1 (en) 2005-11-18 2005-11-18 Gaming apparatus with feature game
SG200507141-0 2005-11-18

Publications (1)

Publication Number Publication Date
WO2007058621A1 true WO2007058621A1 (fr) 2007-05-24

Family

ID=38048924

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SG2006/000253 WO2007058621A1 (fr) 2005-11-18 2006-09-01 Appareil de jeu a jeu bonus

Country Status (2)

Country Link
SG (1) SG132527A1 (fr)
WO (1) WO2007058621A1 (fr)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999019037A1 (fr) * 1997-10-14 1999-04-22 Casino Data Systems Appareil et procede de jeu comprenant un jeu a bonus a interactivite avec le joueur
WO2002033868A2 (fr) * 2000-10-17 2002-04-25 Atlantic City Coin & Slot Service Company, Inc. Dispositif de bonus de machine de jeux et procede d'utilisation
WO2002054331A2 (fr) * 2001-01-04 2002-07-11 Anchor Gaming Procede et appareil de jeu a declenchement d'evenements signales par la presence d'un symbole declencheur a des emplacements particuliers
WO2004052477A2 (fr) * 2002-12-10 2004-06-24 Colepat, Llc Dispositif de jeu dote d'un jeu principal activant une etape bonus
WO2004082779A2 (fr) * 2003-03-13 2004-09-30 The Game Tree Jeu a possibilite d'etape bonus sequentielle
WO2004090823A1 (fr) * 2003-04-03 2004-10-21 Acres Gaming Incorporated Systeme de mise en oeuvre d'un jeu secondaire
WO2005026888A2 (fr) * 2003-09-08 2005-03-24 Igt Dispositif de jeu possedant de multiples jeux secondaires interdependants
WO2005035080A2 (fr) * 2003-09-15 2005-04-21 Mikohn Gaming Corporation Jeu bonus a roues et a lignes multiples pour jeu de base de casino presentant certaines caracteristiques et procede associe
WO2005102474A2 (fr) * 2004-04-15 2005-11-03 Bally Gaming, Inc. Systeme et procede pour jouer un jeu a bonus
WO2005107912A1 (fr) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited Systeme et procede pour fournir plusieurs jeux

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999019037A1 (fr) * 1997-10-14 1999-04-22 Casino Data Systems Appareil et procede de jeu comprenant un jeu a bonus a interactivite avec le joueur
WO2002033868A2 (fr) * 2000-10-17 2002-04-25 Atlantic City Coin & Slot Service Company, Inc. Dispositif de bonus de machine de jeux et procede d'utilisation
WO2002054331A2 (fr) * 2001-01-04 2002-07-11 Anchor Gaming Procede et appareil de jeu a declenchement d'evenements signales par la presence d'un symbole declencheur a des emplacements particuliers
WO2004052477A2 (fr) * 2002-12-10 2004-06-24 Colepat, Llc Dispositif de jeu dote d'un jeu principal activant une etape bonus
WO2004082779A2 (fr) * 2003-03-13 2004-09-30 The Game Tree Jeu a possibilite d'etape bonus sequentielle
WO2004090823A1 (fr) * 2003-04-03 2004-10-21 Acres Gaming Incorporated Systeme de mise en oeuvre d'un jeu secondaire
WO2005026888A2 (fr) * 2003-09-08 2005-03-24 Igt Dispositif de jeu possedant de multiples jeux secondaires interdependants
WO2005035080A2 (fr) * 2003-09-15 2005-04-21 Mikohn Gaming Corporation Jeu bonus a roues et a lignes multiples pour jeu de base de casino presentant certaines caracteristiques et procede associe
WO2005102474A2 (fr) * 2004-04-15 2005-11-03 Bally Gaming, Inc. Systeme et procede pour jouer un jeu a bonus
WO2005107912A1 (fr) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited Systeme et procede pour fournir plusieurs jeux

Also Published As

Publication number Publication date
SG132527A1 (en) 2007-06-28

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