WO2007081941B1 - Character for computer game and method - Google Patents

Character for computer game and method

Info

Publication number
WO2007081941B1
WO2007081941B1 PCT/US2007/000514 US2007000514W WO2007081941B1 WO 2007081941 B1 WO2007081941 B1 WO 2007081941B1 US 2007000514 W US2007000514 W US 2007000514W WO 2007081941 B1 WO2007081941 B1 WO 2007081941B1
Authority
WO
WIPO (PCT)
Prior art keywords
avatar
user
initial
information
appearence
Prior art date
Application number
PCT/US2007/000514
Other languages
French (fr)
Other versions
WO2007081941A3 (en
WO2007081941A2 (en
Inventor
John W Lyle
Brenton Lyle
Robert S Ellsworth
Original Assignee
Lyle Corporate Dev
John W Lyle
Brenton Lyle
Robert S Ellsworth
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lyle Corporate Dev, John W Lyle, Brenton Lyle, Robert S Ellsworth filed Critical Lyle Corporate Dev
Priority to EP07709655A priority Critical patent/EP1981604A2/en
Publication of WO2007081941A2 publication Critical patent/WO2007081941A2/en
Publication of WO2007081941A3 publication Critical patent/WO2007081941A3/en
Publication of WO2007081941B1 publication Critical patent/WO2007081941B1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Abstract

A video game character or avatar is generated using images of the player so that the on-screen avatar being controlled by the player appears like the player. Answers to a questionnaire or a psychological profile are provided by the player to determine characteristics that the player views as desirable, which are used to generate a final version of the avatar. Iterations of the avatar appearance are generated from the initial appearance to the final, more desirable appearance. Using the avatar, as play of the game proceeds the player's avatar begins as a character appearing like themselves and gradually becomes a character that is more as they would like to appear. The avatar increases the emotional impact of games by providing strong visual and psychological connections with the player. The avatar may instead begin from an initial character that does not appear similar to the player. The iterations may make the avatar gradually less appealing or with other changes in appearance, in some embodiments.

Claims

AMENDED CLAIMS received by the International Bureau on 28 November 2007 (28.11.2007)We Claim:
1. A method for providing an avatar for a user, comprising the steps of: receiving personal information from the user, the personal information including psychological information relating to the user's perception of appearence; generating an initial avatar from the personal information; generating a further avatar by applying the personal information of the user to the initial avatar so as to modify the appearence of the initial avatar in accordance with the user' s perception of appearence; and providing said avatar to the user for use in a displayed image,
2. (Cancelled)
3. A method as claimed in claim 1, further comprising the step of: providing a questionnaire to the user requesting information as to the user's perception of their ideal appearence, and wherein said personal information received from the user includes answers to said questionnaire.
4,(Cancelled)
5. A method as claimed in claim 1, wherein said step of generating an initial avatar includes utilizing an image of the user.
6.(Cancelled)
7. A method for providing an avatar for a role playing game, comprising the steps of: generating an initial avatar component for a user from personal information of the user; providing said initial avatar component to a provider of a role playing game for utilization in the role playing game by the user; generating changes in the initial avatar component based on the user's personal psychological information on appearence so as to make a further avatar component that is more appealing to the user than the initial avatar component.
8. A method as claimed in claim 7, further comprising the step of: receiving the personal information from the user for said step of generating said avatar component,
9. A method as claimed in claim 7, wherein said step of generating changes in said avatar component includes the substeps of. generating a final avatar; and generating iterations between said initial avatar and said final avatar,
10. A method as claimed in claim 7, wherein said step of providing said avatar component provides said avatar component to a provider of a first role playing game, and further comprising the step of: providing said avatar component to a provider of a second role playing game for utilization in the second role playing game by the user.
1 1. A method as claimed in claim 10, further comprising the step of: changing said avatar component provided for said first role playing game to match a style of said second role playing game.
12, A method for providing a character or avatar, comprising the steps of; creating an initial avatar having an initial appearence; creating a final avatar having a final appearence that differs from said initial appearence, said final avatar being generated using psychological information of a user relating to physical characteristics tho user finds desirable and attractive; creating iterations of the avatar between said initial avatar and said final avatar; and providing said initial avatar, said iterations, and said final avatar for displayed images.
13.(Cancelled)
14.(Cancelled)
15. A method according to claim 12, wherein said iterations are created utilizing said initial avatar and said psychological information provided by the user relating to appearence.
16. A method according to claim 13, wherein said images received Jrom the user include scalar information.
17. A method according to claim 12, wherein said initial avatar is derived from psychological information provided by the user.
18,(CanceUed)
19. A method according to claim 18, wherein said image of the user includes scalar information,
20, A method for providing a character or avatar for a role playing game, comprising the steps of: requesting user information, said information including current appearence information of the user and information on aspects of appearence that the user considers desirable; accepting the user information from a user regarding an avatar to be generated; generating an initial avatar from said user information from the current appearence information of the user; generating a final avatar from said user information on aspects that the user considers desirable; generating iterations between said initial avatar and said final avatar; and providing said initial avatar and said final avatar and said iterations to a role playing game.
21.(Cancelled)
22. A method as claimed in claim 20, wherein said step of requesting user information includes providing a questionnaire that requests information concerning appearence features that the user considers desirable, and said step of accepting user information includes receiving answers to said questionnaire,
23. A method as claimed in claim 20, wherein said user information accepted from the user includes psychological information about which physical features the user considers desirable for appearence,
24.(Cancelled)
25. A method as claimed in claim 20, further comprising the steps of; receiving an indication of a number of iterations possible in the role playing game; and generating a corresponding number of iterations of the avatar.
26. A method as claimed in claim 20, wherein said user information accepted from the user includes information about modifying the initial avatar.
27. An avatar or character, comprising: a data set defining en appearance of an initial avatar, said initial avatar being based on user provided images and on parameters for a displayed character; a data set defining an appearence of a final avatar, said final avatar being based on said initial avatar and on user psychological information relating to appearence characteristics that are considered desirable by the user, said final avatar having an appearence that differs from an appearence of said initial avatar; a data set defining appearences of iterations of the avatar, said iterations of the avatar being defined by parameters for the displayed character and said initial avatar and said final avatar.
28. The avatar of claim 27, wherein said parameters for a displayed character includes a wireframe that defines at least one of a position and movements of the avatar; said initial avatar data set includes appearence data that is applied over the wireframe; and said final avatar and said iterations data sets being applied over the wireframe as needed,
29.(Cancelled)
30.(Cancelled)
31. (Cancelled)
32. (Cancelled)
32, (second occurrence) (Cancelled)
33. (Cancelled)
PCT/US2007/000514 2006-01-11 2007-01-09 Character for computer game and method WO2007081941A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP07709655A EP1981604A2 (en) 2006-01-11 2007-01-09 Character for computer game and method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/329,578 2006-01-11
US11/329,578 US8047915B2 (en) 2006-01-11 2006-01-11 Character for computer game and method

Publications (3)

Publication Number Publication Date
WO2007081941A2 WO2007081941A2 (en) 2007-07-19
WO2007081941A3 WO2007081941A3 (en) 2007-11-29
WO2007081941B1 true WO2007081941B1 (en) 2008-01-10

Family

ID=38256986

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/000514 WO2007081941A2 (en) 2006-01-11 2007-01-09 Character for computer game and method

Country Status (4)

Country Link
US (1) US8047915B2 (en)
EP (1) EP1981604A2 (en)
KR (1) KR20080091478A (en)
WO (1) WO2007081941A2 (en)

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US20070167204A1 (en) 2007-07-19
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