WO2007085054A1 - A gaming system and method - Google Patents
A gaming system and method Download PDFInfo
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- WO2007085054A1 WO2007085054A1 PCT/AU2007/000072 AU2007000072W WO2007085054A1 WO 2007085054 A1 WO2007085054 A1 WO 2007085054A1 AU 2007000072 W AU2007000072 W AU 2007000072W WO 2007085054 A1 WO2007085054 A1 WO 2007085054A1
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- WO
- WIPO (PCT)
- Prior art keywords
- player
- jackpot
- game
- bets
- cards
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a gaming system and method.
- the term 'banker' or 'dealer' is intended to represent the 'House', that is the party conducting a betting game, such as a casino.
- the choice of the term 'banker' or 'dealer' with reference to a particular game depends on the normal convention for that game.
- Baccarat dates back to Europe in the Middle Ages, but today has world-wide popularity and is played privately, in casinos and on-line via the Internet.
- the rules of the game of baccarat allow a player the choice of either betting on the banker hand winning, the player hand winning or a tie between the two. If the player bets on a hand that wins, the player receives even money (odds of 1 to 1). The odds for a player successfully betting on a tie are 8 to 1.
- the scoring is simple - the 10, Jack, Queen and King have a value of zero, the ace is worth 1 and cards 2 through to 9 are worth their face value.
- the number of cards used for playing ranges from 1 to 8 decks - the choice being at the discretion of the House, typically the casino operator.
- the game commences with two sets of two cards being dealt to the player (first and third card) and to the banker representing the House.
- the aim of the two-card hand is to try to have a total score of 9 (or as close as possible). If the initial score total is a two digit number, the first digit is dropped. For example a player dealt a pair of 8's has an initial total of 16 but the first digit is dropped to give a final score of 6. If the first two cards of a hand total 8 or 9 the hand is declared a 'natural' and wins. If neither the banker nor the player has a natural, another card is drawn for each hand to determine the winner.
- Chemin de fer is a game that originated in France and is very similar to baccarat. The principal difference is that one of the players banks the game and the title of banker rotates around the participating players.
- Blackjack also known as 'Twenty-one' or 'Pontoon'
- the aim of blackjack is to achieve a hand value that is greater than the value of the dealer's hand, but which does not exceed a score of 21.
- the dealer's card is called the 'hole card'.
- a second card is dealt face-up to each player.
- each player decides whether or not to draw further cards.
- the dealer proceeds to draw cards to complete the dealer's hand.
- the dealer plays according to a strict set of rules. In particular, dealers must take another card if their hand totals 16 or less, or they must stand (not take any more cards) if their hand totals 17 or more.
- a 'blackjack' or natural is a total of 21 on a player's first two cards (ie an ace and any 10 valued card). If the first two cards are of equal value a player may split these to form up to three separate hands. The player receives an additional card for each hand, however a wager equal to the original bet must be placed each time a player splits a hand. If a player splits a pair of aces, they can draw only one card. If a player splits a pair of aces and then draws a 10 valued card, this is not a blackjack, but rather a total of 21. The distinction is important because a winning blackjack pays odds of 3 to 2. A player blackjack beats any dealer total, other than a dealer's blackjack, including a dealer score of 21. Ifboth a player and dealer make blackjack, the hand is a tie.
- the player may double his original bet if his initial 2 cards or the initial 2 cards of a split pair have a total score of 9, 10 or 11 (provided the cards do not include an ace or blackjack).
- the additional bet must be equal to the original bet.
- the player has an option of taking 'insurance' against the dealer having a possible blackjack.
- the betting limit is half of the original bet or less. If the dealer gets a blackjack, the player loses the original bet and is paid 2 to 1 on the 'insurance' bet. If the dealer has no blackjack, the 'insurance' bet is regarded as a losing bet.
- the player may 'surrender' by giving half of the original bet, provided that the dealer's first card is not an ace. An indication of surrender must be made immediately after the initial 2 cards are dealt to the player.
- each player is pitted against the dealer, that is, the players are not pitted against each other.
- WO 2000/35545 is typical of the systems of the prior art.
- WO 200/35545 provides a method for playing blackjack with one or more different side wagers and optionally, a progressive jackpot.
- the side bets are dependent on having qualifying hands with both the dealer and the player which makes the side betting quite confusing.
- the jackpot is typical of the rigid structure of the prior art and dependent on the contribution of a fixed percentage of each side wager. It relies on a high and progressive prize pay-out structure, implying that it is more difficult to win the side bet.
- US-5,098,107 which relates to a method of card playing that includes only limited side betting. Specifically the side bet is based only on limited parameters such as whether the player's first two cards will be of the same suit. The side bets are limited to the player's hand, not the dealer's and there is no combination of side bets. Furthermore there is no progressive jackpot.
- WO 2003/045512 relates to a gaming system that includes two automatic wagering facilities with a fixed portion of the wagers being accumulated in a pooled jackpot.
- the jackpot also accumulates on a time basis - the assumption being that if the jackpot is big enough the game will automatically attract players. But this does not guarantee that sufficient reserve funds can be built up to achieve a big jackpot.
- the player interfaces with the computer network via at least one terminal.
- the present invention also provides a system for electronic gaming in a computer network, the system comprising,
- the present invention also provides a method for electronic gaming in a computer network comprising,
- the present invention also provides computer readable media including computer executable code for configuring a processor to perform a method as described above.
- the present invention also provides an electronic gaming system including a processor configured for:
- Figure 1 is a block diagram of the components of the gaming system
- Figure 2 is a block diagram of the modules in the gaming server of the system
- Figure 3A is an exemplary consolidated betting user interface generated by the gaming system
- Figure 3 B is an exemplary baccarat game user interface generated by the gaming system
- Figure 3C is an exemplary Baccarat Game Derivative user interface with Progressive Jackpot generated by the gaming system
- Figure 3D is an exemplary Baccarat Game Derivative user interface with Numbers Betting Option generated by the gaming system;
- Figure 3E is another exemplary Baccarat Game Derivative user interface with
- Figure 3F is yet another exemplary Baccarat Game Derivative user interface with Numbers Betting Option generated by the gaming system.
- Figure 3 G is an exemplary user interface generated by the gaming system for a Blackjack game.
- a gaming system 100 includes a gaming server 102, one or more operational user terminals 104, and one or more player terminals 106.
- the gaming server 102 communicates with terminals 104, 106 and 110 via a direct communications connections or a communications network 108 (e.g. the Internet, a Local Area Network (LAN), a wireless communications network such as an 802.11a/b/g or mobile telecommunications network, or a combination of different communications networks using any communications protocol).
- the gaming server 102 is a standard computer including at least one processor and memory (e.g. a combination of physical storage media such as a hard disk, random access memory (RAM) and/or read-only memory (ROM)).
- the gaming server 102 may be a standard server in a LAN environment, or optionally, the gaming server 102 may include at least one processor that is configured to operate as a web server (e.g. running Apache ⁇ http://www.apache.org>).
- the gaming server 102 includes a database 114, such as a relational database (e.g. MySQL ⁇ http://www.mvsql.org>) or any other suitable database (including any non-relational database).
- Each of the terminals 104 and 106 may be a dedicated computing terminal, or a standard computer (such as that provided by IBM Corporation ⁇ http ://www.ibm.com>) running a standard operating system, such as WindowsTM or Unix), or a processor incorporated into a mobile phone, personal digital assistant (PDA), television set (e.g. one having an interactive betting device or interface), or any other suitable stationery or handheld device.
- a standard computer such as that provided by IBM Corporation ⁇ http ://www.ibm.com>
- WindowsTM or Unix a standard operating system
- PDA personal digital assistant
- television set e.g. one having an interactive betting device or interface
- any other suitable stationery or handheld device e.g. one having an interactive betting device or interface
- the gaming system 100 may also include a dealer terminal 110 which receives card data representing one or more playing cards from the playing card reader 112.
- the dealer terminal 110 allows the dealer/croupier to control the progress of the electronic table game, such as opening of a new game or closing a game to prevent players from submitting further bets. Results may be manually keyed-in using the dealer terminal software, or fed into the dealer terminal 110 based on the data transmitted by the playing card reader 112.
- the operational user terminals 104 allow casino users to perform various system configurations
- the gaming server 102 includes at least one processor 200 for executing one or more processes for providing different electronic games to one or more player terminals 106 (each terminal 106 being controlled by human players) over the network 108.
- the processor 200 performs processes under the control of the one or more software modules stored in the memory (e.g. including physical storage media such as a hard disk, random access memory (RAM) or read-only memory (ROM)) of the gaming server 102.
- the processor 200 is controlled by a terminal control module 202, terminal parameters setting module 204, game control host module 206, game parameters host setting module 208, game control derivative module 210, game parameters derivative setting module 212, game management module 214, player database management module 216 and (optionally) a random seed generator 218 (e.g. for generating random seed numbers).
- the processor 200 communicates with a network interface module 220 which enables the processor 200 to send and receive data to and from the terminals 104, 106 and 110 via the network 108.
- the processes performed by the processor 200 include:
- each players are provided with the incentive of jackpots and a greater range of betting options than are available in actual gaming environments, such as at an actual gaming table in a casino.
- processor 200 under the control of the modules 202, 204, 206, 208, 210, 212, 214, 216 and 218 can also be executed at least in part by dedicated hardware circuits, such as but not limited to Application Specific Integrated Circuits (ASICs) or Field-Programmable Gate Arrays (FPGAs), or alternatively by more than one servers (including its own processor(s)) depending on the scale of the network 108 (or wide area network) where applicable.
- ASICs Application Specific Integrated Circuits
- FPGAs Field-Programmable Gate Arrays
- the player terminals 106 connected to the gaming server 102 via the network 108 may be organised into 'virtual tables' where groups of players can simultaneously play at least one game in common.
- each virtual table has a fixed number of player terminals 106, for example, seven or more player terminals per virtual table.
- the virtual tables may be linked. Large area networks and the internet provide for example, for thousands of players to be linked to a single virtual table or alternatively a number of virtual tables. Alternatively, individual tables or clusters of tables can be linked. This is particularly advantageous for configuring progressive jackpots (see below).
- the gaming system 100 allows players (i.e. persons controlling player terminals 106) to place bets (e.g. side bets) on the possible outcomes of various betting options.
- Players can either bet on the occurrence of various events (e.g. pair, flush, straights, or different card aggregates) based on the first two cards dealt to the player or the banker, and to make the game more interesting, each player is not limited to only betting on the outcome of his/her own cards.
- the players and the player terminals 106 they access may be in any location, for example, within the gaming room of a casino, or in facilities external to a casino. A player holds one hand of cards only (for each player terminal 106), although a player may play on a few terminals at the same time (e.g.
- a preferred embodiment of the gaming system 100 relates to card games, particularly so- called 'two-card' games such as baccarat and blackjack. With respect to card games, the gaming system 100 performs a method for electronic gaming in a network 108 comprising the steps of:
- the jackpot may be expressed in terms of a monetary value or credits that equate to, or can be redeemed for a monetary value.
- the tally may be calculated in terms of credits/debits, or numerical values, for example, based on numerical values allocated to each of the cards dealt or may be expressed in terms of the type of card (King, Queen, Jack, Ace or face card) and/or suit of the card.
- the players may place their bets by any convenient means, such as by citing monetary values or by using 'virtual chips'. Because the gaming system 100 does not involve the use of real coins and notes, players at the low end of the market can be permitted to place very small denomination 'micro' bets, for example as low as $0.10.
- the gaming system 100 provides advantages for effective game administration in terms of:
- the gaming system 100 may also include the steps of linking a player with other players to form a virtual table.
- the method performed by the gaming system 100 may also include the following steps:
- the method performed by the gaming system 100 will include the following features:
- the method of the present invention may offers more than the 3 betting options (Banker, Player, Tie) permitted when baccarat is played at a casino card games,
- jackpot size is determined by reference to the jackpot structure and the game design, rather than the size of the bets.
- the jackpot size is adjusted to a size desirable by the market which in turn governs the number of virtual tables required to ensure the occurrence of the jackpot events in a sufficiently frequent manner so as to maintain sufficient interest in the game.
- the probability of hitting the Jackpot can be adjusted by variation of the number of cards per game and/or variation of the rules that trigger the jackpot.
- jackpots are not triggered off by tally limits, but depends on the occurrence of a predetermined outcome which is governed by the probability of occurrence;
- the method of electronic gaming performed by the gaming system 100 permits a player (controlling a player terminal 106) to access multiple screens (each screen relating to a game) in order to simultaneously play two or more side bets simultaneously together with the primary game (e.g. Baccarat/Blackjack).
- the player may play (using the player terminal 106) a conventional game of baccarat on one screen (with the betting options that would be applied at an actual casino table) or a second game of baccarat (including expanded betting options and jackpot) on another screen.
- a game derivative i.e. side bets
- the method performed by the gaming system 100 has the following advantages: (i) the option of allowing players to play games provided by the gaming system 100 at the same time as playing the prior art format of popular casino card games,
- Jackpot the introduction of Jackpot to attract players to the game, in particular, when the Jackpot is a sizable figure.
- the size of the Jackpot may become so large that new players are attracted to join the virtual table.
- the method of the present invention allows the House to adjust the Jackpot size (e.g. using one of the operation user terminals 104) in accordance to any preferred criteria, such as the nature of the market segment targeted. For example, if the players can access terminals 106 in a casino, the terminals 106 located in a particular room (e.g. an International Room) could provide large Jackpots while the gaming area for the general public could provide terminals 106 having low to medium size Jackpots.
- the odds for winning the Jackpot in baccarat played according to the present invention could be:
- a medium jackpot range with, say, around 155,155 to one which is the chances of a player (irrespective of the outcome of the banker's cards) getting 3 King's flush from 3 decks of playing cards) winning odds can also be configured;
- a single game can have more than one Jackpot by varying the game design or the tally values at which the Jackpots are triggered.
- the electronic gaming method performed by the gaming system 100 also allows for the linking of virtual tables (i.e. the ability for players from different virtual tables conducting different games (e.g. different baccarat or blackjack games) to share the same (wide-area) progressive jackpot). For example, different tables playing different poker games may share the same jackpot.
- the ability to adjust the Jackpot size also allows for flexibility with respect to the number of virtual tables linked.
- the linked tables offer similar games and the House has the choice of virtual tables to be linked depend on the desired frequency of jackpot hits. For example, typically the larger the jackpot size, the more virtual tables are linked to the jackpot to ensure the frequency of occurrence of a jackpot is sufficient high to attract players.
- the smaller the jackpot size the fewer the virtual tables linked to the gaming system 100 is necessary to ensure a reasonable frequency of jackpot hits (e.g. to maintain the players' interest in the game).
- the higher frequency of hits may be desirable to ensure more players win jackpots, and thus retain the interest of the players.
- a player can either bet through only one screen per game or two or more screens per game by toggling forward and backward to different betting screens.
- the House can tailor the betting screen in accordance with market preference for single versus multiple betting screens. Jackpots
- the Jackpot triggering mechanism may be defined by the gaming operator by defining the winning Jackpot event concurrence.
- the Jackpot trigger chosen will depend on various factors including the preferred jackpot size and the jackpot triggering event because different triggers have different probabilities of occurrence.
- the gaming system 100 could be configured to provide a card game (such as baccarat) where the system 100 generates game data representing the dealing of one or more cards in accordance with the rules data for that game.
- the rules data defines the rules for a game, and controls the processor 200 to generate jackpots when triggered by any combination of one or more of the following events (or any other suitable Jackpot combination thereof):
- the Jackpot size may also dependent on factors such as size of number of decks of cards from which cards are dealt for each game cycle, which starts from as small as one deck of card, to about 6 or 8 decks.
- the Jackpot size can be configured to have higher odds or lower odds.
- the occurrence of 3 Kings of the same suite ie. 3 x Kings flush
- virtual tables having similar configuration can be linked together so as to pool the bets from each electronic table into the jackpot.
- Virtual tables having similar configurations implies virtual tables with same number of decks of card from which cards are dealt (electronically or manual) as well as similar jackpot triggering mechanism.
- the gaming system 100 is configured to provide games such as baccarat, and where there is only one player or one banker, the pay-out of the Jackpots are typically pari- mutuel; i.e. players betting on the Jackpot options will share the jackpot if they win.
- the gaming system 100 may be configured so that jackpot wins occur at each individual player terminal in a multi-player or multi-table virtual environment, the jackpot win being shared between players holding the winning jackpot combinations (e.g. "6" + "7” + “8” of spades).
- the gaming system 100 may limit the jackpot win to one player in a multiple deck playing card environment replacing the 'extra' copies of, say, "6" + "7” + “8” of spades with "6” + "7” + “8” of hearts / diamonds / clubs. In this case the odds of a jackpot win increases depending on the number of decks of cards used for each game.
- the gaming system 100 may allow a player to win the jackpot, but lose on the primary blackjack game because the House happens to draw a blackjack.
- the game may consist on one virtual table only with players betting on the various betting options on the same game using different terminals.
- the gaming system 100 is configured to provide card games (such as the so-called 'two-card' games including baccarat and blackjack). With respect to card games, the gaming system 100 (for operation in a network 108) comprising:
- the cards may be dealt electronically by the gaming server 102, or alternatively the cards may be dealt manually by a dealer who communicates the identity of the cards to the server 102, for example by an optical card reader 112 or by pressing a key corresponding to the relevant card being dealt.
- the gaming server 102 may perform the following additional steps of:
- G receiving from the one or more players payment of money for registration and/or bets, and (k) forwarding payment based on the tally to the one or more players.
- the gaming system 100 includes the hardware configuration depicted in Figure 1.
- the operational user terminal allows the House to perform various system configurations.
- all system configurations are processed in the host server and relevant configuration data is stored in a host database.
- the dealer may be real or virtual (a function of the server).
- the dealer terminal 110 allows the dealer to control the progress of the game at the virtual table, such as opening of a new game or closing a game to prevent players to submit bets. Results may be manually keyed-in using the dealer terminal software or fed into the gaming server 102 based on the data transmitted via the playing card reader interface. All commands submitted at the dealer terminal are relayed back to the host computer to be processed before any updates are sent to the player terminals.
- the player terminal acts as an interface to allow logged-on customers to submit their bets.
- the player terminal also displays the game result and other relevant game information to the players.
- the player betting transactions are sent to the host server for processing and the players' betting information is kept in the host database. It is recommended that the player terminal supports touch-screen for data input, i.e. for entering, cancelling or changing bets.
- the processor 200 of the gaming server 102 operates under the control of the modules depicted in Figure 2. The modules are described in further detail as follows:
- the Terminal Control Module 202 controls the configuration of the player terminals 106 including:
- a virtual table may for example, be a cluster of player terminals 106 located physically at each physical table, and/or the system may have one very big virtual table with a cluster of up to, say, a thousand terminals and one big projector screen showing the cards dealt electronically from a deck of cards or multiple decks of cards as necessary depending on the configuration of the game;
- clusters of virtual tables may be set by, for example, setting a maximum limit of 7 terminals per virtual table, each of these table being linked to the same jackpot pool.
- betting denominations eg. $0.01, $0.10, $0.20, $0.50, $1, $2, $5, $10, $20, $50, $100
- the configuration of the graphical interface generates for each player terminal 106, such as the toggling of different screens (for example, as depicted in Figures 3 C, 3 E and/or 3G) for each game or, alternatively the display of a consolidated screen (for example, as depicted in Figure 3A);
- the Host Game Control Module 206 generates rules data that defines the rules of the game hosted on the gaming server 102, such as baccarat.
- the rules defined by the rules data may include:
- the Random Seed Generator 218 provides the random seed(s) for the multiple shuffling of the deck(s) of cards used for each game.
- the Random Seed Generator 218 is optional. It can be switched on if the "drawing" of cards is fully automatic, e.g. during peak season at the casino common gaming area. It can be switched off if the "drawing" of card is manual, e.g. for premium customers in the premium gaming area. (D) Playing Card Reader (Optional)
- the network interface module 220 of the gaming server 102 may communicate with the dealer terminal 110, which receives card data (representing a playing card) read by the playing card reader 112.
- the playing card reader 112 is an optional module that provides data to the gaming server 102 based on playing cards which are drawn manually.
- the playing card reader 112 is connected to the dealer terminal 110 where an interface communicates the card data to the gaming server 102.
- the playing cards for use with the card reader 112 may be specially designed with optical marks representing different playing cards (eg. Ace of Spade, King of Heart, etc) which are scanned by an optical reader.
- the optical card reader 112 translates the optical marks read to card description data and furnishes the data to the gaming server 102 for further processing.
- the device 112 is only used when manual drawing of playing cards is adopted. It is not used when the Random Seed Generator 218 is used for the triggering of the drawing of random (electronic) playing cards.
- the gaming server 102 receives and processes the card data, and then generates (based on the card data) and sends display data to the connected player terminals 106 for generating a display at the terminal 106.
- the software installed on the player terminals 106 processes the appropriate card image for display and animation.
- the Derivative Game Control module 210 may also generate rules data that defines the rules of the game offered by the gaming system 100.
- the rules defined by the rules data may include:
- the Game Management Module 214 provides for the management of the game including:-
- Provision of online updates of the relevant fields of player's database (controlled by the player database management module 206) for loyalty management purposes; these may include date of game played, type of game played, total bets, total winnings / losses, average bets, length (time) of play, loyalty points awarded;
- the Central Processing Unit (CPU) 200 represents the processing centre of the system 100. It manages and controls the various resources and application modules of the system 100.
- the gaming system 100 performs a method for electronic gaming in a computer network 108 comprising: (a) communicating player registration data for a card game from one or more player terminals 106 in one or more player locations,
- a virtual table is a logical representation of a physical gaming table generated and managed by the gaming server 102.
- the cards on a virtual gaming table may be dealt electronically, or alternatively they may be dealt manually by a dealer who communicates the identity of the cards to the server, for example by an optical reader or by key punching.
- the gaming system 100 performs a method for electronic gaming through a server 102 comprising,
- the gaming system 100 is configured to provide a game of baccarat.
- the player can for a single game of baccarat, play according to (a) the same rules that would apply at a real table in a casino, and (b) according to the method of executed by the gaming system 100 including the expanded betting options and jackpots.
- the outcomes of (a) and (b) are independent when separate bets are placed on each of the different betting options.
- the screen shot 300 shown in Figure 3 C includes a banker/player/tie result trend portion 302, a first portion 304 for indicating the cards drawn in the previous game, a second portion 306 for indicating the game derivative secondary bets that have been made, a third portion 308 for indicating the game derivative progressive jackpot bets, and a fourth portion 310 representing a wager summary table; (c) the traditional baccarat betting options together with betting options such as "Flush”, “Straight”, “Pair” &/or "Straight Flush” without the Progressive Jackpot;
- a tally is calculated based on the value allocated to the cards dealt. Based on this tally, the player may either lose their bet, receive a pay-out on their bet or receive a jackpot.
- the tally may be cumulative, rolling over from one game to the next as in the case of a progressive jackpot after allocations to progressive jackpot reserves, current progressive jackpot(s), house percentage wins from winnings from jackpot bets and/or non-jackpot bets.
- a sample game theoretical outcome and corresponding payment structure is followed according to Table 2, which sets out the game theoretical odds, and in Table 3 (based on a house advantage of 30%) which sets out the pay-out structure various numbers of decks of cards used in each game.
- the pay-out may be modified in accordance with the value of the house advantage, which may be adjusted to suit the market environment (e.g. a lower house advantage for a more competitive gaming environment).
- a mixture or a range of house advantage may be incorporated in the pay-out structure for various possible outcomes of the game.
- FIG. 3A A sample consolidated game screen design is shown in Figure 3A.
- "P" represents Player
- “B” represents Banker
- “T” represents Tie in the summary of results at the top portion of these screen representations.
- Figures 3C to 3F “P” represents Player and “B” represents Banker in the summary of bets at the lower left portion of these screen representations.
- This screen design may be 'dissected' in two or more screens as per Figures 3C, 3E and 3G, the choice of screen depending on the preference of the gaming operator as well as market response and/or feedback from the customers.
- the screen design / customer's interface may be modified appropriately so as to enable the customers to play intuitively and/or understand the game easily. It is advised that for multiple screen betting, no more than three screens should be used or the customer may have difficulty in keep track of what they have bet for each game.
- the jackpot trigger may be adjusted depending on the market segments target provides the gaming operator a more effective marketing tool.
- the winning odds for Jackpot can be:
- the baccarat game can, for example, be played over the internet or a computer network in a large casino or a wide area network linking a few casinos distributed within a designated region or country.
- the internet/ computer network/wide area network allows for a wide range of linkages of virtual tables, such as one virtual table 'servicing' thousands of player terminals or different clusters of tables, all contributing to one big Jackpot.
- the baccarat game involves the dealing of cards from 30 decks of cards whereby the jackpot is triggered by the occurrence of 2 x King spades in each of the banker's and player's hand after the first dealing of cards at the commencement of each game. This occurrence has a probability of 1 in 8,969,861 which is appropriate for a game configured with a high jackpot.
- additional table clusters with similar configurations can be set-up over the internet or similar wide-area network to ensure that the frequency of striking the jackpot is sufficiently frequent to attract players.
- the gaming system 100 is configured to provide blackjack games.
- the player can for a single game of blackjack, play according to (a) the same rules that would apply at a real table in a casino, and (b) according to the method executed by the gaming system 100 including the expanded betting options and jackpots.
- the outcomes of (a) and (b) are independent when separate bets are placed on each of the different betting options.
- Playing according to (a) allows a player to bet on the standard traditional options on the outcome of their own cards as outlined previously. Playing according to (b) allows the player to bet the occurrence of various other events such as (such as pair, flush, straights, different card aggregates).
- (a) and (b) can be played simultaneously so the player has options such as: (a) betting on the traditional blackjack betting options;
- Appendix 1 describes the calculation of the jackpot odds for playing of (a) and (b) as described in Example 2.
- Figure 3G shows a sample screen design for playing blackjack according to the method set out in Example 2.
- the word 'comprising' and forms of the word 'comprising' as used in this description does not limit the invention claimed to exclude any variants or additions.
- Jackpot odds can be increased by replacing some of the '6 + 7 + 8' spade cards with other '6 + 7 + 8 1 of different patterns in a multi-deck card game.
Abstract
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AU2007209769A AU2007209769A1 (en) | 2006-01-27 | 2007-01-25 | A gaming system and method |
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AU2006900415A AU2006900415A0 (en) | 2006-01-27 | Method and apparatus for table game derivative | |
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PCT/AU2007/000072 WO2007085054A1 (en) | 2006-01-27 | 2007-01-25 | A gaming system and method |
Country Status (2)
Country | Link |
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AU (1) | AU2007209769A1 (en) |
WO (1) | WO2007085054A1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9177444B2 (en) | 2008-11-12 | 2015-11-03 | Igt | Gaming system, gaming device and method providing tiered progressive bonusing system |
US10617957B2 (en) | 2016-06-29 | 2020-04-14 | Peerless Media Ltd. | Systems and methods for reducing fraud in electronic games having virtual currency |
US10657764B2 (en) | 2016-06-29 | 2020-05-19 | Peerless Media Ltd. | Systems and methods for securing virtual currencies and enhancing electronic products |
US10926175B2 (en) | 2016-06-29 | 2021-02-23 | Peerless Media Ltd. | Systems and methods for reducing impact of network disruptions |
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US5934998A (en) * | 1994-05-13 | 1999-08-10 | Forte; Steven L. | Blackjack game system and methods |
WO2000035545A1 (en) * | 1998-12-18 | 2000-06-22 | Digideal Corporation | A blackjack game with a side wager |
WO2000044454A1 (en) * | 1999-01-28 | 2000-08-03 | Aquarius Productions Limited | Method for playing a casino game |
US20030228899A1 (en) * | 2002-06-05 | 2003-12-11 | Scott Evans | Progressive jackpot system |
US20040132519A1 (en) * | 2002-12-30 | 2004-07-08 | Holm Kelly E. | Additional wagering provisions for blackjack |
US6789801B2 (en) * | 2002-12-04 | 2004-09-14 | Shuffle Master, Inc. | Baccarat side wager game |
US20050023758A1 (en) * | 2003-04-04 | 2005-02-03 | Noyes Frederick D. | Modified method of playing blackjack |
US20050085287A1 (en) * | 2003-08-08 | 2005-04-21 | Sines Randy D. | Methods and apparatus for playing a wagering game of chance |
US20050269773A1 (en) * | 2004-06-07 | 2005-12-08 | Nicholas Sorge | Modified blackjack game |
-
2007
- 2007-01-25 WO PCT/AU2007/000072 patent/WO2007085054A1/en active Application Filing
- 2007-01-25 AU AU2007209769A patent/AU2007209769A1/en not_active Abandoned
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5934998A (en) * | 1994-05-13 | 1999-08-10 | Forte; Steven L. | Blackjack game system and methods |
WO2000035545A1 (en) * | 1998-12-18 | 2000-06-22 | Digideal Corporation | A blackjack game with a side wager |
WO2000044454A1 (en) * | 1999-01-28 | 2000-08-03 | Aquarius Productions Limited | Method for playing a casino game |
US20030228899A1 (en) * | 2002-06-05 | 2003-12-11 | Scott Evans | Progressive jackpot system |
US6789801B2 (en) * | 2002-12-04 | 2004-09-14 | Shuffle Master, Inc. | Baccarat side wager game |
US20040132519A1 (en) * | 2002-12-30 | 2004-07-08 | Holm Kelly E. | Additional wagering provisions for blackjack |
US20050023758A1 (en) * | 2003-04-04 | 2005-02-03 | Noyes Frederick D. | Modified method of playing blackjack |
US20050085287A1 (en) * | 2003-08-08 | 2005-04-21 | Sines Randy D. | Methods and apparatus for playing a wagering game of chance |
US20050269773A1 (en) * | 2004-06-07 | 2005-12-08 | Nicholas Sorge | Modified blackjack game |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9177444B2 (en) | 2008-11-12 | 2015-11-03 | Igt | Gaming system, gaming device and method providing tiered progressive bonusing system |
US9626833B2 (en) | 2008-11-12 | 2017-04-18 | Igt | Gaming system, gaming device and method providing tiered progressive bonusing system |
US10617957B2 (en) | 2016-06-29 | 2020-04-14 | Peerless Media Ltd. | Systems and methods for reducing fraud in electronic games having virtual currency |
US10657764B2 (en) | 2016-06-29 | 2020-05-19 | Peerless Media Ltd. | Systems and methods for securing virtual currencies and enhancing electronic products |
US10926175B2 (en) | 2016-06-29 | 2021-02-23 | Peerless Media Ltd. | Systems and methods for reducing impact of network disruptions |
Also Published As
Publication number | Publication date |
---|---|
AU2007209769A1 (en) | 2007-08-02 |
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