WO2007098035A2 - Game selection in a wagering game machine - Google Patents

Game selection in a wagering game machine Download PDF

Info

Publication number
WO2007098035A2
WO2007098035A2 PCT/US2007/004106 US2007004106W WO2007098035A2 WO 2007098035 A2 WO2007098035 A2 WO 2007098035A2 US 2007004106 W US2007004106 W US 2007004106W WO 2007098035 A2 WO2007098035 A2 WO 2007098035A2
Authority
WO
WIPO (PCT)
Prior art keywords
game
wagering game
wagering
games
game system
Prior art date
Application number
PCT/US2007/004106
Other languages
French (fr)
Other versions
WO2007098035A3 (en
Inventor
Shridhar P. Joshi
Larry Pacey
Richard T. Schwartz
Muthu Velu
Original Assignee
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wms Gaming Inc. filed Critical Wms Gaming Inc.
Priority to US12/279,649 priority Critical patent/US20100298040A1/en
Priority to GB0815080A priority patent/GB2450429A/en
Priority to CA002641791A priority patent/CA2641791A1/en
Publication of WO2007098035A2 publication Critical patent/WO2007098035A2/en
Publication of WO2007098035A3 publication Critical patent/WO2007098035A3/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the invention relates generally to computerized wagering game systems, and more specifically to selection of a wagering game in a wagering game machine.
  • Computerized wagering games have largely replaced traditional mechanical wagering game machines such as slot machines, and are rapidly being adopted to implement computerized versions of games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety, sound, and animation in presentation of a game, and a lower overall cost of production and management.
  • the elements of computerized wagering game systems are in many ways the same as the elements in the mechanical and table game counterparts in that they must be fair, they must provide sufficient feedback to the game player to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market. Many computerized wagering games do not rely on a dealer or other personnel to facilitate game play and to provide an entertaining game playing environment, but rely upon the presentation of the game and environment generated by the wagering game machine itself.
  • One example embodiment of the invention comprises a computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system.
  • Figure 1 shows a computerized wagering game machine, as may be used to practice some embodiments of the invention.
  • Figure 2 is a block diagram of a computerized wagering game machine as may be used to practice some embodiments of the invention.
  • Figure 3 shows a player game selection touchscreen interface, consistent with some embodiments of the invention.
  • Figure 4 is a flowchart illustrating a method of practicing an example embodiment of the invention.
  • FIG. 5 is a block diagram showing a wagering game network architecture as may be used to practice some embodiments of the invention.
  • One example embodiment of the invention comprises a computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system.
  • games are grouped using factors such as theme, brand, popularity, type of game, and user rating, and are recommended based on factors such as past games a user has played, games viewed, game player demographics, popularity of games, number of licenses available, and length of play of games.
  • FIG. 1 illustrates a computerized wagering game machine, as may be used to practice some embodiments of the present invention.
  • the computerized gaming system shown generally at 100 is a video wagering game system, which displays information for at least one wagering game upon which monetary value can be wagered on video display 101.
  • Video display 101 is in various embodiments a CRT display, a plasma display, an LCD display, a surface conducting electron emitter display, or any other type of display suitable for displaying electronically provided display information.
  • additional displays such as a bonus game display or top box display 102 are further operable to display electronically provided information to a wagering game player.
  • Alternate embodiments of the invention will have other game indicators, such as mechanical reels instead of the video graphics reels shown at 103 that comprise a part of a video slot machine wagering game.
  • a wagering game is implemented or presented using software within the wagering game system, such as through instructions stored on a machine-readable medium such as a hard disk drive or nonvolatile memory.
  • some or all of the software stored in the wagering game machine is encrypted or is verified using a hash algorithm or encryption algorithm to ensure its authenticity and to verify that it has not been altered.
  • the wagering game software is loaded from nonvolatile memory in a compact flash card, and a hash value is calculated or a digital signature is derived to confirm that the data stored on the compact flash card has not been altered.
  • the game of chance implemented via the loaded software takes various forms in different wagering game machines, including such well-known wagering games as reel slots, video poker, blackjack, craps, roulette, or hold 'em games.
  • a secondary game or bonus game is displayed on the secondary display 102, or other information such as progressive slot information or other community game information is displayed.
  • the wagering game is played and controlled with inputs such as various buttons 104 or via a touchscreen overlay to video screen 101.
  • the touchscreen is used in some embodiments to display virtual buttons, which can have unique functions in some embodiments, or can duplicate the functions provided by the mechanical buttons 104 in other embodiments.
  • other devices such as pull arm 105 used to initiate reel spin in this reel slot machine example are employed to provide other input interfaces to the game player.
  • the player interface components are in this example contained within or mechanically coupled to the wagering game system, but in other embodiments will be located outside the wagering game system cabinet such as by a wired or wireless electronic connection to the wagering game system.
  • Monetary value is typically wagered on the outcome of the games, such as with tokens, coins, bills, or cards that hold monetary value.
  • the wagered value is conveyed to the machine such as through a changer 106 or a secure user identification module interface 107, and winnings are returned such as via a returned value ticket, a stored value card, a player account, or through the coin tray 108.
  • Sound is also provided through speakers 109, typically including audio indicators of game play, such as reel spins, credit bang-ups, and environmental or other sound effects or music to provide entertainment consistent with a theme of the computerized wagering game.
  • the wagering game machine is coupled to a network, and is operable to use its network connection to receive wagering game data, track players and monetary value associated with a player, and to perform other such functions.
  • the computerized wagering game system takes one or more other forms, such as a mobile or portable wagering game device, a server- based wagering game device, or a networked wagering game system. These other computerized wagering game system embodiments need not contain all features of the wagering game system of Figure 1, which does not limit the scope of a computerized wagering game but is provided as an example only.
  • FIG. 2 shows a block diagram of an example embodiment of a wagering game system.
  • the wagering game system includes a processor 201, which is sometimes called a microprocessor, controller, or central processing unit (CPU). In some embodiments, more than one processor is present, or different types of processors are present in the wagering game system, such as using multiple processors to run gaming code, or using dedicated processors for audio, graphics, security, or other functions.
  • the processor is coupled via a bus 202 to various other components, including memory 203 and nonvolatile storage 204.
  • the nonvolatile storage is able to retain the data stored therein when power is removed, and in various embodiments takes the form of a hard disk drive, nonvolatile random access memory such as a compact flash card, or network-coupled storage. Further embodiments include additional data storage technologies, such as compact disc, DVD, or HD-DVD storage in the wagering game system.
  • the bus 202 also couples the processor and components to various other components, such as a value acceptor 205, which is in some embodiments a token acceptor, a card reader, or a biometric or wireless player identification reader.
  • a touchscreen display 206 and speakers 207 serve to provide an interface between the wagering game system and a wagering game player, as do various other components such as buttons 208, pullarms, and joysticks.
  • These components are located in a wagering game machine cabinet such as that of Figure 1 in some embodiments, but can be located in multiple enclosures comprising a wagering game system or outside a wagering game machine cabinet in other embodiments, or in alternate forms such as a wireless or mobile device.
  • the wagering game system loads program code from nonvolatile storage 204 into memory 203, and the processor 201 executes the program code to cause the wagering game system to perform desired functions such as to present a wagering game upon which monetary value can be wagered-
  • desired functions such as to present a wagering game upon which monetary value can be wagered-
  • modules in the computerized system such as an audio module, a game presentation module, or a touchscreen display module, where such modules comprise in some embodiments hardware, software, mechanical elements, manual intervention, and various combinations thereof.
  • software executing on the wagering game machine presents a user interface that enables the game player to select from among a variety of wagering games.
  • the user is in one embodiment presented with a number of differently themed five reel slot machine games, four reel slot machines, three reel slot machines, video poker games, and other such games.
  • the game player selects a game via the user interface, and the selected game is presented for playing.
  • the game is in some embodiments stored in a wagering game system's nonvolatile memory, such as hard disk 204, while in other embodiments is retrieved via a network connection.
  • a wagering game establishment will have a certain number or licenses for a particular game, and the availability of a game will be regulated via the network.
  • Demand for games is also monitored via the network in such embodiments, enabling the gaming establishment to track license usage and purchase additional licenses as needed.
  • the available games are presented to the wagering game player in some embodiments via a user interface such as the touchscreen controls shown in Figure 3. In this embodiment, games are presented to the game player using a wide variety of selection or organization methods.
  • a game player knowing the name of a specific game can enter the game's name into a search box at 301 and search for games having certain names, containing certain words, or that have some relation to an entered search term.
  • the game player can perform various searches such as a keyword search from other screens, or from any screen, to find a new wagering game.
  • the wagering game system will recognize the game player through a player tracking card, biornetric identification, or through some other method, and is able to present user-specific information.
  • a recommendation engine is used at 302 to recommend games similar to those preferred by a particular wagering game player.
  • the recommendation engine uses different algorithms and methods in different embodiments, including recommending games preferred by those who have similar game preferences as the game player.
  • the recommended games list contains only games meeting this criteria that the wagering game player has not yet played.
  • the recommended games feature can still be used to make recommendations based on games the game player has shown an interest in playing, such as by selecting a game for more information or to view screen shots while browsing available games. If no such information is available, the recommendation is based on other factors such as current popularity, newness of a game, the number of licenses remaining, and other such factors.
  • Some game players prefer to play the same wagering games repeatedly, or simply like to revisit old favorites from time to time, and will make use of a favorites feature as shown at 303.
  • three favorite game icons are shown at 304, but the games will be represented by name, screen image, or other methods in other embodiments.
  • the most popular games in a particular wagering game establishment will likely have broad appeal to a wide range of game players, and so are also shown in this game selection interface example at 305.
  • the popularity in some embodiments is weighted over a certain period of time, such as the last week or the last month, and in some further embodiments is weighted to favor games played more recently. Popularity can be estimated using metrics such as amount wagered, number of reel spins or other wagering game events, time played, or other such metrics in various embodiments.
  • Other icons, such as those shown at 306, represent games promoted for other reasons, such as games that are a part of a branded channel or group of games, or that are consistent with a particular theme such as a nearby holiday.
  • Games can be grouped by theme or thematic element, such as fishing, wild west, adventure, television-related, or by other thematic element, where the theme is either searchable or is presented as a button 306 or part of a navigation menu.
  • Other groupings include brands, such as a Warner Brothers branded game, a WMS New Release, a WMS Classic, Monopoly or Parker Brothers, and other such brands. Similar labels can be assigned to other grouping criteria, such as sorting groupings by user rating into platinum, gold, silver, and bronze games, or sorting the games into five, four, three, and two-star games.
  • Games selected for promotion or recommendation for any of the categories can be influenced by a variety of factors, including game characteristics, demographics, and other such elements. For example, if a particular player is known to be a senior citizen, the games that are recommended as favorites, most popular, and that are recommended as a result of analyzing other players with similar profiles will return primarily games that have been determined to appeal to older gamers and will include fewer games that appeal more strongly to young players. Other game player characteristics including gender, credit limit or wagering rate, expressed interests, and other such interests are used in some embodiments to similarly filter or weight the games selected or ordered for presentation via the game selection tool.
  • Games can also be categorized by a variety of criteria to provide for game recommendations or searchability based on analysis of these game characteristics. For example, wagering games can be ranked by speed, complexity, high-tech v. traditional, and other such factors so that games recommended to a player who has shown a preference for slow-moving traditional games of low complexity will be similar in character, while games recommended for a player who prefers fast- moving high-tech games that are complex will also be appropriate for that player. Similarly, games that are more volatile, or that have higher payouts but pay out less often, can be distinguished from games that are less volatile and have more regular but smaller payouts to suit player preferences in either search categorization or recommendations.
  • these game characteristics are predetermined, and are stored as meta-tags or other data structures that can be searched to categorize or recommend, various games.
  • Recommendation of a game itself can take many forms, including finding a recommendation based on a trusted group of gamers, such as a group that shares demographic characteristics or other interests, or that is known to a particular wagering game player.
  • Players in some embodiments are asked to rate a game after play, so that the demographic information along with the player rating can be used to build a knowledge base of game appeal to different groups of people.
  • game players believing that certain awards or events become "overdue" after non-occurrence for a period of time can search for games or see recommendations based on number of plays or time since a certain prize was awarded.
  • the touchscreen interface control of Figure 3 shows a screen that enables selection of a game before game play begins, but other embodiments of the invention will use similar methods to recommend or promote games at other times. For example, if a game player plays a particular game, the wagering game system in one such embodiment will recommend similar games when the game is complete, such as during cash-out. In another embodiment, similar games are recommended in a window or overlay on the touchscreen display, between game events, or on a top-box or other display while the game player is playing a game.
  • Game selection can also take other forms, including random selection of a game, such as a random selection from a weighted group of popular new games or playing games in a playlist-style ordered progression through a list of selected games.
  • a list of games is created ahead of time much like a playlist for a digital music player, and each game is played for a certain number of game events or for a certain period of time.
  • Game selection in some embodiments is not limited to selecting a single wagering game, but includes manual or automated selection of secondary or bonus games, and includes downloading of similar games anticipating player interest.
  • a player searching for "Fishing” finds “Reel 'em In”, “Goldfish”, and “Marlin Voyage” fishing-themed games.
  • the player selects one game as the main game, but elements of the other games are included as secondary games or bonus games of interest to the game player.
  • the player selects one of the games for game play, but the other two games are also downloaded and stored in the local wagering game system in anticipation of player interest in the game.
  • More sophisticated examples of game selection and recommendation implementation include consideration of license limits, load management, and other infrastructure or business considerations when recommending games. For example, games that are often so heavily used that licenses risk being all used at a given time may be significantly less heavily promoted than other similar games, or may face other restrictions on play.
  • One such restriction includes limiting a game under high demand to higher denominations, such as dollar and higher games, while restricting players from starting new games at lower denominations such as quarter games until more licenses become available.
  • the wagering game establishment is notified of such restrictions so that additional licenses can be purchased, ensuring that each game player can play their desired game without restriction.
  • the availability of certain games is restricted for other reasons, such as for premium games available only to members of a wagering game establishment's player's club, premium games, previews or exclusive access to new games, or other such categories of games.
  • the game restrictions may be in the form of denomination restrictions, such that premium games or new games are only available in dollar denominations or greater, or such that only members of a nickel slot player's club may play a hot new game for a nickel denomination.
  • players having shown a preference for a certain type of game, or for a certain event such as a tournament are notified of the game or tournament and given an opportunity to play.
  • a player favoring fast-paced games having a nature theme will be notified that a fast-paced variation on a fishing game is available but that he has not yet played the game.
  • a player who regularly signs up for monthly slots tournaments will be notified of the tournament and prompted to register, such as when signing on or when cashing out after finishing game play.
  • the wagering game system When downloading the selected wagering game, the wagering game system in some embodiments shows other wagering games which have similar characteristics to the selected game, or which may otherwise be of interest to the game player. For example, the hottest new games in the wagering game establishment may be promoted, games of the same type as the selected game may be shown, games of similar content or theme as the selected game may be shown, and results of player searches or browsing through available games can be displayed.
  • FIG 4 shows a flowchart of an example method of implementing user- selectable games in the context of the wagering game network of Figure 5.
  • a wagering game player initiates play at a wagering game machine such as 504 of Figure 5.
  • the player in this example identifies himself by inserting a player tracking card into the wagering game machine, at which point the wagering game machine queries a wagering game establishment server 501 for player preference and recommendation information, as well as for license availability information and other information as may be used to recommend wagering games.
  • the wagering game establishment server in this example also makes note of the game selection, as well as any review, length of play, number of game events played, and other such information to determine player satisfaction, profitability, and other characteristics of the selected game.
  • the selected game is not resident in the wagering game machine 504, it is downloaded from the server 501 or is presented on the wagering game machine 504 via the network connection.
  • the wagering game machine in some embodiments does not run. the game code itself, but simply presents a wagering game conducted elsewhere, such as in wagering game establishment server 501.
  • game code can further be downloaded from a wagering game manufacturer server 503, or additional licenses for a game already resident in the wagering game establishment server 501 or wagering game machines 504 can be obtained through a connection to the wagering game manufacturer's server 503.
  • a wagering game license is obtained if needed at 405, ensuring that the game player has access to whatever wagering game is desired.
  • the wagering game machine indicates that a desired game is unavailable, and optionally notifies the game player when the desired game becomes available. For example, the player may play another game, which is interrupted with a notice that the preferred game has become available.
  • the wagering game system notifies the player via text message, cell phone call, or other means that the game has become available for play, and the game is reserved for a period of time for the waiting game player.
  • the player is able to play the wagering game.
  • actual game operation takes place on the server 501 and the game results and other game-related information are conveyed to the wagering game machine 504 and displayed on the wagering game machine display.
  • Play of certain games, such as new, premium, or high-demand games is restricted in some examples to a certain period of time, such as a few hours, to ensure availability of a game for other players.
  • the wagering game facility manager uses a wagering game selection tool such as that shown in Figure 3 to select games for downloading and distribution within the wagering game facility.
  • the wagering game facility manager uses wagering game facility server 501 or 502 to run a game selection tool, including features that let the wagering game facility manager search for games having certain characteristics, and including features that recommend games based on characteristics such as performance of similar games in the particular wagering game establishment or performance of particular games in other wagering game establishments.
  • a license is purchased if necessary and the games are downloaded from the wagering game manufacturer's server 503 to the wagering game facility server. There, the games are made available for play, such as by a wagering game player's use of a game selection tool like that of Figure 3, or through the wagering game facility manager selectively downloading games to various wagering game machines within the facility.
  • the wagering game manufacturer in various embodiments the manufacturer of the physical game presentation equipment, the wagering game server, the content developer, or another producer of wagering game products.
  • the example embodiments of the invention described here illustrate a variety of ways in which a game player can be provided an opportunity to select from among a variety of available wagering games to play on a wagering game machine.

Abstract

A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system. Games are grouped using factors such as theme, brand, popularity, type of game, and user rating, and are recommended based on factors such as past games a user has played, games viewed, game player demographics, popularity of games, number of licenses available, and length of play of games.

Description

GAME SELECTION IN A WAGERING GAME MACHINE
Related Applications
This patent application claims the priority benefit of U.S. Provisional Patent Application Serial No. 60/743,303 filed February 16, 2006 and entitled "GAME SELECTION IN A WAGERING GAME MACHINE", and of U.S. Provisional Patent Application Serial No. 60/746,798 filed May 9, 2006 and entitled "GAME SELECTION IN A WAGERING GAME MACHINE", which applications are incorporated herein by reference.
Field of the Invention
The invention relates generally to computerized wagering game systems, and more specifically to selection of a wagering game in a wagering game machine.
Limited Copyright Waiver
A portion of the disclosure of this patent document contains material to which the claim of copyright protection is made. The copyright owner has no objection to the facsimile reproduction by any person of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office file or records, but reserves all other rights whatsoever. Copyright 2006, 2007, WMS Gaming, Inc.
Background
Computerized wagering games have largely replaced traditional mechanical wagering game machines such as slot machines, and are rapidly being adopted to implement computerized versions of games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety, sound, and animation in presentation of a game, and a lower overall cost of production and management.
The elements of computerized wagering game systems are in many ways the same as the elements in the mechanical and table game counterparts in that they must be fair, they must provide sufficient feedback to the game player to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market. Many computerized wagering games do not rely on a dealer or other personnel to facilitate game play and to provide an entertaining game playing environment, but rely upon the presentation of the game and environment generated by the wagering game machine itself. Incorporation of audio and video features into wagering games to present the wagering game, to provide help, and to enhance the environment presented are therefore important elements in the attractiveness and commercial success of a computerized wagering game system. Music and environmental effects are also played through speakers in some wagering game systems to enhance or complement a theme of the wagering game. These sounds typically accompany video presentation of the wagering game on a screen, which itself often includes animation, video, and three-dimensional graphics as part of presentation of the wagering game.
The variety of audio, video, and other elements presented to create an entertaining theme surrounding a traditional wagering game are for many a significant factor in enjoying the gaming experience. While some players prefer to play wagering games with a variety of different themes, other players have one or two favorite games, and may base their choice of gaming facilities or destinations on availability of certain games.
Summary One example embodiment of the invention comprises a computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system.
Brief Description of the Figures
Figure 1 shows a computerized wagering game machine, as may be used to practice some embodiments of the invention.
Figure 2 is a block diagram of a computerized wagering game machine as may be used to practice some embodiments of the invention. Figure 3 shows a player game selection touchscreen interface, consistent with some embodiments of the invention.
Figure 4 is a flowchart illustrating a method of practicing an example embodiment of the invention.
Figure 5 is a block diagram showing a wagering game network architecture as may be used to practice some embodiments of the invention.
Detailed Description
In the following detailed description of example embodiments of the invention, reference is made to specific example embodiments of the invention by way of drawings and illustrations. These examples are described in sufficient detail to enable those skilled in the art to practice the invention, and serve to illustrate how the invention may be applied to various purposes or embodiments. Other embodiments of the invention exist and are within the scope of the invention, and logical, mechanical, electrical, and other changes may be made without departing from the subject or scope of the present invention. Features or limitations of various embodiments of the invention described herein, however essential to the example embodiments in which they are incorporated, do not limit other embodiments of the invention or the invention as a whole, and any reference to the invention, its elements, operation, and application do not limit the invention as a whole but serve only to define these example embodiments. The following detailed description does not, therefore, limit the scope of the invention, which is defined only by the appended claims.
One example embodiment of the invention comprises a computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system.
In various further embodiments, games are grouped using factors such as theme, brand, popularity, type of game, and user rating, and are recommended based on factors such as past games a user has played, games viewed, game player demographics, popularity of games, number of licenses available, and length of play of games. These and other features enable various wagering game machine embodiments to provide a user with the ability to select a game via a user interface, and to recommend specific games based on a variety of factors. Such a system enhances the availability of preferred games, and presents a game player with new games that are deliberately selected to appeal to the game player.
Figure 1 illustrates a computerized wagering game machine, as may be used to practice some embodiments of the present invention. The computerized gaming system shown generally at 100 is a video wagering game system, which displays information for at least one wagering game upon which monetary value can be wagered on video display 101. Video display 101 is in various embodiments a CRT display, a plasma display, an LCD display, a surface conducting electron emitter display, or any other type of display suitable for displaying electronically provided display information. In some further embodiments, additional displays such as a bonus game display or top box display 102 are further operable to display electronically provided information to a wagering game player. Alternate embodiments of the invention will have other game indicators, such as mechanical reels instead of the video graphics reels shown at 103 that comprise a part of a video slot machine wagering game.
A wagering game is implemented or presented using software within the wagering game system, such as through instructions stored on a machine-readable medium such as a hard disk drive or nonvolatile memory. In some further example embodiments, some or all of the software stored in the wagering game machine is encrypted or is verified using a hash algorithm or encryption algorithm to ensure its authenticity and to verify that it has not been altered. For example, in one embodiment the wagering game software is loaded from nonvolatile memory in a compact flash card, and a hash value is calculated or a digital signature is derived to confirm that the data stored on the compact flash card has not been altered. The game of chance implemented via the loaded software takes various forms in different wagering game machines, including such well-known wagering games as reel slots, video poker, blackjack, craps, roulette, or hold 'em games. In some further embodiments, a secondary game or bonus game is displayed on the secondary display 102, or other information such as progressive slot information or other community game information is displayed.
The wagering game is played and controlled with inputs such as various buttons 104 or via a touchscreen overlay to video screen 101. The touchscreen is used in some embodiments to display virtual buttons, which can have unique functions in some embodiments, or can duplicate the functions provided by the mechanical buttons 104 in other embodiments. In some alternate examples, other devices such as pull arm 105 used to initiate reel spin in this reel slot machine example are employed to provide other input interfaces to the game player. The player interface components are in this example contained within or mechanically coupled to the wagering game system, but in other embodiments will be located outside the wagering game system cabinet such as by a wired or wireless electronic connection to the wagering game system.
Monetary value is typically wagered on the outcome of the games, such as with tokens, coins, bills, or cards that hold monetary value. The wagered value is conveyed to the machine such as through a changer 106 or a secure user identification module interface 107, and winnings are returned such as via a returned value ticket, a stored value card, a player account, or through the coin tray 108. Sound is also provided through speakers 109, typically including audio indicators of game play, such as reel spins, credit bang-ups, and environmental or other sound effects or music to provide entertainment consistent with a theme of the computerized wagering game. In some further embodiments, the wagering game machine is coupled to a network, and is operable to use its network connection to receive wagering game data, track players and monetary value associated with a player, and to perform other such functions. In other embodiments, the computerized wagering game system takes one or more other forms, such as a mobile or portable wagering game device, a server- based wagering game device, or a networked wagering game system. These other computerized wagering game system embodiments need not contain all features of the wagering game system of Figure 1, which does not limit the scope of a computerized wagering game but is provided as an example only.
Figure 2 shows a block diagram of an example embodiment of a wagering game system. The wagering game system includes a processor 201, which is sometimes called a microprocessor, controller, or central processing unit (CPU). In some embodiments, more than one processor is present, or different types of processors are present in the wagering game system, such as using multiple processors to run gaming code, or using dedicated processors for audio, graphics, security, or other functions. The processor is coupled via a bus 202 to various other components, including memory 203 and nonvolatile storage 204. The nonvolatile storage is able to retain the data stored therein when power is removed, and in various embodiments takes the form of a hard disk drive, nonvolatile random access memory such as a compact flash card, or network-coupled storage. Further embodiments include additional data storage technologies, such as compact disc, DVD, or HD-DVD storage in the wagering game system.
The bus 202 also couples the processor and components to various other components, such as a value acceptor 205, which is in some embodiments a token acceptor, a card reader, or a biometric or wireless player identification reader. A touchscreen display 206 and speakers 207 serve to provide an interface between the wagering game system and a wagering game player, as do various other components such as buttons 208, pullarms, and joysticks. These components are located in a wagering game machine cabinet such as that of Figure 1 in some embodiments, but can be located in multiple enclosures comprising a wagering game system or outside a wagering game machine cabinet in other embodiments, or in alternate forms such as a wireless or mobile device.
In operation, the wagering game system loads program code from nonvolatile storage 204 into memory 203, and the processor 201 executes the program code to cause the wagering game system to perform desired functions such as to present a wagering game upon which monetary value can be wagered- This and other functions are provided by various modules in the computerized system such as an audio module, a game presentation module, or a touchscreen display module, where such modules comprise in some embodiments hardware, software, mechanical elements, manual intervention, and various combinations thereof.
In one embodiment, software executing on the wagering game machine presents a user interface that enables the game player to select from among a variety of wagering games. For example, the user is in one embodiment presented with a number of differently themed five reel slot machine games, four reel slot machines, three reel slot machines, video poker games, and other such games. The game player selects a game via the user interface, and the selected game is presented for playing.
The game is in some embodiments stored in a wagering game system's nonvolatile memory, such as hard disk 204, while in other embodiments is retrieved via a network connection. In some such embodiments, a wagering game establishment will have a certain number or licenses for a particular game, and the availability of a game will be regulated via the network. Demand for games is also monitored via the network in such embodiments, enabling the gaming establishment to track license usage and purchase additional licenses as needed. The available games are presented to the wagering game player in some embodiments via a user interface such as the touchscreen controls shown in Figure 3. In this embodiment, games are presented to the game player using a wide variety of selection or organization methods. For example, a game player knowing the name of a specific game can enter the game's name into a search box at 301 and search for games having certain names, containing certain words, or that have some relation to an entered search term. In other embodiments, the game player can perform various searches such as a keyword search from other screens, or from any screen, to find a new wagering game.
In some embodiments, the wagering game system will recognize the game player through a player tracking card, biornetric identification, or through some other method, and is able to present user-specific information. For example, a recommendation engine is used at 302 to recommend games similar to those preferred by a particular wagering game player. The recommendation engine uses different algorithms and methods in different embodiments, including recommending games preferred by those who have similar game preferences as the game player. In a further embodiment, the recommended games list contains only games meeting this criteria that the wagering game player has not yet played.
If the wagering game player is not recognized, the recommended games feature can still be used to make recommendations based on games the game player has shown an interest in playing, such as by selecting a game for more information or to view screen shots while browsing available games. If no such information is available, the recommendation is based on other factors such as current popularity, newness of a game, the number of licenses remaining, and other such factors.
Some game players prefer to play the same wagering games repeatedly, or simply like to revisit old favorites from time to time, and will make use of a favorites feature as shown at 303. In this particular example, three favorite game icons are shown at 304, but the games will be represented by name, screen image, or other methods in other embodiments.
The most popular games in a particular wagering game establishment will likely have broad appeal to a wide range of game players, and so are also shown in this game selection interface example at 305. The popularity in some embodiments is weighted over a certain period of time, such as the last week or the last month, and in some further embodiments is weighted to favor games played more recently. Popularity can be estimated using metrics such as amount wagered, number of reel spins or other wagering game events, time played, or other such metrics in various embodiments. Other icons, such as those shown at 306, represent games promoted for other reasons, such as games that are a part of a branded channel or group of games, or that are consistent with a particular theme such as a nearby holiday. Games can be grouped by theme or thematic element, such as fishing, wild west, adventure, television-related, or by other thematic element, where the theme is either searchable or is presented as a button 306 or part of a navigation menu. Other groupings include brands, such as a Warner Brothers branded game, a WMS New Release, a WMS Classic, Monopoly or Parker Brothers, and other such brands. Similar labels can be assigned to other grouping criteria, such as sorting groupings by user rating into platinum, gold, silver, and bronze games, or sorting the games into five, four, three, and two-star games.
Games selected for promotion or recommendation for any of the categories can be influenced by a variety of factors, including game characteristics, demographics, and other such elements. For example, if a particular player is known to be a senior citizen, the games that are recommended as favorites, most popular, and that are recommended as a result of analyzing other players with similar profiles will return primarily games that have been determined to appeal to older gamers and will include fewer games that appeal more strongly to young players. Other game player characteristics including gender, credit limit or wagering rate, expressed interests, and other such interests are used in some embodiments to similarly filter or weight the games selected or ordered for presentation via the game selection tool.
Games can also be categorized by a variety of criteria to provide for game recommendations or searchability based on analysis of these game characteristics. For example, wagering games can be ranked by speed, complexity, high-tech v. traditional, and other such factors so that games recommended to a player who has shown a preference for slow-moving traditional games of low complexity will be similar in character, while games recommended for a player who prefers fast- moving high-tech games that are complex will also be appropriate for that player. Similarly, games that are more volatile, or that have higher payouts but pay out less often, can be distinguished from games that are less volatile and have more regular but smaller payouts to suit player preferences in either search categorization or recommendations. In one embodiment, these game characteristics are predetermined, and are stored as meta-tags or other data structures that can be searched to categorize or recommend, various games. Recommendation of a game itself can take many forms, including finding a recommendation based on a trusted group of gamers, such as a group that shares demographic characteristics or other interests, or that is known to a particular wagering game player. Players in some embodiments are asked to rate a game after play, so that the demographic information along with the player rating can be used to build a knowledge base of game appeal to different groups of people. In another example, game players believing that certain awards or events become "overdue" after non-occurrence for a period of time can search for games or see recommendations based on number of plays or time since a certain prize was awarded. The touchscreen interface control of Figure 3 shows a screen that enables selection of a game before game play begins, but other embodiments of the invention will use similar methods to recommend or promote games at other times. For example, if a game player plays a particular game, the wagering game system in one such embodiment will recommend similar games when the game is complete, such as during cash-out. In another embodiment, similar games are recommended in a window or overlay on the touchscreen display, between game events, or on a top-box or other display while the game player is playing a game.
Game selection can also take other forms, including random selection of a game, such as a random selection from a weighted group of popular new games or playing games in a playlist-style ordered progression through a list of selected games. In one such example, a list of games is created ahead of time much like a playlist for a digital music player, and each game is played for a certain number of game events or for a certain period of time. These features can be combined with other game selection criteria, such as those shown in Figure 3, to recommend or queue games for play. Game selection in some embodiments is not limited to selecting a single wagering game, but includes manual or automated selection of secondary or bonus games, and includes downloading of similar games anticipating player interest. In one example, a player searching for "Fishing" finds "Reel 'em In", "Goldfish", and "Marlin Voyage" fishing-themed games. The player selects one game as the main game, but elements of the other games are included as secondary games or bonus games of interest to the game player. In another embodiment, the player selects one of the games for game play, but the other two games are also downloaded and stored in the local wagering game system in anticipation of player interest in the game. More sophisticated examples of game selection and recommendation implementation include consideration of license limits, load management, and other infrastructure or business considerations when recommending games. For example, games that are often so heavily used that licenses risk being all used at a given time may be significantly less heavily promoted than other similar games, or may face other restrictions on play. One such restriction includes limiting a game under high demand to higher denominations, such as dollar and higher games, while restricting players from starting new games at lower denominations such as quarter games until more licenses become available. In a further embodiment, the wagering game establishment is notified of such restrictions so that additional licenses can be purchased, ensuring that each game player can play their desired game without restriction.
In another example, the availability of certain games is restricted for other reasons, such as for premium games available only to members of a wagering game establishment's player's club, premium games, previews or exclusive access to new games, or other such categories of games. The game restrictions may be in the form of denomination restrictions, such that premium games or new games are only available in dollar denominations or greater, or such that only members of a nickel slot player's club may play a hot new game for a nickel denomination.
Similarly, players having shown a preference for a certain type of game, or for a certain event such as a tournament, are notified of the game or tournament and given an opportunity to play. In one such example, a player favoring fast-paced games having a nature theme will be notified that a fast-paced variation on a fishing game is available but that he has not yet played the game. In another example, a player who regularly signs up for monthly slots tournaments will be notified of the tournament and prompted to register, such as when signing on or when cashing out after finishing game play.
When downloading the selected wagering game, the wagering game system in some embodiments shows other wagering games which have similar characteristics to the selected game, or which may otherwise be of interest to the game player. For example, the hottest new games in the wagering game establishment may be promoted, games of the same type as the selected game may be shown, games of similar content or theme as the selected game may be shown, and results of player searches or browsing through available games can be displayed.
Figure 4 shows a flowchart of an example method of implementing user- selectable games in the context of the wagering game network of Figure 5. At 401, a wagering game player initiates play at a wagering game machine such as 504 of Figure 5. The player in this example identifies himself by inserting a player tracking card into the wagering game machine, at which point the wagering game machine queries a wagering game establishment server 501 for player preference and recommendation information, as well as for license availability information and other information as may be used to recommend wagering games. The wagering game establishment server in this example also makes note of the game selection, as well as any review, length of play, number of game events played, and other such information to determine player satisfaction, profitability, and other characteristics of the selected game.
If the selected game is not resident in the wagering game machine 504, it is downloaded from the server 501 or is presented on the wagering game machine 504 via the network connection. The wagering game machine in some embodiments does not run. the game code itself, but simply presents a wagering game conducted elsewhere, such as in wagering game establishment server 501. In a further embodiment, game code can further be downloaded from a wagering game manufacturer server 503, or additional licenses for a game already resident in the wagering game establishment server 501 or wagering game machines 504 can be obtained through a connection to the wagering game manufacturer's server 503.
In one such embodiment, a wagering game license is obtained if needed at 405, ensuring that the game player has access to whatever wagering game is desired. In an alternate embodiment, the wagering game machine indicates that a desired game is unavailable, and optionally notifies the game player when the desired game becomes available. For example, the player may play another game, which is interrupted with a notice that the preferred game has become available. In another example, the wagering game system notifies the player via text message, cell phone call, or other means that the game has become available for play, and the game is reserved for a period of time for the waiting game player.
Once the game is downloaded, the player is able to play the wagering game. In an alternate embodiment of game downloading, actual game operation takes place on the server 501 and the game results and other game-related information are conveyed to the wagering game machine 504 and displayed on the wagering game machine display. Play of certain games, such as new, premium, or high-demand games is restricted in some examples to a certain period of time, such as a few hours, to ensure availability of a game for other players. In another embodiment, the wagering game facility manager uses a wagering game selection tool such as that shown in Figure 3 to select games for downloading and distribution within the wagering game facility. In one such example, the wagering game facility manager uses wagering game facility server 501 or 502 to run a game selection tool, including features that let the wagering game facility manager search for games having certain characteristics, and including features that recommend games based on characteristics such as performance of similar games in the particular wagering game establishment or performance of particular games in other wagering game establishments.
Once the facility manager has chosen one or more games, a license is purchased if necessary and the games are downloaded from the wagering game manufacturer's server 503 to the wagering game facility server. There, the games are made available for play, such as by a wagering game player's use of a game selection tool like that of Figure 3, or through the wagering game facility manager selectively downloading games to various wagering game machines within the facility. The wagering game manufacturer in various embodiments the manufacturer of the physical game presentation equipment, the wagering game server, the content developer, or another producer of wagering game products. The example embodiments of the invention described here illustrate a variety of ways in which a game player can be provided an opportunity to select from among a variety of available wagering games to play on a wagering game machine. Various embodiments include use of a server to provide downloadable or remotely hosted gaming, and include a variety of game recommendation and cataloging methods. Although specific embodiments have been illustrated and described herein, it will be appreciated by those of ordinary skill in the art that any arrangement that achieve the same purpose, structure, or function may be substituted for the specific embodiments shown. This application is intended to cover any adaptations or variations of the example embodiments of the invention described herein. It is intended that this invention be limited only by the claims, and the full scope of equivalents thereof.

Claims

Claims
1. A computerized wagering game system, comprising: a gaming module operable to present a wagering game on which monetary value can be wagered; and a game selection module operable to allow a user to select a game from a filtered list generated from a plurality of wagering games available via the wagering game system.
2. The computerized wagering game system of claim 1, wherein the user comprises a wagering game player and the selected game is a game to be played.
3. The computerized wagering game system of claim 2, wherein the selected game is downloaded from a wagering game establishment server.
4. The computerized wagering game system of claim 1, wherein the user comprises a wagering game system operator, the wagering game system comprises a wagering game server and one or more wagering game machines, and the selected game is made available for play on the one or more wagering game machines.
5. The computerized wagering game system of claim 3, wherein the wagering game system further comprises a wagering game manufacturer server and the selected game is downloaded from the wagering game manufacturer server.
6. The computerized wagering game system of claim 1, wherein the wagering game filtered list is generated via at least one of a recommendation function and a search function.
7. The computerized wagering game system of claim 6, wherein the recommendation function is based on at least one of past games played, games viewed, game player demographics, popularity of games, and length of play of games.
8. The computerized wagering game system of claim 1, wherein the filtered list comprises wagering games grouped by at least one of theme, brand, popularity, type of game, and user rating.
9. The computerized wagering game system of claim 1, wherein the game selection module is further operable to select at least one second game related to the user-selected game.
10. A method of operating a wagering game system, comprising: presenting a wagering game on which monetary value can be wagered; and allowing a user to select a game from a filtered list generated from a plurality of wagering games available via the wagering game system.
11. The method of operating a wagering game system of claim 10, wherein the user comprises a wagering game player and the selected game is a game to be played.
12. The method of operating a wagering game system of claim 11, wherein the selected game is downloaded from a wagering game establishment server.
13. The method of operating a wagering game system of claim 10, wherein the user comprises a wagering game system operator, the wagering game system comprises a wagering game server and one or more wagering game machines, and the selected game is made available for play on the one or more wagering game machines.
14. The method of operating a wagering game system of claim 13, wherein the wagering game system further comprises a wagering game manufacturer server and the selected game is downloaded from the wagering game manufacturer server.
15. The method of operating a wagering game system of claim 10, wherein the wagering game filtered list is generated via at least one of a recommendation function and a search function.
16. The method of operating a wagering game system of claim 15, wherein the recommendation function is based on at least one of past games played, games viewed, game player demographics, popularity of games, and length of play of games.
17. The method of operating a wagering game system of claim 10, wherein the filtered list comprises wagering games grouped by at least one of theme, brand, popularity, type of game, and user rating.
18. The method of operating a wagering game system of claim 10, further comprising selecting at least one second game related to the user-selected game
19. A machine-readable medium with instructions stored thereon, the instructions when executed operable to cause a computerized wagering game system to: present a wagering game on which monetary value can be wagered; and provide a game selection interface through which a user can select a game from a filtered list generated from a plurality of wagering games available via the wagering game system.
20. The machine-readable medium of claim 19, wherein the user comprises a wagering game player and the selected game is a game to be played.
21. The machine-readable medium of claim 19, wherein the user comprises a wagering game system operator, the wagering game system comprises a wagering game server and one or more wagering game machines, and the selected game is made available for play on the one or more wagering game machines.
22. The machine-readable medium of claim 19, wherein the wagering game filtered list is generated via at least one of a recommendation function and a search function.
PCT/US2007/004106 2006-02-16 2007-02-15 Game selection in a wagering game machine WO2007098035A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US12/279,649 US20100298040A1 (en) 2006-02-16 2007-02-15 Game selection in a wagering game machine
GB0815080A GB2450429A (en) 2006-02-16 2007-02-15 Game selection in a wagering game machine
CA002641791A CA2641791A1 (en) 2006-02-16 2007-02-15 Game selection in a wagering game machine

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US74330306P 2006-02-16 2006-02-16
US60/743,303 2006-02-16
US74679806P 2006-05-09 2006-05-09
US60/746,798 2006-05-09

Publications (2)

Publication Number Publication Date
WO2007098035A2 true WO2007098035A2 (en) 2007-08-30
WO2007098035A3 WO2007098035A3 (en) 2008-10-30

Family

ID=38437891

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/004106 WO2007098035A2 (en) 2006-02-16 2007-02-15 Game selection in a wagering game machine

Country Status (4)

Country Link
US (1) US20100298040A1 (en)
CA (1) CA2641791A1 (en)
GB (1) GB2450429A (en)
WO (1) WO2007098035A2 (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009061624A1 (en) * 2007-11-08 2009-05-14 Igt Player bonus choice
WO2010101591A1 (en) * 2009-03-05 2010-09-10 Igt Methods and regulated gaming machines including game gadgets configured for player interaction using service oriented subscribers and providers
WO2010101590A1 (en) * 2009-03-05 2010-09-10 Igt Methods and regulated gaming machines including service oriented blades configured to enable player interaction via a touch-screen display
US8117094B2 (en) 2007-06-29 2012-02-14 Microsoft Corporation Distribution channels and monetizing
US8147340B2 (en) 2009-03-05 2012-04-03 Igt Methods and regulated gaming machines configured for service oriented smart display buttons
US8574072B2 (en) 2008-02-01 2013-11-05 Wms Gaming, Inc. Visually presenting wagering game options
US8858318B2 (en) 2009-11-12 2014-10-14 Igt Gaming systems, gaming devices and methods with volatility control games
AU2013216692B2 (en) * 2009-03-05 2015-08-27 Igt Methods and regulated gaming machines configured for service oriented smart display buttons
EP2943942A4 (en) * 2013-01-10 2016-08-03 Gtech Canada Ulc Systems and methods for remote gaming using game recommender
US9412236B2 (en) 2012-07-31 2016-08-09 Bally Gaming, Inc. Player initiated multi-player games
US9536378B2 (en) 2012-01-13 2017-01-03 Igt Canada Solutions Ulc Systems and methods for recommending games to registered players using distributed storage
US9558625B2 (en) 2012-01-13 2017-01-31 Igt Canada Solutions Ulc Systems and methods for recommending games to anonymous players using distributed storage
US10042748B2 (en) 2012-01-13 2018-08-07 Igt Canada Solutions Ulc Automated discovery of gaming preferences

Families Citing this family (44)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008134676A1 (en) 2007-04-30 2008-11-06 Acres-Fiore, Inc. Gaming device with personality
US9122749B2 (en) * 2009-02-04 2015-09-01 Popular Metrics, Inc. Internet based system and method for wagering on an artist
US9323836B2 (en) 2008-02-11 2016-04-26 Popular Metrics, Inc. Internet based method and system for ranking artists using a popularity profile
US9326099B2 (en) 2008-02-11 2016-04-26 Popular Metrics, Inc. System and method for determining audience characteristics of a music concert based on mobile phone tracking and mobile data transmissions
US8515253B2 (en) * 2008-02-15 2013-08-20 Sony Computer Entertainment America Llc System and method for automated creation of video game highlights
AU2009267176C1 (en) 2008-06-30 2013-01-17 Bally Gaming, Inc. Wagering game with shared outcome providing individual awards to players
US8740701B2 (en) 2009-06-15 2014-06-03 Wms Gaming, Inc. Controlling wagering game system audio
US10269207B2 (en) 2009-07-31 2019-04-23 Bally Gaming, Inc. Controlling casino lighting content and audio content
US8696470B2 (en) 2010-04-09 2014-04-15 Nguyen Gaming Llc Spontaneous player preferences
US8944916B2 (en) 2010-07-19 2015-02-03 Wms Gaming, Inc. Uses of location tracking in mobile devices
US9387392B1 (en) * 2011-02-17 2016-07-12 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
US10360758B2 (en) 2011-02-17 2019-07-23 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
US10957152B2 (en) 2011-02-17 2021-03-23 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
US9824531B2 (en) * 2011-09-30 2017-11-21 Bally Gaming, Inc. Progressive configuration device, system and method for gaming devices
US9129489B2 (en) 2012-01-13 2015-09-08 Gtech Canada Ulc Remote gaming method where venue's system suggests different games to remote player using a mobile gaming device
US9558619B2 (en) 2012-01-13 2017-01-31 Igt Canada Solutions Ulc Systems and methods for carrying out an uninterrupted game with temporary inactivation
US9295908B2 (en) 2012-01-13 2016-03-29 Igt Canada Solutions Ulc Systems and methods for remote gaming using game recommender
US9011240B2 (en) 2012-01-13 2015-04-21 Spielo International Canada Ulc Remote gaming system allowing adjustment of original 3D images for a mobile gaming device
US9208641B2 (en) 2012-01-13 2015-12-08 Igt Canada Solutions Ulc Remote gaming method allowing temporary inactivation without terminating playing session due to game inactivity
US9159189B2 (en) 2012-01-13 2015-10-13 Gtech Canada Ulc Mobile gaming device carrying out uninterrupted game despite communications link disruption
US9123200B2 (en) 2012-01-13 2015-09-01 Gtech Canada Ulc Remote gaming using game recommender system and generic mobile gaming device
US9269222B2 (en) 2012-01-13 2016-02-23 Igt Canada Solutions Ulc Remote gaming system using separate terminal to set up remote play with a gaming terminal
US9224260B2 (en) 2012-04-12 2015-12-29 Patent Investment & Licensing Company Method of apparatus for communicating information about networked gaming machines to prospective players
US8721436B2 (en) 2012-08-17 2014-05-13 Wms Gaming Inc. Systems, methods and devices for configuring wagering game devices based on shared data
US9454879B2 (en) 2012-09-18 2016-09-27 Igt Canada Solutions Ulc Enhancements to game components in gaming systems
US9754442B2 (en) 2012-09-18 2017-09-05 Igt Canada Solutions Ulc 3D enhanced gaming machine with foreground and background game surfaces
CA2838129A1 (en) 2012-12-28 2014-06-28 Spielo International Canada Ulc Stacks of game components in a 3d enhanced gamimg machine
AU2013372780A1 (en) * 2013-01-10 2015-08-27 Gtech Canada Ulc Systems and methods for recommending games using distributed storage
US20140235313A1 (en) * 2013-02-19 2014-08-21 Gtech Corporation Lottery Game Market with Developer Network
US20140279121A1 (en) * 2013-03-12 2014-09-18 Big Fish Games, Inc. Customizable and adjustable pricing of games
US20140370989A1 (en) 2013-06-13 2014-12-18 Patent Investment & Licensing Company System to facilitate communication with casino employees and players and to log data related to employee work
US9916720B2 (en) 2013-08-02 2018-03-13 Bally Gaming, Inc. Intelligent wagering game content distribution
US9087431B2 (en) 2013-08-06 2015-07-21 Patent Investment & Licensing Company Method for creating an electronic log for documenting entries into gaming machines
US20170186270A1 (en) 2013-08-06 2017-06-29 Patent Investment & Licensing Company Method and system for dispatching casino personnel and tracking interactions with players
CN103413055A (en) * 2013-08-23 2013-11-27 苏州辉游网络有限公司 Game software
US9846989B2 (en) 2013-10-17 2017-12-19 Bally Gaming, Inc. Identifying idle gaming machines
US20150243123A1 (en) * 2014-02-03 2015-08-27 Milo Borissov Gaming machine with video game search capability
US9824524B2 (en) 2014-05-30 2017-11-21 Igt Canada Solutions Ulc Three dimensional enhancements to game components in gaming systems
US10347073B2 (en) 2014-05-30 2019-07-09 Igt Canada Solutions Ulc Systems and methods for three dimensional games in gaming systems
US9875618B2 (en) 2014-07-24 2018-01-23 Igt Gaming system and method employing multi-directional interaction between multiple concurrently played games
US10068427B2 (en) * 2014-12-03 2018-09-04 Gamblit Gaming, Llc Recommendation module interleaved wagering system
US10573124B2 (en) * 2015-08-18 2020-02-25 Universal Entertainment Corporation Game information analysis system
US20200168045A1 (en) 2018-11-28 2020-05-28 Igt Dynamic game flow modification in electronic wagering games
US11417171B2 (en) 2019-12-20 2022-08-16 Igt Artificial intelligence (AI) implementations for providing game recommendations at a gaming device, and related systems, devices, and methods

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010003709A1 (en) * 1994-09-23 2001-06-14 William Adams Method of playing game and gaming games with an additional payout indicator
US20010029205A1 (en) * 2000-03-30 2001-10-11 Sagahiro Taho Game program delivery system and apparatus used in same

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4467424A (en) * 1979-12-17 1984-08-21 Hedges Richard A Remote gaming system
AUPO359596A0 (en) * 1996-11-13 1996-12-05 Aristocrat Leisure Industries Pty Ltd Gaming machine
US20030195031A1 (en) * 1999-09-22 2003-10-16 Anchor Gaming Method and device implementing a player configurable gaming machine
US7008319B2 (en) * 2000-01-25 2006-03-07 Tyler T. Parham Multi-game machine and method for simultaneous play
US6634943B1 (en) * 2000-10-16 2003-10-21 Igt Gaming device having related multi-game bonus scheme
GB0120135D0 (en) * 2001-08-17 2001-10-10 Massey Graham P A system for playing interactive games
US8075402B2 (en) * 2003-09-22 2011-12-13 Robert Linley Muir Multigame selection
US20050125244A1 (en) * 2003-12-08 2005-06-09 Schneider Richard J. System for hot machine notification
US20050170890A1 (en) * 2004-01-29 2005-08-04 Rowe Richard E. Methods and apparatus for providing customized games and game content for a gaming apparatus
US7713118B2 (en) * 2004-07-26 2010-05-11 Mickey Roemer Timed gaming event
US20070155490A1 (en) * 2005-07-22 2007-07-05 Phillips Gareth S System and method for intelligent casino configuration
US20070072678A1 (en) * 2005-09-28 2007-03-29 Dagres Todd A Method and system of online gaming organization
US20070093297A1 (en) * 2005-10-26 2007-04-26 Waterleaf Ltd. On-line, real-time game playing with search facility
US8016657B2 (en) * 2006-01-20 2011-09-13 Igt Method and apparatus for determining a game series comprising a plurality of individually selectable wagering games

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010003709A1 (en) * 1994-09-23 2001-06-14 William Adams Method of playing game and gaming games with an additional payout indicator
US20010029205A1 (en) * 2000-03-30 2001-10-11 Sagahiro Taho Game program delivery system and apparatus used in same

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8117094B2 (en) 2007-06-29 2012-02-14 Microsoft Corporation Distribution channels and monetizing
US10902699B2 (en) 2007-11-08 2021-01-26 Igt Player bonus choice
US8512131B2 (en) 2007-11-08 2013-08-20 Igt Player bonus choice
WO2009061624A1 (en) * 2007-11-08 2009-05-14 Igt Player bonus choice
US8574072B2 (en) 2008-02-01 2013-11-05 Wms Gaming, Inc. Visually presenting wagering game options
WO2010101591A1 (en) * 2009-03-05 2010-09-10 Igt Methods and regulated gaming machines including game gadgets configured for player interaction using service oriented subscribers and providers
WO2010101590A1 (en) * 2009-03-05 2010-09-10 Igt Methods and regulated gaming machines including service oriented blades configured to enable player interaction via a touch-screen display
US8147340B2 (en) 2009-03-05 2012-04-03 Igt Methods and regulated gaming machines configured for service oriented smart display buttons
US8602896B2 (en) 2009-03-05 2013-12-10 Igt Methods and regulated gaming machines including game gadgets configured for player interaction using service oriented subscribers and providers
AU2013216692B2 (en) * 2009-03-05 2015-08-27 Igt Methods and regulated gaming machines configured for service oriented smart display buttons
US8858318B2 (en) 2009-11-12 2014-10-14 Igt Gaming systems, gaming devices and methods with volatility control games
US9842466B2 (en) 2009-11-12 2017-12-12 Igt Gaming systems, gaming devices and methods with volatility control games
US11935359B2 (en) 2009-11-12 2024-03-19 Igt Gaming systems, gaming devices and methods with volatility control games
US9536378B2 (en) 2012-01-13 2017-01-03 Igt Canada Solutions Ulc Systems and methods for recommending games to registered players using distributed storage
US9558625B2 (en) 2012-01-13 2017-01-31 Igt Canada Solutions Ulc Systems and methods for recommending games to anonymous players using distributed storage
US10042748B2 (en) 2012-01-13 2018-08-07 Igt Canada Solutions Ulc Automated discovery of gaming preferences
US10068422B2 (en) 2012-01-13 2018-09-04 Igt Canada Solutions Ulc Systems and methods for recommending games to anonymous players using distributed storage
US9412236B2 (en) 2012-07-31 2016-08-09 Bally Gaming, Inc. Player initiated multi-player games
EP2943942A4 (en) * 2013-01-10 2016-08-03 Gtech Canada Ulc Systems and methods for remote gaming using game recommender

Also Published As

Publication number Publication date
WO2007098035A3 (en) 2008-10-30
CA2641791A1 (en) 2007-08-30
GB2450429A (en) 2008-12-24
GB0815080D0 (en) 2008-09-24
US20100298040A1 (en) 2010-11-25

Similar Documents

Publication Publication Date Title
US20100298040A1 (en) Game selection in a wagering game machine
JP7312784B2 (en) Multi-display computer terminal system
JP7228553B2 (en) automatic gameplay
US6110041A (en) Method and system for adapting gaming devices to playing preferences
US9318004B2 (en) Game based on speed of play
US7033276B2 (en) Method and system for adapting casino games to playing preferences
US7566272B2 (en) Gaming device with offer/acceptance game having offer chosen from multiple formed offers
US7040984B2 (en) Gaming device having a selection game with building awards
US6238288B1 (en) Method and apparatus for directing a game in accordance with speed of play
US20040116174A1 (en) Gaming device having a multiple round game where success in one round determines the probabilities of success in another round
US20070129139A1 (en) On demand prize/bonus system
US20050054413A1 (en) Gaming device having an offer and acceptance game with multiple offers
US20060089191A1 (en) Gaming device having a plurality of wildcard symbol patterns
US9633515B2 (en) Gaming system and a method of gaming
US20070213132A1 (en) Slot machine
US20060287037A1 (en) Wagering game with audio game cues
US20100292000A1 (en) Wagering game theme rating mechanism for wagering game systems
US20220415134A1 (en) Hybrid sporting event wagering
US8333648B2 (en) Game using secondary indicia providing game status information
US20060287069A1 (en) Method and system for adapting casino games to playing preferences
US11250665B1 (en) Method and apparatus allowing a wager to be placed to predict a second segment in a sequence of visual narrative segments
AU2007234537B8 (en) Gaming apparatus and method involving secondary display
AU2010203055A1 (en) Gaming apparatus and method involving secondary display

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 2641791

Country of ref document: CA

ENP Entry into the national phase

Ref document number: 0815080

Country of ref document: GB

Kind code of ref document: A

Free format text: PCT FILING DATE = 20070215

WWE Wipo information: entry into national phase

Ref document number: 0815080.7

Country of ref document: GB

NENP Non-entry into the national phase

Ref country code: DE

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)
122 Ep: pct application non-entry in european phase

Ref document number: 07750908

Country of ref document: EP

Kind code of ref document: A2

WWE Wipo information: entry into national phase

Ref document number: 12279649

Country of ref document: US