WO2007120741A3 - Team-based networked video gaming and automatic event management - Google Patents

Team-based networked video gaming and automatic event management Download PDF

Info

Publication number
WO2007120741A3
WO2007120741A3 PCT/US2007/008992 US2007008992W WO2007120741A3 WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3 US 2007008992 W US2007008992 W US 2007008992W WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3
Authority
WO
WIPO (PCT)
Prior art keywords
team
networked video
event management
video gaming
automatic event
Prior art date
Application number
PCT/US2007/008992
Other languages
French (fr)
Other versions
WO2007120741A2 (en
Inventor
Andy Yi-Min Wang
Gabriel Law
Sean R Mackay
Original Assignee
Netamin Comm Corp
Andy Yi-Min Wang
Gabriel Law
Sean R Mackay
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netamin Comm Corp, Andy Yi-Min Wang, Gabriel Law, Sean R Mackay filed Critical Netamin Comm Corp
Publication of WO2007120741A2 publication Critical patent/WO2007120741A2/en
Publication of WO2007120741A3 publication Critical patent/WO2007120741A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Abstract

An integrated on-line networked video game system is disclosed. Effects of variable latency are mitigated dynamically to assure that all players see game displays consistent with actual game actions. Games are organized into events that allow dynamic enhancement of character capabilities during play.
PCT/US2007/008992 2006-04-12 2007-04-11 Team-based networked video gaming and automatic event management WO2007120741A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US79175006P 2006-04-12 2006-04-12
US60/791,750 2006-04-12

Publications (2)

Publication Number Publication Date
WO2007120741A2 WO2007120741A2 (en) 2007-10-25
WO2007120741A3 true WO2007120741A3 (en) 2008-12-18

Family

ID=38610165

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/008992 WO2007120741A2 (en) 2006-04-12 2007-04-11 Team-based networked video gaming and automatic event management

Country Status (3)

Country Link
US (1) US20070265043A1 (en)
TW (1) TW200821021A (en)
WO (1) WO2007120741A2 (en)

Families Citing this family (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008205413A1 (en) * 2007-08-15 2009-03-05 Aristocrat Technologies Australia Pty Limited A Gaming System and a Method of Gaming
JP5192779B2 (en) * 2007-11-02 2013-05-08 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5457707B2 (en) * 2009-03-30 2014-04-02 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5443832B2 (en) * 2009-05-29 2014-03-19 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US8674935B2 (en) 2009-10-21 2014-03-18 Qualcomm Incorporated System delay mitigation in interactive systems
JP5079854B2 (en) * 2010-08-18 2012-11-21 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM
US8287341B1 (en) * 2010-10-14 2012-10-16 Zynga Inc. Asynchronous interactive game play
US20120122561A1 (en) * 2010-11-12 2012-05-17 Bally Gaming, Inc. System and method for tournament gaming using social network based team formation
US9715789B1 (en) * 2010-12-20 2017-07-25 Zynga Inc. Method and system of incorporating team challenges into a social game
US10398957B2 (en) 2012-01-13 2019-09-03 InMotion Systems, LLC Pitching simulator systems and methods
US9597570B2 (en) * 2012-01-13 2017-03-21 InMotion Systems, LLC Batting simulator system
JP6433427B2 (en) * 2012-09-12 2018-12-05 アイイーエックス グループ,インコーポレーテッド Communication latency leveling apparatus, method, and system
US9878234B2 (en) * 2012-12-10 2018-01-30 Arlen Moller Incorporating objective assessments of fantasy-team-owners' physical activity into fantasy sport platforms
JP5485438B1 (en) * 2013-03-12 2014-05-07 株式会社 ディー・エヌ・エー Server apparatus, method, and program
KR20150107907A (en) * 2014-03-12 2015-09-24 엔에이치엔엔터테인먼트 주식회사 Game method and system for game progress based on relationship of characters using condition according to collected character
KR101756504B1 (en) 2014-03-12 2017-07-11 엔에이치엔엔터테인먼트 주식회사 Game method and system for league game
KR20150107906A (en) 2014-03-12 2015-09-24 엔에이치엔엔터테인먼트 주식회사 Game method and system using condition according to collected characters
JP6346383B1 (en) 2015-04-27 2018-06-20 ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー Interactive event platform
CN106924968A (en) * 2015-12-31 2017-07-07 网易(杭州)网络有限公司 Virtual role is formed a team control method and device
US10188932B1 (en) 2017-10-09 2019-01-29 Randy Fierbaugh Baseball and softball tournament system
CN108939541A (en) * 2018-07-24 2018-12-07 合肥爱玩动漫有限公司 A kind of method that special screne is competed by random number point in game
CN109550252A (en) * 2018-11-07 2019-04-02 广州多益网络股份有限公司 A kind of game AI training method, apparatus and system
US10524131B1 (en) * 2019-02-04 2019-12-31 Red Hat, Inc. Thwarting range extension attacks
US11935367B2 (en) * 2021-03-29 2024-03-19 West Flagler Associates, Ltd. Multi-sport challenge systems and methods
US11580824B2 (en) * 2021-03-29 2023-02-14 West Flagler Associates, Ltd. Multi-sport challenge systems and methods
CN117222455A (en) * 2021-04-27 2023-12-12 斯塔特斯公司 System and method for single athlete and team simulation

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US5885156A (en) * 1995-11-24 1999-03-23 Konami Co., Ltd. Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US6009458A (en) * 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
US6056640A (en) * 1996-11-11 2000-05-02 Schaaij; Johan Michiel Computerized gaming apparatus

Family Cites Families (70)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
US4521014A (en) * 1982-09-30 1985-06-04 Sitrick David H Video game including user visual image
US4570930A (en) * 1983-10-03 1986-02-18 At&T Bell Laboratories System, method, and station interface arrangement for playing video game over telephone lines
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US5359510A (en) * 1990-11-28 1994-10-25 Sabaliauskas Anthony L Automated universal tournament management system
JP2723367B2 (en) * 1991-01-28 1998-03-09 三菱電機株式会社 Communication network equipment
US5350176A (en) * 1991-05-31 1994-09-27 Peter Hochstein Video game
US5538255A (en) * 1992-02-18 1996-07-23 Barker; Bruce J. Remote controlled multiplayer video game
US5405151A (en) * 1992-11-20 1995-04-11 Sega Of America, Inc. Multi-player video game with cooperative mode and competition mode
US6081857A (en) * 1993-12-17 2000-06-27 Storage Technology Corporation System and method for identifying and managing data storage volumes using electromagnetic transducers
DE4402419A1 (en) * 1994-01-27 1995-08-03 Peter Eiba Process and system for the automatic handling of tournaments
EP0774186A4 (en) * 1994-05-05 2005-07-20 Catapult Entertainment Inc Network architecture for real-time video games
US5593349A (en) * 1994-09-09 1997-01-14 Valley Recreation Products Inc. Automated league and tournament system for electronic games
US5685775A (en) * 1994-10-28 1997-11-11 International Business Machines Corporation Networking video games over telephone network
AU4158496A (en) * 1994-11-14 1996-06-06 Catapult Entertainment, Inc. Method and apparatus for synchronizing the execution of multiple video game systems in a networked environment
US6200216B1 (en) * 1995-03-06 2001-03-13 Tyler Peppel Electronic trading card
US5674127A (en) * 1995-03-07 1997-10-07 Habilas, Inc. Multisite multiplayer interactive electronic entertainment system having a partially player defined universe
DE69631949D1 (en) * 1995-05-19 2004-04-29 Sega Enterprises Kk IMAGE PROCESSING DEVICE, IMAGE PROCESSING, STORAGE MEDIUM, AND COMPUTER PROGRAM
US5560603A (en) * 1995-06-07 1996-10-01 Atlantic City Coin & Slot Service Company, Inc. Combined slot machine and racing game
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US5695400A (en) * 1996-01-30 1997-12-09 Boxer Jam Productions Method of managing multi-player game playing over a network
US5822523A (en) * 1996-02-01 1998-10-13 Mpath Interactive, Inc. Server-group messaging system for interactive applications
US5820463A (en) * 1996-02-06 1998-10-13 Bell Atlantic Network Services, Inc. Method and apparatus for multi-player gaming over a network
US5894556A (en) * 1996-03-21 1999-04-13 Mpath Interactive, Inc. Network match maker matching requesters based on communication attribute between the requesters
US6134590A (en) * 1996-04-16 2000-10-17 Webtv Networks, Inc. Method and apparatus for automatically connecting devices to a local network
US6048271A (en) * 1996-05-07 2000-04-11 Barcelou; David M. Automated league and tournament device
US5810666A (en) * 1996-05-08 1998-09-22 Mero; George T. Role playing game
US5838909A (en) * 1996-05-23 1998-11-17 Sandcastle, Inc. Reducing latency when synchronizing access to a multi-user database over a network
US6025801A (en) * 1996-10-01 2000-02-15 Philips Electronics North America Corporation Video game with local updates mitigates latency effects in wide area network
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US5974442A (en) * 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US5899810A (en) * 1997-01-24 1999-05-04 Kaon Interactive Corporation Distributed game architecture to overcome system latency
US5984788A (en) * 1997-06-09 1999-11-16 Toymax Inc. Interactive toy shooting game having a target with a feelable output
US6152824A (en) * 1997-03-06 2000-11-28 Mpath Interactive, Inc. Online gaming architecture
US6135881A (en) * 1997-03-31 2000-10-24 Inventure, Inc. Sports forecasting game
US6012984A (en) * 1997-04-11 2000-01-11 Gamesville.Com,Inc. Systems for providing large arena games over computer networks
GB9708061D0 (en) * 1997-04-22 1997-06-11 Two Way Tv Ltd Interactive, predictive game control system
US6038599A (en) * 1997-04-23 2000-03-14 Mpath Interactive, Inc. Latency server and matchmaker
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
JPH1133230A (en) * 1997-07-16 1999-02-09 Sega Enterp Ltd Communication game system
JPH1157215A (en) * 1997-08-20 1999-03-02 Fuji Xerox Co Ltd Network game system, network game server device, network game client device, medium storing opponent selection program, and medium storing opponent information acquisition program
US6006254A (en) * 1997-08-29 1999-12-21 Mitsubishi Electric Information Technology Center America, Inc. System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications
KR100300973B1 (en) * 1997-12-09 2001-09-03 윤종용 Method for processing messages in multilateral participating game program
US6196920B1 (en) * 1998-03-31 2001-03-06 Masque Publishing, Inc. On-line game playing with advertising
US6012096A (en) * 1998-04-23 2000-01-04 Microsoft Corporation Method and system for peer-to-peer network latency measurement
US6306036B1 (en) * 1998-05-18 2001-10-23 Vis Interactive Computer game with replaceable character heads
US6241612B1 (en) * 1998-11-09 2001-06-05 Cirrus Logic, Inc. Voice communication during a multi-player game
US6371963B1 (en) * 1998-11-17 2002-04-16 Scimed Life Systems, Inc. Device for controlled endoscopic penetration of injection needle
JP2000167244A (en) * 1998-12-11 2000-06-20 Konami Computer Entertainment Osaka:Kk Video game device, control method for joining invitation processing to pseudo team to video character and readable recording medium recording control program of joining invitation processing to pseudo team to video character
US6508711B1 (en) * 1999-01-29 2003-01-21 Namco Ltd. Game machine having a main unit exchanging data with a portable slave machine
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games
US6473875B1 (en) * 1999-03-03 2002-10-29 Intel Corporation Error correction for network delivery of video streams using packet resequencing
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
US6527641B1 (en) * 1999-09-24 2003-03-04 Nokia Corporation System for profiling mobile station activity in a predictive command wireless game system
US6415317B1 (en) * 1999-10-01 2002-07-02 Joshua Michael Yelon Software system for reducing the appearance of latency in a multi-user environment
US6755743B1 (en) * 1999-12-08 2004-06-29 Kabushiki Kaisha Sega Enterprises Communication game system and processing method thereof
US6628287B1 (en) * 2000-01-12 2003-09-30 There, Inc. Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment
IL135554A0 (en) * 2000-04-09 2001-05-20 Lea D Corp Ltd Method and system for end-to-end communication through the internet transmission infrastructure
US6845389B1 (en) * 2000-05-12 2005-01-18 Nortel Networks Limited System and method for broadband multi-user communication sessions
JP2002045569A (en) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk Computer readable recording medium on which game prigress control program is recorded, server and game progress control method
JP2002200363A (en) * 2000-11-06 2002-07-16 Sony Computer Entertainment Inc Entertainment information generating device, generating method, entertainment terminal equipment, entertainment execution method, entertainment system, and entertainment information generating program
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
JP3506671B2 (en) * 2000-12-20 2004-03-15 株式会社インテリジェントシステムズ Communication game system
US6475090B2 (en) * 2001-03-29 2002-11-05 Koninklijke Philips Electronics N.V. Compensating for network latency in a multi-player game
JP3815278B2 (en) * 2001-08-30 2006-08-30 ソニー株式会社 Network game system, network game server device, network game terminal device, information processing method, and information processing program
US6775743B2 (en) * 2001-09-12 2004-08-10 International Business Machines Corporation Content caching with special handling of multiple identical requests for content
US7577750B2 (en) * 2003-05-23 2009-08-18 Microsoft Corporation Systems and methods for peer-to-peer collaboration to enhance multimedia streaming

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5083271A (en) * 1984-06-27 1992-01-21 John A. Klayh Tournament data system with game score communication between remote player terminal and central computer
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
US5885156A (en) * 1995-11-24 1999-03-23 Konami Co., Ltd. Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US6009458A (en) * 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
US6056640A (en) * 1996-11-11 2000-05-02 Schaaij; Johan Michiel Computerized gaming apparatus

Also Published As

Publication number Publication date
US20070265043A1 (en) 2007-11-15
TW200821021A (en) 2008-05-16
WO2007120741A2 (en) 2007-10-25

Similar Documents

Publication Publication Date Title
WO2007120741A3 (en) Team-based networked video gaming and automatic event management
AU2019283983A1 (en) Gaming Device Having Variable Speed of Play
WO2008151172A3 (en) Electronic gaming device and system with player preference options
MX2010002371A (en) System and method for a terminal-based lottery game with subsequent interactive component.
WO2008137878A3 (en) Puzzle poker electronic video card game
EP2079534A4 (en) Gaming system and method of simultaneous play of multiple games by multiple players
WO2007103054A3 (en) Wagering game with persistent state of game assets affecting other players
PH12018501052A1 (en) Gaming aspects relating to multiplayer/tournament hybrid arcade/wager-based games
WO2009135086A3 (en) Tournament play in a gaming property
WO2008014006A3 (en) Interactive gaming system with attribute indicators, such as online poker rooms with attribute indicators
WO2015183335A8 (en) Online gaming tournament system having player prizes
WO2005081958A3 (en) Bonus structures for multi-outcome/multi-bet gambling games
GB2479333A (en) Presenting network-wide events in network wagering venue
MX2010002372A (en) Method and devices for increasing player interaction in a game.
WO2008036661A3 (en) Game play based on acquired points
WO2008048634A3 (en) Wagering game with community game having a persistent-state feature
EA200600754A1 (en) GAME AUTOMATIC, GAME CONTROL METHOD AND GAME SYSTEM
WO2007072019A3 (en) Improvements relating to on-line gaming
MX2010005117A (en) Electronic dice control in gaming.
GB2432959A (en) Wagering game with board game feature for payoffs
WO2006084122A3 (en) Systems and methods for playing games of chance or skill using an alternate method of entry
MX2009003493A (en) Improved multiplier for lottery game.
WO2008060812A3 (en) Dynamic gaming library
WO2006076528A3 (en) Multi-player reaction time game systems and methods
Ilie et al. Better to be red than blue in virtual competition

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07775235

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07775235

Country of ref document: EP

Kind code of ref document: A2