WO2008025973A3 - Game controllers - Google Patents

Game controllers Download PDF

Info

Publication number
WO2008025973A3
WO2008025973A3 PCT/GB2007/003253 GB2007003253W WO2008025973A3 WO 2008025973 A3 WO2008025973 A3 WO 2008025973A3 GB 2007003253 W GB2007003253 W GB 2007003253W WO 2008025973 A3 WO2008025973 A3 WO 2008025973A3
Authority
WO
WIPO (PCT)
Prior art keywords
sensor
usb
flash drive
usb flash
mcu
Prior art date
Application number
PCT/GB2007/003253
Other languages
French (fr)
Other versions
WO2008025973A2 (en
Inventor
Hiu Fung Lam
Original Assignee
Sengital Ltd
Johnson Terence Leslie
Hiu Fung Lam
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sengital Ltd, Johnson Terence Leslie, Hiu Fung Lam filed Critical Sengital Ltd
Priority to CN2007900000838U priority Critical patent/CN201444289U/en
Publication of WO2008025973A2 publication Critical patent/WO2008025973A2/en
Publication of WO2008025973A3 publication Critical patent/WO2008025973A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes

Abstract

The invention relates to apparatus (1) for controlling a computer game, comprising motion sensor means (2) adapted to detect movement for control of a game being played by a user or player. The motion sensor means (2) is an integral part of a USB Flash Drive ( 3), and can comprise an accelerometer, gyroscope, magnetic sensor and the like means. In the preferred embodiments an accelerometer is the sensor (2), and is used to detect motion either in 2D (x- and y- axes) or 3D (x-, y-, and z- axes). In either mode, the sensor (2) measures/monitors one or more of different parameters of the USB Flash Drive (3), for example tilt angle, angular velocity, acceleration of the USB Flash Drive. The sensor (2) is added to or installed in a USB Flash Drive in a housing (4), which has two USB ports (5, 6). The housing (4) houses an integrated circuit (7), a memory (8), an MCU (9), which is a microcomputer or computer-on-a-chip. The MCU (9) is connected to the sensor (2) and to a variable or adjustable parameter input device (10) for adjusting the level of sensitivity of the sensor (2) via the MCU (9). The device (10) in the embodiment is in the form of manually operable i.e. finger or thumb operable, means such as a button. Ih the embodiment there are two buttons (11, 11 ') side by side at one end of the housing (4). The MCU (9) is connected to one USB port and the integrated circuit (IC) to a second USB port (5), both ports being of the USB Flash Drive. As shown in Fig. 1, the two-port arrangement is used in conjunction with an extendable USB cable (12) plugged into one USB port (6) on the game controller side of the USB Flash Drive.
PCT/GB2007/003253 2006-08-28 2007-08-28 Game controllers WO2008025973A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2007900000838U CN201444289U (en) 2006-08-28 2007-08-28 Game controller

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US82375606P 2006-08-28 2006-08-28
US60/823,756 2006-08-28

Publications (2)

Publication Number Publication Date
WO2008025973A2 WO2008025973A2 (en) 2008-03-06
WO2008025973A3 true WO2008025973A3 (en) 2008-07-03

Family

ID=38616346

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2007/003253 WO2008025973A2 (en) 2006-08-28 2007-08-28 Game controllers

Country Status (2)

Country Link
CN (1) CN201444289U (en)
WO (1) WO2008025973A2 (en)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10729973B2 (en) 2008-06-30 2020-08-04 Microsoft Technology Licensing, Llc Dynamic selection of sensor sensitivity in a game input system
US8384565B2 (en) * 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
TW201006528A (en) * 2008-08-06 2010-02-16 Cywee Group Ltd Inertia sensing device
US20160259433A1 (en) 2008-11-14 2016-09-08 David Stephenson Tilt and position command system for input peripherals
CN101879375B (en) * 2009-05-06 2013-04-03 鼎亿数码科技(上海)有限公司 Mobile-phone game handle based on Bluetooth transmission and realization method thereof
CN101721812B (en) * 2009-12-03 2013-10-30 深圳市宇恒互动科技开发有限公司 Method and device for sensing rocker
CN101829428B (en) * 2010-04-14 2013-05-08 深圳市腾阳机电设备有限公司 Computer game magnetic gun
GB2482351A (en) * 2010-07-31 2012-02-01 Robert Joseph George Noble Synchronisation of memory devices without external processor
CN102755742A (en) * 2011-04-27 2012-10-31 德信互动科技(北京)有限公司 Six-dimensional somatic interaction system and method
CN103428552B (en) * 2013-08-26 2016-06-15 四川长虹器件科技有限公司 Remote controller air mouse realize method
CN105148514A (en) * 2015-09-06 2015-12-16 骆凌 Device and method for controlling game view angle
US10041764B2 (en) 2016-01-09 2018-08-07 Han Shyone Ooi Sensor system and method for sensing motion
CN105641925A (en) * 2016-04-06 2016-06-08 深圳星火互娱数字科技有限公司 Driving simulation system
CN107577270A (en) * 2016-07-04 2018-01-12 梁徽湖 Computer extended seat with translation manipulation unit
US11420248B2 (en) 2018-12-12 2022-08-23 The Boeing Company Impact-compensating bucking bar
US11150047B2 (en) 2019-07-25 2021-10-19 The Boeing Company Firearm incorporating recoil reduction

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2215455A (en) * 1988-03-14 1989-09-20 Kwang Chien Fong Changeable input ratio mouse
JPH0830386A (en) * 1994-07-14 1996-02-02 Mitsubishi Steel Mfg Co Ltd Mouse cord housing device
EP1216730A2 (en) * 2000-12-22 2002-06-26 Nokia Corporation Method for controlling a terminal display and a terminal
US20030022716A1 (en) * 2001-07-24 2003-01-30 Samsung Electronics Co., Ltd. Input device for computer games including inertia sensor
US20040029640A1 (en) * 1999-10-04 2004-02-12 Nintendo Co., Ltd. Game system and game information storage medium used for same
US20040178991A1 (en) * 2003-03-10 2004-09-16 Jose Wei Cord storage device for mouse
US20040266480A1 (en) * 2003-06-27 2004-12-30 Hjelt Kari Tapani System and method for implementing sensor functionality in mobile devices
US20050081629A1 (en) * 2003-10-21 2005-04-21 Hoshal Gregory D. Data recorder
DE202005008084U1 (en) * 2005-05-19 2005-11-17 Kye Systems Corp., San Chung Cable reel for such as a USB cable has a locking mechanism that allows the cable to secured when the required length is obtained
US20060007151A1 (en) * 2004-06-08 2006-01-12 Pranil Ram Computer Apparatus with added functionality
EP1617629A1 (en) * 2003-10-16 2006-01-18 Vodafone K.K. External device for mobile communication terminal, mobile communication terminal, and external display system for mobile communication terminal

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2215455A (en) * 1988-03-14 1989-09-20 Kwang Chien Fong Changeable input ratio mouse
JPH0830386A (en) * 1994-07-14 1996-02-02 Mitsubishi Steel Mfg Co Ltd Mouse cord housing device
US20040029640A1 (en) * 1999-10-04 2004-02-12 Nintendo Co., Ltd. Game system and game information storage medium used for same
EP1216730A2 (en) * 2000-12-22 2002-06-26 Nokia Corporation Method for controlling a terminal display and a terminal
US20030022716A1 (en) * 2001-07-24 2003-01-30 Samsung Electronics Co., Ltd. Input device for computer games including inertia sensor
US20040178991A1 (en) * 2003-03-10 2004-09-16 Jose Wei Cord storage device for mouse
US20040266480A1 (en) * 2003-06-27 2004-12-30 Hjelt Kari Tapani System and method for implementing sensor functionality in mobile devices
EP1617629A1 (en) * 2003-10-16 2006-01-18 Vodafone K.K. External device for mobile communication terminal, mobile communication terminal, and external display system for mobile communication terminal
US20050081629A1 (en) * 2003-10-21 2005-04-21 Hoshal Gregory D. Data recorder
US20060007151A1 (en) * 2004-06-08 2006-01-12 Pranil Ram Computer Apparatus with added functionality
DE202005008084U1 (en) * 2005-05-19 2005-11-17 Kye Systems Corp., San Chung Cable reel for such as a USB cable has a locking mechanism that allows the cable to secured when the required length is obtained

Also Published As

Publication number Publication date
CN201444289U (en) 2010-04-28
WO2008025973A2 (en) 2008-03-06

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