WO2008037151A1 - System for electronic sport game based on web and method thereof - Google Patents

System for electronic sport game based on web and method thereof Download PDF

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Publication number
WO2008037151A1
WO2008037151A1 PCT/CN2007/000702 CN2007000702W WO2008037151A1 WO 2008037151 A1 WO2008037151 A1 WO 2008037151A1 CN 2007000702 W CN2007000702 W CN 2007000702W WO 2008037151 A1 WO2008037151 A1 WO 2008037151A1
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WO
WIPO (PCT)
Prior art keywords
sports game
computer device
program
electronic
website
Prior art date
Application number
PCT/CN2007/000702
Other languages
French (fr)
Chinese (zh)
Inventor
Xuewang Shao
Xueti Shao
Original Assignee
Xuewang Shao
Xueti Shao
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xuewang Shao, Xueti Shao filed Critical Xuewang Shao
Publication of WO2008037151A1 publication Critical patent/WO2008037151A1/en

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

Definitions

  • the present invention relates to network systems, and more particularly to a network-based electronic sports game system and method thereof.
  • the Internet integrates information from all over the world, enabling global information to be shared in the world. Any corner, as long as you have access to the Internet, can get any publicly available information. That is to say, anyone can connect to the Internet by wire or wirelessly through a computer or mobile phone or other Internet device, and obtain the required information or data from it.
  • darts many existing recreational sports and fitness equipment, such as darts, are an entertaining sports and fitness equipment.
  • the darts can be said to be an easy-to-develop leisure sports program that combines fun and competitiveness. Simple and easy to master, no special venues and facilities are required, and the amount of exercise is appropriate, not subject to Age, gender restrictions, and affordable. Participating in darts activities can not only stretch the bones, eliminate fatigue, enhance people's ability to coordinate, but also temper people's will and improve their psychological quality.
  • golf, basketball, billiards, bowling and more These throwing sports, when they are electronically scored, can be set up in a variety of different gameplays to meet a variety of entertainment requirements.
  • the participant number setting function the participant number setting function, the game setting function, the score calculation function, and the score display function must be provided.
  • These functions must have corresponding processing circuits, corresponding displays, and corresponding operating buttons, which makes the overall structure of these electronic sports gaming devices quite complicated, but the production of the products brings many difficulties and also improves The cost of the product reduces the competitiveness of the product.
  • the existing throwing type electronic sports game devices are independent devices, each having its electronic induction, electronic scoring, and electronic display modules, which are difficult to realize network interaction, which also reduces the enthusiasm of people to participate to some extent. .
  • the object of the present invention is to overcome the deficiencies of the prior art and to provide a network-based electronic sports game system and method thereof, by establishing a website to which a game program corresponding to a request can be sent after receiving a request from an electronic sports game device.
  • it can improve the browsing rate of the website, on the other hand, it can simplify the electronic structure of the electronic sports game device; at the same time, it can also facilitate the network interaction of the electronic sports game; more importantly, the electronic sports game device replaces the pure Computer online games, so that players can not only have fun, but also get the purpose of physical fitness.
  • the technical solution adopted by the present invention to solve the technical problem thereof is: a network-based electronic sports game method, which comprises the following steps: a. Establishing an electronic sports game website, the website may send corresponding electronic movements according to the request A web page of a program interface for various gameplays of a throwing project, which simultaneously has an advertising/promotional information interface with a commercial purpose, and keeps the website online;
  • the computer device runs the link program, and the user points according to a prompt interface of the link program Clicking into the website; or the linker automatically links the website;
  • the server of the website sends a webpage to the computer device after receiving the connection request sent by the computer device via the Internet, and the webpage interface includes at least a sports game program display interface and a business information display interface;
  • the computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item selection in the sports game program interface, and corresponds to the interface Other setting data entered in the column; the column includes the option that the user can set the geographic location of the user.
  • the server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
  • the computer device runs and displays an electronic sports game program interface and a web page of a concurrently interactive business information interface
  • the user throws an object of the electronic sports game device according to the prompt of the electronic sports game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different scores.
  • the recording partitions respectively correspond to the electronic sensor components, and the sensing device composed of the plurality of electronic sensor components converts the sensing signals of the user hitting area into analog/digital conversion signals and outputs them to the computer device;
  • the computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electronic sports game program interface.
  • the computer device determines whether or not the game is finished based on the electronic sports game program. If not, the computer device returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
  • the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not up to the limit When the value is continued, the game process continues.
  • the computer device sends a message request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, and the computer device presses The data file produces the acousto-optic effect described.
  • the manner in which the link program is placed in the computer device includes: the link program is pre-stored in the website of the website In the network server, the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user reads the computer device through the storage medium interface or the reading device of the computer device; the link program is pre-stored in the electronic device In the sports game device, when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
  • the manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface;
  • the server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface;
  • the server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location.
  • Promotional information is loaded on the web page of the electronic sports game program interface.
  • a network-based electronic sports game system which includes:
  • a website comprising a web server device, the web server device having at least one web page and a response program;
  • a computer device having a link program built in, the web server device being linked and browsed by the link program via a network;
  • An electronic sports game device connected to the computer by wire or wirelessly, and the electronic sports game device is correspondingly generated to transmit to the computer device according to the use of the user;
  • the computer device uploads a setting data to the web server by a webpage in the web server device, and the response program receives the setting data, and responds to the corresponding webpage according to the setting data.
  • the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the The sports game is run, and the progress interface of the sports game is displayed, and the commercial program area is printed with at least one advertisement I promotion object.
  • the advertisement I in the commercial program area I advertises the content of the advertisement I is determined according to the geographical location specified in the setting data.
  • the advertisement I promotion content conveyed by the advertisement I promotion object in the business program area is determined according to the IP address of the computer device.
  • the electronic sports game system wherein the sports game program area correspondingly uploads and sends information to the web server according to the progress of the sports game, and the response program responds to the special effect object corresponding to the timely response of the information.
  • the special effects object can cause the computer device to generate an effect.
  • the electronic sports game system wherein the electronic sports game device comprises:
  • An object for manual transfer by the user to the target device is
  • An inductive device is disposed on the target device and connected to the computer device through a wired or wireless interface, and when the target device receives the object, the sensing device is based on a current location of the object Correspondingly, a signal is generated and transmitted to the computer.
  • the electronic sports game system wherein the linking program is such that when the computer device is connected to the electronic sports game device, the web server device is automatically linked and the web page is browsed.
  • the website includes a network server device having at least one web page and a response program, wherein the response program is configured to receive the setting data, and respond to the corresponding web page according to the setting data to the computer device
  • the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the motion game operation according to the signal. And displaying the progress of the sports game, the commercial program area is to publish at least one advertisement I promotion object.
  • the network-based electronic sports game system and method thereof of the invention can also realize the game between the networks.
  • each of the plurality of computer devices respectively links with the website, and selects the network under the operation prompt of the webpage.
  • the interactive game displays the same network electronic sports game program interface in multiple computer devices, and the business information interface can be the same or different.
  • each user performs the electronic sports game device according to the network electronic sports game program interface in the web page.
  • the computer device displays the game result of the corresponding electronic sports game device through the webpage of the website in other computer devices, and the game result of the electronic sports game device corresponding to the other computer device passes.
  • the website's web page is displayed on the computer device so that you can play between the Internet or remote training.
  • the network-based electronic sports game system and method of the present invention, the electronic sports game device and the computer device can be connected by wire or wirelessly.
  • the wired data transmission interface prefers the USB interface, but does not preclude the use of other data interfaces.
  • the wireless data transmission interface is the preferred Bluetooth technology. Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals. The standard for Bluetooth is
  • IEEE802.15 works in the 2. 4GHz band with a bandwidth of l ⁇ Mb/s.
  • Bluetooth is a new type of wireless frequency chip. It is a low-cost, low-power wireless interface for regional networks. As long as the chip is installed in the electronic device, the electronic devices in the local area are connected by an invisible cable. The relevant data is automatically exchanged.
  • the wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
  • the invention has the beneficial effects that the electronic sports game system is constructed by using a website, a computer device and an electronic sports game device, and the computer device can upload a setting data to the server device by a webpage in the server device of the website, the server device Receiving, by the response program, the setting data, and responding to the computer device according to the setting data, the corresponding webpage having a sports game program area and a commercial program area, the movement
  • the game program area is configured to provide a corresponding sports game according to the setting data, and control the running of the sports game according to the signal, and display the progress of the sports game, wherein the commercial program area is to publish at least one advertisement I Promotional object.
  • the present invention can achieve the purpose of providing entertainment and sports for the user not only through the above-mentioned combination of the website, the computer device, and the electronic sports game device, but also needs to pass the said game every time the user wants to play some kind of sports game.
  • the computer device links the website to enhance the browsing rate of the website and achieve the purpose of actively promoting goods or services.
  • FIG. 1 is a block diagram of the system of the present invention
  • FIG. 2 is a schematic diagram of a webpage for uploading setting data in the present invention
  • Figure 3 is a schematic illustration of a web page of a response program in accordance with a setting data response to a computer device in accordance with the present invention.
  • a method of network-based electronic sports game of the present invention comprising the steps of: Step a. Establish an electronic sports game website, and the website may send a webpage corresponding to a program interface of different game play modes of different electronic sports throwing items according to the request, and the webpage simultaneously interacts with an advertisement/promotion information interface with commercial purpose. And keep the website online;
  • Step b incorporating a link program for implementing an electronic sports game device and the electronic sports game website in a computer device
  • Step c accessing the computer device to the Internet
  • Step d connecting the electronic sports game device to a wired or wireless hardware interface of the computer device;
  • Step e The computer device runs the link program, and the user clicks into the website according to the prompt interface of the link program; or the link program automatically links the website;
  • Step f After receiving the connection request sent by the computer device via the Internet, the server of the website sends a webpage to the computer device, where the webpage interface includes at least a sports game program display interface and a business information display interface;
  • Step g The computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item in the sports game program interface, and corresponds to the interface.
  • Step H The server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
  • Step I The computer device runs and displays an electronic sports game program interface and a web page of a concurrent interactive business information interface
  • Step J The user throws an object of the electronic motion game device according to the prompt of the electronic motion game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different points.
  • the value of the partition is recorded, and the electronic sensor is respectively corresponding to the partition, and the sensing device composed of the plurality of electronic sensor components converts the sensing signal of the user hitting area into an analog/digital conversion signal and outputs the result to the computer device;
  • Step K The computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electric power.
  • various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electric power.
  • the corresponding column of the sub-motion game program interface In the corresponding column of the sub-motion game program interface;
  • Step 1 The computer device judges whether the game is finished according to the electronic sports game program. When it is not finished, it returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
  • the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not When the threshold is reached, the game progress is continued.
  • the computer device sends a notification request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, the computer The device produces the acousto-optic effect as described by the data file.
  • the manner in which the link program is placed in the computer device includes: the link program is pre-stored in a web server of the website, and the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user passes the computer
  • the storage medium interface or the reading device of the device is read into the computer device; the link program is stored in advance in the electronic sports game device, and when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
  • the manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface;
  • the server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface;
  • the server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location.
  • Promotional information is loaded on the web page of the electronic sports game program interface.
  • the electronic sports game system of the present invention comprises a website 1, a computer device 2, and an electronic sports game device 3.
  • the website 1 includes a web server device 10 having at least one web page 11 and a response program 12.
  • the network server device 10 may be composed of one network server or a plurality of network servers, and in the network server device 10, in addition to the web page 11, there are usually more web pages. These web pages can be stored in one of the web services Or distributed to other network servers.
  • the website 1 may further include a database or more if necessary. These databases may be built in one of the network servers of the network server device 10, or distributed to other network servers.
  • the computer device 2 can be a personal computer, a notebook computer, a personal digital assistant (PDA), a cell phone, or other electronic device capable of linking websites in a wireless or wired manner.
  • the computer device 2 has a linking program 20 that enables the computer device 2 to link the web server device 10 via a network and browse the web page 11 in the web server device 10,
  • a typical computer browser is a typical example of the linker 20.
  • the link program 20 can be further arranged to enable the computer device 2 to automatically link to the web server device 10 and browse the web page 11 of the web server device 10 when the electronic game device 3 is connected. In this way, the user is actively guided to visit the website 1 .
  • the electronic sports game device 3 can be connected to the computer device 2 like a general computer peripheral device, and can transmit a signal to the computer device 2 according to the use of the user.
  • the signal can be transmitted to the computer device 2 by an existing wireless or wired transmission interface.
  • the wired data transmission interface is preferred to the USB interface, but does not preclude the use of other data interfaces.
  • the wireless data transmission interface is the first choice of Bluetooth technology.
  • Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals.
  • the standard for Bluetooth is IEEE 802. 15, which operates in the 2. 4 GHz band and has a bandwidth of l ⁇ Mb/s. Bluetooth is a new type of wireless frequency chip.
  • the wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
  • the motion corresponds to an electronic motion game device that generates a signal for scoring.
  • the computer peripheral electronic dart target device further indicates that the signal can be transmitted to a computer device through an interface circuit.
  • the electronic sports game device 3 includes a target device 30, an object 31, and a sensing device 32.
  • the target device 30 usually divides a plurality of target areas, and each of the target areas represents a different score, such as a dart target of an electronic dart target.
  • the object 31 refers to an object that can be manually delivered by the user to the target device 30, such as darts, magnetic darts, golf balls, basketball, billiards, and the like.
  • the sensing device 32 is typically disposed on the target device 30. When the target device 30 receives the object 31, for example, when a dart hits a certain target area of a dart target, the sensing device 32 generates a signal according to the current position of the object 31. .
  • the target device 30 is substantially a dart target of the conventional electronic dart target
  • the object 31 is substantially a dedicated dart of the conventional electronic dart target
  • the sensing device 32 is It refers to a target block, a thin film electronic switch, and an interface circuit disposed on the dart target.
  • the target device 30 is substantially a dart target of the magnetic induction type electronic dart target
  • the object 31 is substantially a magnetic dart dedicated to the magnetic induction type electronic dart target.
  • the sensing device 32 refers to a magnetic induction coil disposed on the dart target and its associated circuit and interface circuit.
  • the interface circuit is mainly used to convert a signal representing a target to a signal acceptable to the computer 2, such as a USB interface circuit.
  • the electronic sports game device 3 does not specifically refer to which device, but the common feature is that the user can exercise through it and obtain therefrom. Entertainment, and the electronic sports game device 3 can transmit a signal to the computer device 2 according to the user's use.
  • the electronic sports game device 3 is conventionally known, it is still a first-come initiative to connect the electronic sports game device 3 to the computer device 2, which is linked to the system architecture of the website 1. More specifically, the web server device 10 has at least one web page 11 having a sports game program area 110 and a commercial program area 111.
  • the computer device 2 can upload a setting data to the network server device 10 through the webpage 11 in the web server device 10, and the response program 12 can receive the setting data, and according to the setting data.
  • the corresponding web page 11 is responsive to the computer device 2.
  • the sports game program area 110 can be made by a common webpage programming language and objects, such as HTML, ASP.NET, JSP, PHP, ActiveX, Applet, etc. In any case, the sports game program area 110 can be Providing a corresponding sports game according to the setting data, and controlling the running of the sports game according to the signal, and displaying the progress of the sports game.
  • the commercial program area 111 is to publish at least one advertisement/promotion object, such as a product picture, a product introduction movie, a hyperlink object (available for linking to another website or opening a product introduction page), thereby achieving goods/services. Promotional purpose.
  • the business process is much larger than the sports game program area 110.
  • the mobile game program area 110a for uploading the webpage of the setting data is for setting the setting data, and has a title bar 14a for selecting a sports game,
  • the game setting column 14c and the number of players column 14d. are used to input the number of participants, and another upload button 14e is provided for uploading the setting data to the web server device 10.
  • the commercial program area 111a for uploading the webpage of the set data at least one advertisement/promoter object may be posted for the purpose of promotion of the goods/services.
  • the response program 12 can be further arranged to determine the geographic location of the user according to the IP address of the computer device 2, and therefore, the content conveyed by the advertisement I in the commercial program area 111a It can be determined according to the IP address of the computer device 2. For example, if the geographical location indicated by the IP address of the computer device 2 is a certain county, information about a certain county, such as local specialty product information or local news, is displayed in the commercial program area 111a. and many more.
  • Fig. 3 shows the response program 12 responding to the web page of the computer device 2 based on the setting data.
  • the type of sports game indicated in the setting data is "301 dart game”. Therefore, the response game program 12 is responsive to the motion game program area 110b in the web page of the computer device 2 to substantially implement the 301 dart game.
  • This 301 dart game can be played by one or more people. Each person takes three darts each time to take the darts. The points earned by the illuminated darts are decremented from 301 points. The goal is 301 points to zero. When multiple people participate The first to be decremented to zero is the winner.
  • the sports game program area 110b has a title bar 15a for displaying the name of the dart game, a dart number column 15b for displaying the currently available dart number, and a name column 15c for filling in the participant (user) name or code.
  • the score column 15d is for displaying the score of the current shooting position
  • the suggestion column 15e is for displaying a suggestion score
  • the participant can refer to the suggested score to determine which target zone to shoot the dart
  • the remaining column 15f for display. a bit.
  • the sensing device in the dart target transmits a signal corresponding to the target to the computer device 2, and the motion game program area 110b performs corresponding operations according to the signal.
  • the contents of the score column 15d, the suggestion column 15e, and the remaining column 15f are changed according to the calculation result.
  • the response program 12 responds to the content conveyed by the advertisement/promotion object of the commercial program area 111b in the webpage of the computer device 2, according to the setting data.
  • the location is determined. For example, if the user sets the current location, the content conveyed by the advertisement/promotion object in the business program area 111b may be related to the current location of the user, such as local specialty information or local news. . . . . and many more. Further, the content conveyed by the advertisement I promotion object in the business program area 111b may be determined based on the IP address of the computer device 2.
  • the game program area 110b is arranged to upload and send information to the web server device 10 according to the progress of the game, and the response program 12 corresponds to the timely response of the information.
  • the special effect object is given to the computer device 2, and the special effect object can cause the computer device 2 to generate a special effect. For example, when a dart hits a bull's eye, the computer device 2 produces a cheer, or a specific piece of music, or a particular motion picture.
  • the present invention achieves the purpose of providing entertainment and sports for the user through the combination of the website 1, the computer 2, and the electronic sports game device 3. Furthermore, since the user wants to play some kind of mobile game every time, the website 1 needs to be linked by the computer device 2. This means that the same user will repeatedly visit the website 1 and browse the web page 11 in order to perform some kind of sports game. Therefore, the advertisement I advertisement object displayed in the business program area 111 of the web page 11 will appear again and again. In front of the user, and other web pages in the website 1 are more likely to be viewed by the user. In short, the browsing rate of the website 1 will be improved, thereby making the website 1 have a good merchandise/service promotion effect, that is, actively guiding the user to browse.
  • the link program 20 described above can be stored on a recording medium such as an optical disk. It may also be stored in advance on the web server device 10 of the website 1 for download. Or a storage device built into the computer device 2. Another method is to store the link program 20 in the electronic sports game device 3 in advance, and when the computer device 2 is connected to the sensing device 32 for the first time, the link program 20 is installed to the computer. In device 2.
  • the invention relates to a network-based electronic sports game system and a method thereof, which fully utilizes the advantages of a computer network, organically combines it with an electronic sports game device, and has good industrial applicability.

Abstract

An electronic sport game system based on web comprises a website (1), a computer device (2) and an electronic sport game device (3). Set datum which are received by a responding program (12) in a server device (10) of the website can be uploaded to the server device (10) through a web page (11) by the computer device (2). According to the set datum, the responding program (12) responds a corresponding web page (11) which has a sport game program area (110) and a commercial program area (111), and is carried to the computer device (2). A corresponding sport game is provided in the sport game program area (110) in which processing status of the sport game is displayed. Operation of the sport game is controlled according to a signal. At least one advertisement/ drumbeating object is inserted in the commercial program area (111).

Description

一 基于网络的电子运动游戏系统及其方法 技术领域  Network-based electronic sports game system and method thereof
本发明涉及网络系统, 特别是涉及一种基于网络的电子运动游戏系统及其 方法。  The present invention relates to network systems, and more particularly to a network-based electronic sports game system and method thereof.
背景技术 Background technique
随着信息化社会的到来,信息已成为人们密不可分的一部分,特别是在当前 这个信息优先的时代中, 因特网 (Internet)将全世界的信息整合在一起,使全球 信息能够得以共享,在世界任何一个角落, 只要能接入因特网,就可以获得任何 公开可以获得的信息。也就是说,任何人都可通过计算机或手机或其它上网设备, 以有线或无线方式链接因特网, 并从中取得所需的信息或数据。  With the advent of the information society, information has become an inseparable part of people, especially in the current era of information priority, the Internet (Internet) integrates information from all over the world, enabling global information to be shared in the world. Any corner, as long as you have access to the Internet, can get any publicly available information. That is to say, anyone can connect to the Internet by wire or wirelessly through a computer or mobile phone or other Internet device, and obtain the required information or data from it.
正是基于人们越来越依赖于因特网, 使因特网也就显得越来越重要, 因而, 在因特网中也就有越来越多的网站出现,可以说,几乎每一企业都希望通过建立 自己的专属网站或借助于其它网站, 来促销自己的商品、 服务及塑造企业形象。 然而这些专属网站通常很难吸引一般消费者主动莅临。许多营利性质的网站,为 了吸引消费者点击进入, 纷纷采取增加网站的可读性(如及时更新时事新闻)、 增加服务内容、提供免费电子邮箱、使用电子邮件通知促销活动或其它广告促销 手段等方式,因为点击率对这些网站来说显得尤为重要,但这种作法只能吸引少 数消费者。  It is precisely because people are increasingly dependent on the Internet that the Internet is becoming more and more important. Therefore, more and more websites appear on the Internet. It can be said that almost every enterprise hopes to establish its own. Exclusive websites or other websites to promote your products, services and shape your corporate image. However, these exclusive websites are often difficult to attract the general consumers to take the initiative. Many for-profit websites, in order to attract consumers to click on, have increased the readability of the website (such as timely update of current news), increased service content, provide free e-mail, use e-mail to notify promotions or other advertising promotions, etc. The way, because click-through rate is especially important for these sites, but this approach can only attract a small number of consumers.
为了提高网站的浏览率,有些网站则釆取了提供简单的游戏程序,来实现其 目的。但这种做法的问题在于, 消费者从所述网站下载取得游戏程序之后, 就可 以在自己的计算机执行所述游戏程序,不必再浏览所述网站,这表示同一消费者 再度莅临所述网站的机率并不高, 亦即是被动等待使用者。 更为重要的一点是, 消费者都是通过键盘、 鼠标、 或游戏控制器(例如游戏摇杆), 与所取得的游戏 程序进行互动, 只能达到娱乐目的, 无法满足运动目的。这样, 玩计算机游戏其 实对身体并没有帮助, 沉迷时间太长反而损坏健康。  In order to improve the browsing rate of the website, some websites have taken a simple game program to achieve its purpose. However, the problem with this approach is that after the consumer downloads the game program from the website, the game program can be executed on the computer without having to browse the website again, which means that the same consumer visits the website again. The probability is not high, that is, passive waiting for users. More importantly, consumers interact with the acquired game program through a keyboard, mouse, or game controller (such as a joystick), which can only be used for entertainment purposes and cannot meet the purpose of sports. In this way, playing computer games does not help the body, and it takes too long to indulge in health.
另一方面,现有的许多娱乐型体育健身器材, 比如飞镖就是一种娱乐型体育 健身器材,飞镖运动可以说是一项集趣味性、竞技性于一体的易于开展的休闲运 动项目, 其技术简单易于掌握, 不需要专门的场地和设施, 且运动量适宜, 不受 年龄、 性别的限制, 经济实惠。 参加飞镖活动, 不仅可以舒展筋骨, 消除疲劳, 增强人们的身体协调能力,还能磨练人的意志和提高心理素质。还有如高尔夫球、 篮球、桌球、保龄球等等。这些投掷型运动项目, 当它们采取电子方式进行计分 时, 可以设置多种不同的游戏玩法,满足了人们的各种娱乐要求。但是, 由于设 置了自动计分显示装置, 必须提供参与者人数设定功能、玩法设定功能、成绩计 算功能、及成绩显示功能等。这些功能必须有相对应的处理电路、相对应的显示 器、以及相对应的操作按钮,这使得这些电子运动游戏装置的整体结构变得相当 复杂,但产品的制作带来了许多困难, 同时也提高了产品的成本, 降低了产品的 竞争力。而且, 现有的这些投掷型电子运动游戏装置, 均为独立的装置, 各有其 电子感应、 电子计分、 电子显示模块, 难以实现网络互动, 这也在一定程度上降 低了人们参与的积极性。 On the other hand, many existing recreational sports and fitness equipment, such as darts, are an entertaining sports and fitness equipment. The darts can be said to be an easy-to-develop leisure sports program that combines fun and competitiveness. Simple and easy to master, no special venues and facilities are required, and the amount of exercise is appropriate, not subject to Age, gender restrictions, and affordable. Participating in darts activities can not only stretch the bones, eliminate fatigue, enhance people's ability to coordinate, but also temper people's will and improve their psychological quality. There are also golf, basketball, billiards, bowling and more. These throwing sports, when they are electronically scored, can be set up in a variety of different gameplays to meet a variety of entertainment requirements. However, since the automatic scoring display device is provided, the participant number setting function, the game setting function, the score calculation function, and the score display function must be provided. These functions must have corresponding processing circuits, corresponding displays, and corresponding operating buttons, which makes the overall structure of these electronic sports gaming devices quite complicated, but the production of the products brings many difficulties and also improves The cost of the product reduces the competitiveness of the product. Moreover, the existing throwing type electronic sports game devices are independent devices, each having its electronic induction, electronic scoring, and electronic display modules, which are difficult to realize network interaction, which also reduces the enthusiasm of people to participate to some extent. .
发明内容 Summary of the invention
本发明的目的在于克服现有技术之不足,提供一种基于网络的电子运动游戏 系统及其方法,通过建立一个在接受电子运动游戏装置的请求后可向其发送与其 请求相应的游戏程序的网站,一方面可以提高网站的浏览率,另一方面可以简化 电子运动游戏装置的电子结构部分;同时,还可便于实现电子运动游戏的网络互 动; 更为重要的是, 由电子运动游戏装置取代纯计算机网络游戏, 使玩游戏者不 但得到乐趣, 而且也得到强身的目的。  The object of the present invention is to overcome the deficiencies of the prior art and to provide a network-based electronic sports game system and method thereof, by establishing a website to which a game program corresponding to a request can be sent after receiving a request from an electronic sports game device. On the one hand, it can improve the browsing rate of the website, on the other hand, it can simplify the electronic structure of the electronic sports game device; at the same time, it can also facilitate the network interaction of the electronic sports game; more importantly, the electronic sports game device replaces the pure Computer online games, so that players can not only have fun, but also get the purpose of physical fitness.
本发明解决其技术问题所采用的技术方案是:一种基于网络的电子运动游戏 的方法, 它包括如下步骤- a. 建立一个电子运动游戏网站, 所述网站可根据请求发送对应于不同电子 运动投掷项目的各种不同游戏玩法的程序界面的网页,网页中同时互动有具有商 业目的的广告 /宣传信息界面, 并使网站一直在线;  The technical solution adopted by the present invention to solve the technical problem thereof is: a network-based electronic sports game method, which comprises the following steps: a. Establishing an electronic sports game website, the website may send corresponding electronic movements according to the request A web page of a program interface for various gameplays of a throwing project, which simultaneously has an advertising/promotional information interface with a commercial purpose, and keeps the website online;
b . 在一计算机装置内置入一可实现一电子运动游戏装置与所述电子运动游 戏网站相链接的链接程序;  b. incorporating, in a computer device, a link program that enables an electronic sports game device to be linked to the electronic sports game website;
c 将所述计算机装置接入因特网;  c accessing the computer device to the Internet;
d. 将所述电子运动游戏装置与所述计算机装置的有线或无线硬件接口相连 接;  d. connecting the electronic sports game device to a wired or wireless hardware interface of the computer device;
e. 所述计算机装置运行所述链接程序, 使用者根据链接程序的提示界面点 击进入所述网站; 或链接程序自动链接所述网站; e. The computer device runs the link program, and the user points according to a prompt interface of the link program Clicking into the website; or the linker automatically links the website;
f. 所述网站的服务器接到所述计算机装置通过因特网发送的连接请求后, 向所述计算机装置发送网页,网页界面中至少包括有运动游戏程序显示界面和商 业信息显示界面;  f. The server of the website sends a webpage to the computer device after receiving the connection request sent by the computer device via the Internet, and the webpage interface includes at least a sports game program display interface and a business information display interface;
g. 所述计算机装置显示所述网站的网页界面, 并接受和上传由使用者根据 网页界面提示所输入的对运动游戏程序界面中电子运动游戏项目选择的设定数 据以及对应于所述界面中所设栏目而输入的其他设定数据;其中所设栏目中包括 有使用者可对其所处地理位置进行设定的选项。  g. The computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item selection in the sports game program interface, and corresponds to the interface Other setting data entered in the column; the column includes the option that the user can set the geographic location of the user.
H. 所述网站的服务器对所述计算机装置的所述设定数据请求予以响应, 并 根据所述设定请求发送载有对应的电子运动游戏程序界面和对应的商业信息显 示界面的网页;  H. The server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
I . 所述计算机装置运行并显示电子运动游戏程序界面以及同时互动的商业 信息界面的网页;  I. The computer device runs and displays an electronic sports game program interface and a web page of a concurrently interactive business information interface;
J.使用者根据电子运动游戏程序界面的提示投掷电子运动游戏装置的物体, 使电子运动游戏装置的物体撞击电子运动游戏装置的目标装置,目标装置中划分 有若干个相同分值或不同分值的记分区,记分区后分别对应有电子传感器件, 由 多个电子传感器件构成的感应装置将使用者击中区域的感应信号模 /数转换后输 出给计算机装置;  J. The user throws an object of the electronic sports game device according to the prompt of the electronic sports game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different scores. The recording partitions respectively correspond to the electronic sensor components, and the sensing device composed of the plurality of electronic sensor components converts the sensing signals of the user hitting area into analog/digital conversion signals and outputs them to the computer device;
K. 计算机装置根据电子运动游戏程序所设定的游戏玩法进行分值换算、 计 算、排序等各种分析、计算、处理, 并将结果值记载和显示在所对应的电子运动 游戏程序界面的对应栏框内;  K. The computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electronic sports game program interface. Inside the column
1.计算机装置根据电子运动游戏程序对游戏是否结束进行判断,未结束时, 重返步骤 i, 结束时, 所述计算机装置退出运行, 返回步骤 g, 或退出游戏。  1. The computer device determines whether or not the game is finished based on the electronic sports game program. If not, the computer device returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
所述的步骤 k之后,还包括计算机装置根据电子运动游戏程序所设定的游戏 玩法,对游戏进行过程中所产生的分值与预先所设定的阀值进行比较,当分值没 有达到阔值时, 继续游戏进程, 当分值达到或超过阀值时, 计算机装置向网站的 网络服务器发送报喜请求,网站的网络服务器接受请求向计算机装置发送具有声 光效果特征的数据文件, 计算机装置按数据文件产生所述的声光效果。  After the step k, the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not up to the limit When the value is continued, the game process continues. When the score reaches or exceeds the threshold, the computer device sends a message request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, and the computer device presses The data file produces the acousto-optic effect described.
所述的链接程序置入计算机装置的方式包括:链接程序预先存储在网站的网 络服务器中,使用者通过计算机装置从网站的网络服务器中下载;链接程序预先 存储在存储介质中,使用者通过计算机装置的存储介质接口或读取装置读入计算 机装置;链接程序预先存储在电子运动游戏装置中,计算机装置第一次连接所述 电子运动游戏装置时, 自动将链接程序读入计算机装置。 The manner in which the link program is placed in the computer device includes: the link program is pre-stored in the website of the website In the network server, the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user reads the computer device through the storage medium interface or the reading device of the computer device; the link program is pre-stored in the electronic device In the sports game device, when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
所述商业信息显示界面所显示信息的方式包括:网站的服务器从存储有各类 商业目的的广告 /宣传信息数据库中随机调取一广告 /宣传信息加载在电子运动 游戏程序界面的网页中; 网站的服务器自动根据计算机装置的 IP地址, 从存储 有各类商业目的的广告 /宣传信息数据库中调取与所述 IP地址的地域有关的广 告 /宣传信息加载在电子运动游戏程序界面的网页中; 网站的服务器根据计算机 装置上传的对所处地理位置进行设定的设定数据,从存储有各类商业目的的广告 /宣传信息数据库中调取与所述地理位置设定数据的地域有关的广告 /宣传信息 加载在电子运动游戏程序界面的网页中。  The manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface; The server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface; The server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location. / Promotional information is loaded on the web page of the electronic sports game program interface.
一种基于网络的电子运动游戏系统, 它包括:  A network-based electronic sports game system, which includes:
一网站,包括一网络服务器装置,所述网络服务器装置具有至少一网页及一 响应程序;  A website comprising a web server device, the web server device having at least one web page and a response program;
一计算机装置, 内置有一链接程序, 由所述链接程序经由网络链接所述网络 服务器装置及浏览其中的网页; 以及  a computer device having a link program built in, the web server device being linked and browsed by the link program via a network;
一电子运动游戏装置,有线或无线连接于所述计算机,且所述电子运动游戏 装置是根据使用者的使用, 对应产生一信号传送给所述计算机装置;  An electronic sports game device connected to the computer by wire or wirelessly, and the electronic sports game device is correspondingly generated to transmit to the computer device according to the use of the user;
其中,所述计算机装置由所述网络服务器装置中的网页上传一设定数据给所 述网络服务器,所述响应程序接收所述设定数据,并根据所述设定数据响应相对 应的网页给所述计算机装置,所述相对应的网页具有一运动游戏程序区及一商业 程序区,所述运动游戏程序区是根据所述设定数据提供相对应的运动游戏,并根 据所述信号控制所述运动游戏运行,及显示所述运动游戏的进行界面,所述商业 程序区刊载有至少一广告 I宣传对象。  The computer device uploads a setting data to the web server by a webpage in the web server device, and the response program receives the setting data, and responds to the corresponding webpage according to the setting data. In the computer device, the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the The sports game is run, and the progress interface of the sports game is displayed, and the commercial program area is printed with at least one advertisement I promotion object.
所述商业程序区中的广告 I宣传对象所传达的广告 I宣传内容,是根据所述 设定资料中所指定的地理位置而决定的。  The advertisement I in the commercial program area I advertises the content of the advertisement I is determined according to the geographical location specified in the setting data.
所述商业程序区中的广告 I宣传对象所传达的广告 I宣传内容,是根据所述 计算机装置的 I P地址而决定的。 所述的电子运动游戏系统,其中所述运动游戏程序区根据所述运动游戏的进 行情况对应上传一进行信息给所述网络服务器,所述响应程序根据所述进行信息 适时响应相对应的特效对象给所述计算机装置,所述特效对象可使所述计算机装 置产生一特效。 The advertisement I promotion content conveyed by the advertisement I promotion object in the business program area is determined according to the IP address of the computer device. The electronic sports game system, wherein the sports game program area correspondingly uploads and sends information to the web server according to the progress of the sports game, and the response program responds to the special effect object corresponding to the timely response of the information. To the computer device, the special effects object can cause the computer device to generate an effect.
所述的电子运动游戏系统, 其中所述的电子运动游戏装置包括:  The electronic sports game system, wherein the electronic sports game device comprises:
—目标装置; '  - target device; '
一物体, 供使用者以人力传送至所述目标装置; 以及  An object for manual transfer by the user to the target device;
一感应装置,是设置在所述目标装置上,并通过有线或无线接口连接所述计 算机装置,当所述目标装置一接收到所述物体时,所述感应装置即根据所述物体 目前所在位置, 对应产生一信号传送给所述计算机。  An inductive device is disposed on the target device and connected to the computer device through a wired or wireless interface, and when the target device receives the object, the sensing device is based on a current location of the object Correspondingly, a signal is generated and transmitted to the computer.
所述的电子运动游戏系统,其中所述链接程序是使所述计算机装置在一连接 所述电子运动游戏装置时, 就自动链接所述网络服务器装置及浏览其中的网页。  The electronic sports game system, wherein the linking program is such that when the computer device is connected to the electronic sports game device, the web server device is automatically linked and the web page is browsed.
一种网站,用于供计算机装置链接,所述计算机装置可接收对应的电子运动 游戏装置根据使用者的使用所对应产生的信号, 并可上传一设定数据给所述网 站,所述网站包括一网络服务器装置,所述网络服务器装置具有至少一网页及一 响应程序,所述响应程序用于接收所述设定数据,并根据所述设定数据响应相对 应的网页给所述计算机装置,所述相对应的网页具有一运动游戏程序区及一商业 程序区,所述运动游戏程序区是根据所述设定数据提供相对应的运动游戏,并根 据所述信号控制所述运动游戏运行,及显示所述运动游戏的进行情形,所述商业 程序区是刊载至少一广告 I宣传对象。  A website for linking a computer device, the computer device receiving a signal corresponding to the use of the user by the corresponding electronic sports game device, and uploading a setting data to the website, the website includes a network server device having at least one web page and a response program, wherein the response program is configured to receive the setting data, and respond to the corresponding web page according to the setting data to the computer device, The corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the motion game operation according to the signal. And displaying the progress of the sports game, the commercial program area is to publish at least one advertisement I promotion object.
本发明的基于网络的电子运动游戏系统及其方法, 还可实现网络间的游戏, 当进行网络间游戏时, 由多台的计算机装置分别各自与网站链接,在网页的操作 提示下,选择网络互动游戏而在多台计算机装置中显示同样的网络电子运动游戏 程序界面, 而商业信息界面可以相同也可以不同,然后,各使用者分别按照网页 中网络电子运动游戏程序界面进行电子运动游戏装置的操作运动, 游戏过程中, 本台计算机装置将对应的电子运动游戏装置的游戏结果通过网站的网页显示在 其它的计算机装置中,而其它的计算机装置所对应的电子运动游戏装置的游戏结 果也通过网站的网页显示在本台计算机装置上,这样,就可以进行网络间的比赛, 或是远程的训练辅导。 本发明的基于网络的电子运动游戏系统及其方法,电子运动游戏装置与计算 机装置可以釆用有线或无线方式进行连接。有线数据传输接口首选 USB接口,但 并不排除采用其它的数据接口。无线数据传输接口首选蓝牙技术,蓝牙技术是一 种支持设备短距离通信的无线电技术, 能在包括移动电话、 PDA、 无线耳机、 笔 记本电脑、 相关外设等众多设备之间进行无线信息交换。 蓝牙的标准是 The network-based electronic sports game system and method thereof of the invention can also realize the game between the networks. When playing the game between the networks, each of the plurality of computer devices respectively links with the website, and selects the network under the operation prompt of the webpage. The interactive game displays the same network electronic sports game program interface in multiple computer devices, and the business information interface can be the same or different. Then, each user performs the electronic sports game device according to the network electronic sports game program interface in the web page. During the game, during the game, the computer device displays the game result of the corresponding electronic sports game device through the webpage of the website in other computer devices, and the game result of the electronic sports game device corresponding to the other computer device passes. The website's web page is displayed on the computer device so that you can play between the Internet or remote training. The network-based electronic sports game system and method of the present invention, the electronic sports game device and the computer device can be connected by wire or wirelessly. The wired data transmission interface prefers the USB interface, but does not preclude the use of other data interfaces. The wireless data transmission interface is the preferred Bluetooth technology. Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals. The standard for Bluetooth is
IEEE802. 15, 工作在 2. 4GHz频带, 带宽为 l\Mb/s。蓝牙是一种新型无线频率芯 片, 是用于区域网络的低成本、低功率无线接口,只要在电子设备中加装了这块 芯片,局部区域内的电子设备便被一根无形的电缆连接起来,相关数据实现自动 交换。 无线数据传输接口还可选用其它的无线传输方式, 比如红外线传输方式。 IEEE802.15 works in the 2. 4GHz band with a bandwidth of l\Mb/s. Bluetooth is a new type of wireless frequency chip. It is a low-cost, low-power wireless interface for regional networks. As long as the chip is installed in the electronic device, the electronic devices in the local area are connected by an invisible cable. The relevant data is automatically exchanged. The wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
本发明的有益效果是, 由于采用了网站、计算机装置、 电子运动游戏装置来 构建电子运动游戏系统,且计算机装置可由网站的服务器装置中的网页上传一设 定数据给所述服务器装置,服务器装置中的响应程序接收所述设定数据,并根据 所述设定数据响应相对应的网页给所述计算机装置,所述相对应的网页具有一运 动游戏程序区及一商业程序区,所述运动游戏程序区是根据所述设定数据提供相 对应的运动游戏,并根据所述信号控制所述运动游戏运行,及显示所述运动游戏 的进行情形,所述商业程序区是刊载至少一广告 I宣传对象。因此,本发明不但 可通过上述的网站、计算机装置、及电子运动游戏装置组合,达到提供使用者娱 乐及运动之目的,并因为使用者每次要玩某种运动游戏时,都需要通过所述计算 机装置链接所述网站,从而提升所述网站的浏览率,达到主动促销商品或服务之 目的。  The invention has the beneficial effects that the electronic sports game system is constructed by using a website, a computer device and an electronic sports game device, and the computer device can upload a setting data to the server device by a webpage in the server device of the website, the server device Receiving, by the response program, the setting data, and responding to the computer device according to the setting data, the corresponding webpage having a sports game program area and a commercial program area, the movement The game program area is configured to provide a corresponding sports game according to the setting data, and control the running of the sports game according to the signal, and display the progress of the sports game, wherein the commercial program area is to publish at least one advertisement I Promotional object. Therefore, the present invention can achieve the purpose of providing entertainment and sports for the user not only through the above-mentioned combination of the website, the computer device, and the electronic sports game device, but also needs to pass the said game every time the user wants to play some kind of sports game. The computer device links the website to enhance the browsing rate of the website and achieve the purpose of actively promoting goods or services.
附图说明 DRAWINGS
以下结合附图及实施例对本发明作进一步详细说明;但本发明的一种基于网 络的电子运动游戏系统及其方法不局限于实施例。  The present invention will be further described in detail below with reference to the accompanying drawings and embodiments; however, a network-based electronic sports game system and method thereof according to the present invention are not limited to the embodiments.
图 1是本发明的系统框图;  Figure 1 is a block diagram of the system of the present invention;
图 2是本发明中用于上传设定数据的网页的示意图;  2 is a schematic diagram of a webpage for uploading setting data in the present invention;
图 3 是本发明中响应程序根据设定数据响应给计算机装置的网页的示意 图。  Figure 3 is a schematic illustration of a web page of a response program in accordance with a setting data response to a computer device in accordance with the present invention.
具体实施方式 detailed description
本发明的一种基于网络的电子运动游戏的方法, 它包括如下步骤: 步骤 a. 建立一个电子运动游戏网站, 所述网站可根据请求发送对应于不同 电子运动投掷项目的各种不同游戏玩法的程序界面的网页,网页中同时互动有具 有商业目的的广告 /宣传信息界面, 并使网站一直在线; A method of network-based electronic sports game of the present invention, comprising the steps of: Step a. Establish an electronic sports game website, and the website may send a webpage corresponding to a program interface of different game play modes of different electronic sports throwing items according to the request, and the webpage simultaneously interacts with an advertisement/promotion information interface with commercial purpose. And keep the website online;
步骤 b.在一计算机装置内置入一可实现一电子运动游戏装置与所述电子运 动游戏网站相链接的链接程序;  Step b. incorporating a link program for implementing an electronic sports game device and the electronic sports game website in a computer device;
步骤 c. 将所述计算机装置接入因特网;  Step c. accessing the computer device to the Internet;
步骤 d.将所述电子运动游戏装置与所述计算机装置的有线或无线硬件接口 相连接;  Step d. connecting the electronic sports game device to a wired or wireless hardware interface of the computer device;
步骤 e. 所述计算机装置运行所述链接程序, 使用者根据链接程序的提示界 面点击进入所述网站; 或链接程序自动链接所述网站;  Step e. The computer device runs the link program, and the user clicks into the website according to the prompt interface of the link program; or the link program automatically links the website;
步骤 f .所述网站的服务器接到所述计算机装置通过因特网发送的连接请求 后, 向所述计算机装置发送网页, 网页界面中至少包括有运动游戏程序显示界面 和商业信息显示界面;  Step f. After receiving the connection request sent by the computer device via the Internet, the server of the website sends a webpage to the computer device, where the webpage interface includes at least a sports game program display interface and a business information display interface;
步骤 g. 所述计算机装置显示所述网站的网页界面, 并接受和上传由使用者 根据网页界面提示所输入的对运动游戏程序界面中电子运动游戏项目选择的设 定数据以及对应于所述界面中所设栏目而输入的其他设定数据;其中所设栏目中 包括有使用者可对其所处地理位置进行设定的选项。  Step g. The computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item in the sports game program interface, and corresponds to the interface. Other setting data entered in the column set in the column; the column includes the option that the user can set the geographic location of the user.
步骤 H. 所述网站的服务器对所述计算机装置的所述设定数据请求予以响 应,并根据所述设定请求发送载有对应的电子运动游戏程序界面和对应的商业信 息显示界面的网页;  Step H. The server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
步骤 I.所述计算机装置运行并显示电子运动游戏程序界面以及同时互动的 商业信息界面的网页;  Step I. The computer device runs and displays an electronic sports game program interface and a web page of a concurrent interactive business information interface;
步骤 J.使用者根据电子运动游戏程序界面的提示投掷电子运动游戏装置的 物体,使电子运动游戏装置的物体撞击电子运动游戏装置的目标装置, 目标装置 中划分有若干个相同分值或不同分值的记分区,记分区后分别对应有电子传感器 件, 由多个电子传感器件构成的感应装置将使用者击中区域的感应信号模 /数转 换后输出给计算机装置;  Step J: The user throws an object of the electronic motion game device according to the prompt of the electronic motion game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different points. The value of the partition is recorded, and the electronic sensor is respectively corresponding to the partition, and the sensing device composed of the plurality of electronic sensor components converts the sensing signal of the user hitting area into an analog/digital conversion signal and outputs the result to the computer device;
步骤 K. 计算机装置根据电子运动游戏程序所设定的游戏玩法进行分值换 算、计算、排序等各种分析、计算、处理, 并将结果值记载和显示在所对应的电 子运动游戏程序界面的对应栏框内; Step K. The computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electric power. In the corresponding column of the sub-motion game program interface;
步骤 1. 计算机装置根据电子运动游戏程序对游戏是否结束进行判断, 未结 束时, 重返步骤 i, 结束时, 所述计算机装置退出运行, 返回步骤 g, 或退出游 戏。  Step 1. The computer device judges whether the game is finished according to the electronic sports game program. When it is not finished, it returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
其中,所述的步骤 k之后,还包括计算机装置根据电子运动游戏程序所设定 的游戏玩法,对游戏进行过程中所产生的分值与预先所设定的阀值进行比较,当 分值没有达到阀值时,继续游戏进程, 当分值达到或超过阀值时,计算机装置向 网站的网络服务器发送报喜请求,网站的网络服务器接受请求向计算机装置发送 具有声光效果特征的数据文件, 计算机装置按数据文件产生所述的声光效果。  After the step k, the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not When the threshold is reached, the game progress is continued. When the score reaches or exceeds the threshold, the computer device sends a notification request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, the computer The device produces the acousto-optic effect as described by the data file.
所述的链接程序置入计算机装置的方式包括:链接程序预先存储在网站的网 络服务器中,使用者通过计算机装置从网站的网络服务器中下载;链接程序预先 存储在存储介质中,使用者通过计算机装置的存储介质接口或读取装置读入计算 机装置;链接程序预先存储在电子运动游戏装置中,计算机装置第一次连接所述 电子运动游戏装置时, 自动将链接程序读入计算机装置。  The manner in which the link program is placed in the computer device includes: the link program is pre-stored in a web server of the website, and the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user passes the computer The storage medium interface or the reading device of the device is read into the computer device; the link program is stored in advance in the electronic sports game device, and when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
所述商业信息显示界面所显示信息的方式包括:网站的服务器从存储有各类 商业目的的广告 /宣传信息数据库中随机调取一广告 /宣传信息加载在电子运动 游戏程序界面的网页中; 网站的服务器自动根据计算机装置的 IP地址, 从存储 有各类商业目的的广告 /宣传信息数据库中调取与所述 IP地址的地域有关的广 告 /宣传信息加载在电子运动游戏程序界面的网页中; 网站的服务器根据计算机 装置上传的对所处地理位置进行设定的设定数据,从存储有各类商业目的的广告 /宣传信息数据库中调取与所述地理位置设定数据的地域有关的广告 /宣传信息 加载在电子运动游戏程序界面的网页中。  The manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface; The server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface; The server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location. / Promotional information is loaded on the web page of the electronic sports game program interface.
下面结合附图,进一步说明本发明的一种基于网络的电子运动游戏系统及其 实现过程;  A network-based electronic sports game system and an implementation process thereof according to the present invention will be further described below with reference to the accompanying drawings;
本发明的电子运动游戏系统包括一网站 1、一计算机装置 2、以及一电子运 动游戏装置 3。所述网站 1包括有一网络服务器装置 10, 网络服务器装置 10具 有至少一网页 11及一响应程序 12。 网络服务器装置 10可以是由一台网络服务 器所组成, 或是由更多台的网络服务器所组成, 且所述网络服务器装置 10中除 了所述网页 11之外, 通常会有更多的网页, 这些网页可储存于其中一网络服务 器或分散储存于其它的网络服务器。如果需要,所述网站 1可再包括一数据库或 更多的数据库。 这些数据库可建立在网络服务器装置 10的其中一网络服务器, 或分散建立于到其它的网络服务器。 The electronic sports game system of the present invention comprises a website 1, a computer device 2, and an electronic sports game device 3. The website 1 includes a web server device 10 having at least one web page 11 and a response program 12. The network server device 10 may be composed of one network server or a plurality of network servers, and in the network server device 10, in addition to the web page 11, there are usually more web pages. These web pages can be stored in one of the web services Or distributed to other network servers. The website 1 may further include a database or more if necessary. These databases may be built in one of the network servers of the network server device 10, or distributed to other network servers.
计算机装置 2可以是一个人计算机、 笔记型计算机、 个人数字助理(PDA)、 手机、或是其它能以无线或有线方式链接网站能力的电子装置。无论如何,所述 计算机装置 2具有一链接程序 20,所述链接程序 20可使所述计算机装置 2能经 由网络链接所述网络服务器装置 10,并浏览所述网络服务器装置 10中的网页 11, 目前常见的计算机浏览器即为所述链接程序 20的典型例子。 其中, 所述链接程 序 20可进一步地被安排成能使所述计算机装置 2在一连接电子运动游戏装置 3 时, 就自动链接到网络服务器装置 10及浏览网络服务器装置 10的网页 11。 通 过此方式来主动引导使用者莅临所述网站 1。  The computer device 2 can be a personal computer, a notebook computer, a personal digital assistant (PDA), a cell phone, or other electronic device capable of linking websites in a wireless or wired manner. In any event, the computer device 2 has a linking program 20 that enables the computer device 2 to link the web server device 10 via a network and browse the web page 11 in the web server device 10, A typical computer browser is a typical example of the linker 20. The link program 20 can be further arranged to enable the computer device 2 to automatically link to the web server device 10 and browse the web page 11 of the web server device 10 when the electronic game device 3 is connected. In this way, the user is actively guided to visit the website 1 .
所述电子运动游戏装置 3可以像一般的计算机外设装置那样,与计算机装置 2连接,并可根据使用者的使用,对应产生一信号传送给所述计算机装置 2。所 述信号可通过由现有的无线或有线传输接口传送给所述计算机装置 2。有线数据 传输接口首选 USB接口,但并不排除采用其它的数据接口。无线数据传输接口首 选蓝牙技术,蓝牙技术是一种支持设备短距离通信的无线电技术,能在包括移动 电话、 PDA、 无线耳机、 笔记本电脑、 相关外设等众多设备之间进行无线信息交 换。蓝牙的标准是 IEEE802. 15, 工作在 2. 4GHz频带, 带宽为 l\Mb/s。蓝牙是一 种新型无线频率芯片,是用于区域网络的低成本、低功率无线接口, 只要在电子 设备中加装了这块芯片, 局部区域内的电子设备便被一根无形的电缆连接起来, 相关数据实现自动交换。无线数据传输接口还可选用其它的无线传输方式, 比如 红外线传输方式。  The electronic sports game device 3 can be connected to the computer device 2 like a general computer peripheral device, and can transmit a signal to the computer device 2 according to the use of the user. The signal can be transmitted to the computer device 2 by an existing wireless or wired transmission interface. The wired data transmission interface is preferred to the USB interface, but does not preclude the use of other data interfaces. The wireless data transmission interface is the first choice of Bluetooth technology. Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals. The standard for Bluetooth is IEEE 802. 15, which operates in the 2. 4 GHz band and has a bandwidth of l\Mb/s. Bluetooth is a new type of wireless frequency chip. It is a low-cost, low-power wireless interface for regional networks. As long as the chip is installed in the electronic device, the electronic devices in the local area are connected by an invisible cable. , related data to achieve automatic exchange. The wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
对于现有的的计算机外设式电子飞镖靶装置、保龄球计分系统、桌球计分辅 助装置、 电子控制式篮球娱乐装置、 以及微电脑高尔夫球练习机等等, 都是一种 可根据使用者的运动对应产生一信号以供计分利用的电子运动游戏装置。其中所 述计算机外设式电子飞镖靶装置更进一步指出可通过一接口电路将所述信号传 送给一计算机装置。如图 1所示, 所述电子运动游戏装置 3包括一目标装置 30、 一物体 31、 以及一感应装置 32。其中,所述目标装置 30上通常会划分出许多目 标区域, 每一标目区域代表不同的分数, 例如一电子飞镖靶的镖靶。 所述物体 31是指可供使用者以人力传送至所述目标装置 30的对象,例如飞镖、磁性飞镖、 高尔夫球、 篮球、 桌球. . . 等等。 所述感应装置 32通常是设置在所述目标装置 30上。 当所述目标装置 30—接收到所述物体 31时, 例如, 一飞镖射中一镖靶 的某一靶区时,所述感应装置 32即根据所述物体 31目前所在位置,对应产生一 信号。 For existing computer peripheral electronic darts target devices, bowling scoring systems, billiard scoring aids, electronically controlled basketball entertainment devices, and microcomputer golf practice machines, etc., are all available to users. The motion corresponds to an electronic motion game device that generates a signal for scoring. The computer peripheral electronic dart target device further indicates that the signal can be transmitted to a computer device through an interface circuit. As shown in FIG. 1, the electronic sports game device 3 includes a target device 30, an object 31, and a sensing device 32. Wherein, the target device 30 usually divides a plurality of target areas, and each of the target areas represents a different score, such as a dart target of an electronic dart target. The object 31 refers to an object that can be manually delivered by the user to the target device 30, such as darts, magnetic darts, golf balls, basketball, billiards, and the like. The sensing device 32 is typically disposed on the target device 30. When the target device 30 receives the object 31, for example, when a dart hits a certain target area of a dart target, the sensing device 32 generates a signal according to the current position of the object 31. .
以传统电子飞镖靶为例, 所述目标装置 30实质上是所述传统电子飞镖靶的 镖靶, 所述物体 31实质上是所述传统电子飞镖靶的专用飞镖, 而所述感应装置 32则是指设置在所述镖靶上的靶块、 薄膜式电子开关、 及接口电路。 以较新式 的磁感应式电子飞镖靶为例, 所述目标装置 30实质上是所述磁感应式电子飞镖 靶的镖靶, 所述物体 31实质上是所述磁感应式电子飞镖靶所专用的磁性飞镖, 而所述感应装置 32则是指设置在所述镖靶上的磁感应线圈及其相关电路与接口 电路。 其中, 所述接口电路主要是用来将代表中靶之信号转换成所述计算机 2 可接受的信号, 例如 USB接口电路。  Taking a conventional electronic dart target as an example, the target device 30 is substantially a dart target of the conventional electronic dart target, the object 31 is substantially a dedicated dart of the conventional electronic dart target, and the sensing device 32 is It refers to a target block, a thin film electronic switch, and an interface circuit disposed on the dart target. Taking a relatively new type of magnetic induction type electronic dart target as an example, the target device 30 is substantially a dart target of the magnetic induction type electronic dart target, and the object 31 is substantially a magnetic dart dedicated to the magnetic induction type electronic dart target. The sensing device 32 refers to a magnetic induction coil disposed on the dart target and its associated circuit and interface circuit. The interface circuit is mainly used to convert a signal representing a target to a signal acceptable to the computer 2, such as a USB interface circuit.
从上述有关所述电子运动游戏装置 3的说明中可以了解到,所述电子运动游 戏装置 3并不特定是指哪一种装置, 唯其共同特点是使用者可通过其进行运动, 并从中获得娱乐,且所述电子运动游戏装置 3可根据使用者的使用,对应产生一 信号传送给所述计算机装置 2。尽管所述电子运动游戏装置 3已属习知, 但将所 述电子运动游戏装置 3连接所述计算机装置 2,所述计算机装置 2链接所述网站 1这样的系统架构仍属首见之创举。 更特别的是, 所述网络服务器装置 10中有 至少一网页 11,所述至少一网页 11具有一运动游戏程序区 110及一商业程序区 111。 所述计算机装置 2可通过所述网络服务器装置 10中的网页 11上传一设定 数据给所述网络服务器装置 10, 所述响应程序 12可接收所述设定数据, 并根据 所述设定资料响应相对应的网页 11给所述计算机装置 2。 其中, 所述运动游戏 程序区 110可由常见的网页程序语言及对象制作而成,例如 HTML、 ASP. NET, JSP、 PHP、 ActiveX, Applet…等等,无论如何, 所述运动游戏程序区 110可根据所述 设定数据提供相对应的运动游戏,并根据所述信号控制所述运动游戏运行,及显 示所述运动游戏的进行情形。 所述商业程序区 111 是刊载至少一广告 /宣传对 象,例如产品图片、产品介绍影片、超链接对象(可供点选以链接至另一网站或 开启一产品介绍网页), 从而达到商品 /服务的促销目的。 通常, 所述商业程序 区 111要比所述运动游戏程序区 110大许多。 As can be understood from the above description of the electronic sports game device 3, the electronic sports game device 3 does not specifically refer to which device, but the common feature is that the user can exercise through it and obtain therefrom. Entertainment, and the electronic sports game device 3 can transmit a signal to the computer device 2 according to the user's use. Although the electronic sports game device 3 is conventionally known, it is still a first-come initiative to connect the electronic sports game device 3 to the computer device 2, which is linked to the system architecture of the website 1. More specifically, the web server device 10 has at least one web page 11 having a sports game program area 110 and a commercial program area 111. The computer device 2 can upload a setting data to the network server device 10 through the webpage 11 in the web server device 10, and the response program 12 can receive the setting data, and according to the setting data. The corresponding web page 11 is responsive to the computer device 2. The sports game program area 110 can be made by a common webpage programming language and objects, such as HTML, ASP.NET, JSP, PHP, ActiveX, Applet, etc. In any case, the sports game program area 110 can be Providing a corresponding sports game according to the setting data, and controlling the running of the sports game according to the signal, and displaying the progress of the sports game. The commercial program area 111 is to publish at least one advertisement/promotion object, such as a product picture, a product introduction movie, a hyperlink object (available for linking to another website or opening a product introduction page), thereby achieving goods/services. Promotional purpose. Typically, the business process The area 111 is much larger than the sports game program area 110.
参见图 2所示, 所述用于上传所述设定数据的网页的运动游戏程序区 110a 是供设定所述设定数据,其具有标题栏 14a,游戏种类栏 14b供选择一运动游戏、 游戏设定栏 14c、 以及游戏人数栏 14d.供输入参与人数, 另有一上传按钮 14e供 按下后上传所述设定数据至所述网络服务器装置 10。 至于所述用于上传所述设 定数据的网页的商业程序区 llla, 则可供刊载至少一广告 /宣传对象, 以达到 商品 /服务之促销目的。 其中, 由于所述响应程序 12可被进一步安排成能根据 所述计算机装置 2的 IP地址, 判断使用者所在的地理位置, 因此, 所述商业程 序区 llla中的广告 I宣传对象所传达的内容可根据所述计算机装置 2的 IP地址 而决定。 例如, 如果所述计算机装置 2的 IP地址所指出的地理位置是某县, 则 所述商业程序区 llla中就会显示与某县有关的信息, 例如当地的特产信息或当 地新闻. . . . 等等。  Referring to FIG. 2, the mobile game program area 110a for uploading the webpage of the setting data is for setting the setting data, and has a title bar 14a for selecting a sports game, The game setting column 14c and the number of players column 14d. are used to input the number of participants, and another upload button 14e is provided for uploading the setting data to the web server device 10. As for the commercial program area 111a for uploading the webpage of the set data, at least one advertisement/promoter object may be posted for the purpose of promotion of the goods/services. Wherein, the response program 12 can be further arranged to determine the geographic location of the user according to the IP address of the computer device 2, and therefore, the content conveyed by the advertisement I in the commercial program area 111a It can be determined according to the IP address of the computer device 2. For example, if the geographical location indicated by the IP address of the computer device 2 is a certain county, information about a certain county, such as local specialty product information or local news, is displayed in the commercial program area 111a. and many more.
参见图 3所示, 图 3是所述响应程序 12根据所述设定数据, 响应给所述计 算机装置 2的网页。在此例子中, 由于所述设定资料中所指出的运动游戏种类是 "301飞镖游戏"。 因此, 所述响应程序 12响应给所述计算机装置 2的网页中的 运动游戏程序区 110b实质上是用来实现 301飞镖游戏。 这种 301飞镖游戏可以 一人或多人参与,每人以每次射三支飞镖之方式轮流射镖,依照射镖所得积分从 301分开始递减, 目标是 301分递减至零, 多人参与时, 率先刚好递减至零分者 为优胜。 因此, 所述运动游戏程序区 110b中有标题栏 15a供显示所述飞镖游戏 的名称,镖数栏 15b供显示目前可使用的镖数,姓名栏 15c供填写参与者(用户) 的姓名或代号,得分栏 15d供显示目前射中位置的得分,建议栏 15e供显示一建 议分数,参与者可参考所述建议分数决定将飞镖射向哪一目标区, 以及剩余分栏 15f供显示目前尚余几分。每当飞镖射中镖靶时, 镖靶内的感应装置就会对应产 生一代表中靶之信号传送给所述计算机装置 2, 所述运动游戏程序区 110b即根 据所述信号进行相对应的运算, 此时, 所述得分栏 15d、 建议栏 15e、 及剩余分 栏 15f的内容就会根据运算结果而改变。  Referring to Fig. 3, Fig. 3 shows the response program 12 responding to the web page of the computer device 2 based on the setting data. In this example, the type of sports game indicated in the setting data is "301 dart game". Therefore, the response game program 12 is responsive to the motion game program area 110b in the web page of the computer device 2 to substantially implement the 301 dart game. This 301 dart game can be played by one or more people. Each person takes three darts each time to take the darts. The points earned by the illuminated darts are decremented from 301 points. The goal is 301 points to zero. When multiple people participate The first to be decremented to zero is the winner. Therefore, the sports game program area 110b has a title bar 15a for displaying the name of the dart game, a dart number column 15b for displaying the currently available dart number, and a name column 15c for filling in the participant (user) name or code. The score column 15d is for displaying the score of the current shooting position, the suggestion column 15e is for displaying a suggestion score, the participant can refer to the suggested score to determine which target zone to shoot the dart, and the remaining column 15f for display. a bit. Whenever the dart hits the dart target, the sensing device in the dart target transmits a signal corresponding to the target to the computer device 2, and the motion game program area 110b performs corresponding operations according to the signal. At this time, the contents of the score column 15d, the suggestion column 15e, and the remaining column 15f are changed according to the calculation result.
由于运动游戏程序区 110a中可更进一步具有一用户位置栏 14f, 以供使用 者设定一地理位置。 因此, 所述响应程序 12响应给所述计算机装置 2的网页中 的商业程序区 111b的广告 /宣传对象所传达的内容, 就可根据所述设定数据中 的地理位置而决定。例如,使用者如果是设定其目前所在位置, 则所述商业程序 区 111b 中的广告 /宣传对象所传达的内容就可跟所述使用者目前所在位置有 关, 例如当地的特产信息或当地新闻. . . . 等等。 此外, 所述商业程序区 111b 中的广告 I宣传对象所传达的内容也可根据所述计算机装置 2的 IP地址而决定。 Since the user game location area 14a can further have a user location bar 14f for the user to set a geographic location. Therefore, the response program 12 responds to the content conveyed by the advertisement/promotion object of the commercial program area 111b in the webpage of the computer device 2, according to the setting data. The location is determined. For example, if the user sets the current location, the content conveyed by the advertisement/promotion object in the business program area 111b may be related to the current location of the user, such as local specialty information or local news. . . . . and many more. Further, the content conveyed by the advertisement I promotion object in the business program area 111b may be determined based on the IP address of the computer device 2.
再者, 运动游戏程序区 110b是被安排成可根据所述运动游戏的进行情形对 应上传一进行信息给所述网络服务器装置 10,所述响应程序 12即根据所述进行 信息适时响应相对应的特效对象给所述计算机装置 2,所述特效对象可使所述计 算机装置 2产生一特效。例如当飞镖射中靶心时,所述计算机装置 2产生欢呼声、 或特定音乐、 或特定动态影像。  Furthermore, the game program area 110b is arranged to upload and send information to the web server device 10 according to the progress of the game, and the response program 12 corresponds to the timely response of the information. The special effect object is given to the computer device 2, and the special effect object can cause the computer device 2 to generate a special effect. For example, when a dart hits a bull's eye, the computer device 2 produces a cheer, or a specific piece of music, or a particular motion picture.
从上述的实施例可以了解到本发明通过所述的网站 1、 计算机 2、 及电子运 动游戏装置 3的组合,达到提供使用者娱乐及运动之目的。再者, 由于使用者每 次要玩某种这动游戏时,都需要通过所述计算机装置 2链接所述网站 1。这表示, 同一使用者会为了进行某种运动游戏而一再造访所述网站 1及浏览所述网页 11, 因此, 显示在所述网页 11的商业程序区 111中的广告 I宣传对象就会一再出现 在使用者眼前, 且所述网站 1中的其它网页也更有机会被使用者浏览。 简言之, 所述网站 1的浏览率将因此提升,进而使所述网站 1具有很好的商品 /服服促销 效果, 亦即是主动导引使用者浏览。  It can be understood from the above embodiments that the present invention achieves the purpose of providing entertainment and sports for the user through the combination of the website 1, the computer 2, and the electronic sports game device 3. Furthermore, since the user wants to play some kind of mobile game every time, the website 1 needs to be linked by the computer device 2. This means that the same user will repeatedly visit the website 1 and browse the web page 11 in order to perform some kind of sports game. Therefore, the advertisement I advertisement object displayed in the business program area 111 of the web page 11 will appear again and again. In front of the user, and other web pages in the website 1 are more likely to be viewed by the user. In short, the browsing rate of the website 1 will be improved, thereby making the website 1 have a good merchandise/service promotion effect, that is, actively guiding the user to browse.
此外, 上述的链接程序 20, 可储存于一记录媒体上, 例如光盘片。 也可事 先储存于所述网站 1的网络服务器装置 10, 以供下载。 或是内建于所述计算机 装置 2内的储存设备。 另一个做法就是将所述链接程序 20事先储存于所述电子 运动游戏装置 3中, 当所述计算机装置 2第一次连接所述感应装置 32时, 所述 链接程序 20即安装至所述计算机装置 2中。  Further, the link program 20 described above can be stored on a recording medium such as an optical disk. It may also be stored in advance on the web server device 10 of the website 1 for download. Or a storage device built into the computer device 2. Another method is to store the link program 20 in the electronic sports game device 3 in advance, and when the computer device 2 is connected to the sensing device 32 for the first time, the link program 20 is installed to the computer. In device 2.
上述实施例仅用来进一步说明本发明的基于网络的电子运动游戏系统及其 方法,但本发明并不局限于实施例,凡是依据本发明的技术实质对以上实施例所 作的任何简单修改、 等同变化与修饰, 均落入本发明技术方案的保护范围内。 工业实用性  The above embodiments are only used to further illustrate the network-based electronic sports game system and method thereof of the present invention, but the present invention is not limited to the embodiments, and any simple modification and equivalent of the above embodiments according to the technical essence of the present invention are provided. Variations and modifications are within the scope of protection of the technical solutions of the present invention. Industrial applicability
本发明基于网络的电子运动游戏系统及其方法, 充分利用电脑网络的优势, 将其与电子运动游戏器械有机的结合, 具有良好的工业实用性。  The invention relates to a network-based electronic sports game system and a method thereof, which fully utilizes the advantages of a computer network, organically combines it with an electronic sports game device, and has good industrial applicability.

Claims

权 利 要 求 Rights request
1. 一种基于网络的电子运动游戏的方法, 其特征在于: 它包括如下步骤: a. 建立一个电子运动游戏网站, 所述网站可根据请求发送对应于不同电子 运动投掷项目的各种不同游戏玩法的程序界面的网页,网页中同时互动有具有商 业目的的广告 /宣传信息界面, 并使网站一直在线;  A network-based electronic sports game method, comprising: the following steps: a. Establishing an electronic sports game website, the website may send various games corresponding to different electronic sports throwing items according to the request The webpage of the program interface of the gameplay, the webpage also interacts with an advertisement/promotional information interface with a commercial purpose, and keeps the website online;
b . 在一计算机装置内置入一可实现一电子运动游戏装置与所述电子运动游 戏网站相链接的链接程序;  b. incorporating, in a computer device, a link program that enables an electronic sports game device to be linked to the electronic sports game website;
c 将所述计算机装置接入因特网;  c accessing the computer device to the Internet;
d. 将电子运动游戏装置与所述计算机装置的有线或无线硬件接.口相连接; e. 所述计算机装置运行所述链接程序, 使用者根据链接程序的提示界面点 击进入所述网站; 或链接程序自动链接所述网站;  d. connecting the electronic sports game device to the wired or wireless hardware port of the computer device; e. the computer device runs the link program, and the user clicks into the website according to the prompt interface of the link program; or The linker automatically links the website;
f. 所述网站的服务器接到所述计算机装置通过因特网发送的连接请求后, 向所述计算机装置发送网页,网页界面中至少包括有运动游戏程序显示界面和商 业信息显示界面;  f. The server of the website sends a webpage to the computer device after receiving the connection request sent by the computer device via the Internet, and the webpage interface includes at least a sports game program display interface and a business information display interface;
g. 所述计算机装置显示所述网站的网页界面, 并接受和上传由使用者根据 网页界面提示所输入的对运动游戏程序界面中电子运动游戏项目选择的设定数 据以及对应于所述界面中所设栏目而输入的其他设定数据;其中所设栏目中包括 有使用者可对其所处地理位置进行设定的选项;  g. The computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item selection in the sports game program interface, and corresponds to the interface Other setting data entered in the column; the column includes the option that the user can set the geographic location of the user;
H. 所述网站的服务器对所述计算机装置的所述设定数据请求予以响应, 并 根据所述设定请求发送载有对应的电子运动游戏程序界面和对应的商业信息显 示界面的网页;  H. The server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
I . 所述计算机装置运行并显示电子运动游戏程序界面以及同时互动的商业 信息界面的网页;  I. The computer device runs and displays an electronic sports game program interface and a web page of a concurrently interactive business information interface;
J.使用者根据电子运动游戏程序界面的提示投掷电子运动游戏装置的物体, 使电子运动游戏装置的物体撞击电子运动游戏装置的目标装置,目标装置中划分 有若干个相同分值或不同分值的记分区,记分区后分别对应有电子传感器件, 由 多个电子传感器件构成的感应装置将使用者击中区域的感应信号模 /数转换后输 出给计算机装置;  J. The user throws an object of the electronic sports game device according to the prompt of the electronic sports game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different scores. The recording partitions respectively correspond to the electronic sensor components, and the sensing device composed of the plurality of electronic sensor components converts the sensing signals of the user hitting area into analog/digital conversion signals and outputs them to the computer device;
K. 计算机装置根据电子运动游戏程序所设定的游戏玩法进行分值换算、 计 算、排序等各种分析、计算、处理, 并将结果值记载和显示在所对应的电子运动 游戏程序界面的对应栏框内; K. The computer device performs score conversion and calculation according to the game play method set by the electronic sports game program. Various analysis, calculation, and processing, such as calculation and sorting, and record and display the result values in the corresponding column of the corresponding electronic sports game program interface;
1.计算机装置根据电子运动游戏程序对游戏是否结束进行判断,未结束时, 重返步骤 i, 结束时, 所述计算机装置退出运行, 返回步骤 g, 或关机退出游戏。  1. The computer device determines whether the game is finished according to the electronic sports game program. If not, the computer device returns to step i. At the end, the computer device exits the operation, returns to step g, or shuts down the game.
2. 根据权利要求 1所述的一种基于网络的电子运动游戏的方法, 其特征在 于:所述的步骤 k之后,还包括计算机装置根据电子运动游戏程序所设定的游戏 玩法,对游戏进行过程中所产生的分值与预先所设定的阀值进行比较,当分值没 有达到阀值时,继续游戏进程, 当分值达到或超过阀值时, 计算机装置向网站的 网络服务器发送报喜请求,网站的网络服务器接受请求向计算机装置发送具有声 光效果特征的数据文件, 计算机装置按数据文件产生所述的声光效果。  2. The method according to claim 1, wherein after the step k, the computer device further comprises: playing, according to the game play method set by the electronic sports game program; The score generated in the process is compared with the preset threshold. When the score does not reach the threshold, the game progress is continued. When the score reaches or exceeds the threshold, the computer device sends a message to the web server of the website. The request, the web server of the website accepts a request to send a data file having a sound and light effect characteristic to the computer device, and the computer device generates the acousto-optic effect according to the data file.
3. 根据权利要求 1所述的一种基于网络的电子运动游戏的方法, 其特征在 于:所述的链接程序置入计算机装置的方式包括:链接程序预先存储在网站的网 络服务器中,使用者通过计算机装置从网站的网络服务器中下载;链接程序预先 存储在存储介质中,使用者通过计算机装置的存储介质接口或读取装置读入计算 机装置;链接程序预先存储在电子运动游戏装置中,计算机装置第一次连接所述 电子运动游戏装置时, 自动将链接程序读入计算机装置。  3. The method according to claim 1, wherein the linking program is placed in the computer device comprises: the link program being pre-stored in a web server of the website, the user Downloading from a web server of the website by a computer device; the link program is pre-stored in the storage medium, and the user reads the computer device through the storage medium interface or the reading device of the computer device; the link program is pre-stored in the electronic sports game device, the computer When the device is connected to the electronic sports game device for the first time, the link program is automatically read into the computer device.
4. 根据权利要求 1所述的一种基于网络的电子运动游戏的方法, 其特征在 于:所述商业信息显示界面所显示信息的方式包括: 网站的服务器从存储有各类 商业目的的广告 /宣传信息数据库中随机调取一广告 /宣传信息加载在电子运动 游戏程序界面的网页中; 网站的服务器自动根据计算机装置的 IP地址, 从存储 有各类商业目的的广告 /宣传信息数据库中调取与所述 IP地址的地域有关的广 告 /宣传信息加载在电子运动游戏程序界面的网页中; 网站的服务器根据计算机 装置上传的对所处地理位置进行设定的设定数据,从存储有各类商业目的的广告 /宣传信息数据库中调取与所述地理位置设定数据的地域有关的广告 /宣传信息 加载在电子运动游戏程序界面的网页中。  4. The method according to claim 1, wherein the manner in which the information displayed by the business information display interface comprises: the server of the website stores advertisements of various commercial purposes/ The advertisement information information is randomly selected in the publicity information database and loaded in the webpage of the electronic sports game program interface; the server of the website automatically retrieves from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device. The advertisement/promotion information related to the region of the IP address is loaded in a webpage of the electronic sports game program interface; the server of the website stores various types of settings according to the geographical location uploaded by the computer device. The advertisement/promotional information in the advertisement/promotional information database of the business purpose that is related to the geographical location setting data is loaded in the webpage of the electronic sports game program interface.
5. 一种基于网络的电子运动游戏系统, 其特征在于: 它包括:  5. A network-based electronic sports game system, characterized in that:
一网站,包括一网络服务器装置,所述网络服务器装置具有至少一网页及一 响应程序;  A website comprising a web server device, the web server device having at least one web page and a response program;
一计算机装置, 内置有一链接程序, 由所述链接程序经由网络链接所述网络 服务器装置及浏览其中的网页; 以及 a computer device having a linker built in, the link program linking the network via a network Server device and browsing web pages therein;
一电子运动游戏装置,有线或无线连接于所述计算机,且所述电子运动游戏 装置是根据使用者的使用, 对应产生一信号传送给所述计算机装置;  An electronic sports game device connected to the computer by wire or wirelessly, and the electronic sports game device is correspondingly generated to transmit to the computer device according to the use of the user;
其中,所述计算机装置由所述网络服务器装置中的网页上传一设定数据给所 述网络服务器,所述响应程序接收所述设定数据,并根据所述设定数据响应相对 应的网页给所述计算机装置,所述相对应的网页具有一运动游戏程序区及一商业 程序区,所述运动游戏程序区是根据所述设定数据提供相对应的运动游戏,并根 据所述信号控制所述运动游戏运行,及显示所述运动游戏的进行界面,所述商业 程序区刊载有至少一广告 I宣传对象。  The computer device uploads a setting data to the web server by a webpage in the web server device, and the response program receives the setting data, and responds to the corresponding webpage according to the setting data. In the computer device, the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the The sports game is run, and the progress interface of the sports game is displayed, and the commercial program area is printed with at least one advertisement I promotion object.
6.根据权利要求 5所述的一种基于网络的电子运动游戏系统,其特征在于: 所述的电子运动游戏系统,其中商业程序区中的广告 I宣传对象所传达的广告 I 宣传内容, 是根据所述设定资料中所指定的地理位置而决定的。  6 . The network-based electronic sports game system according to claim 5 , wherein: the electronic sports game system, wherein the advertisement I promoted by the advertisement I in the commercial program area is It is determined according to the geographical location specified in the setting data.
7.根据权利要求 5所述的一种基于网络的电子运动游戏系统,其特征在于: 所述的电子运动游戏系统,其中所述商业程序区中的广告 I宣传对象所传达的广 告 /宣传内容, 是根据所述计算机装置的 I P地址而决定的。  The network-based electronic sports game system according to claim 5, wherein: the electronic sports game system, wherein the advertisement/promotion content conveyed by the advertisement I promotion object in the commercial program area , is determined based on the IP address of the computer device.
8.根据权利要求 5所述的一种基于网络的电子运动游戏系统,其特征在于: 所述的电子运动游戏系统,其中所述运动游戏程序区根据所述运动游戏的进行情 况对应上传一进行信息给所述网络服务器,所述响应程序根据所述进行信息适时 响应相对应的特效对象给所述计算机装置,所述特效对象可使所述计算机装置产 生一特效。  The network-based electronic sports game system according to claim 5, wherein: the electronic sports game system, wherein the sports game program area is corresponding to uploading according to the progress of the sports game The information is sent to the network server, and the response program sends the special effect object corresponding to the information timely response to the computer device, and the special effect object may cause the computer device to generate a special effect.
9.根据权利要求 5所述的一种基于网络的电子运动游戏系统,其特征在于: 所述的电子运动游戏系统, 其中所述的电子运动游戏装置包括:  9. The network-based electronic sports game system according to claim 5, wherein: the electronic sports game system, wherein the electronic sports game device comprises:
一目标装置;  a target device;
一物体, 供使用者以人力传送至所述目标装置; 以及  An object for manual transfer by the user to the target device;
一感应装置,是设置在所述目标装置上,并通过有线或无线接口连接所述计 算机装置,当所述目标装置一接收到所述物体时,所述感应装置即根据所述物体 目前所在位置, 对应产生一信号传送给所述计算机。  An inductive device is disposed on the target device and connected to the computer device through a wired or wireless interface, and when the target device receives the object, the sensing device is based on a current location of the object Correspondingly, a signal is generated and transmitted to the computer.
10.根据权利要求 5所述的一种基于网络的电子运动游戏系统,其特征在于: 所述的电子运动游戏系统,其中所述链接程序是使所述计算机装置在一连接所述 电子运动游戏装置时, 就自动链接所述网络服务器装置及浏览其中的网页。 10. A network-based electronic sports game system according to claim 5, wherein: said electronic sports game system, wherein said linking program is to cause said computer device to be in a connection When the electronic game device is electronically operated, the web server device is automatically linked and the web page is browsed.
11.一种网站, 用于供计算机装置链接,所述计算机装置可接收对应的电子 运动游戏装置根据使用者的使用所对应产生的信号,并可上传一设定数据给所述 网站,其特征在于: 所述网站包括一网络服务器装置,所述网络服务器装置具有 至少一网页及一响应程序,所述响应程序用于接收所述设定数据,并根据所述设 定数据响应相对应的网页给所述计算机装置,所述相对应的网页具有一运动游戏 程序区及一商业程序区,所述运动游戏程序区是根据所述设定数据提供相对应的 运动游戏,并根据所述信号控制所述运动游戏运行,及显示所述运动游戏的进行 情形, 所述商业程序区是刊载至少一广告 I宣传对象。  11. A website for linking a computer device, the computer device receiving a signal corresponding to a corresponding electronic sports game device according to a user's use, and uploading a setting data to the website, the feature The website includes a web server device, the web server device having at least one webpage and a response program, the response program for receiving the setting data, and responding to the corresponding webpage according to the setting data For the computer device, the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and is controlled according to the signal The sports game runs, and displays the progress of the sports game, and the commercial program area is to publish at least one advertisement I promotion object.
12.根据权利要求 11所述的一种网站,其特征在于: 所述商业程序区中的 广告 I宣传对象所传达的广告 I宣传内容,是根据所述设定资料中所指定的地理 位置而决定的, 或根据所述计算机装置的 I P地址而决定的。  The website according to claim 11, wherein: the advertisement I promotion content conveyed by the advertisement I promotion object in the commercial program area is based on the geographical location specified in the setting data. Determined, or determined based on the IP address of the computer device.
13. 根据权利要求 11所述的一种网站, 其特征在于: 所述运动游戏程序区 根据所述运动游戏的进行情况对应上传一进行信息给所述网络服务器,所述响应 程序根据所述进行信息适时响应相对应的特效对象给所述计算机装置,所述特效 对象可使所述计算机装置产生一特效。  The website according to claim 11, wherein: the mobile game program area correspondingly uploads a message to the web server according to the progress of the game, and the response program is performed according to the The information is timely responsive to the corresponding special effect object to the computer device, and the special effect object can cause the computer device to generate a special effect.
PCT/CN2007/000702 2006-09-26 2007-03-05 System for electronic sport game based on web and method thereof WO2008037151A1 (en)

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