WO2008148147A1 - Gaming table with side bets - Google Patents

Gaming table with side bets Download PDF

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Publication number
WO2008148147A1
WO2008148147A1 PCT/AU2008/000782 AU2008000782W WO2008148147A1 WO 2008148147 A1 WO2008148147 A1 WO 2008148147A1 AU 2008000782 W AU2008000782 W AU 2008000782W WO 2008148147 A1 WO2008148147 A1 WO 2008148147A1
Authority
WO
WIPO (PCT)
Prior art keywords
bets
game
streak
areas
outcome
Prior art date
Application number
PCT/AU2008/000782
Other languages
French (fr)
Other versions
WO2008148147A9 (en
Inventor
Harley David Jackson
Bryan Jenkins
Original Assignee
Tcs John Huxley Australia Pty Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2007903115A external-priority patent/AU2007903115A0/en
Application filed by Tcs John Huxley Australia Pty Limited filed Critical Tcs John Huxley Australia Pty Limited
Publication of WO2008148147A1 publication Critical patent/WO2008148147A1/en
Publication of WO2008148147A9 publication Critical patent/WO2008148147A9/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

An enhanced game of Sic Bo and a gaming table for playing the game, incorporates the option for a gamer of placing side bets on a successive run of predetermined outcomes. The side bets are typically whether the sum of the numbers on three dice are an even number or an odd number as represented by a side chart (12) augmenting a typical Sic Bo table (10), or whether the sum of the numbers on the three dice is a big number between eleven and seventeen inclusive and a small number between four and ten inclusive as represented by a side chart (13). Returns are typically paid to the player when there is a streak of five or more consecutive identical outcomes in the side charts (12) or (13) where bets have been placed. The side charts (12) and (13) can be arranged to flash when side bets can be placed, and no further side bets can then be placed until the streak is broken and another streak commences.

Description

GAMING TABLE WITH SIDE BETS
FIELD OF THE INVENTION
This invention relates to a gaming table with side bets and has been devised particularly though not soley for playing the ancient Chinese game of Sic Bo, also known as Tai Sai, whereby wages are made on the outcome of the roll of three dice.
BACKGROUND OF THE INVENTION
The game of Sic Bo is typically played in casinos where various tables and graphic layouts are provided for the placing of bets on the outcome of the roll of three dice. These bets may typically include bets on the total number shown on the sum of the three dice, various combinations of two dice, bets on various triple outcomes such as three fours or three sixes and bets on whether the total number shown on the three dice is a big number between eleven and seventeen inclusive or a small number between four and ten inclusive, or whether the total on the three dice is an even number or an odd number.
Many of the gaming tables used to play Sic Bo in casinos are modern electronic tables with illuminated areas underneath the various outcomes where gaming chips are placed to represent bets being lit to indicate a successful outcome.
The present invention seeks to enhance the game of Sic Bo by the provision of additional betting options.
SUMMARY OF THE INVENTION
Accordingly in one aspect the present invention provides a game whereby wagers are made on the outcome of the roll of three dice, including the option of placing one or more bets on a successive run of predetermined outcomes.
Preferably the outcome of the roll of the three dice is determined according to the rules generally applied in the ancient Chinese game of Sic Bo.
Preferably said one or more bets are known as side bets.
Preferably one said side bet is on the predetermined outcome of whether the sum of the numbers on the three dice is an even or odd number.
Preferably one said side bet is on the predetermined outcome of whether the sum of the numbers on the three dice is a big number between eleven and seventeen inclusive or a small number between four and ten inclusive. Preferably a bet on a successive ran of predetermined outcomes is paid on five or more consecutive identical outcomes.
Preferably the odds paid out on a winning bet on a successive ran of predetermined outcomes increase for each identical outcome beyond five. In a further aspect the present invention provides a gaming table incorporating areas on which players can place gaming chips representing bets for the playing of a game as described in any one or more of the preceding paragraphs.
Preferably the areas are selectively lit to represent successful bets resulting from the outcome of the roll of the three dice. Preferably the table includes one or more areas for placing bets on a successive ran of predetermined outcomes, known as side bets.
Preferably the areas for placing side bets comprise charts with progressive sub- areas indicating progress along a successive ran of identical predetermined outcomes.
Preferably the progressive sub-areas indicate odds to be paid out to players once five progressive sub-areas have indicated the predetermined outcome.
Preferably the progressive sub-areas in the side bet charts are lit as long as the successive ran of identical predetermined outcomes continues.
Preferably the sub-areas on a side bet chart are lit in a flashing manner once the preceding ran of identical predetermined outcomes has been broken, indicating that new bets can now be placed on the alternative predetermined outcome.
BREIF DESCRIPTION OF THE DRAWINGS
Notwithstanding any other forms that may fall within its scope, one preferred form of the invention will now be described by way of example only with reference to the accompanying drawings in which:
Fig. l is a representation of the graphics on a gaming table set up to play a game according to the invention,
Fig. 2 is an enlarged view of a portion of Fig. 1 showing a portion of the gaming table representing a side bet chart according to the invention, and Fig. 3 is a similar view to Fig. 2 showing an alternative side bet chart from the gaming table shown in Fig. 1. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT OF THE INVENTION
In the preferred form of the invention the traditional game of Sic Bo is played on a gaming table surface represented by the area shown at 10 in Fig. 1 augmented by an additional area shown at 11 which allows for the placing of side bets on a successful run of identical predetermined outcomes. The two side bets shown in the accompanying drawings and described hereafter are firstly whether the outcome of the sum of the three numbers showing on the rolled dice will be big, i.e. between 11 and 17 inclusive, or small i.e. between 4 and 10 inclusive. The second side bet shown in the accompanying drawings is on a successive run of identical predetermined outcomes on whether the total shown on the three dice is an odd number or an even number.
Throughout this specification the successive run of identical predetermined outcomes is typically referred to as a "streak". For example five or more successive odd numbers rolled on the three dice would constitute an odd streak and five or more successive outcomes where the total of the three numbers shown on the dice are between 11 and 17 would constitute a big streak.
The Odd/Even Streak and the Big/Small Streak bets are placed on two separate charts 12 and 13 respectively located adjacent to the main Sic Bo betting area 10. Patrons participate in the Streak bets by placing a gaming chip on the appropriate Streak chart at the appropriate time. By placing a Streak wager, a patron is effectively wagering that at least the next four consecutive results (Odd/Even or Big/Small) will be the same as the result for which the patron placed the wager. In other words, the patron is wagering that this is the start of a "streak" or "run" of Big/Small or Odd/Even results, and that the streak will continue for at least the next four games after this game. If the streak terminates within the next four games, all wagers lose. If the streak continues for four or more consecutive games following the game that established the streak, all wagers will win. The amount won is determined by the length of the streak, according to the pay table represented in the chart. There are several suggested pay tables offered. The casino can choose to offer the pay table they think is most appropriate. A typical pay table as shown in Figs 2 and 3 will pay six to one for a streak of four, ten to one for a streak of five, and so on - up to a maximum of five hundred to one for a streak of twelve. (Note that these streak lengths do not include the game that establishes the streak.) - A -
A "Small" result occurs when the total of the three dice is between four and ten inclusive, except where a triple result has been thrown. Triple two and triple three therefore do not result in a Small result. A "Big" result occurs when the total of the three dice is between eleven and seventeen inclusive, except where a triple result has been thrown. Triple four and triple five therefore do not result in a big result.
Similarly, "Odd" and "Even" results occur when the total of the three dice is odd or even respectively, with the exception of where a triple result has been thrown.
Triple results have no effect on the Streak wagers. If a triple result is thrown, the Streak wagers are effectively "frozen". No wagers may be made or lost as a result of a triple result.
Streak bets may only be placed at the termination of a streak or run. In other words, if the result of the previous game was Big and the result of the current game is Small, or vice versa, then the previous streak has ended and this marks the beginning of a new streak. Patrons may only make a Streak wager at such a "changeover". Whilst in the midst of a streak, no wagers are won or lost, and players may not make additional streak wagers.
The Big/Small and Odd/Even Streak side bets are independent of each other. A changeover from Big to Small (or vice versa) can occur in the middle of an Odd or Even streak, and vice versa. Under some circumstances, both Streak bets will terminate (and therefore changeover) simultaneously.
Once a streak has been established, patrons may place a Streak bet by placing a gaming chip on the appropriate part of the gaming layout during the "Place Your Bets" phase of the game. This is typically shown on an electronic gaming table by lighting the relevant side bet chart in a flashing manner. As the streak progresses, the number of successive identical predetermined outcomes (e.g. big or small; odd or even) is shown by progressive sub-areas such as 14 and 15 in Fig.2, or 16, 17, 18, 19 in Fig. 3, being lit.
If the streak terminates before four more consecutive similar results, all wagers lose. If the four consecutive results continue the establishing game streak, all wagers will win. The amount won depends on the length of the streak. Winners are paid when the streak ends, or when it reaches twelve consecutive results following the establishing game. The odds played out once five or more identical outcomes have been reached are shown in the progressive sub-areas 20 to 27 on each table in Figs 2 and 3.
The end of a streak denotes the start of a new streak - the opposite streak. When a Big Streak ends, a Small Streak is now underway, and vice versa. When an Odd Streak ends, an Even Streak is now in progress.
No wagers can be placed on the Super Streak bets for the very first game after the Sic Bo table has opened, because no streaks have been established. The first game will establish the current streaks (Big or Small, and Odd or Even).
Example: Game 1
No Streaks are established yet, as this is the first game since the pit was opened. The result is 1-3-4 (total 8, which is Small and Even).
Game 2
Because of the previous result, the Big/Small streak is Small and the Odd/Even streak is
Even. Patrons place bets variously on Small Streak and Even Streak.
The result is 1-5-6 (total 12, which is Big and Even).
The Big/Small Streak loses - dealer takes all chips off the Big/Small Streak area. The Odd/Even streak continues.
Game 3
Patrons place bets on Big/Small Streak (but cannot place bets on Odd/Even because it is still in progress). The result is 2-4-6 (total 12, which is Big and Even). Both Streak bets are still active
Game 4
No Streak bets may be placed (both are still active). The result is 2-3-3 (total 8, Small and Even).
The Big/Small streak loses - dealer takes all chips off the Big/Small Streak area. The Odd/Even streak continues. Game 5
Patrons place bets on Big/Small Streak (as this is the start of a Small streak). The Odd/Even Streak is still active so it cannot have more bets placed on it. The result is 4-4-4 - a triple, therefore neither Big nor Even. Both streak bets remain untouched.
Game 6
Patrons place bets on Big/Small Streak. Because the previous game was a triple, this game is still considered the start of a Small streak. The result is 5-5-6 (total 16, which is Big and Even).
The Big/Small Streak loses - dealer takes all chips off the Big/Small Streak area.
The Odd/Even streak continues, and moves into a winning phase. Even if the next game loses, patrons who placed a water on Odd/Even back in game 2 are assured of a win when the streak eventually terminates.
Game 7
Patrons place bets on Big/Small Streak (as this is the start of a Big streak).
The Odd/Even Streak is still active so it cannot have more bets placed on it.
The result is 4-4-6 (total 14, which is Big and Even). Both Streak bets are still active.
Game 8
No Streak bets may be placed (both are still active). The result is 2-3-6 (total 11, Big and Odd). The Big/Small streak continues
The Odd/Even streak finally loses. Consulting the pay table, each patron who had placed a wager on Odd/Even back in game 2 wins 10 to 1 on their original Streak wager.
Game 9 Patrons place bets on Odd/Even Streak (as this is the start of an Odd streak). The Big/Small Streak is still active so it cannot have more bets placed on it. The result is 1-4-6 (total 11, Big and Odd). Both Streak bets continue. In this manner the game of Sic Bo is enhanced by the provision of side bets on runs or streaks of predetermined successive outcomes, giving greater options and enjoyment to the players.

Claims

CLAIMS:-
1. A game whereby wagers are made on the outcome of the roll of three dice, including the option of placing one or more bets on a successive run of predetermined outcomes.
2. A game as claimed in claim 1 wherein the outcome of the roll of the three dice is determined according to the rules generally applied in the ancient Chinese game of Sic Bo.
3. A game as claimed in either claim 1 or claim 2 wherein said one or more bets are known as side bets.
4. A game as claimed in claim 3 wherein one said side bet is on the predetermined outcome of whether the sum of the numbers on the three dice is an even or odd number.
5. A game as claimed in claim 3 wherein one said side bet is on the predetermined outcome of whether the sum of the numbers on the three dice is a big number between eleven and seventeen inclusive or a small number between four and ten inclusive.
6. A game as claimed in any one of the preceding claims wherein a bet on a successive run of predetermined outcomes is paid on five or more consecutive identical outcomes.
7. A game as claimed in claim 6 wherein the odds paid out on a winning bet on a successive run of predetermined outcomes increase for each identical outcome beyond five.
8. A gaming table incorporating areas on which players can place gaming chips representing bets for the playing of a game according to any one of the preceding claims.
9. A gaming table as claimed in claim 8 wherein the areas are selectively lit to represent successful bets resulting from the outcome of the roll of the three dice.
10. A gaming table according to claim 9 including one or more areas for placing bets on a successive run of predetermined outcomes, known as side bets.
11. A gaming table according to claim 10 wherein the areas for placing side bets comprise charts with progressive sub-areas indicating progress along a successive run of identical predetermined outcomes.
12. A gaming table according to claim 11 wherein the progressive sub-areas indicate odds to be paid out to players once five progressive sub-areas have indicated the predetermined outcome.
13. A gaming table according to either claim 11 or claim 12 wherein the progressive sub-areas in the side bet charts are lit as long as the successive run of identical predetermined outcomes continues.
14. A gaming table according to claim 13 wherein the sub-areas on a side bet chart are lit in a flashing manner once the preceding run of identical predetermined outcomes has been broken, indicating that new bets can now be placed on the alternative predetermined outcome.
15. A gaming table when constructed arranged and operable substantially as described herein with reference to the accompanying drawings.
16. A game whereby wagers are made on the outcome of the roll of three dice when played substantially as described herein with reference to the accompanying drawings.
PCT/AU2008/000782 2007-06-08 2008-05-30 Gaming table with side bets WO2008148147A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2007903115 2007-06-08
AU2007903115A AU2007903115A0 (en) 2007-06-08 Side bets for the game of Sic Bo

Publications (2)

Publication Number Publication Date
WO2008148147A1 true WO2008148147A1 (en) 2008-12-11
WO2008148147A9 WO2008148147A9 (en) 2009-01-29

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PCT/AU2008/000782 WO2008148147A1 (en) 2007-06-08 2008-05-30 Gaming table with side bets

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010060157A1 (en) * 2008-11-28 2010-06-03 Jupiters Limited Method and apparatus for conducting a wagering process
US20140162758A1 (en) * 2012-12-06 2014-06-12 Elektroncek D.D. Electronic dice games and sic bo variant

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US4635938A (en) * 1986-03-24 1987-01-13 Patrick Gray Board game
EP0276527A1 (en) * 1987-01-28 1988-08-03 Getzner Limited Game
US5791651A (en) * 1997-03-28 1998-08-11 Bryant; Richard S. Three dice board game
US5879006A (en) * 1996-12-17 1999-03-09 Bowling; James P. Method of playing a three dice game
US6273423B1 (en) * 1999-09-08 2001-08-14 Rocco R. Promutico Game of chance using six dice
US6336633B1 (en) * 1999-07-22 2002-01-08 Prime Table Games Llc Method and apparatus for playing a dice game
US6378869B1 (en) * 2000-01-31 2002-04-30 J. Richard Hedge, Jr. Casino style game played with three dice
US20030075864A1 (en) * 2001-10-24 2003-04-24 Cyril Swavy Method of playing a three dice game
US6601848B1 (en) * 2002-05-22 2003-08-05 William P. Timmons, Sr. Dice game
US20040080106A1 (en) * 2002-04-05 2004-04-29 Mcgill Jeffery CEO, the gameologist group
US20040178575A1 (en) * 2003-03-13 2004-09-16 Gaygen Daniel E. Betting game using one die of one color and two matching color dice of a different color
WO2005065793A1 (en) * 2004-01-12 2005-07-21 Dynamite Games Pty Ltd Gaming apparatus and systems
US20060049578A1 (en) * 2004-09-07 2006-03-09 Chen Hui C Let me roll Sic Bo
US20060244218A1 (en) * 2005-04-29 2006-11-02 Frankel Michael A Methods of playing Pai Gow games

Patent Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4635938A (en) * 1986-03-24 1987-01-13 Patrick Gray Board game
EP0276527A1 (en) * 1987-01-28 1988-08-03 Getzner Limited Game
US5879006A (en) * 1996-12-17 1999-03-09 Bowling; James P. Method of playing a three dice game
US5791651A (en) * 1997-03-28 1998-08-11 Bryant; Richard S. Three dice board game
US6336633B1 (en) * 1999-07-22 2002-01-08 Prime Table Games Llc Method and apparatus for playing a dice game
US6273423B1 (en) * 1999-09-08 2001-08-14 Rocco R. Promutico Game of chance using six dice
US6378869B1 (en) * 2000-01-31 2002-04-30 J. Richard Hedge, Jr. Casino style game played with three dice
US20030075864A1 (en) * 2001-10-24 2003-04-24 Cyril Swavy Method of playing a three dice game
US20040080106A1 (en) * 2002-04-05 2004-04-29 Mcgill Jeffery CEO, the gameologist group
US6601848B1 (en) * 2002-05-22 2003-08-05 William P. Timmons, Sr. Dice game
US20040178575A1 (en) * 2003-03-13 2004-09-16 Gaygen Daniel E. Betting game using one die of one color and two matching color dice of a different color
WO2005065793A1 (en) * 2004-01-12 2005-07-21 Dynamite Games Pty Ltd Gaming apparatus and systems
US20060049578A1 (en) * 2004-09-07 2006-03-09 Chen Hui C Let me roll Sic Bo
US20060244218A1 (en) * 2005-04-29 2006-11-02 Frankel Michael A Methods of playing Pai Gow games

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010060157A1 (en) * 2008-11-28 2010-06-03 Jupiters Limited Method and apparatus for conducting a wagering process
AU2009240870A1 (en) * 2008-11-28 2010-06-17 Jupiters Limited Method and Apparatus for Conducting a Wagering Process
AU2009240870B2 (en) * 2008-11-28 2010-09-23 Jupiters Limited Method and Apparatus for Conducting a Wagering Process
US20140162758A1 (en) * 2012-12-06 2014-06-12 Elektroncek D.D. Electronic dice games and sic bo variant
US9552699B2 (en) * 2012-12-06 2017-01-24 Joze Pececnik Electronic dice games and sic bo variant

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