WO2010011749A3 - System and method for progressing character abilities in a simulation - Google Patents

System and method for progressing character abilities in a simulation Download PDF

Info

Publication number
WO2010011749A3
WO2010011749A3 PCT/US2009/051403 US2009051403W WO2010011749A3 WO 2010011749 A3 WO2010011749 A3 WO 2010011749A3 US 2009051403 W US2009051403 W US 2009051403W WO 2010011749 A3 WO2010011749 A3 WO 2010011749A3
Authority
WO
WIPO (PCT)
Prior art keywords
simulation
character abilities
progressing character
systems
user
Prior art date
Application number
PCT/US2009/051403
Other languages
French (fr)
Other versions
WO2010011749A2 (en
Inventor
Jeff Carpenter
Original Assignee
Sony Online Entertainment Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Online Entertainment Llc filed Critical Sony Online Entertainment Llc
Priority to JP2011520165A priority Critical patent/JP5587311B2/en
Priority to CN2009801372418A priority patent/CN102160080A/en
Priority to KR1020117004072A priority patent/KR101343146B1/en
Priority to EP09800942.6A priority patent/EP2327050A4/en
Publication of WO2010011749A2 publication Critical patent/WO2010011749A2/en
Publication of WO2010011749A3 publication Critical patent/WO2010011749A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/02Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
    • G06F15/0225User interface arrangements, e.g. keyboard, display; Interfaces to other computer systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/455Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Abstract

Systems and methods are provided to alter one or more characteristics of a digital object or profile, such as developing a character in an online computer game. Using the systems and methods, a user of a computer system, e.g., a player of a computer game, can control how digital objects develop over time both through the direct use of that object by the user as well as by the passage of units of time.
PCT/US2009/051403 2008-07-22 2009-07-22 System and method for progressing character abilities in a simulation WO2010011749A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2011520165A JP5587311B2 (en) 2008-07-22 2009-07-22 System and method for advancing character abilities in simulation
CN2009801372418A CN102160080A (en) 2008-07-22 2009-07-22 System and method for progressing character abilities in a simulation
KR1020117004072A KR101343146B1 (en) 2008-07-22 2009-07-22 System and method for progressing character abilities in a simulation
EP09800942.6A EP2327050A4 (en) 2008-07-22 2009-07-22 System and method for progressing character abilities in a simulation

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US8266608P 2008-07-22 2008-07-22
US61/082,666 2008-07-22

Publications (2)

Publication Number Publication Date
WO2010011749A2 WO2010011749A2 (en) 2010-01-28
WO2010011749A3 true WO2010011749A3 (en) 2010-05-14

Family

ID=41569126

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/051403 WO2010011749A2 (en) 2008-07-22 2009-07-22 System and method for progressing character abilities in a simulation

Country Status (6)

Country Link
US (1) US9700796B2 (en)
EP (1) EP2327050A4 (en)
JP (1) JP5587311B2 (en)
KR (1) KR101343146B1 (en)
CN (1) CN102160080A (en)
WO (1) WO2010011749A2 (en)

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US8387094B1 (en) * 2009-04-09 2013-02-26 Tp Lab, Inc. Method and system to automatically select data network videos as television shows based on a persona
KR101214267B1 (en) * 2011-09-08 2012-12-20 (주)네오위즈게임즈 Game server, method, apparatus and recording medium
KR20130065845A (en) * 2011-12-02 2013-06-20 (주)네오위즈게임즈 Method and server for providing character improvement service
US8678931B2 (en) * 2012-01-17 2014-03-25 Hyung Gyu Oh Location-based online games for mobile devices and in-game advertising
CN103379143B (en) * 2012-04-18 2017-05-31 腾讯科技(深圳)有限公司 Hierarchical system method to set up and system
WO2013183835A1 (en) * 2012-06-08 2013-12-12 인텔렉추얼디스커버리 주식회사 Method and server for enhancing items using retained items
WO2014003228A1 (en) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 Method for training athlete, server enabling same, and recording medium
WO2014003229A1 (en) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 Method for training athlete, server enabling same, and recording medium
US10099115B2 (en) * 2012-12-06 2018-10-16 Sony Interactive Entertainment America Llc System and method for user creation of digital objects
US11113773B2 (en) 2012-12-06 2021-09-07 Sony Interactive Entertainment LLC System and method for sharing digital objects
US20140274359A1 (en) * 2013-03-13 2014-09-18 Big Fish Games, Inc. Multi-player collaborative play of a game
US20140274283A1 (en) * 2013-03-13 2014-09-18 Big Fish Games, Inc. Persistent association of game features with a user
US9517416B1 (en) 2013-04-15 2016-12-13 Kabam, Inc. System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
US9573051B1 (en) 2013-04-15 2017-02-21 Kabam, Inc. Dynamic item obtain rate based on player progression, action, and other in-game behavior
US10086261B1 (en) * 2014-02-07 2018-10-02 Kabam, Inc. System and method for simulating passive racing games in an online game
US10092842B2 (en) * 2015-12-29 2018-10-09 Sony Interactive Entertainment America Llc Persistent autonomous agents
CN107042018B (en) * 2016-02-05 2018-09-18 腾讯科技(深圳)有限公司 The spatial position of control object determines method and apparatus
US20180075694A1 (en) * 2016-09-09 2018-03-15 Anthony Frolov System and method for providing location-based gaming experience
US10717007B2 (en) * 2017-01-17 2020-07-21 Mz Ip Holdings, Llc System and method for managing bonuses in a multi-player online game
CN107145948B (en) * 2017-04-12 2021-05-18 四川大学 NPC control method based on multi-agent technology
CN107019912B (en) * 2017-04-20 2020-12-01 腾讯科技(深圳)有限公司 Role configuration method and device
US11351453B2 (en) * 2017-09-12 2022-06-07 Sony Interactive Entertainment LLC Attention-based AI determination of player choices
CN110465092A (en) * 2019-08-16 2019-11-19 腾讯科技(深圳)有限公司 A kind of method and relevant apparatus of resource allocation
US10987592B1 (en) 2020-06-05 2021-04-27 12traits, Inc. Systems and methods to correlate user behavior patterns within an online game with psychological attributes of users
CN112933602B (en) * 2021-03-11 2023-07-14 腾讯科技(深圳)有限公司 Virtual resource processing method and device, storage medium and computer equipment
US11727424B2 (en) * 2021-06-04 2023-08-15 Solsten, Inc. Systems and methods to correlate user behavior patterns within digital application environments with psychological attributes of users to determine adaptations to the digital application environments

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Also Published As

Publication number Publication date
WO2010011749A2 (en) 2010-01-28
EP2327050A2 (en) 2011-06-01
JP2011528945A (en) 2011-12-01
CN102160080A (en) 2011-08-17
KR101343146B1 (en) 2013-12-19
EP2327050A4 (en) 2017-10-04
US20100022301A1 (en) 2010-01-28
US9700796B2 (en) 2017-07-11
KR20110034023A (en) 2011-04-04
JP5587311B2 (en) 2014-09-10

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