WO2010060157A1 - Method and apparatus for conducting a wagering process - Google Patents
Method and apparatus for conducting a wagering process Download PDFInfo
- Publication number
- WO2010060157A1 WO2010060157A1 PCT/AU2009/001558 AU2009001558W WO2010060157A1 WO 2010060157 A1 WO2010060157 A1 WO 2010060157A1 AU 2009001558 W AU2009001558 W AU 2009001558W WO 2010060157 A1 WO2010060157 A1 WO 2010060157A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- bets
- die
- side bet
- playfield
- box
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0402—Rolling boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0468—Electronic dice; electronic dice simulators
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00974—Accessories for board games mounted, drawn on or designed as a table
Definitions
- the present invention relates to a method and apparatus for conducting a wagering process or gambling using dice.
- the invention may be implemented using actual physical dice, or simulated on electronic gaming machines, computers or other electronic devices.
- the invention is suitable for commercial use in casinos or other gaming establishments, or for individual use.
- a method of conducting a wagering process comprising the steps of: (i) providing a playfield for at least one die, the playfield having associated therewith a main game area and a progressive side bet area;
- the term 'playfield' is intended to mean a zone or area depicting different betting options for a player or players. It may be a part of a physical gaming table, or depicted on an electronic display. Typically, the playfield has associated therewith a main game area, a straight side bet area and a progressive side bet area. Each area depicts at least one outcome of a roll of a die or dice, in relation to which the player(s) may place bets.
- 'die' or 'dice' is meant to be interpreted as a reference either to a physical die or dice or, where the context permits, a simulation of a die or dice such as an image on a video display.
- the die or dice may be in the standard cube form, or other suitable three dimensional polygon.
- reference to .a 'roll' of a die or dice is meant to be interpreted as a reference either to an actual throw or cast of a physical die or dice to produce a random outcome, or a simulation thereof e.g. by a computer or electronic gaming device.
- the 'outcome' of a roll may be determined to be the number or symbol on a predetermined side, typically the uppermost side, of the or each physical die when it comes to rest after a roll, or a simulation thereof, for example using an electronic random number or outcome generator in the computer or electronic gaming device.
- the method further comprises the step of noting bets in the progressive side bet area upon the outcome matching a portion of the predetermined winning sequence.
- the bets may be noted by putting a marker upon the bets in the progressive side bet area. A bet in the progressive side bet area cannot be increased while there is a marker on it. If the outcome of more than one successive roll matching a portion of the predetermined winning dice sequence is determined, a further (or different) marker can be placed upon the bets in the progressive side bet area.
- the payout for a winning bet in relation to the progressive side bet area increases exponentially or nonlinearly as the outcomes of successive rolls of the die or dice match the predetermined winning sequence to a greater extent, up to a maximum payout if the entire predetermined winning dice sequence is rolled.
- a pair of dice are rolled at each roll of the dice.
- the playfield also has associated therewith a straight side bet area.
- the straight side bet area preferably includes an area for betting on the sum of the pair of dice.
- the straight side bet area may include an area for betting on low pairs and high pairs of the pair of dice.
- the straight side bet area may also include an area for betting that the pair of dice have matching outcomes.
- Players may place bets in relation to the main area and/or a straight side bet area even while a marker is on bets in the progressive side bet area.
- the method also includes the step of collecting all bets in the main game area if the outcome of successive rolls of the dice match a predetermined main bet losing sequence.
- the playfield comprises: a first set of indicia representing a main game area; a second set of indicia representing a progressive side bet area; and a third set of indicia representing a straight side bet area.
- an apparatus adapted to carry out the method of conducting a wagering process, the apparatus comprising a playfield having: a first set of indicia representing the main bet area; and a second set of indicia representing a progressive side bet area.
- the playfield may also have a third set of indicia representing a straight side bet area.
- the playfield is located on a table having a tub formation to receive the die or dice thrown by a shooter during gameplay.
- the apparatus may include electronic apparatus having an input by which a game supervisor may enter the outcome of a roll of the die or dice, and a display for displaying winning bet information or other game parameters such as markers.
- the wagering process of the invention may be implemented as a simulated dice game in at least one electronic device.
- an apparatus for conducting a wagering process including: electronic processing means adapted to simulate the roll of at least one die, a display controlled by the electronic processing means, the display operatively depicting a playfield having a main game area and a progressive side bet area, and an input device in operative communication with the electronic processing means by which a player may place bets in relation to at least the progressive side bet area of the playfield, wherein the electronic processing means is programmed to pay out bets placed in relation to the progressive side bet area with a payout dependent on the extent to which the outcome(s) of one or more successive rolls of said at least one die match said predetermined winning sequence.
- the display operatively depicts at least one die.
- the electronic processing means may use a random number generator to simulate the roll of the die or dice.
- the apparatus may be a portable electronic device or a personal computer.
- the apparatus is a dedicated electronic gaming machine.
- a plurality of such electronic gaming machines may be operably linked by a local area network, or wider network such as the internet, to form a linked gaming system.
- Figure 1 depicts a playfield of a gaming table according to an embodiment of the present invention.
- Figure 2 is a block diagram of a gaming machine including a software product containing instructions for the machine to execute a method of conducting a wagering process.
- Figure 3 is a flowchart of a software product for executing a method of conducting a wagering process.
- Figure 4 is a flowchart of a subroutine of the flowchart of Figure 3.
- Figure 5 is a chart showing the progressive status of variables used in the software product.
- Figure 7 is a diagrammatic representation illustrating a gaming machine network.
- Figure I is a plan view of the layout of a playfield on a gaming table for conducting a wagering process or gambling, using a die or dice.
- the actual table may be similar in size to a roulette table, or may be similar in size and design to a Craps table with a 'tub'.
- the table may have electronic circuitry and LEDs (or a display such as an LCD) built into it in order to indicate winning combinations of dice.
- a moulded dragon's head is installed at one end to provide a theme to the game which is marketed as 'Dragon Fire'.
- the dragon's head may be formed with an opening or mouth to receive dice thrown during the roll of the dice.
- a dealer initially nominates a player to be a 'shooter 1 , and gives the shooter a pair of dice.
- the shooter stands on a raised platform located on one side of the dice tub.
- the dice are tossed to the end of the tub that is furthest away from the player, where they preferably hit the end of the table prior to coming to rest.
- the game is preferably played with a pair of standard six-sided dice, although it may also be played with a single die, preferably having more than six sides, or with more than two dice.
- the playfield has a main game area 3 for receiving normal bets. For example, players have the opportunity of placing their bets in the main game area 3 in order to bet that the • outcome of a roll of two dice will be either 'DRAGON' or 'FIRE'.
- a DRAGON outcome is achieved if the sum of the total of the two dice is 2, 3, 4, 5 or 6 whereas a FIRE outcome is achieved if the total of the two dice is 8, 9, 10, 1 1 or 12. It will be noted that a total of 7 indicates neither a DRAGON nor a FIRE outcome, i.e. no main bet has won, which provides a winning margin for the house.
- the playfield also has a side bet area 7 for receiving side bets.
- a side bet area 7 for receiving side bets.
- two types of side bet may be placed, namely a straight side bet, which is played on the rectangles in area 7, and a progressive ' side bet, which is played in area 5.
- Each side bet has a range of payout odds depending on the outcome and probability as indicated in the respective square.
- a winning bet placed in the progressive side bet area 5 pays out at 100:1 in the event of three consecutive dice totals of 8 being rolled.
- a player may place a wager on the progressive side bet area 5 while placing bets in the two other play areas. If the shooter rolls an 8, all bets in the progressive side bet area are frozen and the bets can be noted by placing a marker on top of the bets in that area to indicate that no further bets can be placed. All other bets are paid or lost as for the normal round of play. No additional wagers can be placed on the marked bets until a total other than 8 is thrown. Once that occurs the marker on each bet is removed.
- a second marker is placed on top of the first marker to denote the second consecutive 8 (alternatively, a different marker, such as a marker of a different colour, may be placed). If any other total is thrown, the players with the side bet are paid at payout odds of 2:1 for the single outcome of 8 and the markers are removed.
- a dealer invites players to place their bets on the main and/or side bet areas. After all bets have been placed, the shooter rolls two dice into the tub. When the dice come to rest, the total of the numbers on the uppermost sides of the two dice is declared by the dealer as the outcome of the roll, and is entered into an electronic key pad, if applicable. So long as the shooter does not roll a total of 7, the dealer resolves the bets that were placed on DRAGON and FIRE; winning bets are paid by the dealer at a payout ratio of 1 :1, while losing bets are taken.
- the shooter then rolls the dice again. If the shooter rolls a second consecutive 7 then all main game bets are lost. All other outcomes and side bets are paid or lost as appropriate, and the marker is removed.
- FIG. 2 there is depicted a block diagram of electronic apparatus 6, such as a personal computer, portable electronic device, or dedicated electronic gaming machine (EGM) that runs a software product which implements the previously described method of wagering.
- the apparatus 6 includes a case 2 which houses a processor 8 (or one or more processors) that accesses RAM 12, ROM 14 and various secondary data storage devices 16.
- the apparatus 6 also has a display 26 which can show a representation of a playfield.
- the processor 8 receives user commands from one or more input devices, such as keyboard 4 and mouse 20.
- Processor 8 is also able to communicate with remote computers via a network support module such as a LAN switch or Internet gateway.
- the processor 8 executes software that contains instructions for implementing a method according to the present invention.
- the software may be a software product 18 stored in storage device 16, though it might also be provided in read only memory in a memory chip or other electronic circuit as firmware or downloaded over a computer network such as the Internet.
- the software can also be provided on a portable optical medium such as a CD-ROM 28, and the computer includes a disk reader 22 for reading the software product instructions from the CD-ROM 28.
- the software can be provided on an electronic or magnetic medium such as portable flash memory or floppy disc.
- the software may also run on a dedicated electronic gaming machine having an appearance similar to the ones shown networked together in Figure 6.
- the software includes instructions for the processor 8 to implement the method described in the flowchart of Figures 3 and 4.
- variables used in the software product are initialized or cleared at box 41. These variables include integer variables:
- R (short for 'Roll') - the current value of the sum of the two simulated dice
- RL ('Roll Last') - the value of the sum of the dice on the last roll
- RBL ('Roll Before Last') - the value of the sum of the dice on the before last roll
- Boolean variables PSBMarker, SSBMarker and MainBetMarker
- a sub-routine is then called (at box 43) that contains instructions for the apparatus to request, or at least permit, bet placement in the Progressive Side Bet, Straight Side Bet and Main Bet playfield areas so long as the corresponding Boolean variables PSBMarker, SSBMarker and MainBetMarker are all clear.
- a sub-routine is (at box 45) accepts and records the placed bets.
- the software includes instructions to cause the apparatus to display a representation of the bet placements on the playfield on display 26 at this point.
- software can include instructions to cause the apparatus to display on display 26 other steps of the method, including the simulated rolling of dice, placing of bets, payout of bets and the like.
- the dice roll variables RBL and RL are updated in preparation for the fresh roll of a dice (at box 49).
- a function RollDice is called that randomly generates a new value for the sum of a pair of rolled dice and stores this new value in the integer variable R.
- variable MainBetMarker is cleared. This is done in case the MainBetMarker had been previously set during an earlier run of the ProcessBets subroutine, to prevent new bets being placed in boxes 43 and 45.
- main bets are paid at a payout ratio of 1 : 1 and losing bets are collected.
- winning side bets are paid and losing side bets are taken.
- Step 73 and step 77 are made with reference to the register of bet placements that was previously established at box 45 ( Figure 3).
- straight side bets on '7' are paid.
- AU other bets are deemed to be lost and are collected.
- the variable MainBetMarker is flagged, i.e. turned on, as indicated by the tick in the 2 nd roll column of Figure 5.
- a prompt is issued for bet placement (except in the main bet area since the MainBetMarker is turned on).
- the bet placements are then registered at box 45 and RBL and RL variables updated at box 47.
- the RollDice function allocates a new value to R which in the present instance is '8'.
- the MainBetMarker variable is cleared at box 52 and at box 53 control diverts to decision box 57.
- the PSBMarker is flagged to indicate the rolling of an '8' and the placement of a marker on the progressive side bet portion of the playing field.
- winning main bets are paid and losing main bets are collected.
- winning and losing straight side bets are paid and collected. The process then proceeds to box 43.
- the sequence '8, 8, 8' has been predetermined as a winning progressive side bet winning sequence.
- the payout ratio increases from 2: 1 for a single '8', to 10: 1 , for '8, 8' to 100: 1 for '8, 8, 8'. That is, the payout ratio is dependent on the extent to which consecutive rolls of the dice match the winning dice sequence.
- the progressive side bets are paid at 100:1 and at box 93 the main bets are paid and collected appropriately. Similarly, at box 95 the straight side bets are paid and collected. The process then proceeds back to box 43 to commence the next iteration.
- the method and apparatus of this invention are suitable for commercial use in casinos or other gaming establishments.
- the invention may be used with actual dice on a physical playfield on a gaming table in a casino, or embodied in a simulated game on an electronic gaming machine of the type illustrated in Figure 2A.
- it may be played amongst a number of electronic gaming machines linked by a local area network.
- the method and apparatus of this invention are also suitable for individual use, e.g. embodied in portable electronic devices or executed on a personal computer.
- the method of the invention may be played amongst a large number of players on networked electronic devices, for example personal computers 100A-100F, interconnected over a wide area network such as the internet, in which case the apparatus includes a controller 101.
- the method may be played amongst a plurality of players on mobile telephones communicating via a cellular network.
- an electronic keypad and associated circuitry including a display, microprocessor and memory containing a suitable software product similar to that previously described, can be incorporated into a playing table for a game supervisor to enter the result of each toss of the dice.
- the microprocessor executing a suitable software program, calculates winning areas of the playfield and lights them up correspondingly.
- the indication of the wining and losing playfield areas may be done, for example, by means of tri-color LEDs embedded in the playing surface and coupled to driver circuitry under control of the microprocessor.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2009801476239A CN102231999A (en) | 2008-11-28 | 2009-11-27 | Method and apparatus for conducting a wagering process |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2008906166A AU2008906166A0 (en) | 2008-11-28 | A Game of Chance | |
AU2008906166 | 2008-11-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2010060157A1 true WO2010060157A1 (en) | 2010-06-03 |
Family
ID=42225143
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2009/001558 WO2010060157A1 (en) | 2008-11-28 | 2009-11-27 | Method and apparatus for conducting a wagering process |
Country Status (3)
Country | Link |
---|---|
CN (1) | CN102231999A (en) |
AU (1) | AU2009240870B2 (en) |
WO (1) | WO2010060157A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106469317A (en) * | 2016-09-20 | 2017-03-01 | 哈尔滨工业大学深圳研究生院 | A kind of method based on carrying out Opponent Modeling in non-perfect information game |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5413351A (en) * | 1994-07-01 | 1995-05-09 | Franklin; Thomas L. | Method of playing a dice game |
US5788574A (en) * | 1995-02-21 | 1998-08-04 | Mao, Inc. | Method and apparatus for playing a betting game including incorporating side betting which may be selected by a game player |
US5829749A (en) * | 1994-09-13 | 1998-11-03 | Hobert; Marcus V. | Method of playing a craps game with a jackpot wager |
US20040130094A1 (en) * | 2002-10-06 | 2004-07-08 | Enlil-Enki Enterprises, S.A. | Craps game with progressive jackpot |
US6896264B1 (en) * | 2003-08-27 | 2005-05-24 | Jose Cherem Haber | Method of playing a dice wagering game |
US20060202416A1 (en) * | 2005-03-14 | 2006-09-14 | Madden Robert B | Method of a progressive payout dice game |
WO2008148147A1 (en) * | 2007-06-08 | 2008-12-11 | Tcs John Huxley Australia Pty Limited | Gaming table with side bets |
-
2009
- 2009-11-27 CN CN2009801476239A patent/CN102231999A/en active Pending
- 2009-11-27 AU AU2009240870A patent/AU2009240870B2/en not_active Ceased
- 2009-11-27 WO PCT/AU2009/001558 patent/WO2010060157A1/en active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5413351A (en) * | 1994-07-01 | 1995-05-09 | Franklin; Thomas L. | Method of playing a dice game |
US5829749A (en) * | 1994-09-13 | 1998-11-03 | Hobert; Marcus V. | Method of playing a craps game with a jackpot wager |
US5788574A (en) * | 1995-02-21 | 1998-08-04 | Mao, Inc. | Method and apparatus for playing a betting game including incorporating side betting which may be selected by a game player |
US20040130094A1 (en) * | 2002-10-06 | 2004-07-08 | Enlil-Enki Enterprises, S.A. | Craps game with progressive jackpot |
US6896264B1 (en) * | 2003-08-27 | 2005-05-24 | Jose Cherem Haber | Method of playing a dice wagering game |
US20060202416A1 (en) * | 2005-03-14 | 2006-09-14 | Madden Robert B | Method of a progressive payout dice game |
WO2008148147A1 (en) * | 2007-06-08 | 2008-12-11 | Tcs John Huxley Australia Pty Limited | Gaming table with side bets |
Also Published As
Publication number | Publication date |
---|---|
AU2009240870A1 (en) | 2010-06-17 |
CN102231999A (en) | 2011-11-02 |
AU2009240870B2 (en) | 2010-09-23 |
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