WO2010151075A3 - 영상 장치 및 컴퓨터 판독 기록매체 - Google Patents

영상 장치 및 컴퓨터 판독 기록매체 Download PDF

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WO2010151075A3
WO2010151075A3 PCT/KR2010/004135 KR2010004135W WO2010151075A3 WO 2010151075 A3 WO2010151075 A3 WO 2010151075A3 KR 2010004135 W KR2010004135 W KR 2010004135W WO 2010151075 A3 WO2010151075 A3 WO 2010151075A3
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recording medium
imaging device
computer reading
avatar
actions
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PCT/KR2010/004135
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WO2010151075A2 (ko
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한재준
한승주
이현정
방원철
안정환
김도균
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삼성전자주식회사
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Priority claimed from KR1020090101175A external-priority patent/KR20100138701A/ko
Application filed by 삼성전자주식회사 filed Critical 삼성전자주식회사
Priority to CN201080038361.5A priority Critical patent/CN102483857B/zh
Priority to EP10792357.5A priority patent/EP2447908A4/en
Priority to US13/379,834 priority patent/US20120169740A1/en
Publication of WO2010151075A2 publication Critical patent/WO2010151075A2/ko
Publication of WO2010151075A3 publication Critical patent/WO2010151075A3/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

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  • General Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Processing Or Creating Images (AREA)

Abstract

영상 장치 및 컴퓨터 판독 기록매체가 개시된다. 본 발명의 일실시예에 따르면, 가상 세계의 아바타의 임의의 부분에 대응하는 애니메이션 클립의 우선 순위와 모션 데이터의 우선 순위를 비교하여, 아바타의 임의의 부분에 대응하는 데이터를 결정함으로써, 애니메이션 클립과 현실 세계의 사용자의 동작을 센싱한 모션 데이터가 결합된 아바타의 동작을 생성할 수 있다.
PCT/KR2010/004135 2009-06-25 2010-06-25 영상 장치 및 컴퓨터 판독 기록매체 WO2010151075A2 (ko)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN201080038361.5A CN102483857B (zh) 2009-06-25 2010-06-25 图像装置及计算机可读记录介质
EP10792357.5A EP2447908A4 (en) 2009-06-25 2010-06-25 Imaging device and computer reading and recording medium
US13/379,834 US20120169740A1 (en) 2009-06-25 2010-06-25 Imaging device and computer reading and recording medium

Applications Claiming Priority (10)

Application Number Priority Date Filing Date Title
KR20090057314 2009-06-25
KR10-2009-0057314 2009-06-25
KR20090060409 2009-07-02
KR10-2009-0060409 2009-07-02
KR1020090101175A KR20100138701A (ko) 2009-06-25 2009-10-23 영상 장치 및 컴퓨터 판독 기록매체
KR10-2009-0101175 2009-10-23
US25563609P 2009-10-28 2009-10-28
US61/255,636 2009-10-28
KR1020090104487A KR101640458B1 (ko) 2009-06-25 2009-10-30 영상 장치 및 컴퓨터 판독 기록매체
KR10-2009-0104487 2009-10-30

Publications (2)

Publication Number Publication Date
WO2010151075A2 WO2010151075A2 (ko) 2010-12-29
WO2010151075A3 true WO2010151075A3 (ko) 2011-03-31

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PCT/KR2010/004135 WO2010151075A2 (ko) 2009-06-25 2010-06-25 영상 장치 및 컴퓨터 판독 기록매체

Country Status (5)

Country Link
US (1) US20120169740A1 (ko)
EP (1) EP2447908A4 (ko)
KR (1) KR101640458B1 (ko)
CN (1) CN102483857B (ko)
WO (1) WO2010151075A2 (ko)

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KR101456443B1 (ko) * 2013-04-17 2014-11-13 중앙대학교 산학협력단 모바일 기기에서의 아바타 애니메이션 생성 장치 및 방법
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KR20090058765A (ko) * 2007-12-05 2009-06-10 에스케이커뮤니케이션즈 주식회사 아바타 표현 장치와 방법 및 이를 구현할 수 있는 컴퓨터로읽을 수 있는 기록 매체

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EP2447908A2 (en) 2012-05-02
KR101640458B1 (ko) 2016-07-18
KR20100138707A (ko) 2010-12-31
EP2447908A4 (en) 2017-03-08
CN102483857B (zh) 2015-04-01
US20120169740A1 (en) 2012-07-05
CN102483857A (zh) 2012-05-30
WO2010151075A2 (ko) 2010-12-29

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