WO2010151075A3 - 영상 장치 및 컴퓨터 판독 기록매체 - Google Patents
영상 장치 및 컴퓨터 판독 기록매체 Download PDFInfo
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- WO2010151075A3 WO2010151075A3 PCT/KR2010/004135 KR2010004135W WO2010151075A3 WO 2010151075 A3 WO2010151075 A3 WO 2010151075A3 KR 2010004135 W KR2010004135 W KR 2010004135W WO 2010151075 A3 WO2010151075 A3 WO 2010151075A3
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- General Physics & Mathematics (AREA)
- Economics (AREA)
- Strategic Management (AREA)
- Human Resources & Organizations (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Operations Research (AREA)
- Entrepreneurship & Innovation (AREA)
- Quality & Reliability (AREA)
- Computer Security & Cryptography (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Processing Or Creating Images (AREA)
Abstract
영상 장치 및 컴퓨터 판독 기록매체가 개시된다. 본 발명의 일실시예에 따르면, 가상 세계의 아바타의 임의의 부분에 대응하는 애니메이션 클립의 우선 순위와 모션 데이터의 우선 순위를 비교하여, 아바타의 임의의 부분에 대응하는 데이터를 결정함으로써, 애니메이션 클립과 현실 세계의 사용자의 동작을 센싱한 모션 데이터가 결합된 아바타의 동작을 생성할 수 있다.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201080038361.5A CN102483857B (zh) | 2009-06-25 | 2010-06-25 | 图像装置及计算机可读记录介质 |
EP10792357.5A EP2447908A4 (en) | 2009-06-25 | 2010-06-25 | Imaging device and computer reading and recording medium |
US13/379,834 US20120169740A1 (en) | 2009-06-25 | 2010-06-25 | Imaging device and computer reading and recording medium |
Applications Claiming Priority (10)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20090057314 | 2009-06-25 | ||
KR10-2009-0057314 | 2009-06-25 | ||
KR20090060409 | 2009-07-02 | ||
KR10-2009-0060409 | 2009-07-02 | ||
KR1020090101175A KR20100138701A (ko) | 2009-06-25 | 2009-10-23 | 영상 장치 및 컴퓨터 판독 기록매체 |
KR10-2009-0101175 | 2009-10-23 | ||
US25563609P | 2009-10-28 | 2009-10-28 | |
US61/255,636 | 2009-10-28 | ||
KR1020090104487A KR101640458B1 (ko) | 2009-06-25 | 2009-10-30 | 영상 장치 및 컴퓨터 판독 기록매체 |
KR10-2009-0104487 | 2009-10-30 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2010151075A2 WO2010151075A2 (ko) | 2010-12-29 |
WO2010151075A3 true WO2010151075A3 (ko) | 2011-03-31 |
Family
ID=43387067
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2010/004135 WO2010151075A2 (ko) | 2009-06-25 | 2010-06-25 | 영상 장치 및 컴퓨터 판독 기록매체 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20120169740A1 (ko) |
EP (1) | EP2447908A4 (ko) |
KR (1) | KR101640458B1 (ko) |
CN (1) | CN102483857B (ko) |
WO (1) | WO2010151075A2 (ko) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20100138700A (ko) * | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
US20110093092A1 (en) * | 2009-10-19 | 2011-04-21 | Bum Suk Choi | Method and apparatus for creating and reproducing of motion effect |
US10133470B2 (en) | 2012-10-09 | 2018-11-20 | Samsung Electronics Co., Ltd. | Interfacing device and method for providing user interface exploiting multi-modality |
KR101456443B1 (ko) * | 2013-04-17 | 2014-11-13 | 중앙대학교 산학협력단 | 모바일 기기에서의 아바타 애니메이션 생성 장치 및 방법 |
US8998725B2 (en) * | 2013-04-30 | 2015-04-07 | Kabam, Inc. | System and method for enhanced video of game playback |
CN106127758B (zh) * | 2016-06-21 | 2019-08-23 | 四川大学 | 一种基于虚拟现实技术的视觉检测方法及装置 |
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2009
- 2009-10-30 KR KR1020090104487A patent/KR101640458B1/ko active IP Right Grant
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2010
- 2010-06-25 US US13/379,834 patent/US20120169740A1/en not_active Abandoned
- 2010-06-25 EP EP10792357.5A patent/EP2447908A4/en not_active Withdrawn
- 2010-06-25 CN CN201080038361.5A patent/CN102483857B/zh not_active Expired - Fee Related
- 2010-06-25 WO PCT/KR2010/004135 patent/WO2010151075A2/ko active Application Filing
Patent Citations (4)
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JP2001160154A (ja) * | 1999-12-02 | 2001-06-12 | Nippon Telegr & Teleph Corp <Ntt> | 仮想空間通信システムにおけるアバタ表示装置、アバタ表示方法および記憶媒体 |
KR20060025154A (ko) * | 2003-06-30 | 2006-03-20 | 마이크로소프트 코포레이션 | 가상 현실 환경에서 컴퓨터 제어되는 아바타의 개인화된동작을 위한 시스템 및 방법 |
KR100610199B1 (ko) * | 2004-06-21 | 2006-08-10 | 에스케이 텔레콤주식회사 | 모션인식 아바타 서비스 방법 및 시스템 |
KR20090058765A (ko) * | 2007-12-05 | 2009-06-10 | 에스케이커뮤니케이션즈 주식회사 | 아바타 표현 장치와 방법 및 이를 구현할 수 있는 컴퓨터로읽을 수 있는 기록 매체 |
Also Published As
Publication number | Publication date |
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EP2447908A2 (en) | 2012-05-02 |
KR101640458B1 (ko) | 2016-07-18 |
KR20100138707A (ko) | 2010-12-31 |
EP2447908A4 (en) | 2017-03-08 |
CN102483857B (zh) | 2015-04-01 |
US20120169740A1 (en) | 2012-07-05 |
CN102483857A (zh) | 2012-05-30 |
WO2010151075A2 (ko) | 2010-12-29 |
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