WO2013070178A1 - Customized cell phone software for controlling an internet-enabled computer for interactive gaming - Google Patents

Customized cell phone software for controlling an internet-enabled computer for interactive gaming Download PDF

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Publication number
WO2013070178A1
WO2013070178A1 PCT/US2011/001876 US2011001876W WO2013070178A1 WO 2013070178 A1 WO2013070178 A1 WO 2013070178A1 US 2011001876 W US2011001876 W US 2011001876W WO 2013070178 A1 WO2013070178 A1 WO 2013070178A1
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WO
WIPO (PCT)
Prior art keywords
computer
internet
display
server
user
Prior art date
Application number
PCT/US2011/001876
Other languages
French (fr)
Inventor
Alejandro A. BELLINI
Original Assignee
Bellini Alejandro A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bellini Alejandro A filed Critical Bellini Alejandro A
Priority to PCT/US2011/001876 priority Critical patent/WO2013070178A1/en
Publication of WO2013070178A1 publication Critical patent/WO2013070178A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/64Hybrid switching systems
    • H04L12/6418Hybrid transport
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • H04L67/025Protocols based on web technology, e.g. hypertext transfer protocol [HTTP] for remote control or remote monitoring of applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Definitions

  • the present invention generally concerns cell-phone-based multimedia controllers, and the use of cell and mobile phones that are capable of establishing persistent Internet connections to control computers that are also on the Internet.
  • the present invention particularly concerns Internet-connected cell-phones serving as
  • multimedia controllers of computers that are concurrently connected upon the Internet not only to the cell phones, but also to other computers such as servers.
  • United States Patent Application 20040259537 to Ackley for a Cell phone multimedia controller discloses a system and method for remotely controlling and interacting with a multimedia device using a mobile phone. This is accomplished by utilizing cell and mobile phones capable of establishing persistent Internet connections.
  • a software application is provided for the mobile phone which receives inputs entered by a user on the mobile phone's keypad and translates the inputs into commands that are recognized by a multimedia device.
  • the multimedia device may be a television, set top box, or a digital video recorder such as a Tivo or Replay TV.
  • the software application transmits the data input by the user to the device, either directly, or through at least one central server. Mapping of the commands entered on the mobile phone into commands recognized by the remote device may occur on the phone, at a central server, or at the device itself.
  • FIG. 5 illustrates an example of how a user could use a mobile phone to remotely control and interact with one or more of a plurality of devices located within their own home.
  • a home computer running software in accordance with the present disclosure can be connected with a plurality of devices in the user's home.
  • home electronics such as a television, set top box, digital video recorder such as Tivo or Replay TV, VCR, DVD player or recorder, or home stereo system could be connected to the home computer.
  • home appliances such as light systems could be controlled.
  • a game present on a computer could be played remotely by using one's mobile phone.
  • a java enabled mobile phone such as the Motorola i85s phone
  • a J2ME application running on the phone acts as a game controller for an application running on a PC.
  • the phone application connects by way of a small server program to a simple flash movie. The movie is of an airplane flying. Pressing buttons on the phone sends messages to the running Flash movie. These messages cause the plane to slow down or speed up, move up and down and fire a missile.”
  • the computer can send messages back to the mobile phone.
  • the multimedia computer might send data used to simulate radar images of nearby opponents.”
  • the cell phone in accordance with the present invention will not be used to view simulated "radar images of nearby opponents:, nor anything equivalent, game play being viewed solely on a computer monitor or other connected device, such as a television.
  • remote desktop refers to a software or an OS feature allowing applications, often including graphical applications, to be run remotely on a server, while being displayed locally.
  • Remote desktop applications have varying features. Some allow attaching to an existing user's session (i.e. a running desktop) and "remote controlling" it in front of the user's eyes. Taking over a desktop remotely is a form of remote administration.
  • Typical commercial programs used for controlling Windows PCs include LogMeln, GoToMyPC, NTRsupport, Radmin, TeamViewer, NetSupport Manager, pcAnywhere, I'm InTouch and Laplink.
  • Macintosh computers there is Apple Remote Desktop and
  • Timbuktu also works under Windows.
  • VNC Virtual Network Computing
  • FreeNX FreeNX.
  • Another solution is a Web control, where you can use your computer anywhere and any platform, is a FogCreek-like solution.
  • the LiteManager Pro software performs this function.
  • a user sees in a window the desktop of the remote computer and can manage this remote computer with the local mouse and keyboard.
  • the program consists of two parts: the client module LiteManager Viewer installed on the administrator's computer and the server module LiteManager Server installed on remote computers.
  • LiteManager Viewer installed on the administrator's computer
  • server module LiteManager Server installed on remote computers.
  • To add a new connection in the list LiteManager Viewer only need to specify its IP address and can connect to the type specified when installing LiteManager Server password.
  • Interface of the program is as user-friendly as possible. You can reposition panels the way you like, while the most important elements are positioned separately and are easily accessible.
  • the list of remote computers can be displayed in different styles: as thumbnails that can be zoomed, as regular icons or as a table. Different computers will be displayed differently depending on their status.
  • a computer that is off will be displayed in the Online status, if no ROM Server is running or installed on the remote computer, the status will be Not Found, in case a connection is not authorized on the server, the icon will have the Locked status.
  • LiteManager Free allows you to get reliable information about the current status of the computer and about what is going on on it at the moment. You will easily learn how to use the interface and realize how comfortable and easy to use
  • a remote desktop is realized when the controlling computer displays a copy of the image received from the controlled computer's display screen. The copy is updated on a timed interval, or when a change on screen is noticed by the remote control software.
  • the software on the controlling computer transmits its own keyboard and mouse activity to the controlled computer, where the remote control software implements these actions.
  • the controlled computer then behaves as if the actions were performed directly at that computer. In many cases the local display and input devices can be disabled so that the remote session cannot be viewed or interfered with.
  • the quality, speed and functions of any remote desktop protocol are based on the system layer where the graphical desktop is redirected. Software such as PC Anywhere, VNC and others use the top software layer to extract and compress the graphic interface images for transmission. Other products such as Microsoft RDP, Graphon GO-Global and others use a kernel driver level to construct the remote desktop for transmission.
  • remote desktop software can also be used for "headless computers”: instead of each computer having its own monitor, keyboard, and mouse, or using a K.VM switch, a monitor, keyboard and mouse can be attached to one computer with remote control software, and headless computers controlled by it.
  • the duplicate desktop mode is also useful for user support and education. Remote control software combined with telephone communication can be nearly as helpful for novice computer-users as if the support staff were actually there.
  • Remote desktop applications typically use either the Remote Desktop Protocol (RDP) or Virtual Network Computing (VNC) protocol.
  • Other remote desktop protocols include Remote Frame Buffer Protocol, Apple Remote Desktop Protocol, NX technology, the X Window System, and the Independent Computing Architecture.
  • RDP Remote Desktop Protocol
  • VNC Virtual Network Computing
  • RDP Remote Desktop Protocol
  • Remote Frame Buffer Protocol A framebuffer level cross-platform protocol that VNC is based on; Apple Remote Desktop Protocol (ARD) - Original protocol for Apple Remote Desktop on Mac OS X machines; NX technology (NX) - a newer cross-platform protocol featuring audio and remote printing; Independent Computing Architecture (ICA) - a proprietary protocol designed by Citrix Systems; X Window System (XI 1) - a well-established cross-platform protocol mainly used for displaying local applications, but can also be used remotely; Rapid X
  • RXP Graphon GO-Global protocol to communicate between the host and the client
  • Appliance Link Protocol ALP
  • Proxy Protocol PRX
  • PRX Proxy Protocol
  • a second embodiment of the present invention where a cell phone controls across the Internet a computer that is further connected upon the internet for maintenance
  • a second preferred embodiment of the present invention puts the same system of (1 ) Internet- connected cell phone, (2) processor driving a display, and (3) server computer to a rather more sophisticated, and potentially valuable, purpose.
  • the (1 ) Internet-connected cell phone is used to control (2) a processor, driving at least one display that can be made visible to the user of a cell phone, for running a maintenance program retrieved, and normally executed in real time, from a (3) remote server computer upon the
  • the "patient”, or "sick" computer must simultaneously maintain communication with three separate addresses upon the Internet: (1) the cell phone for receipt of control, (2) the remote computer and its display for showing the local display contents remotely, and (3) a remote sever for purposes of downloading necessary diagnosis and correction software.
  • this communication with multiple Internet sites is straightforwardly realized as but multiple tabs, or windows, in a browser, and presents no special challenge.
  • the person with the tablet uses his or her cell phone to control both the office computer and, so that some feedback ay be obtained, the local tablet.
  • the cell phone is sending commands to two URL's at once - one for the local, tablet, .computer and another for the remote, office, computer.
  • the cell phone may direct both computers to, by way of example, start downloading to local storage full-length movies 1 , 2, 3. This is a hopeless task for the tablet computer, which may not even have sufficient storage capacity to hold three full length movies. Not so the office computer, which proceeds apace to perform as directed.
  • the computers - both computers - that communicate with the cell phone (each at its respective Internet URL, have not only a path to the cell phone, but also at least one other path - multiple paths - open to the Internet.
  • the mormal controls - the keyboard and the mouse - of the tablet computer are simply used, with a window in a browser, to access files on the office computer (which, of course, maintains a link to the Internet, and runs a program by which it may be continuously securely accessed by an authorized correspondence which is, in this case, the tablet computer.
  • the tablet computer looks (over the Internet) to the appropriate directories on the remote office computer and, voila, the 3 movies of interest are right there! Miracle of miracles, exactly what the person at the tablet computer wants to see, and all that in the future he/she may want to retrieve and to see, is - proper control with the cell phone being effected - right there at the remote office computer.
  • the office computer essentially becomes a server/re-server for the tablet computer.
  • Figure 2 is a detail perspective view of the hand and fingers activation of a cell phone in the first embodiment of the present invention previously seen in Figure 1.
  • Figure 4 is a plan view at expanded scale of an exemplary first screen on the cell phone in the first embodiment of the present invention previously seen in Figure 1.
  • Figure 5 is a plan view at expanded scale of an exemplary second, touch, screen on the cell phone in the first embodiment of the present invention previously seen in Figure 1.
  • Figure 6 is a flow chart of the software executed by the cell phone shown in Figures 1 -5 in realization of the first embodiment of the present invention.
  • Figure 7 is a diagrammatic perspective view of a preferred first embodiment of a system for the cell-phone-based remote control of an Internet-connected computer in accordance with the present invention. DESCRIPTION OF THE PREFERRED EMBODIMENT
  • FIG. 1 A diagrammatic perspective view of a preferred first embodiment of a system l a for the cellphone-based remote control of an Internet-connected computer in accordance with the present invention is shown in Figure 1.
  • a user 2 (not part of the invention) activates with the hand an fingers a cell phone 1 1 that may be held for convenient access in, and by, the device taught within companion patent application serial number 12/804.339 for HOLDING A CELL
  • the cell phone 1 1 is wirelessly connected to the Internet (best seen in Figure 7) for control of the computer 12.
  • coputer 12 and its keyboard 13 and its display 14 are local to the user 2.
  • FIG. 1 A plan view of an exemplary touch screen 1 1 1 on the cell phone 1 1 in the first embodiment of the present invention (previously seen in Figure 1 ) is shown in Figure 3.
  • the shown "pushuttons" Q, ⁇ , E, and «, v, are those used in the game World of Warcraft ["WoW”].
  • the pushbuttons fl through f8 can be assigned as desired to functions within this WoW game, as can the "TAB" key.
  • Results of the game play entered on the touchscreen 11 1 of the cell phone 1 1 appear on the screen 14 of the computer 12 (both shown in Figure 1), which computer 12 is connected across the Internet to the WoW game servers.
  • FIG. 4 A plan view at expanded scale of an exemplary first screen on the cell phone 1 1 in the first embodiment of the system la of present invention - previously seen in Figure 1 - is shown in Figure 4.
  • the user 2 must enter the (then) IP address of the computer which is being addressed upon the Internet for purposes of remote control.
  • this IP address is, quite clearly, 127.0.0.1.
  • FIG. 5 a plan view at expanded scale of an exemplary second, touch, screen 1 1 1 on the cell phone 1 1 in the first embodiment of the system 1 of the present invention (previously seen in Figure 1) is again shown in Figure 5.
  • FIG. 1 A flow chart of the software executed by the cell phone 1 1 shown in Figures 1 -5 in realization of the first embodiment system la of the present invention is shown in Figure 6.
  • FIG. 7 A diagrammatic perspective view of further preferred embodiment of systems 1 b credit 1 c in accordance with the present invention is shown in Figure 7.
  • a user 2 (not part of the present invention) activates a cell phone 1 1 to effect remote control of a first Internet- connected computer 12.
  • the computer 12 may be, and typically is, quite powerful, and the bandwidth of its connection to the Internet 3 very broad and very fast.
  • This computer 12 is directed to connect, and does connect, across the Internet 3 to some site 4 providing servers, and delivering some applications function from, by way of example and not in way of limitation, maintenance software to education to entertainments/ Resultant to control of the computer 12 effected by the user 2 through the cell phone 1 1 the computer 12 delivers some results, normally a real time video display, to some screen visible to the user 2.
  • This computer 5 may be, and typically is, a simple netbook, or tablet, computer having a connection to Internet 3 and little else. Nonetheless to the simplicity, and low cost, of the computer 5, it displays the results realized in the computer 12, suggested to be of workstation class and quite powerful and expensive, under control of the cell phone 1 1 and the user 2. In this manner the simple instrumentality of the Internet-connected programmable, fourth generation (or higher) cell phone 1 1 , suffices to leverage the tremendous power of the " remote computer 12, and through it the remote servers 14, into the local environment of the user 2.

Abstract

A customer with a mobile phone controls, across the Internet, a computer that is also concurrently connected upon the Internet to at least one server. The server may provide gaming, controllable by the mobile phone user to display a game to the user. Alternatively, the server may provide maintenance to the computer, which may be remotely controlled by the user to effect maintenance. Further alternatively, a remote computer may be controlled by the user of the mobile phone to process education and entertainment content, providing display information yet again across the internet to one or more locally visible displays to the user. By lavish use of Internet communications, remote computers of considerable power and communication bandwidth may thus be controlled by a simple programmed mobile phone to process, and provide, copious information to a local user having but an inexpensive terminal, or Internet- connected display.

Description

CUSTOMIZED CELL PHONE SOFTWARE FOR CONTROLLING AN INTERNET-ENABLED COMPUTER FOR INTERACTIVE GAMING
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention generally concerns cell-phone-based multimedia controllers, and the use of cell and mobile phones that are capable of establishing persistent Internet connections to control computers that are also on the Internet.
The present invention particularly concerns Internet-connected cell-phones serving as
multimedia controllers of computers that are concurrently connected upon the Internet not only to the cell phones, but also to other computers such as servers.
2. Background of the Invention 2.1 Previous Internet-connected cell phone controllers
United States Patent Application 20040259537 to Ackley for a Cell phone multimedia controller discloses a system and method for remotely controlling and interacting with a multimedia device using a mobile phone. This is accomplished by utilizing cell and mobile phones capable of establishing persistent Internet connections. A software application is provided for the mobile phone which receives inputs entered by a user on the mobile phone's keypad and translates the inputs into commands that are recognized by a multimedia device. For example, the multimedia device may be a television, set top box, or a digital video recorder such as a Tivo or Replay TV. The software application transmits the data input by the user to the device, either directly, or through at least one central server. Mapping of the commands entered on the mobile phone into commands recognized by the remote device may occur on the phone, at a central server, or at the device itself.
Of particular relevance to the present invention, it is stated at paragraph 34, et seq, that: "FIG. 5 illustrates an example of how a user could use a mobile phone to remotely control and interact with one or more of a plurality of devices located within their own home. For example, a home computer running software in accordance with the present disclosure can be connected with a plurality of devices in the user's home. For example, home electronics such as a television, set top box, digital video recorder such as Tivo or Replay TV, VCR, DVD player or recorder, or home stereo system could be connected to the home computer.
Furthermore, home appliances such as light systems could be controlled.
"Software resident on the home computer could also be accessed.
"For example, a game present on a computer could be played remotely by using one's mobile phone. In an exemplary embodiment, a java enabled mobile phone such as the Motorola i85s phone, and a J2ME application running on the phone acts as a game controller for an application running on a PC. For example, the phone application connects by way of a small server program to a simple flash movie. The movie is of an airplane flying. Pressing buttons on the phone sends messages to the running Flash movie. These messages cause the plane to slow down or speed up, move up and down and fire a missile."
However, it will soon be seen that this particular prior art patent is distinguished from the present invention in that it next describes, starting at paragraph 37, that: "Furthermore, the number of players allowed to participate in game play can be increased. For example, if 10 people are playing a spaceship shooting game, player 5 controls the red spaceship. Player 5 presses the "Fire" button on his mobile phone (for argument's sake, the "#" key). The application interprets the key-press as hex identifier 0x23. This is sent via IP to the multimedia computer running the game. The application running on the computer knows that it has received the "Fire" command from the IP address of player 5 and fires the lasers on the red spaceship. Because there is two-way communication between the mobile phone and the computer, the computer can send messages back to the mobile phone. In the spaceship example, the multimedia computer might send data used to simulate radar images of nearby opponents." Notably, and by way of example, the cell phone in accordance with the present invention will not be used to view simulated "radar images of nearby opponents:, nor anything equivalent, game play being viewed solely on a computer monitor or other connected device, such as a television. 2.2 Remote control of one computer from another
The remote control of one computer from another is known.
As reported circa 2010 in the entry "Remote desktop software" appearing in Wikipedia, the free encyclopedia of the Internet, "[i]n computing, the term remote desktop refers to a software or an OS feature allowing applications, often including graphical applications, to be run remotely on a server, while being displayed locally. Remote desktop applications have varying features. Some allow attaching to an existing user's session (i.e. a running desktop) and "remote controlling" it in front of the user's eyes. Taking over a desktop remotely is a form of remote administration.
"It can also be explained as remote control of a computer by using another device connected via the internet or another network. This is widely used by many computer manufacturers (DELL, HP etc.) and large businesses' help desks for technical troubleshooting of their customers' problems. Windows XP, Vista, and Server 2003/2008 include Remote Desktop Services; Apple includes Screen Sharing with Mac OS X but sells its Apple Remote Desktop separately. There are various professional third-party, open source and freeware remote desktop applications, some of which are cross-platform across various versions of Windows, Mac, and UNIX/Linux/BSD.
"Typical commercial programs used for controlling Windows PCs include LogMeln, GoToMyPC, NTRsupport, Radmin, TeamViewer, NetSupport Manager, pcAnywhere, I'm InTouch and Laplink. For Macintosh computers, there is Apple Remote Desktop and
Timbuktu (Timbuktu also works under Windows). There is also open source remote control software such as many variants of VNC (Virtual Network Computing), and FreeNX. Another solution is a Web control, where you can use your computer anywhere and any platform, is a FogCreek-like solution.
For example, the LiteManager Pro software performs this function.
A user sees in a window the desktop of the remote computer and can manage this remote computer with the local mouse and keyboard. The program consists of two parts: the client module LiteManager Viewer installed on the administrator's computer and the server module LiteManager Server installed on remote computers. To add a new connection in the list LiteManager Viewer only need to specify its IP address and can connect to the type specified when installing LiteManager Server password. Interface of the program is as user-friendly as possible. You can reposition panels the way you like, while the most important elements are positioned separately and are easily accessible. The list of remote computers can be displayed in different styles: as thumbnails that can be zoomed, as regular icons or as a table. Different computers will be displayed differently depending on their status. A computer that is off will be displayed in the Online status, if no ROM Server is running or installed on the remote computer, the status will be Not Found, in case a connection is not authorized on the server, the icon will have the Locked status. LiteManager Free allows you to get reliable information about the current status of the computer and about what is going on on it at the moment. You will easily learn how to use the interface and realize how comfortable and easy to use
LiteManager Free is after you work with it for a while.
Continuing in Wikipedia, a remote desktop is realized when the controlling computer displays a copy of the image received from the controlled computer's display screen. The copy is updated on a timed interval, or when a change on screen is noticed by the remote control software. The software on the controlling computer transmits its own keyboard and mouse activity to the controlled computer, where the remote control software implements these actions. The controlled computer then behaves as if the actions were performed directly at that computer. In many cases the local display and input devices can be disabled so that the remote session cannot be viewed or interfered with. "The quality, speed and functions of any remote desktop protocol are based on the system layer where the graphical desktop is redirected. Software such as PC Anywhere, VNC and others use the top software layer to extract and compress the graphic interface images for transmission. Other products such as Microsoft RDP, Graphon GO-Global and others use a kernel driver level to construct the remote desktop for transmission.
"A main use of remote desktop software is remote administration. However, remote desktop software can also be used for "headless computers": instead of each computer having its own monitor, keyboard, and mouse, or using a K.VM switch, a monitor, keyboard and mouse can be attached to one computer with remote control software, and headless computers controlled by it. The duplicate desktop mode is also useful for user support and education. Remote control software combined with telephone communication can be nearly as helpful for novice computer-users as if the support staff were actually there.
"Since the advent of cloud computing remote desktop software can be housed on USB hardware devices, allowing users to connect the device to any PC connected to their network or the Internet and recreate their desktop via a connection to the cloud. This model avoids one problem with remote desktop software, which requires the local computer to be switched on at the time when the user wishes to access it remotely. (It is possible with a router with direct VPN support such as a Draytek Vigor, and Wake on LAN equipment, to establish a virtual private network (VPN) connection with the router over the Internet if not connected to the LAN, switch on a computer connected to the router, then connect to it.) The common name for USB devices with the capacity to remotely recreate a user's desktop is "secure portable office."
Remote desktop applications typically use either the Remote Desktop Protocol (RDP) or Virtual Network Computing (VNC) protocol. Other remote desktop protocols include Remote Frame Buffer Protocol, Apple Remote Desktop Protocol, NX technology, the X Window System, and the Independent Computing Architecture. In order to establish a remote connection, both the host/server and client have to support the same protocol. Continuing in Wikipedia, the major remote desktop protocols in use are: "Virtual Network Computing (VNC) - a cross-platform protocol; Remote Desktop Protocol (RDP) - a
Windows-specific protocol featuring audio and remote printing; Remote Frame Buffer Protocol (RFB) - A framebuffer level cross-platform protocol that VNC is based on; Apple Remote Desktop Protocol (ARD) - Original protocol for Apple Remote Desktop on Mac OS X machines; NX technology (NX) - a newer cross-platform protocol featuring audio and remote printing; Independent Computing Architecture (ICA) - a proprietary protocol designed by Citrix Systems; X Window System (XI 1) - a well-established cross-platform protocol mainly used for displaying local applications, but can also be used remotely; Rapid X
Protocol (RXP) - the Graphon GO-Global protocol to communicate between the host and the client; Appliance Link Protocol (ALP) - a Sun Microsystems-specific protocol featuring audio (play and record), remote printing, remote USB, accelerated video; and Proxy Protocol (PRX) - a proprietary protocol for remote control, remote WMI, web conferencing, and screen recording, developed by Proxy Networks, Inc., formerly a product division of Juniper Networks, Inc.
2.3 Tablet computers
In one of its embodiments the present invention will be seen to involve a tablet computer.
As reported in the article "AT&T says $1 ,000 tablets might make laptops obsolete"
By Greg Bensinger appearing on the Internet at Bloomberg News for Wednesday, August 25, 2010, "AT&T Inc.'s emerging devices president, who oversees the carrier's relationship with Apple Inc., said tablet computers costing as much as $1 ,000 might soon make many laptops obsolete.
"You're going to see those 10-inch pieces of glass become full-on computers," Glenn Lurie said in an interview this month in Atlanta. He said he expects there to be a variety of tablet computers costing $300 to $1 ,000 in the next five years. The Apple iPad ranges in price from $499 to $829.... "AT&T (NYSE: T) may draw more revenue by compelling new and existing customers to buy tablet computers that will complement their smartphones. The carrier is the exclusive data-service provider for the iPad, which has sold more than 3 million units since its April 3 introduction. Sales of tablet devices probably will grow to 23 percent of the U.S. computer market by 2015, from about 6 percent this year and less than 1 percent in 2009, said Sarah Rotman Epps, an analyst at Forrester Research Inc. in Cambridge, Mass.
"Starting in 2012, tablets will outsell netbooks, and by 2014, more consumers will use tablets than will use netbooks," Epps, referring to the smaller, less powerful laptop-style computers, said in a report this month....
"The range of tablets is already growing this year. Research- In Motion Ltd. (Nasdaq: RIMM) is planning to introduce in November a tablet computer with a 9.7-inch screen and Wi-Fi capability, according to two people familiar with the company's plans. Verizon Wireless and Google Inc. (Nasdaq: GOOG) have discussed a tablet that would run on Android software, and Dell Inc. (Nasdaq: DELL) released its $299.99 Streak 5-inch tablet this month.
"There's going to be a huge number of tablets, different sizes, different functions," Ralph de la Vega, chief executive officer of AT&T mobility, said in an interview in Atlanta. He declined to say whether AT&T would offer the planned Research In Motion device on its network. "De la Vega said he expects sales to surge among business customers in part because tablets will be designed to connect to multiple devices, such as keyboards and cameras, that support their needs."
The concept that Mr. De la Vega advances seems to be that the tablet computer will remain central, and will "connect to multiple devices, such as keyboards and cameras, that support the., [tablet's] needs. The vision of the present invention will be seen to be rather different, with the tablet being recognized to be the relatively powerless piece of Internet-connected equipment that it is, and how to leverage control of a tablet computer ~ which is, admittedly, in the "right place at the right time", which means at the location of a human user— to get "more bang for the buck" from the tablet computer. SUMMARY OF THE INVENTION
The present invention has at least three increasingly sophisticated embodiments. All embodiments are characterized by use of a programmed modern, fourth, generation cell phone to control across the Internet a computer that is also still further connected to the Internet. The computer can be so further communicatively connected upon the Internet to, and for purposes ranging from, (1) a game server for the playing of games, to (2) a server of maintenance programs for performing maintenance, to (3) an interactive applications server for education or recreation. The cell-phone-controlled computer is typically local to the cell phone user for application (1); local or remote to the cell phone user for application (2); and remote to the cell phone user for application (3). However, a display showing what the computer is doing (e.g., gaming, maintaining or running interactive applications) - which display may be itself connected across the internet when the computer is remote from the cell phone user - is always visible to the cell phone user. Accordingly, as will become increasingly clear as the present invention is further explained, the present invention is a method of leveraging the locally-visible-performance of a potentially remote, potentially very fast and powerful and communicatively-well-connected, computer, by use of relatively lowly cell phone.
In extremes of its third embodiment the performance of the -present invention might be considered to deliver shocking results. For example, a person might depart his or her day job on a powerful workstation-class computer to his or her residence where the person has available only but a personal cell phone and a tablet, or net book, computer. In accordance with the present invention the cell phone may be used to remotely command the workstation- class computer, causing that its display should be shown (insofar as is possible) on the lowly tablet computer. In doing this, and still other things, it might be said of the present invention that never before has the product of so much remote computational and communications capability been flexibly commanded to be delivered to a local environment as by the straightforward use of a common cell phone in accordance with the present invention.
1. A first embodiment of the present invention where a cell phone controls across the Internet a computer that is further connected upon the internet for gaming
At a first, rudimentary, level the present invention is embodied in (1) an Internet-connected cell phone that (A) wirelessly connects locally via the Internet TCP/IP protocol, or (B) connects across the Internet (again via the TCP/IP protocol), to (2) a processor in the form of a game console or, most typically, a computer, having a display, which processor/computer also has another, further, Internet connection to (3) a server computer for interactive gaming. The (1 ) cell phone is tactilely and visually local to a user, and at least (2) the display of the processor/computer is visually local to the user. Note that neither the display, nor anything else of the processor/computer such as a keyboard, should be assumed to be physically accessible by the user. The user can see the display, that is all. It might be, for a example, a computer-connected television located across a bar where the user is seated in front of the bar. The (3) server computer may be anywhere upon the Internet, and is almost invariably remote. The purpose of the cell phone, and of its Internet protocol wireless connection to the processor/computer, is to serve as a wireless multimedia controller for the
processor/computer.
For example, the cell phone, running an appropriate program, can be manipulated - including surreptitiously - while located upon, for example, the lap of a student so as to control a laptop computer in front of the student. Unlike previously contemplated uses of a cell phone for computer control, the controlled functionality may be, for example, that of a multi-player game such as, by way of example, the Worlds of Warfare ["WOW"] multi-player computer interactive game. The computer thus maintains, much in the manner of the multiple tabs or multiple pages of an Internet Browser, at least two simultaneous connections via the Internet TCP/IP protocol - one to the cell phone controller and one to the WOW game server. The "computer" can alternatively be a gaming platform such as a Sony Playstation 3 or a
Microsoft Xbox 360. A careful student of this first embodiment will come to recognize that, save for the processor/computer maintaining two connections to the Internet - one for the cell phone controller and one for the remote server -, the use of a cell phone to control across the Internet a processor/receiver, and a display to said processor receiver, that may be separated from the cell phone by mere feet distance is arguably audacious, and even radical, in its use of networked communication capability, and of the wide Internet. However, the same student may also come to feel that the purposes of this control connection are quite normal, and even mundane, and are not commensurately radical.
2. A second embodiment of the present invention where a cell phone controls across the Internet a computer that is further connected upon the internet for maintenance A second preferred embodiment of the present invention puts the same system of (1 ) Internet- connected cell phone, (2) processor driving a display, and (3) server computer to a rather more sophisticated, and potentially valuable, purpose. In this second embodiment the (1 ) Internet-connected cell phone, is used to control (2) a processor, driving at least one display that can be made visible to the user of a cell phone, for running a maintenance program retrieved, and normally executed in real time, from a (3) remote server computer upon the
Internet. In simple terms, the second embodiment of the present invention employs the lowly - but software capable, and Internet-connected— cell phone as a maintenance controller for a remote computer. The second embodiment of the present invention works as follows. A "sick" computer, such as one afflicted with a virus, may nonetheless remain quite capable of (1) receiving control via the Internet, (2) communicating data, including is present display, outward on the Internet, and (3) downloading and executing programs, such as interactive anti-virus, programs via the Internet. The problem often is simply that the person in control of this "sick" computer is not possessed of the skills to manipulate it so as to "fix" it. Although it is known to remotely control a (sick) computer for purposes of maintenance, the second embodiment of the present invention brings a new flexibility to this undertaking. The maintenance person with his (suitably programmed as a remote controller) cell phone may be anywhere, requiring only access to a display that is connectable to the Internet. In actuality, it is seldom the display itself that is connected to the Internet,-but rather the maintenance person has access to a computer having a display where this computer is connected to the Internet. In simple terms, the maintenance person most normally has an Internet-connected personal computer. With this, and with his/her cell phone, this maintenance person will proceed to fix the "sick" remote computer as follows.
The maintenance person accesses the remote computer from and by its IP address, and proceeds to use the cell phone as a controller (in lieu of the computer's own keyboard and mouse) to cause this remote computer - operating "blind", and without display for this simple step if necessary - to download and execute software that will put the present contents of its display to any specified location on the Internet. This location is of course (remotely) specified by the maintainer to be his/her own computer, and display. The maintainer will come to see at the display of his/her own computer exactly what is displayed upon the display of the "sick" remote computer.
It is perhaps worthwhile for the reader to pause only but momentarily at this point to think what, if anything, has changed in this second embodiment from the first embodiment of the present invention. The answer is, or course, that the display that is used by, and (visually) local to, the user of the cell phone - now the "maintainer" - need not be local to this display, but can be remote across the Internet.
Continuing in the second embodiment, the "maintainer" that now has control of the remote "sick" computer via his/her cell phone, and who is able to see the contents of the display of that remote "sick" computer, causes with the cell phone controller this remote computer to download, and to execute, such programs as are necessary to fix the problem(s). Note that the "patient", or "sick", computer must simultaneously maintain communication with three separate addresses upon the Internet: (1) the cell phone for receipt of control, (2) the remote computer and its display for showing the local display contents remotely, and (3) a remote sever for purposes of downloading necessary diagnosis and correction software. As before, this communication with multiple Internet sites is straightforwardly realized as but multiple tabs, or windows, in a browser, and presents no special challenge.
3. A third embodiment of the present invention where a cell phone controls across the Internet a computer that is further connected upon the internet for running interactive applications
The third preferred embodiment of the present invention again uses the same Internet- connected devices, but now with changed capabilities, and for changed purposes. These purposes are expansive, and are projected to be ever more common in the future after 2010. Essentially the present invention operates in its third embodiment to substantially overcome the limitation of (1 ) a tablet computer commonly having but relatively weak processing power, and but a modest (albeit flexible, and commonly wireless) Internet connection, by invoking, and by coupling (2) the otherwise unused processing power of a relatively more capable, and typically greatly more capable, and faster-Internet-connected computer that is remotely situated. In one simple scenario, by use of the third embodiment of the present invention a person can leverage his or her idle workstation-class office computer to enhance the performance of his or her small tablet computer at home at night.
One typical use of the third preferred embodiment of the present invention recognizes that a tablet computer is too weak, and its Internet connection to slow, for extensive multi-tasking, whereas an office computer may have significantly greater computational power, and a "wide pipe" to the Internet. A person at home with his or her (1 ) Internet-connected cell phone, and (2) Internet-connected tablet computer with its screen, uses the cell phone to control (3) a remote, office, computer that is preferably of significant computational power, with a high performance connection to the Internet. Say that the person with the (2) tablet computer desires to rampage through a lot of data on the Internet, for example it is desired to "flip through" substantial portions, or all, of a number of movies without delay between selections, with fast forwarding and/or with pre-storage of movies pending viewing, and archiving of selected portions or entire movies after viewing. In short, the person desires to be a "power user". Now certainly the tablet computer, and its Internet connection, can suffice get one movie at a time, but it is going to be impossible in many respects to sustain multiple simultaneous downloads with the tablet computer, especially while task switching within, and between, viewed movies with great vigor.
Enter the office computer and its broadband Internet connection, otherwise sitting unused. The person with the tablet uses his or her cell phone to control both the office computer and, so that some feedback ay be obtained, the local tablet. Essentially the cell phone is sending commands to two URL's at once - one for the local, tablet, .computer and another for the remote, office, computer. The cell phone may direct both computers to, by way of example, start downloading to local storage full-length movies 1 , 2, 3. This is a hopeless task for the tablet computer, which may not even have sufficient storage capacity to hold three full length movies. Not so the office computer, which proceeds apace to perform as directed. Note however that, consistent with the present invention, the computers - both computers - that communicate with the cell phone (each at its respective Internet URL, have not only a path to the cell phone, but also at least one other path - multiple paths - open to the Internet.
Now - and this is a bit tricky - the person cancels the tasks at the tablet computer by using the normal tablet computer controls, typically a keyboard and a mouse. The cell phone controller is not involved in this step. Meanwhile, the tasks continue apace at the office computer. The tablet computer is free to browse the Internet, or whatever. However, the primary interest of our user has been, and is, to "check out" the three full length movies, and more. Now these movies, retrieved to the office computer, could be, under remote control from the cell phone, "force fed" by the office computer across the Internet to the tablet computer. But why bother? The mormal controls - the keyboard and the mouse - of the tablet computer are simply used, with a window in a browser, to access files on the office computer (which, of course, maintains a link to the Internet, and runs a program by which it may be continuously securely accessed by an authorized correspondence which is, in this case, the tablet computer. The tablet computer looks (over the Internet) to the appropriate directories on the remote office computer and, voila, the 3 movies of interest are right there! Miracle of miracles, exactly what the person at the tablet computer wants to see, and all that in the future he/she may want to retrieve and to see, is - proper control with the cell phone being effected - right there at the remote office computer. The office computer essentially becomes a server/re-server for the tablet computer. Mind you, the speed of the Internet connection to the tablet computer is not increased by this system, and by these steps. But the tablet computer essentially becomes a satellite to the office computer, which office is computer is remotely controlled by the cell phone from the site of the tablet computer. The tablet computer effectively has to do very little "work", and task switching. It can simply serve as a "dumb download device", with most information (e.g., the movies) that it desires, or comes to desire, being made available to it from, and by, the remote office computer.
There is a price for the coupling of the remote and powerful office computer to the limited, but local, tablet computer. First, both computers must be on, and both handle a good deal of the same data (e.g., the movies). Second, the Internet is used once to bring each movie from its source servers upon the Internet to the office computer, and again from the office computer to the ultimate-destination tablet computer. This "double transfer" - prospectively of voluminous data (e;g., the movies) - is arguably wasteful. However, many internet serve providers do not charge for Internet bandwidth consumed, and the third embodiment of the present invention certainly leverages both cell phone and computer hardware, and Internet communications, resources to provide the best possible experience to the user of a mere tablet computer, being an inexpensive device of low performance and, most often, limited communications bandwidth.
These and other aspects and attributes of the present invention will become increasingly clear upon reference to the following drawings and accompanying specification. BRIEF DESCRIPTION OF THE DRAWINGS
Figure 1 is a diagrammatic perspective view of a preferred first embodiment of a system for the cell-phone-based remote control of an Internet-connected computer in accordance with the present invention.
Figure 2 is a detail perspective view of the hand and fingers activation of a cell phone in the first embodiment of the present invention previously seen in Figure 1.
Figure 3 is a plan view of an exemplary touch screen on the cell phone in the first
embodiment of the present invention previously seen in Figure 1.
Figure 4 is a plan view at expanded scale of an exemplary first screen on the cell phone in the first embodiment of the present invention previously seen in Figure 1.
Figure 5 is a plan view at expanded scale of an exemplary second, touch, screen on the cell phone in the first embodiment of the present invention previously seen in Figure 1. Figure 6 is a flow chart of the software executed by the cell phone shown in Figures 1 -5 in realization of the first embodiment of the present invention.
Figure 7 is a diagrammatic perspective view of a preferred first embodiment of a system for the cell-phone-based remote control of an Internet-connected computer in accordance with the present invention. DESCRIPTION OF THE PREFERRED EMBODIMENT
A diagrammatic perspective view of a preferred first embodiment of a system l a for the cellphone-based remote control of an Internet-connected computer in accordance with the present invention is shown in Figure 1. A user 2 (not part of the invention) activates with the hand an fingers a cell phone 1 1 that may be held for convenient access in, and by, the device taught within companion patent application serial number 12/804.339 for HOLDING A CELL
PHONE FOR ROTATIONAL MOVEMENT UPON THE LAP OF A SITTING PERSON to the selfsame inventor as is the present application. The cell phone 1 1 is wirelessly connected to the Internet (best seen in Figure 7) for control of the computer 12. In the first embodiment of system la in accordance with the present invention, coputer 12 and its keyboard 13 and its display 14 are local to the user 2.
The activation of the cell phone 1 1 by the user 2 is shown in detail perspective view, including the hand 21 and fingers 22 (not part of the invention) in Figure 2. A plan view of an exemplary touch screen 1 1 1 on the cell phone 1 1 in the first embodiment of the present invention (previously seen in Figure 1 ) is shown in Figure 3. The shown "pushuttons" Q, Δ, E, and «, v, are those used in the game World of Warcraft ["WoW"]. The pushbuttons fl through f8 can be assigned as desired to functions within this WoW game, as can the "TAB" key. Results of the game play entered on the touchscreen 11 1 of the cell phone 1 1 appear on the screen 14 of the computer 12 (both shown in Figure 1), which computer 12 is connected across the Internet to the WoW game servers.
A plan view at expanded scale of an exemplary first screen on the cell phone 1 1 in the first embodiment of the system la of present invention - previously seen in Figure 1 - is shown in Figure 4. The user 2 must enter the (then) IP address of the computer which is being addressed upon the Internet for purposes of remote control. In the illustrated example of Figufre 4 this IP address is, quite clearly, 127.0.0.1.
Similarly, a plan view at expanded scale of an exemplary second, touch, screen 1 1 1 on the cell phone 1 1 in the first embodiment of the system 1 of the present invention (previously seen in Figure 1) is again shown in Figure 5.
A flow chart of the software executed by the cell phone 1 1 shown in Figures 1 -5 in realization of the first embodiment system la of the present invention is shown in Figure 6.
A diagrammatic perspective view of further preferred embodiment of systems 1 b„ 1 c in accordance with the present invention is shown in Figure 7. In each case a user 2 (not part of the present invention) activates a cell phone 1 1 to effect remote control of a first Internet- connected computer 12. The computer 12 may be, and typically is, quite powerful, and the bandwidth of its connection to the Internet 3 very broad and very fast. This computer 12 is directed to connect, and does connect, across the Internet 3 to some site 4 providing servers, and delivering some applications function from, by way of example and not in way of limitation, maintenance software to education to entertainments/ Resultant to control of the computer 12 effected by the user 2 through the cell phone 1 1 the computer 12 delivers some results, normally a real time video display, to some screen visible to the user 2. In Figure 7 this is suggested to be the screen 51 integral to computer 5. This computer 5 may be, and typically is, a simple netbook, or tablet, computer having a connection to Internet 3 and little else. Nonetheless to the simplicity, and low cost, of the computer 5, it displays the results realized in the computer 12, suggested to be of workstation class and quite powerful and expensive, under control of the cell phone 1 1 and the user 2. In this manner the simple instrumentality of the Internet-connected programmable, fourth generation (or higher) cell phone 1 1 , suffices to leverage the tremendous power of the "remote computer 12, and through it the remote servers 14, into the local environment of the user 2.
According to these variations, and still others within the skill of a practitioner of the digital electronic systems and system communication arts, the present invention should be considered in accordance with the following claims, only, and not solely on accordance with those embodiments within which the invention has been taught.

Claims

CLAIMS What is claimed is:
1. A system for remotely controlling a computer across the Internet using a mobile phone, the system comprising:
a programmed mobile phone responsive to user input to furnish control across a persistent Internet connection to a computer;
wherein the computer both ( 1) accepts control from the mobile phone across the persistent Internet connection, and (2) further concurrently connects across the Internet to at least one server so as to run software interactively with the server to produce a display that is visible to the user.
2. The system according to claim 1
wherein the Internet-connected computer is local to the user.
3. The system according to claim 1
wherein the Internet-connected computer is not local to the user, but is situated remotely 1 and
wherein the display visible to the user is local to the user, and is driven remotely across the Internet from the computer.
4. The system according to claim 1
wherein the computer connects to the at least one server across the Internet to run gaming software; and
wherein the display that is visible to the user shows progress in a computer game.
5. The system according to claim 1
wherein the computer connects to the at least one server across the Internet to run maintenance software; and
wherein the display that is visible to the user shows progress in maintaining the Internet-connected computer
6. The system according to claim 1
wherein the computer connects to the at least one server across the Internet to receive entertainment and educational content; and
wherein the display that is visible to the user shows the entertainment and educational content.
7. A system for the remote control of video game play appearing on a display visible to a human player of the video game, the system comprising:
a display that is visible to a human game player;
a computer, (1 ) connected to the Internet to at least one server so as to cooperatively produce video game play, and (2) also connected to the display so as to render on the display the video game play cooperatively developed with at least one server; and
a programmed mobile phone responsive to control by the human game player to send control signals across the Internet to the computer directing play of the video game;
wherein the computer is concurrently connected upon the Internet both to (1) at least one server and (2) the programmable phone.
8. The system according to claim 7 wherein the computer is physically local to the display, and is locally connected to the display.
9. The system according to claim 8 wherein, nonetheless that the computer and the mobile phone are physically connected across the Internet, the computer and the mobile phone are physically local to each other, and thus the mobile phone is physically local to the display.
10. The system according to claim 7 wherein the computer is not local, but is instead remote, to the display, and is remotely connected to the display.
1 1. The system according to claim 10 wherein the mobile phone is physically local to the display, and is thus also physically remote from the computer.
12. The system according to claim 10 wherein the computer remotely connected to the display is so remotely connected via the Internet;
wherein the computer is concurrently connected upon the Internet not only to both ( 1 ) at least one server and (2) the programmable phone, but still further to (3) the display.
13. The system according to claim 7 wherein the computer cooperatively operative with the server to produce the video game play ultimately visible on the display is weak relative to the server so that the video of the game play is developed on the server while the computer serves primarily to (1) accept game play control signals from the mobile phone, 2) communicate control contained within these control signal to the server, and (3) render upon the display the game play as is received from the server.
14. A method of controlling the play of a multi-player video game by a computer
comprising:
connecting across the Internet a computer to (1) a remote server for play of a video game by a human game player, and also to (2) a display for presenting game play video to the human game player;
controlling game play with a programmed mobile phone manipulated by the human game player and connecting across the Internet to the computer.
15. The method according to claim 14 where, nonetheless that the connecting across the Internet is of the computer to the display, display is physically local to the computer and vice versa.
16. The method according to claim 14 where the connecting across the Internet is of the computer to a display that is (1) physically remote to the computer and vice versa, but (2) physically local to the mobile phone and to the human game player, and vice vesa.
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