WO2013095703A1 - Game controller - Google Patents
Game controller Download PDFInfo
- Publication number
- WO2013095703A1 WO2013095703A1 PCT/US2012/042090 US2012042090W WO2013095703A1 WO 2013095703 A1 WO2013095703 A1 WO 2013095703A1 US 2012042090 W US2012042090 W US 2012042090W WO 2013095703 A1 WO2013095703 A1 WO 2013095703A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- tablet computer
- sides
- input
- input device
- display screen
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
Definitions
- an apparatus in a preferred embodiment includes a tablet computer, the tablet computer preferably providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the tablet computer, and an electronic game communicating with the tablet computer.
- the electronic game preferably provides an object displayed on the electronic display screen of the tablet computer, and movement of the object is controlled by an input device.
- the input device includes at least a pair of side structures, one of the pair of side structures is adjacent to and confines the tablet computer on a first side of the pluralit of sides of the tablet computer, the second side structure of the pair of side structures is adjacent to and confines the tablet computer on a second side of the plurality of sides of the tablet computer, wherein the first and second sides of the plurality of sides of the tablet computer are opposing sides of the plurality of sides of the tablet computer.
- the input device further preferably includes a plurality of input switches, wherein the input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of side structures and adjacent a third side of the plurality of sides of the tablet computer, '
- the bridge structure in combination with the pair side structures form a three sided structure in which the tablet computer nests such that the tablet computer is confined by the three sided structure, and the three sided structure mitigates inadvertent removal of the tablet computer from the three sided stracture when the tablet computer is fully nested within the three sided structure.
- FIG. 1 is a front perspective view, with partial cutaway, of an embodiment an electronic game control apparatus constructed and operated in accordance with various embodiments disclosed and claimed herein.
- FIG. 2 shows a back plan view of the apparatus of FIG. 1.
- FIG. 3 displays a right side plan view, with partial cutaway, of the
- FIG. 4 depicts a right side plan view of the apparatus of FIG. 1,
- FIG. 5 illustrates a top perspective view of an embodiment of an input device of FIG. 1 , constructed in accordance with various embodiments disclosed, and. claimed herein.
- FIG. 6 is a block diagram of an embodiment of the apparatus of FIG. 1.
- FIG. 7 is a block diagram of an alternate embodiment of the apparatus of FIG. 1.
- the present disclosure generally relates to an apparatus directed, to controlling electronic games, also referred to herein as video games, or computer games.
- the apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game.
- the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer.
- the input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at feast two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure.
- the third structure mitigates inadvertent removal of the tablet computer from the three sided, structure when the tablet computer is fully nested within the three sided, structure.
- FIG. 1 provides an exemplary game controller 100 capable of being used, in accordance with various embodiments of the present invention.
- the exemplary game controller 100 has at feast a tablet computer 102 thai providing a plurality of sides, such as 104, 106, 108, and 126, Each of the plurality of sides 104, 106, and 108 are disposed between an electronic display screen 1 10, of the tablet computer 102, and a back 1 12 (shown by FIG. 2) of the tablet computer 102 operates.
- the exemplary game controller 100 further preferably includes an input device 114.
- the input device 114 provides a pair of side structures, 116 and 1 18.
- One of the pair of side structures, for example 1 16, is adjacent to and confines the tablet computer 102 on a first side, such as 104 of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102.
- the second side structure of the pair of side structures is adjacent to and confines the tablet computer 102 on a second side, such as 108, of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102, wherein the first and second sides, such as 104 and 108, of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102 are opposing sides of the plurality of sides 104, 106, 108, and 126, of the tab! et compu ter 102.
- the input device 1 14 further provides a plurality of input switches 120 and 122, wherein the input switches 120 and 122 are adjacent each of the at least two opposing sides 104 and 108, of the plurality of sides 104, 106, 108, and 126, of the tablet computer 102, and a bridge structure 124, disposed between the pair of side structures 1 16 and 1 18, and adjacent the third side 126, of the plurality of sides 104, 106, 108, and 126, of the tablet computer 102.
- the bridge structure 124 in combination with the pair of side structures 116 and 1 18 form a three sided structure 128 (of FIG.
- u-shaped structure 128 of the input device 114 also referred to herein as a u-shaped structure 128 of the input device 114, in which the tablet computer 102 nests, such that the tablet computer 102 is confined by the u-shaped structure 128, and. the u-shaped structure 128 mitigates inadvertent removal of the tablet computer 102 from the u-shaped structure 128 when the tablet computer 102 is fully nested within the three sided structure 128.
- the exemplary game controller 100 of FIG. 1 further preferably includes a video game 130.
- the video game 130 provides a virtual object 132 displayed by the electronic display screen 110, the virtual object 132 is responsive to input from the input device 1 14, An example of a response of the virtual object 132 would be movement of the virtual object 132, or the loading of an alternate computer game, based on a predetermined signal provided by the input device 1 14, or an appearance of a character.
- FIG. 1 displays the housings of the plurality of switches, whereas at least some of the plurality of switches are shown in the partial cutaway of FIG. 3.
- FIG. 2 depicts the, and reveals the back 112 of the tablet computer 102.
- the input de vice 114 which provides a pair of trigger switches 136 and 138, supported by their corresponding side structures 1 16 and 1 18 respectively.
- FIG. 3 shows that a predetermined number of the plurality of switches 140, collaborate with each other to form an input apparatus 142, the input apparatus 142 controls display of virtual objects displayed on the electronic display screen 1 10 of the tablet computer 102.
- the input apparatus 142 is a joystick 142.
- FIG. 3 further shows that the input device 1 14 provides a plurality of buttons 144 and 120 which activate corresponding switches 145 and 121.
- the main function of the trigger 138, the joystick 142, and the buttons 144 and 120 is to govern the movement/actions of a playable body/object or otherwise influence events in a video game 130 (of FIG. 1) or an alternate computer game.
- FIG. 4 shows the exemplary game controller 100, further includes a second joystick 146, and a second button 148, which are provided on the side structure 1 16, adjacent trigger 136. While FIG. 5 shows the central processing unit (CPU) 150, of the input device 1 14.
- CPU central processing unit
- FIG. 6 shows the input device 1 14 includes the CPU 150, interacting with the plurality of switches 152, which preferably include at least switches 120, 122, 136, 138, 142, 144, 146, and 148.
- FIG. 6 further shows the input device 1 14 further includes a communications protocol 154 providing the communication link between the tablet computer 102, and the input device 1 14.
- a Universal Serial Bus (USB) communications protocol is utilized.
- USB Universal Serial Bus
- the communications protocol 154 is not limited to a USB protocol.
- FIG. 6 further shows that the tablet computer 102 preferably includes at least a CPU 156, interacting with the electronic display screen 1 10, the video game 130, a device driver 158, which facilitates the interaction between the tablet computer 102 and the input device 1 14, and a communications protocol 160 providing the communication link between the tablet computer 102, and the input device 1 14.
- a Universal Serial Bus USB
- FIG. 7 shows an alternative embodiment of an exemplary game controller
Abstract
An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
Description
GAME CONTROLLER
Summary
In a preferred embodiment an apparatus includes a tablet computer, the tablet computer preferably providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the tablet computer, and an electronic game communicating with the tablet computer. The electronic game preferably provides an object displayed on the electronic display screen of the tablet computer, and movement of the object is controlled by an input device.
In a preferred embodiment, the input device includes at least a pair of side structures, one of the pair of side structures is adjacent to and confines the tablet computer on a first side of the pluralit of sides of the tablet computer, the second side structure of the pair of side structures is adjacent to and confines the tablet computer on a second side of the plurality of sides of the tablet computer, wherein the first and second sides of the plurality of sides of the tablet computer are opposing sides of the plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein the input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of side structures and adjacent a third side of the plurality of sides of the tablet computer, 'The bridge structure in combination with the pair side structures form a three sided structure in which the tablet computer nests such that the tablet computer is confined by the three sided structure, and the three sided structure mitigates inadvertent removal of the tablet computer from the three sided stracture when the tablet computer is fully nested within the three sided structure.
Brief Description of the Drawings
The patent or application file contains at least one drawing executed in color. Copies of this patent with color drawing(s) will be provided by the Patent and Trademark Office upon request and payment of necessary fee.
FIG. 1 is a front perspective view, with partial cutaway, of an embodiment an electronic game control apparatus constructed and operated in
accordance with various embodiments disclosed and claimed herein.
FIG. 2 shows a back plan view of the apparatus of FIG. 1.
FIG. 3 displays a right side plan view, with partial cutaway, of the
apparatus of FIG. 1, constructed in accordance with various embodiments disclosed and claimed herein.
FIG. 4 depicts a right side plan view of the apparatus of FIG. 1,
constructed in accordance with various embodiments disclosed and claimed herein.
FIG. 5 illustrates a top perspective view of an embodiment of an input device of FIG. 1 , constructed in accordance with various embodiments disclosed, and. claimed herein.
FIG. 6 is a block diagram of an embodiment of the apparatus of FIG. 1.
FIG. 7 is a block diagram of an alternate embodiment of the apparatus of FIG. 1.
Detailed Description
'The present disclosure generally relates to an apparatus directed, to controlling electronic games, also referred to herein as video games, or computer games. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at feast two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided, structure when the tablet computer is fully nested within the three sided, structure.
Turning to the drawings, FIG. 1 provides an exemplary game controller 100 capable of being used, in accordance with various embodiments of the present invention. The exemplary game controller 100 has at feast a tablet computer 102
thai providing a plurality of sides, such as 104, 106, 108, and 126, Each of the plurality of sides 104, 106, and 108 are disposed between an electronic display screen 1 10, of the tablet computer 102, and a back 1 12 (shown by FIG. 2) of the tablet computer 102 operates. The exemplary game controller 100 further preferably includes an input device 114.
In a preferred embodiment, the input device 114 provides a pair of side structures, 116 and 1 18. One of the pair of side structures, for example 1 16, is adjacent to and confines the tablet computer 102 on a first side, such as 104 of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102. The second side structure of the pair of side structures, such as 118, is adjacent to and confines the tablet computer 102 on a second side, such as 108, of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102, wherein the first and second sides, such as 104 and 108, of the plurality of sides 104, 106, 108, and 126 of the tablet computer 102 are opposing sides of the plurality of sides 104, 106, 108, and 126, of the tab! et compu ter 102.
In a preferred embodiment, the input device 1 14 further provides a plurality of input switches 120 and 122, wherein the input switches 120 and 122 are adjacent each of the at least two opposing sides 104 and 108, of the plurality of sides 104, 106, 108, and 126, of the tablet computer 102, and a bridge structure 124, disposed between the pair of side structures 1 16 and 1 18, and adjacent the third side 126, of the plurality of sides 104, 106, 108, and 126, of the tablet computer 102. The bridge structure 124 in combination with the pair of side structures 116 and 1 18 form a three sided structure 128 (of FIG. 5) (also referred to herein as a u-shaped structure 128 of the input device 114), in which the tablet computer 102 nests, such that the tablet computer 102 is confined by the u-shaped structure 128, and. the u-shaped structure 128 mitigates inadvertent removal of the tablet computer 102 from the u-shaped structure 128 when the tablet computer 102 is fully nested within the three sided structure 128.
The exemplary game controller 100 of FIG. 1 , further preferably includes a video game 130. Preferably, the video game 130 provides a virtual object 132 displayed by the electronic display screen 110, the virtual object 132 is responsive to input from the input device 1 14, An example of a response of the virtual object 132 would be movement of the virtual object 132, or the loading of an alternate
computer game, based on a predetermined signal provided by the input device 1 14, or an appearance of a character. It is noted that FIG. 1 displays the housings of the plurality of switches, whereas at least some of the plurality of switches are shown in the partial cutaway of FIG. 3.
FIG. 2 depicts the, and reveals the back 112 of the tablet computer 102.
Further shown by FIG. 2, is the input de vice 114, which provides a pair of trigger switches 136 and 138, supported by their corresponding side structures 1 16 and 1 18 respectively.
Turning to figure 3, shows that a predetermined number of the plurality of switches 140, collaborate with each other to form an input apparatus 142, the input apparatus 142 controls display of virtual objects displayed on the electronic display screen 1 10 of the tablet computer 102. Preferably, the input apparatus 142 is a joystick 142. FIG. 3 further shows that the input device 1 14 provides a plurality of buttons 144 and 120 which activate corresponding switches 145 and 121. The main function of the trigger 138, the joystick 142, and the buttons 144 and 120 is to govern the movement/actions of a playable body/object or otherwise influence events in a video game 130 (of FIG. 1) or an alternate computer game.
FIG. 4 shows the exemplary game controller 100, further includes a second joystick 146, and a second button 148, which are provided on the side structure 1 16, adjacent trigger 136. While FIG. 5 shows the central processing unit (CPU) 150, of the input device 1 14.
FIG. 6 shows the input device 1 14 includes the CPU 150, interacting with the plurality of switches 152, which preferably include at least switches 120, 122, 136, 138, 142, 144, 146, and 148. FIG. 6 further shows the input device 1 14 further includes a communications protocol 154 providing the communication link between the tablet computer 102, and the input device 1 14. In a preferred embodiment a Universal Serial Bus (USB) communications protocol is utilized. However, as those skilled in the art will recognize, the communications protocol 154 is not limited to a USB protocol.
FIG. 6 further shows that the tablet computer 102 preferably includes at least a CPU 156, interacting with the electronic display screen 1 10, the video game 130, a device driver 158, which facilitates the interaction between the tablet computer 102 and the input device 1 14, and a communications protocol 160
providing the communication link between the tablet computer 102, and the input device 1 14. In a preferred embodiment a Universal Serial Bus (USB)
communications protocol is utilized. However, as those skilled in the art will recognize, the communications protocol 160 is not limited to a USB protocol, FIG. 7 shows an alternative embodiment of an exemplary game controller
162, in which the device driver 158 and the video game 130 are located in the input device 1 14.
It is to be understood that even though numerous characteristics and configurations of various embodiments of the present invention have been set forth in the foregoing description, together with details of the structure and function of various embodiments of the invention, this detailed description is illustrative only, and changes may be made in detail, especially in matters of structure and arrangements of parts within the principles of the present invention to the full extent indicated by the broad general meaning of the tenns in which the appended claims are expressed. For exampl e, the particular elements may vary depending on the particular tablet computer without departing from the spirit and scope of the present invention.
Claims
1. A device comprising:
a tablet computer, the tablet computer providi g a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the tablet computer and a back of the tablet computer; an input device in electronic communication with the tablet computer, the input device providing side structures, the side structures adjacent to and. confining the tablet computer on at least two opposing sides of the plurality of sides of the tablet computer, the input device providing a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer; and
a device driver communicating with each the input device and the tablet computer.
2. The device of claim 1 , in which the input device further comprises a bridge structure disposed between the side structures and adjacent a third side of the plurality of sides of the tablet computer, the bridge structure in combination with the side structures form a three sided structure in which the tablet computer nests, such that the tablet computer is confined by the three sided structure, and the three sided structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
3. The device of claim 1, in which a predetermined number of the plurality of switches collaborate with each other to form an input apparatus, the input apparatus controls display of virtual objects displayed on the electronic display screen of the tablet computer.
4. The device of claim 1 , in which the device driver resides on the tablet computer.
5. The device of claim 1, in which the device driver resides on the input device,
6. The device of claim 1 , in which the input device communicates with the tablet computer by way of a communications protocol.
7. The device of claiml , in which a select switch, of the plurality of switches, provides a housing, such that upon a manual intervention of the housing by a user, the switch produces a predetermined signal provided to the tablet computer.
8. The device of claim 1 , further comprising a video game, the video game provides a virtual object displayed by the electronic display screen, the virtual object responsive to input from the input device.
9. The device of claim 1 , further comprising a computer game, the computer game provides an object displayed by the electronic display screen, the object responsive to input from the input device.
10. The device of claim 1, in which the each side structure of the input device is configured to fit comfortably in a hand of a user.
11. An apparatus comprising:
a tablet computer, the tablet computer providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the tablet computer and a back of the tablet computer; an electronic game communicating with the tablet computer, the electronic game providing an object displayed on the electronic display screen of the tablet computer; and
means for controlling a movement of the object displayed on the electronic display screen of the tablet computer.
12. The apparatus of claim 11 , in which the means for controlling the movement of the object displayed on the electronic display screen is provided by an input device, the input device comprises:
a pair of side siructures, one of the pair of side structures is adjacent to and confines the tablet computer on a first side of the plurality of sides of the tablet computer, the second side structure of the pair of side structures is adjacent to and confines the tablet computer on a second side of the plurality of sid.es of the tablet computer, wherein the first and second sides of the plurality of sides of the tablet computer are opposing sides of the plurality of sides of the tablet computer;
a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer; and.
a bridge structure disposed, between the pair of side structures and. adjacent a third sid e of the plurality of sides of the tablet computer, the bridge structure in combination with the pair side structures form a three sided structure in which the tablet computer nests such that the tablet computer is co fined by the three sided structure, and the three sided structure mitigates inadvertent remo val of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
13. The apparatus of claim 12, further comprises:
a first input/output connector provided by the tablet computer;
a second input/output connector provided, by the input device; and a communications protocol, the communications protocol provides
structured communication between the tablet computer and. the input device when the first and second, input/output connectors are connected together.
14. The apparatus of claim 13, in which the communications protocol is a universal serial bus, and. the first and second input/output connectors are universal serial bus connectors.
15. The apparatus of claim 14, in which the three sided structure forms a ii-shaped structure.
16. The apparatus of claim 16, in which the u-shared structure provides support flanges in contact adjacency with the back of the tablet computer.
17. The apparatus of claim 16, in which a predetermined number of the plurality of switches collaborate with each other to form an input device, the input device controls movement of the object of the video game displayed on the electronic display screen of the tablet computer.
18. The apparatus of claim 17, in which the input device is selected from a group consisting of a trigger, a joystick, and a button.
19. The apparatus of claim 18, farther comprises a device driver communicating with each the input device and the tablet computer.
20. The apparatus of claim 19, in which the device driver is loaded on the tablet computer, and. the video game is loaded on the input device.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US201161577709P | 2011-12-20 | 2011-12-20 | |
US61/577,709 | 2011-12-20 |
Publications (1)
Publication Number | Publication Date |
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WO2013095703A1 true WO2013095703A1 (en) | 2013-06-27 |
Family
ID=48669329
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/US2012/042090 WO2013095703A1 (en) | 2011-12-20 | 2012-06-12 | Game controller |
Country Status (4)
Country | Link |
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JP (1) | JP2013128744A (en) |
CN (1) | CN103212202B (en) |
TW (1) | TWI564061B (en) |
WO (1) | WO2013095703A1 (en) |
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- 2012-06-12 WO PCT/US2012/042090 patent/WO2013095703A1/en active Application Filing
- 2012-08-22 TW TW101130349A patent/TWI564061B/en not_active IP Right Cessation
- 2012-09-06 JP JP2012195821A patent/JP2013128744A/en active Pending
- 2012-12-19 CN CN201210554951.4A patent/CN103212202B/en not_active Expired - Fee Related
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US20170072304A1 (en) | 2015-06-12 | 2017-03-16 | Nintendo Co., Ltd. | Information processing system, information processing device, controller device and accessory |
US11110344B2 (en) | 2015-06-12 | 2021-09-07 | Nintendo Co., Ltd. | Information processing system, information processing device, controller device and accessory |
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US10328350B2 (en) | 2016-10-06 | 2019-06-25 | Nintendo Co., Ltd. | Attachment and control system |
US9895606B1 (en) | 2017-01-11 | 2018-02-20 | Nintendo Co., Ltd. | Accessory device |
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Also Published As
Publication number | Publication date |
---|---|
TW201325669A (en) | 2013-07-01 |
CN103212202A (en) | 2013-07-24 |
JP2013128744A (en) | 2013-07-04 |
CN103212202B (en) | 2017-05-24 |
TWI564061B (en) | 2017-01-01 |
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