A video object generation method (100) for converting a model (102) such that a tessellation operation (164) can create a realistic character in real time during game play. A shelling and slicing operation (106) produces data strings (140) describing a plurality of slices (110) of the model (102). An...http://www.google.fr/patents/US6317125?utm_source=gb-gplus-shareBrevet US6317125 - Saxs video object generation engine