A video game (54) and game system (50) incorporates a game character's sanity level that is affected by occurrences in the game (54) such as encountering a game creature or a gruesome situation. A character's sanity level (10) is modified by an amount determined based on a character reaction to the occurrence...http://www.google.fr/patents/US20030207712?utm_source=gb-gplus-shareBrevet US20030207712 - Sanity system for video game
Numéro de demande: 10/181,768 Numéro de publication: US 2003/0207712 A1 Date de dépôt: 3 sept. 2002 Brevet délivré: US6935954 ( Date de délivrance 30 août 2005)