(54) METHOD AND SYSTEM FOR SELLING CONTENT
(75) Inventors: Hideki Yamamoto, Tokyo (JP);
Masayuki Taniguchi, Tokyo (JP);
Masaki Sato, Tokyo (JP); Norio
Kondo, Tokyo (JP); Atsushi Ikeno,
Kyoto (JP)
(73) Assignee: Oki Electric Industry Co., Ltd., Tokyo (JP)
( * ) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 U.S.C. 154(b) by 911 days.
(21) Appl. No.: 09/858,886
(22) Filed: May 17, 2001
(65) Prior Publication Data
US 2002/0019724 Al Feb. 14, 2002
(30) Foreign Application Priority Data
May 18, 2000 (JP) 2000-146345
(51) Int. CI.
G06Q 99/00 (2006.01)
(52) U.S. CI 705/1
(58) Field of Classification Search 705/1,
705/14; 717/168 See application file for complete search history.
(56) References Cited
U.S. PATENT DOCUMENTS
5,258,906 A * 11/1993 Kroll et al 705/2
5,629,980 A * 5/1997 Stefik et al 705/54
5,636,276 A * 6/1997 Bragger 705/54
5,649,013 A * 7/1997 Stuckey et al 705/58
5,673,316 A * 9/1997 Auerbach et al 705/51
5,790,785 A * 8/1998 Klug et al 726/11
6,102,287 A * 8/2000 Matyas, Jr 235/380
(Continued)
This invention provides a method and a system for selling content capable of ensuring a fair profit of a copyrighter of a creation in content. More specifically, this invention provides a method and a system for selling content for judging whether an user terminal has purchase information of each creation in content including one or two creations or more or not and for calculating forwarding charge of the content based on whether the user terminal has purchase information of each creation in the content or not, in forwarding the content to the user terminal. The method and system for selling content enable to circulate the creation itself in the content as the object of dealing and to gain profit directly from the user of content. Therefore, the copyrighter can gain the fair profit without being influenced by the achievement of the content including the creation. This is also to encourage the creative urge of the creator and to improve the creative level of the creator. In addition, since the user of content can purchase the content including the creation having the purchase information with cheap price, consumption activity is to be vitalized effectively.
12 Claims, 13 Drawing Sheets