Night MareBallantine Books, 1983 - 307 pages Night Mare centers around Mare Imbrium, one of the night mares charged with delivering bad dreams to the people of Xanth. Imbri carries half a soul, her fee for being the unwilling steed of the half-nymph Tandy. She is unwilling to relinquish her soul, though the conscience that comes with it impedes her ability to deliver bad dreams. The Night Stallion, ruler of the gourd realm, banishes Imbri to the day world and sends her to meet Trent, King of Xanth, with an ominous message. Mare meets the relentless, unforgiving Horseman and for the night mare, everything begins to become a horrible nightmare! |
Table des matières
འ To See the Rainbow | 1 |
The Day Horse | 13 |
Centycore et Cetera | 30 |
Droits d'auteur | |
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animals Arnolde arrows bad dreams Beware the Horseman Bink's Blythe Blythe Brassie brass bridge Castle Roogna caught centaur centycore certainly Chameleon Chem Chem Centaur Chet course creatures cried danes day horse Dor's dragons dreamlet enchanted enemy equine exclaimed face fire galloped Gap Chasm ghost goblin Goldy Goblin golem Gorgon gourd patch graze Grundy Hasbinbad human Humfrey's Ichabod illusion Imbri agreed Imbri asked Imbri knew Imbri projected Imbri realized Imbri sent Irene King Bink King Dor King of Xanth King Trent looked magic Magician Humfrey meleon Millie moat monster Mundanes Mundania never Nextwave night mare Night Stallion nymph ogre paused perhaps phased Piers Anthony protested Punics Queen Iris region remained seemed Siren sleep Smash smiled snorted soul SPELL FOR CHAMELEON spells stop sure sword talent tell thing thought trotted turned wall Wave woman Zombie Master