ABSTRACT
We try to explore a way to provide efficient tools to navigate and interact efficiently and in a generic way within 3D virtual universes. We propose a new concept: the Immersive Virtual Cabin, which defines the 3D workspace of the user, which allows to carry virtual tools for 3D interactions, and which is capable to adapt these tools to the changes of universes' scale. We try to show that navigation in 3D virtual universes is not only the change of a viewpoint, but also the move of the interaction space.
- 1. Hand, C., "A survey of 3d interaction techniques," Computer Graphics Forum, pp. 269-281, 1997.Google Scholar
- 2. Bowman D., Kruijff E., La Viola J., and Poupyrev I., 3D User Interfaces, Therory and Practice. Addison-Weslay, 2004. Google ScholarDigital Library
- 3. Bowman S. and Hodges L., "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments," in Proceedings of the ACM Symposium on Interactive 3D Graphics (I3D'97), pp. 35-38, 1997. Google ScholarDigital Library
- 4. Poupyrev I., Billinghurst M., Weghorst S., and Ichikawa T., "The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR," in Proceedings of the ACM Symposium on User Interface Software and Technologies (UIST'96), pp. 79-80, 1996. Google ScholarDigital Library
- 5. Zhai S., Buxton W., and Milgram P., "The "Silk Cursor": Investigating Transparency for 3D Target Acquisition," in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'94), pp. 459-464, 1994. Google ScholarDigital Library
- 6. Grosjean J., Burkhardt J.-M., Coquillart S., and Richard P., "Evaluation of the Command and Control Cube," in Proceedings of the Fourth International Conference on Multimodal Interfaces (ICMI 2002), pp. 14-16, 2002. Google ScholarDigital Library
- 7. Coquillart S. and Wesche G., "The Virtual Palette and the Virtual Remote Control Panel: A Device and Interaction Paradigm for the Responsive Workbench," in Proceedings of IEEE Virtual Reality'99, pp. 213-217, 1999. Google ScholarDigital Library
Index Terms
- La cabine virtuelle d'immersion (CVI): un mode de transport des outils d'interaction dans les univers 3D
Recommendations
Exploring group awareness in a mixed reality collaborative environment
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable ComputersMixed reality collaborative environments connect physical and virtual worlds to present an integrated collaborative space for remote and co-located collaborators. We designed an immersive mixed reality environment using Unity 3D1 and an Oculus Rift2head-...
Head-mounted display with mid-air tactile feedback
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and TechnologyVirtual and physical worlds are merging. Currently users of head-mounted displays cannot have unobtrusive tactile feedback while touching virtual objects. We present a mid-air tactile feedback system for head-mounted displays. Our prototype uses the ...
Virtual memory palaces: immersion aids recall
AbstractVirtual reality displays, such as head-mounted displays (HMD), afford us a superior spatial awareness by leveraging our vestibular and proprioceptive senses, as compared to traditional desktop displays. Since classical times, people have used ...
Comments