Creeper

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For other uses, see Creeper (disambiguation).
Creeper

Creeper.png: Infobox image for Creeper the entity in Minecraft

Charged Creeper.gif: Infobox image for Creeper the entity in Minecraft

Invicon Creeper Spawn Egg.png: Inventory sprite for Creeper Spawn Egg in Minecraft as shown in-game with description: Creeper Spawn Egg
Health points

20♥ × 10

Behavior

Hostile

Classification

Monster

Attack
strength

Melee:
Normal: 3♥♥
Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 22♥ × 11
Normal: 43♥ × 21.5
Hard: 64♥ × 32
Charged:
Easy: 43.5♥ × 21.75
Normal: 85♥ × 42.5
Hard: 127.5♥ × 63.75

Hitbox size

In Java Edition:
Height: 1.7 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.8 blocks
Width: 0.6 blocks

Spawn

Light level of 0

Usable items

A creeper is a common hostile mob that quietly approaches players and then explodes, which can destroy blocks and deal massive amounts of damage. Creepers are a major source of gunpowder as well as the only way to obtain most music discs.

When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills.

Due to its distinctive appearance and unique and destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.

Spawning

Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. They spawn individually in Bedrock Edition and in groups of up to four in Java Edition.

In Bedrock Edition, there is a density limit of five creepers in the Overworld's surface.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Gunpowder.png: Creeper drops Gunpowder with quantity 0-2Gunpowder100%0–20–30–40–5
Invicon Music Disc Cat.png: Creeper drops Music Disc with quantity 1Music Disc[d 1]100%[d 2]1111
Invicon Creeper Head.png: Creeper drops Creeper Head with quantity 1Creeper Head100%[d 3]1111
  1. The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. Only dropped when killed by a skeleton or stray.
  3. Only dropped when killed by a charged creeper.

Behavior

A creeper giving chase.

Creepers chase any player within a 16-block radius. They do not attack any other mob without provocation by being attacked first.

When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.

In Java Edition, the if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.

A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.

Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.

A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.

The amount of swell added to creepers upon falling a certain distance.

Creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.

Using a flint and steel or fire charge[Java Edition only] on a creeper forces an explosion.

In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.

Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.

Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.

When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[Java Edition only]

Charged creeper

Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.

A charged creeper is a stronger version of the normal creeper. It appears when lightning hits a normal creeper. A charged creeper has 6 explosion power, twich that of a normal creeper.

When a charged creeper explodes, it can cause certian mobs to drop their coresponding mob head, viz: zombies, creepers, piglins[Java Edition only], skeletons, and wither skeletons.

A charged creeper can be summoned:

In Java Edition /summon creeper ~ ~ ~ {powered:1}

In Bedrock Edition /summon creeper ~ ~ ~ minecraft:become_charged

Farming

Sounds

Java Edition:
Creepers use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Creeper diesHostile CreaturesWhen a creeper dies without explodingentity.creeper.deathsubtitles.entity.creeper.death1.00.8-1.216
​Creeper hurtsHostile CreaturesWhen a creeper is damagedentity.creeper.hurtsubtitles.entity.creeper.hurt1.00.8-1.216
​Creeper hissesHostile CreaturesWhen a creeper begins its explosion timerentity.creeper.primedsubtitles.entity.creeper.primed1.00.516
​ExplosionBlocksWhen a creeper explodesentity.generic.explodesubtitles.entity.generic.explode4.00.56-0.8416

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesWhen a creeper diesmob.creeper.death1.00.8-1.2
Hostile CreaturesWhen a creeper is damagedmob.creeper.say1.00.8-1.2
BlocksWhen a creeper begins its explosion timerrandom.fuse1.00.5
Friendly CreaturesWhen a creeper explodesrandom.explode4.01.0

Data values

ID

Java Edition:

NameIdentifierTranslation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeperentity.minecraft.creeper

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite creeper.png: Sprite image for creeper in Minecraft Creepercreeper33entity.creeper.name

Entity data

Creepers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  ExplosionRadius: The radius of the explosion itself, default 3.
    •  Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
    •  ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
    •  powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
AchievementSprite monster-hunter.png: Sprite image for monster-hunter in Minecraft linking to Achievement#Monster HunterNewAchievementSprite monster-hunter.png: Sprite image for monster-hunter in Minecraft linking to Achievement#Monster HunterMonster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
AchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillNewAchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillOverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze
AchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherNewAchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherArcherKill a creeper with arrows.10GBronze
AchievementSprite camouflage.png: Sprite image for camouflage in Minecraft linking to Achievement#CamouflageNewAchievementSprite camouflage.png: Sprite image for camouflage in Minecraft linking to Achievement#CamouflageCamouflageKill a mob while wearing the same type of mob head.30GBronze
AchievementSprite it-spreads.png: Sprite image for it-spreads in Minecraft linking to Achievement#It SpreadsNewAchievementSprite it-spreads.png: Sprite image for it-spreads in Minecraft linking to Achievement#It SpreadsIt SpreadsKill a mob next to a catalyst10GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Adventure
Adventure, exploration and combat Kill any mob, or be killed by any living entity.adventure/root
Monster Hunter
Kill any hostile monster Adventure Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
A Throwaway Joke
Throw a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
It Spreads
Kill a mob near a Sculk Catalyst Monster Hunter Mobs that drop no experience as well as the ender dragon are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Take Aim
Shoot something with an Arrow Monster HunterUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Monsters Hunted
Kill one of every hostile monster Monster Hunter Other mobs may be killed, but are ignored for this advancement.adventure/kill_all_mobs
Arbalistic
Kill five unique mobs with one crossbow shot Ol' BetsyEntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor StandArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/arbalistic
Over-Overkill
Deal 50 hearts of damage in a single hit using the Mace
[upcoming: JE 1.21]
Minecraft: Trial(s) Editionadventure/overoverkill

History

Java Edition Classic
August 20, 2009 A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".​[more information needed]
September 1, 2009 Creepers were shown on The Word of Notch.
While the texture itself is bright, creepers appear darker than intended.
Creepers behave much like zombies currently do, hopping around randomly until spotting the player.
The melee attacks of creepers deal only 4♥♥ worth of damage rather than the zombies' 6♥♥♥.
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby.
The creeper is worth 250 points when killed.
0.24_SURVIVAL_TEST Added creepers.
0.24_SURVIVAL_TEST_03Creepers no longer drop water and lava items when blowing up the liquid.
0.25 SURVIVAL TESTMobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them.
October 20, 2009Notch mentioned that creepers no longer destroy rock-type blocks.
0.26 SURVIVAL TEST The texture of creepers has been changed.
The explosions of creepers no longer destroy stone or stone-like blocks.
The explosions of creepers now leave smoldering.
0.27 SURVIVAL TESTThe creeper is worth 200 points when killed.
Java Edition Indev
0.3120091223-1Creepers and other mobs no longer spawn naturally.
20100202Creepers and other mobs now spawn naturally again. However, they are currently passive.
20100204-2Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player.
20100219Creepers now drop sulphur upon death.
?Creepers no longer produce leaf particles upon explosion.
Java Edition Alpha
v1.0.3Added unique hurt sounds for creepers. Previously, they used the hurt sound for players.
v1.0.14Added music discs "13" and "cat", which are dropped by creepers shot by skeletons.
v1.2.0?Creepers now have a new damage sound.

Old damage sounds:

Java Edition Beta
1.4 The 'A' in the Minecraft logo now includes a creeper face.
1.5 Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.8Pre-releaseCreepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
Java Edition
1.0.0Beta 1.9 Prerelease 5Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.
RC1Creeper explosions now have a new sound.
1.111w50aCreepers now drop all music discs, except for "11".
1.2.112w05bCreepers now run away from tamed cats and ocelots.
12w07aAs part of the AI overhaul, creepers no longer attack other mobs.​[more information needed]
Creepers no longer strafe toward the left of the player, now stopping in front of the player.
1.3.112w30aCreepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[2]
1.4.212w38bNew creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height.
1.4.41.4.3Creepers now drop music discs "11" and "wait".
1.6.113w18aCreepers no longer explode when hit in Creative mode.
1.7.213w36aCreepers can now be forcibly exploded by using flint and steel.
1.814w05aPlayers can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements.
14w11aOther creepers, witches, zombies, skeletons, spiders, cave spiders and zombie pigmen now run away from creepers that are about to explode.
14w30aCharged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
14w30bEach charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.
1.8.1pre1Mobs no longer run from creepers that are about to explode.
Creepers no longer attack iron golems.
1.915w32aThe detection range of creepers is halved when the player is wearing a creeper head.
15w33cThe detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range.
15w36aThe detection range for players wearing the creeper head is again 50% of the normal range.
15w39aCreepers are now slightly shorter (1.7 blocks tall rather than 1.8).
15w51aCreepers no longer drop music discs when game rule doMobLoot is false.[3]
1.1116w32aCreepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
The namespaced IDs of creepers have been changed from Creeper to creeper.
1.1418w43aCreepers now drop music discs when killed by strays.
1.1721w15aCreepers now show no hostility when attacked by a goat.
1.19.3
Experiment
Update 1.20
22w46aCharged creepers now cause piglins to drop piglin heads.
1.19.3Pre-release 2Creepers can now be forcibly exploded by using a fire charge.[4]
Pocket Edition Alpha
v0.3.3 Added creepers.
They do not yet spawn naturally and require external help to spawn.[5]
Creepers currently have old explosion sounds.
Creeper's explosions produce a white mist and have a smaller range.
Creepers strafe toward the left of the player and are as slow as zombies.
v0.4.0Creepers now spawn naturally.
v0.7.4Tapping and holding flint and steel on a creeper now causes it to automatically explode.
v0.9.0build 1Creepers no longer float 2 pixels off the ground.
build 2An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
build 8Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle).
build 9Creepers now use the old AI again because them walking faster and not detonating.
v0.9.2Creepers now have a correct explosion range.
The detonation time for creepers has been fixed (would previously explode almost instantly).
v0.11.0?Creepers can now climb ladders.
v0.12.1build 1Creepers now use the new AI again, now stopping in front of the player.
The creeper's moving speed and explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Creepers now have the new explosion sound.
Creepers now have the flashing animation and the explosions have shockwaves.
v0.14.0build 1Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
v0.16.0build 4Creepers now have idle sounds.
Bedrock Edition
1.2.0beta 1.2.0.2Creepers now drop music discs when killed by skeletons.
1.10.0beta 1.10.0.3Creepers now drop music discs when killed by strays.
1.16.210beta 1.16.210.51No longer attack back after being rammed by a goat.
1.20.10?Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3♥♥.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1 Added creepers.
TU5 Added charged creepers.
TU12Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
TU14 1.04 Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
A creeper is now aggressive toward the last player that hit it.
The creeper's explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
TU24CU12 1.16 The creeper's flashing animation has been updated.
TU31CU19 1.22 Patch 3Creepers can now be forcibly exploded using flint and steel.
Creepers drop a mob head when killed by a charged creeper.
TU54CU44 1.52 Patch 241.0.4Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
1.90 Creepers now drop music discs when killed by strays.
New Nintendo 3DS Edition
0.1.0 Added creepers.
Minecraft Earth
0.2.0 Added creepers.

Issues

Issues relating to "Creeper" are maintained on the bug tracker. Report issues there.

Trivia

A sight that can scare even the most experienced Minecraft players.
A Creeper is seen on the default wallpaper of the WhatsApp application.
  • Besides Steve and the removed mob, the creeper is the oldest mob in Minecraft.
  • Notch has stated on that "I imagine creepers as being made out of leaves or similar. I'm not sure why they explode."[7] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves.".[8]
    • This can also be interpreted from the fact that the original texture for creepers is the same as an old texture of leaves.
  • Creepers are bright green color to camouflage them for the original classic Minecraft foliage textures, which were bright shades of green, but has since been changed.
  • In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it does not attack any other players.
  • When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[9]
  • If a charged creeper is given Invisibility, the "aura" effect is still visible.
  • A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time.
  • The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
  • If one goes to nonexistent article at minecraft.net (as in this example), a creeper will appear and the text "WE'RE SSSSSORRY" will also appear. The "SSSSSORRY" text is an onomatopoeia of the creeper's hiss sound.

Publicity

Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[10] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."[11]

Merchandise

Creepers have been portrayed in many Minecraft products including but not limited to:

  • The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
  • Stuffed toys
  • Action figures
  • Bracelets
  • T-shirts
    • The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus Explodus.
  • LEGO Minecraft
  • Papercraft
  • Minecraft Facebook profile image
  • In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.

Appearances

TV series

  • Several creepers have appeared on TV during episodes of the TV show Mad (Criminal Minecraft and ThunderLolcats [12]) In ThunderLolcats they use the catchphrase, saying "That'ssss.. a nice wall you've got there."
  • During the couch gag of The Simpsons' "Luca$" (Season 25, episode 17), Moe Szyslak took the appearance of a creeper and exploded in the Simpsons' home.

Console/PC games

  • In Borderlands 2, the creeper appears in groups within a mineshaft in the most north-west part of Caustic Caverns, including dirt, coal ore, stone, gold ore, and a "Badass creeper" that is twice the strength and size of a regular Creeper.
  • In Airmech, creepers appear as a unit "skin" for the suicide bomber unit the boomer. Creepers can be either green, blue, or red, depending on the color of the team that makes them.
  • In Octodad: Dadliest Catch, a creeper head is seen on a shelf in the grocery store along with 2 Pickaxes and some grass blocks. It is part of a collection known as "Mintcraft".
  • In Awesomenauts, one of the playable characters (Clunk) has a "skin" referencing the creeper, complete with hissing and exploding sound effects.
  • A creeper can be seen and interacted with in a level from the game McPixel.
  • Seen as a Halloween costume in the 2D action-adventure, open-world sandbox / platformer game, Terraria.
  • In Evoland 2, a game designed as a tribute to many classic games, "Dreaded Creepers" can be found as a mob in The Mine, present era. If the player gets killed by a Dreaded Creeper, they unlock the sssSSSSSss BOOM! achievement.
  • The Creeper makes various appearances in the crossover fighting game Super Smash Bros. Ultimate, as it appears as a DLC costume for the Mii Brawler, It also appears as a "spirit", and they also appear in Steve's Final Smash, the House of Boom.

Flash games

  • In Stealing the Diamond (The Henry Stickmin Collection), when Henry Stickmin sneaks up to the museum's outer wall with a pickaxe, a creeper comes up behind him and explodes, destroying a part of the wall instead.
  • At the far end of the map in Stick RPG2, a smiling creeper can be seen in a hole at ground level.
  • One of the things the player can hit in Katawa Crash is a creeper.
  • In the game Transformice, there is a creeper head that the player may purchase as a hat for their mouse.

Other games

  • In a game called Quube Twodee made by Universal Chicken in Adelaide, Australia, one of the levels has a creeper face.
  • PixelJunk Shooter 2 for the PS3 shows a small creeper in the title screen hidden among other enemies native to Shooter 2.
  • In a Notch-designed custom level for VVVVVV, "Pyramid Escape", a creeper's face can be seen carved into the background to the far left of the pyramid.
  • In Torchlight II, the creeper appears in an uncommonly generated side area of Act III's Sundred Battlefield called "Notch's Mine". As expected, the creepers found inside run toward the player and explode, leaving behind several dirt blocks. A chest at the end of the area can contain one of five Rare swords with their own unique attributes.
  • In a game called Strollin, there is a purchasable creeper item, which makes bombs throw the player farther.
  • In Geometry Dash, beating level 16 (Hexagon Force) on normal mode rewards the player with a creeper face cube. This can also be colored to make it look like a normal one.

Other

  • On Monday, June 18, 2012, a creeper was sent above the clouds into space.[13]
  • As part of an official collaboration, creepers are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[14] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil".

Gallery

Textures

Screenshots

In other media

Official media

Merchandise

Other appearances

References

External links