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Wildcats Version 3.0 Year One Paperback – September 28, 2010

4.1 4.1 out of 5 stars 12 ratings

Wildstorm's top superteam retires their tights and starts saving the world from the vantage point of high-stakes corporate activity! Jack "Spartan" Marlowe, the WildCats leader, decides that instead of fighting alien menaces dressed up as a Super Hero, his team of super-powered allies can do more for the people of Earth by being responsible corporate citizens. He uses the god-like Void's powers to access an alien dimension to create never-failing batteries, and sets out to take over the world for the greater good. Meanwhile, others on the team aren't adjusting to the stuffy suit-and-tie lifestyle so well as Grifter begins wishing he could go back to kicking butt. So even though he's a Vice President in the new WildCats endeavor, he routinely disappears to do so until he breaks his back and decides to train a mild-mannered accountant to take his place! The top superteam in the WildStorm Universe continues turning traditional genre tropes on their ears with this exciting new direction that fans have been clamoring for for years!
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Product details

  • Publisher ‏ : ‎ WildStorm (September 28, 2010)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 288 pages
  • ISBN-10 ‏ : ‎ 1401228569
  • ISBN-13 ‏ : ‎ 978-1401228569
  • Item Weight ‏ : ‎ 15.2 ounces
  • Dimensions ‏ : ‎ 6.63 x 0.5 x 10.16 inches
  • Customer Reviews:
    4.1 4.1 out of 5 stars 12 ratings

About the author

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Dustin Nguyen
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Dustin Nguyen is a New York Times Bestselling and Eisner Award winning American comic creator.

Currently, Dustin illustrates Descender, a monthly comic published through Image Comics in which he is also co-creator of, alongside artist/writer Jeff Lemire. He is also working on the next installment of Scholastic's Secret Hero Society as well as Lil' Gotham for DC Comics with Derek Fridolfs, slated to release next year.

WHAT IS IT is his first children's book, illustrated by Dustin and written by his wife Nicole Hoang as a child in 5th grade. It is produced by BOOM! Studios and distributed by Simon & Shuster.

His past body of work includes - Wildcats v3.o, The Authority Revolution, Batman, Superman/Batman, Detective Comics, his creator owned project- Manifest Eternity, Batgirl, and Batman: Streets of Gotham. He is also credited for co-writing and illustrating Justice League Beyond , illustrating Vertigo's American Vampire: Lord of Nightmares with writer Scott Snyder, and co-creator of DC's all ages series- BATMAN: Lil Gotham written by himself and Derek Fridolfs. Aside from providing cover illustrations for the majority of his own books, his cover art can also be found on titles from Batman Beyond , Batgirl, Justice League: Generation Lost, Supernatural and Friday the 13th, to numerous other DC, Marvel, Darkhorse, Boom, IDW, and Image Comics.

Outside of comics, Dustin also moonlights as a conceptual artist for toys and consumer products, games, and animation.

He enjoys sleeping, driving, and sketching things he cares about.

Customer reviews

4.1 out of 5 stars
4.1 out of 5
12 global ratings

Top reviews from the United States

Reviewed in the United States on March 7, 2011
In the 90s, WildC.A.T.s represented a new mode of comic creation: a vehicle for giant splash pages and Barbie-tised women. The plot was similarly simple - sexy assassins versus blood-soaked aliens. Flash forward to Joe Casey's run in the amazing second volume of the series and suddenly, that war's over and the formerly one-dimensional members of the covert operations team have to find meaning and, fortunately, find some depth to their characters. (See all 4 volumes of that series for more.) But aside from those characters putting their lives back together (or further apart, depending on your view), what the second series was really all about was a build-up, a build-up to something a little more real and a lot more immediate than aliens from another galaxy honing in on our tiny blue orb; it became about saving the world from the biggest enemy it has - the almighty corporation.

One of the major differences between this incarnation of the Wildcats and the previous two is that this simply isn't a team comic book. Instead, we're left with the perspectives of two main characters - Jack Marlow (formerly Spartan), who leads a one-man war to overtake the corporate machine with the advent of an everlasting battery and Grifter, who links us to the espionage roots of the book (and pays for it.) The chemistry created between these former knock-offs of Cyclops and Wolverine carry the book on both a theological level, as well as a pure can't-put-it-down, laugh-out-loud entertainment aspect. The rest of the characters merely add to that chemistry while also adding their own unique voices, but I won't give anything away there.

The best way I can sum up this series is by saying this: Wildcats 3.0 isn't set in the future or a simplistic present, it's set in today, in the real world, where the sponsors of our favorite TV shows have a say in how we inevitably live our lives. It's about the price of greed and hypocrisy of Capitalism. Sound a little lofty for a comic book? Well, that's probably why it didn't last, though there are a lot of elements of violence, whether it's by pen or sword (or gun or grenade or whatever Grifter may be holding.) Don't worry, though - a second volume containing the remainder of the series has finally been released and wraps up the story arc, though a bit hurriedly as the creative team surely felt the hammer ready to drop on them. Despite this minor drawback, if you love your comics in the same thoughtful vein of Ex Machina or are just looking for a branch off the super hero genre to sink your teeth into, then I highly recommend Wildcats 3.0.

And please - tell your friends! Don't let this series be secret, anymore!
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Reviewed in the United States on July 25, 2011
A great collection to own if you're a fan of the Wildcats series. The paper quality isn't as nice as volume 2, so that doesn't make sense. But it's still a good read.
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Reviewed in the United States on December 3, 2013
When WildC.A.T.'s hit the scene in 1992, I was on board as a Jim Lee fan and although now that I read the Compendium trade, the whole story seems rushed (I do understand the transition from Marvel to Image), the Killer Instinct crossover with Cyberforce seemed rushed also to get that teamup out there. Chris Claremont's run was good and James Robinson and Alan Moore's also.

Scott Lobdell and Joe Casey handled the writing chores for volume 2 and I found it more entertaining than volume 1 because it wasn't bogged down with spandex clad superheroes and the stories were more down to Earth.

Version 3.0 is superior in every way because it's a mature themed titled, so kids can't buy it and did I mention No Spandex Clad Superheroes! Spartan, Grifter has fought to save humanity on several occasions, but Spartan, nowhead of HALO corporation he sees battles can also be fought in the board room as well as the battlefield. HALO brand Batteries, Cars and other products that run on an unlimited power source. The government has gotten wind and they want to try to stop Spartan and HALO from monopolizing.

Meanwhile, Grifter having being injured on assignment has a replacement. Number cruncher Edwin Dolby is the new Grifter and his first assignment is a pick up and dropp off. Does it go according toplan, you'll have to read to find out?
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Reviewed in the United States on July 18, 2012
WildCATS Version 3.0 Year One feels like it was written by someone trying to imitate the grittier Alan Moore stories. There's a plethora of swear-words, some nudity, and some very raunchy mature themes and subject matter. This would be tolerable if there was a point behind it all, but it all feels more like the "rated R" material is tacked on just to make the book edgy. The writer is playing tough, but it all comes off as phony to me. The WildCATS have a history of being gritty, sure, but this just takes is too far; it ends up feeling like a bad HBO series. None of the main characters come off as appealing (in fact they all seem like royal jerks) and it ends up projecting a depressing, apathetic bleakness that I found draining.

That said, the artwork is great. A far cry from the old Travis Charest artwork from the earlier comics but I found it engaging enough to keep me turning pages.

All in all, I suppose a fan should eventually buy this book, if only to complete the series. Newcomers to WildCATS should look for the stronger titles in the series. And certainly steer clear if you don't care for raunchiness.
Reviewed in the United States on November 20, 2011
I began reading comics pretty late. I started in 10th grade with The Death Of Superman and I was hooked. I grabbed everything hot at the time and absorbed it. I got into X-Men and the like, devouring the stories like a hungry man would food. Having spent the last 20 years reading all kinds of comics, I can say this: certain stories are destined to influence the generation after their release (Watchmen, Dark Knight). Others must simply be content to be ahead of their time and hope that their legend grows to match their inventiveness. Wildcats 3.0 is that book.

Joe Casey not only picked up the reins of this superhero fan favorite, he used it to take superheroes to the next level. This question has been asked before: what if superheroes were real? Casey takes it to the next step: what if superheroes did more than save us from supervillains and alien threats? What if they tried to use their gifts to change our culture for the better. This very complex question draws the reader into a world of grays, where heroes are flawed and replaceable and superheroism intermingles with corporate brand building. Wildcats 3.0 changed the way I look at comics. It is smart, stylish, modern and conscious of a superhero's place in a changing world and technological age.

This is New Superhero 101. Class is in session. Don't be late.
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