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World War Hulk: Damage Control (Incredible Hulk) Paperback – January 1, 2008
- Print length112 pages
- LanguageEnglish
- PublisherMarvel Enterprises
- Publication dateJanuary 1, 2008
- Dimensions6.75 x 0.25 x 10.25 inches
- ISBN-100785123881
- ISBN-13978-0785123880
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Product details
- Publisher : Marvel Enterprises (January 1, 2008)
- Language : English
- Paperback : 112 pages
- ISBN-10 : 0785123881
- ISBN-13 : 978-0785123880
- Item Weight : 8 ounces
- Dimensions : 6.75 x 0.25 x 10.25 inches
- Best Sellers Rank: #3,348,755 in Books (See Top 100 in Books)
- #11,851 in Marvel Comics & Graphic Novels (Books)
- #46,420 in Superhero Comics & Graphic Novels
- #1,291,810 in Literature & Fiction (Books)
- Customer Reviews:
About the authors
Dwayne McDuffie is the co-creator of the Emmy Award winning television series STATIC SHOCK and of Milestone Media, the most successful black-owned comic book company in history. In television, he was a Writer/Producer for Warner Brothers’ JUSTICE LEAGUE UNLIMITED and is currently the co-producer/story editor of Cartoon Network’s BEN 10: ULTIMATE ALIEN. A leading proponent of multiculturalism in media, Dwayne has created dozens of characters for comics, television and videogames, notably, Marvel Comics DAMAGE CONTROL and DEATHLOK II, and Milestone Comics ICON and HARDWARE. Dwayne is a multiple Emmy and Eisner Award nominee, and is the winner of the 2003 Humanitas Prize.
Greg Pak is a comic book writer and filmmaker best known for comic books such as "Planet Hulk," "Action Comics," and "Mech Cadet Yu." He wrote the "Code Monkey Save World" graphic novel and "The Princess Who Saved Herself" children's book, based on the songs of Jonathan Coulton.
Pak co-wrote the fan favorite "Incredible Hercules" series with Fred Van Lente, with whom he also wrote the new How-To book, "Make Comics Like the Pros."
As a filmmaker, Pak directed the award-winning feature "Robot Stories" and dozens of shorts, including "Happy Fun Room."
Pak is represented by Sandra Lucchesi of the Gersh Agency, Los Angeles. For more about his work, visit twitter.com/gregpak and gregpak.com.
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Artwork was done well.
World War Hulk has come to an end and the rage filled monster, The Hulk, has failed in his attempt to demolish the city, and his Warbound have been captured and are on their way to confinement. New York City has been almost completely devastated and now it's time to suck it up and move forward. The construction organization, Damage Control, have been called in to clean up the mess and rebuild the city. -summary
World War Hulk was no doubt a very fun ride with some cool action and character interactions. It followed up Planet Hulk very well despite not being as engaging. Where Plant Hulk was far more on the thought provoking side and shifted away from the typical Hulk-like stories; World War Hulk in a lot of ways was an old fashioned Hulk story. Damage Control is the aftermath, and it really did begin with a spark but it could have been so much more. In the end, I really didn't find it to be that great of a conclusion to the epic World War Hulk storyline.
I always found the idea of Damage Control to be an interesting one. Their primary purpose is to clean up the damage created in superhero vs. super-villain battles, which use to leave me wondering at one point; who takes care of all this damage? The first story was pretty entertaining with some action here and there. It pretty much reveals the fates of certain characters plus ties up loose ends. Greg Pak finishes things off rather well and sets up future storylines. He did keep the storyline entertaining with some good ideas. The plot is very fast paced, and it follows Iron Man as he tries to coordinate the salvage teams and begin NYC for repair, some brief battles breakout for the action fan. In short, this part is pretty satisfying and the artwork by Rafa Sandoval is pretty impressive. The characters are very well drawn with some nice detail, and the colors help bring out the best.
The second story which happens to be the three parter drags this book almost completely to the ground. The late Dwayne McDuffie has wowed me in the past with his writing, unfortunately, this is not one of those moments at all. The story features mainly character interactions and I found almost all of them to be boring as hell. The topics weren't very interesting, and they would just drag and drag and drag, with almost no possibility of a resolve in their future, and when one of these very lame moments finally did reach a conclusion, it was one of those roll your eye moments because it was so stupid. McDuffie tried a lot of forced comedy, but it only hit the mark when it didn't come off forced, with one part concerning the big hats talking about NYC's superhero vs. super-villain battle insurance. I thought this part was hilarious and it was well done. Everything else was just terrible and I found myself wanting to skip pages because I was so damn bored. The artwork isn't as good as the first chapter, and there's also a comedic twist thrown in on the character designs.
In closing, I highly recommend the WWH story arc, however, I only recommend this book to the completest and those who closely followed the story. It doesn't add much to the overall story, and to top it off, it wasn't much of a fun read either.
Pros: First story, and some artwork
Cons: Second story is very close to awful