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Zero Girl Paperback – October 10, 2017
Zero Girl is the story of Amy Smootster, a 15-year-old high school student whose feelings of alienation and loneliness occasionally manifest in the form of odd abilities. She deals as best she can with the help of her high school guidance counsellor Tim, whom she is secretly in love with.
From Sam Kieth, renowned creator of THE MAXX, whose work has influenced the industry from The Sandman to MTV's Liquid Television.
- Print length124 pages
- LanguageEnglish
- PublisherIDW Publishing
- Publication dateOctober 10, 2017
- Dimensions6.75 x 0.3 x 10.25 inches
- ISBN-101631409719
- ISBN-13978-1631409714
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Product details
- Publisher : IDW Publishing; Illustrated edition (October 10, 2017)
- Language : English
- Paperback : 124 pages
- ISBN-10 : 1631409719
- ISBN-13 : 978-1631409714
- Item Weight : 12.8 ounces
- Dimensions : 6.75 x 0.3 x 10.25 inches
- Best Sellers Rank: #1,594,914 in Books (See Top 100 in Books)
- #1,664 in Contemporary Women Graphic Novels (Books)
- #2,209 in Literary Graphic Novels (Books)
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Zero Girl is a bit in the middle. The graf art in the background even suggests that DC comics wouldn't let him put anything truly edgy or indie in the story. He was working within the rules of mainstream story telling.
That said, I think Zero Girl is a fantastic piece of fiction. A great example of "Mystic Punk" even if it doesn't fit all of the rules and I found the story very engaging.
Amy and Tim are people. They don't make the best choices and they can be a bit shallow but they feel real. They're sexually attracted to each other and (as is true for all people) that leads to them being romantically attached.
She's faced with very typical problems even if this is a supernatural horror. Which isn't common.
Sam Kieth's art is compelling, beautiful and strong. I can look at the pretty pictures all day long.
I also think that anybody who is into comics should study the use of a visual clue like the bloody coaster. This was brilliant and something that would not have worked in a prose story. A great example of what comics can do. Bravo Mr. Kieth!
The story of "Zero Girl" is a dream fantasy, where Circles are locked in a war with Squares. Our hero is at the center of this war. Circles protect her. Squares attack her. Her feet get wet. Somewhere locked inside this war are half-faded memories trying to get out.
An off kilter romance appears in the form of a high school girl in love with her school councilor. This is not a bad thing, in context of the story.
The art, of course, is Sam Keith's usual brand of goodness. He takes all of these strange story elements and welds them into a cohesive story by the force of his art.
And, as a topper, "Zero Girl" has an introduction by Alan Moore praising it. If you don't take my word for it, take Alan's. "Zero Girl" is great comics.
But there's something very special about Amy, more than the fact that wet puddles form under her shoes when embarassment becomes its worst (which it does often). And the high school bullies, even the thugs in that dark alley have something even darker behind them ...
It's more complex than Emily the Strange, and more for teens than for Emily's `tweens. The artwork is good, sometimes angular, and it does better with expression and narration than literal representation. Maybe not for everyone, but I'm coming back for more.
//wiredweird
1) a unique story...Kieth never tells a "standard" tale, and Zero Girl is certainly no exception. Circles good, squares bad. Foot sweat. Trust me, it all makes sense.
2) Great art. Any excuse to view Kieth art is worth the price. His characters look like no one else's. His style cannot be duplicated easily, and those that try fail horribly. Think Frazetta on acid for a general idea.
Zero Girl is a good read and was hailed as one of the best of 2001 by many in the industry. There's a reason. READ IT!
Since the events remain unexplained by the end, the characters are the only ones holding the story together, and so the story itself falls flat. The most interesting character is the antagonist, who explores the ongoing mysticism and actually does something dynamic for the plot (instead of bumbling around and whining). She becomes intent on killing Amy; we are given no firm evidence that this would be a bad thing, but Kieth makes Amy emerge a victorious "good guy" for reasons unknown.
The dialogue ranges from inane to absurdly-stilted & forced. There is an absence of sincerity or relatability. I could see the story appealing to angst-ridden 13-year-olds, but for anyone above that maturity range, the artwork is the sole rewarding aspect of the book. It's a shame such a talented artist was so incapable of creating characters of depth.
Top reviews from other countries
Zero Girl is in the mould of The Maxx in that we are dealing with an apparently normal situation and group of people (a high school girl and her feelings for her school counsellor) who suddenly have extra-normal events happening both to them and around them. In this case a "war" between Circles and Squares! This book then deals with the repercussions of these surreal events on the life of the girl and the effect it has on her, both in the short term and longer.
The art is lush, slightly chaotic and indisputably Keith's. This is a highly superior book dealing with both complicated personal relations and bigger moral questions in a deceptively breezy style. An excellent book for weaning yourself off of superheroes or for giving to someone else to introduce them to the Graphic Novel art form.