Adeptus Mechanicus in Warhammer 40,000 | World Anvil

Adeptus Mechanicus

Overview

"There is no truth in flesh, only betrayal." "There is no strength in flesh, only weakness." "There is no constancy in flesh, only decay." "There is no certainty in flesh but death." — Credo Omnissiah
  The Adeptus Mechanicus is the official Imperial name within the Adeptus Terra for the Cult Mechanicus or Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians. The tech-adepts of the Mechanicus are the primary keepers of what is viewed as sacred wisdom, a privileged caste of Tech-priests who jealously guard the knowledge required to maintain and construct much of the Imperium's advanced technology.   In ancient times, before the current Age of the Imperium officially began following the end of the Horus Heresy, the Adeptus Mechanicus was instead called the Mechanicum. The Adeptus Mechanicus was formally separated from the larger Mechanicum of Mars by order of the Council of Terra in 012.M31. This occurred after the Red Planet had fallen to the control of the Hereteks who represented the Traitor faction of the Mechanicum loyal to the Warmaster Horus later called the "Dark Mechanicum."   The Mechanicus acknowledge the Emperor of Mankind as the ruler of the Imperium of Man, but not the religious truth of the Imperial Cult or the Ecclesiarchy, and are granted an unusual amount of political and religious autonomy within the Imperium's structure, a role protected by the ancient Treaty of Mars. The Mechanicus essentially maintains an empire-within-an-empire in Imperial space, and its interests usually, but not always, coincide with those of the wider Imperium.   Instead of the Imperial Creed, the servants of the Mechanicus follow their own dark and mysterious scriptures and worship the strange deity they call the Machine God or the "Omnissiah."   As part of this faith, the Adeptus Mechanicus believes knowledge is the true manifestation of divinity in the universe, and all creatures and artefacts that embody knowledge are holy because of it. The Emperor is the supreme object of worship for the servants of the Mechanicus, for He is the living avatar of the Machine God that is the Omnissiah.   The Emperor was recognised by the ancient Mechanicum as the fulfillment of the prophecy of the coming of the Omnissiah because He comprehends so much, and understands more about the true nature of reality than any other being in existence.   The Tech-priests of the Adeptus Mechanicus also regard organic flesh as weak and view the removal and replacement of biological tissue with mechanical, bionic parts as sacred. Most elder Tech-priests have few organic parts left and eventually become more machine than man.   The Adeptus Mechanicus is based on Mars, the very first Forge World of the Imperium, and they are the sole rulers of the Red Planet. They provide the technical and scientific experts of the Imperium and field armies of massive Titans, Questor Mechanicus Knights, Electro-priests, Skitarii and Combat Servitors.

History

The Adeptus Mechanicus is the one Imperial adepta that as the Cult Mechanicus actually predates the Imperium of Man itself, and was known originally as the Mechanicum of Mars. Though the Adeptus Mechanicus was formally integrated into the Imperium by the Treaty of Mars (known as the Treaty of Olympus Mons to the Mechanicum) over 10,000 Terran years before the "present" of the 41st Millennium at the dawn of the Emperor's Great Crusade to reunite Mankind in ca. 800.M30, it retains an unparalleled degree of autonomy from the rest of the Adeptus Terra for an Imperial Adepta.   This autonomy was guaranteed to the Mechanicus in the Treaty of Mars to provide the Tech-priests with immunity to the dictates of the atheistic Imperial Truth and to allow the Mechanicus to continue to exercise sovereignty over all of the Forge Worlds it had settled across the galaxy during the Age of Strife. In return, the Mechanicus agreed to aid in the construction of the massive fleets and the provision of the technical aid necessary for the Imperium of Man to launch the Great Crusade.   Whereas nearly all the citizens of the Imperium observe the tenets of one of the various sects of the Imperial Cult that worships the Emperor of Mankind as the God-Emperor, the Adeptus Mechanicus is virtually synonymous with the Cult Mechanicus, another faith that could easily be considered heretical by the rest of the Imperium if the Adeptus Mechanicus was not essential to the survival of the Imperium and if the Tech-priests had not proven their loyalty to the Emperor in countless ways.   The Adeptus Mechanicus is vitally important to Humanity because the Imperium, despite its technologically advanced state, has a very limited scientific knowledge of how its technology actually functions. This has only reinforced the prevailing Imperial view that the building and use of advanced machinery is almost a magical or religious act, fraught with ritual and inviolable instructions.   The Adeptus Mechanicus, with its inherent understanding of the Machine Spirit and the Machine God, has a near-monopoly on Standard Template Construct (STC) designs and other advanced Imperial technological knowledge. As a result, the Mechanicus wields a tremendous amount of power in the Imperium as the primary manufacturer, maintainer and repairer of everything from basic farming equipment to interstellar warships.

Mars

The birthplace of the Adeptus Mechanicus was the ancient Forge World of Mars. Mars was colonised very early in human history, long before the start of even the Dark Age of Technology, and developed a society different from Terra both culturally and in terms of technological advancement. The arid, rusty surface of Mars was terraformed, and under a man-made oxygen-nitrogen atmosphere, the Martian colony flourished, though it remained politically independent from Terra. When the era of human interstellar colonisation began, both Terra and Mars served as the co-equal mother worlds of countless new human colonies across the galaxy. During the Dark Age of Technology, the two empires of Terra and Mars co-existed under the aegis of the decentralised human interstellar government of that era, to the mutual benefit of both. At the height of its splendour during that era, and even later in the anarchic Age of Strife, Mars despatched hundreds of colony fleets into the void. Many perished in the terrible Warp Storms that engulfed the galaxy at that time before the birth of the Chaos God Slaanesh, but others survived or made their way forward at sublight speeds in realspace. Those who did founded new Forge Worlds in the name of the Machine God and built on them a likeness of the great manufactorums and temples of their distant homeworld. These Forge Worlds also forged new empires for the Mechanicus among the feudal Knight Worlds and added their unique combat walkers, the Knights, to the Mechanicus' own powerful arsenal.   The onset of the Age of Strife brought an end to the glory and peace of the ancient interstellar human domain. Across the galaxy, Mankind suddenly turned upon itself as a new breed of Warp-attuned psykers emerged and Warp Storms engulfed the galaxy, rendering interstellar travel and communication dangerous to the point of impossibility. Civil war engulfed thousands of human worlds, even the twin human homeworlds of Terra and Mars.   Many warring factions vied for power on Mars and waged a brutal civil conflict using arcane and unimaginably destructive weaponry, including psychic abilities. The carefully constructed atmosphere of Mars was burned away, and once more the rusty surface of the planet was exposed to the deadly radiations of the Sun. The terraformed Martian environment, which had teemed with Terran life for centuries, was rendered a barren crimson desert again. The Martian combatants now fought in the same blood-hued wastelands that the first human colonists from Terra had found millennia before. Much of the Martian population retreated underground, as any who were not equipped with a radiation and life support suit could not long survive on the Red Planet's harsh surface.   In time, one faction emerged dominant over all the others that had contended for dominion over Mars -- the Cult of the Machine God, the Mechanicum. Believing deeply in a strange theology which held that the expression of the universe's divinity, the Omnissiah, was embodied in advanced technology and machines, the Cult Mechanicum established its rule over the Red Planet and erected massive new manufactorums and hive cities across the world, divided into different city-states known as forges or forge cities. Each forge was ruled by a high-ranking Tech-priest, and the entirety of the Mechanicum's hierarchy bowed to the high priest known as the Fabricator-General.   For millennia the Mechanicum ruled over Mars, sending out colony expeditions to spread its faith and its way of life across the galaxy, which led to the founding of the first Forge Worlds. Mars also made war upon the divided techno-barbarian states that ruled Terra at this time, as many of these ignorant savages had access to advanced technologies left over from the Age of Technology that they did not understand or know how to venerate properly. This innate hostility between Mars and Terra lasted for centuries until in the late 30th Millennium, following his victory in the Unification Wars on Terra, the Emperor of Mankind came to Mars and landed atop the great volcano of Olympus Mons. At their first sight of the Master of Mankind many Tech-priests were overcome with the feeling that they had met the living embodiment of the Omnissiah, the Machine God clad in human form. In return for peace between Terra and Mars, the recognition of the Tech-priests' right to practice their faith and their right to maintain control over both Mars and the other Forge Worlds they had settled, the Mechanicum agreed to build Imperial starships at Mars' Ring of Iron orbital fleet yards and provide all of the war materiel necessary for the Emperor's Great Crusade. In addition, the Mechanicum agreed to be bound by the Emperor's commandment to never develop certain forbidden technologies such as artificial intelligence. Though the Mechanicum had no knowledge of it, it was artificial intelligence that had nearly destroyed humanity once before during the rebellion of the Men of Iron in the Dark Age of Technology and the Emperor was determined not to repeat history.
With the signing of this agreement, known as the Treaty of Mars or the Treaty of Olympus Mons within the Mechanicum, the Cult Mechanicum became the Adeptus Mechanicus of the new-forged Imperium of Man, and the Imperial Aquila was refashioned to bear two heads, one for Terra and one for Mars.   Yet the terms of this agreement did not sit well with some within the hierarchy of the Mechanicum. A minority of Tech-adepts believed that the Emperor was not the Omnissiah, for the Machine God that the Mechanicus had always worshipped actually lay sleeping deep beneath the crust of Mars in the Noctis Labyrinthus. These Tech-priests particularly chafed at the end of Mars' political independence and the imposition of the Emperor's restrictions upon what technologies the Tech-priests of the Mechanicum could research and develop. As the Great Crusade progressed into the early 31st Millennium, these simmering discontents would ultimately cleave the Mechanicum just as it would the wider Imperium.  
During the Horus Heresy many Mechanicum units declared for the Warmaster Horus and fought against those of their faith who remained loyal to the Emperor, becoming known in later times as the Dark Mechanicus. These Traitor Mechanicum units initiated a civil war on the Red Planet known as the Schism of Mars that mirrored the larger conflict raging across the galaxy. The Fabricator-General himself sided with the Warmaster, but his deputy, the Fabricator Locum Kane, remained loyal to the Emperor. Horus swayed the Fabricator-General of the time, Kelbor-Hal, to the side of Chaos by promising him a complete STC database from the planet of Drakonis-Three-Eleven and brought the senior Tech-adept in his 63rd Expeditionary Fleet named Regulus over to his side with other STCs recovered from the Imperial conquest of the Auretian Technocracy. Horus promised much else in terms of technological knowledge to the Mechanicum, including the right to develop technologies like artificial intelligence previously forbidden by the Emperor in the Treaty of Mars in return for their allegiance to his cause.   Many Master Adepts like Kelbor-Hal longed to pursue these restricted lines of research and had long believed that the Emperor was not the Omnissiah of the Machine God, for the true Machine God dwelled in the Noctis Labyrinthus deep below the crust of Mars. That this legendary creature may actually have been the C'tan shard known as the Void Dragon is a disturbing possibility.

The Cult Mechanicus

"The universe is not like a puzzle-box that you can take apart and put back together again and so solve its secrets. It is a shifting, uncertain thing which changes as you consider it, which is changed by the very act of observation. A powerful man is not a man who dissects the universe like a puzzle box, examining it piece by piece and measuring each piece with scientific precision. A powerful man has only to look upon the universe to change it." -TECHNO-MAGOS GAELOS
The Cult Mechanicus believes knowledge to be the manifestation of divinity, and holds that anything embodying or containing knowledge is holy because of it. The supreme object of devotion is therefore the omniscient Machine God (also known as the Deus Mechanicus or, in its embodied form as the God-Emperor, the Omnissiah), an eminent and omnipotent spirit governing all machinery and knowledge in the universe. Generally, this deity is held to be an aspect of the God-Emperor (or, most commonly within the Cult itself, both are held to be aspects or faces of the same divine being). The Omnissiah is believed to be friendly to humanity, and to be the originator of all human technological and scientific knowledge. Subservient to the Omnissiah are the pantheistic Machine Spirits, who are believed to inhabit all machinery and which must be appeased before a piece of technology is used or repaired, lest the machinery fail. It should be noted that the Void Dragon, one of the C'tan Star Gods who are the true masters of the Necrons, is supposedly hidden somewhere beneath the surface of Mars. This could be what the Adeptus Mechanicus actually worship as the Machine God. The existence of the C'tan beneath Mars is a highly classified secret of the Imperium.

The Quest for Knowledge

The ultimate goal of the Cult Mechanicus is to understand and fully comprehend the glory of the Omnissiah. The communal and personal attempt at this form of enlightenment is known as the Quest for Knowledge. The Cult believes that all knowledge already exists in the universe, and it is primarily a matter of time before it can be gathered together to complete the Quest. The Cult is therefore disinclined to perform most basic scientific research and development. Despite this, some original scientific research does continue on Mars and the other Forge Worlds of the Imperium, enough to keep Imperial technology advancing steadily, if extremely slowly. The faith of the Cult is defined by a series of sixteen precepts, known as the Sixteen Universal Laws, which have been divided into two sets of eight precepts known collectively as the Mysteries and the Warnings, which are listed below.  

The Mysteries of the Cult Mechanicus

 
  • Life is directed motion.
  • The spirit is the spark of life.
  • Sentience is the ability to learn the value of knowledge.
  • Intellect is the understanding of knowledge.
  • Sentience is the basest form of Intellect.
  • Understanding is the True Path to Comprehension.
  • Comprehension is the key to all things.
  • The Omnissiah knows all, comprehends all.

The Warnings of the Cult Mechanicus

 
  • The alien mechanism is a perversion of the True Path.
  • The soul is the conscience of sentience.
  • A soul can be bestowed only by the Omnissiah.
  • The Soulless sentience (i.e. Necrons) is the enemy of all.
  • The knowledge of the ancients stands beyond question.
  • The Machine Spirit guards the knowledge of the Ancients.
  • Flesh is fallible, but ritual honours the Machine Spirit.
  • To break with ritual is to break with faith.

The Adeptus Mechanicus At Present

  Despite the never-ending thirst for knowledge of all branches of the order, most Tech-priests of the Adeptus Mechanicus have lost the ability to innovate. No longer the master of its creations, the Cult Mechanicus is enslaved to the past.   It maintains the glories of yesteryear with rite, dogma and edict instead of true discernment and comprehension. Even the theoretically simple process of activating an engine is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymns.   Should mechanisms break down, as they often do in service to the Adeptus Mechanicus' war effort, a replacement must be found, or knowledge of how to repair the existing one must be learned. Across the galaxy, thousands upon thousands of Mechanicus armies and fleets are already searching, guided by a database begun before the birth of the Imperium. Once found, such items and knowledge are confiscated at all costs in the name of the Adeptus Mechanicus.

Factions

There are numerous religious factions within the Adeptus Mechanicus, including the Khamrians, who pursue the forbidden science of artificial, or "abominable" intelligence which has been forbidden since the catastrophe caused by the Iron Men who attacked humanity during the Dark Age of Technology; the Omnissiads, who seek to summon the Machine God into a physical avatar other than the Emperor; and the Organicists, who see biological enhancement using genetic engineering as equal to the more common cybernetic enhancements for which the Tech-priests of the Mechanicus are best known. Some of these sects are accepted as legitimate interpretations of the Omnissiah's will, others are persecuted by the broader Cult Mechanicus and the Inquisition as Heretics. The portion of the ancient Mechanicum that split off to serve Chaos and the Heretic Astartes Traitor Legions during the Horus Heresy is called the Dark Mechanicum. These Chaos-worshiping Magi seek to combine the power of the Warp with that of the Machine God in the name of the Ruinous Powers, who they view to be the true expression of the Machine God since they offer knowledge that the Emperor forbids and place no restriction on the pursuit of any line of inquiry.   The Dark Mechanicum is also responsible for constructing the majority of the war-machines for the Chaos Space Marines. Such creations include the Stalk Tanks of the Blood Pact, the Hell Talon fighter-bombers and the gargantuan Harbinger bomber recently deployed by the Forces of Chaos. It is also believed that some Dark Mechanicum Adepts have split into the Chaos faction known as the Obliterators.   Any member of the Cult Mechanicus over the rank of Menial will often be referred to generally as a "Tech-priest," though Magi and higher ranks are usually referred to by their rank. Tech-priests can usually be recognised by their clothing, which unless their work requires otherwise will be robes of rust-red or black colouration, and by their cybernetic nature.
Some Tech-priests also carry a large wrench-like tool, that doubles as an ax-headed close-combat weapon, adorned with Adeptus Mechanicus imagery upon the head. The amount of cybernetic augmentation found in a Tech-priest is highly dependent on his or her rank within the Cult Mechanicus.

Cybernetics

A novice may have only one or two augmetic systems, if any, while very senior members may have only a few biological organs left in their bodies. Common cybernetic augmentations for Tech-priests include:
  • Bionic limbs and organs, which may replace the originals because of an accident or simply because they provide enhanced capabilities or cater to the special needs the Tech-priest may face in their chosen work or scientific research.
  • Bionic eyes, which allow a Tech-priest to see beyond the normal spectrum of human vision, augment or alter electromagnetic input to allow night vision or heat vision, and zoom in to magnify an image.
  • Mechadendrites, bionic tentacles that attach to the spine to afford the Tech-priest greater mobility, greater lifting and manipulation capabilities, an easy neural interface with most other forms of technology and, in many cases, a handy weapon in a fight. These powerful devices are usually customised to suit the work needs of their wearer and can therefore include special features like medical equipment, maintenance tools or weapons. Larger Mechadendrites can often extrude a monomolecular blade or fire projectiles in combat or simply be used as a blunt instrument. A Cortical Implant is also usually required for the Tech-priest to be able to effectively control the additional limbs.
  • Autosanguination, a process by which all the natural blood in a human body is removed and replaced with a more efficient oxygen and waste-carrying synthetic chemical substitute, allowing for the easier healing of wounds and more effective immunological defence against disease and toxins.
  • Cortex Implants, which vary in function from simple memory circuit implants in the neurocortex intended to improve memory function to slim micro-cogitators that provide full computing abilities. Many senior Tech-priests use smaller implants of this type to preserve their mind and memories from the ravishes of time, and to lessen their dependence on fragile flesh. Cortex Implants of good quality are very rare and hard to produce, but provide the wearer eidetic memory and heighten their intelligence and ability to consume and correlate large amounts of data. Among the oldest Tech-priests only a few portions of the original brain tissue remain. The use of Cortex Implants is probably the primary reason why senior Tech-priests live far longer than the rest of the Imperial elite.
  • Electoos, metal circuits embedded in the epidermic skin of Tech-priests to allow them to consciously channel the bioelectricity generated by their own bodies. These can be used in combat, or to revive a recalcitrant Machine Spirit. Those who specialise in the use of these and become essentially a living electricity generator are known as Electro-priests or "Luminen".
  • Electro-grafts, which are similar to Electoos in that they are electric circuits embedded in the epidermic layer of the skin, but are distinct in their purpose. Electro-grafts serve as an interface for the Tech-priest with electronic machinery, particularly sources of digital data like Cogitators (computers). Given the right data-sources, a Tech-priest with electro-grafts can acquire many skills and much specialist knowledge instantly. One example of this are the pilots from the planet Glavia who have electro-grafts in the skin of their hands to enable them to interface with their starships with much greater efficiency.
  • Vox-casters and voice-synthesizers, which often replace the normal speech organs of more senior Tech-priests. The quality of the synthesized voice is highly variable, from stilted and unnatural mechanical voices only as good as or worse than twenty-first century voice synthesizer standards to voices that sound almost entirely natural. The Tech-priests themselves generally do not seem to care what they sound like as long as they are understood. The main benefit of a Vox-caster appears to be that it allows the priest to communicate in what is termed "Binary". Essentially, Binary consists of bursts of coded noise with a twittering quality that can be used as an extremely effective cant known only to other members of the Adeptus Mechanicus (even the Inquisition cannot translate it) or it can be used as a means of datafile transfer.
More uncommon but still occasionally seen Mechanicus cybernetic augmentations include the:  
  • Mind Impulse Unit (MIU) - The MIU is a direct neural link between a human brain and a larger piece of external machinery allowing control by thought alone as if the machinery was a part of the human's body. These are most commonly found in massive pieces of technology such as Titans, Knights and starships, and very rarely in a normal Tech-priest. Some rare Tech-priests may use an MIU to control a shoulder-mounted weapon or similar device.
  • Binary Cortex - The Binary Cortex is created during an operation in which the brains of two Tech-priests are joined in one body. Usually used only when two Tech-priests study the same subject and otherwise align very well in their thinking.
  • Rite of Pure Thought - The Rite of Pure Thought is an operation which replaces the human brain's creative, emotional right half with a digital Cogitator (computer). This frees the Tech-priest of any remaining human emotion, basically turning him into a work-obsessed sociopath. However, this procedure is considered somewhat extreme even among the usually unsentimental Tech-priests.
Every one of the Omnissiah's worshippers is fitted with a personal electoo. Taking the form of subcutaneous circuitry, some of these devices are little more than small identifier-plates and information wafers that can only be accessed when illuminated by senior Tech-priests. Others are far more advanced. The electoo networks the brotherhoods of the Electro-priests implant beneath their skin are so extensive they cover the entire nervous system, their bio-electric pulses potent enough to send out bursts of scorching power known as a "voltagheist" field that intercept incoming projectiles. Through devices such as these, the manna of the Machine God can visit Fabricator-General and lowly Skitarii warrior alike. Even Servitors and robots are blessed with their own form of electoo, as much to brand them as the property of their masters as for the religious rapture they can bring.   Through these electoos, the disciples of the Adeptus Mechanicus can channel the electric majesty of the Omnissiah. So are the faithful bounteously rewarded, as they are filled with a glorious ambrosia of data, their floodstreams thrilling with each new pulse of the sweet nectar of pure information. In times of battle, an entire procession can have their electoos remotely set to respond to the same canticles and invocations. In doing so, the leaders of the Cult Mechanicus ensure that every member of their cybernetic congregation is simultaneously filled with the divine ability to destroy its foes in spectacular fashion -- be it with blasts of living lightning, piston-driven fists, or the blinding light of the Omnissiah's truth.

Hierarchy of the Adeptus Mechanicus

"A man may die and still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought. As all men must thank progenitors obscured by the past, so we must endure the present, so that those who follow may continue the endeavour."-The Chime of Aeons
The Cult Mechanicus is ordered by a strong hierarchy, but details on this hierarchy's actual make-up are not always clear. Generally, more highly positioned Tech-priests are expected to have more seniority and knowledge than lower ones, and are consequently more theologically important as greater repositories of knowledge. Across the galaxy Transmechanics, Lexmechanics, Enginseers, Secutors, Cognitors, Trifactors, Myrmidons, Technoshamans, and more labour alongside the wider Imperium to bolster humanity's war machine.   Within the Adeptus Mechanicus the ranks become even more esoteric. A tentative mapping of this hierarchy, in order from highest to lowest, will follow below. It should be noted that specialists such as Genetors and Logis may not have any specific rank within the Cult as a group, but rather will be ranked as individuals.   Each Forge World is led by a Fabricator-General or other Archmagos with a similar rank but different title, and beneath them their Fabricator Locum. Each Fabricator Locum can call upon Magi Technicus, Metallurgicus, Alchemys, Cogitatrices, Pedanticum, Tech-assassins, hive monitors and Holy Requisitioners, who in turn can command a body of fabricators minoris, Fulgurites, Corpuscarii, overseers, underseers, stasis clerks, and techno-dervishes. Each sub-division within every facet of the order is split into dozens of ranks.   The Adeptus Mechanicus hierarchy (from highest-ranked to lowest-ranked) is as follows:  
  • Fabricator-General
  • Magos
  • Logis
  • Genetor
  • Artisan
  • Electro-priest
  • Enginseer
  • Transmechanic
  • Lexmechanic
  • Runepriest
  • Menials
  • Servitors
The Adeptus Mechanicus also recognises the following specialist ranks, which stand outside the standard hierarchy of the Cult Mechanicus and usually serve a related military role for the Mechanicus or its allies amongst the other Imperial Adepta.   Amongst the most learned of Magi are those rare individuals who are considered tech-savants, a genius at the forefront of whatever field to which they turn their minds. Even amongst the ranks of the Adeptus Mechanicus -- where artificial devices increase brain capacity and extend life beyond measure -- such an accumulation of knowledge in multiple disciplines is exceedingly rare.   The Priesthood of Mars titles such beings as "Prime Conduits of the Omnissiah," or as Dominatus Dominus -- Master of Masters. On a Forge World, to avoid confusion during war, the most senior of the Tech-priests adopts the title of "Tech-priest Dominus" to lead the planet's military effort.   Titan crews and Space Marine Techmarines are listed last not because of their actual position within the hierarchy, but because of their relative separation from the rest of the Cult Mechanicus:  
  • Dominatus Dominus
  • Tech-priest Dominus
  • Collegia Titanicus Princeps
  • Moderatus
  • Tactical Officer
  • Techmarine
  • Skitarii
  • Fabricator General

Fabricator General

The Fabricator-General of Mars is the highest-ranking individual within the Cult Mechanicus (in his capacity as the Magos Mechanicus), and administers not only the Adeptus Mechanicus but also governs the planet of Mars itself as the recognised Imperial Planetary Governor.   The Fabricator-General of Mars is the de facto leader of the Cult Mechanicus, and as befits his position, is awarded a permanent seat on the council that runs the Imperium, known as the Senatorum Imperialis or the High Lords of Terra.   Rulers of individual Forge Worlds are referred to as "Fabricator-Generals" as well, but only the Fabricator-General of Mars holds a seat amongst the High Lords of Terra, representing himself or herself as the leader of the Mechanicus as a whole.

Fabricator Locum

  The Fabricator Locum is the second highest-ranking individual on the planet of Mars. The Fabricator Locum assists the Fabricator General with the governance of Mars, including the meeting of production quotas and ensuring the correct devotions to the Machine God are observed at all times.   The most notable Fabricator Locum was Kane who sided with the Emperor of Mankind during the Horus Heresy and thus maintained at least some crucial Mechanicus support for the Loyalists.   The position of Fabricator Locum, like that of Fabricator General, also refers generally to the second-highest-ranking Mechanicus official on any Forge World.

Magos

A Magos is a master of a technological or scientific discipline, having devoted many Terran years of service to the Omnissiah in that area of study. There are many specialist divisions within the Adeptus Mechanicus known as Divisiones. Magi from these are given a rank containing the specialisation of their Divisio, such as Magos Alchemys, Magos Biologis, Magos Technicus, Magos Logis, Magos Xenologis, Magos Lexmechanicus, Magos Orbologis, Magos Cybernetica, Magos Xenobiologis, Magos Astrologicus, Magos Digitalis, Magos Fabricator, Magos Genetus, Magos Physic, and possibly many more.   There are two higher ranks within the Divisiones that are variations of the Magos, including Archmagos and Archmagos Veneratus. It is not known what the specific connotations of these titles are, though presumably they are indicative of greater seniority and experience.

Magos Dominus

A Magos Dominus (fem: Magos Domina), known also as a Tech-priest Dominus, is a senior Tech-priest of the Adeptus Mechanicus who commands the Mechanicus' military forces and seek to advance military technology. The Magi of the Priesthood of Mars are the masters of much of what remains of the vast and potent military secrets of the Dark Age of Technology, particularly the ancient technology of combat robots, the Battle-Automata. To them the pursuit and preservation of the arcane mysteries of science and circuit are of far greater worth than petty wealth, worldly power or the lives of their fellow men. A Tech-priest Dominus may live for many standard centuries or even millennia, prolonging their life through arcane science and progressive cybernetic conversion, willingly becoming something other than human as they seek to fulfil the Omnissiah's will. The offices and titles of the Tech-priests are shifting and complex. Such is their authority that many senior Tech-priests adjust their ranks at will, in times of war adopting that of Tech-priest Dominus.

Magos Explorator

Obsessed with the quest for knowledge, the senior Tech-priests who take on the mantle of a Magos Explorator search high and low across the galaxy for lost STC databases and ancient human scientific and technical knowledge lost during the Age of Strife. A breed apart from regular Tech-priests, any Explorator or member of his team will willingly walk into forgotten catacombs, even at the risk of death, for mere snippets of long-forgotten knowledge from the Dark Age of Technology. Many Magos Explorator command the Explorator fleets that continue to push outward the frontiers of the Imperium or even serve alongside Rogue Traders.

Magos Errant

Something of a jack of all trades, a Magos Errant studies several scientific and engineering disciplines, including chemistry, genetics, metallurgy and more. They are then attached to Rogue Trader fleets and other similar Imperial expeditions by treaty between the Adeptus Mechanicus and the individual Rogue Trader houses or the Imperium itself if the expedition is sponsored by the Adeptus Administratum. In return for the Adeptus Mechanicus' expertise in technical maintenance and science, the Magos Errant is allowed to study interesting sites the expedition comes near, transport sensitive materials and generally make use of the expedition's resources for the greater good of the Machine God.

Magos Juris

Magos Juris are those rare Tech-priests who choose to devote their minds to the study of the Machine God's will rather than the knowledge it embodies, removing themselves from the Quest for Knowledge in order to preserve it from the abuses of the heathen masses of Mankind. Amongst their colleagues on the Calixis Sector's Forge Worlds, these individuals are sometimes known as Magos Juris. They relentlessly pursue those who would commit tech-heresy or steal the secrets of the Adeptus Mechanicus. These Magos hunt down those who would employ unsanctioned technology or, even worse, operate technology without the blessing and oversight of the Adeptus Mechanicus. Magos Juris will go so far as to even take Mechanicus voidships into the depths of the Koronus Expanse to hunt down their foes. Worse still are those who smuggle technology, attempting to keep it from its rightful guardians. The fate of such men, when they are caught, is a grim one, for they are condemned to spend a far-expanded lifetime toiling without mind or will as a Servitor aboard the ship of the Magos that judged them, their minds obliterated and their bodies repurposed to serve the Machine God that they blasphemed against. There are many Explorator Tech-priests who speculate that the Magos Juris are, in fact, the agents of a secret order within the Adeptus Mechanicus known as the Lords Dragon. This ancient and powerful cabal is composed of specially-altered Archmagos said to exist deep within the secret inner circles of Mechanicus politics on the Calixian Forge Worlds known as the Lathes. Their task: to police the Mechanicus from within. However, little evidence can be found that proves the Lords Dragon exist at all, and that these Magos Juris do not simply operate on their own.

Logis

The accountants and mathematicians of the Mechanicus, the Logis are statisticians, analysts, actuaries and logisticians. They indirectly control a Forge World's resources. They can accurately predict almost anything with very small margins of error, making them extremely useful to anyone with an artillery piece or seeking to determine interstellar trade flows.   Considered prophetic by some, the Logis are also very good at predicting future trends and forecasts and so they are often tasked by the Mechanicus with aiding the bureaucrats of the Administratum. Their dispassionate analysis is given great weight in decision making. Essentially geneticists, a Genetor is a Mechanicus scholar who studies all matters genetic and biological. Sometimes referred to as a "Magos Biologis," Genetors number alongside the Logis, Artisan and Magos ranks of the Adeptus Mechanicus as members of its ruling Priesthood, possessing access to knowledge and resources far beyond that of the lesser Enginseers and Lexmechanics. A Genetor's field of study makes them distinct from the majority of Tech-priests, their professional obsession with organic life often making them seem strange to their more mechanically-inclined brethren. Their interest in the organic not only pertains to the human form, but to the study of xenos life as well.   The study of alien genetics, intended to better understand them and thus how to better slay them, falls to a sub-sect of Genetors collectively known as the "Xenobiologists."   Genetors are typically found accompanying Imperial or Rogue Trader expeditions to new or rediscovered worlds so that they can sample previously unknown species' DNA for its potential utility. Genetors also introduce common Imperial animals to a new colonial ecosystem, such as the Grox, a large reptilian animal that serves as a common food source on many Imperial worlds.

Artisan

Artisans are exactly what the name implies; they build and design pieces of technology for various purposes, from agriculture to war -- they are essentially the Adeptus Mechanicus' Corps of Engineers.   Usually found with an entourage of Servitors, these Adepts command labour forces that could rival small armies in size. They are responsible for controlling the vast labour force of Servitors employed by the Adeptus Mechanicus for all of their labour needs on any given Forge World.

Electro-priest

  Electro-priests are techno-zealots devoted to the Cult Mechanicus, particularly the mysteries of energy, its flow through conductive bodies and the motivating spark, the sacred "Motive Force," it provides to Machine Spirits. They are known to be outfitted with a huge number of electoos.   Electro-priests support other Tech-priests in battle. The most fanatical Electro-priests are heavily cybernetically modified to permit them to generate electrical energy within their own bodies, transforming them into living fonts of crackling power, destroying everything they touch before collapsing from the strain.

Enginseers

  Enginseers are the technicians of the Cult Mechanicus, specially trained in maintaining and repairing machines. They are often seconded to the Astra Militarum in order to maintain and repair the armoured vehicles used by the Imperial Guard's regiments.   Although most Guardsmen revere their vehicles enough not to risk annoying an Enginseer through "tinkering," some unique vehicles have been created from spare parts in time of need -- much to the chagrin of the Enginseers present.   Among their fellow Tech-priests, Enginseers are afforded little respect, as their labours do not normally contribute to the Quest for Knowledge because they only maintain existing machines instead of building or discovering new technologies.   Rather, they are viewed as lowly but essential cogs in the great machine that is the Cult Mechanicus. Most Enginseers have Mechadendrites attached to their back in order to facilitate their repair work.

Transmechanic

  Transmechanics are technicians or service engineers who specialise in dealing with communications technology.   By the nature of their speciality, Transmechanics are often called upon to serve in other Imperial organisations for extended periods of time, and often spend their entire existence aboard Imperial Navy vessels or on Imperial Guard bastion-worlds.

Lexmechanic

  Also known as "Calculus Logi," Lexmechanics are the librarians and scribes of the Mechanicus. Their purpose is to compile and rationalise data so it can be entered into a central Cogitator repository.   They can work with a computer's speed and accuracy, assembling battlefield reports, economic statistics, planetary reports, and so forth. Like Transmechanics, Lexmechanics are commonly assigned duties outside the Adeptus Mechanicus assisting the other organs of the Adeptus Terra.

Rune Priest

The Rune Priest's role is to inscribe runes and chant liturgies over machines as part of the Cult Mechanicus ritual of initiation.   They are trained in the most arcane branches of scientific lore such as intuitive mechanics, speculation, and improvisation. Rune Priests are famous for their lateral thinking, which may be called upon when strict logic and standard procedures fail.

Menials

  As their name suggests, Menials are the menial and unaugmented human labourers of the Mechanicus, used primarily for unskilled labour too complex for Servitors to economically perform.   The billions of Menials are not considered true Tech-priests, but are usually indoctrinated with the beliefs of the Cult Mechanicus in a simplified form. Skitarii and, to some extent, new Tech-priests are often recruited from the ranks of the Menials on Mars and the other Forge Worlds.

Servitors

  Servitors are mindless slave cyborgs, designed and programmed to perform menial, rudimentary or dangerous tasks for the Mechanicus and other elements of the Imperium like the Astra Militarum or even the Space Marine Chapters. There exists an endless variety of Servitors, from heavy mining Servitors to battlefield Gun-Servitors and elite Praetorian Servitors.   A Servitor's biological components are obtained either by growing genetically-engineered human bodies artificially in culture vats, or by using the lobotomised bodies of condemned Imperial criminals or failed prospective Space Marines -- all are subsequently augmented with mechanical limbs, computer uplink jacks and whatever electronic accessories are deemed necessary to facilitate their ordained tasks.   As they cannot think for themselves since their higher brain functions have all been disabled, they are essentially nothing more than partially-organic robots which use a portion of a human brain as their central processing unit. Some Servitors can be installed with combat programs which enable them to function as unswervingly loyal bodyguards.   On battlefields, they often form part of the retinues of Tech-priests, Techmarines and Inquisitors. These are seen as Gun-Servitors, bearing heavy weaponry; Combat-Servitors, armed with close-quarters combat equipment; and Technical Servitors, which are intended to perform repairs and construction duties instead of fighting.   Particularly large and heavily armed and armoured Servitors are referred to as Praetorian Servitors. Towering over even a Space Marine, Praetorian Servitors are created either from cybernetically-enhanced vat-grown genetically engineered giants or lobotomised Ogryns.
RACE   Mankind   GOVERNMENT   Imperium of Man   BASE OF OPERATIONS   Mars   LEADER   Fabricator-General   GOVERNING BODY
Priesthood of Mars as represented in the Martian Parliament   STATE RELIGION   Cult Mechanicus   OFFICIAL LANGUAGE
  • Lingua-technis
  • Cant Mechanicus
  FOUNDING DATE   Age of Strife (Sometime between the 25th and 30th Millennia)   MILITARY FORCES
  • Auxilia Myrmidon
  • Battle Congregations
  • Centurio Ordinatus
  • Collegia Titanica
  • Questor Mechanicus Knights
  • Legio Cybernetica
  • Ordo Reductor
  • Skitarii Legions

Articles under Adeptus Mechanicus


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