CM Storm Inferno Laser Gaming Mouse |
Reviews - Featured Reviews: Input Devices | |
Written by Dan Ferguson - Edited by Olin Coles | |
Tuesday, 03 August 2010 | |
CM Storm Inferno Laser Gaming Mouse ReviewThe last few years have brought a few small evolutions to input peripherals. Most of these have been driven by demands for better ergonomics, greater functionality and improved performance. Cooler Master's CM Storm division is one of a select few who have risen to meet the demand. The newest addition to their line is a laser gaming mouse called the Inferno. Model SGM-4000-KLLN1-GP debuted at CeBit 2010 and is geared for gaming. Many consider the Inferno to be a reduced cost predecessor of the Sentinel, but with the suite of software features and additional buttons it may prove to be a superior replacement. Read on as Benchmark Reviews evaluates the Inferno against the competition. Ever increasing competition in business and recreation constantly puts pressure on individuals to improve their productivity and performance. For many of us this translates into a higher demand on what we can get from our computers. The efficacy of some hardware improvements such as dual monitors are already well established and statistically supported in both the gaming and business realms. Other methods have been touted but don't yet have the backing of statistical studies. For example, some individuals have reported productivity increases by abandoning reliance on a mouse and getting both hands on the keyboard. This requires some investment in learning shortcuts and hotkeys to reduce time between functions. My brother recently got a gaming keyboard with macro keys which he has taken time to program for his frequently used work programs. He has totally abandoned his mouse while using a browser since he now considers it too slow (even with gestures). Another method is to modify the shape and button arrangement to bring performance gains. A little research will dig up several new keyboard layouts claiming a reduction in the time required to learn touch-typing and an increase in the average words typed per minute. In the gaming realm there have been several keypad offerings with keys rearranged into quick access positions along with rockers buttons and other special keys. These methods may well improve performance but have not been widely adopted.
For the vast majority of us abandoning the mouse or using customized keyboards is not an option. In these instances it still seems logical to extend the lessons learned from other peripherals to the mouse. Past mouse improvements have often focused on style, shape and accuracy. Some changes have been tried with limited success (like tilting scroll wheels) while others provide more universal gains. One evolution is the addition of more buttons to the mouse. For some time five buttons has stood as the de facto standard. But many games now have complex input requirements, and when reaction times are critical the number of immediately accessible keys becomes more important. While the keyboard can have hundreds of keys, having only five fingers means only a few of those can be considered useful for primary responses. By adding more buttons to the mouse, and increasing the capability of those buttons, the number of primary response keys available to the right hand can be drastically increased. This applies not only to gaming but to office work as well. Before addressing how the Inferno addresses these issues we'll first take a look at the style.
Manufacturer: Cooler Master Full Disclosure: The product sample used in this article has been provided by Cooler Master. CM Inferno Features
SGM-4000-KLLN1-GP Specifications
First Look: CM Storm InfernoThe Inferno's styling matches nicely with CM Storm's line of products. The black, white and red color scheme gives an air of impending destruction.
The product packaging contains large bulleted points that give very vague ideas of what features to expect from this mouse.
The inside cover gives more detailed information, but it still leaves some of the features undiscovered or poorly defined. By the time I plugged in my mouse I was still unsure of exactly what to expect. Upon first glance the Inferno reminds me more of Logitech's MX series of mice than it does the Sentinel. It is tall with curved sides and the footprint appears smaller that either the MX518 or the Sentinel. It has some LEDs on the top that are somewhat reminiscent of the Sentinel, but what will they display? Might be the DPI setting like the Ghost, but the labels are only numbers 1 through 5.
The first things I noticed out of the box were the large scroll wheel, the cluster of buttons located just above, the narrow Mouse-1 and Mouse-2 buttons and the two extra buttons on the top front corners. I thought, "Oh great, this mouse is gonna cause me issues." I was sure that all the 'clutter' on the top of the mouse would get in my way. I've also grown accustomed to my Razer Diamondback which has a longer length and broad buttons. Despite these initial impressions I found no problem using the narrow buttons. However, when I try to grip the Inferno with my thumb and little finger, to use a three finger approach, my fingers all have to crowd together in order to fit over the narrower buttons. When I grip with my thumb and ring finger, to use a two finger approach, I don't have any space issues. Closer Look: CM Storm InfernoThe outer two buttons don't cause the trouble I anticipated. They are fairly resistant to getting accidentally clicked, and my fingers don't drift onto them as much as I expected. These two smaller buttons are located close enough to my fingertips that they can be used as primary buttons. By default the left button is used as rapid fire and the right button is used for a macro. Also note that there are no buttons on the right side for the little or ring finger.
After getting over the initial reaction I wondered where CM Storm fit all 11 buttons. We already covered 8 of those on the top. Three are above the scroll wheel and the other five are located at the fingertips. The remaining three buttons are all located on the left side of the mouse above the thumb. The recent convention for most mice has been to put only two buttons on the left side and leave the right side blank.
In the past I've always had a difficult time reaching mouse buttons around the scroll wheel due to my extra long fingers. On the Inferno the top button is located only slightly below the top-middle of the mouse. It sits right beneath the knuckle on my middle finger and is easy enough to toggle, but still not good enough to be used as a primary button. The other two buttons require curling a finger back to toggle and don't lend themselves well to frequent or at least speedy use. The flat, wide scroll wheel is very nice. I have never liked the round or ridge shaped wheels. I have found them too difficult to click, especially when under duress. The wider wheel provides ample surface area for clicking, and the flat surface means even a poorly guided finger can get contact. The scroll wheel button requires the most force to engage, but this was not an issue for me. The scroll clicks are soft but the tactile feedback is adequate and the separation between clicks is distinct. This is the first mouse where I have ever successfully used the wheel as a primary function.
The back shot shows some of the curvature used on both sides of the mouse. It feels comfortable to grip with either the little or ring finger. In both grip styles the thumb and right finger naturally come to rest lightly touching the mouse pad. In this position the thumb rests just below the buttons on the left side.
On the left side, two of the buttons are clustered together and by default act as forward and back buttons in browsers and explorers. The buttons operate independently unlike my Diamondback which uses a rocker switch. I prefer the independent button arrangement because under heated situations I tend to mash hard on my buttons. With the rockers I found that pushing too hard frequently activates both buttons with undesired results. On the Inferno the front button is smooth and the back button has a bump to help in tactilely distinguishing the buttons. When I naturally grip the mouse my thumb rests below all three buttons with my thumb tip resting right by the middle button. This forces me to reach for the forward button. My reaction time is slightly slower in this arrangement and causes an occasional mis-click. It would be best to hold the mouse with the little finger, but I naturally use my ring finger to grip the right side. The third mouse button is located just above the knuckle of my thumb. This is the "Storm Tactics" button. It essentially acts like a shift or control key which allows secondary functions to be assigned to the other buttons. When I move my thumb over the "back" mouse button it is a simple motion to activate the Storm Tactics button with my knuckle. Due to the location it is unlikely that the front button will ever get assigned a secondary function since it is too difficult to use the thumb to press both keys at once.
Overall the Inferno looks like an awesome mouse. It has a good blend of curves and angles. It also stayed fairly conventional in design without getting too tall, wide or long. Due to the styling, it looks like lefties are out of luck with this mouse. The top shiny part of the mouse is made of a harder plastic and will probably mar or scratch over time, but can stay nice if well cared-for. The gripping surfaces are made from a sturdy rubber which will likely outlast other components. From experience the first thing to break down will probably be the Mouse-1 and Mouse-2 buttons, but these will last as long as any other good mouse.
For style and feel the Inferno has made an extremely strong impression. But this only the beginning of the evaluation, Benchmark Reviews has yet to consider the detailed features and performance. Inferno Detailed FeaturesThe Inferno uses three large teflon pads as sliding surfaces. On first use the pads dragged hard against the foam-based mouse pad. When this happened I realized that I use a pretty heavy hand on my mouse, but this hasn't been an issue with any of my other mice. I quickly learned to lighten up on the pressure and things worked fine. Even with a heavy hand there were no problems on harder surfaces. After a week's time the corners of the teflon pads have worn enough that the mouse slides well even under the heavy pressure.
As far as gaming mice go the Inferno is very light. For some this may be a fault, but I prefer the light weight since I use a heavy hand. It matches well with weight of my Diamondback. Unlike the Sentinel, the Inferno has no weighting system. For those desiring more weight a mod will be required.
The last external aspect of the Inferno is the mouse cord. It is a long cord with a 24k gold-plated USB connector. I like my Razer cord since it is also long but is very thin and coated in plastic. The cord to my Logitech MX518 is a traditional USB cable that has never caused grief. The Inferno's cord is much stiffer than any of my other cords and is wrapped in a sturdy nylon braid. Though it's difficult to tell, I think the nylon cord is lighter and doesn't pull or drag as much as my other plastic cords. Most of the Inferno's 'meaty' features are found on the inside. The Inferno contains 128KB of internal, non-volatile memory. All settings are contained within the memory including macros, scripts, button assignments, and all other profile settings. The main advantage of this is that the Inferno can be used on any computer and retain all the customizations without requiring a driver. The software also comes with a portable application that can be run from a USB drive or CD to configure the settings. I love the fact that you can plug the mouse into any computer and it not only works, but works the way it was customized. The screenshot below shows the Main Control page of the configuration application. There are 4 profiles, 3 of which are fully customizable. The 4th profile keeps the default settings as a fall-back in case the others get configured in self-defeating ways (I know, it happens).
From this menu the basic behavior and button assignments can be made. Basic settings include mouse sensitivity, double-click speed, button response time DPI settings. For each profile there are five customizable levels of DPI which can be toggled using the two buttons above the mouse wheel. DPI levels can also be set independently for X and Y axes.
The next tab in the configuration application is the "Storm Tactics" page. By default the Storm Tactics key is the third or right key on the left side of the Inferno. It acts like a control or shift hotkey which allows secondary functions to be assigned to the other mouse buttons. These functions are set on the Storm tactics page. Assignable functions include any other mouse button, mouse motion on or off, multimedia functions, scripts, macros, rapid fire keyboard and mouse, DPI switching and profile switching. There are 8 assignable tactics and 4 different profiles making a total of 32 assignable secondary functions. A secondary function can be assigned to a single button or to two buttons pressed simultaneously. It is possible to use a button more than once by itself or as part of a combination. As a result, all assigned functions fire when the button is pressed. The Storm tactics page also has a small area where the scroll speeds can be set. The scroll up and scroll down speeds can be set independently allowing more control over application behavior.Next to this is an area where 4 different color schemes can be applied to a profile. Example images of these schemes are shown toward the bottom of this section.
The next two tabs in the configuration application are the Macro and Scripts pages. Since the Macro page is a simplified version of the Scripts page it is easier to start with the Scripts. In its most basic form the scripting page allows the recording of keystrokes and/or mouse clicks as a macro. The Inferno records the type and duration of both down and up strokes. For example, hold "A" down for 1 second then release. Once a macro is recorded it can be assigned to buttons 1 through 9 on any profile resulting in 36 possible macros. Macros can also be launched as a Storm Tactics combination. CM Inferno Fine TuningOnce a macro has been created it can be edited to change the key, duration or order. Scripting takes macros to the next level by allowing a limited number of low level instructions like loop, call,return, stop pause and a few others. Variables can be assigned to help in logic for more complex scripts. An especially useful feature of the scripting module is the ability to program mouse movements. Movements can be set from a range of -9999 to +32767. Presumably the negative range is larger, but the script entry field is limited to 6 characters, a possible oversight by CM Storm. While this is a great feature it seems the full power is left under utilized due to the constrained design of the software.
"Rapid Fire" Color Scheme - Yellow LED on top, red LED at front grating.The ability to move the cursor opens many possibilities beyond a macro. It is especially useful for static menus either in-game or in a utility. Mouse movements are relative to the current position rather than absolute to the screen, so movement scripts must either be launched from a fixed starting location or the desired movements must be relative to the starting location
"Disable" Color Scheme - Red LED on top.Scripts also have the ability to call a limited number of applications. The short list includes My Computer, browser, email, media player, and calculator. It would be better to have a longer list, but the best would be the ability to launch a command line. In truth this can be accomplished using the macro function to type a keyboard shortcut then type the command and hit enter. The major handicap of this type of macro and scripting system is the ability to interrupt the macro process. Even for a short script of 5 keys using the minimum timing of 12ms, it is easy to manually press a button that will be injected into the middle of an executing macro or script. In many cases, such as a command line or a menu click, the results are catastrophic. Macros and scripts are best used conservatively and under very predictable situations.
"Breathing" Color Scheme- Green LED on top, CM Storm logo slowly turns on and off.One final feature of the scripting system worth addressing is the "IF" function. The scripting editor allows two types of IF statements. Those set on variables and those set on buttons. If functions based on variables are limited to checking variables created elsewhere in the script. The assigment of variables is limited to aalphanumeric quantities. The IF function based on buttons can check a small list of buttons to see if they are up or down. This list includes Caps Lock, Num Lock, Scroll Lock, L-Button, R-Button, M-Button, Button-4 and Button-5. By simply using the three lock buttons it is possible to write scripts that will check the state of each button thereby multiplying the number of possible functions via script by 8. While inviting, this method is still subject to the same drawbacks and 12ms time constraint as normal macros and scripts. The scripting page has some great potential, but it could be even greater with only a few minor changes. The last change I'd recommend is to allow the IF function to be used on any keyboard key. This would allow near limitless functions based on more important shift/modifier keys like Ctrl, Alt, and Shift!
"Full Color" Color Scheme - No LED on top button.To help manage the many scripts macros and profile combinations the Inferno software includes a Library page with the ability to import and export scripts and macros. Finally, there is a support tab to help get solutions to any problems encountered. While the Inferno's software is quite powerful, most of the features are not entirely new, and there are some drawbacks that keep the Inferno from rising above implementations of the past. It has made some improvements over the Sentinel by allowing a few more options but not many. As a result, the functionality of the inferno is excellent but not earth shattering. Testing & ResultsTesting MethodologyThe bulk of testing consisted of day to day use across multiple platforms, operating systems, and applications. To test the Inferno's features several scripts and macros were written and tested across the same platforms, systems and applications. To verify the hardware operation, dx_mouse_timer_dialog and Mouse Rate Recorder wre used to verify the reporting rate and accuracy.To test the lift-off distance two stacks of paper were used to suspend the front and back ends of the Inferno above the mouse-pad. The thickness of the stacks were increased until the sensor stopped responding and the result measured with calipers. Test System 1
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Comments
##youtube.com/watch?v=MZhFKOq8CM8
##youtube.com/watch?v=wD0ThxpVHMs
As seen in the Imperator. I can confirm for you that this issue is present with any mouse that has the Philips Twin-Eye present.
There is still one thing that I can't get cleared up after digging through a lot of reviews and info.
The Inferno's feature list states that only 9 of the 11 buttons are programmable. The software screens don't I find tell nothing of which buttons are Not programmable. Also you state that 11 are. The main thing I would like to know is this:
Exactly which buttons am I Unable to assign at least a keypress to?
Thank you in advance for your time and possible help.